Difference between revisions of "March 28, 2018 Patch"

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{{Update info|Blue Moon Pack}}
 
{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|2|14|2018}}
 
| before      = {{Patch name|2|14|2018}}
 
| day          = 28
 
| day          = 28
| month        = MArch
+
| month        = march
 
| year        = 2018
 
| year        = 2018
| after        =  
+
| after        = {{Patch name|3|29|2018}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| source      = http://www.teamfortress.com/post.php?id=38643
+
| source      = http://store.steampowered.com/news/38643/
| notes        = === Team Fortress 2 ===
+
| source2-title = Team Fortress 2 Update Released
 +
| source2      = http://store.steampowered.com/news/38653/
 +
| notes        = == Patch 1 ==
 +
=== Matchmaking Changes ===
 +
* [[Competitive Mode|Competitive]] Revamp
 +
** The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
 +
** The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/)
 +
** Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
 +
*** Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
 +
** The requirements to access Competitive Mode have changed: If you do not own a [[Competitive Matchmaking Pass]], you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.
  
 +
* [[Casual Mode|Casual]] Improvements
 +
** Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
 +
** The maps listed in the Casual matchmaking screen are now sorted alphabetically
 +
** Added {{code|[[Sawmill (Capture the Flag)|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)|ctf_well]]}}, {{code|[[5Gorge|cp_5gorge]]}}, {{code|[[2Fort Invasion|ctf_2fort_invasion]]}}, and {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} to Casual Mode
 +
** Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)
  
 +
* Queue While Playing
 +
** You can now queue for a match while already in a Casual or Boot Camp match
 +
** While queued and in-game, queue status will be shown in the top right
  
    Competitive Revamp
+
* Multi-Queue
        The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
+
** You can now queue for multiple match types at the same time
        The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/)
+
** Players can queue for all match types in parallel, but accepting a Competitive or [[Mann Up]] match will remove the player from other queues
        Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
+
** Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
            Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
 
        The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.
 
  
    Casual Improvements
+
=== Gameplay Changes  ===
        Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
+
* [[Flamethrower]]s
        The maps listed in the Casual matchmaking screen are now sorted alphabetically
+
** Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
        Added ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, and ctf_foundry to Casual Mode
+
*** Flame damage per second now ramps up based on density of flame encountered, up to 200%
        Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)
+
*** Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
  
    Queue While Playing
+
* The [[Dragon's Fury]]
        You can now queue for a match while already in a Casual or Boot Camp match
+
** We are happy with the design of this weapon, and the playstyle it brings, but it should require tighter hit tolerances in order to reach the higher-end of the damage range
        While queued and in-game, queue status will be shown in the top right
+
** The size/radius of the fireball has been reduced by 25%
 +
** Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
  
    Multi-Queue
+
* The [[Gas Passer]]
        You can now queue for multiple match types at the same time
+
** We found a couple of issues with the [[Mann vs. Machine]] upgrade "Explode on Ignite" that resulted in it doing far more damage than intended. We've increased base damage to help offset some of the reduction in output these fixes bring about.
        Players can queue for all match types in parallel, but accepting a Competitive or Mann Up match will remove the player from other queues
+
** Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
        Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
+
*** Damage from the upgrade no longer counts toward the refilling the item's charge meter
 +
*** Fixed an issue where explosive damage could be reapplied for each target in the gas cloud
 +
*** Fixed the triggering bot not taking explosion damage
 +
*** Increased explosion damage to 350 (from 250)
  
 +
* The [[Axtinguisher]]
 +
** The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
 +
** New design:
 +
*** Attacks mini-crit and then extinguish burning targets
 +
**** Receives a damage bonus based on the remaining duration of after-burn
 +
*** Added: "Sketchek's Bequest: Killing blows on burning players grant a speed boost"
 +
*** Base damage reduced by 33%
 +
*** Holster speed 35% slower
 +
*** No random critical hits
  
Gameplay Changes
+
* The [[Thermal Thruster]]
 +
** We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for [[Pyro]]s to switch back to their weapon
 +
*** Holster time reduced to 0.8 seconds (from 1.1)
  
    Flamethrowers
+
* The [[Sydney Sleeper]]
        Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
+
** [[Jarate]] is a powerful effect, and this weapon makes it too easy for one [[Sniper]] to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
            Flame damage per second now ramps up based on density of flame encountered, up to 200%
+
*** Fully-charged body shots and headshots no longer splash Jarate on players around the target
            Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
+
*** Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
 +
*** Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second"
  
