Difference between revisions of "Anti-Sniper strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins''' | ||
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− | * The Sniper Rifle fires a single, perfectly accurate bullet, but takes nearly two seconds to reload. It is ineffective in | + | * The Sniper Rifle fires a single, perfectly accurate bullet, but takes nearly two seconds to reload. It is ineffective in close quarters or against many foes. |
− | * The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, | + | * The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, the Sniper walks slowly and has a limited field of vision. He will be scoped often, making him susceptible to attacks from Scouts and Spies. |
− | ** Even with limited visibility, experienced Snipers can still headshot enemies who are only a few feet away | + | ** Even with limited visibility, experienced Snipers can still headshot enemies who are only a few feet away. |
− | * Check if there is a Sniper or his | + | * Check if there is a Sniper or his rifle's laser dot before entering an area. He can only cover one route at a time, so take a different route or move once his laser dot moves away. |
**Be careful - the Sniper may move his laser pointer away to trick you into thinking he’s looking elsewhere, then attack when you expose yourself. | **Be careful - the Sniper may move his laser pointer away to trick you into thinking he’s looking elsewhere, then attack when you expose yourself. | ||
* If the Sniper knows you're coming, shoot at him to make him flinch, which throws off his aim, or hide behind cover while advancing. | * If the Sniper knows you're coming, shoot at him to make him flinch, which throws off his aim, or hide behind cover while advancing. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins''' |
Revision as of 23:25, 12 September 2020
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is very weak at close combat. A cornered Sniper can usually only fight with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed | |
Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina + reskins |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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