Difference between revisions of "Stock weapons"

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'''Stock weapons''' are the default [[weapons]] available to all players upon launching the game for the first time. Stock weapons are the default loadout for each [[class]], and are the original set of weapons introduced with the first release of ''Team Fortress 2''. Stock weapons have the [[Normal|Normal quality]], however, customizing a Stock weapon with a [[Name Tag|Name]] or [[Description Tag]] will create a [[Unique|Unique quality]] variant.
+
{{Quotation|'''The Heavy'''|Who. Touched. My. Gun.|sound=Heavy_taunts06.wav}}
 +
'''Stock weapons''' are the default [[weapons]] available to all players upon launching the game for the first time. Stock weapons are the default loadout for each [[Classes|class]], and are the original set of weapons introduced with the [[Team Fortress 2#Release|first release]] of ''Team Fortress 2'' (with the exception of [[action items]]). All Stock weapons have the [[Normal|Normal quality]]; however, customizing a Stock weapon with a [[Name Tag|Name]] or [[Description Tag]] creates a [[Unique|Unique quality]] variant.
  
When the item system is unavailable or down, custom loadouts cannot be used and the player can only make use of the Stock weapons.
+
When the item servers are unavailable or down, a player's weapon loadouts cannot be used and the player can only use Stock weapons.
  
{{TOC limit|2}}
+
{{Stock weapons}}
  
=={{Class link|Scout}}==
+
{{Standard Weapons Nav}}
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Scattergun}}
 
| align="center" | {{Icon killicon|weapon=Scattergun}}
 
| 6
 
| 32
 
| 85-105
 
| 10-40
 
| 3-10
 
| 180
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Pistol}}
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 36
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Bat}}
 
| align="center" | {{Icon killicon|weapon=Bat}}
 
| 0.5 seconds
 
| 35
 
| 105
 
|}
 
 
 
=={{Class link|Soldier}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Rocket Launcher}}
 
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
 
| 4
 
| 20
 
| 105-112
 
| 50-90
 
| 45-60
 
| 270 (D/H)
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Shotgun}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Shovel}}
 
| align="center" | {{Icon killicon|weapon=Shovel}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
=={{Class link|Pyro}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Flamethrower}}
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 
| 200
 
| N/A
 
| 6.2 per particle (D/D)
 
| 3.72 per particle (D/D) (M/R)
 
| N/A
 
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Shotgun}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Fire Axe}}
 
| align="center" | {{Icon killicon|weapon=Fire Axe}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
=={{Class link|Demoman}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Grenade Launcher}}
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| 4
 
| 16
 
| 64-110 (D/H)
 
| 64-110 (D/H)
 
| 64-110 (D/H)
 
| 280-300 (D/H)
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Stickybomb Launcher}}
 
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
 
| 8
 
| 24
 
| 74-153
 
| 74-153
 
| 74-153
 
| 353 (Point Blank)
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Bottle}}
 
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
=={{Class link|Heavy}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Minigun}}
 
| align="center" | {{Icon killicon|weapon=Minigun}}
 
| 200
 
| N/A
 
| 50-54
 
| 5-30
 
| 5-10
 
| 108 (27 per bullet)
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Shotgun}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Fists}}
 
| align="center" | {{Icon killicon|weapon=Fists}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
=={{Class link|Engineer}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Shotgun}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Pistol}}
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 200
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Wrench}}
 
| align="center" | {{Icon killicon|weapon=Wrench}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
===PDA===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="75%" | Details
 
|-
 
! {{Item icon|PDA Build|100px}}<br/><small>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
 
| Enables the Engineer to build [[Buildings]].
 
|-
 
! {{Item icon|PDA Destroy|100px}}<br/><small>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
 
| Enables the Engineer to destroy his own [[Buildings]].
 
|}
 
 
 
=={{Class link|Medic}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Syringe Gun}}
 
