Difference between revisions of "User:Washys/Wretched Witchery (mission)"

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   | mission-startingmoney = 700
 
   | mission-startingmoney = 700
 
   | mission-maxmoney      = 5600
 
   | mission-maxmoney      = 5600
   | mission-minrespawn    = 4
+
   | mission-minrespawn    = 4 (20 seconds on last wave)
   | mission-maxrespawn    = 9
+
   | mission-maxrespawn    = 9 (40 seconds on last wave)
 
   | mission-fixedrespawn  = {{common string|no}}
 
   | mission-fixedrespawn  = {{common string|no}}
 
   | mission-tour          = [[Operation Hexadecimal Horrors|Hexadecimal Horrors]]
 
   | mission-tour          = [[Operation Hexadecimal Horrors|Hexadecimal Horrors]]
Line 26: Line 26:
 
== Notes ==
 
== Notes ==
  
 +
* Red spell circles appear on the map, allowing players to sacrifice a portion of their health to gain mini-crits.
 +
* The final wave teleports players to the Underworld, where a boss fight occurs.
 +
* On the final wave, RED team loses if all players die at the same time.
 +
* Respawn time is increased on the final wave
 
== Waves ==
 
== Waves ==
  

Revision as of 23:26, 31 October 2021


Wretched Witchery
User Washys Operation Hexadecimal Horrors mvm bloodlust b6 int wretched witchery.png
Basic Information
Name: Wretched Witchery

File name:

mvm_bloodlust_b6_int_wretched_witchery
Developer(s): Ciaran
Map: Bloodlust
Mission type: Invasion
Waves: 7
Difficulty: Intermediate
Starting credits: 700
Maximum possible credits: 5600
Minimum respawn wave time: 4 (20 seconds on last wave)
Maximum respawn wave time: 9 (40 seconds on last wave)
Fixed respawn time: No
Tour: Hexadecimal Horrors
Sentry Buster spawn time: 35 seconds
Sentry Buster respawn time: 35 seconds


Wretched Witchery is an intermediate invasion mission made by Ciaran. It is available on the custom Bloodlust map.

Contents

 [hide

Notes

  • Red spell circles appear on the map, allowing players to sacrifice a portion of their health to gain mini-crits.
  • The final wave teleports players to the Underworld, where a boss fight occurs.
  • On the final wave, RED team loses if all players die at the same time.
  • Respawn time is increased on the final wave

Waves