Difference between revisions of "User:SofiPandaRights/Custom Weapons/es"
m (Auto: WordFilter(M[eé]dico(?! Medieval) → Medic), WordFilter(M[eé]dicos(?! Medieval) → Medics) (Review RC#3176882)) |
OzoneLayer (talk | contribs) (In the process of translating official weapons to Spanish. Gone to eat) |
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| align="left" | | | align="left" | | ||
− | -Todos los servidores oficiales de CTF2W tienen | + | -Todos los servidores oficiales de CTF2W tienen impactos Críticos Aleatorios desactivados.<br><br> |
-Todos los servidores oficiales de CTF2W tienen la dispersión de bala fija activada.<br><br> | -Todos los servidores oficiales de CTF2W tienen la dispersión de bala fija activada.<br><br> | ||
-Se ha eliminado el contorno que rodea a tus aliados que dura 10s al reaparecer.<br><br> | -Se ha eliminado el contorno que rodea a tus aliados que dura 10s al reaparecer.<br><br> | ||
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-Disminuyó el aumento de movimiento de los efectos de aumento de velocidad y/o armas<br> | -Disminuyó el aumento de movimiento de los efectos de aumento de velocidad y/o armas<br> | ||
'''NOTA''': Esto incluye principalmente a el Conchistadorr y la Acción Disciplinaria<br> | '''NOTA''': Esto incluye principalmente a el Conchistadorr y la Acción Disciplinaria<br> | ||
− | '''NOTA''': La lista de cambios porcentuales para todas las clases se enumeran en la pestaña "Incrementos de Velocidad - Cambios | + | '''NOTA''': La lista de cambios porcentuales para todas las clases se enumeran en la pestaña "Incrementos de Velocidad - Cambios Numéricos" a continuación |
|- | |- | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="2" class="header" | Scout - Cambios | + | ! colspan="2" class="header" | Scout - Cambios en la Clase |
|- | |- | ||
! class="header" width="50%" | Cambios | ! class="header" width="50%" | Cambios | ||
− | ! class="header" width="50%" | | + | ! class="header" width="50%" | Nuevos Atributos |
|- | |- | ||
<!-- SCOUT CLASS --> | <!-- SCOUT CLASS --> | ||
| align="left" | | | align="left" | | ||
− | + | '''SIN CAMBIOS''' | |
− | ''' | ||
| | | | ||
− | (Habilidad) | + | (Habilidad) Doble salto<br> |
− | + | (Habilidad) +1 de velocidad de captura | |
− | (Habilidad) +1 | ||
|- | |- | ||
|} | |} | ||
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! class="header" width="20%" | Arma | ! class="header" width="20%" | Arma | ||
! class="header" width="40%" | Cambios | ! class="header" width="40%" | Cambios | ||
− | ! class="header" width="40%" | | + | ! class="header" width="40%" | Nuevos Atributos |
|- | |- | ||
| align="center" | [[File:Backpack_Scattergun.png|100px]]<br> | | align="center" | [[File:Backpack_Scattergun.png|100px]]<br> | ||
<small>Primaria</small><br> | <small>Primaria</small><br> | ||
− | '''[[ | + | '''[[Recortada]]''' |
| align="left" | | | align="left" | | ||
'''SIN CAMBIOS''' | '''SIN CAMBIOS''' | ||
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'''[[Dispensadora de Caña]]''' | '''[[Dispensadora de Caña]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''SIN CAMBIOS''' | |
− | |||
− | |||
| | | | ||
{{Pro}}Empuja al objetivo y al tirador<br> | {{Pro}}Empuja al objetivo y al tirador<br> | ||
− | {{Pro}}+50% velocidad de disparo<br> | + | {{Pro}}+50% de velocidad de disparo<br> |
− | {{Con}}-66% tamaño de cargador<br> | + | {{Pro}}+20% de balas por disparo<br> |
− | {{Neutral}} | + | {{Con}}-10% de daño<br> |
− | {{Neutral}}Esta arma recarga | + | {{Con}}-66% de tamaño de cargador<br> |
+ | {{Neutral}}La fuerza del empuje es proporcional al daño infligido<br> | ||
+ | {{Neutral}}Esta arma tiene un cargador que se recarga de una sola vez, pero pierde munición de reserva si el cargador no está vacío al recargar | ||
|- | |- | ||
| align="center" | [[File:Backpack_Shortstop.png|100px]]<br> | | align="center" | [[File:Backpack_Shortstop.png|100px]]<br> | ||
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'''[[Paratenseco]]''' | '''[[Paratenseco]]''' | ||
| align="left" | | | align="left" | | ||
− | -Añadido "Cuando el arma está activa: +20% de | + | -Añadido "Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma"<br> |
− | + | '''NOTA''': La versión previa de éste atributo oficial no funcionaba completamente con todas las fuentes de curación, pero ahora lo hace e incluso más! | |
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}}Cuando el arma está activa: +20% | + | {{Pro}}Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma<br> |
− | + | {{Con}}Cuando el arma está activa: Aumenta el retroceso causado por daños y empuje de aire comprimido un 20%<br> | |
− | {{Con}}Cuando el arma está activa | + | {{Neutral}}Ésta arma es mejor utilizada en rango medio y/o largo<br> |
− | {{Neutral}} | ||
{{Neutral}}¡Disparo secundario para empujar a tu objetivo!<br><br> | {{Neutral}}¡Disparo secundario para empujar a tu objetivo!<br><br> | ||
− | :''' | + | :'''ATRIBUTOS OCULTOS EXTRA'''<br> |
− | {{Pro}}+100 | + | {{Pro}}+100% de daño<br> |
− | {{Pro}}+ | + | {{Pro}}+42% de velocidad de disparo<br> |
− | {{Pro}} | + | {{Pro}}40% más preciso<br> |
− | {{Con}}50% | + | {{Con}}-50% de velocidad de recarga<br> |
− | {{Con}}-60% balas por disparo<br> | + | {{Con}}-60% de balas por disparo<br> |
− | {{Con}}-34% tamaño de cargador | + | {{Con}}-34% de tamaño de cargador |
|- | |- | ||
| align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br> | | align="center" | [[File:Backpack_Soda_Popper.png|100px]]<br> | ||
<small>Primary</small><br> | <small>Primary</small><br> | ||
− | '''[[ | + | '''[[Refrescopeta]]''' |
| align="left" | | | align="left" | | ||
− | -Se eliminó "25% | + | -Se eliminó "+25% de velocidad de recarga"<br><br> |
− | - | + | -Añadido "Cuando se activa la Emoción: +50% de velocidad de recarga"<br><br> |
− | ''' | + | -Se disminuyó la cantidad de daño de Primaria/Secundaria/Cuerpo-a-cuerpo requerida para cargar Emoción al completo<br> |
− | + | '''NOTA''': Nuevo daño requerido por tipo de arma:<br> | |
− | + | Primaria: 395 -> 280<br> | |
− | - | + | Secundaria: 290 -> 280<br> |
− | + | Cuerpo-a-cuerpo: 350 -> 140 | |
| | | | ||
− | {{Pro}} | + | {{Pro}}Al impactar con cualquier arma: aumenta tu Emoción<br> |
− | {{Pro}}+50% | + | {{Pro}}+50 % de velocidad de disparo<br> |
− | {{Con}}-66% | + | {{Con}}-66% de tamaño de cargador<br> |
− | {{Neutral}} | + | {{Neutral}}Cuando el medidor de emoción esté lleno, pulsa el disparo secundario para activar el modo emoción y hacer varios saltos en el aire y ganar +50% de velocidad de recarga.<br> |
− | {{Neutral}} | + | {{Neutral}}Esta arma tiene un cargador que se recarga de una sola vez, pero pierde munición de reserva si el cargador no está vacío al recargar<br> |
− | {{Neutral}} | + | {{Neutral}}Requiere 280 de daño Primario/Secundario ó 140 de daño Cuerpo-a-cuerpo para llenar a tope la Emoción |
|- | |- | ||
| align="center" | [[File:Backpack_Baby_Face's_Blaster.png|100px]]<br> | | align="center" | [[File:Backpack_Baby_Face's_Blaster.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
− | '''[[ | + | '''[[Devastadora del Imberbe]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Se disminuyó la pérdida de Impulso por tomar daño de 4% a 1% por punto de daño<br><br> |
− | - | + | -Se removió "El Impulso se reduce al saltar en el aire"<br><br> |
− | - | + | -Se removió "-34% de tamaño de cargador"<br><br> |
− | - | + | -Añadido "El Impulso decae con el tiempo" (3.33% cada 1 segundo)<br><br> |
− | + | -Añadido "El portador no puede llevar el dosier o el balón de PASA-Tiempo"<br><br> | |
− | - | + | -Añadido "-1 de velocidad de captura al portador"<br><br> |
− | - | + | -Se incrementó el daño requerido para llenar Impulso a tope de 100 a 200 |
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Al impactar con cualquier arma: aumenta tu Impulso<br> |
+ | {{Pro}}El Impulso aumenta tu velocidad<br> | ||
{{Con}}Boost is decreased when damaged and/or decays over time<br> | {{Con}}Boost is decreased when damaged and/or decays over time<br> | ||
− | {{Con}} | + | {{Con}}El portador no puede llevar el dosier o el balón de PASA-Tiempo<br> |
− | {{Con}} | + | {{Con}}-10% de velocidad al portador<br> |
− | {{Con}}-1 | + | {{Con}}-1 de velocidad de captura al portador<br> |
− | {{Neutral}} | + | {{Neutral}}Requiere 200 de daño infligido para llenar Impulso a tope |
|- | |- | ||
| align="center" | [[File:Backpack_Back_Scatter.png|100px]]<br> | | align="center" | [[File:Backpack_Back_Scatter.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
− | '''[[ | + | '''[[Retroescopeta]]''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| align="left" | | | align="left" | | ||
− | - | + | -Se removió "Causa minicríticos cuando disparas por la espalda a corta distancia"<br><br> |
+ | -Se removió "-34% de tamaño de cargador"<br><br> | ||
+ | -Se removió "-20% de precisión"<br><br> | ||
+ | -Añadido "Al causar Baja: Ruido de ataque silenciado"<br><br> | ||
+ | -Añadido "+40% de daño contra jugadores por la espalda"<br> | ||
+ | '''NOTA''': No tiene un límite de distancia<br><br> | ||
+ | -Añadido "Las balas atraviesan a los jugadores"<br><br> | ||
+ | -Añadido "-30% de velocidad de disparo"<br><br> | ||
+ | -Añadido "-15% de velocidad de recarga" | ||
| | | | ||
− | <br> | + | {{Pro}}Al causar Baja: Ruido de ataque silenciado<br> |
+ | {{Pro}}+40% de daño contra jugadores por la espalda<br> | ||
+ | {{Pro}}Las balas atraviesan a los jugadores<br> | ||
+ | {{Con}}-30% de velocidad de disparo<br> | ||
+ | {{Con}}-15% de velocidad de recarga | ||
|- | |- | ||
| align="center" | [[File:Backpack_Bonk!_Atomic_Punch.png|100px]]<br> | | align="center" | [[File:Backpack_Bonk!_Atomic_Punch.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Bonk! Atomic Punch]]''' | '''[[Bonk! Atomic Punch]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)"<br><br> |
− | + | -Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)"<br><br> | |
− | -Added "This weapon deploys | + | -Added "Gain a speed boost while under effects"<br><br> |
− | + | -Added "This weapon deploys 100% slower" | |
| | | | ||
− | {{Pro}}While under the effects, | + | {{Pro}}While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds<br> |
− | {{Con}}While under the effects, | + | {{Con}}While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends<br> |
− | {{Con}}This weapon deploys | + | {{Con}}This weapon deploys 100% slower<br> |
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br> | | align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Crit-a-Cola]]''' | '''[[Crit-a-Cola]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds | |
− | -Decreased Marked-for-Death duration to | ||
| | | | ||
− | {{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds | + | {{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds<br> |
− | + | {{Con}}While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off<br> | |
− | {{Con}}While under the effects, making any attack causes a | ||
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Mad_Milk.png|100px]]<br> | | align="center" | [[File:Backpack_Mad_Milk.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Mad Milk]]''' | '''[[Mad Milk]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Increased extinguishing teammate cooldown from 20% to 25% <br><br> | |
− | + | -Decreased life-steal effect from 60% to 35% | |
− | -Increased extinguishing teammate cooldown to 25 | ||
− | - | ||
| | | | ||
− | {{Pro}}Players heal | + | {{Pro}}Players heal 35% of the damage done to an enemy covered with milk<br> |
− | + | {{Pro}}Extinguishing teammates refunds 25% of the meter<br> | |
− | {{Pro}}Extinguishing teammates | ||
{{Pro}}Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | {{Pro}}Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
− | |||
{{Neutral}}20 second recharge<br> | {{Neutral}}20 second recharge<br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Winger.png|100px]]<br> | | align="center" | [[File:Backpack_Winger.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Winger]]''' | '''[[Winger]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Added "Wearer never takes falling damage while active"<br><br> | -Added "Wearer never takes falling damage while active"<br><br> | ||
− | -Increased jump height bonus | + | -Increased jump height bonus from +25% to +30% |
− | |||
− | |||
− | |||
| | | | ||
When weapon is active:<br> | When weapon is active:<br> | ||
:{{Pro}}Wearer never takes falling damage<br> | :{{Pro}}Wearer never takes falling damage<br> | ||
:{{Pro}}+30% greater jump height<br> | :{{Pro}}+30% greater jump height<br> | ||
− | :{{ | + | :{{Pro}}+15% damage bonus<br> |
− | :{{Con}}- | + | :{{Con}}-58.33% clip size |
|- | |- | ||
| align="center" | [[File:Backpack_Pretty_Boy's_Pocket_Pistol.png|100px]]<br> | | align="center" | [[File:Backpack_Pretty_Boy's_Pocket_Pistol.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Pretty Boy's Pocket Pistol]]''' | '''[[Pretty Boy's Pocket Pistol]]''' | ||
| align="left" | | | align="left" | | ||
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-Removed "On hit: Gain up to +3 health"<br><br> | -Removed "On hit: Gain up to +3 health"<br><br> | ||
-Removed "-25% clip size"<br><br> | -Removed "-25% clip size"<br><br> | ||
− | -Added " | + | -Added "35% of damage done is returned as health"<br><br> |
-Added "-50% damage penalty" | -Added "-50% damage penalty" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}35% of damage done is returned as health<br> |
{{Pro}}+15% faster firing speed<br> | {{Pro}}+15% faster firing speed<br> | ||
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
|- | |- | ||
| align="center" | [[File:Backpack_Flying_Guillotine.png|100px]]<br> | | align="center" | [[File:Backpack_Flying_Guillotine.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Flying Guillotine]]''' | '''[[Flying Guillotine]]''' | ||
| align="left" | | | align="left" | | ||
− | -Added "100% Mini-Crits vs players below | + | -Added "100% Mini-Crits vs players below 33% health"<br> |
− | '''NOTE''': Includes Guillotine hit and bleed damage from this weapon | + | '''NOTE''': Includes Guillotine hit and bleed damage from this weapon |
− | |||
| | | | ||
{{Pro}}On hit: Bleed for 5 seconds <br> | {{Pro}}On hit: Bleed for 5 seconds <br> | ||
{{Pro}}Long distance hits reduce recharge time by 25%<br> | {{Pro}}Long distance hits reduce recharge time by 25%<br> | ||
− | {{Pro}}100% Mini-Crits vs players below | + | {{Pro}}100% Mini-Crits vs players below 33% health<br> |
{{Con}}Cannot be picked up after thrown<br> | {{Con}}Cannot be picked up after thrown<br> | ||
{{Neutral}}6 second recharge<br> | {{Neutral}}6 second recharge<br> | ||
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'''[[Sandman]]''' | '''[[Sandman]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased | + | -Decreased max health penalty from -15 to -10<br><br> |
− | - | + | -The ball hit no longer does damage instead of "dealing damage scaled based on distance"<br><br> |
− | -Completely remade the slow | + | -Increased slow durations from 1-7s to 2-8 seconds <br><br> |
+ | -The slow effect now does a set -30% instead of scaling based on distance<br><br> | ||
+ | -Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down. | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}ALT-FIRE: Launches a ball that slows a target down depending on ball travel time<br> |
− | {{Pro}} | + | {{Pro}}Baseball can be picked up after thrown to instantly recharge<br> |
− | {{Con}}- | + | {{Con}}-10 max health on wearer<br> |
{{Neutral}}10 second recharge | {{Neutral}}10 second recharge | ||
|- | |- | ||
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-Added "Gifted ammo can be overfilled"<br> | -Added "Gifted ammo can be overfilled"<br> | ||
'''NOTE''': Up to 150% and will not decay<br><br> | '''NOTE''': Up to 150% and will not decay<br><br> | ||
− | -Added " | + | -Added "50% slower firing speed"<br><br> |
− | -Added " | + | -Added "50% damage penalty"<br><br> |
+ | -Added "+75% melee range"<br><br> | ||
+ | -Added "+50% melee bounds" | ||
| | | | ||
+ | {{Pro}}+75% melee range<br> | ||
+ | {{Pro}}+50% melee bounds<br> | ||
{{Pro}}On teammate hit: Gift your teammate with health and ammo<br> | {{Pro}}On teammate hit: Gift your teammate with health and ammo<br> | ||
{{Pro}}On enemy hit: Gift yourself with health and ammo<br> | {{Pro}}On enemy hit: Gift yourself with health and ammo<br> | ||
− | {{Con}} | + | {{Con}}50% slower firing speed<br> |
− | {{ | + | {{Con}}50% damage penalty<br> |
− | {{Neutral}} | + | {{Neutral}}Gifted ammo can be overfilled |
|- | |- | ||
| align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br> | | align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br> | ||
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'''[[Boston Basher]]''' | '''[[Boston Basher]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" | |
− | -Added "This weapon has bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{Pro}}On hit: Bleed for | + | {{Pro}}On hit: Bleed for 5 seconds<br> |
{{Con}}On miss: Hit yourself. Idiot!<br> | {{Con}}On miss: Hit yourself. Idiot!<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
| align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br> | | align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br> | ||
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'''[[Sun-on-a-Stick]]''' | '''[[Sun-on-a-Stick]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased direct damage penalty to -35 | + | -Increased direct damage penalty from -25% to -35% <br><br> |
− | -Added " | + | -Added "ALT-FIRE: Spontaneous combustion"<br> |
'''NOTE''': Ignites the user for 10 seconds<br> | '''NOTE''': Ignites the user for 10 seconds<br> | ||
'''NOTE''': 20 second recharge once used<br><br> | '''NOTE''': 20 second recharge once used<br><br> | ||
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{{Con}}On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br> | {{Con}}On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br> | ||
{{Con}}-35% direct damage penalty<br> | {{Con}}-35% direct damage penalty<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Spontaneous Combustion<br> |
{{Neutral}}20 second recharge once used | {{Neutral}}20 second recharge once used | ||
|- | |- | ||
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| align="left" | | | align="left" | | ||
-Removed "Crits whenever it would normally mini-crit"<br><br> | -Removed "Crits whenever it would normally mini-crit"<br><br> | ||
− | -Increased damage penalty to -94 | + | -Increased damage penalty from -75% to -94% <br><br> |
− | -Increased number of marked targets to 2 | + | -Increased number of marked targets from 1 to 2 <br><br> |
− | -Decreased mark duration to 10 seconds | + | -Decreased mark duration from 15 seconds to 10 seconds <br><br> |
-Added "On hit: Gain a 2 second speed boost" | -Added "On hit: Gain a 2 second speed boost" | ||
| | | | ||
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-Added "On hit with this weapon: Slams airborne targets into the ground"<br> | -Added "On hit with this weapon: Slams airborne targets into the ground"<br> | ||
'''NOTE''': Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target<br><br> | '''NOTE''': Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target<br><br> | ||
− | -Added "On kill with any weapon: +2 jumps stored | + | -Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."<br><br> |
− | - | ||
-Added "Disables double jump on wearer"<br><br> | -Added "Disables double jump on wearer"<br><br> | ||
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br> | -Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br> | ||
Line 493: | Line 471: | ||
| | | | ||
{{Pro}}On hit with this weapon: Slams airborne targets into the ground<br> | {{Pro}}On hit with this weapon: Slams airborne targets into the ground<br> | ||
− | {{Pro}}On kill with any weapon: +2 jumps stored | + | {{Pro}}On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.<br> |
− | |||
{{Con}}Disables double jump on wearer<br> | {{Con}}Disables double jump on wearer<br> | ||
{{Neutral}}Bonus jumps can be used even while weapon is not active | {{Neutral}}Bonus jumps can be used even while weapon is not active | ||
Line 502: | Line 479: | ||
'''[[Wrap Assassin]]''' | '''[[Wrap Assassin]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -The ornament no longer does direct damage on impact<br><br> | |
− | + | -The bleeding duration scales depending on travel time (between 0.112 seconds) instead of the set 7.5 seconds<br><br> | |
− | -The ornament no longer does damage on impact<br><br> | + | -Increased the scatter radius from 50 Hu to 73 Hu<br><br> |
− | -The bleeding duration scales depending on travel time (between | + | -Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by 66% |
− | -Increased the scatter radius to 73 | ||
− | -Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by | ||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}ALT-FIRE: Launches a festive ornament that causes bleeding depending on travel time<br> |
− | + | {{Pro}}+25% increase in recharge rate<br> | |
− | {{Pro}}+ | + | {{Con}}On non-direct hits with the ornament: Reduces the possible bleed duration<br> |
− | {{Con}}On non-direct hits with the ornament: Reduces the possible bleed duration | + | {{Con}}-65% direct damage penalty<br> |
− | {{Con}}- | + | {{Neutral}}8 second recharge |
− | {{Neutral}} | ||
|- | |- | ||
|} | |} | ||
Line 529: | Line 501: | ||
<!-- SOLDIER CLASS --> | <!-- SOLDIER CLASS --> | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
− | ''' | ||
− | |||
| | | | ||
− | + | '''NO CHANGES''' | |
|- | |- | ||
|} | |} | ||
Line 544: | Line 514: | ||
| align="left" | | | align="left" | | ||
-Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br> | -Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br> | ||
− | '''NOTE''': This will pull from | + | '''NOTE''': This will pull from the reserve ammo, so it wont be "free ammo". Additionally, it will adjust if your clip size is increased (ex. Air Strike). |
− | |||
− | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Soldier - | + | ! colspan="3" class="header" | Soldier - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 557: | Line 525: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Rocket_Launcher.png|100px]]<br> | | align="center" | [[File:Backpack_Rocket_Launcher.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Rocket Launcher]]''' | '''[[Rocket Launcher]]''' | ||
| align="left" | | | align="left" | | ||
Line 565: | Line 533: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Direct_Hit.png|100px]]<br> | | align="center" | [[File:Backpack_Direct_Hit.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Direct Hit]]''' | '''[[Direct Hit]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "+25% damage bonus"<br><br> | -Removed "+25% damage bonus"<br><br> | ||
− | -Added "+25% damage vs players" | + | -Added "+25% damage vs players" |
− | |||
| | | | ||
{{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | ||
{{Pro}}+25% damage vs players<br> | {{Pro}}+25% damage vs players<br> | ||
{{Pro}}+80% projectile speed<br> | {{Pro}}+80% projectile speed<br> | ||
− | {{Con}}- | + | {{Con}}-70% explosion radius |
|- | |- | ||
| align="center" | [[File:Backpack_Black_Box.png|100px]]<br> | | align="center" | [[File:Backpack_Black_Box.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Black Box]]''' | '''[[Black Box]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Updated the "On hit: Gain HP per attack" with a more accurate system<br><br> |
− | - | + | -Increased health gained per attack from 20 to 25 <br><br> |
+ | -Added "On direct hit" to reward accurate hits | ||
| | | | ||
− | + | {{Pro}}On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.<br> | |
− | + | {{Con}}-25% clip size | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Rocket_Jumper.png|100px]]<br> | | align="center" | [[File:Backpack_Rocket_Jumper.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Rocket Jumper]]''' | '''[[Rocket Jumper]]''' | ||
| align="left" | | | align="left" | | ||
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br> | -Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br> | ||
− | |||
− | |||
− | |||
-Added "Allowed in Medieval mode" | -Added "Allowed in Medieval mode" | ||
| | | | ||
{{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br> | {{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br> | ||
− | {{Pro}}+ | + | {{Pro}}+200% max Primary ammo on wearer<br> |
− | |||
{{Pro}}No self inflicted blast damage taken<br> | {{Pro}}No self inflicted blast damage taken<br> | ||
{{Con}}-100% damage penalty<br> | {{Con}}-100% damage penalty<br> | ||
Line 613: | Line 570: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Liberty_Launcher.png|100px]]<br> | | align="center" | [[File:Backpack_Liberty_Launcher.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Liberty Launcher]]''' | '''[[Liberty Launcher]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased | + | -Decreased damage penalty from -25% to -20% <br><br> |
− | + | -Added "Increased push force against enemy players and the user" | |
− | |||
− | |||
− | -Added " | ||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Increased push force against enemy players and the user<br> |
− | {{ | + | {{Pro}}-25% blast damage from rocket jumps<br> |
− | {{ | + | {{Pro}}+40% projectile speed<br> |
+ | {{Pro}}+25% clip size<br> | ||
+ | {{Con}}-20% damage penalty | ||
|- | |- | ||
| align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br> | | align="center" | [[File:Backpack_Cow_Mangler_5000.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Cow Mangler 5000]]''' | '''[[Cow Mangler 5000]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased charged shot move speed penalty | + | -Decreased charged shot move speed penalty from -66% to -50% <br><br> |
− | - | ||
-Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect<br><br> | -Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect<br><br> | ||
-Added "Black Hole Rockets" as part of the ALT-FIRE effect<br> | -Added "Black Hole Rockets" as part of the ALT-FIRE effect<br> | ||
Line 641: | Line 594: | ||
'''NOTE''': An enemy that moves faster than 295 Hu can (or more easily) escape the suction<br> | '''NOTE''': An enemy that moves faster than 295 Hu can (or more easily) escape the suction<br> | ||
'''NOTE''': Quick-Fix UberCharge is immune to the suction<br> | '''NOTE''': Quick-Fix UberCharge is immune to the suction<br> | ||
− | '''NOTE''': The suction radius is 182.5 Hu | + | '''NOTE''': The suction radius is 182.5 Hu and the "disable enemy buildings" radius is 109.5 Hu<br><br> |
− | |||
-Added "30% slower reload time" | -Added "30% slower reload time" | ||
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
− | {{Pro}} | + | {{Pro}}ALT-FIRE: Slowly charges a single shot that creates a black hole that pulls enemies towards the center. Additionally, any enemy buildings near the center will be disabled for 4 seconds.<br> |
{{Con}}30% slower reload time<br> | {{Con}}30% slower reload time<br> | ||
{{Con}}Deals only 20% damage to buildings<br> | {{Con}}Deals only 20% damage to buildings<br> | ||
Line 653: | Line 605: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Beggar's_Bazooka.png|100px]]<br> | | align="center" | [[File:Backpack_Beggar's_Bazooka.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Beggar's Bazooka]]''' | '''[[Beggar's Bazooka]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "+3 degrees random projectile deviation"<br><br> | -Removed "+3 degrees random projectile deviation"<br><br> | ||
-Removed "Cannot collect ammo from Dispensers while active"<br><br> | -Removed "Cannot collect ammo from Dispensers while active"<br><br> | ||
− | + | -Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets" | |
− | -Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets | ||
− | |||
| | | | ||
{{Pro}}Hold FIRE to load up to 3 rockets<br> | {{Pro}}Hold FIRE to load up to 3 rockets<br> | ||
− | {{Pro}}Release FIRE to unleash the barrage at | + | {{Pro}}Release FIRE to unleash the barrage at 70% faster firing speed<br> |
{{Con}}Projectile deviation scales by 1.666% based on the current number of loaded rockets<br> | {{Con}}Projectile deviation scales by 1.666% based on the current number of loaded rockets<br> | ||
{{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | {{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | ||
{{Con}}-20% explosion radius<br> | {{Con}}-20% explosion radius<br> | ||
− | {{Con}} | + | {{Con}}30% slower reload time<br> |
− | {{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired | + | {{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Air_Strike.png|100px]]<br> | | align="center" | [[File:Backpack_Air_Strike.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Air Strike]]''' | '''[[Air Strike]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon"<br><br> |
− | |||
-Removed "-10% explosive radius"<br><br> | -Removed "-10% explosive radius"<br><br> | ||
− | + | -Added "33% faster reload time while explosive jumping" | |
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}}- | + | {{Pro}}-15% blast damage to self from this weapon<br> |
− | {{Pro}}+ | + | {{Pro}}+66% faster firing speed and 33% faster reload time while explosive jumping<br> |
{{Pro}}Clip size increased on kill (up to 4)<br> | {{Pro}}Clip size increased on kill (up to 4)<br> | ||
− | {{Con}}- | + | {{Con}}-15% damage penalty<br> |
{{Con}}-20% explosion radius while explosive jumping | {{Con}}-20% explosion radius while explosive jumping | ||
|- | |- | ||
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Shotgun]]''' | '''[[Shotgun]]''' | ||
| align="left" | | | align="left" | | ||
Line 698: | Line 643: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Buff_Banner.png|100px]]<br> | | align="center" | [[File:Backpack_Buff_Banner.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Buff Banner]]''' | '''[[Buff Banner]]''' | ||
| align="left" | | | align="left" | | ||
-See additional changes in "Soldier - Banner Changes" tab<br><br> | -See additional changes in "Soldier - Banner Changes" tab<br><br> | ||
− | -Added " | + | -Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"<br><br> |
− | -Added " | + | -Added "On wearer: +15% faster firing speed for all weapons" |
+ | |||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}On wearer: +15% faster firing speed for all weapons<br> |
− | {{Pro}}Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and | + | {{Pro}}Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance<br> |
− | {{Neutral}}Requires | + | {{Neutral}}Requires 600 damage dealt to charge<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Gunboats.png|100px]]<br> | | align="center" | [[File:Backpack_Gunboats.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Gunboats]]''' | '''[[Gunboats]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
− | |||
| | | | ||
− | {{Pro}}- | + | {{Pro}}-60% blast damage from explosive jumps<br> |
− | |||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Battalion's_Backup.png|100px]]<br> | | align="center" | [[File:Backpack_Battalion's_Backup.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Battalion's Backup]]''' | '''[[Battalion's Backup]]''' | ||
| align="left" | | | align="left" | | ||
-See additional changes in "Soldier - Banner Changes" tab<br><br> | -See additional changes in "Soldier - Banner Changes" tab<br><br> | ||
− | -Increased max health on wearer to +30 | + | -Increased max health on wearer from +20 to +30 <br><br> |
-Any player that is under this effect will now be able to see their net health on screen<br> | -Any player that is under this effect will now be able to see their net health on screen<br> | ||
'''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br> | '''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br> | ||
Line 733: | Line 677: | ||
{{Pro}}+30 max health on wearer<br> | {{Pro}}+30 max health on wearer<br> | ||
{{Pro}}Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br> | {{Pro}}Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br> | ||
− | {{Neutral}}Requires | + | {{Neutral}}Requires 600 damage dealt to charge<br> |
{{Neutral}}Allowed in Medieval mode<br> | {{Neutral}}Allowed in Medieval mode<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack_Concheror.png|100px]]<br> | | align="center" | [[File:Backpack_Concheror.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Concheror]]''' | '''[[Concheror]]''' | ||
| align="left" | | | align="left" | | ||
-See additional changes in "Soldier - Banner Changes" tab<br><br> | -See additional changes in "Soldier - Banner Changes" tab<br><br> | ||
− | -Increased health regen to +8 | + | -Increased banner cost from 480 to 600 <br><br> |
+ | -Increased health regen from +4 to +8 | ||
| | | | ||
{{Pro}}Up to +8 health regenerated per second on wearer<br> | {{Pro}}Up to +8 health regenerated per second on wearer<br> | ||
− | {{Pro}}Once used, grants player and nearby teammates 10 seconds a speed boost and | + | {{Pro}}Once used, grants player and nearby teammates 10 seconds a speed boost and 35% life-steal<br> |
− | {{Neutral}}Requires | + | {{Neutral}}Requires 600 damage dealt to charge<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Mantreads.png|100px]]<br> | | align="center" | [[File:Backpack_Mantreads.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Mantreads]]''' | '''[[Mantreads]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 <br><br> | |
− | |||
− | |||
− | |||
− | -Increased stomping damage (aka the Goomba) multiplier to | ||
-Stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br> | -Stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br> | ||
-Stomping damage (aka the Goomba) can now be Mini-Crit boosted<br><br> | -Stomping damage (aka the Goomba) can now be Mini-Crit boosted<br><br> | ||
− | -Added " | + | -Added "+20% increased rocket jump height on wearer" |
| | | | ||
− | |||
{{Pro}}-75% reduction in push force taken from damage, airblasts, and knockback effects<br> | {{Pro}}-75% reduction in push force taken from damage, airblasts, and knockback effects<br> | ||
{{Pro}}200% increased air strafe control when explosive jumping<br> | {{Pro}}200% increased air strafe control when explosive jumping<br> | ||
− | {{Pro}}Deals | + | {{Pro}}Deals 3.5x falling damage to the player you land on<br> |
− | {{ | + | {{Pro}}+20% increased rocket jump height on wearer<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Righteous_Bison.png|100px]]<br> | | align="center" | [[File:Backpack_Righteous_Bison.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Righteous Bison]]''' | '''[[Righteous Bison]]''' | ||
| align="left" | | | align="left" | | ||
Line 778: | Line 718: | ||
-Added hidden "25% slower reload time"<br> | -Added hidden "25% slower reload time"<br> | ||
'''NOTE''': This matches the default Shotgun<br><br> | '''NOTE''': This matches the default Shotgun<br><br> | ||
− | |||
− | |||
-Added "Reload time decreases as health decreases (up to 66%)"<br><br> | -Added "Reload time decreases as health decreases (up to 66%)"<br><br> | ||
− | - | + | -Added +10% damage bonus vs players |
− | |||
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
{{Pro}}Projectile cannot be deflected and penetrates enemy players<br> | {{Pro}}Projectile cannot be deflected and penetrates enemy players<br> | ||
− | + | {{Pro}}Reload time decreases as health decreases (up to 66%)<br> | |
− | {{Pro}}Reload time decreases as health decreases | + | {{Con}}Deals only 20% damage to buildings |
− | |||
− | {{Con}} | ||
|- | |- | ||
| align="center" | | | align="center" | | ||
Line 816: | Line 751: | ||
'''[[Equalizer]]''' | '''[[Equalizer]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "-90% less healing from Medic sources"<br><br> | -Removed "-90% less healing from Medic sources"<br><br> | ||
-Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br> | -Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br><br> | ||
Line 823: | Line 757: | ||
-Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" | -Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" | ||
| | | | ||
− | {{Pro}}If the | + | {{Pro}}Damage increases as the user becomes injured<br> |
+ | {{Pro}}If the "Rocket Jumper" is equipped, the user isn't damaged from this weapon's taunt kill<br> | ||
{{Pro}}When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br> | {{Pro}}When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)<br> | ||
{{Con}}On wearer: -20% base healing given and/or gained from every healing source or weapon effect | {{Con}}On wearer: -20% base healing given and/or gained from every healing source or weapon effect | ||
Line 832: | Line 767: | ||
| align="left" | | | align="left" | | ||
-Flipped the speed boost duration for the user and ally<br><br> | -Flipped the speed boost duration for the user and ally<br><br> | ||
− | - | + | -Increased the hidden melee range multiplier from +70% to +75%<br><br> |
− | + | -Decreased the hidden melee bounds multiplier from +55% to +50%<br><br> | |
− | - | + | -Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."<br><br> |
− | + | -Added "ALT-FIRE while active: Consume 1 stack (up to 8) to gain a 3 second speed boost" | |
− | -Added "On kill with any weapon: +2 stacks | ||
− | - | ||
− | -Added "ALT-FIRE while active: | ||
− | |||
− | |||
| | | | ||
+ | {{Pro}}+75% melee range<br> | ||
+ | {{Pro}}+50% melee bounds<br> | ||
{{Pro}}On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds<br> | {{Pro}}On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds<br> | ||
− | {{Pro}}On kill with any weapon: +2 stacks | + | {{Pro}}On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br> |
− | + | {{Con}}-25% damage penalty<br> | |
− | + | {{Neutral}}ALT-FIRE: Consume 3 stack to gain a speed boost | |
− | {{Con}}- | ||
− | {{Neutral}}ALT-FIRE: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Market_Gardener.png|100px]]<br> | | align="center" | [[File:Backpack_Market_Gardener.png|100px]]<br> | ||
Line 853: | Line 783: | ||
'''[[Market Gardener]]''' | '''[[Market Gardener]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
− | |||
− | |||
| | | | ||
{{Pro}}Deals crits while the wielder is explosive jumping<br> | {{Pro}}Deals crits while the wielder is explosive jumping<br> | ||
− | {{Con}} | + | {{Con}}20% slower firing speed |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Escape_Plan.png|100px]]<br> | | align="center" | [[File:Backpack_Escape_Plan.png|100px]]<br> | ||
Line 865: | Line 792: | ||
'''[[Escape Plan]]''' | '''[[Escape Plan]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" | + | -Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health"<br> |
− | + | -Removed "-90% less healing from Medic sources"<br> | |
− | -Removed "-90% less healing from Medic sources" | + | -Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill"<br> |
− | -Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill" | ||
− | |||
− | |||
-Added "-20% damage penalty" | -Added "-20% damage penalty" | ||
| | | | ||
− | {{Pro}}If the | + | When weapon is active:<br> |
− | {{Pro}}Move | + | :{{Pro}}If the "Rocket Jumper" is equipped, the user isn't damaged from this weapon's taunt kill<br> |
− | {{Con}} | + | :{{Pro}}Move speed increases as the user becomes injured<br> |
− | {{Con}}-20% damage penalty | + | :{{Con}}You are Marked-for-Death while active, and for short period after switching weapons<br> |
+ | :{{Con}}-20% damage penalty | ||
|- | |- | ||
|} | |} | ||
Line 890: | Line 815: | ||
| align="left" | | | align="left" | | ||
-Added "(Ability) Pyrotechnics"<br> | -Added "(Ability) Pyrotechnics"<br> | ||
− | '''NOTE''': 50% faster debuff timers on wearer | + | '''NOTE''': 50% faster debuff timers on wearer<br> |
− | -Added "+10% faster firing speed" to all Flare Guns | + | -Added "+10% faster firing speed" to all Flare Guns |
− | |||
− | |||
− | |||
| | | | ||
− | (Ability) Pyrotechnics | + | (Ability) Pyrotechnics |
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Pyro - | + | ! colspan="3" class="header" | Pyro - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 907: | Line 829: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Flame_Thrower.png|100px]]<br> | | align="center" | [[File:Backpack_Flame_Thrower.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Flame Thrower]]''' | '''[[Flame Thrower]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries<br> |
+ | -All Primaries will now reset the timer from airblasted grenades | ||
| | | | ||
− | {{Pro}}Extinguishing teammates restores 20 health | + | {{Pro}}Extinguishing teammates restores 20 health<br> |
+ | {{Pro}}-80% blast damage from reflected explosives<br> | ||
+ | {{Pro}}While being hit from a Flame Thrower: -50% health received from all healing sources<br> | ||
+ | {{Neutral}}ALT-FIRE: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire | ||
+ | |||
|- | |- | ||
| align="center" | [[File:Backpack_Backburner.png|100px]]<br> | | align="center" | [[File:Backpack_Backburner.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Backburner]]''' | '''[[Backburner]]''' | ||
| align="left" | | | align="left" | | ||
+ | -Decreased airblast cost from +150% to +100% <br><br> | ||
-Removed "100% critical hits from behind"<br><br> | -Removed "100% critical hits from behind"<br><br> | ||
− | + | -Added "+100% direct & afterburn damage bonus from behind" | |
− | |||
− | -Added " | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}+100% direct & afterburn damage bonus from behind<br> |
− | + | {{Con}}+100% airblast cost | |
− | {{Con}} | ||
|- | |- | ||
| align="center" | [[File:Backpack_Degreaser.png|100px]]<br> | | align="center" | [[File:Backpack_Degreaser.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Degreaser]]''' | '''[[Degreaser]]''' | ||
| align="left" | | | align="left" | | ||
Line 938: | Line 862: | ||
-Added "-10% direct damage penalty"<br> | -Added "-10% direct damage penalty"<br> | ||
| | | | ||
− | |||
{{Pro}}This weapon deploys 60% faster and holsters 30% faster<br> | {{Pro}}This weapon deploys 60% faster and holsters 30% faster<br> | ||
{{Pro}}+25% faster primary recovery after airblasting<br> | {{Pro}}+25% faster primary recovery after airblasting<br> | ||
{{Pro}}Reflected projectiles ignites enemies for 10 seconds<br> | {{Pro}}Reflected projectiles ignites enemies for 10 seconds<br> | ||
{{Con}}Reflected projectiles do normal damage instead of mini-crit<br> | {{Con}}Reflected projectiles do normal damage instead of mini-crit<br> | ||
− | {{Con}}- | + | {{Con}}-66% afterburn damage penalty<br> |
{{Con}}-10% direct damage penalty | {{Con}}-10% direct damage penalty | ||
|- | |- | ||
| align="center" | [[File:Backpack_Phlogistinator.png|100px]]<br> | | align="center" | [[File:Backpack_Phlogistinator.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Phlogistinator]]''' | '''[[Phlogistinator]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Added "+25 max health on wearer" <br> |
− | + | -Added "+50% pushforce taken from damage" <br> | |
− | + | -Added "+25% pushforce taken from airblast" | |
− | |||
− | -Added " | ||
− | |||
− | |||
− | |||
− | |||
− | -Added " | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}+25 max health on wearer<br> |
− | {{Pro}} | + | {{Pro}}Build MMMMPH by dealing fire damage<br> |
− | {{Pro}}Activate when full to | + | {{Pro}}Activate when full to gain crit for several seconds<br> |
− | {{Con}} | + | {{Con}}No airblast<br> |
− | {{Con}} | + | {{Con}}+50% pushforce taken from damage <br> |
− | + | {{Con}}+25% pushforce taken from airblast <br> | |
− | {{Con}} | + | {{Neutral}}While MMMMPH taunting: Gain invulnerable and full knockback resistance |
− | |||
− | {{Neutral}}While MMMMPH taunting: Gain invulnerable and full knockback resistance | ||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Dragon's_Fury.png|100px]]<br> | | align="center" | [[File:Backpack_Dragon's_Fury.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Dragon's Fury]]''' | '''[[Dragon's Fury]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased Primary ammo penalty to -85 | + | -Increased hidden Primary ammo penalty from -80% to -85% <br><br> |
− | -Increased airblast cost bonus to -85 | + | -Increased hidden airblast cost bonus from -75% to -85% <br><br> |
− | - | + | -Added "Extinguishing teammates restores additional +10 health" <br> |
− | + | '''NOTE''': Now restores 30 HP on extinguish | |
− | '''NOTE''': | ||
− | |||
| | | | ||
− | {{Pro}}Extinguishing teammates restores | + | {{Pro}}Extinguishing teammates restores additional +10 health<br> |
{{Pro}}Deals 300% damage to burning players<br> | {{Pro}}Deals 300% damage to burning players<br> | ||
{{Pro}}+50% repressurization rate on hit<br> | {{Pro}}+50% repressurization rate on hit<br> | ||
− | |||
{{Pro}}-85% airblast cost<br> | {{Pro}}-85% airblast cost<br> | ||
− | {{Con}}-50% repressurization rate on | + | {{Con}}-50% repressurization rate on ALT-FIRE<br> |
{{Con}}-85% max Primary ammo on wearer<br> | {{Con}}-85% max Primary ammo on wearer<br> | ||
{{Neutral}}Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds<br> | {{Neutral}}Primary-Fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Shotgun]]''' | '''[[Shotgun]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,008: | Line 911: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Flare_Gun.png|100px]]<br> | | align="center" | [[File:Backpack_Flare_Gun.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Flare Gun]]''' | '''[[Flare Gun]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,018: | Line 921: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Detonator.png|100px]]<br> | | align="center" | [[File:Backpack_Detonator.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Detonator]]''' | '''[[Detonator]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Decreased damage penalty from 25% to 15% <br> |
− | + | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
{{Pro}}100% mini-crits vs burning players<br> | {{Pro}}100% mini-crits vs burning players<br> | ||
{{Pro}}+10% faster firing speed<br> | {{Pro}}+10% faster firing speed<br> | ||
{{Pro}}User can flare jump<br> | {{Pro}}User can flare jump<br> | ||
− | {{Con}}- | + | {{Con}}+50% damage to self<br> |
− | {{Neutral}} | + | {{Con}}-15% damage penalty<br> |
+ | {{Neutral}}ALT-FIRE: Detonate flare<br> | ||
{{Neutral}}This weapon will reload automatically when not active | {{Neutral}}This weapon will reload automatically when not active | ||
|- | |- | ||
| align="center" | [[File:Backpack_Manmelter.png|100px]]<br> | | align="center" | [[File:Backpack_Manmelter.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Manmelter]]''' | '''[[Manmelter]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "+50% projectile speed"<br><br> | -Removed "+50% projectile speed"<br><br> | ||
− | |||
-Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br> | -Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br> | ||
'''NOTE''': There is no max duration<br><br> | '''NOTE''': There is no max duration<br><br> | ||
-Added "ALT-FIRE: Removes all debuffs from teammates and restores 20 health to the Pyro"<br> | -Added "ALT-FIRE: Removes all debuffs from teammates and restores 20 health to the Pyro"<br> | ||
− | '''NOTE''': Cleaning teammates grants special Mark- | + | '''NOTE''': Cleaning teammates grants special Mark-for-Death shots<br><br> |
-Added "Projectile cannot be deflected and can extinguish teammates"<br><br> | -Added "Projectile cannot be deflected and can extinguish teammates"<br><br> | ||
-Added "RELOAD or SPECIAL-ATTACK: Use stored shots to gain speed boosts"<br> | -Added "RELOAD or SPECIAL-ATTACK: Use stored shots to gain speed boosts"<br> | ||
Line 1,056: | Line 955: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Scorch_Shot.png|100px]]<br> | | align="center" | [[File:Backpack_Scorch_Shot.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Scorch Shot]]''' | '''[[Scorch Shot]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,062: | Line 961: | ||
-Removed "-35% damage penalty"<br><br> | -Removed "-35% damage penalty"<br><br> | ||
-Removed ability to flare jump and self damage from flare<br><br> | -Removed ability to flare jump and self damage from flare<br><br> | ||
− | + | -Added "-15% projectile speed" | |
− | -Added "- | ||
| | | | ||
{{Pro}}+10% faster firing speed<br> | {{Pro}}+10% faster firing speed<br> | ||
{{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | {{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | ||
− | {{Con}}- | + | {{Con}}-15% projectile speed<br> |
{{Neutral}}This weapon will reload automatically when not active | {{Neutral}}This weapon will reload automatically when not active | ||
|- | |- | ||
| align="center" | [[File:Backpack_Thermal_Thruster.png|100px]]<br> | | align="center" | [[File:Backpack_Thermal_Thruster.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Thermal Thruster]]''' | '''[[Thermal Thruster]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,078: | Line 976: | ||
-Removed hidden "User takes 75% less falling damage after using a charge"<br><br> | -Removed hidden "User takes 75% less falling damage after using a charge"<br><br> | ||
-Removed hidden "+50% increase in push force taken from damage on wearer"<br><br> | -Removed hidden "+50% increase in push force taken from damage on wearer"<br><br> | ||
− | -Decreased recharge time per charge to 10 seconds | + | -Decreased recharge time per charge from 15 seconds to 10 seconds <br><br> |
− | -Decreased delay before launching to 0.5 seconds | + | -Decreased delay before launching from 0.65 seconds to 0.5 seconds <br><br> |
− | -Decreased delay before re-launching to 1.0 seconds | + | -Decreased delay before re-launching from 1.2 seconds to 1.0 seconds <br><br> |
− | -Decreased locked hostler speed to 0.75 seconds | + | -Decreased locked hostler speed from 0.8 seconds to 0.75 seconds <br><br> |
-Added "Wearer never takes falling damage"<br><br> | -Added "Wearer never takes falling damage"<br><br> | ||
− | -Added "Extinguish nearby teammates | + | -Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br><br> |
− | -Added "Ignite nearby enemies | + | -Added "Ignite nearby enemies for 10 seconds when you launch"<br><br> |
-Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br><br> | -Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br><br> | ||
-Added "The user can re-launch while airborne" | -Added "The user can re-launch while airborne" | ||
Line 1,098: | Line 996: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Gas_Passer.png|100px]]<br> | | align="center" | [[File:Backpack_Gas_Passer.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Gas Passer]]''' | '''[[Gas Passer]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Changed the afterburn to be based on 4% of the enemys max health instead of normal afterburn damage<br><br> |
− | + | -The meter no longer recharges over time and only from damage dealt<br><br> | |
− | + | -Decreased damage to fill from 750 to 300<br><br> | |
− | - | + | -Added "Extinguishing teammates or yourself restores 40 health to the Pyro" |
− | -Decreased damage to fill to 300 | ||
− | |||
− | -Added "Extinguishing teammates or yourself restores 40 health to the Pyro | ||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Gas meter builds with any damage done<br> |
− | |||
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | {{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
{{Pro}}Extinguishing teammates or yourself restores 40 health to the Pyro<br> | {{Pro}}Extinguishing teammates or yourself restores 40 health to the Pyro<br> | ||
− | {{Con}}Spawning and resupply do not affect the meter<br> | + | {{Con}}Spawning and resupply do not affect the Gas meter<br> |
− | {{Con}} | + | {{Con}}Gas meter starts empty<br> |
− | {{ | + | {{Con}}Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}}Allowed in Medieval mode |
|- | |- | ||
| align="center" | | | align="center" | | ||
Line 1,137: | Line 1,029: | ||
'''Any base melee weapon, including reskins''' | '''Any base melee weapon, including reskins''' | ||
| align="left" | | | align="left" | | ||
− | -Added "+50% max Primary ammo on wearer | + | -Added "+50% max Primary ammo on wearer<br> |
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Pyro equips it | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Pyro equips it | ||
| | | | ||
− | {{Pro}}+50% max Primary ammo on wearer | + | {{Pro}}+50% max Primary ammo on wearer |
|- | |- | ||
| align="center" | [[File:Backpack_Axtinguisher.png|100px]]<br> | | align="center" | [[File:Backpack_Axtinguisher.png|100px]]<br> | ||
Line 1,147: | Line 1,039: | ||
| align="left" | | | align="left" | | ||
-Removed "Killing blows on burning players grants a speed boost"<br><br> | -Removed "Killing blows on burning players grants a speed boost"<br><br> | ||
− | -Removed "This weapon holsters 35% slower" | + | -Removed "This weapon holsters 35% slower" |
− | |||
| | | | ||
{{Pro}}100% Mini-Crits vs burning players<br> | {{Pro}}100% Mini-Crits vs burning players<br> | ||
Line 1,159: | Line 1,050: | ||
'''[[Homewrecker]]''' | '''[[Homewrecker]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased bonus damage vs buildings | + | -Increased bonus damage vs buildings from +100% to +150% <br><br> |
− | + | -Added "While active: Gain immunity to push force taken from damage" | |
− | -Added " | ||
− | |||
− | |||
− | |||
| | | | ||
− | + | {{Pro}}While active: Gain immunity to push force taken from damage<br> | |
− | + | {{Pro}}Damage removes Sappers<br> | |
− | + | {{Pro}}+150% damage vs buildings<br> | |
− | + | {{Con}}-25% damage vs players | |
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Powerjack.png|100px]]<br> | | align="center" | [[File:Backpack_Powerjack.png|100px]]<br> | ||
Line 1,178: | Line 1,063: | ||
| align="left" | | | align="left" | | ||
-Removed "+25 health restored on kill"<br><br> | -Removed "+25 health restored on kill"<br><br> | ||
− | -Added "- | + | -Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br><br> |
− | |||
-Added "Killing blows on burning players grants a speed boost" | -Added "Killing blows on burning players grants a speed boost" | ||
| | | | ||
{{Pro}}Killing blows on burning players grants a speed boost<br> | {{Pro}}Killing blows on burning players grants a speed boost<br> | ||
− | {{Pro}}+ | + | {{Pro}}+15% faster move speed while active<br> |
{{Con}}20% damage vulnerability while active<br> | {{Con}}20% damage vulnerability while active<br> | ||
− | {{Con}}- | + | {{Con}}-20% ammo from pickups, Dispensers, and/or Payload carts on wearer |
|- | |- | ||
| align="center" | [[File:Backpack_Back_Scratcher.png|100px]]<br> | | align="center" | [[File:Backpack_Back_Scratcher.png|100px]]<br> | ||
Line 1,194: | Line 1,078: | ||
-Removed "+50% health from packs on wearer"<br><br> | -Removed "+50% health from packs on wearer"<br><br> | ||
-Removed "-75% health from healers on wearer"<br><br> | -Removed "-75% health from healers on wearer"<br><br> | ||
− | -Added "On kill with any weapon: +20 health restored" | + | -Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."<br> |
− | + | '''NOTE''': No overhealing from all the above effects<br><br> | |
-Added "+100% health restored from kills/assist-kills with this weapon"<br> | -Added "+100% health restored from kills/assist-kills with this weapon"<br> | ||
'''NOTE''': No overhealing from all the above effects<br><br> | '''NOTE''': No overhealing from all the above effects<br><br> | ||
− | -Added "-25 max health on wearer | + | -Added "-25 max health on wearer" |
− | |||
| | | | ||
− | {{Pro}}On kill with any weapon: +20 health restored | + | {{Pro}}On kill with any weapon: +20 health restored. Assist-kills grant +10 health.<br> |
− | |||
{{Pro}}Restore double health from kills/assist-kills with this weapon<br> | {{Pro}}Restore double health from kills/assist-kills with this weapon<br> | ||
− | {{Con}}-25 max health on wearer | + | {{Con}}-25 max health on wearer |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br> | | align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br> | ||
Line 1,212: | Line 1,093: | ||
| align="left" | | | align="left" | | ||
-Removed "On hit: Target is engulfed in flames"<br><br> | -Removed "On hit: Target is engulfed in flames"<br><br> | ||
− | -Increased direct damage penalty to -30 | + | -Increased direct damage penalty from -20% to -30% <br><br> |
-Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br> | -Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br> | ||
'''NOTE''': The following effects doesn't extinguish the eternal flames.....<br> | '''NOTE''': The following effects doesn't extinguish the eternal flames.....<br> | ||
Line 1,251: | Line 1,132: | ||
| align="left" | | | align="left" | | ||
-Removed "Damage removes Sappers"<br><br> | -Removed "Damage removes Sappers"<br><br> | ||
− | |||
-Removed "-20% damage penalty vs players"<br><br> | -Removed "-20% damage penalty vs players"<br><br> | ||
-Added "-33% damage penalty"<br><br> | -Added "-33% damage penalty"<br><br> | ||
Line 1,266: | Line 1,146: | ||
'''[[Hot Hand]]''' | '''[[Hot Hand]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased direct damage penalty to -43 | + | -Increased direct damage penalty from -15% to -43% <br><br> |
-Added "Combo slap system" with 4 layers of effects<br><br> | -Added "Combo slap system" with 4 layers of effects<br><br> | ||
-Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br> | -Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br> | ||
'''NOTE''': Everything is removed if system resets<br><br> | '''NOTE''': Everything is removed if system resets<br><br> | ||
− | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" | |
− | -Added "This weapon has bonus melee range, but slower deploy time" | ||
| | | | ||
{{Neutral}}Slap system:<br> | {{Neutral}}Slap system:<br> | ||
* 1st slap: Gain a speed boost<br> | * 1st slap: Gain a speed boost<br> | ||
− | * 2nd slap: Target is engulfed in flames<br> | + | * 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus<br> |
* 3rd slap: Attack will crit<br> | * 3rd slap: Attack will crit<br> | ||
* 4th slap: Applies knockback to the target<br> | * 4th slap: Applies knockback to the target<br> | ||
Line 1,283: | Line 1,162: | ||
{{Neutral}}Broadcasts every successful hit on an enemy player over the death-notice area<br> | {{Neutral}}Broadcasts every successful hit on an enemy player over the death-notice area<br> | ||
{{Neutral}}Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br> | {{Neutral}}Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
|} | |} | ||
Line 1,297: | Line 1,176: | ||
| align="left" | | | align="left" | | ||
-Added "(Ability) Spawns a Dynamite Pack on Death"<br> | -Added "(Ability) Spawns a Dynamite Pack on Death"<br> | ||
− | '''NOTE''': The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. | + | '''NOTE''': The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback, unlike normal explosions. |
| | | | ||
(Ability) Spawns a Dynamite Pack on Death | (Ability) Spawns a Dynamite Pack on Death | ||
Line 1,307: | Line 1,186: | ||
| align="left" | | | align="left" | | ||
-Added "Grenades do not randomly spin when fired"<br><br> | -Added "Grenades do not randomly spin when fired"<br><br> | ||
− | + | -Increased reserve ammo from 16 to 24 | |
− | -Increased reserve ammo | ||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 1,319: | Line 1,194: | ||
| align="left" | | | align="left" | | ||
-Reworked damage rampup and damage dealt<br> | -Reworked damage rampup and damage dealt<br> | ||
− | |||
'''NOTE''': Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance<br> | '''NOTE''': Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance<br> | ||
+ | '''NOTE''': Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon<br> | ||
'''NOTE''': In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon<br><br> | '''NOTE''': In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon<br><br> | ||
− | |||
− | |||
-Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br><br> | -Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br><br> | ||
− | -Decreased max number of stickies out to 6 | + | -Decreased max number of stickies out from 8 to 6 <br><br> |
− | -Decreased clip size | + | -Decreased clip size from 8 to 6 |
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 1,338: | Line 1,208: | ||
-Added "While charging: Grants immunity to all debuffs"<br> | -Added "While charging: Grants immunity to all debuffs"<br> | ||
'''NOTE''': In the vanilla game, debuffs are only removed at the start of a charge and not during<br> | '''NOTE''': In the vanilla game, debuffs are only removed at the start of a charge and not during<br> | ||
− | '''NOTE''': Added "Marked-for-Death" | + | '''NOTE''': Added "Gas Passer effect" and "Marked-for-Death", but not "Self Marked-for-Death"<br><br> |
− | - | + | -Increased base impact max damage from 50 to 60 <br> |
− | -Increased base impact max damage to 60 | + | '''NOTE''': Removed the Eyelanders' shield bonus with collected heads<br> |
− | '''NOTE''': Removed the Eyelanders' shield bonus with collected heads<br><br> | + | '''NOTE''': Removed the Splendid Screens shield bonus impact<br><br> |
-Removed knockback from shield impacts<br> | -Removed knockback from shield impacts<br> | ||
'''NOTE''': Before, if you impacted an airborne target, knockback would have been applied<br> | '''NOTE''': Before, if you impacted an airborne target, knockback would have been applied<br> | ||
'''NOTE''': This mostly affects the Splendid Screen, because a target could be knockbacked even if on the ground<br><br> | '''NOTE''': This mostly affects the Splendid Screen, because a target could be knockbacked even if on the ground<br><br> | ||
− | -Increased base turning control while charging by 50% | + | -Increased base turning control while charging by 50%<br><br> |
− | + | -Added that impact damage benefits from life-steal effects | |
− | -Added | ||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Demoman - | + | ! colspan="3" class="header" | Demoman - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 1,361: | Line 1,227: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Grenade_Launcher.png|100px]]<br> | | align="center" | [[File:Backpack_Grenade_Launcher.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Grenade Launcher]]''' | '''[[Grenade Launcher]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,368: | Line 1,234: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Loch-n-Load.png|100px]]<br> | | align="center" | [[File:Backpack_Loch-n-Load.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Loch-n-Load]]''' | '''[[Loch-n-Load]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "+20% damage vs buildings"<br><br> | -Removed "+20% damage vs buildings"<br><br> | ||
− | -Increased clip size penalty | + | -Increased clip size penalty from -25% to -50% <br><br> |
− | |||
-Removed "Launched bombs shatter on surfaces"<br><br> | -Removed "Launched bombs shatter on surfaces"<br><br> | ||
− | |||
− | |||
− | |||
-Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br><br> | -Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br><br> | ||
− | -Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading" | + | -Added "-50% self damage force"<br><br> |
+ | -Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"<br><br> | ||
+ | -Added "25% slower reload time" | ||
| | | | ||
{{Pro}}Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br> | {{Pro}}Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br> | ||
− | |||
{{Pro}}Grenades do not randomly spin when fired<br> | {{Pro}}Grenades do not randomly spin when fired<br> | ||
− | {{Pro}}+ | + | {{Pro}}+25% projectile speed<br> |
− | {{Con}}- | + | {{Con}}-50% clip size<br> |
− | {{Con}}- | + | {{Con}}-25% explosion radius<br> |
− | {{Con}}- | + | {{Con}}-50% self damage force<br> |
+ | {{Con}}-25% slower reload time<br> | ||
{{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | {{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | ||
|- | |- | ||
| align="center" | | | align="center" | | ||
[[File:Backpack_Ali_Baba's_Wee_Booties.png|100px]]<br> | [[File:Backpack_Ali_Baba's_Wee_Booties.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Ali Baba's Wee Booties]]'''<br> | '''[[Ali Baba's Wee Booties]]'''<br> | ||
[[File:Backpack_Bootlegger.png|100px]]<br> | [[File:Backpack_Bootlegger.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Bootlegger]]''' | '''[[Bootlegger]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed the "shield required" for the "+10% faster move speed on wearer" bonus<br><br> |
− | + | -Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)" | |
− | -Added "Shield impact kills refill | ||
− | |||
− | |||
| | | | ||
− | + | {{Pro}}+10% move speed on wearer<br> | |
− | {{Pro}}+ | ||
{{Pro}}+25 max health on wearer<br> | {{Pro}}+25 max health on wearer<br> | ||
{{Pro}}+200% increase in turning control while charging<br> | {{Pro}}+200% increase in turning control while charging<br> | ||
− | {{Pro}}Shield impact or melee kills refill | + | {{Pro}}Shield impact or melee kills refill 25% of your charge meter<br> |
− | |||
− | |||
− | |||
− | <br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Loose_Cannon.png|100px]]<br> | | align="center" | [[File:Backpack_Loose_Cannon.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Loose Cannon]]''' | '''[[Loose Cannon]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,431: | Line 1,286: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Iron_Bomber.png|100px]]<br> | | align="center" | [[File:Backpack_Iron_Bomber.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Iron Bomber]]''' | '''[[Iron Bomber]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Added "Grenades detonate other nearby grenades that are yours" | |
− | -Added "Grenades detonate other nearby grenades that are yours | ||
− | |||
− | |||
| | | | ||
{{Pro}}Grenades have very little bounce/roll and do not randomly spin when fired<br> | {{Pro}}Grenades have very little bounce/roll and do not randomly spin when fired<br> | ||
{{Pro}}Grenades detonate other nearby grenades that are yours<br> | {{Pro}}Grenades detonate other nearby grenades that are yours<br> | ||
{{Pro}}-30% fuse time on grenades<br> | {{Pro}}-30% fuse time on grenades<br> | ||
− | {{Con}}- | + | {{Con}}-15% explosion radius |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Stickybomb_Launcher.png|100px]]<br> | | align="center" | [[File:Backpack_Stickybomb_Launcher.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Stickybomb Launcher]]''' | '''[[Stickybomb Launcher]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,453: | Line 1,304: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Scottish_Resistance.png|100px]]<br> | | align="center" | [[File:Backpack_Scottish_Resistance.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Scottish Resistance]]''' | '''[[Scottish Resistance]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Decreased firing speed bonus from +25% to +15% <br><br> |
− | -Increased Secondary ammo bonus to +100 | + | -Increased Secondary ammo bonus from +50% to +100% <br><br> |
-Removed "Able to destroy enemy stickybombs"<br><br> | -Removed "Able to destroy enemy stickybombs"<br><br> | ||
-Removed "0.8 sec slower bomb arm time"<br><br> | -Removed "0.8 sec slower bomb arm time"<br><br> | ||
-Added "+100% clip size"<br><br> | -Added "+100% clip size"<br><br> | ||
− | -Added " | + | -Added "-66% initial damage penalty" & "50% longer pipebomb damage ramp up time"<br> |
− | + | '''NOTE''': Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon | |
− | '''NOTE''': Each stickybomb will start at | ||
| | | | ||
+ | {{Pro}}Detonates stickybombs near the crosshair and directly under your feet<br> | ||
+ | {{Pro}}+15% faster firing speed<br> | ||
{{Pro}}+100% clip size<br> | {{Pro}}+100% clip size<br> | ||
{{Pro}}+100% max secondary ammo on wearer<br> | {{Pro}}+100% max secondary ammo on wearer<br> | ||
{{Pro}}+6 max pipebombs out<br> | {{Pro}}+6 max pipebombs out<br> | ||
− | {{Con}} | + | {{Con}}50% longer pipebomb damage ramp up time<br> |
− | {{Con}}- | + | {{Con}}-66% initial damage penalty |
|- | |- | ||
| align="center" | [[File:Backpack_Sticky_Jumper.png|100px]]<br> | | align="center" | [[File:Backpack_Sticky_Jumper.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Sticky Jumper]]''' | '''[[Sticky Jumper]]''' | ||
| align="left" | | | align="left" | | ||
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br> | -Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br> | ||
− | + | -Decreased max stickybombs out from -6 to -3 <br><br> | |
− | |||
− | -Decreased max stickybombs out | ||
− | - | ||
-Added "Allowed in Medieval mode" | -Added "Allowed in Medieval mode" | ||
| | | | ||
{{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br> | {{Pro}}On kill with any weapon: All equipped weapons are automatically fully reloaded<br> | ||
− | {{Pro}}+ | + | {{Pro}}+200% max Secondary ammo on wearer<br> |
− | |||
{{Pro}}No self inflicted blast damage taken<br> | {{Pro}}No self inflicted blast damage taken<br> | ||
{{Con}}-100% damage penalty<br> | {{Con}}-100% damage penalty<br> | ||
Line 1,492: | Line 1,340: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Quickiebomb_Launcher.png|100px]]<br> | | align="center" | [[File:Backpack_Quickiebomb_Launcher.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Quickiebomb Launcher]]''' | '''[[Quickiebomb Launcher]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased charge rate bonus | + | -Increased charge rate bonus from +70% to instant <br><br> |
− | -Increased arm time bonus | + | -Increased arm time bonus from -0.2 faster to instant <br><br> |
-Removed "Up to +35% damage based on charge"<br><br> | -Removed "Up to +35% damage based on charge"<br><br> | ||
-Removed "-15% damage penalty"<br><br> | -Removed "-15% damage penalty"<br><br> | ||
-Added "-50% explosion radius"<br><br> | -Added "-50% explosion radius"<br><br> | ||
-Added "-50% clip size"<br><br> | -Added "-50% clip size"<br><br> | ||
− | -Added "-3 max stickybombs out | + | -Added "-3 max stickybombs out" |
− | |||
| | | | ||
{{Pro}}Able to destroy enemy stickybombs<br> | {{Pro}}Able to destroy enemy stickybombs<br> | ||
Line 1,509: | Line 1,356: | ||
{{Con}}-50% explosion radius<br> | {{Con}}-50% explosion radius<br> | ||
{{Con}}-50% clip size<br> | {{Con}}-50% clip size<br> | ||
− | {{Con}}-3 max stickybombs out | + | {{Con}}-3 max stickybombs out |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Chargin'_Targe.png|100px]]<br> | | align="center" | [[File:Backpack_Chargin'_Targe.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Chargin' Targe]]''' | '''[[Chargin' Targe]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,525: | Line 1,371: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Splendid_Screen.png|100px]]<br> | | align="center" | [[File:Backpack_Splendid_Screen.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Splendid Screen]]''' | '''[[Splendid Screen]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "+70% increase in charge impact damage"<br><br> | -Removed "+70% increase in charge impact damage"<br><br> | ||
− | -Increased fire damage resistance to +25 | + | -Increased fire damage resistance from +20% to +25% <br><br> |
− | -Decreased explosive damage resistance to +15 | + | -Decreased explosive damage resistance from +20% to +15% <br><br> |
-Added "+10% bullet damage resistance on wearer" | -Added "+10% bullet damage resistance on wearer" | ||
| | | | ||
Line 1,537: | Line 1,383: | ||
{{Pro}}+10% bullet damage resistance on wearer<br> | {{Pro}}+10% bullet damage resistance on wearer<br> | ||
{{Pro}}+50% increase in charge recharge rate<br> | {{Pro}}+50% increase in charge recharge rate<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Tide_Turner.png|100px]]<br> | | align="center" | [[File:Backpack_Tide_Turner.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Tide Turner]]''' | '''[[Tide Turner]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,547: | Line 1,393: | ||
-Removed "+15% explosive damage resistance on wearer"<br><br> | -Removed "+15% explosive damage resistance on wearer"<br><br> | ||
-Removed "Melee kills refill 75% of your charge meter"<br><br> | -Removed "Melee kills refill 75% of your charge meter"<br><br> | ||
− | -Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage | + | -Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage" |
− | |||
| | | | ||
{{Pro}}Gain a 1 second speed boost anytime you take damage<br> | {{Pro}}Gain a 1 second speed boost anytime you take damage<br> | ||
− | |||
{{Pro}}Full turning control while charging<br> | {{Pro}}Full turning control while charging<br> | ||
{{Con}}Taking damage while shield charging reduces remaining charging time<br> | {{Con}}Taking damage while shield charging reduces remaining charging time<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
Line 1,574: | Line 1,418: | ||
'''Any base melee weapon, including reskins''' | '''Any base melee weapon, including reskins''' | ||
| align="left" | | | align="left" | | ||
− | -Added "- | + | -Added "-40% blast damage taken from explosive jumps while active"<br> |
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Demoman equips it | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Demoman equips it | ||
| | | | ||
− | {{Pro}}- | + | {{Pro}}-40% blast damage taken from explosive jumps while active |
|- | |- | ||
| align="center" | [[File:Backpack_Eyelander.png|100px]]<br> | | align="center" | [[File:Backpack_Eyelander.png|100px]]<br> | ||
Line 1,585: | Line 1,429: | ||
-Removed "Every head taken raises shield impact damage"<br><br> | -Removed "Every head taken raises shield impact damage"<br><br> | ||
-Removed healing 15 health on kill<br><br> | -Removed healing 15 health on kill<br><br> | ||
− | + | -Decreased move speed increase per head from +8% to +5% <br><br> | |
− | -Decreased | + | -Added "On kill (after the 4th): Gain a 4 second speed boost" |
− | |||
− | |||
− | -Added "On kill (after the | ||
| | | | ||
