Difference between revisions of "Community Wutville strategy"
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GrampaSwood (talk | contribs) m (Slight reword. "This is the best map" is too subjective) |
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=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * | + | * This map can be good for Snipers of any skill level due to the large sightlines on both Offense and Defence. |
− | * The Hitman's Heatmaker has a quieter, suppressed firing sound. Given the large size of the map, a good Sniper can utilize the quieter sound to further mask his position from the enemy. | + | * The [[Hitman's Heatmaker]] has a quieter, suppressed firing sound. Given the large size of the map, a good Sniper can utilize the quieter sound to further mask his position from the enemy. |
− | * Prefer taking angles from a high/overhead spot that | + | * Prefer taking angles from a high/overhead spot that leads to a wide open angle for you to easily snipe any wandering enemies. |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
{{Map Strategy Nav}} | {{Map Strategy Nav}} |
Revision as of 08:56, 15 August 2022
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Incomplete |
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Wutville strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, Town |
Hazards: | Pitfalls, Payload Cart explosion |
Map Photos | |
This article is about Community Wutville strategy.
Contents
General Strategy
- Wutville's layout is exceptionally dominated by long corridors with long sight lines. While there are flanks, they are mostly narrow paths that parallel the main route.
- Due to this narrowness of the map, Sentry Guns and Sticky Traps are all great tools for the defending team.
- In place of wide flanks, there are several cul-de-sacs to the sides of the route, each sheltering pickups or Spawns, that are large enough for several players and nests to be hidden from the main sight lines.
- The final point lies below high ground that has plenty of Health and Ammo packs to the attacking team, should they push up the left flank ramp, securing this route can easily turn the tide.
Class-specific strategy
Scout
Soldier
Pyro
Demoman
- The many long and straight angles available between chokes can be exploited by Demoknights.
Heavy
Engineer
Medic
Sniper
- This map can be good for Snipers of any skill level due to the large sightlines on both Offense and Defence.
- The Hitman's Heatmaker has a quieter, suppressed firing sound. Given the large size of the map, a good Sniper can utilize the quieter sound to further mask his position from the enemy.
- Prefer taking angles from a high/overhead spot that leads to a wide open angle for you to easily snipe any wandering enemies.