Difference between revisions of "Community Snakewater strategy"

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{{Community strategy stub}}
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{{update|some sections need rewriting due to map updates.}}
{{hatnote|This article is for the map [[Snakewater]].}}
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{{community strategy stub|Expand the "General Strategy" section to cover map locations in more detail. Potentially look at the class-specific strategies as well.}}
  
 
{{Map infobox
 
{{Map infobox
| game-type=Control Point
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  | map-strategy              = yes
| file-name=cp_snakewater_final1
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  | map-status                = community
| map-image=Snakewater mid.jpg
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  | map-name                  = Snakewater
| developer=[http://forums.tf2maps.net/member.php?s=2fdbe54cc923099cd335dea675a3b8c0&u=1958 (TF2Maps) Toivo Sawen] / [http://steamcommunity.com/profiles/76561197998577229 choiie]
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  | map-game-type             = Control Point
| map-environment = Alpine
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  | map-file-name             = cp_snakewater_final1
| map-setting = Daylight, cloudy
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  | map-image                 = Snakewater mid.png
| map-health-pickups-small = 6
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  | map-released              = {{Patch name|11|21|2013}}
| map-health-pickups-medium = 6
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  | map-released-major        = Two Cities Update
| map-ammo-pickups-small = 8
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  | map-environment           = Alpine
| map-ammo-pickups-medium = 12
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  | map-setting               = Daylight, cloudy
 +
  | map-pickups-health-small = 12
 +
  | map-pickups-health-medium = 6
 +
  | map-pickups-ammo-small   = 8
 +
  | map-pickups-ammo-medium   = 12
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  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/252386
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  | map-has-bots              = yes
 
}}
 
}}
  
 
This article is about '''Community Snakewater strategy'''.
 
This article is about '''Community Snakewater strategy'''.
  
== General (All Classes) ==
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'''Note''': It is recommended to read the main [[Snakewater]] article first to become familiar with the names of key map locations used in this article.
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{{TOC limit|3}}
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== General strategy ==
 
*This map has an open sky, so be careful of enemy Demomen [[Jumping#Basic_sticky_jump|sticky jumping]] or enemy Soldiers [[Jumping#Basic_rocket_jump|rocket jumping]] in from above. <!---Note: I don't know how else to describe the fact that there aren't any roofs/ceilings other than with "open sky". Open to changes--->
 
*This map has an open sky, so be careful of enemy Demomen [[Jumping#Basic_sticky_jump|sticky jumping]] or enemy Soldiers [[Jumping#Basic_rocket_jump|rocket jumping]] in from above. <!---Note: I don't know how else to describe the fact that there aren't any roofs/ceilings other than with "open sky". Open to changes--->
 
*There are many [[Ambushing|flank]] routes on this map, so keep an eye out on all sides rather than just one.
 
*There are many [[Ambushing|flank]] routes on this map, so keep an eye out on all sides rather than just one.

Latest revision as of 20:17, 20 January 2024

Snakewater
Snakewater mid.png
Basic Information
Map type: Control Point
File name: cp_snakewater_final1
Released: November 21, 2013 Patch
(Two Cities Update)
Developer(s): Toivo "chojje" Sawen
Map Info
Environment: Alpine
Setting: Daylight, cloudy
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×12  •  Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×8   •   Mediumammo.png ×12
Map Photos
Loading screen photos.
Map Overview
Snakewater overview.png

This article is about Community Snakewater strategy.

Note: It is recommended to read the main Snakewater article first to become familiar with the names of key map locations used in this article.

General strategy

  • This map has an open sky, so be careful of enemy Demomen sticky jumping or enemy Soldiers rocket jumping in from above.
  • There are many flank routes on this map, so keep an eye out on all sides rather than just one.

Class-specific strategy

Leaderboard class scout.png Scout

  • Make use of flank routes to ambush the enemy team. Use high ground that is actively present in this map to deny Soldiers rocket jumping your Medic.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Pyros have an advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players with Afterburn.

Leaderboard class demoman.png Demoman

  • Make sure to place stickytraps on the points to slow or stop the enemy from capping.
  • Use sticky jumping to close long distances.

Leaderboard class heavy.png Heavy

  • Be careful of Snipers, as the open areas leave you vulnerable to them.

Leaderboard class engineer.png Engineer

  • As a result of the open area, this map's center and second points are not good places for Engineer nests; your buildings will be easily open to spamming by the enemy team, and they will often be able to see your Sentry before it sees them, thus removing the element of surprise.

Leaderboard class medic.png Medic

  • The open area leaves little room for hiding, so be careful of enemy Snipers who may try to headshot you.

Leaderboard class sniper.png Sniper

  • Make use of the open area to shoot enemies from beyond their range, but be careful of enemy Snipers.

Leaderboard class spy.png Spy

  • As the map is relatively large and ammo packs are not very plentiful, it is recommended for you to use the Invis Watch. However, the Cloak and Dagger can be more viable for attacking the enemy's last point.