Difference between revisions of "Mecha Level 4 Sentry"

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The '''{{botignore|Mecha Level 4 Sentry}}''' is an experimental boss from an old [[Mann vs. Machine]] prototype from 2009 simply called "[[Raid]]". In this "Raid" gamemode, players would be on a 5 man [[BLU]] team and [[RED]] enemy bots would spawn in, much like in [[w:Left 4 Dead|Left 4 Dead]]. Much like today's MvM, Raid would've also featured waves of hordes with unique enemies, but would've also had boss battles. The mini-boss version is a big green sentry on a Payload cart. The final boss version is a large RED sentry with a teleporter on its head.
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The '''{{botignore|Mecha Level 4 Sentry}}''' is an experimental boss from an old [[Mann vs. Machine]] prototype from 2009 simply called "[[Raid]]". The mini-boss version is a big green sentry on a Payload cart. The final boss version is a large RED sentry with a teleporter on its head.
  
 
The existence of this boss was first discovered in the form of filename strings found in some {{code|.lst}} files from before the {{Patch name|5|13|2013}} when all {{code|.lst}} files in the {{code|tf\reslists}} folder were deleted.
 
The existence of this boss was first discovered in the form of filename strings found in some {{code|.lst}} files from before the {{Patch name|5|13|2013}} when all {{code|.lst}} files in the {{code|tf\reslists}} folder were deleted.

Revision as of 10:57, 15 January 2023

Mecha Level 4 Sentry
Mecha Level 4 Sentry
Basic Information
Health: 100000
Damage Done: Melee: 150
Charge: 150
Nuke: 75
Laser Beam: 40
Sticky Bomb: 25
Rocket: 25
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: Yes
• Gunboats: No
• Mini-crits: No
• ÜberCharge: Yes
Found On:

The Mecha Level 4 Sentry is an experimental boss from an old Mann vs. Machine prototype from 2009 simply called "Raid". The mini-boss version is a big green sentry on a Payload cart. The final boss version is a large RED sentry with a teleporter on its head.

The existence of this boss was first discovered in the form of filename strings found in some .lst files from before the May 13, 2013 Patch when all .lst files in the tf\reslists folder were deleted.

The filenames found are all for various sounds relating to a "robot boss". The names of the sound files give hints as to what abilities this boss would have had in combat.

  • tf\sound\misc\boss_charge_up_nuke_attack.wav
  • tf\sound\misc\boss_nuke_attack.wav
  • tf\sound\npc\minion_start_build.wav
  • tf\sound\npc\robot_boss_acquire.wav
  • tf\sound\npc\robot_boss_charge_up_nuke_attack02.wav
  • tf\sound\npc\robot_boss_footstep_01.wav
  • tf\sound\npc\robot_boss_hurt_01.wav
  • tf\sound\npc\robot_boss_launch_grenades.wav
  • tf\sound\npc\robot_boss_launch_rockets.wav
  • tf\sound\npc\robot_boss_nuke_attack.wav
  • tf\sound\npc\robot_boss_scanning.wav
  • tf\sound\npc\robot_boss_stun_recover.wav
  • tf\sound\npc\robot_boss_stun_start.wav
  • tf\sound\npc\robot_boss_stunned.wav
  • tf\sound\npc\robot_boss_voice_01.wav
  • tf\sound\npc\robot_boss_voice_02.wav
  • tf\sound\npc\robot_boss_voice_03.wav
  • tf\sound\npc\robot_boss_vulnerable_01.wav

As well, filename strings for a pre-MvM Soldier bot were found in the same reslists. Whether this was the same model as the one in MvM, or if it was a potentially earlier version, potentially using the early MvM bot heads found in the Source Filmmaker tf_movies\models\props_facemovie\botheads directory is unknown. It is also unknown whether or not this bot was one of the general enemies one would have fought in the Raid mode, or if it was specifically for the Mecha Level 4 Sentry boss fight.

  • tf\materials\models\bots\classes\soldier_bot_body_blue.vmt
  • tf\materials\models\bots\classes\soldier_bot_body_blue.vtf
  • tf\materials\models\bots\classes\soldier_bot_body_red.vmt
  • tf\materials\models\bots\classes\soldier_bot_body_red.vtf
  • tf\materials\models\bots\classes\soldier_bot_head_blue.vmt
  • tf\materials\models\bots\classes\soldier_bot_head_blue.vtf
  • tf\materials\models\bots\classes\soldier_bot_head_red.vmt
  • tf\materials\models\bots\classes\soldier_bot_head_red.vtf
  • tf\models\bots\classes\bot_soldier.ani
  • tf\models\bots\classes\bot_soldier.dx80.vtx
  • tf\models\bots\classes\bot_soldier.dx90.vtx
  • tf\models\bots\classes\bot_soldier.jpg
  • tf\models\bots\classes\bot_soldier.mdl
  • tf\models\bots\classes\bot_soldier.phy
  • tf\models\bots\classes\bot_soldier.sw.vtx
  • tf\models\bots\classes\bot_soldier.vvd

The boss data was discovered in game\server\tf\bot_npc\bot_npc.cpp).