Difference between revisions of "Community District strategy"

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{{hatnote|This article discusses community strategy for [[District]].}}
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{{community strategy stub|Expand the "General strategy" section to cover map locations in more detail. Potentially look at the class-specific strategies as well.}}
  
 
{{Map infobox
 
{{Map infobox
   | developer                = Valve, Bad Robot, Escalation Studios
+
   | map-strategy              = yes
   | game-type                 = PASS Time
+
  | map-status                = official
   | file-name                 = pass_district
+
  | map-name                  = District
 +
   | map-game-type             = PASS Time
 +
   | map-file-name             = pass_district
 
   | map-image                = Pass_district.jpg
 
   | map-image                = Pass_district.jpg
 +
  | map-released              = {{Patch name|7|7|2016}}
 +
  | map-released-major        = Meet Your Match Update
 
   | map-environment          = Urban
 
   | map-environment          = Urban
 
   | map-setting              = Night
 
   | map-setting              = Night
 
   | map-hazards              = [[Train|Subway trains]]
 
   | map-hazards              = [[Train|Subway trains]]
   | map-health-pickups-small  =  
+
   | map-pickups-health-small  = 4
   | map-health-pickups-medium =  
+
   | map-pickups-health-medium = 10
   | map-health-pickups-large  =  
+
   | map-pickups-health-large  =  
   | map-ammo-pickups-small    =  
+
   | map-pickups-ammo-small    = 2
   | map-ammo-pickups-medium  =  
+
   | map-pickups-ammo-medium  = 8
   | map-ammo-pickups-large    =  
+
   | map-pickups-ammo-large    = 2
 
}}
 
}}
 +
 +
This article is about '''Community District strategy'''.
 +
 +
'''Note''': It is recommended to read the main [[District]] article first to become familiar with the names of key map locations used in this article.
 +
 +
{{TOC limit|3}}
  
 
== General strategy ==
 
== General strategy ==
 +
 +
* District has multiple different paths to the goal. If one path isn't working, try another.
 +
* The subways on both team's sides constantly have trains passing by. You can use this to your advantage in cutting off any pursuers.
 +
* Stay in a group with the JACK carrier. Due to the many paths on the map it is very easy for the carrier to get ambushed.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
 
+
* As is the general case with PASS Time maps, Scouts are the go-to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost.
 +
* If the enemy team has the JACK, do your best to chase the carrier down before they score.
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
 
+
* With the close quarter yet open streets, soldiers can be devastating in rocket jump attacks. Use the roofs of different structures to your advantage.
 +
* Equip the [[Disciplinary Action]] to give slower classes a speedboost. This can be effective when chasing after the JACK.
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
+
* The map is filled with close quarters areas, making for excellent positions to ambush enemy targets.
 +
* If an enemy JACK carrier is getting near the launch platform to the bonus goal, airblast them away to slow them down.
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
 
+
* The JACK spawn is a small overhang that can be useful for sticky traps.
 +
* With how tight the streets and interiors are, your Grenade Launcher is your best weapon. Use it to disperse enemy groups.
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
 
+
* Stay close to the JACK carrier as much as possible. The JACK's speed boost will help you provide cover for the carrier.
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 
+
* Engineers are best played for defense by setting up a sentry nest protecting the goals.
 +
* Due to the open streets, if you choose to assist the JACK carrier, make sure you have a [[Gunslinger]] equipped to slow down enemies trying to steal.
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
 
+
* The tight streets can lead to intense fights between the two teams. Support your team as best you can by keeping them healthy, especially when getting near the enemy goal.
 +
* Since the Medic isn't combat savvy, they can make for good passing targets.
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 
+
* Snipers are not particularly useful on this map due to its mazelike design. However, they can be used in a defensive role in your team's goal area.
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
+
* With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept.
 +
* Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier.
 
{{Map strategy}}
 
{{Map strategy}}

Latest revision as of 19:29, 20 January 2024

District
Pass district.jpg
Basic Information
Map type: PASS Time
File name: pass_district
Released: July 7, 2016 Patch
(Meet Your Match Update)
Developer(s): Valve
Bad Robot
Escalation Studios
Map Info
Environment: Urban
Setting: Night
Hazards: Subway trains
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×10
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×8   •  
Largeammo.png ×2
Map Overview
District overview.png

This article is about Community District strategy.

Note: It is recommended to read the main District article first to become familiar with the names of key map locations used in this article.

General strategy

  • District has multiple different paths to the goal. If one path isn't working, try another.
  • The subways on both team's sides constantly have trains passing by. You can use this to your advantage in cutting off any pursuers.
  • Stay in a group with the JACK carrier. Due to the many paths on the map it is very easy for the carrier to get ambushed.

Class-specific strategy

Leaderboard class scout.png Scout

  • As is the general case with PASS Time maps, Scouts are the go-to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost.
  • If the enemy team has the JACK, do your best to chase the carrier down before they score.

Leaderboard class soldier.png Soldier

  • With the close quarter yet open streets, soldiers can be devastating in rocket jump attacks. Use the roofs of different structures to your advantage.
  • Equip the Disciplinary Action to give slower classes a speedboost. This can be effective when chasing after the JACK.

Leaderboard class pyro.png Pyro

  • The map is filled with close quarters areas, making for excellent positions to ambush enemy targets.
  • If an enemy JACK carrier is getting near the launch platform to the bonus goal, airblast them away to slow them down.

Leaderboard class demoman.png Demoman

  • The JACK spawn is a small overhang that can be useful for sticky traps.
  • With how tight the streets and interiors are, your Grenade Launcher is your best weapon. Use it to disperse enemy groups.

Leaderboard class heavy.png Heavy

  • Stay close to the JACK carrier as much as possible. The JACK's speed boost will help you provide cover for the carrier.

Leaderboard class engineer.png Engineer

  • Engineers are best played for defense by setting up a sentry nest protecting the goals.
  • Due to the open streets, if you choose to assist the JACK carrier, make sure you have a Gunslinger equipped to slow down enemies trying to steal.

Leaderboard class medic.png Medic

  • The tight streets can lead to intense fights between the two teams. Support your team as best you can by keeping them healthy, especially when getting near the enemy goal.
  • Since the Medic isn't combat savvy, they can make for good passing targets.

Leaderboard class sniper.png Sniper

  • Snipers are not particularly useful on this map due to its mazelike design. However, they can be used in a defensive role in your team's goal area.

Leaderboard class spy.png Spy

  • With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept.
  • Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier.