User:Washys/Skull Scamper (mission)

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Skull Scamper
User Washys Operation Hexadecimal Horrors mvm decay rc1 int skull scamper.png
Basic Information
Name: Skull Scamper

File name:

mvm_decay_rc1_int_skull_scamper
Developer(s): Pealover
Map: Decay
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 1200
Maximum possible credits: 7200
Minimum respawn wave time: 3
Maximum respawn wave time: 6
Fixed respawn time: No
Tour: Hexadecimal Horrors
Sentry Buster spawn time: 20 seconds
Sentry Buster respawn time: 40 seconds


Skull Scamper is an intermediate invasion mission made by Pealover. It is available on the custom Decay map.

Notes

Waves

Modified upgrades

Stat changes

Weapon/Class New Stats/Stats Change
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Boost meter now decays over time instead of being lost upon taking damage or double jumping
Pictogram plus.png Added: Killing robots slows down the time it takes for the Boost meter to decay
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Changed: Alt-Fire: Launches an energy ball that damages robots and destroys projectiles
Pictogram plus.png Changed: You are no longer slowed down while charging a shotˏ and the shot itself no longer depletes your clip
Pictogram minus.png Added: 15% slower firing speed
Air Strike
Air Strike
Pictogram plus.png Removed: -15% damage penalty
Pictogram plus.png Removed: -10% explosion radius
Pictogram minus.png Added: Marked for death while blast jumping
Pictogram minus.png Added: -40% projectile speed
Pain Train
Pain Train
Pictogram info.png New stats
Pictogram plus.png +100% critical hit chance when close to robot bomb
Pictogram minus.png No random critical hits
Thermal Thruster
Thermal Thruster
Pictogram info.png New stats
Pictogram comment.png Use primary fire to fly indefinitely at maximum walking speed
Pictogram plus.png This weapon deploys instantly
Pictogram plus.png No recharging is necessary
Pictogram minus.png No stomp damage inflicted to enemies upon landing
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: +20% damage bonus
Pictogram plus.png Removed: -25% explosion radius
Pictogram minus.png Changed: -50% clip size
Splendid Screen
Splendid Screen
Pictogram info.png Changed: Alt-Fire: Charge passes through enemies and launches them backwards
Pictogram plus.png Added: +100% damage resistance and damage force resistance while charging
Pictogram minus.png Added: Charge impact does not deal damage
Natascha
Natascha
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: 25% less accurate
Tomislav
Tomislav
Pictogram plus.png Added: Can be holstered whilst revved up
Pictogram plus.png Changed: +40% faster spin up time
Pictogram plus.png Added: This weapon deploys 40% faster
Warrior's Spirit
Warrior's Spirit
Pictogram info.png New stats
Pictogram plus.png On Kill: Gain a 5-second Battalion's Backup banner aura
Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram minus.png No ammo from dispensers while the primary weapon is active
Pictogram minus.png No random critical hits
Eviction Notice
Eviction Notice
Pictogram info.png New stats
Pictogram plus.png On Kill: Gain a 5-second Concheror banner aura
Pictogram plus.png On Hit: Heal 25 health
Pictogram plus.png +40% faster firing speed
Pictogram minus.png -35% damage penalty
Gunslinger
Gunslinger
Pictogram plus.png Changed: Instant sentry build time
Pictogram plus.png Added: +150% Dispenser and Teleporter construction hit speed boost
Pictogram plus.png Added: +80% faster weapon switch
Eureka Effect
Eureka Effect
Pictogram plus.png Added: Whenever you would dieˏ teleport to the respawn room instead
Pictogram plus.png Added: Whenever you are in a respawn roomˏ restore your health and metal and gain a 5-second minicrit boost
Pictogram plus.png Removed: Construction hit speed boost decreased by 50%
Pictogram minus.png Removed: -50% metal cost when constructing or upgrading teleporters
Pictogram minus.png Changed: 50% less metal from pickups and dispensers
Vita-saw
Vita-Saw
Pictogram plus.png Added: Fill your Zombie Meter by hitting robots with your melee weapon. When fullˏ raise a Zombie that fights for you and reset the Meter
Pictogram plus.png Added: Every 6th Zombie raised becomes a Giant Zombie that can't be targeted by Mediguns
Pictogram plus.png Changed: ÜberCharge retained on spawn caps at 100%
Pictogram minus.png Added: No random critical hits.
Conniver's Kunai
Conniver's Kunai
Pictogram info.png New stats
Pictogram plus.png Receive a +25 max health bonus with each fourth killˏ up to a maximum of +125
Pictogram plus.png When at +125 max health bonusˏ deal +100% damage against giant robots
Pictogram minus.png -50 max health on wearer


Category:Operation Hexadecimal Horrors missions