− | {{Pro}}On kill (up to the | + | {{Pro}}On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer<br> |
− | {{Pro}}On kill (after the | + | {{Pro}}On kill (after the 4th): Gain a 4 second speed boost<br> |
{{Con}}-25 max health on wearer<br> | {{Con}}-25 max health on wearer<br> | ||
{{Neutral}}User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br> | {{Neutral}}User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time<br> | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br> |
{{Neutral}}Heads and their bonuses are lost on death | {{Neutral}}Heads and their bonuses are lost on death | ||
|- | |- | ||
Line 1,603: | Line 1,444: | ||
| align="left" | | | align="left" | | ||
-Removed "+20% damage bonus"<br><br> | -Removed "+20% damage bonus"<br><br> | ||
− | + | -Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br><br> | |
− | -Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills | + | -Added "+30% damage vs players while charging" |
− | -Added "+30% damage vs players while charging | ||
− | |||
| | | | ||
− | {{Pro}}On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills | + | {{Pro}}On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br> |
{{Pro}}+30% damage vs players while charging<br> | {{Pro}}+30% damage vs players while charging<br> | ||
− | {{Con}} | + | {{Con}}15% slower move speed while active<br> |
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
| align="center" | [[File:Backpack_Claidheamh_Mòr.png|100px]]<br> | | align="center" | [[File:Backpack_Claidheamh_Mòr.png|100px]]<br> | ||
Line 1,617: | Line 1,456: | ||
'''[[Claidheamh Mòr]]''' | '''[[Claidheamh Mòr]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Increased charge time bonus from +0.5 seconds to +0.75 seconds <br> |
− | + | -Added +25% increase in charge impact damage <br> | |
− | + | -Removed "Melee kills refill 25% of your charge meter" | |
− | |||
− | - | ||
− | - | ||
− | |||
| | | | ||
− | {{ | + | When weapon is active:<br> |
− | {{Pro}} | + | :{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
− | {{ | + | :{{Pro}}0.75 sec increase in charge duration <br> |
− | {{Con}} | + | :{{Pro}}+25% increase in charge impact damage <br> |
− | + | :{{Con}}15% damage vulnerability on wearer | |
|- | |- | ||
| align="center" | [[File:Backpack_Ullapool_Caber.png|100px]]<br> | | align="center" | [[File:Backpack_Ullapool_Caber.png|100px]]<br> | ||
Line 1,636: | Line 1,471: | ||
| align="left" | | | align="left" | | ||
-Fixed not being able to mini-crit boost with a Demoman shield charge<br><br> | -Fixed not being able to mini-crit boost with a Demoman shield charge<br><br> | ||
− | + | -Increased firing speed penatly from -20% to -25% <br><br> | |
− | -Increased firing speed penatly to -25 | + | -Decreased melee damage from 55 to 30 <br><br> |
− | -Decreased melee damage | + | -Increased explosion damage from 75 to 90 <br><br> |
− | -Increased explosion damage | ||
− | |||
-The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.<br><br> | -The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.<br><br> | ||
-The self damage will now be 50% of the explosion damage<br> | -The self damage will now be 50% of the explosion damage<br> | ||
'''NOTE''': In the vanilla game, it is between 52-56 self damage<br><br> | '''NOTE''': In the vanilla game, it is between 52-56 self damage<br><br> | ||
− | -Added " | + | -Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."<br><br> |
− | |||
− | |||
− | |||
-Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br> | -Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br> | ||
'''NOTE''': While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.<br><br> | '''NOTE''': While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.<br><br> | ||
− | -Added " | + | -Removed "This weapon deploys 100% slower"<br><br> |
+ | -Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
| | | | ||
{{Pro}}Causes a special explosion when you hit an enemy or surface<br> | {{Pro}}Causes a special explosion when you hit an enemy or surface<br> | ||
− | |||
{{Con}}When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br> | {{Con}}When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br> | ||
− | |||
{{Con}}25% slower firing speed<br> | {{Con}}25% slower firing speed<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time<br> | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br> |
{{Neutral}}This weapon can taunt kill, but deals decreased damage while re-charging<br> | {{Neutral}}This weapon can taunt kill, but deals decreased damage while re-charging<br> | ||
− | {{Neutral}} | + | {{Neutral}}This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds. |
|- | |- | ||
| align="center" | [[File:Backpack_Persian_Persuader.png|100px]]<br> | | align="center" | [[File:Backpack_Persian_Persuader.png|100px]]<br> | ||
Line 1,665: | Line 1,494: | ||
'''[[Persian Persuader]]''' | '''[[Persian Persuader]]''' | ||
| align="left" | | | align="left" | | ||
− | + | ||
− | |||
− | |||
-Removed "-80% max Secondary ammo on wearer"<br><br> | -Removed "-80% max Secondary ammo on wearer"<br><br> | ||
− | - | + | -Decreased "max Primary ammo on wearer from 80% to 50%"<br><br> |
− | + | -Added "-25% decrease in charge recharge rate" | |
− | + | ||
− | |||
− | |||
− | -Added "- | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}Melee hits refill 20% of your charge meter <br> |
− | {{ | + | {{Pro}}Ammo boxes collected also refill your charge meter <br> |
− | {{Con}}-50% ammo | + | {{Con}}-50% max Primary ammo on wearer<br> |
− | {{Con}}- | + | {{Con}}-25% decrease in charge recharge rate"<br> |
− | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | |
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | ||
|- | |- | ||
|} | |} | ||
Line 1,695: | Line 1,517: | ||
<!-- HEAVY CLASS --> | <!-- HEAVY CLASS --> | ||
| align="left" | | | align="left" | | ||
+ | -Increased base move speed from 230 Hu to 240 Hu <br><br> | ||
-Added "(Ability) Heavyweight"<br> | -Added "(Ability) Heavyweight"<br> | ||
− | '''NOTE''': | + | '''NOTE''': Increased melee damage from 65 to 70 for all Heavy Melee weapons<br> |
− | + | '''NOTE''': Increased melee range by 50% & melee bounds by +25% for all Heavy Melee weapons | |
− | '''NOTE''': | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | (Ability) Heavyweight | + | (Ability) Heavyweight |
− | |||
|- | |- | ||
|} | |} | ||
Line 1,712: | Line 1,529: | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
− | + | -Increased move speed while deployed from -53% to -50% | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 1,733: | Line 1,536: | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
− | |||
− | |||
− | |||
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br><br> | -Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br><br> | ||
− | |||
− | |||
− | |||
− | |||
-Changed the recharge system when picking up HP packs<br> | -Changed the recharge system when picking up HP packs<br> | ||
'''NOTE''': Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%<br> | '''NOTE''': Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%<br> | ||
− | '''NOTE''': In the vanilla game, picking up a small HP pack would auto-fill the meter | + | '''NOTE''': In the vanilla game, picking up a small HP pack would auto-fill the meter if empty |
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan=" | + | ! colspan="2" class="header" | Heavy - Shotgun Changes |
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
|- | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack_Shotgun.png|75px]] | ||
+ | [[File:Backpack_Family_Business.png|75px]] | ||
+ | [[File:Backpack_Panic_Attack.png|75px]]<br> | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
− | ''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Heavy - | + | ! colspan="3" class="header" | Heavy - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 1,768: | Line 1,564: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Minigun.png|100px]]<br> | | align="center" | [[File:Backpack_Minigun.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Minigun]]''' | '''[[Minigun]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,775: | Line 1,571: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Natascha.png|100px]]<br> | | align="center" | [[File:Backpack_Natascha.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Natascha]]''' | '''[[Natascha]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "20% damage resistance when below 50% health and spun up"<br><br> | -Removed "20% damage resistance when below 50% health and spun up"<br><br> | ||
− | - | + | -Decreased spin up time penalty from -30% to -25% <br><br> |
− | - | + | -Increased damage penalty from -25% to -50% <br><br> |
− | -Added "When fully spun up: | + | -Added "-25% bullets per shot"<br><br> |
+ | -Added "When fully spun up: The user (10%) and nearby teammates (35%) gain damage resistance"<br><br> | ||
-Added "Applies no knockback against enemies"<br><br> | -Added "Applies no knockback against enemies"<br><br> | ||
− | -Completely remade the slow | + | -Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br><br> |
− | + | -Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu <br> | |
− | -Decreased max distance slow-down effect falloff to 1200 | ||
'''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range. | '''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range. | ||
| | | | ||
− | {{Pro}}When fully spun up: | + | {{Pro}}When fully spun up: The user and nearby teammates gain damage resistance<br> |
{{Pro}}On hit: Slows down enemy players based on distance and their current speed<br> | {{Pro}}On hit: Slows down enemy players based on distance and their current speed<br> | ||
− | {{Con}}- | + | {{Con}}-50% damage penalty<br> |
+ | {{Con}}-25% bullets per shot<br> | ||
+ | {{Con}}25% slower spin up time<br> | ||
{{Neutral}}Applies no knockback against enemies | {{Neutral}}Applies no knockback against enemies | ||
|- | |- | ||
| align="center" | [[File:Backpack_Brass_Beast.png|100px]]<br> | | align="center" | [[File:Backpack_Brass_Beast.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Brass Beast]]''' | '''[[Brass Beast]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "20% damage resistance when below 50% health and spun up"<br><br> | -Removed "20% damage resistance when below 50% health and spun up"<br><br> | ||
− | + | -Decreased spin up time penalty from -50% to -25% <br><br> | |
− | + | -Decreased move speed while deployed from -60% to -33% <br><br> | |
− | -Decreased spin up time penalty | + | -Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate" |
− | -Decreased move speed while deployed to -33% | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}Bullets penetrate all enemies<br> |
− | {{Con}} | + | {{Pro}}+20% damage bonus<br> |
+ | {{Con}}Each bullet loses 20% damage with each enemy penetrated<br> | ||
+ | {{Con}}25% slower spin up time<br> | ||
{{Con}}-33% slower move speed while deployed | {{Con}}-33% slower move speed while deployed | ||
|- | |- | ||
| align="center" | [[File:Backpack_Tomislav.png|100px]]<br> | | align="center" | [[File:Backpack_Tomislav.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Tomislav]]''' | '''[[Tomislav]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased | + | -Increased firing speed penalty from -20% to -25% |
− | |||
− | - | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+20% faster spin up time<br> |
− | {{Pro}} | + | {{Pro}}20% more accurate<br> |
− | {{Pro}} | + | {{Pro}}Silent Killer: No barrel spin sound<br> |
− | {{Con}} | + | {{Con}}-25% slower firing speed |
|- | |- | ||
| align="center" | [[File:Backpack_Huo-Long_Heater.png|100px]]<br> | | align="center" | [[File:Backpack_Huo-Long_Heater.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Huo-Long Heater]]''' | '''[[Huo-Long Heater]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "25% damage bonus vs burning players"<br><br> | -Removed "25% damage bonus vs burning players"<br><br> | ||
-Removed "10% direct damage penalty"<br><br> | -Removed "10% direct damage penalty"<br><br> | ||
− | -Increased the ring of flames damage to 20 | + | -Increased the ring of flames damage from 12 to 20 <br><br> |
-Increased afterburn duration from the ring of flames to 10 seconds from 7.5s<br><br> | -Increased afterburn duration from the ring of flames to 10 seconds from 7.5s<br><br> | ||
-Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."<br> | -Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."<br> | ||
− | '''NOTE''': Ignites on hit for 1 second per | + | '''NOTE''': Ignites on hit for 1 second per 13.5 damage dealt. For each 25%, afterburn damage is increased by 1.<br><br> |
-Added "While HEAT is active: Slowly damages the user. Additionally, the ring of flames and ammo drain are disabled."<br><br> | -Added "While HEAT is active: Slowly damages the user. Additionally, the ring of flames and ammo drain are disabled."<br><br> | ||
-Added "Weapon can overheat that can further increase afterburn damage, but exponentially increases the health lost"<br> | -Added "Weapon can overheat that can further increase afterburn damage, but exponentially increases the health lost"<br> | ||
'''NOTE''': There is no limit of how much overheat can be achieved<br><br> | '''NOTE''': There is no limit of how much overheat can be achieved<br><br> | ||
-Added "Must fully cooldown before using HEAT again"<br><br> | -Added "Must fully cooldown before using HEAT again"<br><br> | ||
− | -Added " | + | -Added "For each 1 second of HEAT used, it requires 2 seconds to recover" |
− | |||
| | | | ||
{{Pro}}Creates a ring of flames while spun up<br> | {{Pro}}Creates a ring of flames while spun up<br> | ||
Line 1,844: | Line 1,639: | ||
{{Con}}Must fully cooldown before using HEAT again<br> | {{Con}}Must fully cooldown before using HEAT again<br> | ||
{{Con}}Consumes an additionally 4 ammo per second while spun up<br> | {{Con}}Consumes an additionally 4 ammo per second while spun up<br> | ||
− | {{Neutral}} | + | {{Neutral}}For each 1 second of HEAT used, it requires 2 seconds to recover |
|- | |- | ||
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Shotgun]]''' | '''[[Shotgun]]''' | ||
| align="left" | | | align="left" | | ||
Line 1,854: | Line 1,649: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Sandvich.png|100px]]<br> | | align="center" | [[File:Backpack_Sandvich.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Sandvich]]''' | '''[[Sandvich]]''' | ||
| align="left" | | | align="left" | | ||
− | -See additional changes in "Heavy - Edible Changes" tab | + | -See additional changes in "Heavy - Edible Changes" tab |
− | |||
| | | | ||
− | {{Pro}}On consumption: Heal up to | + | {{Pro}}On consumption: Heal up to 300 health<br> |
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Share with a friend (Medium health pack)<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Dalokohs_Bar.png|100px]]<br> | | align="center" | [[File:Backpack_Dalokohs_Bar.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Dalokohs Bar]]''' | '''[[Dalokohs Bar]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "Adds +50 max health for 30 seconds"<br><br> | -Removed "Adds +50 max health for 30 seconds"<br><br> | ||
− | -Increased recharge time to 30 seconds from | + | -Increased recharge time from 10 seconds to 30 seconds <br><br> |
+ | -Changed dropped health kit from small to medium<br><br> | ||
-Added "-100% consumption healing effect"<br><br> | -Added "-100% consumption healing effect"<br><br> | ||
− | -Added "On consumption: For the next | + | -Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"<br><br> |
-Added a new visual while under the effects | -Added a new visual while under the effects | ||
| | | | ||
− | {{Pro}}On consumption: For the next | + | {{Pro}}On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration<br> |
{{Con}}-100% consumption healing effect<br> | {{Con}}-100% consumption healing effect<br> | ||
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Share with a friend (Medium health pack)<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Buffalo_Steak_Sandvich.png|100px]]<br> | | align="center" | [[File:Backpack_Buffalo_Steak_Sandvich.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Buffalo Steak Sandvich]]''' | '''[[Buffalo Steak Sandvich]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br> | -Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br> | ||
-Added "-100% consumption healing effect"<br><br> | -Added "-100% consumption healing effect"<br><br> | ||
− | -Decreased move speed bonus to +25 | + | -Decreased move speed bonus from +35% to +25% , but now stacks with other speed boosts<br><br> |
-Added "While under the effects, user gains full reduction in push force taken from damage"<br><br> | -Added "While under the effects, user gains full reduction in push force taken from damage"<br><br> | ||
-Added "While under the effects, edible can't be recharged in anyway"<br> | -Added "While under the effects, edible can't be recharged in anyway"<br> | ||
Line 1,899: | Line 1,694: | ||
{{Neutral}}There is no effect duration and you can switch off of Melee at any time while under the effects<br> | {{Neutral}}There is no effect duration and you can switch off of Melee at any time while under the effects<br> | ||
{{Neutral}}30 second recharge once no longer under the effects<br> | {{Neutral}}30 second recharge once no longer under the effects<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Share with a friend (Medium health pack)<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Family_Business.png|100px]]<br> | | align="center" | [[File:Backpack_Family_Business.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Family Business]]''' | '''[[Family Business]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed "+15% faster firing speed"<br><br> |
− | + | -Added "20% more accurate" | |
− | -Added "20% more accurate | ||
− | |||
| | | | ||
{{Pro}}+33% clip size<br> | {{Pro}}+33% clip size<br> | ||
{{Pro}}20% more accurate<br> | {{Pro}}20% more accurate<br> | ||
− | + | {{Con}}-15% damage penalty | |
− | + | |- | |
− | {{Con}}- | ||
− | |- | ||
| align="center" | [[File:Backpack_Second_Banana.png|100px]]<br> | | align="center" | [[File:Backpack_Second_Banana.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Second Banana]]''' | '''[[Second Banana]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased | + | -Increased consumption healing effect from -33% to -75% <br><br> |
− | - | + | -Added "PRIMARY-ATTACK: User can walk around while eating and the meter is not used"<br><br> |
− | -Added " | + | -Added "Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon"<br><br> |
− | -Added " | + | -Added "3 second cooldown once eating is stopped" |
− | -Added | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}PRIMARY-ATTACK: User can walk around while eating and the meter is not used<br> |
− | {{ | + | {{Pro}}Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon<br> |
{{Con}}-75% consumption healing effect<br> | {{Con}}-75% consumption healing effect<br> | ||
− | {{Neutral}} | + | {{Con}}Drops a small health pack when thrown<br> |
− | {{Neutral}} | + | {{Neutral}}3 second cooldown once eating is stopped<br> |
+ | {{Neutral}}10 second recharge once thrown<br> | ||
+ | {{Neutral}}ALT-FIRE: Share with a friend (Small health pack)<br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
Line 1,954: | Line 1,746: | ||
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Heavy equips it | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Heavy equips it | ||
| | | | ||
− | {{Pro}}+25% max Primary ammo on wearer | + | {{Pro}}+25% max Primary ammo on wearer |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Killing_Gloves_of_Boxing.png|100px]]<br> | | align="center" | [[File:Backpack_Killing_Gloves_of_Boxing.png|100px]]<br> | ||
Line 1,961: | Line 1,752: | ||
'''[[Killing Gloves of Boxing]]''' | '''[[Killing Gloves of Boxing]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"<br><br> | |
− | -Added "On assist-kill: Gain | + | -Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"<br><br> |
− | -Added "On kill or assist-kill: User is Marked-for-Death for | + | -Added "Applies no knockback against enemies" |
− | -Added "Applies no knockback against enemies" | ||
− | |||
| | | | ||
− | {{Pro}}On kill: Gain | + | {{Pro}}On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.<br> |
− | + | {{Con}}On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds<br> | |
− | {{Con}}On kill or assist-kill: User is Marked-for-Death for | + | {{Con}}20% slower firing speed<br> |
− | {{Con}} | + | {{Neutral}}Applies no knockback against enemies |
− | {{Neutral}}Applies no knockback against enemies | ||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Gloves_of_Running_Urgently.png|100px]]<br> | | align="center" | [[File:Backpack_Gloves_of_Running_Urgently.png|100px]]<br> | ||
Line 1,979: | Line 1,766: | ||
| align="left" | | | align="left" | | ||
-Removed "This weapon holsters 50% slower"<br><br> | -Removed "This weapon holsters 50% slower"<br><br> | ||
− | -Increased max health drain while active to -20 HP/sec | + | -Increased max health drain while active from -10 HP to -20 HP/sec /sec<br><br> |
− | -Increased move speed bonus to +33 | + | -Increased move speed bonus from +30% to +33% <br><br> |
− | -Increased the minimum health to | + | -Increased the minimum health from 100 to 25 health <br><br> |
− | - | + | -Removed the accelerated drain when switching back and forth between weapons<br><br> |
− | -Added a | + | -Added a particle system that will visually show any player how much missing health you have |
| | | | ||
{{Pro}}+33% faster move speed while active<br> | {{Pro}}+33% faster move speed while active<br> | ||
− | {{Con}}Maximum health is drained while weapon is active (-20 HP/sec) | + | {{Con}}Maximum health is drained while weapon is active (-20 HP/sec) |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Warrior's_Spirit.png|100px]]<br> | | align="center" | [[File:Backpack_Warrior's_Spirit.png|100px]]<br> | ||
Line 1,994: | Line 1,780: | ||
| align="left" | | | align="left" | | ||
-Removed "+30% damage bonus"<br><br> | -Removed "+30% damage bonus"<br><br> | ||
+ | -Remvoed "+50 health restored on kill"<br><br> | ||
-Removed "+30% damage vulnerability while active"<br><br> | -Removed "+30% damage vulnerability while active"<br><br> | ||
− | |||
− | |||
-Added "+20% faster firing speed"<br><br> | -Added "+20% faster firing speed"<br><br> | ||
− | -Added "On miss: Punch yourself for | + | -Added "35% of damage done is returned as health"<br><br> |
− | -Added "-100% healing gained from every healing source or weapon effect while active (Except from | + | -Added "On miss: Punch yourself for 30 health! You coward!"<br><br> |
+ | -Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)" | ||
| | | | ||
{{Pro}}+20% faster firing speed<br> | {{Pro}}+20% faster firing speed<br> | ||
− | {{Pro}} | + | {{Pro}}35% of damage done is returned as health<br> |
− | + | {{Con}}On miss: Punch yourself for 30 health! You coward!<br> | |
− | {{Con}}On miss: Punch yourself for | + | {{Con}}-100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect) |
− | {{Con}}-100% healing gained from every healing source or weapon effect while active (Except from | ||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Fists_of_Steel.png|100px]]<br> | | align="center" | [[File:Backpack_Fists_of_Steel.png|100px]]<br> | ||
Line 2,016: | Line 1,800: | ||
-Removed "-40% maximum overheal on wearer"<br><br> | -Removed "-40% maximum overheal on wearer"<br><br> | ||
-Removed "-40% health from healers on wearer"<br><br> | -Removed "-40% health from healers on wearer"<br><br> | ||
+ | -Increased melee vulnerability to +130% from +100%<br><br> | ||
-Added "-33% damage taken from all sources, except from melee while active"<br><br> | -Added "-33% damage taken from all sources, except from melee while active"<br><br> | ||
− | + | -Added "-50% healing gained from every healing source or weapon effect while active" | |
− | -Added "50% | ||
− | |||
| | | | ||
− | {{Pro}}-33% damage taken from all sources, except from | + | When weapon is active:<br> |
− | {{Con}}+ | + | :{{Pro}}-33% damage taken from all sources, except from Melee on wearer<br> |
− | {{Con}}50% | + | :{{Con}}+130% damage vulnerability from Melee sources on wearer<br> |
− | + | :{{Con}}-50% healing gained from every healing source or weapon effect on wearer | |
|- | |- | ||
| align="center" | [[File:Backpack_Eviction_Notice.png|100px]]<br> | | align="center" | [[File:Backpack_Eviction_Notice.png|100px]]<br> | ||
Line 2,030: | Line 1,813: | ||
'''[[Eviction Notice]]''' | '''[[Eviction Notice]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed "+40% faster firing speed"<br><br> |
− | -Decreased move speed bonus | + | -Decreased move speed bonus from +15% to +10% <br><br> |
− | |||
-Removed "Maximum health is drained while item is active"<br><br> | -Removed "Maximum health is drained while item is active"<br><br> | ||
− | + | -Added "On teammate hit: Boosts the users speed for 3 seconds"<br><br> | |
− | -Added "On teammate hit: Boosts | ||
-Added "While active: Drains Primary and Secondary ammo"<br><br> | -Added "While active: Drains Primary and Secondary ammo"<br><br> | ||
-Added "While active: No ammo from any ammo source" | -Added "While active: No ammo from any ammo source" | ||
| | | | ||
When weapon is active:<br> | When weapon is active:<br> | ||
− | :{{Pro}}On | + | :{{Pro}}On enemy hit: Boosts user's speed for 3 seconds<br> |
− | :{{Pro}}+10% faster move speed<br> | + | :{{Pro}}On teammate hit: Boosts teammate's speed for 3 seconds<br> |
− | :{{Con}}Drains Primary and Secondary ammo<br> | + | :{{Pro}}+10% faster move speed on wearer<br> |
− | :{{Con}}No ammo from any ammo source<br> | + | :{{Con}}Drains Primary and Secondary ammo on wearer<br> |
− | :{{Con}} | + | :{{Con}}No ammo from any ammo source on wearer<br> |
− | + | :{{Con}}-60% damage penalty | |
|- | |- | ||
| align="center" | [[File:Backpack_Holiday_Punch.png|100px]]<br> | | align="center" | [[File:Backpack_Holiday_Punch.png|100px]]<br> | ||
Line 2,051: | Line 1,832: | ||
'''[[Holiday Punch]]''' | '''[[Holiday Punch]]''' | ||
| align="left" | | | align="left" | | ||
− | -Added "When weapon is active: User is able to pick up their own edible for | + | -Added "When weapon is active: User is able to pick up their own edible for 60 health"<br><br> |
− | -Added "On kill with your Primary: Gain crits for 1 second for this weapon | + | -Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."<br><br> |
− | |||
-Added "100% slower firing speed"<br><br> | -Added "100% slower firing speed"<br><br> | ||
-Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored" | -Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored" | ||
| | | | ||
− | {{Pro}}When weapon is active: User is able to pick up their own edible for | + | {{Pro}}When weapon is active: User is able to pick up their own edible for 60 health<br> |
− | {{Pro}}On kill with your Primary: Gain crits for 1 second for this weapon | + | {{Pro}}On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.<br> |
− | |||
{{Pro}}On hit: Force enemy to laugh who also has this same weapon active<br> | {{Pro}}On hit: Force enemy to laugh who also has this same weapon active<br> | ||
{{Pro}}Always critical hit from behind<br> | {{Pro}}Always critical hit from behind<br> | ||
Line 2,065: | Line 1,844: | ||
{{Con}}Critical hits do no damage<br> | {{Con}}Critical hits do no damage<br> | ||
{{Con}}100% slower firing speed<br> | {{Con}}100% slower firing speed<br> | ||
− | {{Neutral}}The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored | + | {{Neutral}}The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored |
− | |||
|- | |- | ||
|} | |} | ||
Line 2,086: | Line 1,864: | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Engineer - PDA | + | ! colspan="3" class="header" | Engineer - PDA - In-General |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 2,096: | Line 1,874: | ||
| align="left" | | | align="left" | | ||
-Increased rotating speed when placing a building by 100%<br><br> | -Increased rotating speed when placing a building by 100%<br><br> | ||
− | - | + | -Increased bullets refilled per Wrench hit from 40 to 45 <br><br> |
− | -Increased | + | -Increased rockets refilled per Wrench hit from 8 to 9 |
− | - | + | |- |
− | - | + | |} |
− | '''NOTE''': The | + | {| class="wikitable grid collapsible autocollapse" width="100%" |
− | + | ! colspan="3" class="header" | Engineer - PDA - Sentry Guns | |
− | + | |- | |
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:RED_Level_1_Sentry_Gun.png|50px]][[File:Red_Mini_Sentry.png|70px]]<br> | ||
+ | '''Sentry Gun / Mini-Sentry''' | ||
+ | | align="left" | | ||
+ | -Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second<br> | ||
+ | '''NOTE''': The main side effect causes an increase of firing rate. We offset the bonus firing rate to try to get as close as possible to vanilla Sentry Gun DPS.<br> | ||
+ | '''NOTE''': This was mostly meant to fix the Wrangler's firing speed multiplier | ||
|- | |- | ||
| align="center" | [[File:Sentry_Rocket.png|100px]]<br> | | align="center" | [[File:Sentry_Rocket.png|100px]]<br> | ||
'''Sentry Rockets''' | '''Sentry Rockets''' | ||
| align="left" | | | align="left" | | ||
− | + | -Increased projectile speed from 1100 Hu to 2000 Hu <br><br> | |
− | + | -Decreased max damage from 150 to 100 | |
− | -Increased projectile speed to 2000 | + | |- |
− | -Decreased | + | |} |
− | + | {| class="wikitable grid collapsible autocollapse" width="100%" | |
− | - | + | ! colspan="3" class="header" | Engineer - PDA - Dispensers |
− | |||
|- | |- | ||
− | + | ! class="header" width="20%" | Weapon | |
− | + | ! class="header" width="80%" | Changes | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | align="center" | [[File: | + | <!-- ENGINEER CLASS --> |
− | ''' | + | | align="center" | [[File:Lvl3dispenser.png|80px]]<br> |
+ | '''Dispenser''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased build speed to +100 | + | -Increased range by +50%<br><br> |
− | -Decreased build cost to 75 metal | + | -Added "Able to build Dispensers in Medieval mode" |
− | '''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build | + | |- |
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Engineer - PDA - Teleporters | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:Tele_inactive_red.png|110px]]<br> | ||
+ | '''Teleporter''' | ||
+ | | align="left" | | ||
+ | -Decreased metal cost when constructing and/or upgrading Teleporters by 20%<br><br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Engineer - PDA - Mini Buildings | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:Red_Mini_Sentry.png|70px]]<br> | ||
+ | '''Mini-Sentry''' | ||
+ | | align="left" | | ||
+ | -Decreased build speed from +150% to +100% <br><br> | ||
+ | -Decreased build cost from 100 to 75 metal <br> | ||
+ | '''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build | ||
|- | |- | ||
| align="center" | | | align="center" | | ||
'''Mini-Dispenser'''<br> | '''Mini-Dispenser'''<br> | ||
− | (When using the | + | (When using the Gunslinger) |
| align="left" | | | align="left" | | ||
{{Pro}}Healing and ammo dispensed are not blocked by walls<br> | {{Pro}}Healing and ammo dispensed are not blocked by walls<br> | ||
Line 2,148: | Line 1,955: | ||
| align="center" | | | align="center" | | ||
'''Mini-Teleporter'''<br> | '''Mini-Teleporter'''<br> | ||
− | (When using the | + | (When using the Gunslinger) |
| align="left" | | | align="left" | | ||
{{Pro}}Teleporter can be used in both directions<br> | {{Pro}}Teleporter can be used in both directions<br> | ||
Line 2,160: | Line 1,967: | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Engineer - | + | ! colspan="3" class="header" | Engineer - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 2,167: | Line 1,974: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | | align="center" | [[File:Backpack_Shotgun.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Shotgun]]''' | '''[[Shotgun]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,175: | Line 1,982: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Frontier_Justice.png|100px]]<br> | | align="center" | [[File:Backpack_Frontier_Justice.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Frontier Justice]]''' | '''[[Frontier Justice]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
− | |||
− | |||
| | | | ||
{{Pro}}Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed<br> | {{Pro}}Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed<br> | ||
− | |||
{{Con}}-50% clip size<br> | {{Con}}-50% clip size<br> | ||
− | |||
{{Neutral}}Revenge crits are lost on death | {{Neutral}}Revenge crits are lost on death | ||
|- | |- | ||
| align="center" | [[File:Backpack_Widowmaker.png|100px]]<br> | | align="center" | [[File:Backpack_Widowmaker.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Widowmaker]]''' | '''[[Widowmaker]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased bonus damage to your Sentry Gun's target | + | -Increased bonus damage to your Sentry Gun's target from 10% to 20% |
− | |||
| | | | ||
{{Pro}}On hit: Damage dealt is returned as ammo<br> | {{Pro}}On hit: Damage dealt is returned as ammo<br> | ||
{{Pro}}20% increased damage to your Sentry Gun's target<br> | {{Pro}}20% increased damage to your Sentry Gun's target<br> | ||
{{Pro}}No reload necessary<br> | {{Pro}}No reload necessary<br> | ||
− | {{Con}}Per Shot: - | + | {{Con}}Per Shot: -30 ammo<br> |
{{Con}}Uses metal as ammo | {{Con}}Uses metal as ammo | ||
|- | |- | ||
| align="center" | [[File:Backpack_Pomson_6000.png|100px]]<br> | | align="center" | [[File:Backpack_Pomson_6000.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Pomson 6000]]''' | '''[[Pomson 6000]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br><br> | -Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br><br> | ||
-Removed "On Hit: Victim loses up to 20% cloak"<br><br> | -Removed "On Hit: Victim loses up to 20% cloak"<br><br> | ||
− | |||
-Removed hidden clip size penalty<br> | -Removed hidden clip size penalty<br> | ||
'''NOTE''': 6 shots instead of 4<br><br> | '''NOTE''': 6 shots instead of 4<br><br> | ||
-Added hidden "+24% faster firing speed"<br> | -Added hidden "+24% faster firing speed"<br> | ||
'''NOTE''': This matches the default Shotgun<br><br> | '''NOTE''': This matches the default Shotgun<br><br> | ||
− | -Added hidden " | + | -Added hidden "18% slower reload time"<br> |
'''NOTE''': This matches the default Shotgun<br><br> | '''NOTE''': This matches the default Shotgun<br><br> | ||
-Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br> | -Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br> | ||
− | '''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds | + | '''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds<br><br> |
+ | -Increased projectile speed from 1200 Hu to 1600 Hu | ||
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
{{Pro}}Projectile cannot be deflected<br> | {{Pro}}Projectile cannot be deflected<br> | ||
{{Pro}}On hit: Decreases healing given and/or gained from every healing source or weapon effect<br> | {{Pro}}On hit: Decreases healing given and/or gained from every healing source or weapon effect<br> | ||
− | {{Con}}-20% damage penalty<br> | + | {{Con}}-20% damage penalty vs players<br> |
+ | {{Con}}-80% damage penalty vs buildings<br> | ||
{{Neutral}}Healing effect is decreased over distance and duration is increased over distance | {{Neutral}}Healing effect is decreased over distance and duration is increased over distance | ||
|- | |- | ||
| align="center" | [[File:Backpack_Rescue_Ranger.png|100px]]<br> | | align="center" | [[File:Backpack_Rescue_Ranger.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Rescue Ranger]]''' | '''[[Rescue Ranger]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
− | |||
| | | | ||
− | {{Pro}} | + | {{Neutral}}Fires a special bolt that can repair friendly buildings<br> |
− | + | {{Pro}}ALT-FIRE: Use 100 metal to pick up buildings from long range<br> | |
{{Con}}-34% clip size<br> | {{Con}}-34% clip size<br> | ||
− | {{Con}}- | + | {{Con}}-50% max Primary ammo on wearer<br> |
{{Con}}Self Mark-for-Death when hauling buildings, and a few seconds after redeployment<br> | {{Con}}Self Mark-for-Death when hauling buildings, and a few seconds after redeployment<br> | ||
{{Con}}4-to-1 health-to-metal ratio when repairing buildings | {{Con}}4-to-1 health-to-metal ratio when repairing buildings | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Wrangler.png|100px]]<br> | | align="center" | [[File:Backpack_Wrangler.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Wrangler]]''' | '''[[Wrangler]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased shield resistance to 33% | + | -Decreased shield resistance from 66% to 33% for Sentry Guns<br><br> |
− | -Removed | + | -Removed shield resistance for Mini-Sentry Guns<br><br> |
-Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets<br> | -Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets<br> | ||
'''NOTE''': Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate.<br> | '''NOTE''': Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate.<br> | ||
'''NOTE''': Sentry Rockets normally fire without being wrangled every 3 seconds. Sentry Rockets should be firing every 1.5 seconds with the Wrangler's x2 firing rate multiplier, but it's only increased to every 2.25 seconds from the un-wrangled 3 seconds.<br><br> | '''NOTE''': Sentry Rockets normally fire without being wrangled every 3 seconds. Sentry Rockets should be firing every 1.5 seconds with the Wrangler's x2 firing rate multiplier, but it's only increased to every 2.25 seconds from the un-wrangled 3 seconds.<br><br> | ||
− | |||
-Fixed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled<br> | -Fixed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled<br> | ||
'''NOTE''': Roughly 3-4 more bullets and 1 more rocket will be refilled per hit | '''NOTE''': Roughly 3-4 more bullets and 1 more rocket will be refilled per hit | ||
| | | | ||
{{Pro}}The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br> | {{Pro}}The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br> | ||
− | {{Pro}}Wrangled Sentry Guns | + | {{Pro}}Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%<br> |
− | {{Pro}}Wrangled Mini-Sentry Guns | + | {{Pro}}Wrangled Mini-Sentry Guns gain x2 firing rate<br> |
{{Con}}Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br> | {{Con}}Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br> | ||
{{Con}}Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br> | {{Con}}Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br> | ||
Line 2,269: | Line 2,059: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Short_Circuit.png|100px]]<br> | | align="center" | [[File:Backpack_Short_Circuit.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Short Circuit]]''' | '''[[Short Circuit]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed vanilla Primary-Fire effect<br><br> | -Removed vanilla Primary-Fire effect<br><br> | ||
-Technically removed "Per Shot: -5 ammo"<br><br> | -Technically removed "Per Shot: -5 ammo"<br><br> | ||
− | -Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal" | + | -Added "Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal"<br><br> |
+ | -Added "-100% metal from all ammo sources while active" | ||
| | | | ||
{{Pro}}Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack<br> | {{Pro}}Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack<br> | ||
− | {{Pro}} | + | {{Pro}}ALT-FIRE: Launches a projectile-consuming energy ball, but costs 65 metal per attack<br> |
{{Pro}}No reload necessary<br> | {{Pro}}No reload necessary<br> | ||
+ | {{Con}}-100% metal from all ammo sources while active<br> | ||
{{Con}}Cannot pick up buildings when active<br> | {{Con}}Cannot pick up buildings when active<br> | ||
{{Con}}Uses metal for ammo | {{Con}}Uses metal for ammo | ||
Line 2,293: | Line 2,084: | ||
| align="center" | [[File:Backpack_Gunslinger.png|100px]]<br> | | align="center" | [[File:Backpack_Gunslinger.png|100px]]<br> | ||
<small>Melee</small><br> | <small>Melee</small><br> | ||
− | '''[[ | + | '''[[Gunslinger]]''' |
| align="left" | | | align="left" | | ||
− | - | + | -Increased the punch combo timer from 0.8s to 1.5 seconds <br><br> |
− | |||
-Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br><br> | -Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br><br> | ||
-Added "+6.666% faster move speed on wearer" | -Added "+6.666% faster move speed on wearer" | ||
| | | | ||
+ | {{Pro}}Third successful punch in a row always crits<br> | ||
{{Pro}}+25 max health on wearer<br> | {{Pro}}+25 max health on wearer<br> | ||
{{Pro}}+6.666% faster move speed on wearer<br> | {{Pro}}+6.666% faster move speed on wearer<br> | ||
Line 2,308: | Line 2,099: | ||
'''[[Southern Hospitality]]''' | '''[[Southern Hospitality]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "20% fire damage vulnerability on wearer"<br><br> | -Removed "20% fire damage vulnerability on wearer"<br><br> | ||
-Added "15% bullet damage vulnerability on wearer"<br><br> | -Added "15% bullet damage vulnerability on wearer"<br><br> | ||
− | -Added " | + | -Added "+150% Dispenser range"<br><br> |
− | -Increased bleed duration to | + | -Increased bleed duration from 5s to 6s seconds <br><br> |
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}+150% Dispenser range<br> |
− | {{Pro}}On hit: Bleed for | + | {{Pro}}On hit: Bleed for 6 seconds<br> |
{{Con}}15% bullet damage vulnerability on wearer<br> | {{Con}}15% bullet damage vulnerability on wearer<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Jag.png|100px]]<br> | | align="center" | [[File:Backpack_Jag.png|100px]]<br> | ||
Line 2,324: | Line 2,112: | ||
'''[[Jag]]''' | '''[[Jag]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased construction hit bonus to +100 | + | -Increased construction hit bonus from +30% to +100% <br><br> |
− | -Increased repair rate penalty to -50% | + | -Increased repair rate penalty from -20 to -50% %<br> |
'''NOTE''': In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.<br><br> | '''NOTE''': In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.<br><br> | ||
-Removed "+15% faster firing speed"<br><br> | -Removed "+15% faster firing speed"<br><br> | ||
-Removed "-25% damage penalty"<br><br> | -Removed "-25% damage penalty"<br><br> | ||
− | - | + | -Removed "-33% damage penalty vs buildings"<br><br> |
− | |||
-Added "60% faster upgrade rate"<br> | -Added "60% faster upgrade rate"<br> | ||
− | '''NOTE''': Increased upgrade rate to 40 | + | '''NOTE''': Increased upgrade rate from 25 to 40 per hit |
| | | | ||
{{Pro}}Construction hit speed boost increased by 100%<br> | {{Pro}}Construction hit speed boost increased by 100%<br> | ||
{{Pro}}60% faster upgrade rate<br> | {{Pro}}60% faster upgrade rate<br> | ||
− | |||
{{Con}}50% slower repair rate | {{Con}}50% slower repair rate | ||
|- | |- | ||
Line 2,344: | Line 2,130: | ||
| align="left" | | | align="left" | | ||
-Removed "-50% metal cost when constructing or upgrading Teleporters"<br><br> | -Removed "-50% metal cost when constructing or upgrading Teleporters"<br><br> | ||
− | |||
− | |||
-Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."<br><br> | -Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."<br><br> | ||
-Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br><br> | -Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br><br> | ||
-Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"<br><br> | -Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"<br><br> | ||
− | |||
− | |||
| | | | ||
{{Pro}}Press RELOAD to choose to teleport to spawn or your exit teleporter<br> | {{Pro}}Press RELOAD to choose to teleport to spawn or your exit teleporter<br> | ||
{{Pro}}When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br> | {{Pro}}When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br> | ||
− | {{Con}}- | + | {{Con}}-20% less metal from pickups and dispensers<br> |
− | {{Con}} | + | {{Con}}Construction hit speed boost decreased by 50% <br> |
{{Neutral}}Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt. | {{Neutral}}Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt. | ||
|- | |- | ||
Line 2,369: | Line 2,151: | ||
<!-- MEDIC CLASS --> | <!-- MEDIC CLASS --> | ||
| align="left" | | | align="left" | | ||
− | |||
− | |||
{{Neutral}}3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds)<br> | {{Neutral}}3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds)<br> | ||
− | {{Neutral}}6 health per second (Max regen) | + | {{Neutral}}6 health per second (Max regen)<br> |
+ | '''NOTE''': All health regeneration numbers are doubled while healing a hurt Patient | ||
| | | | ||
− | |||
(Ability) Health regeneration | (Ability) Health regeneration | ||
|- | |- | ||
Line 2,413: | Line 2,193: | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Medic - | + | ! colspan="3" class="header" | Medic - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 2,420: | Line 2,200: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Syringe_Gun.png|100px]]<br> | | align="center" | [[File:Backpack_Syringe_Gun.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Syringe Gun]]''' | '''[[Syringe Gun]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Added "On hit: 1% UberCharge added" | -Added "On hit: 1% UberCharge added" | ||
| | | | ||
{{Pro}}On hit: 1% UberCharge added<br> | {{Pro}}On hit: 1% UberCharge added<br> | ||
− | {{Neutral}}This weapon will reload automatically when not active | + | {{Neutral}}This weapon will reload automatically when not active<br> |
+ | {{Neutral}}User can see their UberCharge percentage while their Primary is active | ||
|- | |- | ||
| align="center" | [[File:Backpack_Blutsauger.png|100px]]<br> | | align="center" | [[File:Backpack_Blutsauger.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Blutsauger]]''' | '''[[Blutsauger]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Changed the "+3 health on hit" to overheal the user |
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}}On hit: | + | {{Pro}}On hit: +3 health restored that can overheal the user<br> |
− | {{Neutral}}This weapon will reload automatically when not active | + | {{Con}}-2 health regenerated per second on wearer<br> |
+ | {{Neutral}}This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}}User can see their UberCharge percentage while their Primary is active | ||
|- | |- | ||
| align="center" | [[File:Backpack_Crusader's_Crossbow.png|100px]]<br> | | align="center" | [[File:Backpack_Crusader's_Crossbow.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Crusader's Crossbow]]''' | '''[[Crusader's Crossbow]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Increased Primary ammo penalty from -75% to -80% <br><br> | |
− | -Increased Primary ammo penalty | + | -Decreased point blank heal shot from 75 to 25 health |
− | - | ||
− | -Decreased point blank heal shot | ||
− | |||
| | | | ||
{{Pro}}Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br> | {{Pro}}Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br> | ||
{{Con}}-80% max Primary ammo on wearer<br> | {{Con}}-80% max Primary ammo on wearer<br> | ||
− | |||
{{Con}}No headshots<br> | {{Con}}No headshots<br> | ||
{{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br> | {{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br> | ||
− | {{Neutral}}25 health restored (point blank) to | + | {{Neutral}}25 health restored (point blank) to 150 health restored (long range)<br> |
{{Neutral}}This weapon will reload automatically when not active<br> | {{Neutral}}This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}}User can see their UberCharge percentage while their Primary is active<br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Overdose.png|100px]]<br> | | align="center" | [[File:Backpack_Overdose.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Overdose]]''' | '''[[Overdose]]''' | ||
| align="left" | | | align="left" | | ||
− | -Removed " | + | -Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br><br> |
− | + | -Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br><br> | |
− | -Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%" | + | -Added "+20% move speed while active" |
| | | | ||
− | |||
{{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br> | {{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br> | ||
− | {{Neutral}}This weapon will reload automatically when not active | + | {{Pro}}+20% move speed while active<br> |
+ | {{Con}}-15% damage penalty<br> | ||
+ | {{Neutral}}This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}}User can see their UberCharge percentage while their Primary is active | ||
|- | |- | ||
| align="center" | [[File:Backpack_Medi_Gun.png|100px]]<br> | | align="center" | [[File:Backpack_Medi_Gun.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Medi Gun]]''' | '''[[Medi Gun]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,484: | Line 2,261: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Kritzkrieg.png|100px]]<br> | | align="center" | [[File:Backpack_Kritzkrieg.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Kritzkrieg]]''' | '''[[Kritzkrieg]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased healing during the taunt | + | -Increased healing during the taunt from 11 HP to 30 HP <br><br> |
− | |||
-Removed draining effect when switching targets<br> | -Removed draining effect when switching targets<br> | ||
'''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br> | '''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br> | ||
− | |||
− | |||
-Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br><br> | -Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br><br> | ||
− | -Added "UberCharge: Grants | + | -Added "UberCharge: Grants Mini-Crits to your Patient's weapons" as part of the UberCharge<br><br> |
+ | -Added additional new visual when UberCharged is active<br><br> | ||
-Added a new backpack model | -Added a new backpack model | ||
| | | | ||
{{Pro}}While healing: Your Patient receives any positive buff that is currently affecting you<br> | {{Pro}}While healing: Your Patient receives any positive buff that is currently affecting you<br> | ||
− | {{Pro}}On taunt: Recover | + | {{Pro}}On taunt: Recover 30 health during the taunt duration<br> |
{{Pro}}+25% UberCharge rate<br> | {{Pro}}+25% UberCharge rate<br> | ||
− | {{Neutral}}UberCharge: Grants | + | {{Neutral}}UberCharge: Grants Crits and Mini-Crits to your Patient's weapons<br> |
{{Neutral}}While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br> | {{Neutral}}While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br> | ||
{{Neutral}}UberCharge lasts for 8 seconds | {{Neutral}}UberCharge lasts for 8 seconds | ||
|- | |- | ||
| align="center" | [[File:Backpack_Quick-Fix.png|100px]]<br> | | align="center" | [[File:Backpack_Quick-Fix.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Quick-Fix]]''' | '''[[Quick-Fix]]''' | ||
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "+200% increased air control while explosive jumping"<br> |
− | + | -Added "+80% fall damage resistance on wearer"<br> | |
− | + | -Increased heal rate bonus from +40% to +50% <br><br> | |
− | -Increased heal rate bonus | + | -Added a speed boost as part of the UberCharge<br><br> |
− | + | -Added "-20% UberCharge rate on Overhealed patients"<br><br> | |
− | -Added a speed boost | + | -The knock-back resistance and speed bonus will now linger for 1 second when switching targets<br><br> |
− | -Added " | ||
− | |||
− | |||
− | |||
− | -The | ||
-Fixed the bug that prevented the user and/or Patient from blocking captures while being UberCharged | -Fixed the bug that prevented the user and/or Patient from blocking captures while being UberCharged | ||
| | | | ||
− | {{Pro}}While healing: User mirrors blast jumps and | + | {{Pro}}While healing: User mirrors blast jumps and shield charges.<br> |
− | {{Pro}}+ | + | {{Pro}}+10% UberCharge rate<br> |
{{Pro}}+50% heal rate<br> | {{Pro}}+50% heal rate<br> | ||
− | {{Con}} | + | {{Pro}}+200% increased air control while explosive jumping<br> |
− | {{Con}} | + | {{Pro}}+80% fall damage resistance on wearer <br> |
− | {{Neutral}}UberCharge: Increases healing to | + | {{Con}}-20% UberCharge rate on Overhealed patients<br> |
− | {{Neutral}}While UberCharged, switching targets will cause the | + | {{Con}}50% max overheal<br> |
+ | {{Neutral}}UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users<br> | ||
+ | {{Neutral}}While UberCharged, switching targets will cause the knock-back resistance and speed bonus to linger for 1 second, but drains the meter faster<br> | ||
{{Neutral}}UberCharge lasts for up to 8 seconds | {{Neutral}}UberCharge lasts for up to 8 seconds | ||
|- | |- | ||
| align="center" | [[File:Backpack_Vaccinator.png|100px]]<br> | | align="center" | [[File:Backpack_Vaccinator.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Vaccinator]]''' | '''[[Vaccinator]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased UberCharge rate to +10 | + | -Decreased UberCharge rate from +67% to +10% <br><br> |
− | -Increased resistance while healing | + | -Increased resistance while healing from +10% to +15% <br><br> |
-Removed "-33% UberCharge rate on overhealed Patients"<br><br> | -Removed "-33% UberCharge rate on overhealed Patients"<br><br> | ||
-Removed "-66% Overheal build rate"<br><br> | -Removed "-66% Overheal build rate"<br><br> | ||
-Added "-50% max overheal"<br><br> | -Added "-50% max overheal"<br><br> | ||
− | -Added "The resistance bubble blocks | + | -Added "The resistance bubble blocks 15% base & crit damage from all other sources for your Patient during UberCharge"<br><br> |
− | -Added | + | -Added 15% crit resistance of the selected type while healing for yourself and your Patient<br><br> |
+ | -Decreased UberCharge bubble resistance of the selected type from 75% to 50%<br><br> | ||
-Added "User can now see their UberCharge percentage while this weapon is active" | -Added "User can now see their UberCharge percentage while this weapon is active" | ||
| | | | ||
{{Pro}}Press RELOAD to cycle through resist types<br> | {{Pro}}Press RELOAD to cycle through resist types<br> | ||
− | {{Pro}}While healing, provides user and Patient with a constant | + | {{Pro}}While healing, provides user and Patient with a constant 15% base & crit damage resistance to the selected damage type<br> |
{{Pro}}+10% UberCharge rate<br> | {{Pro}}+10% UberCharge rate<br> | ||
{{Con}}-50% max overheal<br> | {{Con}}-50% max overheal<br> | ||
− | {{Neutral}}UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks | + | {{Neutral}}UberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 50% base damage and 100% crit damage of the selected type to the Medic and Patient. Additionally, the resistance bubble blocks 15% base & crit damage from all other sources for your Patient. |
|- | |- | ||
| align="center" | | | align="center" | | ||
Line 2,566: | Line 2,339: | ||
'''Any base melee weapon, including reskins''' | '''Any base melee weapon, including reskins''' | ||
| align="left" | | | align="left" | | ||
− | -Added " | + | -Added "33% faster global weapon switch on wearer"<br> |
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it<br><br> | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it<br><br> | ||
− | -Added "On hit: | + | -Added "On hit: Gain a 3 second speed boost"<br> |
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Medic equips it | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}33% faster global weapon switch on wearer<br> |
− | {{Pro}}On hit: | + | {{Pro}}On hit: Gain a 3 second speed boost |
|- | |- | ||
| align="center" | [[File:Backpack_Ubersaw.png|100px]]<br> | | align="center" | [[File:Backpack_Ubersaw.png|100px]]<br> | ||
<small>Melee</small><br> | <small>Melee</small><br> | ||
− | '''[[ | + | '''[[Ubersaw]]''' |
| align="left" | | | align="left" | | ||
− | -Decreased UberCharge added on hit | + | -Decreased UberCharge added on hit from 25% to 20% <br><br> |
− | + | -Added "-20% UberCharge rate for Secondary" | |
− | |||
− | -Added "-20% UberCharge rate for Secondary | ||
− | |||
| | | | ||
− | {{Pro}}On | + | {{Pro}}On Hit: 20% UberCharge added<br> |
− | {{ | + | {{Con}}20% slower firing speed<br> |
− | {{Con}}-20% UberCharge rate for Secondary | + | {{Con}}-20% UberCharge rate for Secondary |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Vita-Saw.png|100px]]<br> | | align="center" | [[File:Backpack_Vita-Saw.png|100px]]<br> | ||
Line 2,594: | Line 2,363: | ||
| align="left" | | | align="left" | | ||
-Removed "Collect the organs of people you hit"<br><br> | -Removed "Collect the organs of people you hit"<br><br> | ||
− | -Added " | + | -Added "+20% health from packs on wearer" <br> |
− | -Added "On | + | -Added "On kill with any weapon: A small health pack is dropped"<br> |
− | + | -Added "On hit with this weapon: +30 health restored that can overheal the user"<br> | |
− | + | -Added "25% slower firing speed"<br> | |
− | -Added "On hit with this weapon: +30 health restored that can overheal the user" | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" |
− | -Added "25% slower firing speed" | ||
− | -Added "This weapon has bonus melee range, but slower deploy time" | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}+20% health from packs on wearer<br> |
− | {{Pro}}On | + | {{Pro}}On kill with any weapon: A small health pack is dropped<br> |
{{Pro}}On hit with this weapon: +30 health restored that can overheal the user<br> | {{Pro}}On hit with this weapon: +30 health restored that can overheal the user<br> | ||
{{Con}}-10 max health on wearer<br> | {{Con}}-10 max health on wearer<br> | ||
{{Con}}25% slower firing speed<br> | {{Con}}25% slower firing speed<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
| align="center" | [[File:Backpack_Amputator.png|100px]]<br> | | align="center" | [[File:Backpack_Amputator.png|100px]]<br> | ||
Line 2,613: | Line 2,380: | ||
'''[[Amputator]]''' | '''[[Amputator]]''' | ||
| align="left" | | | align="left" | | ||
− | -Removed "+3 health regenerated per second while active"<br><br> | + | -Removed "Up to +3 health regenerated per second while active"<br><br> |
-Added "Guaranteed 4 health regenerated per 1/2 second while active"<br> | -Added "Guaranteed 4 health regenerated per 1/2 second while active"<br> | ||
'''NOTE''': This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects<br><br> | '''NOTE''': This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects<br><br> | ||
-Added "Disables self health regeneration while active"<br><br> | -Added "Disables self health regeneration while active"<br><br> | ||
− | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" | |
− | -Added "This weapon has bonus melee range, but slower deploy time" | ||
| | | | ||
When weapon is active:<br> | When weapon is active:<br> | ||
:{{Pro}}Guaranteed 4 health regenerated per 1/2 second<br> | :{{Pro}}Guaranteed 4 health regenerated per 1/2 second<br> | ||
− | :{{Pro}} | + | :{{Pro}}ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.<br> |
:{{Con}}Disables self health regeneration<br> | :{{Con}}Disables self health regeneration<br> | ||
:{{Con}}-20% damage penalty<br> | :{{Con}}-20% damage penalty<br> | ||
− | + | :{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | |
− | :{{Neutral}}This weapon has bonus melee range, but slower deploy time | ||
|- | |- | ||
| align="center" | [[File:Backpack_Solemn_Vow.png|100px]]<br> | | align="center" | [[File:Backpack_Solemn_Vow.png|100px]]<br> | ||
Line 2,632: | Line 2,397: | ||
'''[[Solemn Vow]]''' | '''[[Solemn Vow]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Increased slower firing speed from 10% to 20% <br><br> |
− | + | -Added "Allows your current attached Patient to see enemy health"<br><br> | |
− | -Added "Allows your attached Patient to see enemy health"<br><br> | + | -Added "While active: User can see friendly players and buildings through walls, including disguised Spies" |
− | -Added "While active: User can see friendly players and buildings through walls, including disguised Spies | ||
− | |||
− | |||
| | | | ||
− | {{Pro}}Allows your attached Patient to see enemy health<br> | + | {{Pro}}Allows the user and your current attached Patient to see enemy health<br> |
{{Pro}}While active: User can see friendly players and buildings through walls, including disguised Spies<br> | {{Pro}}While active: User can see friendly players and buildings through walls, including disguised Spies<br> | ||
− | {{Con}} | + | {{Con}}20% slower firing speed |
− | |||
|- | |- | ||
|} | |} | ||
Line 2,661: | Line 2,422: | ||
'''NOTE''': User is hurt for 10 health per wall climb<br> | '''NOTE''': User is hurt for 10 health per wall climb<br> | ||
'''NOTE''': Melee attack is 75% faster after a wall climb<br><br> | '''NOTE''': Melee attack is 75% faster after a wall climb<br><br> | ||
− | -Increased accuracy by | + | -Increased accuracy by 40% and ammo by 33% for all Secondary SMGs |
| | | | ||
(Ability) Precision Elimination<br> | (Ability) Precision Elimination<br> | ||
Line 2,676: | Line 2,437: | ||
-Removed the hidden cap that limits charging time<br> | -Removed the hidden cap that limits charging time<br> | ||
'''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br> | '''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br> | ||
− | -Decreased base time | + | -Decreased base charging time from 3.3 seconds to 3s<br><br> |
− | + | -Increased move speed while aiming from 80 Hu to 100 Hu <br> | |
− | |||
− | -Increased move speed while aiming to 100 | ||
'''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br> | '''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br> | ||
− | -Changed base damage against | + | -Changed base damage against buildings<br> |
'''NOTE''': It will be a x4 damage multiplier instead of x3 | '''NOTE''': It will be a x4 damage multiplier instead of x3 | ||
| | | | ||
'''VS Players'''<br> | '''VS Players'''<br> | ||
− | + | 40 bodyshot uncharged (from 50)<br> | |
− | + | 150 bodyshot fully charged (NO CHANGE)<br><br> | |
120 headshot uncharged (from 150)<br> | 120 headshot uncharged (from 150)<br> | ||
− | + | 450 headshot fully charged (NO CHANGE)<br><br> | |
'''VS Buildings'''<br> | '''VS Buildings'''<br> | ||
− | + | 40 uncharged (from 50)<br> | |
− | + | 160 fully charged (from 150)<br> | |
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Sniper - | + | ! colspan="3" class="header" | Sniper - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 2,702: | Line 2,461: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Sniper_Rifle.png|100px]]<br> | | align="center" | [[File:Backpack_Sniper_Rifle.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Sniper Rifle]]''' | '''[[Sniper Rifle]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,709: | Line 2,468: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Huntsman.png|100px]]<br> | | align="center" | [[File:Backpack_Huntsman.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Huntsman]]''' | '''[[Huntsman]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu <br><br> |
− | - | + | -Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu <br><br> |
− | -Decreased move speed penalty while aiming | + | -Decreased move speed penalty while aiming from -46.67% to -33% <br><br> |
− | - | ||
-Added damage falloff to projectile<br> | -Added damage falloff to projectile<br> | ||
'''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br> | '''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br> | ||
'''NOTE''': Between 500 and 900 Hu away bodyshots deal up to 60 damage<br> | '''NOTE''': Between 500 and 900 Hu away bodyshots deal up to 60 damage<br> | ||
− | '''NOTE''': Headshots deal | + | '''NOTE''': Headshots deal x3 damage based on distance and are affected by falloff<br> |
'''NOTE''': Deals up to 120 damage towards buildings at any range | '''NOTE''': Deals up to 120 damage towards buildings at any range | ||
| | | | ||
Line 2,729: | Line 2,487: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Sydney_Sleeper.png|100px]]<br> | | align="center" | [[File:Backpack_Sydney_Sleeper.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Sydney Sleeper]]''' | '''[[Sydney Sleeper]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br><br> | -Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br><br> | ||
− | |||
-Added "On headshot: Doubles the Jarate duration"<br><br> | -Added "On headshot: Doubles the Jarate duration"<br><br> | ||
− | -Added "On scoped hit: Slows target by | + | -Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"<br> |
− | '''NOTE''': 2 seconds up to 5s | + | '''NOTE''': 2 seconds up to 5s<br><br> |
+ | -Added "This weapon holsters 30% faster | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+25% charge rate<br> |
− | {{Pro}}On scoped hit: Slows target by | + | {{Pro}}This weapon holsters 30% faster<br> |
+ | {{Pro}}On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br> | ||
{{Con}}Mini-crits on headshots<br> | {{Con}}Mini-crits on headshots<br> | ||
{{Con}}While aiming: -66% move speed | {{Con}}While aiming: -66% move speed | ||
|- | |- | ||
| align="center" | [[File:Backpack_Bazaar_Bargain.png|100px]]<br> | | align="center" | [[File:Backpack_Bazaar_Bargain.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Bazaar Bargain]]''' | '''[[Bazaar Bargain]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,756: | Line 2,514: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Machina.png|100px]]<br> | | align="center" | [[File:Backpack_Machina.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Machina]]''' | '''[[Machina]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "On full charge: +15% damage per shot"<br><br> | -Removed "On full charge: +15% damage per shot"<br><br> | ||
-Removed requirement for full charge to penetrate enemies<br><br> | -Removed requirement for full charge to penetrate enemies<br><br> | ||
− | -Added "On kill: | + | -Added "On kill: 20% of all of the overkill damage will be added to your next shot"<br> |
'''NOTE''': There is no limit on the amount of damage that can be earned<br><br> | '''NOTE''': There is no limit on the amount of damage that can be earned<br><br> | ||
-Added "A shot that has overkill damage being applied will not count towards the next shot" | -Added "A shot that has overkill damage being applied will not count towards the next shot" | ||
| | | | ||
− | {{Pro}}On kill: | + | {{Pro}}On kill: 20% of all of the overkill damage will be added to your next shot<br> |
{{Pro}}Shot penetrate all enemies<br> | {{Pro}}Shot penetrate all enemies<br> | ||
{{Con}}While aiming: -66% move speed<br> | {{Con}}While aiming: -66% move speed<br> | ||
Line 2,773: | Line 2,531: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Hitman's_Heatmaker.png|100px]]<br> | | align="center" | [[File:Backpack_Hitman's_Heatmaker.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Hitman's Heatmaker]]''' | '''[[Hitman's Heatmaker]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "+25% faster charge while in Focus" stat<br> | -Removed "+25% faster charge while in Focus" stat<br> | ||
'''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br> | '''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br> | ||
-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br> | -Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br> | ||
− | + | -Increased Focus gained from kills from 35% to 50% <br><br> | |
− | -Increased Focus gained from kills to 50 | + | -Increased Focus gained from assist-kills from 15% to 25% <br><br> |
− | -Increased Focus gained from assist-kills to 25 | ||
-Added "-50% Focus gained while Focus is active"<br><br> | -Added "-50% Focus gained while Focus is active"<br><br> | ||
-Focus is only gained with kills/assist-kills with this weapon instead of any weapon | -Focus is only gained with kills/assist-kills with this weapon instead of any weapon | ||
| | | | ||
{{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> | {{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> | ||
− | {{Pro}}Gain Focus with kills/assists even while using Focus | + | {{Pro}}Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br> |
− | |||
{{Con}}While aiming: -66% move speed<br> | {{Con}}While aiming: -66% move speed<br> | ||
− | {{Con}}- | + | {{Con}}-20% damage on body shots<br> |
− | {{Neutral}}While Focus is active: Removes headshot delay | + | {{Neutral}}While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained. |
|- | |- | ||
| align="center" | [[File:Backpack_Classic.png|100px]]<br> | | align="center" | [[File:Backpack_Classic.png|100px]]<br> | ||
− | <small> | + | <small>Primaria</small><br> |
'''[[Classic]]''' | '''[[Classic]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,800: | Line 2,555: | ||
-Removed "-10% damage on body shots"<br><br> | -Removed "-10% damage on body shots"<br><br> | ||
-Added "While unscoped aiming: -33% move speed"<br><br> | -Added "While unscoped aiming: -33% move speed"<br><br> | ||
− | -Added "- | + | -Added "-20% damage penalty"<br><br> |
+ | -Added "-20% charge rate" <br><br> | ||
-Added a small reload bonus to match the Sniper Rifle's attack rate | -Added a small reload bonus to match the Sniper Rifle's attack rate | ||
| | | | ||
Line 2,806: | Line 2,562: | ||
{{Pro}}While unscoped aiming: -33% move speed<br> | {{Pro}}While unscoped aiming: -33% move speed<br> | ||
{{Con}}While scoped aiming: -66% move speed<br> | {{Con}}While scoped aiming: -66% move speed<br> | ||
− | {{Con}}- | + | {{Con}}-20% damage penalty<br> |
+ | {{Con}}-20% charge rate | ||
|- | |- | ||
| align="center" | [[File:Backpack_SMG.png|100px]]<br> | | align="center" | [[File:Backpack_SMG.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Submachine Gun]]''' | '''[[Submachine Gun]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -See additional changes in "Sniper - Class Changes" tab |
− | - | ||
| | | | ||
+ | :'''HIDDEN EXTRA STATS'''<br> | ||
+ | {{Pro}}40% more accurate<br> | ||
+ | {{Pro}}33% max Secondary ammo on wearer | ||
|- | |- | ||
| align="center" | [[File:Backpack_Jarate.png|100px]]<br> | | align="center" | [[File:Backpack_Jarate.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Jarate]]''' | '''[[Jarate]]''' | ||
| align="left" | | | align="left" | | ||
-Added "Allowed in Medieval mode"<br><br> | -Added "Allowed in Medieval mode"<br><br> | ||
− | + | -Increased extinguishing teammate cooldown from 20% to 33% <br><br> | |
− | -Increased extinguishing teammate cooldown to 33 | + | -Decreased recharge time to 30 seconds from 20s |
− | - | ||
− | |||
| | | | ||
{{Pro}}Coated enemies take mini-crits from all sources<br> | {{Pro}}Coated enemies take mini-crits from all sources<br> | ||
− | + | {{Pro}}Extinguishing teammates refunds 33% of the meter<br> | |
− | {{Pro}}Extinguishing teammates | ||
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | {{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
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|- | |- | ||
| align="center" | [[File:Backpack_Razorback.png|100px]]<br> | | align="center" | [[File:Backpack_Razorback.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Razorback]]''' | '''[[Razorback]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,848: | Line 2,604: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Darwin's_Danger_Shield.png|100px]]<br> | | align="center" | [[File:Backpack_Darwin's_Danger_Shield.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Darwin's Danger Shield]]''' | '''[[Darwin's Danger Shield]]''' | ||
| align="left" | | | align="left" | | ||
Line 2,861: | Line 2,617: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Cozy_Camper.png|100px]]<br> | | align="center" | [[File:Backpack_Cozy_Camper.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Cozy Camper]]''' | '''[[Cozy Camper]]''' | ||
| align="left" | | | align="left" | | ||
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-Moved "Knockback decreased by 20% when aiming" to the Sniper class<br><br> | -Moved "Knockback decreased by 20% when aiming" to the Sniper class<br><br> | ||
-Removed "+4 health regenerated per second on wearer"<br><br> | -Removed "+4 health regenerated per second on wearer"<br><br> | ||
− | -Added " | + | -Added "15% of any Primary damage done is returned as health"<br><br> |
− | -Added "Recover 1 bullet for your Primary weapon for every | + | -Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon" |
| | | | ||
− | {{Pro}} | + | {{Pro}}15% of any Primary damage done is returned as health<br> |
− | {{Pro}}Recover 1 bullet for your Primary weapon for every | + | {{Pro}}Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Cleaner's_Carbine.png|100px]]<br> | | align="center" | [[File:Backpack_Cleaner's_Carbine.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Cleaner's Carbine]]''' | '''[[Cleaner's Carbine]]''' | ||
| align="left" | | | align="left" | | ||
− | -Removed "Dealing damage with this weapon fills a charge meter. | + | -Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds."<br><br> |
− | -Removed " | + | -Removed "-20% clip size"<br><br> |
− | - | + | -Added "On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter."<br><br> |
− | -Added "On kill with any weapon: Gain 34% CRIKEY meter | + | -Added "ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br> |
− | |||
− | -Added " | ||
'''NOTE''': Able to gain meter while draining, but at -66% rate | '''NOTE''': Able to gain meter while draining, but at -66% rate | ||
| | | | ||
− | {{Pro}}On kill with any weapon: Gain 34% CRIKEY meter | + | {{Pro}}On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br> |
− | + | {{Con}}25% slower firing speed<br> | |
− | {{Con}} | + | {{Neutral}}ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds<br><br> |
− | |||
− | {{Neutral}} | ||
:'''HIDDEN EXTRA STATS'''<br> | :'''HIDDEN EXTRA STATS'''<br> | ||
− | {{Pro}} | + | {{Pro}}40% more accurate<br> |
{{Pro}}33% max Secondary ammo on wearer | {{Pro}}33% max Secondary ammo on wearer | ||
|- | |- | ||
