Difference between revisions of "Template:Special taunt table"

From Team Fortress Wiki
Jump to: navigation, search
(Finished Spanish :D)
m (oops i missed this)
Line 69: Line 69:
 
| {{lang
 
| {{lang
 
  | en = The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in [[Expiration Date]].
 
  | en = The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in [[Expiration Date]].
  | es = El Scout saca un cubo de pollo frito, coge una alita y dice una frase mientras le da un bocado. Después lanza el cubo. Similar a la escena en [[Expiratino Date/es|Fecha de caducidad]].
+
  | es = El Scout saca un cubo de pollo frito, coge una alita y dice una frase mientras le da un bocado. Después lanza el cubo. Similar a la escena en [[Expiration Date/es|Fecha de caducidad]].
 
  | pt-br = O Scout pega um balde de frango frito, pega um, diz uma fala e o joga fora, similar à cena de treinamento do [[Expiration Date/pt-br|Expiration Date]].
 
  | pt-br = O Scout pega um balde de frango frito, pega um, diz uma fala e o joga fora, similar à cena de treinamento do [[Expiration Date/pt-br|Expiration Date]].
 
}}
 
}}
Line 146: Line 146:
 
| {{lang
 
| {{lang
 
  | en = The Soldier jumps onto and rides a rocket that launches from behind him while doing a cowboy gesture, which he occasionally repeats. He will continuously move forward while riding the rocket. Ending the taunt has the Soldier jump off the rocket as it flies away.
 
  | en = The Soldier jumps onto and rides a rocket that launches from behind him while doing a cowboy gesture, which he occasionally repeats. He will continuously move forward while riding the rocket. Ending the taunt has the Soldier jump off the rocket as it flies away.
 +
| es = El Soldier monta en un cohete que avanza mientras hace gestos de vaquero. Se moverá constantemente hacia delante mientras monta el cohete. Al acabar la burla el Soldier se baja del cohete y sale volando.
 
  | pt-br = O Soldier pula em um foguete que lançado atrás dele enquanto faz um gesto de vaqueiro, o qual ele repete ocasionalmente. Ele se moverá continuamente para a frente enquanto monta o foguete. Encerrar a provocação faz o Soldier pular do foguete, o qual vai embora.
 
  | pt-br = O Soldier pula em um foguete que lançado atrás dele enquanto faz um gesto de vaqueiro, o qual ele repete ocasionalmente. Ele se moverá continuamente para a frente enquanto monta o foguete. Encerrar a provocação faz o Soldier pular do foguete, o qual vai embora.
 
}}
 
}}
Line 152: Line 153:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 4 seconds
 
  | en = 4 seconds
 +
| es = 4 segundos
 
  | pt-br = 4 segundos
 
  | pt-br = 4 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
 
  | en = The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
 +
| es = El Soldier coloca una tumba y se arrodilla ante ella, dice una frase y saluda. Al finalizar la tumba desaparece.
 
  | pt-br = O Soldier coloca uma lápide e se apoia em um de seus joelhos, diz uma fala, e saúda enquanto a lápide cai e desaparece.
 
  | pt-br = O Soldier coloca uma lápide e se apoia em um de seus joelhos, diz uma fala, e saúda enquanto a lápide cai e desaparece.
 
}}
 
}}
Line 168: Line 171:
 
| {{lang
 
| {{lang
 
  | en = The Pyro brings out and rides a spring-mounted [[Balloonicorn]] with some voice lines of amusement. When the player ends the taunt, the Pyro hops off and the Balloonicorn disappears.
 
  | en = The Pyro brings out and rides a spring-mounted [[Balloonicorn]] with some voice lines of amusement. When the player ends the taunt, the Pyro hops off and the Balloonicorn disappears.
 +
| es = El Pyro se monta en un {{item link|Ballonicorn}} y dice frases. Cuando el jugador acaba la burla, el Pyro se baja y el {{item name|Balloonicorn}} desaparece.
 
  | pt-br = Pyro pega um {{item link|Balloonicorn}} montado em uma mola, sobe nele e começa a "cavalgá-lo". Quando o jogador encerra a provocação, Pyro pula para fora e o {{item name|Balloonicorn}} desaparece.
 
  | pt-br = Pyro pega um {{item link|Balloonicorn}} montado em uma mola, sobe nele e começa a "cavalgá-lo". Quando o jogador encerra a provocação, Pyro pula para fora e o {{item name|Balloonicorn}} desaparece.
 