    The Dragon's Fury
+
* The [[Short Circuit]]
        We are happy with the design of this weapon, and the playstyle it brings, but it should require tighter hit tolerances in order to reach the higher-end of the damage range
+
** The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the [[Engineer]], has more skill depth, and increases the team support potential of this weapon.
        The size/radius of the fireball has been reduced by 25%
+
*** Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
        Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
 
  
    The Gas Passer
+
* [[Pretty Boy's Pocket Pistol]]
        We found a couple of issues with the Mann vs. Machine upgrade "Explode on Ignite" that resulted in it doing far more damage than intended. We've increased base damage to help offset some of the reduction in output these fixes bring about.
+
** We underestimated how much health high-skill players would be able to recover during combat.
        Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
+
*** Reduced maximum (close-range) per-hit heal amount to 3 (from 7)
            Damage from the upgrade no longer counts toward the refilling the item's charge meter
 
            Fixed an issue where explosive damage could be reapplied for each target in the gas cloud
 
            Fixed the triggering bot not taking explosion damage
 
            Increased explosion damage to 350 (from 250)
 
  
    The Axtinguisher
+
* The [[Panic Attack]]
        The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
+
** The recent redesign left this weapon feeling a little weak close-in, so we've increased the damage potential at point-blank and close range.
        New design:
+
*** Reduced worst-case shot pattern spread by 40%
            Attacks mini-crit and then extinguish burning targets
+
*** Reduced damage penalty to -20% (from -30%)
                Receives a damage bonus based on the remaining duration of after-burn
 
            Added: "Sketchek's Bequest: Killing blows on burning players grant a speed boost"
 
            Base damage reduced by 33%
 
            Holster speed 35% slower
 
            No random critical hits
 
  
    The Thermal Thruster
+
* The [[Atomizer]]
        We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Pyros to switch back to their weapon
+
** This is basically a bug fix. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
            Holster time reduced to 0.8 seconds (from 1.1)
+
*** The weapon must now be fully deployed before a triple jump can be performed
  
    The Sydney Sleeper
+
=== Gameplay Fixes ===
        Jarate is a powerful effect, and this weapon makes it too easy for one Sniper to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
+
* Fixed the "-40% health from healers" penalty on The [[Fists of Steel]] (it wasn't active)
            Fully-charged body shots and headshots no longer splash Jarate on players around the target
+
* Fixed an issue with The [[Gloves of Running Urgently]] and [[Eviction Notice]] where players that were missing health would not be properly restored when touching a resupply cabinet<ref>Also applied to the [[Bread Bite]]</ref>
            Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
+
* Fixed the [[Cow Mangler 5000]]'s charged shot so that afterburn lasts 6 seconds (instead of 10)
            Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second"
+
* Fixed a case where Engineer [[building]]s could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap")
 +
* Fixed Flamethrower particles sometimes failing to draw on the client
 +
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities
 +
* Fixed being able to fire flames and then quickly switch teams to attack teammates
 +
* Fixed The [[Loose Cannon]] continuing to play the priming sound if the weapon is holstered while priming
 +
* Fixed projectiles from The [[Pomson 6000]] and The [[Righteous Bison]] pushing players around
 +
* Fixed the [[Razorback]] shields not being preserved across round restarts
 +
* Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of [[Mad Milk]]
 +
* Fixed being able to load the [[Beggar's Bazooka]] with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
 +
* Fixed the Heavy being able to attack with secondary and melee weapons while stunned
 +
* Fixed being able to collect organs with the [[Vita-Saw]] during a truce
 +
* Fixed not being Marked-for-Death when doing a melee attack while under the effects of [[Crit-A-Cola]]
 +
* Lag compensation system will now reliably restore pose parameters responsible for animation layering
 +
** This makes server-side hitboxes for lag compensated players better match client-side rendered models
 +
* Fixed stickybombs sometimes blocking explosive damage from other stickybombs
 +
* Fixed The [[Back Scatter]] not mini-crit'ing when the [[Scout]] was in the air and behind their target
 +
* Fixed the resistance-piercing property on The [[Enforcer]] not working against some items or effects ([[Wrangler]] shields, [[Battalion's Backup|Battalion's BackUp]],{{sic}} [[Fists of Steel]], Spy invisibility passive resistance, The [[Dead Ringer]], [[Brass Beast]] and [[Natascha]])
 +
* Fixed The [[Sandman]] and The [[Wrap Assassin]] projectiles colliding with invisible objects in team spawn rooms
 +
* Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, [[Bonk! Atomic Punch]])
  
    The Short Circuit
+
=== General ===
        The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
+
* Added the [[Blue Moon Cosmetic Case]] and [[Blue Moon Cosmetic Key]]
            Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
+
** New community cosmetics case with 19 items<ref>[[Antarctic Eyewear]], [[Head Hedge]], [[Robin Walkers]], [[Tundra Top]], [[Frag Proof Fragger]], [[Cold Case]], [[Starboard Crusader]], [[Tsar Platinum]], [[Scourge of the Sky]], [[Burning Question]], [[Hot Case]], [[Blizzard Britches]], [[Punk's Pomp]], [[Wipe Out Wraps]], [[Private Maggot Muncher]], [[Sky High Fly Guy]], [[Veterans Attire]], [[Aristotle]], [[Assassin's Attire]]</ref>
 +
* Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
 +
* Added The Dragon's Fury and The [[Hot Hand]] to the list of weapons used when generating [[Killstreak Kit]]s in Mann vs. Machine
 +
* The type of badge shown on the [[main menu]] can now be changed by clicking the gear button near the badge
 +
* The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
 +
* Sped up the main menu screen transitions. Controlled via the ConVar {{code|tf_dashboard_slide_time}}.
 +
* Party members will now have a status indicator on their Steam avatar when they are offline
 +
* Improved Steam rich presence integration based on the player's current status
 +
* Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
 +
* Fixed [[Squad Surplus Voucher]]s only being usable by the party leader in Mann vs. Machine
 +
* Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
 +
* Fixed a client crash related to the cycling ads in the main menu
 +
* Fixed a bug related to the [[ConTracker]] not displaying the correct number of earned contract points
 +
* Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
 +
* Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
 +
* Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
 +
* Fixed not using the initial observer point when first connecting to a Casual or Competitive server
 +
* Fixed not being able to spectate observer points or your own buildings in Casual Mode
 +
* Fixed not being able to inspect the [[Pain Train]] in-game
 +
* Fixed a visual artifact when inspecting the Panic Attack
 +
* Fixed The Thermal Thruster launch effects only being visible to the wearer
 +
* Fixed the [[Heavy]] [[fist]]s not showing the Killstreak sheen
 +
* Fixed the [[Yeti Smash]] taunt not removing the Yeti prop if the taunt is ended before the animation is complete
 +
* Fixed Mann vs. Machine [[robot]]s sometimes using human voices instead of their robot voices
 +
* Fixed [[Festivizer|Festivized]] items ignoring any other quality for their name (i.e. "[[Collector's]]")
 +
* Fixed Festivized [[Australium weapons]] not using the correct skins for players on the [[BLU]] team
 +
* Fixed Festivized [[Holy Mackerel]]s, [[Soda Popper]]s, and [[Winger]]s not drawing the festive lights for the BLU team
 +
* Fixed the Steam Community Market icons for several Festivized weapons
 +
* Fixed training bots suiciding in the respawn room
 +
* Fixed the [[Prinny Hat]] and [[Prinny Pouch]] not displaying their painted areas when painted
 +
* Fixed The Hot Hand being hidden when the Pyro taunts
 +
* Fixed the Deflect Projectiles strange part not counting deflections
 +
* Fixed the Engineer's [[PDA]] not always honoring the "Use minimized viewmodels" option
 +
* Fixed missing display attribute for the [[Rescue Ranger]] (client display issue only)
 +
* Fixed seeing "Red Rock Roscoe [[War Paint]]" as a valid tool for all items in the context menu
 +
* Fixed the Community Sparkle [[particle effect]] not drawing on the viewmodel for players with [[Community (quality)|Community]] and [[Self-Made]] weapons
 +
* Fixed the Wrangler's death notice icon being clipped
 +
* Fixed the Overtime label not being centered under the team status [[HUD]]
 +
* Fixed the Sap Auteur achievement not working with all types of sappers
 +
* Fixed the Krazy Ivan achievement not requiring the victim to be underwater
 +
* Added RGB sliders for Combat Text in the Advanced Options screen
 +
* Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the [[Mantreads]] or The Thermal Thruster
 +
* Added the BLU skin to the Neo Tokyo War Paint
 +
* Added the [[Tournament Medal - ozfortress OWL 6vs6|ozfortress]] Season 21 [[Tournament Medal|tournament medals]]
 +
* Added the [[Tournament Medal - National Heavy Boxing League|National Heavy Boxing League]] tournament medals
 +
* Added [[Tournament Medal - ETF2L Highlander|ETF2L Highlander]] Season 14 and [[Tournament Medal - ETF2L 6v6|6v6]] Season 29 tournament medals
 +
* Added the [[Tournament Medal - Ultimate Ultiduo|Ultimate Ultiduo]] tournament medals
 +
* Added [[Tournament Medal - RGL.gg Pick/Ban Prolander Participant|RGL.gg Pick Ban Prolander Participant]] Season 2 tournament medal
 +
* Added the [[Tournament Medal - RGL.gg One Day Prolander Cup|RGL.gg One Day Prolander Cup]] tournament medals
 +
* Added the [[Tournament Medal - Palaise MGE Doubles Community Clash|Palaise]] tournament medals
 +
* Added the [[Tournament Medal - Newbie Prolander Cup|Newbie Prolander Cup]] tournament medals
 +
* Added the [[Tournament Medal - ESA Rewind|ESA Rewind II]] tournament medals
 +
* Added the [[Tournament Medal - Florida LAN|Florida LAN 2018]] community medals
 +
* Added the [[Tournament Medal - Journey to the East|Journey to the East]] community medals
 +
* Added the Canteen Crasher community medals<ref>[[Canteen Crasher Rust Starter Medal 2018|Canteen Crasher Wood Starter Medal 2018]], [[Canteen Crasher Iron Recall Medal 2018]], [[Canteen Crasher Bronze Ammo Medal 2018]], [[Canteen Crasher Silver Building Medal 2018]], [[Canteen Crasher Gold Uber Medal 2018]], [[Canteen Crasher Platinum Crit Medal 2018]]</ref>
 +
* Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign [[unusual]] effects to fix display problems
 +
* Updated the [[autobalance]] feature to more quickly respond to team imbalances
 +
** Will select the best candidates to balance the teams then ask the candidates for volunteers
 +
** If no volunteers are found, candidates will be switched when they die
 +
** If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
 +
* Updated past [[Saxxy]] and [[Memory Maker]] items to be [[Strange]]
 +
* Updated the [[Huntsman]] contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
 +
* Updated The [[Jag]] to fix a problem with the Isotope unusual effect
 +
* Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
 +
** Can be toggled via the Adv. Options menu
 +
* Updated the Thermal Thruster status icon in the HUD to match the actual model
 +
* Updated [[Titanium Tank Participant Medal 2017]] so it can be used with name/description tags
 +
* Updated the description for the Skullpluggery achievement to clarify what needs to be done
 +
* Updated the {{code|equip_region}} for the [[Wally Pocket]]
 +
* Updated models/materials for The [[Patriot Peak]], The [[Crit Cloak]], and [[Special Snowflake 2016]]
 +
* Updated the [[localization files]]
 +
* Added a bot navigation file for {{code|[[Turbine|ctf_turbine]]}}
 +
* Updated {{code|[[Badwater Basin|pl_badwater]]}}
 +
** Fixed a few cases where Pyros could shoot through spawn doors
 +
* Updated {{code|[[Dustbowl|cp_dustbowl]]}}
 +
** Fixed Pyros shooting through the stage 3 doors
 +
** Updated some entities that were disabled but shouldn't have been ({{code|func_nobuilds}}, soundscapes, powerlines in the 3dskybox)
 +
* Updated {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}}
 +
** Added {{code|func_noclip}} instances to the base areas for both BLU and [[RED]] to prevent nasty sentry locations
 +
* Updated {{code|[[Mercenary Park (map)|cp_mercenarypark]]}}
 +
** Fixed RED being able to shoot through the roof of BLU's starting spawn
 +
** Changes to control point C
 +
*** BLU's spawn time has been slightly lowered
 +
*** The upper-mid route window now has a small opening for attackers to use
 +
*** Players can no longer build on the very top of the crate stack overlooking the control point
 +
*** Increased cover next to the control point
 +
*** Increased the size of the metal supply next to the cover stack
 +
*** Added a vent route that exits behind the new cover
 +
*** Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
 +
* Community requests
 +
** Fixed the Start Disabled logic in the {{code|func_nobuild}} entity
 +
** Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the {{code|func_croc}} entity
 +
** Added ConVar {{code|mp_tournament_prevent_team_switch_on_readyup}} (default 1) to prevent team switching on ready-up when using tournament mode
  
    Pretty Boy's Pocket Pistol
+
=== Missed note from a previous update: ===
        We underestimated how much health high-skill players would be able to recover during combat.
+
* Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'
            Reduced maximum (close-range) per-hit heal amount to 3 (from 7)
 
  
    The Panic Attack
+
=== Undocumented changes ===
        The recent redesign left this weapon feeling a little weak close-in, so we've increased the damage potential at point-blank and close range.
+
* Updated the name of the [[Tournament Medal - Ready Steady Pan|Ready Steady Pan Helper]] medal.
            Reduced worst-case shot pattern spread by 40%
+
* Updated the descriptions of the Ready Steady Pan medals.
            Reduced damage penalty to -20% (from -30%)
+
* Fixed the [[Yeti Punch]] taunt not removing the Yeti cutout if the taunt is ended before the animation was complete.
 +
* Updated Loose Cannon's projectile textures.
  
    The Atomizer
+
== Patch 2 ==
        This is basically a bug fix. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
+
* Fixed a server crash related to the Flamethrower
            The weapon must now be fully deployed before a triple jump can be performed
+
* Fixed a client crash on the main menu
 +
* Fixed the Engineer not being able to build after rotating the placement hologram
 +
* Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
 +
* Updated model/materials for the [[Starboard Crusader]]
  
 
+
== References ==
Gameplay Fixes
+
<references/>
 
+
}}
    Fixed the "-40% health from healers" penalty on The Fists of Steel (it wasn't active)
 
    Fixed an issue with The Gloves of Running Urgently and Eviction Notice where players that were missing health would not be properly restored when touching a resupply cabinet
 
    Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10)
 
    Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap")
 
    Fixed Flamethrower particles sometimes failing to draw on the client
 
    Fixed Flamethrower flames not colliding with tf_generic_bomb entities
 
    Fixed being able to fire flames and then quickly switch teams to attack teammates
 
    Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming
 
    Fixed projectiles from The Pomson 6000 and The Righteous Bison pushing players around
 
    Fixed the Razorback shields not being preserved across round restarts
 
    Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk
 
    Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
 
    Fixed the Heavy being able to attack with secondary and melee weapons while stunned
 
    Fixed being able to collect organs with the Vita-Saw during a truce
 
    Fixed not being Marked-for-Death when doing a melee attack while under the effects of Crit-A-Cola
 
    Lag compensation system will now reliably restore pose parameters responsible for animation layering
 
        This makes server-side hitboxes for lag compensated players better match client-side rendered models
 
    Fixed stickybombs sometimes blocking explosive damage from other stickybombs
 
    Fixed The Back Scatter not mini-crit'ing when the Scout was in the air and behind their target
 
    Fixed the resistance-piercing property on The Enforcer not working against some items or effects (Wrangler shields, Battalion's BackUp, Fists of Steel, Spy invisibility passive resistance, The Dead Ringer, Brass Beast and Natascha)
 
    Fixed The Sandman and The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms
 
    Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, Bonk! Atomic Punch)
 
 
 
 
 
General
 
 
 
    Added the Blue Moon Cosmetic Case and Blue Moon Cosmetic Key
 
        New community cosmetics case with 19 items
 
    Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
 
    Added The Dragon's Fury and The Hot Hand to the list of weapons used when generating Killstreak Kits in Mann vs. Machine
 
    The type of badge shown on the main menu can now be changed by clicking the gear button near the badge
 
    The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
 
    Sped up the main menu screen transitions. Controlled via the ConVar tf_dashboard_slide_time.
 
    Party members will now have a status indicator on their Steam avatar when they are offline
 
    Improved Steam rich presence integration based on the player's current status
 
    Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
 
    Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine
 
    Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
 
    Fixed a client crash related to the cycling ads in the main menu
 
    Fixed a bug related to the ConTracker not displaying the correct number of earned contract points
 
    Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
 
    Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
 
    Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
 
    Fixed not using the initial observer point when first connecting to a Casual or Competitive server
 
    Fixed not being able to spectate observer points or your own buildings in Casual Mode
 
    Fixed not being able to inspect the Pain Train in-game
 
    Fixed a visual artifact when inspecting the Panic Attack
 
    Fixed The Thermal Thruster launch effects only being visible to the wearer
 
    Fixed the Heavy fists not showing the Killstreak sheen
 
    Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete
 
    Fixed Mann vs. Machine robots sometimes using human voices instead of their robot voices
 
    Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's")
 
    Fixed Festivized Australium weapons not using the correct skins for players on the BLU team
 
    Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team
 
    Fixed the Steam Community Market icons for several Festivized weapons
 
    Fixed training bots suiciding in the respawn room
 
    Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted
 
    Fixed The Hot Hand being hidden when the Pyro taunts
 
    Fixed the Deflect Projectiles strange part not counting deflections
 
    Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option
 
    Fixed missing display attribute for the Rescue Ranger (client display issue only)
 
    Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu
 
    Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons
 
    Fixed the Wrangler's death notice icon being clipped
 
    Fixed the Overtime label not being centered under the team status HUD
 
    Fixed the Sap Auteur achievement not working with all types of sappers
 
    Fixed the Krazy Ivan achievement not requiring the victim to be underwater
 
    Added RGB sliders for Combat Text in the Advanced Options screen
 
    Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster
 
    Added the BLU skin to the Neo Tokyo War Paint
 
    Added the ozfortress Season 21 tournament medals
 
    Added the National Heavy Boxing League tournament medals
 
    Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
 
    Added the Ultimate Ultiduo tournament medals
 
    Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
 
    Added the RGL.gg One Day Prolander Cup tournament medals
 
    Added the Palaise tournament medals
 
    Added the Newbie Prolander Cup tournament medals
 
    Added the ESA Rewind II tournament medals
 
    Added the Florida LAN 2018 community medals
 
    Added the Journey to the East community medals
 
    Added the Canteen Crasher community medals
 
    Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems
 
    Updated the autobalance feature to more quickly respond to team imbalances
 
        Will select the best candidates to balance the teams then ask the candidates for volunteers
 
        If no volunteers are found, candidates will be switched when they die
 
        If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
 
    Updated past Saxxy and Memory Maker items to be Strange
 
    Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
 
    Updated The Jag to fix a problem with the Isotope unusual effect
 
    Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
 
        Can be toggled via the Adv. Options menu
 
    Updated the Thermal Thruster status icon in the HUD to match the actual model
 
    Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
 
    Updated the description for the Skullpluggery achievement to clarify what needs to be done
 
    Updated the equip_region for the Wally Pocket
 
    Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016
 
    Updated the localization files
 
    Added a bot navigation file for ctf_turbine
 
    Updated pl_badwater
 
        Fixed a few cases where Pyros could shoot through spawn doors
 
    Updated cp_dustbowl
 
        Fixed Pyros shooting through the stage 3 doors
 
        Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox)
 
    Updated ctf_foundry
 
        Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations
 
    Updated cp_mercenarypark
 
        Fixed RED being able to shoot through the roof of BLU's starting spawn
 
        Changes to control point C
 
            BLU's spawn time has been slightly lowered
 
            The upper-mid route window now has a small opening for attackers to use
 
            Players can no longer build on the very top of the crate stack overlooking the control point
 
            Increased cover next to the control point
 
            Increased the size of the metal supply next to the cover stack
 
            Added a vent route that exits behind the new cover
 
            Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
 
    Community requests
 
        Fixed the Start Disabled logic in the func_nobuild entity
 
        Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
 
        Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode
 
 
 
 
 
Missed note from a previous update:
 
 
 
    Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'
 

Latest revision as of 22:22, 4 May 2024

This article is specific to the patch released. For information on the update, see Blue Moon Pack.

Patch notes

Patch 1

Matchmaking Changes

  • Competitive Revamp
    • The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
    • The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/)
    • Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
      • Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
    • The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.
  • Casual Improvements
    • Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
    • The maps listed in the Casual matchmaking screen are now sorted alphabetically
    • Added ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, and ctf_foundry to Casual Mode
    • Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)
  • Queue While Playing
    • You can now queue for a match while already in a Casual or Boot Camp match
    • While queued and in-game, queue status will be shown in the top right
  • Multi-Queue
    • You can now queue for multiple match types at the same time
    • Players can queue for all match types in parallel, but accepting a Competitive or Mann Up match will remove the player from other queues
    • Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus

Gameplay Changes

  • Flamethrowers
    • Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
      • Flame damage per second now ramps up based on density of flame encountered, up to 200%
      • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
  • The Dragon's Fury
    • We are happy with the design of this weapon, and the playstyle it brings, but it should require tighter hit tolerances in order to reach the higher-end of the damage range
    • The size/radius of the fireball has been reduced by 25%
    • Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
  • The Gas Passer
    • We found a couple of issues with the Mann vs. Machine upgrade "Explode on Ignite" that resulted in it doing far more damage than intended. We've increased base damage to help offset some of the reduction in output these fixes bring about.
    • Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
      • Damage from the upgrade no longer counts toward the refilling the item's charge meter
      • Fixed an issue where explosive damage could be reapplied for each target in the gas cloud
      • Fixed the triggering bot not taking explosion damage
      • Increased explosion damage to 350 (from 250)
  • The Axtinguisher
    • The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
    • New design:
      • Attacks mini-crit and then extinguish burning targets
        • Receives a damage bonus based on the remaining duration of after-burn
      • Added: "Sketchek's Bequest: Killing blows on burning players grant a speed boost"
      • Base damage reduced by 33%
      • Holster speed 35% slower
      • No random critical hits
  • The Thermal Thruster
    • We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Pyros to switch back to their weapon
      • Holster time reduced to 0.8 seconds (from 1.1)
  • The Sydney Sleeper
    • Jarate is a powerful effect, and this weapon makes it too easy for one Sniper to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
      • Fully-charged body shots and headshots no longer splash Jarate on players around the target
      • Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
      • Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second"
  • The Short Circuit
    • The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
      • Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
  • Pretty Boy's Pocket Pistol
    • We underestimated how much health high-skill players would be able to recover during combat.
      • Reduced maximum (close-range) per-hit heal amount to 3 (from 7)
  • The Panic Attack
    • The recent redesign left this weapon feeling a little weak close-in, so we've increased the damage potential at point-blank and close range.
      • Reduced worst-case shot pattern spread by 40%
      • Reduced damage penalty to -20% (from -30%)
  • The Atomizer
    • This is basically a bug fix. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
      • The weapon must now be fully deployed before a triple jump can be performed

Gameplay Fixes

  • Fixed the "-40% health from healers" penalty on The Fists of Steel (it wasn't active)
  • Fixed an issue with The Gloves of Running Urgently and Eviction Notice where players that were missing health would not be properly restored when touching a resupply cabinet[1]
  • Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10)
  • Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap")
  • Fixed Flamethrower particles sometimes failing to draw on the client
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities
  • Fixed being able to fire flames and then quickly switch teams to attack teammates
  • Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming
  • Fixed projectiles from The Pomson 6000 and The Righteous Bison pushing players around
  • Fixed the Razorback shields not being preserved across round restarts
  • Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk
  • Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
  • Fixed the Heavy being able to attack with secondary and melee weapons while stunned
  • Fixed being able to collect organs with the Vita-Saw during a truce
  • Fixed not being Marked-for-Death when doing a melee attack while under the effects of Crit-A-Cola
  • Lag compensation system will now reliably restore pose parameters responsible for animation layering
    • This makes server-side hitboxes for lag compensated players better match client-side rendered models
  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs
  • Fixed The Back Scatter not mini-crit'ing when the Scout was in the air and behind their target
  • Fixed the resistance-piercing property on The Enforcer not working against some items or effects (Wrangler shields, Battalion's BackUp,(sic) Fists of Steel, Spy invisibility passive resistance, The Dead Ringer, Brass Beast and Natascha)
  • Fixed The Sandman and The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms
  • Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, Bonk! Atomic Punch)

