Difference between revisions of "Mecha Level 4 Sentry"
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− | The '''{{botignore|Mecha Level 4 Sentry}}''' is an experimental boss from an old [[Mann vs. Machine]] prototype from 2009 simply called "[[Raid]]" | + | The '''{{botignore|Mecha Level 4 Sentry}}''' is an experimental boss from an old [[Mann vs. Machine]] prototype from 2009 simply called "[[Raid]]". The mini-boss version is a big green sentry on a Payload cart. The final boss version is a large RED sentry with a teleporter on its head. |
The existence of this boss was first discovered in the form of filename strings found in some {{code|.lst}} files from before the {{Patch name|5|13|2013}} when all {{code|.lst}} files in the {{code|tf\reslists}} folder were deleted. | The existence of this boss was first discovered in the form of filename strings found in some {{code|.lst}} files from before the {{Patch name|5|13|2013}} when all {{code|.lst}} files in the {{code|tf\reslists}} folder were deleted. |
Revision as of 10:57, 15 January 2023
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
Mecha Level 4 Sentry | |||||||||
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Basic Information | |||||||||
Health: | 100000 | ||||||||
Damage Done: | Melee: 150 Charge: 150 Nuke: 75 Laser Beam: 40 Sticky Bomb: 25 Rocket: 25 | ||||||||
Affected By: |
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Found On: |
The Mecha Level 4 Sentry is an experimental boss from an old Mann vs. Machine prototype from 2009 simply called "Raid". The mini-boss version is a big green sentry on a Payload cart. The final boss version is a large RED sentry with a teleporter on its head.
The existence of this boss was first discovered in the form of filename strings found in some .lst
files from before the May 13, 2013 Patch when all .lst
files in the tf\reslists
folder were deleted.
The filenames found are all for various sounds relating to a "robot boss". The names of the sound files give hints as to what abilities this boss would have had in combat.
tf\sound\misc\boss_charge_up_nuke_attack.wav
tf\sound\misc\boss_nuke_attack.wav
tf\sound\npc\minion_start_build.wav
tf\sound\npc\robot_boss_acquire.wav
tf\sound\npc\robot_boss_charge_up_nuke_attack02.wav
tf\sound\npc\robot_boss_footstep_01.wav
tf\sound\npc\robot_boss_hurt_01.wav
tf\sound\npc\robot_boss_launch_grenades.wav
tf\sound\npc\robot_boss_launch_rockets.wav
tf\sound\npc\robot_boss_nuke_attack.wav
tf\sound\npc\robot_boss_scanning.wav
tf\sound\npc\robot_boss_stun_recover.wav
tf\sound\npc\robot_boss_stun_start.wav
tf\sound\npc\robot_boss_stunned.wav
tf\sound\npc\robot_boss_voice_01.wav
tf\sound\npc\robot_boss_voice_02.wav
tf\sound\npc\robot_boss_voice_03.wav
tf\sound\npc\robot_boss_vulnerable_01.wav
As well, filename strings for a pre-MvM Soldier bot were found in the same reslists. Whether this was the same model as the one in MvM, or if it was a potentially earlier version, potentially using the early MvM bot heads found in the Source Filmmaker tf_movies\models\props_facemovie\botheads
directory is unknown. It is also unknown whether or not this bot was one of the general enemies one would have fought in the Raid mode, or if it was specifically for the Mecha Level 4 Sentry boss fight.
tf\materials\models\bots\classes\soldier_bot_body_blue.vmt
tf\materials\models\bots\classes\soldier_bot_body_blue.vtf
tf\materials\models\bots\classes\soldier_bot_body_red.vmt
tf\materials\models\bots\classes\soldier_bot_body_red.vtf
tf\materials\models\bots\classes\soldier_bot_head_blue.vmt
tf\materials\models\bots\classes\soldier_bot_head_blue.vtf
tf\materials\models\bots\classes\soldier_bot_head_red.vmt
tf\materials\models\bots\classes\soldier_bot_head_red.vtf
tf\models\bots\classes\bot_soldier.ani
tf\models\bots\classes\bot_soldier.dx80.vtx
tf\models\bots\classes\bot_soldier.dx90.vtx
tf\models\bots\classes\bot_soldier.jpg
tf\models\bots\classes\bot_soldier.mdl
tf\models\bots\classes\bot_soldier.phy
tf\models\bots\classes\bot_soldier.sw.vtx
tf\models\bots\classes\bot_soldier.vvd
The boss data was discovered in game\server\tf\bot_npc\bot_npc.cpp)
.
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