Difference between revisions of "Community Control Point strategy"
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− | + | [[File:Cpwell02.jpg|400px|thumb|The second-to-last control point on [[Well (Control Point)|cp_Well]]]] | |
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− | [[File:Cpwell02.jpg|400px|thumb|[[Well]]]] | ||
This article is about '''Community Control Point strategy'''. | This article is about '''Community Control Point strategy'''. | ||
== General strategy == | == General strategy == | ||
− | *Attacking more than one point at a time is wise, as it can surprise the enemy team, allowing for a greater chance of success. However, this may spread the team too thin for an effective offense, so use | + | *Attacking more than one point at a time is wise, as it can surprise the enemy team, allowing for a greater chance of success. However, this may spread the team too thin for an effective offense, so use only when necessary. |
− | *As defense, defend all points to ensure that there aren't any holes in your defense to be exploited | + | *As defense, defend all points to ensure that there aren't any holes in your defense to be exploited. |
+ | *Beware of attackers while on the point as you have to stay still to cap the point. Be prepared to retreat or retaliate to a surprise attack. | ||
+ | *Remember to always keep putting pressure on the other team. Having a strong offense is key to winning and is often better than a stronger defense. | ||
+ | *In Control Point, your team is always moving around. Don't stay in one place the whole game, otherwise you will never advance on the enemy team. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | *Being a [[Scout]] means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, | + | *Being a [[Scout]] means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, get a head start on the next one. This will enable you to throw off your enemy by quickly capturing points back to back for a fast win. |
− | *You can capture points faster than other classes, making you a valuable asset. | + | *You can capture points two times faster than other classes, making you a valuable asset. |
− | *Flank the enemy team and | + | *Flank the enemy team and shoot them at point blank range with your [[Scattergun]] for maximum damage. |
+ | *Use your enemy's blind spots to sneak up on them for an easy kill. It only takes a few close-ranged shots with a Scattergun to kill most classes. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | *Use | + | *Use the [[Pain Train]] to double your capture rate. Remember you will be more vulnerable to bullets with this equipped. |
*The splash damage from rockets can be used to clear points quickly either defensively or offensively. | *The splash damage from rockets can be used to clear points quickly either defensively or offensively. | ||
− | *Use the | + | *Rocket Jumping can be used tactically to navigate the map. Use this technique to flank the enemy from above. When done right, this will take them by surprise, and they will be dead before they even know what happened. |
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
*You can airblast enemies off of the control point. | *You can airblast enemies off of the control point. | ||
− | * | + | *Ambush enemies on the control point and quickly clear the point with your [[Flamethrower]]. |
+ | *Setting enemies on fire is a great way to induce panic and send them running for health. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | *Place [[Sticky Bombs]] around and on a control point to defend | + | *Place [[Sticky Bombs]] around and on a control point to defend a capture. The [[Announcer]] will tell you when an enemy is capturing the point, so you can know when to activate your stickies without even looking. |
− | *Use the [[Pain Train]] to capture points as fast as Scouts. | + | *Use the [[Pain Train]] to capture points as fast as Scouts. Keep in mind that you will be more vulnerable to bullets with this equipped. |
+ | *Take advantage of a wall behind a [[Sentry Gun]] to ricochet grenades and take it out. | ||
+ | *Sticky Jumping is a tactical way to ambush and enemy. When done right, you can drop in on an enemy team from above and easily wipe them out. | ||
+ | *On most Capture Point maps, you can get to mid the fastest using your Sticky Launcher. Getting to mid the fastest can be the turning point on who wins the mid fight, because you have more time to get into position. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | * | + | *Pair up with a [[Medic]] and plow through the enemy team. |
+ | *The [[Minigun]] is excellent pushing power to help get your team on the control points, or for defending already captured control points. Consider using the [[Tomislav]], since you will constantly be on the move, and its faster barrel spin up time will let you attack the enemy first. | ||
+ | *Having the most health, the Heavy is great for standing ground on a control point and taking damage for the team. Be sure to have a [[Medic]] nearby to maximize your advantage. | ||
+ | *Look behind yourself constantly to discourage any potential backstabs; you are a big Spy target after all. | ||
+ | *Be wary of Snipers. Use the [[Gloves of Running Urgently]] and/or the [[Buffalo Steak Sandvich]] to speed through open spaces where Snipers can shoot you easily. | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | *Place your [[Sentry Gun]] near a control point to defend it from enemies. | + | *Place your [[Sentry Gun]] near a control point to defend it from enemies. Try to find a hard-to-reach spot that still has a good view of the map. |
− | *Use well-placed [[Teleporter]]s to allow your team to get into the action much faster. | + | *Use well-placed [[Teleporter]]s to allow your team to get into the action much faster. Reinforcements are crucial when in the heat of battle. |
+ | *The [[Gunslinger]] is very handy for capturing control points, as it allows you to place down a [[Mini-Sentry]] very quickly and keep the enemies off as you capture. Its extra health buff will also help you keep in the game. | ||
+ | *A good time to use Level 3 Sentry Guns is when your team is pushed back to your last point, because if they capture that point, the game is over. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | *Use your [[ | + | *Use your [[ÜberCharge]] on a [[Heavy]] to quickly dispatch enemy defenders. |
*Stay outside of control points your team is capturing to heal team members. | *Stay outside of control points your team is capturing to heal team members. | ||
− | *Use your | + | *Use your ÜberCharge to block enemy captures by standing on the point while it is active. |
− | *Healing | + | *Healing with the [[Kritzkrieg]] will allow you to clear points efficiently, by using the crit buff from its ÜberCharge. |
+ | *Spread your healing among teammates that need it. Don't focus too hard on one target because before you know it, it will just be you and him. | ||
+ | *Try your best to keep your whole team overhealed. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | *Pick off enemies one by one to stop them from | + | *Pick off enemies one by one to stop them from capturing a [[Control Point (Objective)|control point]] and attacking your teammates. |
− | *Staying at a great range | + | *Staying at a great range with easy cover and a good view of the point can guarantee kills and slow down the capturing process. |
− | * | + | *Aim mainly for Heavies, Medics, and Scouts to stop potential captures. |
− | * | + | *Staying in one spot too long can get you killed. Try to find a few good sniping spots and switch between them regularly. |
+ | *A good time to go Sniper is when your team is pushed back to last, and your trying to get a pick on the enemy team's Medic. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | *Use the [[ | + | *Use the [[Sapper]] to disable or destroy the Sentry Guns around the control point to allow your team to move in and capture it. |
− | *Always kill an enemy team's combo to end | + | *Always kill an enemy team's Heavy/Medic combo to end their push before it can start. |
− | *Destroy the enemy team's [[Teleporter]]s to ensure that your team has | + | *Destroy the enemy team's [[Teleporter]]s to ensure that your team has fewer enemies to take care of. |
− | + | *Disguising as the same class multiple times is very suspicious. Try to change it up every time you disguise. | |
− | + | *A more advanced disguising method is to disguise as an enemy after you pass by them. This can fool the enemy team because you will be exactly where they just saw their teammate go. | |
− | * | ||
− | * | ||
{{Map strategy}} | {{Map strategy}} | ||
[[Category:Game mode strategy]] | [[Category:Game mode strategy]] |
Latest revision as of 13:04, 17 December 2021
This article is about Community Control Point strategy.
Contents
General strategy
- Attacking more than one point at a time is wise, as it can surprise the enemy team, allowing for a greater chance of success. However, this may spread the team too thin for an effective offense, so use only when necessary.
- As defense, defend all points to ensure that there aren't any holes in your defense to be exploited.
- Beware of attackers while on the point as you have to stay still to cap the point. Be prepared to retreat or retaliate to a surprise attack.
- Remember to always keep putting pressure on the other team. Having a strong offense is key to winning and is often better than a stronger defense.
- In Control Point, your team is always moving around. Don't stay in one place the whole game, otherwise you will never advance on the enemy team.
Class-specific strategy
Scout
- Being a Scout means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, get a head start on the next one. This will enable you to throw off your enemy by quickly capturing points back to back for a fast win.
- You can capture points two times faster than other classes, making you a valuable asset.
- Flank the enemy team and shoot them at point blank range with your Scattergun for maximum damage.
- Use your enemy's blind spots to sneak up on them for an easy kill. It only takes a few close-ranged shots with a Scattergun to kill most classes.
Soldier
- Use the Pain Train to double your capture rate. Remember you will be more vulnerable to bullets with this equipped.
- The splash damage from rockets can be used to clear points quickly either defensively or offensively.
- Rocket Jumping can be used tactically to navigate the map. Use this technique to flank the enemy from above. When done right, this will take them by surprise, and they will be dead before they even know what happened.
Pyro
- You can airblast enemies off of the control point.
- Ambush enemies on the control point and quickly clear the point with your Flamethrower.
- Setting enemies on fire is a great way to induce panic and send them running for health.
Demoman
- Place Sticky Bombs around and on a control point to defend a capture. The Announcer will tell you when an enemy is capturing the point, so you can know when to activate your stickies without even looking.
- Use the Pain Train to capture points as fast as Scouts. Keep in mind that you will be more vulnerable to bullets with this equipped.
- Take advantage of a wall behind a Sentry Gun to ricochet grenades and take it out.
- Sticky Jumping is a tactical way to ambush and enemy. When done right, you can drop in on an enemy team from above and easily wipe them out.
- On most Capture Point maps, you can get to mid the fastest using your Sticky Launcher. Getting to mid the fastest can be the turning point on who wins the mid fight, because you have more time to get into position.
Heavy
- Pair up with a Medic and plow through the enemy team.
- The Minigun is excellent pushing power to help get your team on the control points, or for defending already captured control points. Consider using the Tomislav, since you will constantly be on the move, and its faster barrel spin up time will let you attack the enemy first.
- Having the most health, the Heavy is great for standing ground on a control point and taking damage for the team. Be sure to have a Medic nearby to maximize your advantage.
- Look behind yourself constantly to discourage any potential backstabs; you are a big Spy target after all.
- Be wary of Snipers. Use the Gloves of Running Urgently and/or the Buffalo Steak Sandvich to speed through open spaces where Snipers can shoot you easily.
Engineer
- Place your Sentry Gun near a control point to defend it from enemies. Try to find a hard-to-reach spot that still has a good view of the map.
- Use well-placed Teleporters to allow your team to get into the action much faster. Reinforcements are crucial when in the heat of battle.
- The Gunslinger is very handy for capturing control points, as it allows you to place down a Mini-Sentry very quickly and keep the enemies off as you capture. Its extra health buff will also help you keep in the game.
- A good time to use Level 3 Sentry Guns is when your team is pushed back to your last point, because if they capture that point, the game is over.
Medic
- Use your ÜberCharge on a Heavy to quickly dispatch enemy defenders.
- Stay outside of control points your team is capturing to heal team members.
- Use your ÜberCharge to block enemy captures by standing on the point while it is active.
- Healing with the Kritzkrieg will allow you to clear points efficiently, by using the crit buff from its ÜberCharge.
- Spread your healing among teammates that need it. Don't focus too hard on one target because before you know it, it will just be you and him.
- Try your best to keep your whole team overhealed.
Sniper
- Pick off enemies one by one to stop them from capturing a control point and attacking your teammates.
- Staying at a great range with easy cover and a good view of the point can guarantee kills and slow down the capturing process.
- Aim mainly for Heavies, Medics, and Scouts to stop potential captures.
- Staying in one spot too long can get you killed. Try to find a few good sniping spots and switch between them regularly.
- A good time to go Sniper is when your team is pushed back to last, and your trying to get a pick on the enemy team's Medic.
Spy
- Use the Sapper to disable or destroy the Sentry Guns around the control point to allow your team to move in and capture it.
- Always kill an enemy team's Heavy/Medic combo to end their push before it can start.
- Destroy the enemy team's Teleporters to ensure that your team has fewer enemies to take care of.
- Disguising as the same class multiple times is very suspicious. Try to change it up every time you disguise.
- A more advanced disguising method is to disguise as an enemy after you pass by them. This can fool the enemy team because you will be exactly where they just saw their teammate go.