Difference between revisions of "Mini-Dispenser"
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* {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask}} | * {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask}} | ||
− | The Mini-Dispenser would have 100 health<ref name=values>game\server\tf\tf_obj_dispenser.h:L21-25</ref>, heal at 10 health per second<ref name=values/>, give 20% of the max ammo every half second.<ref name=values/>. The Mini-Dispenser could be repaired<ref>game\server\tf\tf_obj_dispenser.h:L183</ref> and would not spawn with the 25 metal that a regular [[Dispenser]] spawns with<ref>game\server\tf\tf_obj_dispenser.cpp:L452</ref>. | + | The Mini-Dispenser would have 100 health<ref name=values>game\server\tf\tf_obj_dispenser.h:L21-25</ref>, heal at 10 health per second<ref name=values/>, give 20% of the max ammo every half second.<ref name=values/>. The Mini-Dispenser could be repaired<ref>game\server\tf\tf_obj_dispenser.h:L183</ref> and would not spawn with the 25 metal that a regular [[Dispenser]] spawns with<ref>game\server\tf\tf_obj_dispenser.cpp:L452</ref>. The Dispenser's cut explosion-on-destruction feature was repurposed for this, complete with a scaling blast radius (150 [[Hammer unit]]s at base, up to 200 Hu) and damage (50 at base, up to 300) based on the metal stored.<ref>game\server\tf\tf_obj_dispenser.cpp:L151-170</ref>. |
− | <!-- Note: the half second ammo thing is based on tf_obj_dispenser.cpp:L735-742, which seems to use the 0.5 defined in the header file as the "ammo think" variable if it's a mini building. The code is unfinished due to being cut, but an if-statement would likely be included there to determine if it was mini or not. --> | + | <!-- Note: the half second ammo thing is based on tf_obj_dispenser.cpp:L735-742, which seems to use the 0.5 defined in the header file as the "ammo think" variable if it's a mini building. The code is unfinished due to being cut, but an if-statement would likely be included there to determine if it was mini or not. Metal gain is not clear, feel free to add with source.--> |
The Mini-Dispenser was [https://steamcommunity.com/sharedfiles/filedetails/?id=74832833 contributed] to the [[Steam Workshop]]. | The Mini-Dispenser was [https://steamcommunity.com/sharedfiles/filedetails/?id=74832833 contributed] to the [[Steam Workshop]]. |
Revision as of 01:09, 16 August 2023
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Mini-Dispenser is an experimental Engineer building that was being play-tested by Valve. The existence of this building was first discovered in the form of VTF filename strings found in the texture_preload_list.txt
file that had been added to the game as part of the October 28, 2015 Patch;
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_blue
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask
The Mini-Dispenser would have 100 health[1], heal at 10 health per second[1], give 20% of the max ammo every half second.[1]. The Mini-Dispenser could be repaired[2] and would not spawn with the 25 metal that a regular Dispenser spawns with[3]. The Dispenser's cut explosion-on-destruction feature was repurposed for this, complete with a scaling blast radius (150 Hammer units at base, up to 200 Hu) and damage (50 at base, up to 300) based on the metal stored.[4].
The Mini-Dispenser was contributed to the Steam Workshop.
Gallery
BLU skin for the Mini-Dispenser.
See also
- Handy Pardner, the associated PDA for the Mini-Dispenser.
References
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