General

  • Added the Blue Moon Cosmetic Case and Blue Moon Cosmetic Key
    • New community cosmetics case with 19 items[2]
  • Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
  • Added The Dragon's Fury and The Hot Hand to the list of weapons used when generating Killstreak Kits in Mann vs. Machine
  • The type of badge shown on the main menu can now be changed by clicking the gear button near the badge
  • The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
  • Sped up the main menu screen transitions. Controlled via the ConVar tf_dashboard_slide_time.
  • Party members will now have a status indicator on their Steam avatar when they are offline
  • Improved Steam rich presence integration based on the player's current status
  • Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
  • Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine
  • Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
  • Fixed a client crash related to the cycling ads in the main menu
  • Fixed a bug related to the ConTracker not displaying the correct number of earned contract points
  • Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
  • Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
  • Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
  • Fixed not using the initial observer point when first connecting to a Casual or Competitive server
  • Fixed not being able to spectate observer points or your own buildings in Casual Mode
  • Fixed not being able to inspect the Pain Train in-game
  • Fixed a visual artifact when inspecting the Panic Attack
  • Fixed The Thermal Thruster launch effects only being visible to the wearer
  • Fixed the Heavy fists not showing the Killstreak sheen
  • Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete
  • Fixed Mann vs. Machine robots sometimes using human voices instead of their robot voices
  • Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's")
  • Fixed Festivized Australium weapons not using the correct skins for players on the BLU team
  • Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team
  • Fixed the Steam Community Market icons for several Festivized weapons
  • Fixed training bots suiciding in the respawn room
  • Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted
  • Fixed The Hot Hand being hidden when the Pyro taunts
  • Fixed the Deflect Projectiles strange part not counting deflections
  • Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option
  • Fixed missing display attribute for the Rescue Ranger (client display issue only)
  • Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu
  • Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons
  • Fixed the Wrangler's death notice icon being clipped
  • Fixed the Overtime label not being centered under the team status HUD
  • Fixed the Sap Auteur achievement not working with all types of sappers
  • Fixed the Krazy Ivan achievement not requiring the victim to be underwater
  • Added RGB sliders for Combat Text in the Advanced Options screen
  • Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster
  • Added the BLU skin to the Neo Tokyo War Paint
  • Added the ozfortress Season 21 tournament medals
  • Added the National Heavy Boxing League tournament medals
  • Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
  • Added the Ultimate Ultiduo tournament medals
  • Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
  • Added the RGL.gg One Day Prolander Cup tournament medals
  • Added the Palaise tournament medals
  • Added the Newbie Prolander Cup tournament medals
  • Added the ESA Rewind II tournament medals
  • Added the Florida LAN 2018 community medals
  • Added the Journey to the East community medals
  • Added the Canteen Crasher community medals[3]
  • Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems
  • Updated the autobalance feature to more quickly respond to team imbalances
    • Will select the best candidates to balance the teams then ask the candidates for volunteers
    • If no volunteers are found, candidates will be switched when they die
    • If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
  • Updated past Saxxy and Memory Maker items to be Strange
  • Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
  • Updated The Jag to fix a problem with the Isotope unusual effect
  • Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
    • Can be toggled via the Adv. Options menu
  • Updated the Thermal Thruster status icon in the HUD to match the actual model
  • Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
  • Updated the description for the Skullpluggery achievement to clarify what needs to be done
  • Updated the equip_region for the Wally Pocket
  • Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016
  • Updated the localization files
  • Added a bot navigation file for ctf_turbine
  • Updated pl_badwater
    • Fixed a few cases where Pyros could shoot through spawn doors
  • Updated cp_dustbowl
    • Fixed Pyros shooting through the stage 3 doors
    • Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox)
  • Updated ctf_foundry
    • Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations
  • Updated cp_mercenarypark
    • Fixed RED being able to shoot through the roof of BLU's starting spawn
    • Changes to control point C
      • BLU's spawn time has been slightly lowered
      • The upper-mid route window now has a small opening for attackers to use
      • Players can no longer build on the very top of the crate stack overlooking the control point
      • Increased cover next to the control point
      • Increased the size of the metal supply next to the cover stack
      • Added a vent route that exits behind the new cover
      • Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
  • Community requests
    • Fixed the Start Disabled logic in the func_nobuild entity
    • Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
    • Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode

Missed note from a previous update:

  • Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'

Undocumented changes

  • Updated the name of the Ready Steady Pan Helper medal.
  • Updated the descriptions of the Ready Steady Pan medals.
  • Fixed the Yeti Punch taunt not removing the Yeti cutout if the taunt is ended before the animation was complete.
  • Updated Loose Cannon's projectile textures.

Patch 2

  • Fixed a server crash related to the Flamethrower
  • Fixed a client crash on the main menu
  • Fixed the Engineer not being able to build after rotating the placement hologram
  • Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
  • Updated model/materials for the Starboard Crusader

References

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: bin/tf.fgd
Modified: tf/steam.inf
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_qeue.wav -> tf/tf2_sound_misc_dir.vpk/sound/ui/mm_queue.wav
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_brassknuckles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_knife.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_rifles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18_normal.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown_normal.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mercenarypark.bsp
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/scripts/protodefs/proto_defs.vpd
Modified: tf/scripts/protodefs/proto_defs.vpd.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_mercenarypark.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Added: tf/tf2_misc_dir.vpk/maps/ctf_turbine.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vmt
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.mdl
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_spy.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_engineer.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_pyro.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_soldier.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_demo.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vvd
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx90_slow.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_high.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown_rare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_rank_five_achieved.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_bananabay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_brazil.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_enclosure.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fifth_curve_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lazarus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_maple_ridge_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_metalworks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mossrock.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_pit_of_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sunshine.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_swiftwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/stomp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack_off2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_engineer_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_heavy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_medic_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_pyro_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_scout_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_sniper_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_soldier_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_spy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_gold.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_pistol.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_pouch/prinny_pouch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/workshop/smissmas_2017/1181014287/1181014287_neo_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/gradient_radial_pure_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/main_menu_button_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_02_28_18.vtf

Patch 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf