User:Washys/Descent (mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Descent | |
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Basic Information | |
Name: | Descent |
File name: |
mvm_whitecliff_event_rc2_exp_descent
|
Developer(s): | Jurrell |
Map: | Whitecliff Event |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Expert |
Starting credits: | 450 |
Maximum possible credits: | 6650 |
Minimum respawn wave time: | 5 |
Maximum respawn wave time: | 10 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 45 seconds |
Descent is an expert invasion mission made by Jurrell. It is available on the custom Whitecliff Event map.
Contents
Notes
- This map features spellbots that drop spells, these spells do not require a spellbook to be equipped in your loadout.
Available spells
- Haste - Buffs firing speed and reload speed
- Regen - Heals the player, grants overheal if applicable
- Crits - Grants the player critical hits
- Underworld - Warps the player on pickup to a secondary Underworld
The spells that are dropped is dependent on what wave it is.
Spellbots
Wave 1
- Crits - Carried by Heavy
- Haste - Carried by Soldier
- Underworld - Carried by Skeleton
Wave 2
- Regen - Carried by Pyro
- Haste - Carried by Heavy
- Crits - Carried by Scout
- Underworld - Carried by Skeleton
Wave 3
- Haste - Carried by Sniper
- Regen - Carried by Soldier
- Underworld - Carried by Skeleton
Wave 4
- Crits - Carried by Soldier
- Regen - Carried by Demoman
- Underworld - Carried by Skeleton
- The final wave teleports players to the Underworld where a boss fight occurs.
- The final boss has a time limit of 4:28 minutes. If the boss is not killed, RED team loses.
Waves
Stat changes
Weapon/Class | New Stats/Stats Change |
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Baby Face's Blaster |
Changed: Reduced boost loss on air jumps and damage Added: +20% more accurate Removed: -34% clip size |
Pistol |
Added: +25 max health on wearer Added: On Kill: 3 seconds of 100% critical chance Added: +50% max metal on wearer |
Flying Guillotine |
Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Added: Crits whenever it would normally mini-crit |
Liberty Launcher |
Added: Projectiles are guided by crosshair Changed: +100% damage bonus Changed: +10% projectile speed Changed: -75% clip size |
Shotgun |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Gunboats |
Added: +25 max health on wearer Added: +35% faster weapon switch Added: Wearer never takes falling damage Changed: -50% blast damage from rocket jumps |
B.A.S.E. Jumper |
Added: +35% explosive damage resistance on wearer Added: +300% increased air control |
Panic Attack |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Pain Train |
New stats: On Hit: Bleed for 5 seconds On Kill: A small health pack is dropped -60% damage to self On Miss: Hit yourself. Idiot. Additional +50% damage bonus if a shield is equipped Additional +50% damage bonus if boots or B.A.S.E. Jumper is equipped |
Family Business |
Added: 2 health regenerated per second on wearer Added: On Hit: 25 health Added: This weapon holsters 70% faster Added: This weapon deploys 40% faster |
Gunslinger |
New stats: +65% damage bonus to primary weapons and Short Circuit on wearer +100% damage bonus to melee weapons on wearer +25 max health on wearer +50% dispenser health and ammo regeneration +50% faster teleporter recharge +50% faster build speed 100% faster upgrade rate Third successful punch in a row always crits No random critical hits +50% increased metal cost to construct sentries |
SMG |
Added: Crits on headshot Added: +30% damage bonus Added: Attacks pierce damage resistance effects and bonuses Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Amputator |
Added: Alt-Fire: Provides mini-crits to nearby team members Added: +100% critical hit chance |
Invis Watch |
Added: +50 max health on wearer |
Cloak and Dagger |
Added: +50 max health on wearer |
Enforcer |
Added: Shoots explosive bullets Added: +50% damage bonus Added: -40% damage to self Added: -40% slower reload time Changed: 100% slower firing speed Added: 60% self damage force Added: Cannot blast jump while disguised |
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