Difference between revisions of "User:TidB/Community strategy"
(possible upward strategy structure) |
m (→Callouts: Changed images from JPG to PNG) |
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{{hatnote|These callouts will be utilized throughout the entire article.}} | {{hatnote|These callouts will be utilized throughout the entire article.}} | ||
* Ignore the size of those while there's no CSS for 'em yet | * Ignore the size of those while there's no CSS for 'em yet | ||
+ | ** We'll also need to wait for {{code|.poot-tabs-content > div}} to be set to {{code|left:0px;}} to have this stuff properly centered | ||
− | === First Point === | + | {{Tabs |
+ | | title = Callouts | ||
+ | | orientation = horizontal | ||
+ | | width = 810px | ||
+ | | icon1 = First Point | ||
+ | | icon2 = Second Point | ||
+ | | icon3 = Third Point | ||
+ | | icon4 = Last Point | ||
+ | | content1 = <nowiki></nowiki> | ||
{{User:TidB/Map locations | {{User:TidB/Map locations | ||
− | | | + | | nobox = true |
− | | image = Upward1. | + | | image = Upward1.png |
+ | | area1 = Test1 | x1=1px | y1=1px | ||
}} | }} | ||
− | + | | content2 = <nowiki></nowiki> | |
− | |||
{{User:TidB/Map locations | {{User:TidB/Map locations | ||
− | | | + | | nobox = true |
− | | image = Upward2. | + | | image = Upward2.png |
+ | | area1 = Test2 | x1=100px | y1=100px | ||
}} | }} | ||
− | + | | content3 = <nowiki></nowiki> | |
− | |||
{{User:TidB/Map locations | {{User:TidB/Map locations | ||
− | | | + | | nobox = true |
− | | image = Upward3. | + | | image = Upward3.png |
+ | | area1 = Test3 | x1=200px | y1=200px | ||
}} | }} | ||
− | + | | content4 = <nowiki></nowiki> | |
− | |||
{{User:TidB/Map locations | {{User:TidB/Map locations | ||
− | | | + | | nobox = true |
− | | image = Upward4. | + | | image = Upward4.png |
+ | | area1 = Test4 | x1=300px | y1=300px | ||
+ | }} | ||
}} | }} | ||
Line 204: | Line 215: | ||
== {{class link|engineer}} == | == {{class link|engineer}} == | ||
− | |||
* I've omitted minisentries for defense | * I've omitted minisentries for defense | ||
Line 213: | Line 223: | ||
=== First Point === | === First Point === | ||
==== Attacking ==== | ==== Attacking ==== | ||
+ | * Paragraphs about general strategy blah | ||
+ | * Followed by the map overview of all building types | ||
+ | |||
+ | {{Tabs | ||
+ | | title = Building positions | ||
+ | | orientation = horizontal | ||
+ | | width = 810px | ||
+ | | icon1 = Mini-Sentries | ||
+ | | icon2 = Sentries | ||
+ | | icon3 = Dispensers | ||
+ | | icon4 = Teleporters | ||
+ | | content1 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | nobox = true | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Mini-Sentry here | ||
+ | | x1 = 100px | ||
+ | | y1 = 100px | ||
+ | }} | ||
+ | | content2 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | nobox = true | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Sentry over here | ||
+ | | x1 = 100px | ||
+ | | y1 = 300px | ||
+ | }} | ||
+ | | content3 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | nobox = true | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Dispenser this way | ||
+ | | x1 = 300px | ||
+ | | y1 = 100px | ||
+ | }} | ||
+ | | content4 = <nowiki></nowiki> | ||
+ | {{User:TidB/Map locations | ||
+ | | nobox = true | ||
+ | | image = Upward1.jpg | ||
+ | | area1 = Teleporter here pls | ||
+ | | x1 = 300px | ||
+ | | y1 = 300px | ||
+ | }} | ||
+ | }} | ||
+ | |||
===== Mini-Sentry positions ===== | ===== Mini-Sentry positions ===== | ||
===== Sentry positions ===== | ===== Sentry positions ===== |
Latest revision as of 20:39, 9 November 2023
TidB | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Photos | |
This article explains the community-created strategy for Upward.
- This introductory sentence should suffice, right?
- It might be useful to place the general Offense/Defense sections under a 'General' section but that leads to more nesting which I'm not really fond of
- To differentiate we've now got the section titles being Offense/Defense and Attacking/Defending but this might be confusing
- Should the last point called last or fourth/fifth/whatever?
Callouts
These callouts will be utilized throughout the entire article.
- Ignore the size of those while there's no CSS for 'em yet
- We'll also need to wait for
.poot-tabs-content > div
to be set toleft:0px;
to have this stuff properly centered
- We'll also need to wait for
All classes
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Scout
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Soldier
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Pyro
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Demoman
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Heavy
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Engineer
- I've omitted minisentries for defense
Offense
Defense
First Point
Attacking
- Paragraphs about general strategy blah
- Followed by the map overview of all building types
[hide]Building positions
- Mini-Sentries
- Sentries
- Dispensers
- Teleporters
Mini-Sentry here |
Sentry over here |
Dispenser this way |
Teleporter here pls |
show;hide