}}
 
}}
Line 174: Line 178:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 5 seconds
 
  | en = 5 seconds
 +
| es = 5 segundos
 
  | pt-br = 5 segundos
 
  | pt-br = 5 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
 
  | en = The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
 +
| es = El Pyro saca una fuente de comida, que abre y contiene la cabeza decapitada del Heavy. El Pyro posteriormente procede a oler su aroma haciendo el clásico «beso del chef» y se le cae la cabeza al suelo.
 
  | pt-br = Pyro puxa um prato coberto com uma tampa grande, a qual retira e larga, deixando cair no chão, revelando a cabeça decepada de um Heavy. Pyro então a cheira e faz um "beijo de chef", deixando a cabeça escorregar do prato e cair no chão.
 
  | pt-br = Pyro puxa um prato coberto com uma tampa grande, a qual retira e larga, deixando cair no chão, revelando a cabeça decepada de um Heavy. Pyro então a cheira e faz um "beijo de chef", deixando a cabeça escorregar do prato e cair no chão.
 
}}
 
}}
Line 184: Line 190:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 7 seconds
 
  | en = 7 seconds
 +
| es = 7 segundos
 
  | pt-br = 7 segundos
 
  | pt-br = 7 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Pyro takes out a long balloon, ties it into a Balloonicorn in a way similar to a clown, sets it ablaze with a lighter, and then claps and laughs as the Balloonicorn does some aerial flips while burning. With [[Pyrovision]] equipped, the Balloonicorn flies around trailing rainbows instead.
 
  | en = The Pyro takes out a long balloon, ties it into a Balloonicorn in a way similar to a clown, sets it ablaze with a lighter, and then claps and laughs as the Balloonicorn does some aerial flips while burning. With [[Pyrovision]] equipped, the Balloonicorn flies around trailing rainbows instead.
 +
| es = El Pyro saca un gran globo y lo ata para hacer un {{item name|Balloonicorn}} de forma similar a como lo hace un payaso, lo incendia con un mechero y aplaude y ríe mientras el globo hace saltos en llamas. Con la [[Pyrovision/es|Pyrovisión]] el Globunicornio saltará entre arcoíris.
 
  | pt-br = Pyro pega um balão longo, contorce-o para criar um Balãonicórnio como um palhaço, ateia fogo nele com um isqueiro e então começa a rir e bater palmas enquanto o Balãonicórnio faz alguns giros aéreos em chamas. Com [[Pyrovision/pt-br|Pyrovisão]] equipada, o rastro de chamas vira um rastro de arco-íris.
 
  | pt-br = Pyro pega um balão longo, contorce-o para criar um Balãonicórnio como um palhaço, ateia fogo nele com um isqueiro e então começa a rir e bater palmas enquanto o Balãonicórnio faz alguns giros aéreos em chamas. Com [[Pyrovision/pt-br|Pyrovisão]] equipada, o rastro de chamas vira um rastro de arco-íris.
 
}}
 
}}
Line 199: Line 207:
 
| {{lang
 
| {{lang
 
  | en = The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky. The Pyro then pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro exits the pool and destroys it in a puff of smoke by dropping a cigarette lighter into the center, or upon being hit by an enemy.
 
  | en = The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky. The Pyro then pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro exits the pool and destroys it in a puff of smoke by dropping a cigarette lighter into the center, or upon being hit by an enemy.
 +
| es = El Pyro infla una piscina del color del equipo con un pato de goma. Luego saca un bidón de gasolina con el que la llena y se mete a jugar con el pato de goma. Al cancelar la burla el Pyro lanza un cigarrillo y esta desaparece en llamas.
 
  | pt-br = Pyro infla uma piscina para crianças da cor da equipe, a qual contém um patinho de borracha amarelo, despeja um galão de gasolina na piscina, se senta no centro da mesma e começa a brincar com o o patinho, empurrando-o de um lado para o outro. A provocação continua até ser cancelada pelo jogador, fazendo com que Pyro saia da piscina e a destrua largando um isqueiro no seu centro, ou ao ser acertado por um inimigo.
 
  | pt-br = Pyro infla uma piscina para crianças da cor da equipe, a qual contém um patinho de borracha amarelo, despeja um galão de gasolina na piscina, se senta no centro da mesma e começa a brincar com o o patinho, empurrando-o de um lado para o outro. A provocação continua até ser cancelada pelo jogador, fazendo com que Pyro saia da piscina e a destrua largando um isqueiro no seu centro, ou ao ser acertado por um inimigo.
 
}}
 
}}
Line 205: Line 214:
 
| {{lang
 
| {{lang
 
  | en = A small toy piano appears in front of the Pyro, who sits on the ground and plays it. When the taunt ends, the Pyro stops and stands back up while the toy piano disappears into the ground.
 
  | en = A small toy piano appears in front of the Pyro, who sits on the ground and plays it. When the taunt ends, the Pyro stops and stands back up while the toy piano disappears into the ground.
 +
| es = Aparece un pequeño órgano de juguete frente al Pyro, que se sienta y empieza a tocar música. Cuando la burla acaba, el Pyro deja de tocar y se levanta.
 
  | pt-br = Um pequeno piano de brinquedo aparece em frente a Pyro, que se senta no chão e começa a tocá-lo. Quando a provocação termina, Pyro se levanta enquanto o piano desaparece.
 
  | pt-br = Um pequeno piano de brinquedo aparece em frente a Pyro, que se senta no chão e começa a tocá-lo. Quando a provocação termina, Pyro se levanta enquanto o piano desaparece.
 
}}
 
}}
Line 211: Line 221:
 
| {{lang
 
| {{lang
 
  | en = Ice skates materialize on the Pyro's feet. The Pyro then performs a twirl and begins to continuously skate forward. The player can move left and right during the taunt, as well as perform pirouettes by pressing primary and alt fire (default keys: {{key|MOUSE1}} and {{key|MOUSE2}} respectively). When the player ends the taunt, the Pyro hops with a spin, lands on a pose, and the ice skates vanish. When starting and ending the taunt, the Pyro emits the same sound and particle effects as the [[Noise Maker#Australian Christmas 2011|Noise Maker - Winter Holiday]].
 
  | en = Ice skates materialize on the Pyro's feet. The Pyro then performs a twirl and begins to continuously skate forward. The player can move left and right during the taunt, as well as perform pirouettes by pressing primary and alt fire (default keys: {{key|MOUSE1}} and {{key|MOUSE2}} respectively). When the player ends the taunt, the Pyro hops with a spin, lands on a pose, and the ice skates vanish. When starting and ending the taunt, the Pyro emits the same sound and particle effects as the [[Noise Maker#Australian Christmas 2011|Noise Maker - Winter Holiday]].
 +
| es = Se materializan unos patines de hielo en los pies del Pyro. El Pyro empieza a patinar hacia delante. El jugador puede moverse a izquierda y derecha durante la burla, y hacer piruetas pulsando los clics izquierdo y derecho. Al finalizar la burla, el Pyro salta haciendo un giro y cae haciendo una pose, desvaneciéndose los patines. Al iniciar y finalizar la burla el Pyro emite los mismos sonidos y partículas de efecto que el [[Noise Maker/es#Navidad Australiana 2011|Generador de Ruidos - Invierno]].
 
  | pt-br = Pyro passa a calçar patins de gelo e começa a patinar para frente continuamente. O jogador pode virar para a esquerda e para a direita durante a provocação e realizar piruetas ao apertar os disparos primário e alt (teclas padrões: {{key|MOUSE1}} e {{key|MOUSE2}}, respectivamente). Quando o jogador encerra a provocação, Pyro dá um salto e um giro no ar e seus patins desaparecem. Durante a provocação, o Pyro se move continuamente para frente, não podendo parar ou ir para trás, sendo possível apenas fazer curvas para a esquerda ou para a direita. Ao iniciar e encerrar a provocação, Pyro emite os mesmos efeitos sonoros e de partículas do [[Noise Maker/pt-br#Natal Australiano de 2011|Brinquedo Barulhento - Festas de Fim de Ano]].
 
  | pt-br = Pyro passa a calçar patins de gelo e começa a patinar para frente continuamente. O jogador pode virar para a esquerda e para a direita durante a provocação e realizar piruetas ao apertar os disparos primário e alt (teclas padrões: {{key|MOUSE1}} e {{key|MOUSE2}}, respectivamente). Quando o jogador encerra a provocação, Pyro dá um salto e um giro no ar e seus patins desaparecem. Durante a provocação, o Pyro se move continuamente para frente, não podendo parar ou ir para trás, sendo possível apenas fazer curvas para a esquerda ou para a direita. Ao iniciar e encerrar a provocação, Pyro emite os mesmos efeitos sonoros e de partículas do [[Noise Maker/pt-br#Natal Australiano de 2011|Brinquedo Barulhento - Festas de Fim de Ano]].
 
}}
 
}}
Line 218: Line 229:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 12 seconds
 
  | en = 12 seconds
 +
| es = 12 segundos
 
  | pt-br = 12 segundos
 
  | pt-br = 12 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
 
  | en = The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
 +
| es = El Demoman saca un par de gaitas y empieza a bailar y tocar fatal. Luego las guarda y empieza a celebrar sus «habilidades».
 
  | pt-br = O Demoman pega uma gaita de fole e a toca extremamente mal enquanto dança. Ele então a guarda enquanto se gaba da sua "habilidade".
 
  | pt-br = O Demoman pega uma gaita de fole e a toca extremamente mal enquanto dança. Ele então a guarda enquanto se gaba da sua "habilidade".
 
}}
 
}}
Line 228: Line 241:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 4 seconds
 
  | en = 4 seconds
 +
| es = 4 segundos
 
  | pt-br = 4 segundos
 
  | pt-br = 4 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in [[Expiration Date]].
 
  | en = The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in [[Expiration Date]].
 +
| es = El Demoman saca una caja de cerveza con sabor a lima y coge una de ellas, aplaudiendo, como hace en [[Expiration Date/es|Fecha de caducidad]].
 
  | pt-br = O Demoman pega um engradado de cervejas sabor limão, pega uma das garrafas e a levanta no alto enquanto grita loucamente, cada grito cada vez mais baixo, exatamente como ocorre no [[Expiration Date/pt-br|Expiration Date]].
 
  | pt-br = O Demoman pega um engradado de cervejas sabor limão, pega uma das garrafas e a levanta no alto enquanto grita loucamente, cada grito cada vez mais baixo, exatamente como ocorre no [[Expiration Date/pt-br|Expiration Date]].
 
}}
 
}}
Line 243: Line 258:
 
| {{lang
 
| {{lang
 
  | en = The Demoman falls backwards into a folding chair that appears behind him, takes out and uncorks a flask with his teeth, and drinks from it while intermittently spouting drunken gibberish. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Demoman burp, while pressing alt-fire (default key: {{key|MOUSE2}}) makes him lean back on the chair before jolting back up. When the player ends the taunt, the Demoman throws the flask to the ground and gets up as the chair disappears.
 
  | en = The Demoman falls backwards into a folding chair that appears behind him, takes out and uncorks a flask with his teeth, and drinks from it while intermittently spouting drunken gibberish. Pressing primary fire (default key: {{key|MOUSE1}}) makes the Demoman burp, while pressing alt-fire (default key: {{key|MOUSE2}}) makes him lean back on the chair before jolting back up. When the player ends the taunt, the Demoman throws the flask to the ground and gets up as the chair disappears.
 +
| es = El Demoman cae hacia atrás en una hamaca que aparece tras el y descorcha una petaca con los dientes y bebe de ella intermitentemente, dieciendo cosas de borracho. Con clic izquierdo el Demoman eructa y con clic derecho hace que se recueste en la silla antes de volver a levantarse. Al terminar la burla, el Demoman tira la petaca al suelo y la silla desaparece.
 
  | pt-br = O Demoman cai para trás em uma cadeira dobrável que aparece atrás dele, pega um cantil e o abre com seus dentes e bebe dele enquanto fala balbucios bêbados intermitentemente. Quando o jogador encerra a provocação, o Demoman joga o cantil no chão e se levanta enquanto a cadeira desaparece.
 
  | pt-br = O Demoman cai para trás em uma cadeira dobrável que aparece atrás dele, pega um cantil e o abre com seus dentes e bebe dele enquanto fala balbucios bêbados intermitentemente. Quando o jogador encerra a provocação, o Demoman joga o cantil no chão e se levanta enquanto a cadeira desaparece.
 
}}
 
}}
Line 249: Line 265:
 
| {{lang
 
| {{lang
 
  | en = The Demoman walks with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. The player will keep moving forward even if no buttons are pressed, and can turn to the left or right. Taunting again or jumping will end the taunt.
 
  | en = The Demoman walks with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. The player will keep moving forward even if no buttons are pressed, and can turn to the left or right. Taunting again or jumping will end the taunt.
 +
| es = El Demoman camina con una botella y pasos de borracho. En ocasiones le dará tragos y ercutará. Mientras camina va derramando el contenido de la botella. El jugador irá moviendose hacia delante aunque no se pulse ningún botón y podrá girar a izquierda y derecha. Volver a hacer la burla o saltar detendrá la burla.
 
  | pt-br = O Demoman caminha com um passo bêbado, segurando uma garrafa de cerveja em um saco de papel. De vez em quando ele toma um gole da cerveja, tropeça e se recompõe, balbuciando em seguida. O jogador continuará a avançar mesmo que nenhum botão seja pressionado, podendo virar para a esquerda ou para a direita. Provocar outra vez ou saltar terminará a provocação.
 
  | pt-br = O Demoman caminha com um passo bêbado, segurando uma garrafa de cerveja em um saco de papel. De vez em quando ele toma um gole da cerveja, tropeça e se recompõe, balbuciando em seguida. O jogador continuará a avançar mesmo que nenhum botão seja pressionado, podendo virar para a esquerda ou para a direita. Provocar outra vez ou saltar terminará a provocação.
 
}}
 
}}
Line 255: Line 272:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 10 seconds
 
  | en = 10 seconds
 +
| es = 10 segundos
 
  | pt-br = 10 segundos
 
  | pt-br = 10 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Demoman bites the top off of a grenade, pours a [[Bottle|bottle of cider]] and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he will celebrate the results by closing his hand into a fist and saying a line.
 
  | en = The Demoman bites the top off of a grenade, pours a [[Bottle|bottle of cider]] and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he will celebrate the results by closing his hand into a fist and saying a line.
 +
| es = El Demoman desenrosca la parte superior de una granda, bebe de su [[botella]] y se vierte pólvora en la boca a la vez. Sopla la mezcla mientras prende con un mechero y crea una pequeña explosión con nube en forma de seta nuclear. Luego lo celebra.
 
  | pt-br = O Demoman remove o topo de uma granada com os dentes, despeja uma [[Bottle/pt-br|garrafa de cidra]] e parte da pólvora da granada na boca, e cospe a mistura na chama de um isqueiro, criando uma pequena explosão em cogumelo a centímetros de seu rosto. Ele então mostra a mão em punho em um gesto de comemoração e diz uma fala.
 
  | pt-br = O Demoman remove o topo de uma granada com os dentes, despeja uma [[Bottle/pt-br|garrafa de cidra]] e parte da pólvora da granada na boca, e cospe a mistura na chama de um isqueiro, criando uma pequena explosão em cogumelo a centímetros de seu rosto. Ele então mostra a mão em punho em um gesto de comemoração e diz uma fala.
 
}}
 
}}
Line 271: Line 290:
 
| {{lang
 
| {{lang
 
  | en = A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again ends the taunt, causing the Heavy to flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
 
  | en = A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again ends the taunt, causing the Heavy to flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
 +
| es = Aparece una mesa llena de comida frente al Heavy, que se frota las manos y mira con alegría. Al volver a pulsar el botón de burla, el Heavy lanza la mesa por los aires y abre la boca, recibiendo en la boca un filete que sale de la olla.
 
  | pt-br = Uma mesa cheia com diversas comidas aparece na frente do Heavy, enquanto ele esfrega as mãos e olha para o banquete alegremente. Provocar outra vez termina a provocação, fazendo com que o Heavy vire a mesa, que arremessa um bife do Joule [[w:pt:Sous-vide|sous-vide]] sobre a mesa diretamente em sua boca.
 
  | pt-br = Uma mesa cheia com diversas comidas aparece na frente do Heavy, enquanto ele esfrega as mãos e olha para o banquete alegremente. Provocar outra vez termina a provocação, fazendo com que o Heavy vire a mesa, que arremessa um bife do Joule [[w:pt:Sous-vide|sous-vide]] sobre a mesa diretamente em sua boca.
 
}}
 
}}
Line 277: Line 297:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 7 seconds
 
  | en = 7 seconds
 +
| es = 7 segundos
 
  | pt-br = 7 segundos
 
  | pt-br = 7 segundos
 
}}
 
}}
 
| {{lang
 
| {{lang
 
  | en = The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
 
  | en = The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
 +
| es = El Heavy hace 4 poses de flexiones distintas y grita cada vez que hace una.
 
  | pt-br = O Heavy realiza 4 diferentes poses de flexão e grita cada vez que flexiona seus músculos.
 
  | pt-br = O Heavy realiza 4 diferentes poses de flexão e grita cada vez que flexiona seus músculos.
 
}}
 
}}

Revision as of 23:38, 14 April 2021

Class Taunt Duration Details
Battin' A Thousand
Battin' a Thousand
5 seconds The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning.
Boston Boarder
Boston Boarder
As long as the taunt is held The Scout takes out a skateboard and rides it while continuously moving forward. He sometimes does the shaka sign and looks around before kicking the ground again to keep moving. The player can steer left or right during the taunt. Pressing primary fire (default key: MOUSE1) makes the Scout do a kickflip, while pressing alt-fire (default key: MOUSE2) makes him perform a backside 360. When the player ends the taunt, the Scout will get off the skateboard and put it away.
Boston Breakdance
Boston Breakdance
4 seconds The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs.
Bunnyhopper
Bunnyhopper
As long as the taunt is held The Scout takes out a pogo stick and starts bouncing with it. Pressing primary fire (default key: MOUSE1) causes the Scout to do a back flip, while pressing alt-fire (default key: MOUSE2) causes him to jump in the air and spin the pogo stick. When the player ends the taunt, the Scout dismounts from the pogo stick and throws it forward. The Scout can freely move during the taunt, albeit slower than usual.
Carlton
Carlton
The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline.
Deep Fried Desire
Deep Fried Desire
4 seconds The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date.
Runner's Rhythm
Runner's Rhythm
As long as the taunt is held The Scout takes out a pair of bongo drums, sits on the floor, and starts to play a beat. When the player cancels the taunt, the Scout stands up as they disappear.
Scooty Scoot
Scooty Scoot
The Scout jumps while doing a spin with a tiny scooter, lands on it, and drives it. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie. When the player ends the taunt, the Scout jumps off the scooter and tosses it back between his legs. The Scout continuously moves forward during the taunt and the player can turn left or right.
Spin-to-Win
Spin-to-Win
The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout point the sign to his right and tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) points the sign to his left while saying to go right. Ending the taunt will cause the Scout to throw the sign to the ground.
Trackman's Touchdown
Trackman's Touchdown
5 seconds The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
Fresh Brewed Victory
Fresh Brewed Victory
5 seconds The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
Fubar Fanfare
Fubar Fanfare
The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). The trombone's balancer is depicted with the Team Fortress logo.
Panzer Pants
Panzer Pants
As long as the taunt is held The Soldier stands at attention, then a small tank pops from the ground below him (similar to a M4 Sherman Tank), which he gets in and drives, head and shoulders peeking out. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect. When the player ends the taunt, the tank explodes and the Soldier jumps off with a backflip. The Soldier continuously moves forward during the taunt and the player can turn left or right.
Rocket Jockey
Rocket Jockey
The Soldier jumps onto and rides a rocket that launches from behind him while doing a cowboy gesture, which he occasionally repeats. He will continuously move forward while riding the rocket. Ending the taunt has the Soldier jump off the rocket as it flies away.
Soldier's Requiem
Soldier's Requiem
4 seconds The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
Balloonibouncer
Balloonibouncer
As long as the taunt is held The Pyro brings out and rides a spring-mounted Balloonicorn with some voice lines of amusement. When the player ends the taunt, the Pyro hops off and the Balloonicorn disappears.
Headcase
Headcase
5 seconds The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
Party Trick
Party Trick
7 seconds The Pyro takes out a long balloon, ties it into a Balloonicorn in a way similar to a clown, sets it ablaze with a lighter, and then claps and laughs as the Balloonicorn does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead.
Pool Party
Pool Party
As long as the taunt is held The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky. The Pyro then pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro exits the pool and destroys it in a puff of smoke by dropping a cigarette lighter into the center, or upon being hit by an enemy.
Scorcher's Solo
Scorcher's Solo
A small toy piano appears in front of the Pyro, who sits on the ground and plays it. When the taunt ends, the Pyro stops and stands back up while the toy piano disappears into the ground.
Skating Scorcher
Skating Scorcher
Ice skates materialize on the Pyro's feet. The Pyro then performs a twirl and begins to continuously skate forward. The player can move left and right during the taunt, as well as perform pirouettes by pressing primary and alt fire (default keys: MOUSE1 and MOUSE2 respectively). When the player ends the taunt, the Pyro hops with a spin, lands on a pose, and the ice skates vanish. When starting and ending the taunt, the Pyro emits the same sound and particle effects as the Noise Maker - Winter Holiday.
Bad Pipes
Bad Pipes
12 seconds The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
Oblooterated
Oblooterated
4 seconds The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date.
Pooped Deck
Pooped Deck
As long as the taunt is held The Demoman falls backwards into a folding chair that appears behind him, takes out and uncorks a flask with his teeth, and drinks from it while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up. When the player ends the taunt, the Demoman throws the flask to the ground and gets up as the chair disappears.
Scotsmann's Stagger
Scotsmann's Stagger
The Demoman walks with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. The player will keep moving forward even if no buttons are pressed, and can turn to the left or right. Taunting again or jumping will end the taunt.
Spent Well Spirits
Spent Well Spirits
10 seconds The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he will celebrate the results by closing his hand into a fist and saying a line.
Boiling Point
Boiling Point
As long as the taunt is held A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again ends the taunt, causing the Heavy to flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
Proletariat Posedown
Proletariat Posedown
7 seconds The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
Russian Arms Race
Russian Arms Race
As long as the taunt is held The Heavy does one armed push-ups.
Soviet Strongarm
Soviet Strongarm
The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise. After a certain time has passed the Heavy re-adjusts his shoulders and begins again. When the player ends the taunt, the Heavy stretches out his arms and drops the dumbbells on the ground.
Table Tantrum
Table Tantrum
A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again will end the taunt, causing the Heavy to flip the table, which flings a steak from a pot on the table straight into his mouth.
Bucking Bronco
Bucking Bronco
As long as the taunt is held The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
Dueling Banjo
Dueling Banjo
A haystack appears behind the Engineer while he pulls out a banjo; he then sits down and begins playing. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands. Pressing primary fire (default key: MOUSE1 returns the taunt to its original tempo. When the player ends the taunt, the Engineer places the banjo next to the haystack and gets up, after which the props disappear behind him.
Jumping Jack
Jumping Jack
The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick. When ending the taunt, the Engineer jumps off it and puts it back in his tool pocket. While riding, the jackhammer makes a loud noise and creates a smoke trail. The Engineer can freely move during the taunt, albeit slower than usual.
Rancho Relaxo
Rancho Relaxo
The Engineer drops his toolbox (similarly to constructing a building), which unfolds into a reclining lawn chair, complete with a parasol and bottles of beer. He lies back in the chair and drinks from one of the bottles, occasionally burping as well as saying some quotes. Taunting again or jumping folds up the chair (to the Engineer's surprise) and ends the taunt.
Texas Truckin'
Texas Truckin'
A miniature farm truck appears from the ground, which the Engineer steps onto and begins to drive, giving an occasional salute while looking around. When the player ends the taunt, the Engineer hops off as the truck goes back into the ground.
Meet the Medic (taunt)
Meet the Medic
5 seconds The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic).
Results Are In
Results Are In
The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
Surgeon's Squeezebox
Surgeon's Squeezebox
As long as the taunt is held The Medic brings out an accordion and plays while dancing in place laughing and cheering.
Time Out Therapy
Time Out Therapy
The Medic takes out a mug and a clipboard as a medical reclining chair appears from the ground. He sits on the chair, pulls a lever to adjust it, and proceeds to read the paper on the clipboard, occasionally chuckling and taking sips from the mug. When the player ends the taunt, the Medic gets up, letting the clipboard and mug fall on the ground, while the chair goes back into the ground.
Didgeridrongo
Didgeridrongo
As long as the taunt is held The Sniper pulls out a didgeridoo with a spin, then sits down and plays it. When the player ends the taunt, he stands up and puts the didgeridoo away.
I See You
I See You
3 seconds The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
Killer Solo
Killer Solo
The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips.
Most Wanted
Most Wanted
4 seconds The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
Box Trot
Box Trot
As long as the taunt is held The Spy hides inside a cardboard box. The player can freely crawl around while hidden. When the player ends the taunt, the Spy stands up and throws the box away.
Buy A Life
Buy A Life
5 seconds The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
Disco Fever
Disco Fever
8 seconds The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
Luxury Lounge
Luxury Lounge
As long as the taunt is held A chair appears behind the Spy. He sits on it before pulling out a white glass and a book in each separate hand. When the player ends the taunt, the Spy casually throws the glass and book away before getting up from the chair, which falls back and disappears.
Burstchester
Burstchester
Variable A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
Conga
Conga
As long as the taunt is held The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player. The player cannot stop walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping ends the taunt.
Director's Vision
Director's Vision
5 seconds The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt.