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
 
| 40
 
| 150
 
| 10-15
 
| 5-10
 
| 5-6
 
| 30
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Amount Healed
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Medi Gun}}
 
|
 
| N/A
 
| N/A
 
| 24 (<10 sec after injury)
 
| 48 (>12.5 sec after injury)
 
| 72 (>15 sec after injury)
 
| N/D (Invulnerability)
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Bonesaw}}
 
| align="center" | {{Icon killicon|weapon=Bonesaw}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
=={{Class link|Sniper}}==
 
 
 
{{to top}}
 
===Primary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Sniper Rifle}}
 
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
 
| 25
 
| N/A
 
| 50-150
 
| 50-150
 
| 50-150
 
| 150-450 ([[Headshot]], or buff Crit only)
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Submachine Gun}}
 
| align="center" | {{Icon killicon|weapon=Submachine Gun}}
 
| 25
 
| 75
 
| 8-12
 
| 4-6
 
| 4-5
 
| 24
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Kukri}}
 
| align="center" | {{Icon killicon|weapon=Kukri}}
 
| 0.8 seconds
 
| 65
 
| 195
 
|}
 
 
 
=={{Class link|Spy}}==
 
 
 
{{to top}}
 
===Secondary===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="17%" colspan=2 | Ammo
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Loaded
 
! class="header" | Carried
 
! class="header" | Point Blank
 
! class="header" | Medium Range
 
! class="header" | Long Range
 
! class="header" | Critical
 
|-
 
! {{Table icon|Revolver}}
 
| align="center" | {{Icon killicon|weapon=Revolver}}
 
| 6
 
| 24
 
| 55-60
 
| 35-45
 
| 20-25
 
| 120
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill Icon
 
! class="header" width="20%" rowspan=2 | Attack Interval
 
! class="header" width="40%" colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point Blank
 
! class="header" width="20%" | Critical
 
|-
 
! {{Table icon|Knife}}
 
| align="center" | {{Icon killicon|weapon=Knife}}
 
| 0.8 seconds
 
| 40
 
| 120
 
|}
 
 
 
===PDA===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="75%" | Details
 
|-
 
! {{Table icon|Disguise Kit|Primary PDA}}
 
| Enables the Spy to [[Disguise]] himself.
 
|}
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width = "25%" | Watch
 
! class="header" width = "16%" | Cloak Type
 
! class="header" "17%" | Duration
 
! class="header" "42%" | Details
 
|-
 
! {{Table icon|Invisibility Watch|Secondary PDA}}
 
| Timed
 
| 9 seconds
 
| Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
 
|-
 
|}
 
 
 
===Building===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="16%" rowspan=2 | Kill Icon
 
! class="header" width="50%" colspan=4 | Damage
 
|-
 
! class="header" | Level 1 Building
 
! class="header" | Level 2 Building
 
! class="header" | Level 3 Building
 
! class="header" | Critical
 
|-
 
! {{Table icon|Electro Sapper}}
 
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
 
| 150HP = 7 sec.
 
| 180HP = 8 sec.
 
| 216HP = ~10 sec.
 
| N/A
 
|}
 
 
 
=={{Class link|All Classes}}==
 
 
 
{{to top}}
 
===Action===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="25%" | Kill Icons
 
! class="header" width="50%" | Details
 
|-
 
! rowspan=10 | {{Table icon|Spellbook Magazine}}
 
| align="center" | [[File:Fireball kill icon.png]]
 
| rowspan=10 | Enables the class to cast [[magic spells]].
 
|-
 
| align="center" | [[File:Teleport kill icon.png]]
 
|-
 
| align="center" | [[File:Killicon superjump.png]]
 
|-
 
| align="center" | [[File:Batball kill icon.png]]
 
|-
 
| align="center" | [[File:Pumpkin MIRV kill icon.png]]
 
|-
 
| align="center" | [[File:MONOCULUS kill icon.png]]
 
|-
 
| align="center" | [[File:Killicon skeletons.png]]
 
|-
 
| align="center" | [[File:Tesla Bolt kill icon.png]]
 
|-
 
| align="center" | [[File:Meteor Shower kill icon.png]]
 
|-
 
| align="center" | [[File:Minify kill icon.png]]
 
|-
 
! {{Table icon|Grappling Hook}}
 
| align="center" | [[File:Killicon skull.png]]
 
| Allows the class to use the grappling hook in [[Mannpower]].
 
|-
 
! {{Table icon|Power Up Canteen}}
 
|
 
| Allows the use of power ups in [[Mann vs. Machine]]. ('''Note:''' this was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].)
 
|-
 
|}
 
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Latest revision as of 22:06, 1 February 2024

Who. Touched. My. Gun.
The Heavy

Stock weapons are the default weapons available to all players upon launching the game for the first time. Stock weapons are the default loadout for each class, and are the original set of weapons introduced with the first release of Team Fortress 2 (with the exception of action items). All Stock weapons have the Normal quality; however, customizing a Stock weapon with a Name or Description Tag creates a Unique quality variant.

When the item servers are unavailable or down, a player's weapon loadouts cannot be used and the player can only use Stock weapons.

Leaderboard class scout.png Scout

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Scattergun
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bat
Bat
Killicon bat.png 0.5 seconds 35 105

Leaderboard class soldier.png Soldier

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Rocket Launcher
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Shovel
Shovel
Killicon shovel.png 0.8 seconds 65 195

Leaderboard class pyro.png Pyro

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Flame Thrower
Flame Thrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/H) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fire Axe
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195

Leaderboard class demoman.png Demoman

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Grenade Launcher
Grenade Launcher
Killicon grenade launcher.png 4 16 64-110 (D/H) 64-110 (D/H) 64-110 (D/H) 280-300 (D/H)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Stickybomb Launcher
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bottle
Bottle
Killicon bottle.png 0.8 seconds 65 195

Leaderboard class heavy.png Heavy

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Minigun
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fists
Fists
Killicon fists.png 0.8 seconds 65 195

Leaderboard class engineer.png Engineer

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Wrench
Wrench
Killicon wrench.png 0.8 seconds 65 195

PDA

Item Details
PDA Build
Primary PDA
Construction PDA
Enables the Engineer to build buildings.
PDA Destroy
Secondary PDA
Destruction PDA
Enables the Engineer to destroy his own Buildings.

Leaderboard class medic.png Medic

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Syringe Gun
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30

Secondary

Weapon Kill icon Ammo Healing
Loaded Carried Point blank Medium range Long range Critical
Medi Gun
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bonesaw
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195

Leaderboard class sniper.png Sniper

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Sniper Rifle
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 50-150 50-150 150-450 (Headshot, or buff Crit only)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Submachine Gun
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Kukri
Kukri
Killicon kukri.png 0.8 seconds 65 195

Leaderboard class spy.png Spy

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Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Revolver
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Knife
Knife
Killicon knife.png 0.8 seconds 40 120

PDA

Item Details
Disguise Kit
Primary PDA
Disguise Kit
Enables the Spy to disguise himself.
Watch Cloak type Duration Details
Invis Watch
Secondary PDA
Invis Watch
Timed 9 seconds Enables the Spy to cloak. Can be replenished by collecting metal even while cloaked.

Building

Weapon Kill icon Damage
Level 1 Building Level 2 Building Level 3 Building Critical
Sapper
Sapper
Killicon electro sapper.png 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

TF2 crosshair orange.png All classes

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Action

Item Kill icons Details
Spellbook Magazine
Spellbook Magazine
Killicon fireball.png Allows the class to cast magic spells.
Killicon teleport.png
Killicon superjump.png
Killicon batball.png
Killicon pumpkin mirv.png
Killicon monoculus spell.png
Killicon skeletons.png
Killicon tesla bolt.png
Killicon meteor shower.png
Killicon minify.png
Grappling Hook
Grappling Hook
Killicon skull.png Allows the class to use the grappling hook in Mannpower.
Power Up Canteen
Power Up Canteen
Allows the use of power ups in Mann vs. Machine.
Note: This was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted.