Difference between revisions of "Hamlet Hostility (mission)"
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{{Mission infobox | {{Mission infobox | ||
− | |mission-name=Hamlet Hostility | + | | mission-name = Hamlet Hostility |
− | |mission-file-name=mvm_rottenburg_advanced1 | + | | mission-file-name = mvm_rottenburg_advanced1 |
− | |mission-map=[[Rottenburg]] | + | | mission-map = [[Rottenburg]] |
− | |mission-waves=7 | + | | mission-type = Invasion |
− | |mission-diff=Advanced | + | | mission-waves = 7 |
− | |mission-startingmoney=700 | + | | mission-diff = Advanced |
+ | | mission-startingmoney = 700 | ||
+ | | mission-totalmoney = 5600 | ||
+ | | mission-maxmoney = 6900 | ||
+ | | mission-minrespawn = 7 | ||
+ | | mission-maxrespawn = 14 | ||
+ | | mission-fixedrespawn = No | ||
+ | | mission-tour = [[Operation Two Cities Badge|Two Cities]] | ||
+ | | mission-busterspawn = 15 seconds | ||
+ | | mission-busterrespawn = 30 seconds | ||
}} | }} | ||
'''Hamlet Hostility''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Rottenburg]] map. | '''Hamlet Hostility''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Rottenburg]] map. | ||
− | ==Waves== | + | __TOC__ |
+ | {{clr}} | ||
+ | == Waves == | ||
{{Mvm mission hamlet hostility}} | {{Mvm mission hamlet hostility}} | ||
+ | |||
+ | == Strategy == | ||
+ | * All of the giant robots can easily be sent to the pit in the town, destroying them instantly. | ||
+ | * On the first wave, the first giant robot spawns from the right route, but is not pocketed by Medic-bots. Well-placed crit stickies should make quick work of it. | ||
+ | * The first and second Giant Soldiers do not spawn with Medics pocketing them. | ||
+ | * All giants in the second wave are pocketed by Über Medics. Coordinate with Demomen, Pyros with the [[Gas Passer]], Spies or Snipers to take them out as quickly as possible. | ||
+ | * A Tank will spawn on the third wave. Consider having a Pyro, Sniper with max swinging speed [[Bushwacka]] and [[Cleaner's Carbine]], or Soldier take it out before the Giant Soldier comes. | ||
+ | * Sir Nukesalot will always spawn last on Wave 6. An easy way to defeat it is to airblast it to the pit. Since its Loose Cannon shots are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy. | ||
+ | * A common way to beat the last wave is to have the whole team go Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens and a [[Phlogistinator]] if possible, as the loadout can very efficiently kill tanks, which is the only main part of the last wave. Consider running the [[Detonator]] to jump up onto the tank and taunt at the back, this pushes you off the tank and grants some extra Über and crit. | ||
{{MvmMissionsNav}} | {{MvmMissionsNav}} |
Revision as of 19:56, 26 July 2021
Hamlet Hostility | |
---|---|
Basic Information | |
Name: | Hamlet Hostility |
File name: |
mvm_rottenburg_advanced1
|
Developer(s): | Valve |
Map: | Rottenburg |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 700 |
Maximum possible credits: | 6900 |
Minimum respawn wave time: | 7 |
Maximum respawn wave time: | 14 |
Fixed respawn time: | No |
Tour: | Two Cities |
Sentry Buster spawn time: | 15 seconds |
Sentry Buster respawn time: | 30 seconds |
Hamlet Hostility is an advanced invasion mission available on the Rottenburg map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (900 Credits) | |||||||||
1A | Normal | — | 6 | 18 | 30 | — | 6 | 150 | |
Expert | ![]() |
1 | 1 | 1 | 30 | — | 45 | ||
1B | Easy | — | 6 | 16 | 36 | 30 | 6 | 180 | |
Type 2 |
Expert | — | 3 | 3 | 3 | 30 | — | 150 | |
Über Medic |
Normal | ![]() ![]() ![]() | |||||||
Expert | — | 1 | 1 | 1 | 45 | — | 45 | ||
1C | |||||||||
1/2 | Normal | ![]() |
5 | 15 | 30 | 30 | 5 | 150 | |
1/2 | Normal | ![]() ![]() ![]() | |||||||
Type 2 |
Expert | ![]() |
6 | 6 | 6 | 30 | — | 180 | |
Expert | — | ||||||||
Über Medic |
Normal | ![]() ![]() ![]() | |||||||
Wave 2 (900 Credits) | |||||||||
2A | Hard | — | 2 | 5 | 10 | — | 10 | 40 | |
Hard | — | 5 | 10 | 20 | — | 10 | 80 | ||
Easy | ![]() |
5 | 15 | 15 | 40 | 4 | 60 | ||
2B-1 | Hard | ![]() |
4 | 16 | 32 | 15 | 3 | 160 | |
2B-2 | |||||||||
Expert | Fires continuously | 4 | 8 | 8 | 20 | 70 | 320 | ||
Fast Scorch Shot |
Expert | — | |||||||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
2C | |||||||||
Expert | ![]() |
4 | 4 | 4 | — | — | 120 | ||
Über Medic |
Normal | ![]() ![]() ![]() | |||||||
Easy | ![]() ![]() |
5 | 20 | 20 | 30 | 2 | 120 | ||
Support | Hard | Vision range 2500 | 2 | — | — | 60 | 30 | — | |
Wave 3 (900 Credits) | |||||||||
3A | Easy | — | 6 | 21 | 36 | — | 3 | 180 | |
3B | |||||||||
Expert | — | 4 | 4 | 8 | — | 30 | 160 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
3C | Easy | — | 1 | 3 | 3 | — | 10 | 60 | |
3D-1 | 35,000 | — | 1 | 1 | 1 | — | — | 200 | |
3D-2 | Easy | Fires continuously | 4 | 8 | 12 | 25 | 0 | 72 | |
3E | |||||||||
Expert | — | 6 | 18 | 18 | — | 15 | 180 | ||
Easy | — | ||||||||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Hard | Vision range 2500 | 2 | — | — | 40 | 30 | — | |
Expert | — | 1 | — | — | 60 | 40 | — | ||
Expert | Begins after 3D-1 has finished spawning Does not teleport in |
1 | 6 | 6 | 45 | 3 | 48 | ||
Wave 4 (800 Credits) | |||||||||
4A-1 | |||||||||
1/4 | Easy | — | 8 | 12 | 20 | — | 5 | 80 | |
1/4 | Easy | — | |||||||
1/2 | Hard | — | |||||||
4A-2 | Easy | — | 1 | 3 | 12 | 20 | 20 | 180 | |
Expert | — | 3 | 3 | 9 | 45 | 60 | 180 | ||
Quick-Fix Medic |
Easy | — | |||||||
4B | 2/3 Easy 1/3 Normal |
![]() |
5 | 20 | 20 | 15 | 2 | 120 | |
4C | |||||||||
1/2 | Easy | — | 12 | 15 | 60 | 15 | 8 | 240 | |
1/4 | Easy | — | |||||||
1/4 | Hard | — | |||||||
Support | Expert | — | 1 | — | — | 30 | 45 | — | |
Hard | Vision range 2500 | 2 | — | — | 40 | 30 | — | ||
Wave 5 (800 Credits) | |||||||||
5A | Easy | — | 5 | 20 | 30 | — | 5 | 150 | |
5B | 35,000 | — | 1 | 1 | 1 | — | — | 170 | |
5C | Hard | ![]() |
6 | 18 | 30 | 15 | 4 | 150 | |
1/2 | Normal | ![]() ![]() ![]() |
8 | 8 | 40 | 30 | 6 | 120 | |
1/2 | Normal | ![]() ![]() ![]() | |||||||
1/2 | Normal | ![]() ![]() ![]() |
4 | 4 | 20 | 30 | 6 | 60 | |
1/2 | Normal | ![]() ![]() ![]() | |||||||
Expert | — | 5 | 5 | 10 | 30 | 60 | 150 | ||
Fast Scorch Shot |
Expert | — | |||||||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Expert | — | 1 | — | — | 45 | 30 | — | |
Expert | — | 2 | — | — | 60 | 30 | — | ||
Wave 6 (700 Credits) | |||||||||
6A | Expert | Vision range 1000 | 4 | 20 | 20 | — | 2 | 60 | |
Hyper League Scout |
Expert | ![]() |
2 | 6 | 20 | 12 | 1 | 60 | |
Type 2 |
Hard | ![]() |
5 | 15 | 20 | 26 | 1 | 60 | |
6B-1 | Hard | ![]() |
3 | 9 | 15 | 20 | 2 | 30 | |
Normal | — | 5 | 20 | 60 | 30 | 5 | 240 | ||
6B-2 | Expert | — | 1 | 2 | 4 | 20 | 40 | 40 | |
6C-1 | Type 2 |
Expert | ![]() |
2 | 4 | 12 | — | 10 | 60 |
6C-2 | Hard | ![]() |
6 | 6 | 15 | — | 8 | 30 | |
6D | Sir Nukesalot 50,000 HP |
Expert | ![]() |
1 | 1 | 1 | 10 | — | 120 |
Support | Expert | — | 2 | — | — | 30 | 30 | — | |
Expert | — | 1 | — | — | 30 | 45 | — | ||
Wave 7 (600 Credits) | |||||||||
7 | 30,000 | — | 1 | 1 | 1 | 20 | — | 200 | |
25,000 | — | 1 | 1 | 1 | 40 | — | 100 | ||
25,000 | — | 1 | 1 | 1 | 65 | — | 0 | ||
Support | |||||||||
1/2 | Easy | Fires continuously | 3 | 12 | 75 | — | 0 | 225 | |
1/2 | Hard | — | |||||||
1/2 | Easy | ![]() |
1 | 4 | 25 | — | 0 | 75 | |
1/2 Fast Scorch Shot |
Expert | ![]() | |||||||
Hard | Vision range 2500 | 4 | — | — | 30 | 30 | — | ||
Expert | — | 2 | — | — | 30 | 30 | — |
Strategy
- All of the giant robots can easily be sent to the pit in the town, destroying them instantly.
- On the first wave, the first giant robot spawns from the right route, but is not pocketed by Medic-bots. Well-placed crit stickies should make quick work of it.
- The first and second Giant Soldiers do not spawn with Medics pocketing them.
- All giants in the second wave are pocketed by Über Medics. Coordinate with Demomen, Pyros with the Gas Passer, Spies or Snipers to take them out as quickly as possible.
- A Tank will spawn on the third wave. Consider having a Pyro, Sniper with max swinging speed Bushwacka and Cleaner's Carbine, or Soldier take it out before the Giant Soldier comes.
- Sir Nukesalot will always spawn last on Wave 6. An easy way to defeat it is to airblast it to the pit. Since its Loose Cannon shots are somewhat inaccurate, this boss should be simpler to pit than a Giant Heavy.
- A common way to beat the last wave is to have the whole team go Pyro with maxed damage, ammo capacity, some resistances, and a few crit canteens and a Phlogistinator if possible, as the loadout can very efficiently kill tanks, which is the only main part of the last wave. Consider running the Detonator to jump up onto the tank and taunt at the back, this pushes you off the tank and grants some extra Über and crit.
|