Difference between revisions of "July 25, 2023 Patch"
ThatHatGuy (talk | contribs) (added medals, code, links) |
ThatHatGuy (talk | contribs) m (re-added "discconnecting" error, which is present in the Steam source but not the TF Blog source) |
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* Fixed game mode descriptions for some of the summer map stamps | * Fixed game mode descriptions for some of the summer map stamps | ||
* Fixed embedded [[Steam Workshop|workshop]] map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)) | * Fixed embedded [[Steam Workshop|workshop]] map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)) | ||
− | * Fixed a crash when using the {{ent|game_ui}} entity and players | + | * Fixed a crash when using the {{ent|game_ui}} entity and players discconnecting{{sic}} (community fix from 'Jakub' (ficool2)) |
* Fixed [[Teleporter|teleporter]] particle effects (community fix from 'Jakub' (ficool2)) | * Fixed [[Teleporter|teleporter]] particle effects (community fix from 'Jakub' (ficool2)) | ||
* Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Hugs.tf]] 2023</ref> | * Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Hugs.tf]] 2023</ref> |
Revision as of 00:38, 26 July 2023
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added
-unrestricted_maxplayers
to raise themaxplayer
count to 100 (feature is unsupported and not recommended) - Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using
r_flushlod
- Fixed a crash when going between two
sv_pure
servers with maps packing custom content - Fixed changing model detail setting or using
r_flushlod
not always taking effect - Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without
sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the
game_ui
entity and players discconnecting(sic) (community fix from 'Jakub' (ficool2)) - Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals[1]
- Updated
cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
- Updated
koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions
- Updated
cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor
- Updated
pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes
- Updated
vsh_distillery
,vsh_tinyrock
,vsh_nucleus
,vsh_skirmish
- The script no longer forces
mp_winlimit
andmp_maxrounds
to 0 - Community servers now can expand the Script by creating a new file at
scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via
SetNextBossByEntity
,SetNextBossByEntityIndex
andSetNextBossByUserId
functions - The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate
- The script no longer forces
- Updated
vsh_skirmish
(additional changes)- Added a live feed to the office
- Improved clipping in multiple areas
References
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/datacache.dll
Modified: bin/datacache.dylib
Modified: bin/datacache.so
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_altitude.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/koth_cascade.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig