Difference between revisions of "Anti-Sniper strategy"
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| align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes|Role]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes|Role]]''' | ||
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− | * The Sniper's | + | * The Sniper's role is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target. |
* A Sniper is most effective when he fights from a distance. If you get close to him, he will have difficulty landing a headshot on you. | * A Sniper is most effective when he fights from a distance. If you get close to him, he will have difficulty landing a headshot on you. | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | ||
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− | * The Sniper has | + | * The Sniper has low base health; he will generally lose direct fights against sturdier classes. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | ||
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− | * The Sniper runs at an average pace, but | + | * The Sniper runs at an average pace, but is heavily slowed while aiming. He has difficulty fleeing from mobile opponents such as the [[Scout]], [[Soldier]], and [[Pyro]]. |
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in direct combat. | * The Razorback deprives a Sniper of his secondary weapon, making him much weaker in direct combat. | ||
* A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your primary weapon, which will take up to 3 shots depending on weapon choice. | * A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your primary weapon, which will take up to 3 shots depending on weapon choice. | ||
− | * The Razorback renders Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot. | + | * The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | ||
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* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
* A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately. | * A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately. | ||
− | * The Sniper can use Jarate to extinguish himself or his teammates. | + | * The Sniper can use Jarate to extinguish himself or his teammates. As the Pyro, don't rely on afterburn to finish him off. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}} | ||
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* Be on the lookout and react accordingly if a Sniper comes out of cover. | * Be on the lookout and react accordingly if a Sniper comes out of cover. | ||
* The Cozy Camper deprives the Sniper of a secondary weapon, making him nearly useless in close-range combat. | * The Cozy Camper deprives the Sniper of a secondary weapon, making him nearly useless in close-range combat. | ||
− | * The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. | + | * The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. Threaten him with heavy damage so he takes cover. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | ||
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− | * Dealing damage with the Cleaner's Carbine allows the Sniper to fill a "Crikey" bar, giving him 8 seconds of mini-crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate. | + | * Dealing 100 damage with the Cleaner's Carbine allows the Sniper to fill a "Crikey" bar, giving him 8 seconds of mini-crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate. |
− | * The Cleaner's Carbine suffers from a smaller clip size | + | * The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back. |
− | * The Carbine's damage boost works well with the Bushwacka; be prepared for | + | * The Carbine's damage boost works well with the Bushwacka; be prepared for it. |
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Revision as of 19:56, 16 December 2020
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a calm vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots, so ignoring him is never an option. Fortunately, the Sniper is very weak at close combat. A cornered Sniper can usually only fight with weaker armaments, such as his Submachine Gun or melee weapon. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another or forcing his attention somewhere else.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed | |
Power |
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Weapon-specific
Main article: Sniper weapons
Primary weapons
Weapon | Anti-Sniper strategy |
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Sniper Rifle + reskins |
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Huntsman + reskins |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina + reskins |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG + reskins |
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Razorback |
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Jarate + reskins |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri + reskins |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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