Difference between revisions of "User:Msmeal18/Ideas"

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== Red-X the Soldier's Ideas ==
 
== Red-X the Soldier's Ideas ==
 
This is a free-use page, right?
 
This is a free-use page, right?
 +
 +
=== Class Balance Ideas ===
 +
==== {{class link|Scout}} ====
 +
* Scout's jump height increased from 45 to 75 Hammer Units and Double Jump height increased from 45 Hammer Units to 100 Hammer Units
 +
* Scouts now deploy and holster all weapons 20% faster
 +
* Added Scout [[Training Mode|training]]
 +
==== {{class link|Soldier}} ====
 +
* Soldiers now have a 50% resistance to self-inflicted blast damage (rocket jumping damage is unchanged)
 +
==== {{class link|Pyro}} ====
 +
* Pyros now take 20% less damage from direct contact with flames (does not effect afterburn caused by the [[Gas Passer]])
 +
* Pyros now take 50% less damage from airblasted projectiles
 +
* Added Pyro [[Training Mode|training]]
 +
==== {{class link|Demoman}} ====
 +
* Demoman's resistance to self-inflicted blast damage is increased from 25% to 40% (sticky jumping damage is unchanged)
 +
==== {{class link|Heavy}} ====
 +
* Heavies now take 40% less knockback from all sources
 +
* Added Heavy [[Training Mode|training]]
 +
==== {{class link|Engineer}} ====
 +
* Engineer's maximum health is increased from 125 to 150 (Gunslinger increases this to 175)
 +
==== {{class link|Medic}} ====
 +
* Medics now regenerate twice the usual rate of health regeneration (6-12 health per second) while healing a injured teammate
 +
* Added Medic [[Training Mode|training]]
 +
==== {{class link|Sniper}} ====
 +
* Added Sniper [[Training Mode|training]]
  
 
=== Weapon Balance Ideas ===
 
=== Weapon Balance Ideas ===
Line 13: Line 37:
 
|-
 
|-
 
<!-- Scout --->
 
<!-- Scout --->
 +
| align="center" | [[File:Backpack Scattergun.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Scattergun]]'''
 +
|
 +
{{Neutral}}Added description "I'll zoom in and you'll drop dead in a flash!" <br>
 +
|-
 +
| align="center" | [[File:Backpack Force-A-Nature.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Force-A-Nature]]'''
 +
|
 +
{{Neutral}}Added description "Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply falls down when shot, and doesn't fly backwards into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!" <br>
 +
|-
 
| align="center" | [[File:Backpack Shortstop.png|120px]]<br>
 
| align="center" | [[File:Backpack Shortstop.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
 
'''[[Shortstop]]'''
 
'''[[Shortstop]]'''
 
|
 
|
 +
{{Neutral}}Added description "Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back." <br>
 
{{Neutral}}Hidden stats are now visible<br>
 
{{Neutral}}Hidden stats are now visible<br>
 
{{Pro}}Alt-fire shove range doubled<br>
 
{{Pro}}Alt-fire shove range doubled<br>
Line 49: Line 86:
 
'''[[Pistol]]'''
 
'''[[Pistol]]'''
 
|
 
|
 +
{{Neutral}}Added description "All them bullets are about to go into ya skull." <br>
 
{{Pro}}Increased maximum secondary ammo from 36 to 72<br>
 
{{Pro}}Increased maximum secondary ammo from 36 to 72<br>
 
|-
 
|-
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{{Pro}}Added "+25 max health on user" attribute<br>
 
{{Pro}}Added "+25 max health on user" attribute<br>
 
{{Con}}Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)<br>
 
{{Con}}Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)<br>
 +
|-
 +
| align="center" | [[File:Backpack Bat.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Bat]]'''
 +
|
 +
{{Neutral}}Added description "This thing creates the best concussions." <br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Sandman.png|120px]]<br>
 
| align="center" | [[File:Backpack Sandman.png|120px]]<br>
Line 73: Line 118:
 
|
 
|
 
{{Pro}}Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless<br>
 
{{Pro}}Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless<br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 
{{Con}}Stunned enemies now take 75% less damage<br>
 
{{Con}}Stunned enemies now take 75% less damage<br>
 
|-
 
|-
Line 82: Line 128:
 
{{Pro}}Triple jump can now be used regardless of whether or not weapon is active<br>
 
{{Pro}}Triple jump can now be used regardless of whether or not weapon is active<br>
 
{{Pro}}Reduced weapon deployment speed penalty from 50% to 25%<br>
 
{{Pro}}Reduced weapon deployment speed penalty from 50% to 25%<br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 +
|-
 +
| align="center" | [[File:Backpack Three-Rune Blade.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Three-Rune Blade]]'''
 +
|
 +
{{Neutral}}Gave this weapon unique stats<br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Sun-on-a-Stick.png|120px]]<br>
 
| align="center" | [[File:Backpack Sun-on-a-Stick.png|120px]]<br>
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{{Pro}}Added "40% chance of causing bleeding on unlit enemies" attribute<br>
 
{{Pro}}Added "40% chance of causing bleeding on unlit enemies" attribute<br>
 
{{Pro}}Increased fire resistance attribute from 25% to 65%<br>
 
{{Pro}}Increased fire resistance attribute from 25% to 65%<br>
 +
{{Pro}}Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute <br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 
{{Con}}Increased damage penalty from 25% to 35%<br>
 
{{Con}}Increased damage penalty from 25% to 35%<br>
 
|-
 
|-
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'''[[Wrap Assassin]]'''
 
'''[[Wrap Assassin]]'''
 
|
 
|
 +
{{Neutral}}Added description "Who says decorating can't be fun? Oh, yeah ... the guy with the broken glass in his face." <br>
 
{{Pro}}Increased ball explosion radius by 50%<br>
 
{{Pro}}Increased ball explosion radius by 50%<br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 
{{Pro}}Reduced damage penalty from 65% to 50%<br>
 
{{Pro}}Reduced damage penalty from 65% to 50%<br>
 
|-
 
|-
 +
| align="center" | [[File:Backpack Unarmed Combat.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Unarmed Combat]]'''
 +
|
 +
{{Neutral}}Gave this weapon unique stats<br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 +
|-
 +
| align="center" | [[File:Backpack Batsaber.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Batsaber]]'''
 +
|
 +
{{Neutral}}Gave this weapon unique stats<br>
 +
{{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Batsabers found from Confidential Collection Cases are given the "Genuine" quality. <br>
 +
{{Pro}}All bats now crit on enemies with 25% of their maximum health <br>
 
|}
 
|}
 +
 
==== Soldier ====
 
==== Soldier ====
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
Line 105: Line 178:
 
! class="header" width="15%" | Weapon
 
! class="header" width="15%" | Weapon
 
! class="header" width="40%" | Edited Attributes
 
! class="header" width="40%" | Edited Attributes
 +
|-
 +
| align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Rocket Launcher]]'''
 +
|
 +
{{Neutral}}Added description "Son, take this weapon and frag maggots in Rick's name." <br>
 +
|-
 +
| align="center" | [[File:Backpack Direct Hit.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Direct Hit]]'''
 +
|
 +
{{Neutral}}Added description "The Eagles are screaming! I am screaming! You are not screaming! You are DEAD! Amen." <br>
 +
{{Neutral}}This weapon now has a unique rocket model <br>
 +
|-
 +
| align="center" | [[File:Backpack Black Box.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Black Box]]'''
 +
|
 +
{{Neutral}}This weapon now has a unique rocket model <br>
 +
{{Neutral}}Added description "Rockets are a beautiful thing to behold when they're all flying through the sky and not towards your general direction." <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Rocket Jumper.png|120px]]<br>
 
| align="center" | [[File:Backpack Rocket Jumper.png|120px]]<br>
Line 110: Line 203:
 
'''[[Rocket Jumper]]'''
 
'''[[Rocket Jumper]]'''
 
|
 
|
 +
{{Neutral}}Added description "For when you want to take to the skies and don't have enough feet to do so." <br>
 +
{{Neutral}}This weapon now has a unique team-coloured rocket model <br>
 +
{{Neutral}}Added "Cannot be equipped alongside the [[Gunboats]]" attribute (since the two weapons cancel each other out) <br>
 
{{Pro}}Added "50% larger clip size" attribute<br>
 
{{Pro}}Added "50% larger clip size" attribute<br>
 
{{Pro}}Decreased reduced knockback penalty from 100% to 90%<br>
 
{{Pro}}Decreased reduced knockback penalty from 100% to 90%<br>
 +
|-
 +
| align="center" | [[File:Backpack Liberty Launcher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Liberty Launcher]]'''
 +
|
 +
{{Neutral}}This weapon now has a unique team-coloured rocket model <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Cow Mangler 5000.png|120px]]<br>
 
| align="center" | [[File:Backpack Cow Mangler 5000.png|120px]]<br>
Line 117: Line 219:
 
'''[[Cow Mangler 5000]]'''
 
'''[[Cow Mangler 5000]]'''
 
|
 
|
 +
{{Neutral}}This weapon can now be painted (the projectile remains team-coloured) <br>
 
{{Pro}}Added "20% more damage per shot" attribute<br>
 
{{Pro}}Added "20% more damage per shot" attribute<br>
 
{{Pro}}Added "If equipped alongside the [[Righteous Bison]] or any boots or backpack, all ammo packs will instead yield health" attribute<br>
 
{{Pro}}Added "If equipped alongside the [[Righteous Bison]] or any boots or backpack, all ammo packs will instead yield health" attribute<br>
 +
|-
 +
| align="center" | [[File:Backpack Original.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Original]]'''
 +
|
 +
{{Neutral}}Added description "This weapon will make your enemies QUAKE in their boots." <br>
 +
{{Neutral}}This weapon now has a unique team-coloured rocket model <br>
 +
{{Neutral}}This weapon now has a unique taunt where the Soldier pauses, shudders, transforms into the [[Soldier (Classic)|Quake Team Fortress Soldier]], then transforms back and shakes his head in confusion <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Beggar's Bazooka.png|120px]]<br>
 
| align="center" | [[File:Backpack Beggar's Bazooka.png|120px]]<br>
Line 124: Line 235:
 
'''[[Beggar's Bazooka]]'''
 
'''[[Beggar's Bazooka]]'''
 
|
 
|
 +
{{Neutral}}This weapon now has a unique rocket model <br>
 
{{Pro}}Removed "20% smaller explosion radius" attribute<br>
 
{{Pro}}Removed "20% smaller explosion radius" attribute<br>
 
{{Pro}}Removed "No ammo from Dispensers while active" attribute<br>
 
{{Pro}}Removed "No ammo from Dispensers while active" attribute<br>
Line 132: Line 244:
 
|
 
|
 
{{Pro}}Increased rocket jump resistance attribute from 15% to 40%<br>
 
{{Pro}}Increased rocket jump resistance attribute from 15% to 40%<br>
 +
|-
 +
| align="center" | [[File:Backpack Shotgun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Neutral}}Added description "My shotgun objects to your will to live, maggot!" <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Buff Banner.png|120px]]<br>
 
| align="center" | [[File:Backpack Buff Banner.png|120px]]<br>
Line 167: Line 285:
 
'''[[Righteous Bison]]'''
 
'''[[Righteous Bison]]'''
 
|
 
|
{{Neutral}} The hidden attribute "34% smaller clip size" is now visible<br>
+
{{Neutral}}The hidden attribute "34% smaller clip size" is now visible<br>
 
{{Pro}} Projectile speed doubled<br>
 
{{Pro}} Projectile speed doubled<br>
 
{{Pro}} Projectile speed now causes knockback and can be used to destroy projectiles<br>
 
{{Pro}} Projectile speed now causes knockback and can be used to destroy projectiles<br>
Line 177: Line 295:
 
'''[[Equalizer]]'''
 
'''[[Equalizer]]'''
 
|
 
|
{{Pro}} Added "Damage resistance increases as user becomes injured" attribute <br>
+
{{Pro}}Added "Damage resistance increases as user becomes injured" attribute <br>
{{Pro}} Increased speed of which melee damage builds up as user becomes injured <br>
+
{{Pro}}Increased speed of which melee damage builds up as user becomes injured <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Market Gardener.png|120px]]<br>
 
| align="center" | [[File:Backpack Market Gardener.png|120px]]<br>
Line 184: Line 302:
 
'''[[Market Gardener]]'''
 
'''[[Market Gardener]]'''
 
|
 
|
{{Pro}} Added "50% higher rocket jumping" attribute <br>
+
{{Pro}}Added "50% higher rocket jumping" attribute <br>
 
|}
 
|}
  
Line 243: Line 361:
 
|
 
|
 
{{Neutral}}Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet<br>
 
{{Neutral}}Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet<br>
{{Neutral}} The hidden attribute "No random critical hits" is now visible<br>
+
{{Neutral}}The hidden attribute "No random critical hits" is now visible<br>
 