Line 2,911: | Line 2,663: | ||
'''Any base melee weapon, including reskins''' | '''Any base melee weapon, including reskins''' | ||
| align="left" | | | align="left" | | ||
− | -Added "Better wall climbing when compared to | + | -Added "Better wall climbing when compared to other Melee weapons"<br> |
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br> | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br> | ||
− | '''NOTE''': Decreases the health lost per wall climb to 5 | + | '''NOTE''': Decreases the health lost per wall climb from 10 to 5 <br> |
'''NOTE''': Increases the total height per wall climb by 33% | '''NOTE''': Increases the total height per wall climb by 33% | ||
| | | | ||
− | {{Pro}}Better wall climbing when compared to | + | {{Pro}}Better wall climbing when compared to other Melee weapons |
|- | |- | ||
| align="center" | [[File:Backpack_Tribalman's_Shiv.png|100px]]<br> | | align="center" | [[File:Backpack_Tribalman's_Shiv.png|100px]]<br> | ||
Line 2,922: | Line 2,674: | ||
'''[[Tribalman's Shiv]]''' | '''[[Tribalman's Shiv]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Added "On hit: Gain a 1 second speed boost"<br> | |
− | -Added " | + | '''NOTE''': The bleed damage can trigger this |
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}}On hit: Bleed for | + | {{Pro}}On hit: Bleed for 6 seconds<br> |
− | {{Pro}} | + | {{Pro}}On hit: Gain a 1 second speed boost<br> |
− | {{Con}}-50% damage | + | {{Con}}-50% damage penalty |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Bushwacka.png|100px]]<br> | | align="center" | [[File:Backpack_Bushwacka.png|100px]]<br> | ||
Line 2,937: | Line 2,685: | ||
'''[[Bushwacka]]''' | '''[[Bushwacka]]''' | ||
| align="left" | | | align="left" | | ||
+ | -Removed "When weapon is active"<br><br> | ||
-Removed "Crits whenever it would normally mini-crit"<br><br> | -Removed "Crits whenever it would normally mini-crit"<br><br> | ||
− | -Removed " | + | -Removed "20% damage vulnerability on wearer"<br><br> |
− | -Added "Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon"<br><br> | + | -Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon"<br> |
− | -Added "This weapon | + | '''NOTE''': On attack: Removes 1 crit hit<br><br> |
+ | -Added "This weapon deploys 75% slower"<br><br> | ||
+ | -Added "-25% damage penalty" | ||
| | | | ||
{{Pro}}Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br> | {{Pro}}Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br> | ||
− | {{Con}} | + | {{Con}}This weapon deploys 75% slower<br> |
− | {{ | + | {{Con}}-25% damage penalty |
|- | |- | ||
| align="center" | [[File:Backpack_Shahanshah.png|100px]]<br> | | align="center" | [[File:Backpack_Shahanshah.png|100px]]<br> | ||
Line 2,950: | Line 2,701: | ||
'''[[Shahanshah]]''' | '''[[Shahanshah]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Removed "+25% increase in damage when health <50% of max"<br><br> |
− | - | + | -Removed "-25% decrease in damage when health >50% of max"<br><br> |
− | - | + | -Added "+20% increase firing speed when health <50% of max"<br><br> |
− | -Added " | + | -Added "-20% decrease firing speed when health >50% of max"<br><br> |
− | -Added " | + | -Added "+50% melee range"<br><br> |
− | -Added " | + | -Added "+25% melee bounds" |
| | | | ||
− | {{Pro}} | + | {{Pro}}+50% melee range<br> |
− | {{Pro}}+ | + | {{Pro}}+25% melee bounds<br> |
− | {{ | + | {{Pro}}+20% increase firing speed when health <50% of max<br> |
− | {{Con}}-20% decrease | + | {{Con}}-20% decrease firing speed when health >50% of max |
− | |||
|- | |- | ||
|} | |} | ||
Line 3,011: | Line 2,761: | ||
{{Neutral}}Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking<br> | {{Neutral}}Other friendly Spies can place Sappers within the radius of each other, but the ammo draining effect will have diminishing stacking<br> | ||
'''NOTE''': If 2 or more radius overlap, it increases by 50% (instead of adding together)<br><br> | '''NOTE''': If 2 or more radius overlap, it increases by 50% (instead of adding together)<br><br> | ||
− | {{Neutral}}Thrown Sappers will stay active for | + | {{Neutral}}Thrown Sappers will stay active for 30 seconds, until manually destroyed by the user, until destroyed by an enemy, whenever the user dies, or after throwing a new one<br><br> |
{{Neutral}}Thrown Sappers will emit a sound and outline through walls to any enemies within the overall radius<br><br> | {{Neutral}}Thrown Sappers will emit a sound and outline through walls to any enemies within the overall radius<br><br> | ||
{{Neutral}}30 second cooldown starts once destroyed<br><br> | {{Neutral}}30 second cooldown starts once destroyed<br><br> | ||
{{Con}}While a Sapper is on the ground, the user is unable to Sap a building<br><br> | {{Con}}While a Sapper is on the ground, the user is unable to Sap a building<br><br> | ||
{{Con}}While cloaked: User can't throw out nor destroy the Sapper<br><br> | {{Con}}While cloaked: User can't throw out nor destroy the Sapper<br><br> | ||
− | {{Con}}- | + | {{Con}}-50% Sapper health when thrown |
|- | |- | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | Spy - | + | ! colspan="3" class="header" | Spy - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 3,027: | Line 2,777: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Revolver.png|100px]]<br> | | align="center" | [[File:Backpack_Revolver.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Revolver]]''' | '''[[Revolver]]''' | ||
| align="left" | | | align="left" | | ||
Line 3,035: | Line 2,785: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Ambassador.png|100px]]<br> | | align="center" | [[File:Backpack_Ambassador.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Ambassador]]''' | '''[[Ambassador]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased fire rate penalty | + | -Increased fire rate penalty from -20% to -100% <br><br> |
− | - | ||
-Removed "-15% damage penalty"<br><br> | -Removed "-15% damage penalty"<br><br> | ||
-Removed the "short cooldown during which it never crits"<br><br> | -Removed the "short cooldown during which it never crits"<br><br> | ||
− | -Decreased max range for headshot falloff to 900 Hu | + | -Decreased max range for headshot falloff from 1200 to 900 Hu <br><br> |
-Headshots will now crit instead of doing normal damage after "max distance" | -Headshots will now crit instead of doing normal damage after "max distance" | ||
| | | | ||
Line 3,050: | Line 2,799: | ||
|- | |- | ||
| align="center" | [[File:Backpack_L'Etranger.png|100px]]<br> | | align="center" | [[File:Backpack_L'Etranger.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[L'Etranger]]''' | '''[[L'Etranger]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
| | | | ||
{{Pro}}+40% cloak duration<br> | {{Pro}}+40% cloak duration<br> | ||
{{Pro}}+15% cloak on hit<br> | {{Pro}}+15% cloak on hit<br> | ||
− | {{Con}}- | + | {{Con}}-20% damage penalty |
|- | |- | ||
| align="center" | [[File:Backpack_Enforcer.png|100px]]<br> | | align="center" | [[File:Backpack_Enforcer.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Enforcer]]''' | '''[[Enforcer]]''' | ||
| align="left" | | | align="left" | | ||
-Removed "+20% damage bonus while disguised"<br><br> | -Removed "+20% damage bonus while disguised"<br><br> | ||
-Removed "Attacks pierce damage resistance effects and bonuses"<br><br> | -Removed "Attacks pierce damage resistance effects and bonuses"<br><br> | ||
− | |||
-Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"<br> | -Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"<br> | ||
'''NOTE''': Stealth shots allows the user to fire this weapon without losing their disguise<br><br> | '''NOTE''': Stealth shots allows the user to fire this weapon without losing their disguise<br><br> | ||
− | -Added "Bind *custom* to manually remove your current disguise" | + | -Added "Bind *custom* to manually remove your current disguise"<br> |
+ | '''NOTE''': In your TF2 console type.... bind X "custom" | ||
| | | | ||
{{Pro}}Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br> | {{Pro}}Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br> | ||
Line 3,076: | Line 2,825: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Diamondback.png|100px]]<br> | | align="center" | [[File:Backpack_Diamondback.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Diamondback]]''' | '''[[Diamondback]]''' | ||
| align="left" | | | align="left" | | ||
-Changed to guaranteed Mini-Crits instead of Crits<br><br> | -Changed to guaranteed Mini-Crits instead of Crits<br><br> | ||
-Removed "-15% damage penalty"<br><br> | -Removed "-15% damage penalty"<br><br> | ||
− | + | -Added "-10% damage vs players" | |
− | -Added "- | ||
− | |||
| | | | ||
{{Pro}}Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br> | {{Pro}}Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br> | ||
− | {{Con}}- | + | {{Con}}-10% damage vs players |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Knife.png|100px]]<br> | | align="center" | [[File:Backpack_Knife.png|100px]]<br> | ||
Line 3,103: | Line 2,849: | ||
-Removed "+33% cloak drain rate" penalty<br><br> | -Removed "+33% cloak drain rate" penalty<br><br> | ||
-Added "+20% longer de-cloak time"<br><br> | -Added "+20% longer de-cloak time"<br><br> | ||
− | -Added "While disguised: Gain a certain bonus based on your current class type disguise" | + | -Added "While disguised: Gain a certain bonus based on your current class type disguise"<br> |
Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br> | Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br> | ||
− | Defense class - +20% damage resistance<br> | + | Defense class - +20% damage resistance on wearer<br> |
− | Support class - | + | Support class - Guaranteed 4 health regenerated per second on wearer<br> |
'''NOTE''': The health regen isn't decreased if the user was recently hurt | '''NOTE''': The health regen isn't decreased if the user was recently hurt | ||
| | | | ||
Line 3,120: | Line 2,866: | ||
| align="left" | | | align="left" | | ||
-Added "On backstab kill: Removes all negative debuffs on user"<br><br> | -Added "On backstab kill: Removes all negative debuffs on user"<br><br> | ||
− | -Added " | + | -Added "+10% additional cloak damage resistance on wearer" |
− | |||
| | | | ||
{{Pro}}On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br> | {{Pro}}On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br> | ||
− | {{Pro}} | + | {{Pro}}+10% additional cloak damage resistance on wearer<br> |
{{Con}}-55 max health on wearer | {{Con}}-55 max health on wearer | ||
|- | |- | ||
Line 3,133: | Line 2,878: | ||
-Removed "+30% cloak on kill"<br><br> | -Removed "+30% cloak on kill"<br><br> | ||
-Removed "Gain a 3 second speed boost on kill"<br><br> | -Removed "Gain a 3 second speed boost on kill"<br><br> | ||
− | -Added "On kill with any weapon: Gain a | + | -Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds." |
− | - | ||
| | | | ||
− | {{Pro}}On kill with any weapon: Gain a | + | {{Pro}}On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br> |
− | |||
{{Con}}-25 max health on wearer<br> | {{Con}}-25 max health on wearer<br> | ||
|- | |- | ||
Line 3,144: | Line 2,887: | ||
'''[[Spy-cicle]]''' | '''[[Spy-cicle]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased recharge to 10 seconds | + | -Decreased recharge from 15 seconds to 10 seconds <br><br> |
− | -Decreased afterburn immunity to 5 seconds | + | -Decreased afterburn immunity from 10 seconds to 5 seconds <br><br> |
-Added "-50% direct damage penalty"<br><br> | -Added "-50% direct damage penalty"<br><br> | ||
-Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br> | -Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br> | ||
-Added "On hit by fire while active: Reduces initial fire damage by 90%"<br><br> | -Added "On hit by fire while active: Reduces initial fire damage by 90%"<br><br> | ||
− | -Added "This weapon has bonus melee range, but slower deploy time" | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" |
| | | | ||
{{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br> | {{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br> | ||
Line 3,156: | Line 2,899: | ||
{{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br> | {{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br> | ||
{{Neutral}}Weapon makes a melting sound unless user is currently disguised<br> | {{Neutral}}Weapon makes a melting sound unless user is currently disguised<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
| align="center" | [[File:Backpack_Disguise_Kit.png|100px]]<br> | | align="center" | [[File:Backpack_Disguise_Kit.png|100px]]<br> | ||
− | <small> | + | <small>PDA Primario</small><br> |
'''[[Disguise Kit]]''' | '''[[Disguise Kit]]''' | ||
| align="left" | | | align="left" | | ||
− | + | '''NO CHANGES''' | |
| | | | ||
− | + | '''NO CHANGES''' | |
|- | |- | ||
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> | | align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> | ||
− | <small> | + | <small>PDA Secundario</small><br> |
'''[[Invis Watch]]''' | '''[[Invis Watch]]''' | ||
| align="left" | | | align="left" | | ||
− | -Fixed the "While cloaked: 50% faster debuff timers" | + | -Fixed the "While cloaked: 50% faster debuff timers"<br> |
− | '''NOTE''': Increased to 50% from around 42%<br> | + | '''NOTE''': Increased to 50% from around 42%<br><br> |
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | -Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | ||
| | | | ||
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | {{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | ||
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Turn invisible<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Cloak_and_Dagger.png|100px]]<br> | | align="center" | [[File:Backpack_Cloak_and_Dagger.png|100px]]<br> | ||
− | <small> | + | <small>PDA Secundario</small><br> |
'''[[Cloak and Dagger]]''' | '''[[Cloak and Dagger]]''' | ||
| align="left" | | | align="left" | | ||
− | -Fixed the "While cloaked: 50% faster debuff timers" | + | -Fixed the "While cloaked: 50% faster debuff timers"<br> |
− | '''NOTE''': Increased to 50% from around 42%<br> | + | '''NOTE''': Increased to 50% from around 42%<br><br> |
− | -Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | + | -Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
− | |||
− | |||
− | |||
| | | | ||
{{Neutral}}Cloak Type: Motion Sensitive<br> | {{Neutral}}Cloak Type: Motion Sensitive<br> | ||
{{Pro}}Cloak drain rate based on movement speed<br> | {{Pro}}Cloak drain rate based on movement speed<br> | ||
− | |||
{{Pro}}+100% cloak regen rate<br> | {{Pro}}+100% cloak regen rate<br> | ||
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | {{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | ||
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
− | {{Con}} | + | {{Con}}-35% cloak meter from ammo sources<br> |
− | |||
{{Con}}+33% cloak drain rate<br> | {{Con}}+33% cloak drain rate<br> | ||
− | {{Neutral}} | + | {{Neutral}}ALT-FIRE: Turn invisible<br> |
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
|- | |- | ||
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> | | align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> | ||
− | <small> | + | <small>PDA Secundario</small><br> |
'''[[Dead Ringer]]''' | '''[[Dead Ringer]]''' | ||
| align="left" | | | align="left" | | ||
Line 3,212: | Line 2,950: | ||
-The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br> | -The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br> | ||
'''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br> | '''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br> | ||
− | -Decreased cloak regen rate to +30 | + | -Decreased cloak regen rate from +50% to +30% <br><br> |
-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | -Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | ||
-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | -Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | ||
'''NOTE''': As in, the afterburn and bleeding immunity<br><br> | '''NOTE''': As in, the afterburn and bleeding immunity<br><br> | ||
− | -Increased faster debuff timers while cloaked to 75 | + | -Increased faster debuff timers while cloaked from 50% to 75% <br> |
'''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br> | '''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br> | ||
− | |||
− | |||
-Added "While cloaked: User absorbs 75% of any damage taken"<br> | -Added "While cloaked: User absorbs 75% of any damage taken"<br> | ||
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br> | '''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br> | ||
Line 3,225: | Line 2,961: | ||
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br> | '''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br> | ||
-Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br><br> | -Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br><br> | ||
− | |||
-Added "No natural cloak resistance when invisible after the first 1 second"<br><br> | -Added "No natural cloak resistance when invisible after the first 1 second"<br><br> | ||
-Added "-50% cloak meter from ammo sources" | -Added "-50% cloak meter from ammo sources" | ||
Line 3,231: | Line 2,966: | ||
{{Neutral}}Cloak Type: Feign Death<br> | {{Neutral}}Cloak Type: Feign Death<br> | ||
{{Pro}}Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br> | {{Pro}}Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br> | ||
− | {{Pro}}While cloaked: User absorbs 75% of any damage taken | + | {{Pro}}While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br> |
{{Pro}}+30% cloak regen rate<br> | {{Pro}}+30% cloak regen rate<br> | ||
{{Pro}}+40% cloak duration<br> | {{Pro}}+40% cloak duration<br> | ||
{{Con}}While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br> | {{Con}}While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br> | ||
{{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> | {{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> | ||
− | |||
{{Con}}-50% cloak meter used when Feign Death is activated<br> | {{Con}}-50% cloak meter used when Feign Death is activated<br> | ||
{{Con}}Absorbed damage shortens cloak duration<br> | {{Con}}Absorbed damage shortens cloak duration<br> | ||
Line 3,259: | Line 2,993: | ||
'''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br> | '''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br> | ||
-Removed "Reverses enemy building construction"<br><br> | -Removed "Reverses enemy building construction"<br><br> | ||
− | -Decreased Sapper damage penalty to -90 | + | -Decreased Sapper damage penalty from -100% to -90% <br><br> |
-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br> | -Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br> | ||
'''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br> | '''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br> | ||
Line 3,276: | Line 3,010: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Multi-Clase - Armas Oficiales Modificadas |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
Line 3,283: | Line 3,017: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Reserve_Shooter.png|100px]]<br> | | align="center" | [[File:Backpack_Reserve_Shooter.png|100px]]<br> | ||
− | <small> | + | <small>Secundaria</small><br> |
'''[[Reserve Shooter]]''' | '''[[Reserve Shooter]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased deploy bonus to + | + | -Increased deploy bonus to from +20% to +30% <br><br> |
-Added "This weapon holsters 15% faster"<br><br> | -Added "This weapon holsters 15% faster"<br><br> | ||
-Added "20% more accurate" | -Added "20% more accurate" | ||
Line 3,303: | Line 3,037: | ||
-Added "Move speed increases by 15% while doing the objective"<br><br> | -Added "Move speed increases by 15% while doing the objective"<br><br> | ||
-Added "15% damage vulnerability on wearer while doing the objective"<br><br> | -Added "15% damage vulnerability on wearer while doing the objective"<br><br> | ||
− | -Added "This weapon has bonus melee range, but slower deploy time" | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" |
| | | | ||
When weapon is active & while doing the objective:<br> | When weapon is active & while doing the objective:<br> | ||
Line 3,309: | Line 3,043: | ||
:{{Pro}}Move speed increases by 15%<br> | :{{Pro}}Move speed increases by 15%<br> | ||
:{{Con}}15% damage vulnerability on wearer<br> | :{{Con}}15% damage vulnerability on wearer<br> | ||
− | :{{Neutral}}This weapon has bonus melee range, but slower deploy time | + | :{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
| align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br> | | align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br> | ||
Line 3,316: | Line 3,050: | ||
| align="left" | | | align="left" | | ||
-Now it will show the amount of health restored, just like other heal restoring effects/weapons<br><br> | -Now it will show the amount of health restored, just like other heal restoring effects/weapons<br><br> | ||
− | - | + | (Soldier and Demoman) -Added "15% slower firing speed"<br><br> |
(Soldier and Demoman) -Added "On assist-kill: Restore 25% of base health"<br><br> | (Soldier and Demoman) -Added "On assist-kill: Restore 25% of base health"<br><br> | ||
− | (Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining | + | (Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter."<br> |
− | |||
'''NOTE''': After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user | '''NOTE''': After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user | ||
| | | | ||
− | {{Pro}}On kill: Restore 50% of base health | + | {{Pro}}On kill: Restore 50% of base health. Assist-kills restore 25% health.<br> |
− | |||
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | {{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | ||
+ | {{Con}}15% slower firing speed<br> | ||
{{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br> | {{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time<br> | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br> |
<br> | <br> | ||
− | {{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining | + | {{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter. |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br> | | align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br> | ||
− | <small> | + | <small>Primaria<br>Secundaria</small><br> |
'''[[B.A.S.E. Jumper]]''' | '''[[B.A.S.E. Jumper]]''' | ||
| align="left" | | | align="left" | | ||
Line 3,352: | Line 3,084: | ||
|- | |- | ||
| align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br> | | align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br> | ||
− | <small> | + | <small>Primaria<br>Secundaria</small><br> |
'''[[Panic Attack]]''' | '''[[Panic Attack]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Decreased deploy speed bonus from +50% to +33% | |
| | | | ||
{{Pro}}+50% bullets per shot<br> | {{Pro}}+50% bullets per shot<br> | ||
− | {{Pro}}This weapon deploys | + | {{Pro}}This weapon deploys 33% faster<br> |
{{Pro}}Fires a special fixed shot pattern<br> | {{Pro}}Fires a special fixed shot pattern<br> | ||
{{Con}}-20% damage penalty<br> | {{Con}}-20% damage penalty<br> | ||
{{Con}}Successive shots become less accurate<br> | {{Con}}Successive shots become less accurate<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Pistol.png|100px]]<br> | ||
+ | <small>Secundaria</small><br> | ||
+ | '''[[Pistol]]''' | ||
+ | | align="left" | | ||
+ | '''NO CHANGES''' | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Armas personalizadas === | === Armas personalizadas === |
Revision as of 17:10, 1 November 2022
« | Sí. Me gusta nueva arma.
Haz clic para escuchar
— El Heavy.
|
» |
Custom Weapons, también llamadoCustom TF2 Weapons o CTF2W, es una extensión de mod Source para servidores que añadie armas creadas por la comunidad a Team Fortress 2 y fue desarrollado por MasterOfTheXP. Actualmente se encargan de ella Chdata y Crafting. A diferencia del Advanced Weaponiser, no hay un inventario donde ver tus objetos. Este grupo prueba y hace cambios a armas oficiales con el objetivo de hacer una experiencia de juego más equilibrada.
Índice
Lista de servidores oficiales
Al hacer clic se iniciará el juego en ese servidor automáticamente
Custom Weapons | US
Custom Weapons | EU
Lista de armas nuevas y modificadas
Esta página está en proceso de ser traducida al español. Si hablas español, publica una versión traducida en la discusión o comunícate con quienes hayan contribuido a la página (observando el historial de la página). |
Cambios en armas oficiales
Estos cambios los sufren las «Armas Personalizadas» disponibles. Estos cambios están en todos los servidores de CTF2W.
