Difference between revisions of "Walkabout"

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{{beta}}
 
{{Item infobox
 
{{Item infobox
 
| type          = weapon
 
| type          = weapon
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| image          = Unknownweapon.png
 
| image          = Unknownweapon.png
 
| hide-kill-icon = yes
 
| hide-kill-icon = yes
| used-by        = [[Sniper]]
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| used-by        = {{used by|Sniper}}
 
| slot          = primary
 
| slot          = primary
 
| numbered      = no
 
| numbered      = no
 
}}
 
}}
  
The '''Walkabout''' was a [[scrapped]] unlockable [[primary]] weapon for the [[Sniper]].  
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{{Quotation|'''The Sniper''' on traditional sniping|Standin' around like a bloody idiot!|sound=Sniper_specialcompleted16.wav}}
  
The Walkabout would have allowed the Sniper to walk at normal speed while scoped, at the cost of reduced damage dealt and no headshooting or charging. It was replaced by the [[Huntsman]] because the development team thought it made the Sniper function too similarly to players wielding {{botignore|sniper rifles}} in the ''{{W|Counter-Strike}}'' series of games.
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The '''Walkabout''' is a [[Unused content|scrapped]] [[Achievement items|unlockable]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]].
  
Information can be found in <code>tf_english.txt</code>.
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According to text found in <code>tf_english.txt</code>, the Walkabout would have been available to Snipers after attaining a certain number of [[achievements]]. Additionally, it indicates that the Walkabout would have no headshots and a different charge rate.
{{Blockquote|"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE}}
 
  
==Trivia==
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== Unused content ==
* The name of the weapon is derived from a rite of passage, of the same name, in Australia's aboriginal culture.  
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Text relating to the Walkabout can be found in <code>tf_english.txt</code>.
* The "no-headshot" attribute was later recycled for the [[Sydney Sleeper]].
 
  
== References ==
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The Walkabout's name:
<references/>
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:<code>"TF_Unique_Achievement_SniperRifle" "Walkabout" </code>
  
{{Scrappedweapons Nav}}
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Some unique attributes likely related to the Walkabout:
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:<code>"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"</code>
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:<code>"Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"</code>
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:<code>"Attrib_SniperNoHeadshots" "No headshots"</code>
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:<code>"Attrib_SniperZoom_Penalty" "%s1% zoom reduction"</code>
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:<code>"Attrib_SniperNoCharge" "No zoom or damage charge"</code>
 +
 
 +
== Trivia ==
 +
* The name of the weapon is derived from a [[w:Walkabout|rite of passage]] of the same name, in Australia's Aboriginal culture.
 +
* The Walkabout's lack of headshots and increased charge rate attributes were later recycled for the [[Sydney Sleeper]].
 +
 
 +
{{Unused Content Nav}}
  
 
[[Category:Sniper]]
 
[[Category:Sniper]]

Latest revision as of 04:13, 11 November 2023

Standin' around like a bloody idiot!
The Sniper on traditional sniping

The Walkabout is a scrapped unlockable primary weapon for the Sniper.

According to text found in tf_english.txt, the Walkabout would have been available to Snipers after attaining a certain number of achievements. Additionally, it indicates that the Walkabout would have no headshots and a different charge rate.

Unused content

Text relating to the Walkabout can be found in tf_english.txt.

The Walkabout's name:

"TF_Unique_Achievement_SniperRifle" "Walkabout"

Some unique attributes likely related to the Walkabout:

"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"
"Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"
"Attrib_SniperNoHeadshots" "No headshots"
"Attrib_SniperZoom_Penalty" "%s1% zoom reduction"
"Attrib_SniperNoCharge" "No zoom or damage charge"

Trivia

  • The name of the weapon is derived from a rite of passage of the same name, in Australia's Aboriginal culture.
  • The Walkabout's lack of headshots and increased charge rate attributes were later recycled for the Sydney Sleeper.