{{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br>
 
{{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br>
 
{{Pro}}Increased projectile range by 25%<br>
 
{{Pro}}Increased projectile range by 25%<br>
 
{{Con}}Reduced additional damage on burning enemies from 300% to 200% <br>
 
{{Con}}Reduced additional damage on burning enemies from 300% to 200% <br>
 +
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 +
|-
 +
| align="center" | [[File:Backpack Shotgun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Neutral}}Added description "Y'all may be flame-retardant, but you sure ain't bulletproof." <br>
 +
|-
 +
| align="center" | [[File:Backpack Detonator.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Flare Gun]]'''
 +
|
 +
{{Pro}}Increased maximum secondary ammo from 16 to 20 <br>
 
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 
|-
 
|-
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'''[[Detonator]]'''
 
'''[[Detonator]]'''
 
|
 
|
{{Neutral}} Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.<br>
+
{{Neutral}}Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.<br>
 
{{Pro}}Flare jumping knockback is vastly increased <br>
 
{{Pro}}Flare jumping knockback is vastly increased <br>
 +
{{Pro}}Increased maximum secondary ammo from 16 to 20 <br>
 +
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Manmelter.png|120px]]<br>
 
| align="center" | [[File:Backpack Manmelter.png|120px]]<br>
Line 264: Line 397:
 
{{Pro}}Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so <br>
 
{{Pro}}Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so <br>
 
{{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br>
 
{{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br>
 +
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Scorch Shot.png|120px]]<br>
 
| align="center" | [[File:Backpack Scorch Shot.png|120px]]<br>
Line 272: Line 406:
 
{{Pro}}Added "25% larger flare explosion radius" attribute <br>
 
{{Pro}}Added "25% larger flare explosion radius" attribute <br>
 
{{Con}}Increased damage penalty from 35% to 45% <br>
 
{{Con}}Increased damage penalty from 35% to 45% <br>
 +
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Thermal Thruster.png|120px]]<br>
 
| align="center" | [[File:Backpack Thermal Thruster.png|120px]]<br>
Line 278: Line 413:
 
|
 
|
 
{{Neutral}}Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available <br>
 
{{Neutral}}Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available <br>
 +
{{Neutral}} The unused Pyroland skin of this weapon can now be used as a style <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Gas Passer.png|120px]]<br>
 
| align="center" | [[File:Backpack Gas Passer.png|120px]]<br>
Line 307: Line 443:
 
{{Pro}}Added "+25 maximum health on user" attribute <br>
 
{{Pro}}Added "+25 maximum health on user" attribute <br>
 
{{Pro}}Added "40% faster melee swing speed" attribute <br>
 
{{Pro}}Added "40% faster melee swing speed" attribute <br>
 +
{{Pro}}Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute <br>
 +
{{Pro}}The damage penalty of this weapon only applies to non-burning enemies, enemy Pyros, and when underwater <br>
 +
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Hot Hand.png|120px]]<br>
 
| align="center" | [[File:Backpack Hot Hand.png|120px]]<br>
Line 327: Line 466:
 
'''[[Grenade Launcher]]'''
 
'''[[Grenade Launcher]]'''
 
|
 
|
 +
{{Neutral}}Added description "Leave it to me, lad." <br>
 
{{Pro}}Increased maximum primary ammo from 16 to 20<br>
 
{{Pro}}Increased maximum primary ammo from 16 to 20<br>
 
|-
 
|-
Line 349: Line 489:
 
'''[[Bootlegger]]'''
 
'''[[Bootlegger]]'''
 
|
 
|
 +
{{Neutral}}Added description "Amaze your friends! Impress women! Walk with a limp for life! It's amazing, fascinating and grotesque!" <br>
 
{{Pro}}Increased maximum health bonus from 25 to 50<br>
 
{{Pro}}Increased maximum health bonus from 25 to 50<br>
 
{{Con}}Added "60% less secondary ammo on user" attribute<br>
 
{{Con}}Added "60% less secondary ammo on user" attribute<br>
Line 356: Line 497:
 
'''[[Loose Cannon]]'''
 
'''[[Loose Cannon]]'''
 
|
 
|
 +
{{Neutral}}Added description "You arr a pirate!" <br>
 
{{Pro}}Increased maximum primary ammo from 16 to 20<br>
 
{{Pro}}Increased maximum primary ammo from 16 to 20<br>
 
|-
 
|-
Line 362: Line 504:
 
'''[[Iron Bomber]]'''
 
'''[[Iron Bomber]]'''
 
|
 
|
 +
{{Neutral}}Added description "With four times more barrels, you can shove four times more deadly explosives up your enemies' respective bottoms!" <br>
 
{{Pro}}Increased maximum primary ammo from 16 to 20<br>
 
{{Pro}}Increased maximum primary ammo from 16 to 20<br>
 
|-
 
|-
Line 368: Line 511:
 
'''[[Stickybomb Launcher]]'''
 
'''[[Stickybomb Launcher]]'''
 
|
 
|
{{Pro}}Increased maximum secondary ammo from 24 to 30<br>
+
{{Pro}}Increased maximum secondary ammo from 24 to 32<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Chargin' Targe.png|120px]]<br>
 
| align="center" | [[File:Backpack Chargin' Targe.png|120px]]<br>
Line 385: Line 528:
 
'''[[Scottish Resistance]]'''
 
'''[[Scottish Resistance]]'''
 
|
 
|
{{Pro}}Increased maximum secondary ammo from 36 to 48<br>
+
{{Pro}}Increased maximum secondary ammo from 36 to 50<br>
 +
{{Pro}}Increased amount of Stickybombs that can be placed at a time from 14 to 16<br>
 
{{Con}}Added "15% less damage" attribute<br>
 
{{Con}}Added "15% less damage" attribute<br>
 
|-
 
|-
Line 478: Line 622:
 
'''[[Minigun]]'''
 
'''[[Minigun]]'''
 
|
 
|
 +
{{Neutral}}Added description "Sasha calls for the blood of teeny-men." <br>
 
{{Pro}}Removed all damage and accuracy ramp-up B.S<br>
 
{{Pro}}Removed all damage and accuracy ramp-up B.S<br>
 
|-
 
|-
Line 521: Line 666:
 
{{Con}}Increased reduced damage penalty from 10% to 20%<br>
 
{{Con}}Increased reduced damage penalty from 10% to 20%<br>
 
|-
 
|-
| align="center" | [[File:Backpack Sandvich.png|120px]]<br>
+
| align="center" | [[File:Backpack Shotgun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Shotgun]]'''
 +
|
 +
{{Neutral}}Added description "Da, Heavy can make do with this." <br>
 +
|-
 +
| align="center" | [[File:Backpack Sandvich.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
 
'''[[Sandvich]]'''
 
'''[[Sandvich]]'''
Line 569: Line 720:
 
'''[[Fists]]'''
 
'''[[Fists]]'''
 
|
 
|
 +
{{Neutral}}Added description "Not every baby-man is worth a $200 bullet, you know!"<br>
 
{{Pro}}While using any melee weapon, the user now moves 15% faster<br>
 
{{Pro}}While using any melee weapon, the user now moves 15% faster<br>
 
|-
 
|-
Line 640: Line 792:
 
'''[[Shotgun]]'''
 
'''[[Shotgun]]'''
 
|
 
|
{{Pro}} Increased maximum primary ammo from 32 to 50<br>
+
{{Neutral}}Added description "Sometimes, you gotta do things yourself."<br>
 +
{{Pro}}Increased maximum primary ammo from 32 to 50<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Frontier Justice.png|120px]]<br>
 
| align="center" | [[File:Backpack Frontier Justice.png|120px]]<br>
Line 646: Line 799:
 
'''[[Frontier Justice]]'''
 
'''[[Frontier Justice]]'''
 
|
 
|
{{Pro}} If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn<br>
+
{{Pro}}If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn<br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Pomson 6000.png|120px]]<br>
 
| align="center" | [[File:Backpack Pomson 6000.png|120px]]<br>
Line 660: Line 813:
 
'''[[Rescue Ranger]]'''
 
'''[[Rescue Ranger]]'''
 
|
 
|
{{Pro}}Increased maximum primary ammo from 16 to 24.<br>
+
{{Pro}}Increased maximum primary ammo from 16 to 24 <br>
|}
 
 
 
=== New Weapon Ideas ===
 
Well, what can I say? I had to use as many as I could. Apologises to other users.
 
 
 
==== Scout ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Scout Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:Backpack Pistol.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Secondary]]</small><br>
! class="header" width="60%" | Stats
+
'''[[Pistol]]'''
 +
|
 +
{{Neutral}}Added description "Start dancin', boy." <br>
 
|-
 
|-
| align="center" | [[File:Boston bulldog.png|120px]]<br>
+
| align="center" | [[File:Backpack Wrangler.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Boston Bulldog'''
+
'''[[Wrangler]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=505777716 Workshop link]
+
{{Pro}}Increased Sentry Gun shield power from 66% to 75%<br>
 +
|-
 +
| align="center" | [[File:Backpack Giger Counter.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Giger Counter]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Neutral}}Gave this weapon unique stats<br>
{{Con}} TBD <br>
+
{{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Giger Counters found from Confidential Collection Cases are given the "Genuine" quality. <br>
 
|-
 
|-
| align="center" | [[File:Jump Action Shotgun.png|120px]]<br>
+
| align="center" | [[File:Backpack Short Circuit.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Brigand's Blunderbuss'''
+
'''[[Short Circuit]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=347727192 Workshop link]
+
{{Pro}}Increased the range of primary fire by 500% <br>
 +
{{Pro}}Increased the size of secondary fire sphere by 95% <br>
 +
{{Pro}}Reduced cost of secondary fire from 65 metal to 50 metal <br>
 +
{{Pro}}Increased primary fire damage from 10 to 20 <br>
 +
{{Pro}}Increased secondary fire damage from 15 to 25<br>
 +
{{Pro}}Secondary fire now disables enemy buildings for 3 seconds<br>
 +
{{Con}}Secondary fire now does no damage to enemy buldings<br>
 +
|-
 +
| align="center" | [[File:Backpack Wrench.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Wrench]]'''
 
|
 
|
{{Neutral}} Usable in Medieval Mode <br>
+
{{Neutral}}Added description "Screwing in bolts, fixin' pipes, bashing skulls in ... a thousand applications in one tool."
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:User Bubbyboytoo CW Corkscrew.png|120px]]<br>
+
| align="center" | [[File:Backpack Gunslinger.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Melee]]</small><br>
'''Corkscrew'''
+
'''[[Gunslinger]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=149318560 Workshop link]
+
{{Neutral}}The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other. <br>
|
+
{{Neutral}}The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems. <br>
{{Neutral}} "WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo." <br>
+
{{Pro}}Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other <br>
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Aw-Lever rifle.png|120px]]<br>
+
| align="center" | [[File:Backpack Southern Hospitality.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Melee]]</small><br>
'''Perceptionist'''
+
'''[[Southern Hospitality]]'''
|
 
[https://steamcommunity.com/sharedfiles/filedetails/?id=75179554 Workshop link]
 
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Added "25% longer melee range" attribute <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Pseudonailgun.png|120px]]<br>
+
| align="center" | [[File:Backpack Jag.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Melee]]</small><br>
'''Psuedonailgun'''
+
'''[[Jag]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=246112655 Workshop link]
+
{{Pro}}Removed "33% less damage against buildings" attribute <br>
 +
|}
 +
 
 +
==== Medic ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Medic Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
| align="center" | [[File:Backpack Syringe Gun.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Syringe Gun]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Increased clip size from 40 to 50 <br>
{{Con}} TBD <br>
+
{{Pro}}Increased maximum primary ammo from 150 to 200<br>
 
|-
 
|-
| align="center" | [[File:Short Term Solution.png|120px]]<br>
+
| align="center" | [[File:Backpack Blutsauger.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Short-Term Solution'''
+
'''[[Blutsauger]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=1037631298 Workshop link]
+
{{Pro}}Increased clip size from 40 to 50 <br>
|
+
{{Con}}Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before) <br>
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Shotgun Bride New.png|120px]]<br>
+
| align="center" | [[File:Backpack Crusader's Crossbow.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Shotgun Bride'''
+
'''[[Crusader's Crossbow]]'''
 
|
 
|
N/A
+
{{Pro}}Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo <br>
|
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Solid Slugger.png|120px]]<br>
+
| align="center" | [[File:Backpack Overdose.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Solid Slugger'''
+
'''[[Overdose]]'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=121889937/ Workshop link]
+
{{Pro}}Increased clip size from 40 to 50 <br>
 +
{{Pro}}Increased maximum primary ammo from 150 to 200<br>
 +
{{Con}}Increased damage penalty attribute from 15% to 20% <br>
 +
|-
 +
| align="center" | [[File:Backpack Medi Gun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Medi Gun]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Backpack Specialist.png|120px]]<br>
+
| align="center" | [[File:Backpack Kritzkrieg.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Secondary]]</small><br>
'''[[Specialist]]'''
+
'''[[Kritzkrieg]]'''
|
 
[https://steamcommunity.com/sharedfiles/filedetails/?id=75875978 Workshop link]
 
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Conventional.png|120px]]<br>
+
| align="center" | [[File:Backpack Quick-Fix.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Conventional'''
+
'''[[Quick-Fix]]'''
|
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=476914244/ Workshop link]
 
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
{{Con}} TBD <br>
+
{{Pro}}ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage <br>
 
|-
 
|-
| align="center" | [[File:User Piemanmoo Backpack Leapin Ade.png|120px]]<br>
+
| align="center" | [[File:Backpack Vaccinator.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Leapin-Ade'''
+
'''[[Vaccinator]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=1475 Workshop link]
+
{{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
 +
{{Pro}}ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage <br>
 +
|-
 +
| align="center" | [[File:Backpack Vita-Saw.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Vita-Saw]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Added "Having this weapon equipped will automatically allow the user to retain 10% of their ÜberCharge upon death regardless of organ count" attribute <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Aw-Unknown-Crowbar.png|120px]]<br>
+
| align="center" | [[File:Backpack Solemn Vow.png|120px]]<br>
 
<small>[[Melee]]</small><br>
 
<small>[[Melee]]</small><br>
'''Break-In'''
+
'''[[Solemn Vow]]'''
|
 
N/A (placeholder image)
 
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Added "While equipped, user can see enemy Medics' ÜberCharge percentage" attribute <br>
{{Con}} TBD <br>
 
 
|}
 
|}
  
==== Soldier ====
+
==== Sniper ====
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="3" class="header" | Soldier Weapons
+
! colspan="5" class="header" | Sniper Weapons
 
|-
 
|-
! class="header" width="20%" | Weapon
+
! class="header" width="15%" | Weapon
! class="header" width="20%" | Workshop Link
+
! class="header" width="40%" | Edited Attributes
! class="header" width="60%" | Stats
 
 
|-
 
|-
| align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br>
+
| align="center" | [[File:Backpack Sydney Sleeper.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Successor'''
+
'''[[Sydney Sleeper]]'''
 
|
 
|
N/A (placeholder image, would look like the Quake Champions Rocket Launcher)
+
{{Pro}}Increased faster charge rate from 25% to 45% <br>
 +
|-
 +
| align="center" | [[File:Backpack Machina.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Machina]]'''
 
|
 
|
{{Neutral}} Given to Quake Champions players <br>
+
{{Pro}}Increased additional damage on fully charged shot from 15% to 25% <br>
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Aw-Old Abe.png|120px]]<br>
+
| align="center" | [[File:Backpack Shooting Star.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Primary]]</small><br>
'''Old Abe'''
+
'''[[Shooting Star]]'''
 
|
 
|
N/A
+
{{Neutral}}Added description "One shot from this and it's see you, space cowboy!" <br>
 +
{{Neutral}}Gave this weapon unique stats:<br>
 +
* {{Pro}}Does not require ammo <br>
 +
* {{Pro}}Shots charged above 50% ignite enemies
 +
* {{Pro}}While scoped, press reload key to receive a alert to any nearby enemies and disguised Spies. This ability needs to recharge for 15 seconds after usage and does not reveal cloaked Spies. <br>
 +
* {{Con}}Fires slow-moving bullets (roughly twice the speed of a Rocket Launcher projectile) <br>
 +
* {{Con}}Headshots are mini-crits rather than critical hits <br>
 +
* {{Con}}25% less damage per shot <br>
 +
* {{Con}}Does not operate underwater <br>
 +
{{Neutral}}This weapon now has a unique team-coloured projectile <br>
 +
{{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Shooting Stars found from Confidential Collection Cases are given the "Genuine" quality. <br>
 +
|-
 +
| align="center" | [[File:Backpack Bazaar Bargain.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Bazaar Bargain]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Reduced base charge rate penalty from 50% to 40% <br>
{{Con}} TBD <br>
 
|}
 
 
 
==== Pyro ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Pyro Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:Backpack Hitman's Heatmaker.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Primary]]</small><br>
! class="header" width="60%" | Stats
+
'''[[Hitman's Heatmaker]]'''
 +
|
 +
{{Pro}}Increased Focus time from 10 seconds to 12 seconds <br>
 
|-
 
|-
| align="center" | [[File:Backpack Afterburner.png|120px]]<br>
+
| align="center" | [[File:Backpack Classic.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''[[Afterburner]]'''
+
'''[[Classic]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link]
+
{{Neutral}}Completely changed weapon stats. New stats are: <br>
 +
* {{Neutral}}Press Alt-Fire (MOUSE2) to switch between Sniper mode and Automatic mode <br>
 +
* {{Neutral}}Sniper mode stats: <br>
 +
** {{Neutral}}Can be charged by holding down primary fire key <br>
 +
** {{Pro}}Crits on headshot <br>
 +
** {{Pro}}No reload necessary <br>
 +
** {{Pro}}Charging a shot only slows user down by 25% <br>
 +
** {{Pro}}Slowdown effects of zooming in only apply when charging <br>
 +
** {{Pro}}Bodyshots cause a enemy to be slowed for 3 seconds <br>
 +
** {{Con}}Does not automatically charge when zoomed-in <br>
 +
** {{Con}}Cannot headshot unless fully charged <br>
 +
** {{Con}}Bodyshots do 40% less damage <br>
 +
** {{Con}}Shots leave a dim, clear line behind them <br>
 +
** {{Con}}Used five rounds per shot <br>
 +
* {{Neutral}}Automatic mode stats: <br>
 +
** {{Pro}}300% faster firing speed <br>
 +
** {{Pro}}No reload necessary <br>
 +
** {{Con}}65% less damage per shot <br>
 +
** {{Con}}Cannot zoom in <br>
 +
** {{Con}}No headshots <br>
 +
* {{Pro}}300% extra maximum primary ammo <br>
 +
* {{Con}}Cannot be fired in mid-air
 +
|-
 +
| align="center" | [[File:Backpack Submachine Gun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Submachine Gun]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Increased base damage per shot from 8 to 10 <br>
{{Con}} TBD <br>
+
{{Pro}}Increased maximum secondary ammo from 75 to 125 <br>
 
|-
 
|-
| align="center" | [[File:AW2 mysterious flamethrower.png|120px]]<br>
+
| align="center" | [[File:Backpack Jarate.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Atomic Arson'''
+
'''[[Jarate]]'''
 
|
 
|
N/A (placeholder image
+
{{Pro}}Replaced "Extinguishing teammates reduces cooldown by 20%" attribute with "Extinguishing a burning teammate recharges the Jarate meter by 50%" attribute <br>
 +
{{Pro}}Added "Extinguishing multiple burning teammates in one Jarate fully recharges the Jarate meter" attribute <br>
 +
|-
 +
| align="center" | [[File:Backpack Razorback.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Razorback]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}The shield on the user's back can no longer be seen by enemies, meaning this weapon is no longer completely useless <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Compact Combustor.png|120px]]<br>
+
| align="center" | [[File:Backpack Darwin's Danger Shield.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Compactor Combustor'''
+
'''[[Darwin's Danger Shield]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link]
+
{{Pro}}Added "+15 maximum health on user" attribute <br>
 +
|-
 +
| align="center" | [[File:Backpack Cleaner's Carbine.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Cleaner's Carbine]]'''
 
|
 
|
{{Neutral}} "Out of options? Dig this antique out of the closet and hope to high hell it still works!" <br>
+
{{Pro}}Increased base damage per shot from 8 to 10 <br>
{{Pro}} TBD <br>
+
{{Pro}}Increased maximum secondary ammo from 75 to 125 <br>
{{Con}} TBD <br>
+
{{Pro}}CRIKEY now provides full crits instead of mini-crits <br>
 +
{{Con}}CRIKEY now prevents users from switching weapons until the effect has ended <br>
 
|-
 
|-
| align="center" | [[File:Firkin Flamer.png|120px]]<br>
+
| align="center" | [[File:Backpack Shahanshah.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Shahanshah]]'''
 +
|
 +
{{Pro}}Increased damage increase when user is below 50% health from 25% to 65% <br>
 +
|}
 +
 
 +
==== Spy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Spy Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
| align="center" | [[File:Backpack Revolver.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Firkin Flamer'''
+
'''[[Revolver]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=124535177 Workshop link]
+
{{Neutral}}Added description "For when stealth is no longer an option." <br>
 +
|-
 +
| align="center" | [[File:Backpack Ambassador.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Ambassador]]'''
 
|
 
|
{{Neutral}}"Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!"<br>
+
{{Neutral}}Added description "There are two kinds of men in this world: the kind lying on the ground with blood pouring out of a hole in their heads, and the kind holding the Ambassador." <br>
{{Neutral}}Can be used in Medieval Mode<br>
+
{{Pro}}Fixed head hitboxes, meaning this weapon is no longer completely useless <br>
{{Pro}} TBD <br>
+
{{Pro}}Removed "Critical damage is affected by range" penalty <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Improvised Imblazer.png|120px]]<br>
+
| align="center" | [[File:Backpack L'Etranger.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Improvised Imblazer'''
+
'''[[L'Etranger]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link]
+
{{Neutral}}Added description "A masterwork of 20th century existentialist philosophy." <br>
|
+
{{Pro}}Increased improved cloaking duration from 40% to 60% <br>
{{Pro}} TBD <br>
+
{{Pro}}Increased amount of cloak gained on hit from 15% to 25% <br>
{{Con}} TBD <br>
+
{{Pro}}Added "Cloak is fully recharged on kill" attribute <br>
 +
{{Con}}Increased damage penalty from 20% to 30% <br>
 
|-
 
|-
| align="center" | [[File:Push Over.png|120px]]<br>
+
| align="center" | [[File:Backpack Enforcer.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Winter Warmer'''
+
'''[[Enforcer]]'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=140234409/ Workshop link]
+
{{Neutral}}Added description "Now I know jus' what ya thinkin', "But how am I supposed to dish out some-a that mob-style justice without a proper tool?" Well, that's where this little beauty comes in." <br>
|
+
{{Pro}}Replaced "20% damage bonus while disguised" attribute with "40% more damage per shot" attribute <br>
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Brittle Pistol.png|120px]]<br>
+
| align="center" | [[File:Backpack Red-Tape Recorder.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Brittle Pistol'''
+
'''[[Red-Tape Recorder]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=741238009/ Workshop link]
+
{{Pro}}Added "25 extra maximum health on user" attribute <br>
 +
{{Pro}}Added "On sapping a building, creates a energy field that disables all nearby enemy buildings for 1 second" attribute <br>
 +
|-
 +
| align="center" | [[File:Backpack Black Rose.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Black Rose]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}This item can now be found, crafted or purchased from the Mann Co store, since Alliance of Valiant Arms has shut down. Any Black Rose acquired beforehand will receive the "Unusual" effect with a unique effect resembling the Alliance of Valiant Arms logo. <br>
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Calefactor.png|120px]]<br>
+
| align="center" | [[File:Backpack Big Earner.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Melee]]</small><br>
'''Calefactor'''
+
'''[[Big Earner]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=148521367 Workshop link]
+
{{Pro}}Increased cloak recharged on kill from 30% to 50% <br>
 +
{{Pro}}Reduced maximum health penalty from 25 less maximum health to 15 less maximum health <br>
 +
|-
 +
| align="center" | [[File:Backpack Spy-cicle.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Spy-cicle]]'''
 
|
 
|
{{Pro}} TBD <br>
+
{{Pro}}Increased duration of fireproof effects upon weapon melting from 1 second to 3 seconds <br>
{{Con}} TBD <br>
+
{{Pro}}Reduced time needed for this weapon to recharge from 15 seconds to 12 seconds <br>
 
|-
 
|-
| align="center" | [[File:Pearce 75.png|120px]]<br>
+
| align="center" | [[File:Backpack Cloak and Dagger.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[PDA]]</small><br>
'''Pearce 75'''
+
'''[[Cloak and Dagger]]'''
 
|
 
|
N/A
+
{{Pro}}Added "25% faster movement speed while cloaked" attribute <br>
|
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
 
|-
 
|-
| align="center" | [[File:Sharp Shooter Secondary.png|120px]]<br>
+
| align="center" | [[File:Backpack Dead Ringer.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[PDA]]</small><br>
'''Sharp Shooter'''
+
'''[[Dead Ringer]]'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ Workshop link]
+
{{Neutral}}Feign death can no longer be triggered by falling <br>
|
+
{{Pro}}The 65% damage resistance now applies to the entire cloaked duration rather than just the first three seconds <br>
{{Neutral}} Occupies both Secondary and Melee weapon slots<br>
+
{{Pro}}Feign death can now be activated upon being backstabbed <br>
{{Pro}} TBD <br>
+
{{Pro}}Ammo boxes and Dispensers now recharge this weapon, but only when the user is uncloaked <br>
{{Con}} TBD <br>
+
|}
 +
 
 +
==== Multi-Class ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Multi-Class Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 
|-
 
|-
| align="center" | [[File:Backpack Spitfire.png|120px]]<br>
+
| align="center" | [[File:Backpack Gunboats.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Primary]]/[[Secondary]]</small><br>
'''[[Spitfire]]'''
+
'''[[Gunboats]]'''
|
 
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466752 Workshop link]
 
 
|
 
|
{{Pro}} TBD <br>
+
{{Neutral}}This weapon can now be used by the Demoman <br>
{{Con}} TBD <br>
+
{{Pro}}Increased self-damage resistance from 65% to 75% <br>
 +
{{Pro}}Added "25% resistance to explosive damage" attribute <br>
 +
{{Pro}}Equipping this item now allows the user to survive the [[Kamikaze]] taunt with 75 health remaining <br>
 +
{{Pro}}Added "If equipped alongside the [[Cow Mangler 5000]] or any shield, all ammo packs instead yield health" attribute <br>
 
|-
 
|-
| align="center" | [[File:Wreck Ignition.png|120px]]<br>
+
| align="center" | [[File:Backpack C.A.P.P.E.R.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Wreck Ignition'''
+
'''[[C.A.P.P.E.R]]'''
|
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=632867835/ Workshop link]
 
 
|
 
|
{{Pro}} TBD <br>
+
{{Neutral}}Added description "It's the Captain's Advanced Pulsetron Particle Electromagnetic Raygun! As seen in the movie, and only slightly altered with alien power sources! WARNING: Not for children under 3 years. Batteries not included." <br>
{{Con}} TBD <br>
+
{{Neutral}}Gave this weapon unique stats:<br>
 +
* {{Pro}}Does not require ammo <br>
 +
* {{Pro}}Fires a laser that can ricochet off surfaces up to 5 times and penetrates enemies <br>
 +
* {{Pro}}100% larger clip size <br>
 +
* {{Con}}The projectile deals 10% less damage per ricochet <br>
 +
* {{Con}}Deals only 20% damage against buildings <br>
 +
* {{Con}}No random critical hits <br>
 +
* {{Con}}Cannot be crit-boosted - mini-crits where it would normally crit <br>
 +
{{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. C.A.P.P.E.Rs found from Confidential Collection Cases are given the "Genuine" quality. <br>
 
|-
 
|-
| align="center" | [[File:Backpack Baleful Beacon.png|120px]]<br>
+
| align="center" | [[File:Backpack Pain Train.png|120px]]<br>
 
<small>[[Melee]]</small><br>
 
<small>[[Melee]]</small><br>
'''[[Baleful Beacon]]'''
+
'''[[Pain Train]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=250 Workshop link]
+
{{Neutral}}This weapon can now be used by the Pyro <br>
|
+
{{Pro}}Added "20% extra speed while carrying the Intelligence or PASS Time Jack" attribute <br>
{{Pro}} TBD <br>
+
|}
{{Con}} TBD <br>
+
 
 +
=== New Weapon Ideas ===
 +
Well, what can I say? I had to use as many as I could. Apologises to other users.
 +
 
 +
==== Scout ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Scout Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 
|-
 
|-
| align="center" | [[File:Battering Bronco.png|120px]]<br>
+
| align="center" | [[File:Boston bulldog.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Primary]]</small><br>
'''Battering Bronco'''
+
'''Boston Bulldog'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=322953175 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=505777716 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Endless Carnage.png|120px]]<br>
+
| align="center" | [[File:Jump Action Shotgun.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Primary]]</small><br>
'''Endless Carnage'''
+
'''Brigand's Blunderbuss'''
 
|
 
|
N/A
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=347727192 Workshop link]
 
|
 
|
 +
{{Neutral}} "A Blunderbuss?! What is this, ''18''68?" <br>
 +
{{Neutral}} Usable in Medieval Mode <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Ice Breaker.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Corkscrew.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Primary]]</small><br>
'''Ice Breaker'''
+
'''Corkscrew'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=113310453/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=149318560 Workshop link]
 
|
 
|
 +
{{Neutral}} "WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Merry Go Round.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Industrialist.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Primary]]</small><br>
'''Merry-Go-Round'''
+
'''Industrialist'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=433881453/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=636601370 Workshop link]
 
|
 
|
{{Neutral}} "Rest in pieces, dear victim." <br>
+
{{Neutral}} "First you revolutionize manufacturing robots, then you revolutionize destroying them." <br>
{{Pro}} 200% extra melee damage <br>
+
{{Pro}} TBD <br>
{{Pro}} 100% faster swing speed <br>
+
{{Con}} TBD <br>
{{Con}} Uses 25 primary ammo per attack <br>
 
{{Con}} Continuously uses 5 primary ammo per second while active weapon <br>
 
{{Con}} 50% slower weapon switch speed <br>
 
 
|-
 
|-
| align="center" | [[File:Sharp Shooter Secondary.png|120px]]<br>
+
| align="center" | [[File:User EtherealT scuntcannon.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Primary]]</small><br>
'''Sharp Shooter'''
+
'''Killa-Kan'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=19943379 Workshop link]
 
|
 
|
{{Neutral}} Occupies both Secondary and Melee weapon slots<br>
 
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
|}
 
 
==== Demoman ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Demoman Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:Aw-Lever rifle.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Primary]]</small><br>
! class="header" width="60%" | Stats
+
'''Perceptionist'''
|-
 
| align="center" | [[File:Drunkard Wrath.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Drunkard Wrath'''
 
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=430935694/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=75179554 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
|}
 
 
==== Heavy ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Heavy Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:User Crafting Pseudonailgun.png|120px]]<br>
! class="header" width="20%" | Workshop Link
 
! class="header" width="60%" | Stats
 
|-
 
| align="center" | [[File:Backpack Assault Cannon.png|120px]]<br>
 
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''[[Assault Cannon]]'''
+
'''Psuedonailgun'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=177639740 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=246112655 Workshop link]
 
|
 
|
 +
{{Neutral}} "Despite what your knowledge of guns is currently telling you, this is not actually a submachinegun or a nailgun. It's kind of ... both." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Bio Breaker.png|120px]]<br>
+
| align="center" | [[File:User EtherealT shootingsuperstar.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Bio Breaker'''
+
'''Quad-Off'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=515624474 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=2832817844 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Bulletproof Battery.png|120px]]<br>
+
| align="center" | [[File:User EtherealT glasscannon.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Bulletproof Battery'''
+
'''Rosemary'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=2458233286 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=253487270 Workshop link]
 
|
 
|
 +
{{Neutral}} "Named after a girl who was about as tall as a shotgun and just as noisy." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Tank Goodness.PNG|120px]]<br>
+
| align="center" | [[File:User EtherealT allstarrun.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Festive Furnace'''
+
'''Rough Rider'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=5002/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=2842490041 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:User Jboby1 Goalkeeper.png|120px]]<br>
+
| align="center" | [[File:Short Term Solution.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Goalkeeper'''
+
'''Short-Term Solution'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=5864 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=1037631298 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Graphite_Perisher.png|120px]]<br>
+
| align="center" | [[File:User Crafting Shotgun Bride New.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Graphite Perisher'''
+
'''Shotgun Bride'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=693251393 Workshop link]
+
N/A
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Heavy Artillery.PNG|120px]]<br>
+
| align="center" | [[File:User Crafting Solid Slugger.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Heavy Artillery'''
+
'''Solid Slugger'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=2458233286 Workshop link]
+
[http://steamcommunity.com/sharedfiles/filedetails/?id=121889937/ Workshop link]
 
|
 
|
 +
{{Neutral}} "This gun was crafted from scraps with the intention of being used for hunting large game, like elephants, kangaroos, and sandwich munching Russians." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Aw-Maxine.png|120px]]<br>
+
| align="center" | [[File:Backpack Specialist.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Maxine'''
+
'''[[Specialist]]'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=5402 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=75875978 Workshop link]
 
|
 
|
 +
{{Neutral}} "A hardcore gun for even hardercorer Scouts, first used by famed front-linebacker, George "The Babe" Ruthless. During game four of the 1918 World Series, George shot the entirety of the Chicago Cubs dead, winning the regional tournament and taking home the Stanley Cup for the Boston Red Sox." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Putt Dispenser.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Spectrum Smasher.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Putt Dispenser'''
+
'''Spectrum Smasher'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=515646867 Workshop link]
+
N/A
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Ququmannz_Wrath.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Speedster's Scatter.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Ququmannz's Wrath'''
+
'''Speedster's Silenced Scatter'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=805971499 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=354146339 Workshop link]
 
|
 
|
 +
{{Neutral}} "Shhh! Scout's got something to say, so silence both your enemies and your guns." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Tomislavold.png|120px]]<br>
+
| align="center" | [[File:User Hazzah Sure Shot.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
<small>[[Primary]]</small><br>
'''Tomislavold'''
+
'''Sure Shot'''
 
|
 
|
N/A (based on [[Tomislav]] concept art)
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=515654984 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Full Throttle.png|120px]]<br>
+
| align="center" | [[File:Tesla Shocker.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Primary]]</small><br>
'''Full Throttle'''
+
'''Tesla Shocker'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=654676119/ Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Gingerbread Mann custom.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Thumper.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Primary]]</small><br>
'''Gingerbread Mann'''
+
'''Thumper'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=4421/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=1570518531 Workshop link]
 
|
 
|
 +
{{Neutral}} "Fill the enemy with more holes than the plot of your favourite television series!" <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Aw-Electroshocker.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Top-Break Terrorizer.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Primary]]</small><br>
'''Shock Therapy'''
+
'''Top-Break Terrorizer'''
 
|
 
|
N/A
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=124056679 Workshop link]
 
|
 
|
{{Neutral}} Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds. <br>
+
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Sub Sandvich.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Ace in the Hole.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Sub-Sandvich'''
+
'''Ace in the Hole'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=2155/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=1559279345 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Backpack Purity Fist.png|120px]]<br>
+
| align="center" | [[File:Condiment Cannon.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Falcon Fist'''
+
'''Condiment Cannon'''
 
|
 
|
N/A (placeholder image)
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=1475 Workshop link]
 
|
 
|
 +
{{Neutral}} "Adds a little excitement to any snack." <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Fists of Steel old red.png|120px]]<br>
+
| align="center" | [[File:User Crafting Conventional.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Gunmetal Gauntlets'''
+
'''Conventional'''
 
|
 
|
N/A (placeholder image)
+
[http://steamcommunity.com/sharedfiles/filedetails/?id=496607460/ Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Hydraulic Hammers.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Specter's Spirit.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Hydraulic Hammers'''
+
'''Courier's Caffeine'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=708124388 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=73205286 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Jaws Steel.png|120px]]<br>
+
| align="center" | [[File:User Piemanmoo Backpack Leapin Ade.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Jaw of Steel'''
+
'''Leapin-Ade'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=1475 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Lead pipe.PNG|120px]]<br>
+
| align="center" | [[File:Prototype Punch.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Secondary]]</small><br>
'''[[Lead Pipe]]'''
+
'''Prototype Punch'''
 
|
 
|
 
N/A
 
N/A
Line 1,198: Line 1,440:
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Aw-Unknown-Fists.png|120px]]<br>
+
| align="center" | [[File:User Crafting Six Point Shuriken.png|120px]]<br>
<small>[[Melee]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Punchin' Judy'''
+
'''Six-Point Shuriken'''
 
|
 
|
N/A (placeholder image)
+
[http://steamcommunity.com/sharedfiles/filedetails/?id=480946026/ Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
|}
 
 
==== Engineer ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Engineer Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:User Bubbyboytoo CW Speedster's Six-Shooter.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Secondary]]</small><br>
! class="header" width="60%" | Stats
+
'''Speedster's Speed Shooter'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=124058101 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:User jboby1 megavolt.png|120px]]<br>
+
| align="center" | [[File:User EtherealT pilferedpipebomb.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Secondary]]</small><br>
'''Spark Shot'''
+
'''Smoke n' Scream'''
 
|
 
|
[http://steamcommunity.com/sharedfiles/filedetails/?id=1271 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=347092842 Workshop link]
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Aw-Blizzard Builder.png|120px]]<br>
+
| align="center" | [[File:User Crafting Tiki Tonic.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Blizzard Backpack'''
+
'''Tiki Tonic'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=378 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=165890685 Workshop link]
 
|
 
|
{{Pro}} Increases maximum metal amount from 200 to 300 <br>
+
{{Neutral}} "Cursed drink, eh? Tastes fine to me!"<br>
{{Pro}} 10% of all damage done by the user's Sentry Gun is recovered by the user <br>
+
{{Pro}} TBD <br>
{{Pro}} Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds. <br>
+
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Item icon Coilgun.png|120px]]<br>
+
| align="center" | [[File:Whiplash.png|120px]]<br>
 
<small>[[Secondary]]</small><br>
 
<small>[[Secondary]]</small><br>
'''Railgun'''
+
'''Whiplash'''
 
|
 
|
N/A (placeholder [[Team Fortress 2 Classic]] model)
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=508688617 Workshop link]
 
|
 
|
 +
{{Neutral}} Occupies both Secondary and Melee weapon slots<br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:TFC p wrench.png|120px]]<br>
+
| align="center" | [[File:Aw-Unknown-Crowbar.png|120px]]<br>
 
<small>[[Melee]]</small><br>
 
<small>[[Melee]]</small><br>
'''The Hand-Me-Down'''
+
'''Break-In'''
 
|
 
|
N/A (placeholder [[Team Fortress Classic]] model)
+
N/A (placeholder image)
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Backpack Handy Pardner.png|120px]]<br>
+
| align="center" | [[File:User EtherealT bronxbrawler.png|120px]]<br>
<small>[[PDA]]</small><br>
+
<small>[[Melee]]</small><br>
'''[[Handy Pardner]]'''
+
'''Bronx Brawler'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=19233 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=254734226 Workshop link]
 
|
 
|
{{Neutral}} Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier <br>
+
{{Neutral}} "Float like a butterfly, sting like a bus." <br>
|}
+
{{Pro}} TBD <br>
 
+
{{Con}} TBD <br>
==== Medic ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Medic Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:User EtherealT punkspolearm.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Melee]]</small><br>
! class="header" width="60%" | Stats
+
'''Coffin Dodger'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=329893385 Workshop link]
 +
|
 +
{{Neutral}} "This cane can support a man up to 250 pounds, and can also knock out someone twice that." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:CardiacArrest BLU.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Doc Blocker.png|120px]]<br>
 
<small>[[Melee]]</small><br>
 
<small>[[Melee]]</small><br>
'''[[Cardiac Arrest]]'''
+
'''Doc Blocker'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=85772070 Workshop link]
+
N/A
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
|}
 
 
==== Sniper ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Sniper Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:Aw-Batterfly.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Melee]]</small><br>
! class="header" width="60%" | Stats
+
'''Earned Run'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Backpack Viewfinder.png|120px]]<br>
+
| align="center" | [[File:User Crafting Slugger Face Off.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Melee]]</small><br>
'''[[Viewfinder]]'''
+
'''Face-Off'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=143688595 Workshop link]
+
N/A
 
|
 
|
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
|}
 
 
==== Spy ====
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="3" class="header" | Spy Weapons
 
 
|-
 
|-
! class="header" width="20%" | Weapon
+
| align="center" | [[File:User Bubbyboytoo CW Prankster's Pin.png|120px]]<br>
! class="header" width="20%" | Workshop Link
+
<small>[[Melee]]</small><br>
! class="header" width="60%" | Stats
+
'''Prankster's Pin'''
|-
 
| align="center" | [[File:French Resolution.png|120px]]<br>
 
<small>[[Primary]]</small><br>
 
'''French Resolution'''
 
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=1447896980 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=347728977 Workshop link]
 
|
 
|
 +
{{Neutral}} "This pin and ball will leave your enemies dumbfounded. Was it your impressive skill as a juggler or the blunt force trauma?" <br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Backpack Inside Jab.png|120px]]<br>
+
| align="center" | [[File:User Crafting Silent Slicer.png|120px]]<br>
<small>[[Primary]]</small><br>
+
<small>[[Melee]]</small><br>
'''[[Inside Jab]]'''
+
'''Silent Slicer'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=229539580 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=235559963 Workshop link]
 
|
 
|
{{Neutral}} Occupies both Primary and Melee weapon slots<br>
 
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|-
 
|-
| align="center" | [[File:Backpack Inside Jab.png|120px]]<br>
+
| align="center" | [[File:Whiplash.png|120px]]<br>
 
<small>[[Melee]]</small><br>
 
<small>[[Melee]]</small><br>
'''[[Inside Jab]]'''
+
'''Whiplash'''
 
|
 
|
[https://steamcommunity.com/sharedfiles/filedetails/?id=229539580 Workshop link]
+
[https://steamcommunity.com/sharedfiles/filedetails/?id=508688617 Workshop link]
 
|
 
|
{{Neutral}} Occupies both Primary and Melee weapon slots<br>
+
{{Neutral}} Occupies both Secondary and Melee weapon slots<br>
 
{{Pro}} TBD <br>
 
{{Pro}} TBD <br>
 
{{Con}} TBD <br>
 
{{Con}} TBD <br>
 
|}
 
|}
  
==Lolimsogreat's ideas==
+
==== Soldier ====
===Weapon rebalances===
 
====Soldier====
 
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="5" class="header" | Soldier Weapons
+
! colspan="3" class="header" | Soldier Weapons
 
|-
 
|-
! class="header" width="15%" | Weapon
+
! class="header" width="20%" | Weapon
! class="header" width="40%" | Edited Attributes
+
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 
|-
 
|-
| align="center" | [[File:Backpack Buff Banner.png|120px]]<br>
+
| align="center" | [[File:User Bubbyboytoo CW Cannon Commando.png|120px]]<br>
<small>[[Secondary]]</small><br>
+
<small>[[Primary]]</small><br>
'''[[Buff Banner]]'''
+
'''Cannon Commando'''
 +
|
 +
N/A
 
|
 
|
{{Pro}} Added a passive "15% faster reload speed" <br>
+
{{Neutral}} Usable in Medieval Mode <br>
{{Pro}} Added a passive "15% faster weapon switch speed" <br>
+
{{Pro}} TBD <br>
{{Pro}} Decreased the amount of damage required to charge the banner from 600 to 500. <br>
+
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Dragon Hunter.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Dragon Hunter'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=500449232/ Workshop link]
 +
|
 +
{{Neutral}} Usable in Medieval Mode <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Follower.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Follower'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=262559558/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Splitfire.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Frontline Fighter'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=864871012/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Bouncing Betty.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Pipe Dream'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=134839263 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Portable Death Ray.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Portable Death Ray'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=5594 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Black Box.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Red Glare'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Neutral}} "A devastating weapon - one only someone like President George Washington himself could have invented!" <br>
 +
{{Pro}} 50% more damage per shot <br>
 +
{{Pro}} 50% larger explosion radius <br>
 +
{{Con}} 75% smaller clip size <br>
 +
{{Con}} 50% slower reload time <br>
 +
|-
 +
| align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Rich Mann's Rocketgun'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Steel Slayer.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Steel Slayer'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=284306326/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Successor'''
 +
|
 +
N/A (placeholder image, would look like the Quake Champions Rocket Launcher)
 +
|
 +
{{Neutral}} Given to Quake Champions players <br>
 +
{{Neutral}} Functions like the [[Direct Hit]] but with the [[Original]]'s central rockets <br>
 +
|-
 +
| align="center" | [[File:Trench Buster.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Trench Buster'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=229507605 Workshop link]
 +
|
 +
{{Neutral}} "Clear the trenches, one by one!" <br>
 +
{{Pro}} 40% faster projectile speed <br>
 +
{{Pro}} 50% faster firing speed <br>
 +
{{Pro}} 25% faster reload speed <br>
 +
{{Con}} Rockets automatically explode after a medium distance (roughly 1200 hammer units) <br>
 +
{{Con}} 20% less damage per shot <br>
 +
{{Con}} 50% smaller clip size<br>
 +
|-
 +
| align="center" | [[File:Busted Booster.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Busted Booster'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=3025 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Chains of Command.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Chains of Command'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Item icon Crocketeer's Cloak.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Crocketeer's Cloak'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=158803356 Workshop link]
 +
|
 +
{{Pro}} 50% less gravity on user <br>
 +
{{Pro}} User never takes fall damage <br>
 +
{{Con}} 80% more knockback on user <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Gunbrella.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Gunbrella'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=506351944 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Gunner Goody Bag.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Gunner's Goody Bag'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=720370262/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Merasmus Private Stash.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Merasmus's Private Stash'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=322306699/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Old Abe.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Old Abe'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Shellshock.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Shellshock'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=622928860/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Survival Gear.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Survival Gear'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=279399980/ Workshop link]
 +
|
 +
{{Neutral}} "Comes with everything you need to survive on the battlefield, including a free Thompson machine gun! (WARNING: Bullets not included)" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw Survivalists Slugger.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Survivalist's Slugger'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=3029 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Team Reserves.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Team Reserves'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=68676939/ Workshop link]
 +
|
 +
{{Neutral}} "Plenty of ammo is the ticket to success, hence the huge ammo box the others are forcing you to carry!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Winter Warmth.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Winter Warmth'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=111377933/ Workshop link]
 +
|
 +
{{Neutral}} "Even a hardened military man like Soldier can't resist some Hot Dalokohs on a snowy wintery afternoon." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Axgressor.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Axgressor'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=102496825 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Catacomb Cleanser.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Catacomb Cleanser'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=182657306/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Grim Charger.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Grim Charger'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=771675367/ Workshop link]
 +
|
 +
{{Neutral}} "Out of ammo? No problem! Charge at them with your bayonet and don't stop charging until you hit sweet maggot flesh! Now go and fill the enemy with the holes you could not give them with your bullets because you just missed every shot!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw Death Warrant.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Manly Maggot Masher'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=3023 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Eternal sleeper.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Mordred's Mace'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=1947 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 
|}
 
|}
 +
 +
==== Pyro ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Pyro Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:Backpack Afterburner.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Afterburner]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:AW2 mysterious flamethrower.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Atomic Arson'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Compact Combustor.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Compactor Combustor'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link]
 +
|
 +
{{Neutral}} "Out of options? Dig this antique out of the closet and hope to high hell it still works!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Firkin Flamer.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Firkin Flamer'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=124535177 Workshop link]
 +
|
 +
{{Neutral}}"Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!"<br>
 +
{{Neutral}}Can be used in Medieval Mode<br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw hotairballoon.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Hot Air Balloon'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Improvised Imblazer.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Improvised Imblazer'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=290655903 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Makeshift Mutilator.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Makeshift Mutilator'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=502750784 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Solar Scorcher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Solar Scorcher'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw Smoke Detector.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Smoke Detector'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Push Over.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Winter Warmer'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=140234409/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Wrath of Wan Hu.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Wrath of Wan Hu'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=154 Workshop link]
 +
|
 +
{{Neutral}} "Ancient flame tech meets modern throwing tech!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Blaze Blast.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Blaze Blaster'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=513149509 Workshop link]
 +
|
 +
{{Neutral}} "The kind of heat your enemies don't expect you to be packing." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Brittle Pistol.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Brittle Pistol'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=741238009/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Calefactor.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Calefactor'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=148521367 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw Flare Jumper.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Flare Jumper'''
 +
|
 +
N/A
 +
|
 +
{{Neutral}} "A special flare gun for learning flare gun tricks and patterns. This weapon deals ZERO damage." <br>
 +
{{Pro}} 200% extra maximum secondary ammo <br>
 +
{{Pro}} No self-inflicted damage taken by flare jumping <br>
 +
{{Pro}} Does full knockback on enemies <br>
 +
{{Con}} Does no damage to enemies <br>
 +
{{Con}} Cannot ignite enemies <br>
 +
{{Con}} Wearer cannot carry the intelligence briefcase or PASS Time JACK <br>
 +
|-
 +
| align="center" | [[File:Pearce 75.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Pearce 75'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Shaolin Scorcher.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Shaolin Scorcher'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=6488 Workshop link]
 +
|
 +
{{Neutral}} "Legends say that the primitive army of Nuòkù was destroyed and wiped from history's pages because of the revolutionary power of this firearm. You've never heard of the army of Nuòkù, you say?" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Sharp Shooter Secondary.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Sharp Shooter'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ Workshop link]
 +
|
 +
{{Neutral}} Occupies both Secondary and Melee weapon slots<br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Spitfire.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Spitfire]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466752 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Wreck Ignition.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Wreck Ignition'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=632867835/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Baleful Beacon.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Baleful Beacon]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=250 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Barbarian Basher.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Barbarian Basher'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=229493406 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Battering Bronco.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Battering Bronco'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=322953175 Workshop link]
 +
|
 +
{{Neutral}} "Sugarcoated twice, Bludgeoning you thrice." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Endless Carnage.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Endless Carnage'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Guan Dao.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Guan Dao'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=2351 Workshop link]
 +
|
 +
{{Neutral}} "Let this blade, sharp as a dragon's tooth, heavy as an elder ox, split your foes in twain!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Ice Breaker.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Ice Breaker'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=113310453/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Merry Go Round.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Merry-Go-Round'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=433881453/ Workshop link]
 +
|
 +
{{Neutral}} "Rest in pieces, dear victim." <br>
 +
{{Pro}} 200% extra melee damage <br>
 +
{{Pro}} 100% faster swing speed <br>
 +
{{Con}} Uses 25 primary ammo per attack <br>
 +
{{Con}} Continuously uses 5 primary ammo per second while active weapon <br>
 +
{{Con}} 50% slower weapon switch speed <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Sealbreaker.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Sealbreaker'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=115722962 Workshop link]
 +
|
 +
{{Neutral}} "Oh, they're using DOORS to avoid a horrible death? Tear those puny barricades down with an axe that can break anything! Note: there are things this axe cannot break." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Sharp Shooter Secondary.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Sharp Shooter'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ Workshop link]
 +
|
 +
{{Neutral}} Occupies both Secondary and Melee weapon slots<br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Demoman ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Demoman Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:User Jboby1 BikiniBomber.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Bikini Bomber'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=88718383 Workshop link]
 +
|
 +
{{Neutral}} "This sleek, stylish weapon of mass destruction can comfortably seat six (tactical nuclear warheads)." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Improvised Exploder.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Brew Blaster'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=240659001 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw Celtic Clusterer.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Celtic Clusterer'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Drunkard Wrath.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Drunkard's Wrath'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=430935694/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Glasgow Greaves.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Glasgow Greaves'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=351626901/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Mad Jack.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Mad Jack'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Peacekeeper.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Peacekeeper'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=107856231 Workshop link]
 +
|
 +
{{Neutral}} "Always have a backup plan for when things get out of hand, and for a black Scottish cyclops, this means an armoury big enough to supress an entire nation, including a vast collection of non-lethal weapons. More pain, less paperwork." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Rainman.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Rain Mann'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Ricochest.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Richochest'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Steadfast Blast.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Steadfast Blast'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=728136057/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Ultimatum.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Ultimatum'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=100639814/ Workshop link]
 +
|
 +
{{Neutral}} "Sometimes people just don't get it. Their buildin’ has to come down and there's nothin' they can do about it. For those times, ye take this paint-grenade firin' beauty and coat your targets in thick yellow paint. Now everybody knows that this buildin' is condemned, and it's goin' to get taken down fast. It's sorta like Sniper's jars, but not absolutely disgustin'."<br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Assault Battering Ram.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Assault and Battering Ram'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=107856442/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Big Man.PNG|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Big Boomer'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=491896701/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Groundbreaker.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Groundbreaker'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=100639340/ Workshop link]
 +
|
 +
{{Neutral}} "It's always tough to seperate a man from his buildin', 'specially if its one o' them engineer lads. "Why are ye always blowin' up everythin' I make?" they say, like they don't know it's a vicious monster that's killin' all me mates. They're like the owners of mean dogs who say "that's nonsense, Mr. Barks would nae hurt a fly!" I need a bloody drink just thinkin' about this." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Landlubbers Landmine.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Landlubber's Landmine'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=701622930/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Item icon Mine Layer.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Mine Layer'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=1270/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Powder Keg.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Powder Keg'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=240660016 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Celtic King.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Rage Reiner'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Scottish Wargear.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Scottish Wargear'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=591504194/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Quickiebomb Launcher.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Slippybomb Launcher'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Sticky Sweeper.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Sticky Sweeper'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=602509037 Workshop link]
 +
|
 +
{{Neutral}} "If you want it done right, do it yourself. And if that blows up in your face, get Engineer in to troubleshoot it before you lose another working shed." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Stronghold Steadfast.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Stronghold Steadfast'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=309245150/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Vanguard.PNG|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Vanguard'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=10644/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Clodhoppers.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Clodhoppers'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=100640382/ Workshop link]
 +
|
 +
{{Neutral}} "Pa always said "Get some good boots and ne'er take 'em aff when yae workin'." Oh my, lad, did his boots stink like nothin' else on this Earth, but he was right though, 'cause ay may have lost an eye but I still have both me feet. Great goin' for a man who rides his own explosions for a livin'." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Bubbyboytoo CW Defused Defiler.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Defused Defiler'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=488 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Drunken Grail.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Drunken Grail'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=438542671/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Dullahan.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Dullahan'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=31/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Landsknecht Long Knife.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Landsknecht's Long Knife'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=490695419/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Highlander.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''MacLeod's Mannhacker'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=706663274/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Mighty Mallet.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Mighty Mallet'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=479455929/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Heavy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Heavy Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:Backpack Assault Cannon.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Assault Cannon]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=177639740 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Bio Breaker.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Bio Breaker'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=515624474 Workshop link]
 +
|
 +
{{Neutral}} "My drill is the drill that will pierce your chest!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Bulletproof Battery.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Bulletproof Battery'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=2458233286 Workshop link]
 +
|
 +
{{Neutral}} "They always said the best defence is a good offense... but no-one ever said you couldn't have both!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Tank Goodness.PNG|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Festive Furnace'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=5002/ Workshop link]
 +
|
 +
{{Neutral}} "This minigun was made to punish tiny baby men that were mean this year. Load it up with coal and give them the gift they deserve!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Jboby1 Goalkeeper.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Goalkeeper'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=5864 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Graphite Perisher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Graphite Perisher'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=693251393 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Heavy Artillery.PNG|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Heavy Artillery'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=2458233286 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Maxine.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Maxine'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=5402 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Putt Dispenser.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Putt Dispenser'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=515646867 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Ququmannz Wrath.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Ququmannz's Wrath'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=805971499 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Tomislavold.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Tomislavold'''
 +
|
 +
N/A (based on [[Tomislav]] concept art)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Full Throttle.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Full Throttle'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ Workshop link]
 +
|
 +
{{Neutral}} "I'm not puttin' my lips on that." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Gingerbread Mann custom.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Gingerbread Mann'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=4421/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Electroshocker.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Shock Therapy'''
 +
|
 +
N/A
 +
|
 +
