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− | '''Stock weapons''' are [[weapons]] available to all players. Stock weapons are the default loadout for each [[class]], and are the original set of weapons introduced with the release of ''Team Fortress 2''. Stock weapons have the [[Normal|Normal quality]], however, customizing a Stock weapon with the [[Name Tag|Name]] or [[Description Tag]] will create a [[Unique|Unique quality]] variant. | + | {{Quotation|'''The Heavy'''|Who. Touched. My. Gun.|sound=Heavy_taunts06.wav}} |
| + | '''Stock weapons''' are the default [[weapons]] available to all players upon launching the game for the first time. Stock weapons are the default loadout for each [[Classes|class]], and are the original set of weapons introduced with the [[Team Fortress 2#Release|first release]] of ''Team Fortress 2'' (with the exception of [[action items]]). All Stock weapons have the [[Normal|Normal quality]]; however, customizing a Stock weapon with a [[Name Tag|Name]] or [[Description Tag]] creates a [[Unique|Unique quality]] variant. |
| | | |
− | When the item system is unavailable, custom loadouts cannot be used and the player can only make use of Stock weapons. | + | When the item servers are unavailable or down, a player's weapon loadouts cannot be used and the player can only use Stock weapons. |
| | | |
− | {{TOC limit|2}} | + | {{Stock weapons}} |
| | | |
− | =={{Class link|Scout}}==
| + | {{Standard Weapons Nav}} |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Scattergun}}
| |
− | | align="center" | {{Icon killicon|weapon=Scattergun}}
| |
− | | 6
| |
− | | 32
| |
− | | 85-105
| |
− | | 10-40
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Pistol}}
| |
− | | align="center" | {{Icon killicon|weapon=Pistol}}
| |
− | | 12
| |
− | | 36
| |
− | | 20-22
| |
− | | 10-15
| |
− | | 8-9
| |
− | | 45
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Bat}}
| |
− | | align="center" | {{Icon killicon|weapon=Bat}}
| |
− | | 0.5 seconds
| |
− | | 35
| |
− | | 105
| |
− | |}
| |
− | | |
− | =={{Class link|Soldier}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Rocket Launcher}}
| |
− | | align="center" | {{Icon killicon|weapon=Rocket Launcher}}
| |
− | | 4
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− | | 20
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− | | 105-112
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− | | 50-90
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− | | 45-60
| |
− | | 270 (D/H)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shovel}}
| |
− | | align="center" | {{Icon killicon|weapon=Shovel}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Pyro}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Flamethrower}}
| |
− | | align="center" | {{Icon killicon|weapon=Flamethrower}}
| |
− | | 200
| |
− | | N/A
| |
− | | 6.2 per particle (D/D)
| |
− | | 3.72 per particle (D/D) (M/R)
| |
− | | N/A
| |
− | | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Fire Axe}}
| |
− | | align="center" | {{Icon killicon|weapon=Fire Axe}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Demoman}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Grenade Launcher}}
| |
− | | align="center" | {{Icon killicon|weapon=Grenade Launcher}}
| |
− | | 4
| |
− | | 16
| |
− | | 64-110 (D/H)
| |
− | | 64-110 (D/H)
| |
− | | 64-110 (D/H)
| |
− | | 280-300 (D/H)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Stickybomb Launcher}}
| |
− | | align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
| |
− | | 8
| |
− | | 24
| |
− | | 74-153
| |
− | | 74-153
| |
− | | 74-153
| |
− | | 353 (Point Blank)
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Bottle}}
| |
− | | align="center" | {{Icon killicon|weapon=Bottle}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Heavy}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Minigun}}
| |
− | | align="center" | {{Icon killicon|weapon=Minigun}}
| |
− | | 200
| |
− | | N/A
| |
− | | 50-54
| |
− | | 5-30
| |
− | | 5-10
| |
− | | 108 (27 per bullet)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Fists}}
| |
− | | align="center" | {{Icon killicon|weapon=Fists}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Engineer}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Pistol}}
| |
− | | align="center" | {{Icon killicon|weapon=Pistol}}
| |
− | | 12
| |
− | | 200
| |
− | | 20-22
| |
− | | 10-15
| |
− | | 8-9
| |
− | | 45
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Wrench}}
| |
− | | align="center" | {{Icon killicon|weapon=Wrench}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | ===PDA===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Item
| |
− | ! class="header" width="75%" | Details
| |
− | |-
| |
− | ! {{Item icon|PDA Build|100px}}<br/><small>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
| |
− | | Enables the Engineer to build [[Buildings]].
| |
− | |-
| |
− | ! {{Item icon|PDA Destroy|100px}}<br/><small>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
| |
− | | Enables the Engineer to destroy his own [[Buildings]].
| |
− | |}
| |
− | | |
− | =={{Class link|Medic}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Syringe Gun}}
| |
− | | align="center" | {{Icon killicon|weapon=Syringe Gun}}
| |
− | | 40
| |
− | | 150
| |
− | | 10-15
| |
− | | 5-10
| |
− | | 5-6
| |
− | | 30
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Amount Healed
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Medi Gun}}
| |
− | |
| |
− | | N/A
| |
− | | N/A
| |
− | | 24 (<10 sec after injury)
| |
− | | 48 (>12.5 sec after injury)
| |
− | | 72 (>15 sec after injury)
| |
− | | N/D (Invulnerability)
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Bonesaw}}
| |
− | | align="center" | {{Icon killicon|weapon=Bonesaw}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
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− | | |
− | =={{Class link|Sniper}}==
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− | | |
− | {{to top}}
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− | ===Primary===
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
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− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
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− | ! class="header" | Medium Range
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− | ! class="header" | Long Range
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− | ! class="header" | Critical
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− | |-
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− | ! {{Table icon|Sniper Rifle}}
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− | | align="center" | {{Icon killicon|weapon=Sniper Rifle}}
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− | | 25
| |
− | | N/A
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− | | 43-172
| |
− | | 43-172
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− | | 43-172
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− | | 150-450 ([[Headshot]], or buff Crit only)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
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− | ! class="header" | Medium Range
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− | ! class="header" | Long Range
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− | ! class="header" | Critical
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− | |-
| |
− | ! {{Table icon|Submachine Gun}}
| |
− | | align="center" | {{Icon killicon|weapon=Submachine Gun}}
| |
− | | 25
| |
− | | 75
| |
− | | 8-12
| |
− | | 4-6
| |
− | | 4-5
| |
− | | 24
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
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− | |-
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− | ! {{Table icon|Kukri}}
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− | | align="center" | {{Icon killicon|weapon=Kukri}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Spy}}==
| |
− | | |
− | {{to top}}
| |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
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− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
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− | ! class="header" | Medium Range
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− | ! class="header" | Long Range
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− | ! class="header" | Critical
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− | |-
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− | ! {{Table icon|Revolver}}
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− | | align="center" | {{Icon killicon|weapon=Revolver}}
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− | | 6
| |
− | | 24
| |
− | | 55-60
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− | | 35-45
| |
− | | 20-25
| |
− | | 120
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40% colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Knife}}
| |
− | | align="center" | {{Icon killicon|weapon=Knife}}
| |
− | | 0.8 seconds
| |
− | | 40
| |
− | | 120
| |
− | |}
| |
− | | |
− | ===Primary PDA===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Item
| |
− | ! class="header" width="75%" | Details
| |
− | |-
| |
− | ! {{Table icon|Disguise Kit|Primary PDA}}
| |
− | | Enables the Spy to [[Disguise]] himself.
| |
− | |}
| |
− | | |
− | ===Secondary PDA===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width = "25%" | Watch
| |
− | ! class="header" width = "16%" | Cloak Type
| |
− | ! class="header" "17%" | Duration
| |
− | ! class="header" "42%" | Details
| |
− | |-
| |
− | ! {{Table icon|Invisibility Watch|Secondary PDA}}
| |
− | | Timed
| |
− | | 9 seconds
| |
− | | Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
| |
− | |-
| |
− | |}
| |
− | | |
− | ===Building===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50% colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Level 1 Building
| |
− | ! class="header" | Level 2 Building
| |
− | ! class="header" | Level 3 Building
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Electro Sapper}}
| |
− | | align="center" | {{Icon killicon|weapon=Electro Sapper}}
| |
− | | 1
| |
− | | 8
| |
− | | 150HP = 7 sec.
| |
− | | 180HP = 8 sec.
| |
− | | 216HP = ~10 sec.
| |
− | | N/A
| |
− | |}
| |
− | | |
− | == Trivia ==
| |
− | A very small amount of tradeable stock items exist, Which is the result of Steam support accidentally setting the wrong quality for an item that has been stolen, scammed, or hijacked. many of these are deleted by valve before they get a chance to be traded, Hence the fact that they are not supposed to exist, But after the item is traded to another person, it is unable to be affected by Valve.
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| | | |
| [[Category:Weapons]] | | [[Category:Weapons]] |
| [[Category:Lists]] | | [[Category:Lists]] |