Difference between revisions of "Mobocracy (custom mission)"
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− | | mission-image = | + | | mission-image = Operation Digital Directive Mvm kelly rc1b adv mobocracy.png |
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− | '''Mobocracy''' is | + | '''Mobocracy''' is an advanced invasion mission made by Hell-met. It is available on the custom [[Kelly]] map. |
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− | ==Waves== | + | == Notes == |
+ | * Canteens are disabled. | ||
+ | * A maximum of two players per class is allowed. | ||
+ | * Bonus credits are disabled. | ||
+ | * Sniper Robots can headshot players. | ||
+ | * Players no longer drop a reanimator on death, making reviving impossible. | ||
+ | * Pyro Robots can now airblast grenades, stickybombs, and arrows. | ||
+ | * Sentry Busters don't deal damage to robots. | ||
+ | * Some weapon stats changed in this mission, see the [[#Stat changes|Stat changes]] section for more details. | ||
+ | |||
+ | == Waves == | ||
{{Mvm mission Mobocracy}} | {{Mvm mission Mobocracy}} | ||
− | ==Modified | + | == Modified upgrades == |
{{User:washys/Template:Mvm upgrades hellmet}} | {{User:washys/Template:Mvm upgrades hellmet}} | ||
− | == | + | == Stat changes == |
{{Mobocracy stats change}} | {{Mobocracy stats change}} | ||
Revision as of 11:48, 23 April 2021
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Mobocracy | |
---|---|
Basic Information | |
Name: | Mobocracy |
File name: |
mvm_kelly_rc1b_adv_mobocracy.pop
|
Developer(s): | Hell-met |
Map: | Mobocracy |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 600 |
Maximum possible credits: | 14337 |
Minimum respawn wave time: | 3 |
Maximum respawn wave time: | 6 |
Fixed respawn time: | No |
Tour: | Digital Directive |
Sentry Buster spawn time: | N/A |
Sentry Buster respawn time: | N/A |
Mobocracy is an advanced invasion mission made by Hell-met. It is available on the custom Kelly map.
Contents
Notes
- Canteens are disabled.
- A maximum of two players per class is allowed.
- Bonus credits are disabled.
- Sniper Robots can headshot players.
- Players no longer drop a reanimator on death, making reviving impossible.
- Pyro Robots can now airblast grenades, stickybombs, and arrows.
- Sentry Busters don't deal damage to robots.
- Some weapon stats changed in this mission, see the Stat changes section for more details.
Waves
Modified upgrades
User:Washys/Template:Mvm upgrades hellmet
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Force-A-Nature |
+100% bullets per shot +500% more knockback power Per shot: -2 ammo Author Note: Both barrels are shot at once |
Soda Popper |
Removed: +25% faster reload speed |
Shortstop |
Removed: Hidden: 46% slower reload speed Removed: Increase in push force taken from damage and airblast |
Baby Face's Blaster |
New stats 40% more accurate On Hit: Builds Boost Run speed increased with Boost Boost is not reduced when hit -30% damage penalty 35% slower movement speed on wearer User cannot jump |
Back Scatter |
Removed: -34% clip size |
Pistol |
Added: On Kill: 3 seconds of 100% critical chance |
Winger |
Added: On Kill: 3 seconds of 100% critical chance |
Pretty Boy's Pocket Pistol |
Added: On Kill: 3 seconds of 100% critical chance |
Flying Guillotine |
Added: 100% critical hit chance |
Direct Hit |
Added: On Kill: Victim turns into ash Changed: +35% damage bonus |
Rocket Jumper |
Added: +100 max health Added: 65% faster weapon switch Added: No reload necessary |
Beggar's Bazooka |
Added: 70% slower reload speed |
Shotgun |
Added: On Kill: 3 seconds of 100% critical chance |
Reserve Shooter |
Added: On Kill: 3 seconds of 100% critical chance |
Righteous Bison |
Added: On Kill: Gain Mini-crits for 5 seconds |
B.A.S.E. Jumper |
Added: +300% increased air control |
Panic Attack |
Added: On Kill: Gain Mini-crits for 5 seconds |
Gunboats |
Added: Wearer never takes falling damage |
Equalizer |
Added: +15% damage bonus |
Market Gardener |
Added: +100% damage bonus Changed: 100% slower attack speed |
Pain Train |
New stats +200% damage bonus against victims of the same class as the wielder 100% slower firing speed User can pass through enemies |
Backburner |
Added: -50% max primary ammo on wearer |
Phlogistinator |
Added: -25% damage penalty |
Nostromo Napalmer |
Airblast pushes user instead of enemy +300% increased air control |
Scorch Shot |
New stats Shoots rocket projectiles On Hit: Target is engulfed in flames +300% self damage force 100% slower reload time -75% max secondary ammo on wearer 300% damage to self This weapon will reload automatically when not active. |
Gas Passer |
Added: +400% afterburn damage |
Homewrecker |
New stats On Hit: Victim receives fall damage based on percentage of max health (Common robots only) 40% slower firing speed No random critical hits |
Third Degree |
Added: 100% critical hits from behind Added: 40% slower firing speed |
Hot Hand |
Changed: On Hit: Gain a speed boost for 5 seconds |
Ali Baba's Wee Booties |
Added: +1 jump in mid-air |
Loose Cannon |
Changed: Does not deal knockback Added: +100% blast radius Added: -25% damage penalty |
Splendid Screen |
Changed: +25% fire damage resistance on wearer Changed: +25% explosive damage resistance on wearer Added: Melee attack hits multiple enemies |
Tide Turner |
Changed: +25% fire damage resistance on wearer Changed: +25% explosive damage resistance on wearer Removed: Taking damage while shield charging reduces remaining charging time |
Sticky Jumper |
Removed: -6 max pipebombs out |
Quickiebomb Launcher |
Changed: -25% clip size Changed: Max charge time decreased by 50% Removed: Up to +35% damage based on charge Added: Stickybombs fizzle 2 seconds after landing |
Eyelander |
Removed: Deploy and holster time penalty. |
Festive Eyelander |
Added: On Kill: Turn victim to ice Removed: Deploy and holster time penalty. |
Scotsman's Skullcutter |
Removed: Deploy and holster time penalty. |
Ullapool Caber |
Added: +15% damage bonus Removed: No random critical hits Removed: 20% slower firing speed Removed: This weapon deploys 100% slower |
Claidheamh Mòr |
Removed: Deploy and holster time penalty. |
Half-Zatoichi |
Removed: Deploy and holster time penalty. |
Persian Persuader |
All stats removed Removed: Deploy and holster time penalty Added: No random critical hits |
Brass Beast |
Changed: +25% damage bonus Removed: 50% slower spin up time Changed: -100% slower move speed while deployed Removed: -20% damage resistance when below 50% health and spun up |
Tomislav |
Added: Can switch to other weapon while deployed |
Huo-Long Heater |
New stats Shoots flare projectiles 100% critical hit vs burning targets Creates a ring of flames while spun up Consumes no additional ammo while spun up -75% max primary ammo on wearer No random crits
|
Family Business |
Added: On Kill: Gain Mini-crits for 5 seconds |
Shotgun |
New stats +900% bullets per shot -50% damage penalty 150% slower firing speed -66% max secondary ammo on wearer -100 max health on wearer No random crits Author Note: Giant Shotgun Heavy's weapon |
Warrior's Spirit |
New stats +50% damage bonus 40% slower firing speed |
Eviction Notice |
New stats +40% faster attack speed On Kill: +50 health on nearby teammates On Kill: +10% Crit Chance on nearby teammates +100% faster taunt speed on wearer -40% damage penalty |
Holiday Punch |
Added: On Kill: Turn victim to ice |
Shotgun |
Added: On Kill: Gain Mini-crits for 5 seconds |
Widowmaker |
Changed: Per shot: -50 metal Removed: +10% increased damage to your sentry's target |
Pomson 6000 |
Added: Damage removes Sappers Removed: Deals only 20% damage to buildings |
Rescue Ranger |
Removed: Self mark for death when hauling buildings Added: -25 max health |
Wrangler |
Added: -25 max health |
Short Circuit |
Added: -25 max health |
Gunslinger |
Added: Unlimited sentry range Added: +200% max sentry ammo |
Southern Hospitality |
New stats +150% faster construction rate Cannot upgrade buildings All buildings restricted to Level 1 |
Eureka Effect |
New stats Replaces the Sentry with a Rocket Sentry +75% sentry rocket firing speed Sentry possesses maximum Rocket Specialist upgrade No self inflicted blast damage taken Requires Level 3 to be effective -500% sentry bullet firing speed No teleporting to spawn or exit teleporter |
Overdose |
New stats Hold Fire to load up to six syringes Release Fire to unleash the barrage +50% damage bonus +50% faster reload speed +100% faster firing speed -86% clip size +3 degrees syringe spread -60% max primary ammo Author Note: Beggar's Syringe Gun |
Medigun |
Added: Can heal friendly buildings |
Kritzkrieg |
Added: -50% shield duration |
Quick-Fix |
Changed: +50% heal rate Changed: +50% ÜberCharge rate Changed: No overheal |
Ubersaw |
Changed: 40% slower firing speed Added: No random critical hits |
Amputator |
New stats 100% critical hit vs crit-boosted targets 20% slower firing speed |
Solemn Vow |
New stats 25% chance to be teleported to spawn after receiving lethal damage Ubercharge lost on respawn -100% damage penalty 'Do no harm.' |
AWPer Hand |
New stats Fires explosive bullets +25% damage bonus Deals 3x falling damage to the player you land on No charge rate |
Fortified Compound |
New stats Shoots Grappling hook's hook +50 max health On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits This weapon deploys 65% faster Wearer never takes falling damage No headshots User cannot be teleported Damage is fixed at 150 Author Note: Grapple Bow Damage bonus upgrade does not work on this weapon |
Classic |
New stats No speed reduction on charge or zoom Able to headshot independent of zoom No charge rate Fires tracer rounds Author Note: Railgun |
SMG |
Added: On Kill: Gain Mini-crits for 10 seconds |
Razorback |
New stats -75% damage from melee sources |
Cleaner's Carbine |
Added: On Kill: 5 seconds of 100% critical chance Removed: Dealing damage fills charge meter Removed: Secondary fire when charged grants mini-crits for 8 seconds |
Tribalman's Shiv |
New stats +50% damage bonus On miss: Hit yourself |
Ambassador |
Removed: Critical damage is affected by range Added: Level 1 Explosive Headshot |
Enforcer |
Changed: +25% damage bonus Removed: 20% slower firing speed Removed: No random critical hits Removed: Attacks pierce damage resistance effects and bonuses Added: -25 max health |
Diamondback |
Added: -50% clip size |
Red-Tape Recorder |
Added: 50% sapper health penalty |
Conniver's Kunai |
Changed: -60 max health on wearer |
Spy-cicle |
New stats Immune to afterburn +50% fire resistance on wearer 20% slower attack speed On Kill: Turn victim to ice Author Note: Implemented new mechanic to fix buggy MvM behavior with Sapper |
Invis Watch |
Added: +50 max health on wearer |
Cloak and Dagger |
Added: +50 max health on wearer |
Scout |
Regenerate 10 HP per second |
All Classes |
Players can taunt in mid-air |
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