{{Neutral}} Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds. <br>
 +
|-
 +
| align="center" | [[File:User Crafting Sub Sandvich.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Sub-Sandvich'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=2155/ Workshop link]
 +
|
 +
{{Neutral}} "Tasty and terrifying!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Purity Fist.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Falcon Fist'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Fists of Steel old red.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Gunmetal Gauntlets'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Hydraulic Hammers.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Hydraulic Hammers'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=708124388 Workshop link]
 +
|
 +
{{Neutral}} "My punches are augmented." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Jaws Steel.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Jaw of Steel'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ Workshop link]
 +
|
 +
{{Neutral}} "Have you ever looked at your hands and felt a void? Like there was something missing? It was probably SHARK HANDS! Strap a pair on, and now you can hand it to them straight with your favourite sharks!" <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Lead pipe.PNG|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Lead Pipe]]'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw-Unknown-Fists.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Punchin' Judy'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Engineer ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Engineer Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:Aw-Bulldog.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Bulldog'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Frontal Lobe.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Frontal Lobe'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=43/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User Crafting Lakeside Pride.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Lakeside Pride'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:User jboby1 megavolt.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Spark Shot'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=1271 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Frontier Justice.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Urban Oppression'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Attitude Adjuster.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Attitude Adjuster'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=268384600/ Workshop link]
 +
|
 +
{{Neutral}} Fires nails instead of bullets <br>
 +
{{Pro}} 100% larger clip size <br>
 +
{{Pro}} 25% more damage per shot <br>
 +
{{Con}} Projectiles have limited range <br>
 +
{{Con}} 50% slower firing speed <br>
 +
|-
 +
| align="center" | [[File:Aw-Blizzard Builder.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Blizzard Backpack (Concept 1)'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=378 Workshop link]
 +
|
 +
{{Pro}} Increases maximum metal amount from 200 to 300 <br>
 +
{{Pro}} 10% of all damage done by the user's Sentry Gun is recovered by the user <br>
 +
{{Pro}} Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds. <br>
 +
|-
 +
| align="center" | [[File:Backpack Dry Gulch Gulp.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Frontier Fluid'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:RED Winter Backup.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Metal Sack'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw plutonium pistol.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Plutonium Pistol'''
 +
|
 +
N/A (placeholder image)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Item icon Coilgun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Railgun'''
 +
|
 +
N/A (placeholder [[Team Fortress 2 Classic]] model)
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Aw Rocket-Flare.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Rocket Flare'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Welder Gun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Welder's Gun'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=1095893618/ Workshop link]
 +
|
 +
{{Pro}} Does not require ammo <br>
 +
{{Pro}} Projectile cannot be deflected <br>
 +
{{Pro}} Shots have a 40% chance of igniting an enemy Spy and a 25% chance of igniting other enemies <br>
 +
{{Pro}} 50% larger clip size <br>
 +
{{Con}} 300% slower reload speed <br>
 +
{{Con}} 50% less damage per shot <br>
 +
{{Con}} 25% slower firing speed <br>
 +
{{Con}} Does only 20% damage against buildings <br>
 +
|-
 +
| align="center" | [[File:Aw-Blizzard Builder.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Blizzard Backpack (Concept 2)'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=378 Workshop link]
 +
|
 +
{{Neutral}} While using this weapon, the user has no melee weapon, but unlimited Pistol ammunition to compensate. Buildings are repaired by the user doing damage to enemies with their primary and secondary weapons, and upgraded via their functions - a Sentry Gun will upgrade by doing damage to enemies (300 damage to upgrade to level 2, and 675 damage to upgrade to level 3), a Dispenser will upgrade by healing allies (400 health to upgrade to level 2, and 1000 health to upgrade to level 3), and a Teleporter will upgrade by teleporting allies (2 teleports to upgrade to level 2, and 5 teleports to upgrade to level 3 - the builder teleporting themselves won't count). <br>
 +
{{Pro}} Increases maximum metal amount from 200 to 300 <br>
 +
{{Pro}} 25 extra maximum health on user <br>
 +
{{Pro}} Increased maximum primary ammo from 38 to 66 <br>
 +
{{Pro}} User can automatically remove Sappers from a building by walking up to it <br>
 +
{{Con}} Buildings cannot be repaired or upgraded manually <br>
 +
{{Con}} Decreases maximum movement speed from 100% to 90% <br>
 +
{{Con}} Cannot be equipped alongside the [[Wrangler]] <br>
 +
|-
 +
| align="center" | [[File:Ethereal Extremity.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Ethereal Extremity'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=324208521 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Old Reliable.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Ol' Reliable'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=123679042/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:TFC p wrench.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''The Hand-Me-Down'''
 +
|
 +
N/A (placeholder [[Team Fortress Classic]] model)
 +
|
 +
{{Neutral}} All-or-nothing building upgrade - rather than upgrading over expending 25 Metal at a time to reach 200 Metal, buildings are instantly upgraded by Level 3 when hit so long as the user has 200 Metal. Repair and resupply rates are unaffected. <br>
 +
{{Pro}} 30% faster swing speed <br>
 +
{{Con}} 50% less damage per swing <br>
 +
|-
 +
| align="center" | [[File:Backpack Handy Pardner.png|120px]]<br>
 +
<small>[[PDA]]</small><br>
 +
'''[[Handy Pardner]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=19233 Workshop link]
 +
|
 +
{{Neutral}} Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier <br>
 +
|}
 +
 +
==== Medic ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Medic Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:CardiacArrest BLU.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Cardiac Arrest]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=85772070 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Item icon Uberspritze.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Hypodermic Injector'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=433097312 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:FvN krankensage.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Krankensage]]'''
 +
|
 +
N/A
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Sniper ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Sniper Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:Didgeridoom.PNG|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Digeridoom'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=261526199/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Item icon Poacher's Pride.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Poacher's Pride'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=746488162 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Viewfinder.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Viewfinder]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=143688595 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Item icon Fishwhacker.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Bass Dropper'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=156441121 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Spy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="3" class="header" | Spy Weapons
 +
|-
 +
! class="header" width="20%" | Weapon
 +
! class="header" width="20%" | Workshop Link
 +
! class="header" width="60%" | Stats
 +
|-
 +
| align="center" | [[File:Deadly Rose.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Deadly Rose'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=228368291/ Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:French Resolution.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''French Resolution'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=1447896980 Workshop link]
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Tactical Revolver.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Wire Tap'''
 +
|
 +
[http://steamcommunity.com/sharedfiles/filedetails/?id=269037564/ Workshop link]
 +
|
 +
{{Neutral}} "They laughed at my silenced revolver. I laughed at their silenced corpses." <br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Inside Jab.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Inside Jab]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=229539580 Workshop link]
 +
|
 +
{{Neutral}} Occupies both Primary and Melee weapon slots<br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Inside Jab.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Inside Jab]]'''
 +
|
 +
[https://steamcommunity.com/sharedfiles/filedetails/?id=229539580 Workshop link]
 +
|
 +
{{Neutral}} Occupies both Primary and Melee weapon slots<br>
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
=== Blueprints ===
 +
* 2x [[Back Scatter]] + Reclaimed Metal = Boston Bulldog
 +
* [[Crusader's Crossbow]] + [[Baby Face's Blaster]] = Brigand's Blunderbuss
 +
* [[Baby Face's Blaster]] + [[Pomson 6000]] = Corkscrew
 +
* [[Back Scatter]] + [[Crusader's Crossbow]] = Shotgun Bride
 +
* [[Dalokohs Bar]] + [[Mad Milk]] = Gingerbread Mann
 +
* [[Buff Banner]] + 2x [[Buffalo Steak Sandvich]] + 3x [[Short Circuit]] = Shock Therapy
 +
* [[Back Scatter]] + [[Short Circuit]] = Spark Shot
 +
 +
=== [[Raid]] ===
 +
My idea for the scrapped Raid gamemode would play out more like an offensive version of [[Mann vs. Machine]]. A team of up to 18 players (the team can only have two of each class) are attempting to push a [[Payload]] through hordes of robots. After certain points, they reach a miniature warehouse, where the doors shut to keep them safe and they can spend the credits they earn on upgrades. Unlike in regular Payload games, the Payload cart has a limited amount of health (around 2500-10000) and can be destroyed by the robots, but regenerates health over time at a rate of 25-75 health per second and can be repaired by a Engineer. It also heals like a Level 3 [[Dispenser]] rather than a Level 1 one, but doesn't give out Metal, and has a platform behind it where players can stand or even place buildings. Once the Payload is delivered to the objective point, all players are given 60 to 90 seconds to escape the blast zone back to a warehouse or spawn - anyone left in the zone afterwards will be killed instantly. The team loses if the Payload cart is destroyed, if they're all killed in the explosion, or if they take too long to get the cart to a warehouse. Whenever the Payload gets to a warehouse safe point, the timer resets and doesn't start again until after all players give the ready or if a player is ready and 150 seconds have passed, like in regular Mann vs. Machine. There's no bonus from getting all the credits dropped by the robots and upgrades are generally more expensive due to the larger amounts of robots, but each class begins the game with three specific upgrades:
 +
* Scout: +10% Movement Speed, +20% Jump Height, and +10% Attack Speed for melee weapons
 +
* Soldier: +30% Crit Resistance, Level 1 Rocket Specialist, and +20% Reload Speed for shotguns and [[Righteous Bison]] or +25% Buff Duration for banners
 +
* Pyro: +25% Fire Resistance, +25% Damage for primary weapons, and +25% Airblast Force or +25% Burn Damage for [[Phlogistinator]]
 +
* Demoman: +25% Blast Resistance, +2 Clip Size for primary weapons, and -30% Push Force On Wearer
 +
* Heavy: +25% Bullet Resistance, +1 Projectile Penetration, and +50% Clip Size for shotguns or +15% Recharge Rate for lunchbox items
 +
* Engineer: +5 Metal Regeneration, +100% Dispenser Range, and +20% Reload Speed for primary weapons
 +
* Medic: +2 Health Regeneration, Mad Milk Syringes, and Level 1 Healing Mastery
 +
* Sniper: Explosive Headshot for sniper rifles or +25% Damage for [[Huntsman]], +50% Ammo Capacity for submachine guns or -35% Speed On Target for [[Jarate]], and +25 Health On Kill for melee weapons
 +
* Spy: +50% Clip Size for revolvers, Level 1 Robot Sapper Power, and Level 1 Armor Penetration for melee weapons
 +
 +
Hordes of robots will actively attempt to defend points, deploying Engineers and Snipers to protect chokepoints and warehouses. Every so often, the game will automatically send out a horde of 30 melee-only [[Scout Robot]]s which don't drop credits. There are no Tanks, and a Sentry Buster will only spawn if a Engineer has kept his buildings in one spot for more than 20-60 seconds, encouraging players to keep moving. A Giant Robot will appear as the final boss of a wave that the team must face, and will typically spawn with a few [[Medic Robot]]s on it.
 +
 +
=== Weapons I Want to See Added in [[Team Fortress 2 Classic]] ===
 +
Yeah, I'm that pathetic.
 +
==== Scout ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Scout Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Scout --->
 +
| align="center" | [[File:Backpack Force-A-Nature.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Force-A-Nature]]'''
 +
|
 +
{{Pro}} On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump) <br>
 +
{{Pro}} 50% more pellets per shot <br>
 +
{{Pro}} 25% faster reload speed <br>
 +
{{Con}} Knockback effect is only caused if more than 30 damage is done to the enemy <br>
 +
{{Con}} 66% smaller clip size <br>
 +
{{Con}} 25% less damage per shot <br>
 +
{{Con}} No manual reload <br>
 +
|-
 +
| align="center" | [[File:Backpack Bonk! Atomic Punch.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Bonk! Atomic Punch]]'''
 +
|
 +
{{Neutral}} Effects last for 10 seconds and take 24 seconds to recharge <br>
 +
{{Neutral}} Adds a backpack similar to the [[Caffeine Cooler]] to the Scout's back, replacing his messenger bag and its strap <br>
 +
{{Pro}} Drink to become invulnerable to all damage, but unable to attack, for 10 seconds <br>
 +
{{Con}} After invulnerability wears off, user suffers 25% slowdown effect for 6 seconds <br>
 +
|-
 +
| align="center" | [[File:Backpack Bonk Batter's Backup.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Backpack (weapon)]] (placeholder image)'''
 +
|
 +
{{Neutral}} Press Alt-fire (MOUSE3 while using the Sandman as active weapon) while within 75 Hammer Units of a health or ammo pickup to collect it and add it to the backpack, so long as the user has maximum health and primary ammo. This cannot be done while a ally is within a similar distance. Up to three health or ammo pickups can be stored at a time. Press MOUSE3 (E while using the Sandman as active weapon) to deploy a stored pickup on the battlefield for allies to pick up. If the user is killed, they will drop all pickups they had stored. <br>
 +
|-
 +
| align="center" | [[File:Painted Digit Divulger UNPAINTED Leather Closed.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Catcher's Mitt]] (placeholder image)'''
 +
|
 +
{{Pro}} Press Alt-fire to hold up the Catcher's Mitt for 2 seconds. While the Catcher's Mitt is held, it can be used to catch one projectile (rockets, flares, grenades, shells or Huntsman arrows, but not syringes) and store it. Alt-fire can then be pressed again to throw the projectile back, doing 25% less damage than it would have originally done. <br>
 +
{{Pro}} 50% faster swing speed <br>
 +
{{Con}} You are marked for death while weapon is in use and for 3 seconds after switching weapons <br>
 +
{{Con}} 25% less damage per swing <br>
 +
|-
 +
| align="center" | [[File:Backpack Sandman.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Sandman]]'''
 +
|
 +
{{Pro}} Press Alt-fire to throw a baseball that stuns enemies for 2-7 seconds, depending on how far ball was launched. Ball does more damage and stun time the longer it is fired. <br>
 +
{{Pro}} 100% more damage per swing <br>
 +
{{Con}} 25 less maximum health on user <br>
 +
|}
 +
 +
==== Soldier ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Soldier Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Soldier --->
 +
| align="center" | [[File:Backpack Direct Hit.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Direct Hit]]'''
 +
|
 +
{{Pro}} 75% faster projectile speed <br>
 +
{{Pro}} 25% more damage per shot <br>
 +
{{Pro}} Mini-crits on enemies sent into the air by attacks <br>
 +
{{Con}} 75% smaller splash damage radius <br>
 +
|-
 +
| align="center" | [[File:Backpack Buff Banner.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Buff Banner]]'''
 +
|
 +