Cambios generales |
---|
-Todos los servidores oficiales de CTF2W tienen impactos Críticos Aleatorios desactivados. |
Incrementos de Velocidad - Cambios Numericos | |||
---|---|---|---|
Clase | Velocidad Original (HU/s) | Nueva Velocidad Incrementada (HU/s) | Vieja Velocidad Incrementada (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Cambios en la Clase | |
---|---|
Cambios | Nuevos Atributos |
SIN CAMBIOS |
(Habilidad) Doble salto |
Scout - Armas Oficiales Modificadas | ||
---|---|---|
Arma | Cambios | Nuevos Atributos |
Primaria |
SIN CAMBIOS |
SIN CAMBIOS |
Primaria |
SIN CAMBIOS |
Empuja al objetivo y al tirador |
Primaria |
-Añadido "Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma" |
Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma
+100% de daño |
Primary |
-Se eliminó "+25% de velocidad de recarga" |
Al impactar con cualquier arma: aumenta tu Emoción |
Primaria |
-Se disminuyó la pérdida de Impulso por tomar daño de 4% a 1% por punto de daño |
Al impactar con cualquier arma: aumenta tu Impulso |
Primaria |
-Se removió "Causa minicríticos cuando disparas por la espalda a corta distancia" |
Al causar Baja: Ruido de ataque silenciado |
Secundaria |
-Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)" |
While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds |
Secundaria |
-Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
While under the effects, all damage dealt is Mini-Crits for 8 seconds |
Secundaria |
-Increased extinguishing teammate cooldown from 20% to 25% |
Players heal 35% of the damage done to an enemy covered with milk |
Secundaria |
-Added "Wearer never takes falling damage while active" |
When weapon is active:
|
Secundaria |
-Removed "When weapon is active" |
35% of damage done is returned as health |
Secundaria |
-Added "100% Mini-Crits vs players below 33% health" |
On hit: Bleed for 5 seconds |
-Added "+20% faster firing speed" |
+20% faster firing speed | |
Melee |
-Decreased max health penalty from -15 to -10 |
ALT-FIRE: Launches a ball that slows a target down depending on ball travel time |
Melee |
-Removed "On kill: A small health pack is dropped" |
+75% melee range |
Melee |
-Added "This weapon has bonus melee range, but slower deploy and holster time" |
On hit: Bleed for 5 seconds |
Melee |
-Increased direct damage penalty from -25% to -35% |
On hit: Transfers "Spontaneous Combustion" afterburn to the target |
Melee |
-Removed "Crits whenever it would normally mini-crit" |
On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits |
Melee |
-Removed "Grants Triple Jump while deployed" |
On hit with this weapon: Slams airborne targets into the ground |
Melee |
-The ornament no longer does direct damage on impact |
ALT-FIRE: Launches a festive ornament that causes bleeding depending on travel time |
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
NO CHANGES |
NO CHANGES |
Primaria |
-Removed "+25% damage bonus" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Primaria |
-Updated the "On hit: Gain HP per attack" with a more accurate system |
On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt. |
Primaria |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Primaria |
-Decreased damage penalty from -25% to -20% |
Increased push force against enemy players and the user |
Primaria |
-Decreased charged shot move speed penalty from -66% to -50% |
Does not require ammo |
Primaria |
-Removed "+3 degrees random projectile deviation" |
Hold FIRE to load up to 3 rockets |
Primaria |
-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon" |
-15% blast damage to self from this weapon |
Secundaria |
NO CHANGES |
NO CHANGES |
Secundaria |
-See additional changes in "Soldier - Banner Changes" tab |
On wearer: +15% faster firing speed for all weapons |
Secundaria |
NO CHANGES |
-60% blast damage from explosive jumps |
Secundaria |
-See additional changes in "Soldier - Banner Changes" tab |
+30 max health on wearer |
Secundaria |
-See additional changes in "Soldier - Banner Changes" tab |
Up to +8 health regenerated per second on wearer |
Secundaria |
-Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 |
-75% reduction in push force taken from damage, airblasts, and knockback effects |
Secundaria |
-Removed hidden clip size penalty |
Does not require ammo |
-Added "Weapon knockback increases as the user becomes injured" |
Weapon knockback increases as the user becomes injured | |
Melee |
-Removed "-90% less healing from Medic sources" |
Damage increases as the user becomes injured |
Melee |
-Flipped the speed boost duration for the user and ally |
+75% melee range |
Melee |
NO CHANGES |
Deals crits while the wielder is explosive jumping |
Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
When weapon is active:
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries |
Extinguishing teammates restores 20 health |
Primaria |
-Decreased airblast cost from +150% to +100% |
+100% direct & afterburn damage bonus from behind |
Primaria |
-Removed "+25% airblast cost" |
This weapon deploys 60% faster and holsters 30% faster |
Primaria |
-Added "+25 max health on wearer" |
+25 max health on wearer |
Primaria |
-Increased hidden Primary ammo penalty from -80% to -85% |
Extinguishing teammates restores additional +10 health |
Secundaria |
NO CHANGES |
NO CHANGES |
Secundaria |
-See additional changes in "Pyro - Class Changes" tab |
100% critical hit vs burning players |
Secundaria |
-Decreased damage penalty from 25% to 15% |
100% mini-crits vs burning players |
Secundaria |
-Removed "+50% projectile speed" |
Does not require ammo |
Secundaria |
-Removed "100% mini-crits vs burning players" |
+10% faster firing speed |
Secundaria |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
Wearer never takes falling damage |
Secundaria |
-Changed the afterburn to be based on 4% of the enemys max health instead of normal afterburn damage |
Gas meter builds with any damage done |
-Added "+50% max Primary ammo on wearer |
+50% max Primary ammo on wearer | |
Melee |
-Removed "Killing blows on burning players grants a speed boost" |
100% Mini-Crits vs burning players |
Melee |
-Increased bonus damage vs buildings from +100% to +150% |
While active: Gain immunity to push force taken from damage |
Melee |
-Removed "+25 health restored on kill" |
Killing blows on burning players grants a speed boost |
Melee |
-Removed "+25% damage bonus" |
On kill with any weapon: +20 health restored. Assist-kills grant +10 health. |
-Removed "On hit: Target is engulfed in flames"
|
On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect | |
Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
15% damage resistance VS overhealed players on wearer |
Melee |
-Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
Melee |
-Increased direct damage penalty from -15% to -43% |
Slap system:
+150% afterburn damage bonus |
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
Primaria |
-Removed "+20% damage vs buildings" |
Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy |
|
-Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
+10% move speed on wearer |
Primaria |
-Removed "+20% projectile speed" |
Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key. |
Primaria |
-Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Secundaria |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
Secundaria |
-Decreased firing speed bonus from +25% to +15% |
Detonates stickybombs near the crosshair and directly under your feet |
Secundaria |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Secundaria |
-Increased charge rate bonus from +70% to instant |
Able to destroy enemy stickybombs |
Secundaria |
-Added "+20% bullet damage resistance on wearer" |
+50% fire damage resistance on wearer |
Secundaria |
-Removed "+70% increase in charge impact damage" |
+25% fire damage resistance on wearer |
Secundaria |
-Removed "+15% fire damage resistance on wearer" |
Gain a 1 second speed boost anytime you take damage |
-Added "-40% blast damage taken from explosive jumps while active" |
-40% blast damage taken from explosive jumps while active | |
Melee |
-Removed "Every head taken raises shield impact damage" |
On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer |
Melee |
-Removed "+20% damage bonus" |
On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%. |
Melee |
-Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
|
Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
Causes a special explosion when you hit an enemy or surface |
Melee |
-Removed "-80% max Secondary ammo on wearer" |
Melee hits refill 20% of your charge meter |
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Increased base move speed from 230 Hu to 240 Hu |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
-Increased move speed while deployed from -53% to -50% |
Heavy - Edible Changes |
---|
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%" |
Heavy - Shotgun Changes | |
---|---|
Weapon | Changes |
NO CHANGES |
Heavy - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
-See additional changes in "Heavy Minigun Changes" tab |
|
Primaria |
-Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: The user and nearby teammates gain damage resistance |
Primaria |
-Removed "20% damage resistance when below 50% health and spun up" |
Bullets penetrate all enemies |
Primaria |
-Increased firing speed penalty from -20% to -25% |
+20% faster spin up time |
Primaria |
-Removed "25% damage bonus vs burning players" |
Creates a ring of flames while spun up |
Secundaria |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
Secundaria |
-See additional changes in "Heavy - Edible Changes" tab |
On consumption: Heal up to 300 health |
Secundaria |
-Removed "Adds +50 max health for 30 seconds" |
On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration |
Secundaria |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
On consumption: User gains a +25% move speed and full reduction in push force taken from damage |
Secundaria |
-Removed "+15% faster firing speed" |
+33% clip size |
Secundaria |
-Increased consumption healing effect from -33% to -75% |
PRIMARY-ATTACK: User can walk around while eating and the meter is not used |
-Added "+25% max Primary ammo on wearer" |
+25% max Primary ammo on wearer | |
Melee |
-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits. |
-Removed "This weapon holsters 50% slower" |
+33% faster move speed while active | |
Melee |
-Removed "+30% damage bonus" |
+20% faster firing speed |
Melee |
-Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
Melee |
-Removed "+40% faster firing speed" |
When weapon is active:
|
Melee |
-Added "When weapon is active: User is able to pick up their own edible for 60 health" |
When weapon is active: User is able to pick up their own edible for 60 health |
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - PDA - Dispensers | ||
---|---|---|
Weapon | Changes | |
Dispenser |
-Increased range by +50% |
Engineer - PDA - Teleporters | ||
---|---|---|
Weapon | Changes | |
Teleporter |
-Decreased metal cost when constructing and/or upgrading Teleporters by 20% |
Engineer - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
NO CHANGES |
NO CHANGES |
Primaria |
NO CHANGES |
Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed |
Primaria |
-Increased bonus damage to your Sentry Gun's target from 10% to 20% |
On hit: Damage dealt is returned as ammo |
Primaria |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
Primaria |
NO CHANGES |
Fires a special bolt that can repair friendly buildings |
Secundaria |
-Decreased shield resistance from 66% to 33% for Sentry Guns |
The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming |
Secundaria |
-Removed vanilla Primary-Fire effect |
Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack |
Melee |
NO CHANGES |
NO CHANGES |
Melee |
-Increased the punch combo timer from 0.8s to 1.5 seconds |
Third successful punch in a row always crits |
Melee |
-Removed "20% fire damage vulnerability on wearer" |
+150% Dispenser range |
Melee |
-Increased construction hit bonus from +30% to +100% |
Construction hit speed boost increased by 100% |
Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
Press RELOAD to choose to teleport to spawn or your exit teleporter |
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds) |
(Ability) Health regeneration |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
Medic - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
-Added "On hit: 1% UberCharge added" |
On hit: 1% UberCharge added |
Primaria |
-Changed the "+3 health on hit" to overheal the user |
On hit: +3 health restored that can overheal the user |
Primaria |
-Increased Primary ammo penalty from -75% to -80% |
Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates. |
Primaria |
-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% |
Secundaria |
-See additional changes in "Medic - Secondary Changes" tab |
UberCharge: Grants Patient and the user invulnerability |
Secundaria |
-Increased healing during the taunt from 11 HP to 30 HP |
While healing: Your Patient receives any positive buff that is currently affecting you |
Secundaria |
-Added "+200% increased air control while explosive jumping" |
While healing: User mirrors blast jumps and shield charges. |
Secundaria |
-Decreased UberCharge rate from +67% to +10% |
Press RELOAD to cycle through resist types |
-Added "33% faster global weapon switch on wearer" |
33% faster global weapon switch on wearer | |
Melee |
-Decreased UberCharge added on hit from 25% to 20% |
On Hit: 20% UberCharge added |
Melee |
-Removed "Collect the organs of people you hit" |
+20% health from packs on wearer |
Melee |
-Removed "Up to +3 health regenerated per second while active" |
When weapon is active:
|
Melee |
-Increased slower firing speed from 10% to 20% |
Allows the user and your current attached Patient to see enemy health |
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primaria |
-See additional changes in "Sniper - Rifle Changes" tab |
|
Primaria |
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu |
The longer you aim, the more damage and faster the arrow travels |
Primaria |
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second" |
+25% charge rate |
Primaria |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% |
Primaria |
-Removed "On full charge: +15% damage per shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Primaria |
-Removed "+25% faster charge while in Focus" stat |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears |
Primaria |
-Removed "No headshots when not fully charged" |
Charge and fire shots independent of zoom |
Secundaria |
-See additional changes in "Sniper - Class Changes" tab |
40% more accurate |
Secundaria |
-Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
Secundaria |
-Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Secundaria |
-Added "50% reduction in push force taken from damage and airblasts" |
50% reduction in push force taken from damage and airblasts |
Secundaria |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
15% of any Primary damage done is returned as health |
Secundaria |
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds." |
On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.
40% more accurate |
-Added "Better wall climbing when compared to other Melee weapons" |
Better wall climbing when compared to other Melee weapons | |
Melee |
-Added "On hit: Gain a 1 second speed boost" |
On hit: Bleed for 6 seconds |
Melee |
-Removed "When weapon is active" |
Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon |
Melee |
-Removed "+25% increase in damage when health <50% of max" |
+50% melee range |
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
On sap: Highlights the building for the user and teammates for the next 10 seconds |
Press SPECIAL-ATTACK while active to throw your Sapper that will very slowly drain any offhand ammo for any enemy within 900 Hu even through walls |
Spy - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Secundaria |
NO CHANGES |
NO CHANGES |
Secundaria |
-Increased fire rate penalty from -20% to -100% |
Crits on headshot |
Secundaria |
NO CHANGES |
+40% cloak duration |
Secundaria |
-Removed "+20% damage bonus while disguised" |
Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill |
Secundaria |
-Changed to guaranteed Mini-Crits instead of Crits |
Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill |
Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user |
Melee |
-Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds. |
Melee |
-Decreased recharge from 15 seconds to 10 seconds |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds |
PDA Primario |
NO CHANGES |
NO CHANGES |
PDA Secundario |
-Fixed the "While cloaked: 50% faster debuff timers" |
While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers |
PDA Secundario |
-Fixed the "While cloaked: 50% faster debuff timers" |
Cloak Type: Motion Sensitive |
PDA Secundario |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
Cloak Type: Feign Death |
Building |
-Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
-Added "Allowed in Medieval mode" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |
Multi-Clase - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
Secundaria |
-Increased deploy bonus to from +20% to +30% |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
On kill: Restore 50% of base health. Assist-kills restore 25% health. |
Primaria |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
Press 'JUMP' key to deploy a Parachute to slow your descent while in the air |
Primaria |
-Decreased deploy speed bonus from +50% to +33% |
+50% bullets per shot |
Secundaria |
NO CHANGES |
Armas personalizadas
Estas son las armas nuevas de los servidores oficiales de CTF2W.
Scout - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Estadística |
100px Primaria |
Gana una barrera que bloquea 20% de todo el daño entrante. | |
100px Primaria |
Usar efectivamente un arma que se recarga con el tiempo auto-recarga hasta 4 tiros para este arma. (Excluye el "Tikitónico") | |
100px Primaria |
Actualmente no hay un enlace público. |
Los disparos en la cabeza producen minicríticos. |
100px Primaria |
Moverse llena el medidor de PODER. La velocidad del movimiento afecta cuán rápido o lento se rellena. | |
100px Secundaria |
+100% de daño contra jugadores con más de 95% de salud. | |
100px Secundaria |
Al causar Baja con cualquier arma: Recupera 2 Shurikens. Las asistencias recuperan 1. | |
100px Secundaria |
Beber para empequeñecerse ó volver a estatura normal. | |
100px Cuerpo-a-cuerpo |
100% de probabilidad de impacto crítico por la espalda. | |
100px Cuerpo-a-cuerpo |
Actualmente no hay un enlace público. |
Mientras está activa:
|
100px Cuerpo-a-cuerpo |
Cada 5 segundos pasados moviendose alrededor de enemigos otorga un +20% de daño a este arma. (300Hu de rango. Hasta 5 incrementos de daño) |
Soldier - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
100px Primaria |
Extra retroceso en impactos directos. | |
100px Primaria |
Disparo-Secundario: Intercambia entre Auto-Guiado o Manual. | |
100px Primaria |
Ataque-Especial: Detona todos los cohetes. | |
+15% de velocidad de movimiento al portador.
Cuando una Escopeta o el Bisonte está equipado:
Cuando las Aplastacabezas, Botas Blindadas, o Saltador B.A.S.E. está equipado:
| ||
100px Secundaria |
El portador realiza un terremoto al aterrizar después de un salto con cohete. | |
100px Secundaria |
Actualmente no hay un enlace público. |
+33% de tamaño de cargador.
+33% de daño. |
Pyro - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
Primaria |
Los derrames incendiados rápidamente dañan e inflingen quemadura a enemigos (incluso otros Pyros!). | |
100px Secundaria |
+30% de daño contra jugadores ardiendo.
+115% de daño. | |
100px Secundaria |
Al Impactar contra jugadores: Recarga casi instantánea.
No se beneficia del incremento global de 10% de velocidad de disparo para pistolas de bengalas. | |
Secundaria |
Dispara 3 bengalas extra en formación horizontal.
+10% de velocidad de disparo | |
100px Secundaria |
+20% de velocidad de enfundado para con tu arma cuerpo-a-cuerpo. | |
100px Cuerpo-a-cuerpo |
+20% de velocidad de enfundado para con tu arma Secundaria. | |
100px Cuerpo-a-cuerpo |
Al Impactar enemigos ardientes: Genera +50% Almas. | |
100px Cuerpo-a-cuerpo |
Al Impactar: Congela al blanco por 6s. | |
100px Cuerpo-a-cuerpo |
Causa críticos a objetivos propulsados en el aire por una explosión, garfios arrojadizos o mochilas propulsoras. | |
100px Cuerpo-a-cuerpo |
When weapon is active:
|
Demoman - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Habilidades |
100px Primaria |
Recibir daño de caída crea un terremoto que daña y empuja enemigos. Tomar daño de un salto explosivo aumenta el daño del terremoto. | |
100px Primaria |
Ataque-Especial: Alterna entre Precisión o ADE | |
100px Primaria |
Cuando un escudo está equipado: | |
100px Primaria |
Dispara un virote especial que se aferra al jugador o construcción enemigos y explota 4 veces. | |
100px Primaria |
+20% de daño cuerpo-a-cuerpo por 5 segundos contra enemigos que hayan sido dañado por este arma. | |
100px Secundaria |
Las bombas lapa estás conectadas por un cable trampa, y no pueden ser movidas mientras estén pegadas. | |
100px Secundaria |
Hasta +100% de radio de explosión extra basado en carga. | |
100px Secundaria |
Cada bomba contiene 3 submuniciónes explosivas que son desplegadas en caso de explosión o destrucción. (También sucederá cuando se plante la 4ta bomba) | |
100px Secundaria |
Mientras Embiste: El usuario no puede ser dañado, visto o detectado por construcciones. | |
100px Secundaria |
Al causar Baja con cualquier arma: +2 Cargas. Las asistencias ganan +1 Carga. | |
100px Secundaria |
Al drenarse 60% Embestida: Aturde y empuja enemigos con la duración y fuerza basadas en la duración restante de la Embestida. | |
100px Secundaria |
En lugar de golpear, este escudo explota al impactar. (Sin reducción de daño por distancia) | |
100px Cuerpo-a-cuerpo |
Al causar Baja: +2 Cargas. Las asistencias otorgan +1 Carga. | |
100px Palo de Merasmus |
Al causar baja: Obtén un autito chocón y 75% de resistencia al daño por 10s. |
Heavy - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primaria |
Al causar Baja cuerpo-a-cuerpo: Gana 4s de minicríticos para este arma. Las asistencias cuerpo-a-cuerpo dan 2s. | |
100px Primaria |
Todo enemigo alrededor de la victima es Maldecido por 8s, haciéndolos 20% más vulnerables a tu equipo. Las asistencias Maldicen por 4s. | |
100px Primaria |
Mientras gira: Mientras gira: -30% de resistencia al daño, sin reducción de velocidad de movimiento, y un +10% adicional de velocidad de movimiento. | |
100px Secundaria |
Este arma se despliega un 30% y enfunda un 15% más rápido. | |
100px Secundaria |
Al causar Baja: +2 Cargas. Las asistencias dan +1. | |
100px Secundaria |
35% del daño infligido con este arma es regenerado como salud. | |
100px Cuerpo-a-cuerpo |
Al Impactar: Aplica un empuje horizontal agresivo y deshabilita todo control aéreo del blanco hasta que golpee el terreno o después de 3s. | |
100px Cuerpo-a-cuerpo |
El portador no puede llevar el dosier o el balón de PASA-Tiempo.
| |
100px Cuerpo-a-cuerpo |
El portador no puede llevar el dosier o el balón de PASA-Tiempo.
| |
100px Magulla-Cajas |
Daña igual a 40% de la salud actual del blanco hasta 90 de daño. |
Engineer - Construcciones Nuevas | ||
---|---|---|
Construccion | Habilidades | |
Micro Arma Centinela |
Se lanzan con Ataque-Especial, se pueden adherir a la mayoría de superficies y muros (NOTA: Excepto techos) |
Engineer - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Habilidades |
100px Principal |
Al causar baja con cualquier arma: +2 Cargas. Las asistencias otorgan +1 Carga | |
100px Secundaria |
Cuando el arma esta activa:
| |
100px Secundario |
Al usar disparo primario: Usa el medidor de *ATRACCIÓN.* Mientras estés mirando a una caja de munición o vida cercanos (Rango maximo: 900 HU), esta arma las atrae a tu posición actual, al soltar disparo primario, estas se quedaran en ese lugar por 15s | |
100px Secundario |
El tercer golpe consecutivo sin fallar es siempre critico
+1000% balas por disparo | |
Secundario |
Al golpear: El 50% del daño causado por esta arma es regresado como metal | |
100px Secundario |
Mientras seas curado por un dispensador o vagoneta: Tiene cargador infinito | |
100px Cuerpo a Cuerpo |
Usa un medidor de *MEJORA*. Ganas MEJORA con el daño. Presiona Ataque-Especial cuando el medidor este al 100% para mejorar tus construcciones actuales al nivel 3 y curarlas por completo. | |
100px Cuerpo a Cuerpo |
Hasta +4 de vida regenerada por segundo al portador |
Medic - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Primaria |
Al Impactar: +20% de tasa de curación del arma Secundaria. (hasta +60%) | |
100px Primaria |
En enemigos impactados: -20% de toda curación dada ó recibida de cada fuente de curación o efecto de arma por 4s. | |
100px Primaria |
Dispara virotes especiales que aplican retroceso. +25% de retroceso por cada 25% de SuperCarga que tenga el portador. | |
100px Primaria |
Al Impactar: +3% de SuperCarga. | |
100px Primaria |
Curan y limpia de cualquier efecto negativo a todo aliado dentro del radio de explosión. (50 hp de curación. Tiene exceso de curación) | |
100px Secundaria |
El exceso de curación no decae en tus Pacientes. | |
100px Secundaria |
Mientras cura: Genera un kit Medic pequeño cada 4s. | |
100px Secundaria |
Mantener la mira de este arma en un enemigo aumenta todo el retroceso sufrido del blanco por +50% hasta 4s después. (1200 Hu de rango. Afecta el retroceso por daño y aire comprimido) | |
100px Cuerpo-a-cuerpo |
Asistencias con la Secundaria otorgan impactos críticos para este arma. (hasta 35) | |
100px Porra de Chacal |
Al Impactar un aliado: Mejora sus velocidades de ataque y recarga por 15% por 6s. |
Sniper - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Habilidades |
100px Primaria |
Aplica empuje al objetivo basado en la carga del Arma. Los disparos a la cabeza causan mayor empuje. | |
100px Primaria |
Gana 100% de velocidad de carga al mirar directamente a un enemigo | |
100px Primaria |
Los disparos a la cabeza causan una explosion (292 Hu) de hemorragia con duracion basada en la carga del rifle (Min: 5s – Max: 15s) | |
100px Secundario |
Cada vez que recibes 30 de daño o mas de un ataque, creas una explosion (219 Hu) de fraskunfu alrededor tuyo por 2.5s | |
100px Secundaria |
Al golpear: Ganas un impulso de velocidad por 1s
40% mas precisa | |
100px Secundaria |
+100% tamaño de cargador y +50% muncion de reserva
40% menos precisa | |
100px Secundaria |
Hace un 15% de la vida maxima del objetivo al impactar, y otros 15% como hemorragia en el curso de 5s | |
100px Cuerpo a Cuerpo |
Al causar Baja: Gana +50% de velocidad de carga para tu Primaria, se almacena como *CARGA* Las asistencias otorgan +25% | |
100px Cuerpo a Cuerpo |
Cuando esta activa: El Exceso de curación que tengas NO decae |
Spy - Armas Nuevas | ||
---|---|---|
Arma | Link del Workhop | Habilidades |
Secundario |
Al Impactar: Marca al objetivo, mientras tenga esa marca, recibes un 20% menos de daño de ese objetivo. Además, recuperas 30 de salud. | |
100px Secundario |
Al causar Baja: Te teletransportas al lugar de la victima, te disfrazas de ella y el cuerpo de la victima desaparece. | |
100px Cuerpo a Cuerpo |
Al apuñalar: Infecta a la victima con una plaga mortal por 10s y a todos los enemigos cercanos (292 Hu) por 5s. | |
100px Cuerpo a Cuerpo |
Al apuñalar: ¡Colocas una bomba en el enemigo!, además mantienes tu disfraz. | |
100px Cuerpo a Cuerpo |
Al Apuñalar: Te vuelves invisible al instante. | |
100px PDA 1 |
Al Sabotear: Revela al propietario de la construcción con un contorno que solo tu puedes ver por 10s. | |
100px PDA 1 |
5s después de colocarlo en una construcción enemiga, el zapador explota (292 Hu), destruye la construcción, y hace hasta 150 de daño a construcciones y jugadores enemigos. | |
100px PDA 1 |
8s después de colocarlo en una construcción enemiga, el zapador reprograma la construcción enemiga como si fuera de tu equipo.
Las construcciones reprogramadas se autodestruyen tras 12s. | |
PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
Al estar invisible: Puedes traspasar construcciones y jugadores enemigos. Además, no te volverás parcialmente invisible al tocar a un enemigo o al recibir daño. |
PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
Tipo de Invisibilidad: Salto |
PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
Al dejar de ser invisible, causas una explosion (292 Hu) de humo que hace daño a los enemigos cercanos (45 Min, 90 Max) y a ti mismo (22 Min, 45 max). La explosion no se activa si dejas de ser invisible cuando el medidor de invisibilidad tenia 50% o mas. La explosion causa mas daño mientras menos invisibilidad tengas. La explosion no se puede usar hasta que el medidor de invisibilidad se haya llenado por completo. |
Multi-Clase - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Habilidades |
100px Secundaria - Soldier y Pyro |
Al causar Baja: Aumenta el tamaño del cargador por +1. (hasta +4)
+115% de daño. | |
100px Primaria - Engineer |
Mantén Disparo-Principal para cargar cartuchos y suelta para liberar el aluvión a +25% de velocidad de disparo. | |
100px Primaria - Engineer |
Hace más daño mientras más lleno esté el cargador. |
Miembros del equipo
Chdata: Desarrollador principal
Crafting: Propietario de la comunidad y del servidor, youtuber, admin. del grupo de Steam, demostrador de armas y editor/colaborador de la wiki
Sophie: Líder de la comunidad, administradora del servidor, youtuber y admin. del grupo de Steam
Porygon: Desarrollador
Antiguos miembros
Karma Charger: Colaborador de TF2Wiki y demsotrador de armas
MasterOfTheXP: Autor original y desarrollador principal
Theray070696: Desarrollador de código y codesarrollador principal
Shadow Mario: Desarrollador
Agent Silver: Desarrollador
Deathreus :Desarrollador
Naleksuh: Desarrollador
CHAWLZ: Desarrollador
404UNF: Desarrollador
Pikachu: Desarrollador
Orion™: Desarrollador
The655: Desarrollador
Nergal: Desarrollador
Errores
- Cuantas más armas personalizadas equipes, mayor será la probabilidad de que desaparezcan cosméticos de tu modelo en el cliente. Otros jugadores en el servidor, sin embargo, seguirán siendo capaces de contemplar tu fino atuendo.
- Si se usa un arma personalizada con un medidor (como el Estandarte de Ánimo), el medidor no se usará a menos que el jugador tenga el arma original equipada en su personaje.
Enlaces externos
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