}}

Fist Bump
Fist Bump
As long as the taunt is held The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump. Taunting again or jumping before another player accepts ends the taunt.
Flippin' Awesome
Flippin' Awesome
The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip. Taunting again or jumping before another player accepts ends the taunt. The Heavy tosses others with a single finger, while all other classes use both hands; he also fails the backflip, landing on the back of his head instead.
High Five!
High Five!
The mercenary holds one hand up and waits for another player to taunt in front of them. They high five (as the name suggests) and express each other's enthusiasm to slap hands. Taunting again or jumping before another player accepts ends the taunt. The Pyro has two ending animations for this taunt.
Kazotsky Kick
Kazotsky Kick
The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Taunting again or jumping ends the taunt.
Mannrobics
Mannrobics
The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) causes the mercenary to perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire). Taunting again or jumping ends the taunt.
Rock, Paper, Scissors
Rock, Paper, Scissors
The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt.
Schadenfreude
Schadenfreude
Variable The mercenary laughs at the demise and utter failure of their opponent(s).
Second Rate Sorcery
Second Rate Sorcery
The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
Shred Alert
Shred Alert
4 seconds The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
Skullcracker
Skullcracker
As long as the taunt is held The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together. Taunting again or jumping before another player accepts ends the taunt.
Square Dance
Square Dance
The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played. Taunting again or jumping before another player accepts ends the taunt.
Victory Lap
Victory Lap
The mercenary player jumps into a bumper car similar to the ones seen at the Carnival of Carnage. The player can move around slowly while driving. Pressing primary fire (default key: MOUSE1) causes the mercenary to honk the horn of the bumper car. Taunting again or jumping ends the taunt.
Yeti Punch
Yeti Punch
Variable A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique. The cutout always explodes, regardless of how the mercenary hits it.
Yeti Smash
Yeti Smash
5 seconds The mercenary turns into a yeti. They roar while beating their chest and then slam the ground with their fist, turning back the moment their hand makes contact with the floor. Each class reacts to the transformation differently. Along with the transformation there is also a snowflake particle effect very similar to the one played when activating a Noise Maker - Winter Holiday.
Zoomin' Broom
Zoomin' Broom
As long as the taunt is held The player summons a broom and rides it around like a witch. Taunting again makes the mercenary hop off the broom.