{{Neutral}} Charges a Rage meter via dealing damage, taking 500 damage to fully charge the Rage meter. Once the Rage meter is filled, activating the battlecry provides the user and all nearby teammates with guaranteed Mini-Crits and 20% resistance to all forms of damage for 12 seconds <br>
 +
{{Pro}} 25% weapon switch speed on user <br>
 +
{{Pro}} Increases maximum primary ammo from 20 to 36 <br>
 +
|-
 +
| align="center" | [[File:Backpack Equalizer.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Equalizer]]'''
 +
|
 +
{{Pro}} Damage and movement speed while in use increase as the user become injured <br>
 +
{{Con}} 90% less healing from Medics and 75% less healing from Dispensers and health packs while in use <br>
 +
|-
 +
| align="center" | [[File:User Msmeal18 Item icon Crowbar.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Crowbar]]'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Pyro ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Pyro Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Pyro --->
 +
| align="center" | [[File:Backpack Backburner.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Backburner]] (placeholder image, would have a unique model)'''
 +
|
 +
{{Pro}} Mini-crits on enemies when fired from behind <br>
 +
{{Pro}} 25 more maximum health on user <br>
 +
{{Con}} No airblast <br>
 +
{{Con}} 25% less maximum primary ammo on user <br>
 +
|-
 +
| align="center" | [[File:Aw-sunburner.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Sunburn (placeholder image, would have a unique model)'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Napalm tfc.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Napalm Grenade]] (placeholder image, probably would use the unused model)'''
 +
|
 +
{{Neutral}} Primary fire throws the Napalm Grenade, which explodes after one second into a patch of physical flames. These flames damage and ignite enemies who touch them (except enemy Pyros, who will still be damaged). The patch of flames is roughly 30% bigger than a Rocket Launcher explosion's radius and lasts for 12 seconds before dissipating. <br>
 +
{{Pro}} Up to four Napalm Grenade can be carried at a time <br>
 +
{{Pro}} Explosion crits on enemies that are already ignited <br>
 +
{{Con}} 25% less afterburn damage compared to Flamethrowers and Flare Gun <br>
 +
{{Con}} 50% shorter afterburn duration compared to Flamethrowers and Flare Gun <br>
 +
{{Con}} Napalm Grenades have a recharge time of 60 seconds <br>
 +
|-
 +
| align="center" | [[File:Tf2 brandingiron.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Branding Iron]] (placeholder image)'''
 +
|
 +
{{Pro}} Ignites enemies on damage <br>
 +
{{Pro}} Damage marks enemies, allowing the user and allies to see their outline through walls and other obstructions for 10 seconds <br>
 +
{{Con}} 25% less damage per swing <br>
 +
{{Con}} 50% slower swing speed <br>
 +
|-
 +
| align="center" | [[File:Backpack Axtinguisher.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Axtinguisher]]'''
 +
|
 +
{{Pro}} Crits on burning enemies and extinguishes them <br>
 +
{{Con}} 50% slower weapon switch speed <br>
 +
{{Con}} 40% less damage per swing <br>
 +
|}
 +
 +
==== Demoman ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Demoman Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Demoman --->
 +
| align="center" | [[File:Backpack Grenade Launcher.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Pipebomb Launcher]] (placeholder image)'''
 +
|
 +
{{Pro}} Up to 6 grenades can be launched and left on the ground as a form of trap <br>
 +
{{Pro}} 25% larger explosion radius <br>
 +
{{Con}} Grenades only detonate manually <br>
 +
{{Con}} Grenades cannot stick to surfaces like Stickybombs can <br>
 +
{{Con}} 40% less damage per shot <br>
 +
|-
 +
| align="center" | [[File:Beer stein.PNG|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Beer Stein]] (placeholder image)'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Eyelander.png|120px]][[File:Backpack Chargin' Targe.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Eyelander]]'''
 +
|
 +
{{Pro}} Alt-fire while this weapon is active to charge forward at 250% speed for 1.5 seconds, doing damage to enemies in front of the user and allowing for mini-crit strikes <br>
 +
{{Pro}} On melee kill, collect the enemy's head, increasing maximum health by 15 points and movement speed by 10% (caps at 4 heads) <br>
 +
{{Pro}} 30% longer melee range <br>
 +
{{Con}} 25 less maximum health on user <br>
 +
{{Con}} 40% slower weapon switch speed <br>
 +
|}
 +
 +
==== Heavy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Heavy Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Heavy --->
 +
| align="center" | [[File:Backpack Natascha.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Natascha]]'''
 +
|
 +
{{Pro}} On hit, slows down enemy for 2 seconds <br>
 +
{{Pro}} 50% more maximum primary ammo on user <br>
 +
{{Con}} 25% less damage per shot <br>
 +
{{Con}} 40% slower spin-up time <br>
 +
|-
 +
| align="center" | [[File:Backpack Natascha.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Ludmila]] (placeholder image, would have a unique model)'''
 +
|
 +
{{Pro}} Does not require ammo <br>
 +
{{Pro}} On hit, user gains 25 health <br>
 +
{{Pro}} 50% more accurate <br>
 +
{{Con}} Per shot, user loses 20 health <br>
 +
{{Con}} 50% less damage per shot <br>
 +
{{Con}} 25% less bullets per shot <br>
 +
|-
 +
| align="center" | [[File:Backpack Bolshevik Biker.png|120px]][[File:Backpack Borscht Belt.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Papa's Protection (placeholder image)'''
 +
|
 +
{{Pro}} 100 extra maximum health on user <br>
 +
{{Pro}} 100% extra maximum primary ammo on user <br>
 +
{{Pro}} 30% extra bullet and fire resistance on user <br>
 +
{{Pro}} 20% extra explosive resistance resistance on user <br>
 +
{{Pro}} 50% extra melee resistance on user <br>
 +
{{Con}} 25% slower movement speed on user <br>
 +
{{Con}} User cannot move while primary weapon is spun-up <br>
 +
|-
 +
| align="center" | [[File:Backpack Killing Gloves of Boxing.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Killing Gloves of Boxing]]'''
 +
|
 +
{{Pro}} On kill, user recovers 50 health and gains 5 guaranteed critical hits <br>
 +
{{Con}} 20% slower swing speed <br>
 +
{{Con}} User automatically taunts after kill <br>
 +
|-
 +
| align="center" | [[File:Lead pipe.PNG|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Lead Pipe]]'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Engineer ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Engineer Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Engineer --->
 +
| align="center" | [[File:Backpack Frontier Justice.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Frontier Justice]]'''
 +
|
 +
{{Pro}} Gain a guaranteed critical hit for this weapon for every assist kill you make with your Sentry Gun and 2 guaranteed critical hits for every solo kill made by your Sentry Gun <br>
 +
{{Pro}} Gain a Boost for every 500 health healed by your Dispenser (the user healing themselves does not count). Press Alt-Fire while using this weapon to expend a Boost, recovering 25 health and granting a 20% speed boost for 3 seconds. <br>
 +
{{Pro}} Gain a Instant Teleport for every time your Teleporter is used 5 times (the user teleporting themselves does not count). Taunt while using this weapon to expend a Instant Teleport and immediatly teleport back to your Sentry Gun or to respawn if there is no Sentry Gun. <br>
 +
{{Con}} 50% smaller clip size <br>
 +
{{Con}} 25% less maximum Metal on user <br>
 +
{{Con}} Crits, Boosts and Instant Teleports are all lost on death <br>
 +
|-
 +
| align="center" | [[File:User jboby1 megavolt.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Spark Shot'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Wrangler.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Wrangler]]'''
 +
|
 +
{{Pro}} While active, user takes manual control of their Sentry Gun <br>
 +
{{Pro}} While wrangled, Sentry Gun has unlimited range and a laser pointer <br>
 +
{{Pro}} While wrangled, Sentry Gun gains double firing speed and a shield that absorbs 75% of all incoming damage <br>
 +
{{Con}} While wrangled, all repairs and ammo resupplied to Sentry Gun is reduced by 75% <br>
 +
{{Con}} While wrangled, Sentry Gun does not automatically aim at enemies <br>
 +
{{Con}} When switching from this weapon to another, wrangled Sentry Gun deactivates but remains shielded for 3 seconds <br>
 +
|-
 +
| align="center" | [[File:Backpack Gunslinger.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Gunslinger]]'''
 +
|
 +
{{Neutral}} Replaces the [[Sentry Gun]] with two Combat Mini-Sentries, the [[Dispenser]] with two Mini-Dispensers, and the two [[Teleporter]]s with four Mini-Teleporters <br>
 +
{{Neutral}} Comparison of Mini-Sentries to Level 1 Sentry Gun: <br>
 +
* {{Pro}} 200% faster build time <br>
 +
* {{Pro}} 25% less Metal required <br>
 +
* {{Pro}} 50% faster turning and firing speed <br>
 +
* {{Pro}} Two Mini-Sentries can be built at a time <br>
 +
* {{Con}} Cannot be upgraded <br>
 +
* {{Con}} 50% less damage per shot <br>
 +
* {{Con}} 40% less health <br>
 +
* {{Con}} The two Mini-Sentries must be built at least 900 Hammer Units away from each other <br>
 +
{{Neutral}} Comparison of Mini-Dispensers to Level 1 Dispenser: <br>
 +
* {{Pro}} 200% faster build time <br>
 +
* {{Pro}} 40% less Metal required <br>
 +
* {{Pro}} 50% faster health resupplying <br>
 +
* {{Pro}} Two Mini-Dispensers can be built at a time <br>
 +
* {{Con}} Cannot be upgraded <br>
 +
* {{Con}} 40% less health <br>
 +
* {{Con}} 50% slower ammo resupplying <br>
 +
* {{Con}} Does not dispenser Metal <br>
 +
* {{Con}} The two Mini-Dispensers must be built at least 900 Hammer Units away from each other <br>
 +
{{Neutral}} Comparison of Mini-Teleporters to Level 1 Teleporter: <br>
 +
* {{Pro}} 200% faster build time <br>
 +
* {{Pro}} 40% less Metal required <br>
 +
* {{Pro}} 80% faster recharge speed <br>
 +
* {{Pro}} Two Mini-Teleporter Entrances and two Mini-Teleporter Exits can be built at a time <br>
 +
* {{Con}} Cannot be upgraded <br>
 +
* {{Con}} 40% less health <br>
 +
* {{Con}} 100% longer teleport time <br>
 +
* {{Con}} The two Mini-Teleporter Entrances and two Mini-Teleporter Exits must be built at least 900 Hammer Units away from each other <br>
 +
{{Pro}} 25 more maximum health on user <br>
 +
{{Pro}} Third consecutive hit on a enemy always crits <br>
 +
|-
 +
| align="center" | [[File:Backpack Jag.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[P.D.Q.]] (placeholder image, would have a unique model)'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|}
 +
 +
==== Medic ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Medic Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Medic --->
 +
| align="center" | [[File:Backpack Blutsauger.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Blutsauger]]'''
 +
|
 +
{{Pro}} On hit, gain 5 health <br>
 +
{{Con}} No health regeneration while in use and for 3 seconds after switching weapons <br>
 +
{{Con}} Slows user's health regeneration to 1 health per second <br>
 +
|-
 +
| align="center" | [[File:Backpack Overdose.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Overdose]]'''
 +
|
 +
{{Pro}} User speed increases as Übercharge increases <br>
 +
{{Con}} 15% less damage per shot <br>
 +
{{Con}} 50% smaller clip size <br>
 +
|-
 +
| align="center" | [[File:Backpack Quick-Fix.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Quick-Fix]]'''
 +
|
 +
{{Neutral}} Übercharge grants both user and patient constant healing at three times the rate of the standard Quick-Fix beam, complete knockback immunity, and 40% resistance to all incoming damage <br>
 +
{{Neutral}} User matches movement speed and mirrors the explosive jumps of the patient <br>
 +
{{Pro}} 50% faster healing rate <br>
 +
{{Pro}} 10% faster Übercharge rate <br>
 +
{{Con}} 50% less Overheal <br>
 +
|}
 +
 +
==== Sniper ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Sniper Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Sniper --->
 +
| align="center" | [[File:Backpack Jarate.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Jarate]]'''
 +
|
 +
{{Neutral}} Primary fire throws the Jarate, dousing enemies. Doused enemies take mini-crits on hit, and a doused Spy's cloak is nullified. Jarate explosions can also extinguish burning teammates, restoring 20 health for the user. Once used, has a recharge time of 20 seconds (will be reduced to 10 if used to extinguish burning teammates). <br>
 +
|-
 +
| align="center" | [[File:Backpack Razorback.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Razorback]]'''
 +
|
 +
{{Pro}} Blocks a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking <br>
 +
{{Pro}} 25% extra bullet resistance when in use <br>
 +
{{Con}} When broken, does not recharge and must be collected again from a Resupply Locker <br>
 +
{{Con}} 25% extra fire vulnerability when in use <br>
 +
|-
 +
| align="center" | [[File:Aw-kangaroo catcher.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Boomerang]]'''
 +
|
 +
{{Neutral}} Primary fire throws the Boomerang forward, damaging enemies it hits. After a moderate distance (roughly 900 hammer units), the Boomerang will return to the thrower unless it is obstructed, which will make it break (it will also break if it hits four enemies in a single flight). Once broken, has a recharge time of 15 seconds. <br>
 +
|}
 +
 +
==== Spy ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Spy Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
<!-- Spy --->
 +
| align="center" | [[File:Backpack Ambassador.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Ambassador]]'''
 +
|
 +
{{Pro}} Crits on headshots or in the back at close range <br>
 +
{{Con}} After every shot, has a cooldown period where it cannot crit <br>
 +
{{Con}} 25% slower firing speed <br>
 +
{{Con}} 20% less damage per shot <br>
 +
|-
 +
| align="center" | [[File:Mirv.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Dynamite Sapper]] (placeholder image)'''
 +
|
 +
{{Pro}} Once attached to a building, begins a 5-second countdown before exploding, killing any enemy within the explosion radius (user is unaffected) <br>
 +
{{Con}} 100% less Sapper health <br>
 +
{{Con}} Once attached to a building, must recharge for 10 seconds before being used again <br>
 +
|-
 +
| align="center" | [[File:Shredder.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''Shredder'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Black Rose.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Black Rose]]'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Sharp Dresser.png|120px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''[[Sharp Dresser]]'''
 +
|
 +
{{Pro}} TBD <br>
 +
{{Con}} TBD <br>
 +
|-
 +
| align="center" | [[File:Backpack Cloak and Dagger.png|120px]]<br>
 +
<small>[[PDA]]</small><br>
 +
'''[[Cloak and Dagger]]'''
 +
|
 +
{{Pro}} While standing still, cloaks user indefinitely and slowly refills cloak meter <br>
 +
{{Pro}} 100% faster cloak recharge rate <br>
 +
{{Con}} 50% faster cloak drain rate <br>
 +
{{Con}} Cloak meter can not be refilled by ammo boxes while invisible <br>
 +
|-
 +
| align="center" | [[File:Firesuit large.png|120px]]<br>
 +
<small>[[PDA]]</small><br>
 +
'''[[Fire Retardant Suit]]'''
 +
|
 +
{{Pro}} User is immune to afterburn while disguised <br>
 +
{{Pro}} 75% resistance to incoming fire damage <br>
 +
{{Pro}} 25% resistance to incoming bullet and explosive damage <br>
 +
{{Con}} No cloaking on user <br>
 +
{{Con}} 100% slower weapon switch speed on user <br>
 +
|}
 +
 +
==== Pre-Existing Weapon Changes ====
 +
* The [[Nailgun]]'s clip size is increased from 25 to 40, and its maximum primary ammo has been increased from 125 to 200.
 +
* The RPG's explosion radius is increased by 40%, but its damage bonus is decreased from 30% to 20%.
 +
* The Mine Layer's mines now partially camouflage themselves when left alone for more than 3 seconds.
 +
* The [[Sandvich]] now heals the user for 200 health rather than 120 health.
 +
* The Coilgun's damage is increased from 25-75 to 40-120 and its maximum secondary ammo is increased from 16 to 24, but its clip size is decreased from 8 to 6.
 +
* The [[Tranquiliser Gun]] now slows enemies down by 40% rather than 33%, and its projectile now travels further.
 +
* The [[Invisibility Watch]] now provides the user with a 20% resistance to all damage while cloaked.
 +
* Several weapons have new taunts:
 +
** The RPG uses the live [[Cow Mangler 5000]]'s taunt.
 +
** The [[Shotgun]] used by the Soldier now uses its live counterpart's taunt.
 +
** The [[Flare Gun]] now uses the [[Execution]] kill taunt.
 +
** The Mine Layer uses the live [[Scottish Resistance]]'s taunt.
 +
** The [[Sandvich]] now can be used to taunt, which will do the same as when using primary fire.
 +
** The Coilgun uses the unused taunt where the Engineer simply takes out and plays the guitar.
 +
** The Shock Therapy has a unique taunt where the Medic examines the weapon, presses his finger against the tesla coils, shakes as he is electrocuted, then shakes his head and returns to normal.
 +
** The Hunting Revolver uses the [[I See You]] taunt.
 +
** The Tranquiliser Gun has a unique taunt where the Spy taps the side of the weapon and then chuckles.
 +
 +
==Lolimsogreat's ideas==
 +
===Weapon rebalances===
 +
====Soldier====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Soldier Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
| align="center" | [[File:Backpack Buff Banner.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Buff Banner]]'''
 +
|
 +
{{Pro}} Added a passive "15% faster reload speed" <br>
 +
{{Pro}} Added a passive "25% faster weapon switch speed" <br>
 +
{{Pro}} Decreased the amount of damage required to charge the banner from 600 to 500. <br>
 +
|-
 +
| align="center" | [[File:Backpack Air Strike.png|120px]]<br>
 +
<small>[[primary]]</small><br>
 +
'''[[Air Strike]]'''
 +
|
 +
{{Pro}} Added a "2% faster reload speed for each additional rocket" <br>
 +
{{Con}} Added a "25% smaller clip size" <br>
 +
|-
 +
|}
 +
 +
== Denied's ideas ==
 +
[https://wiki.teamfortress.com/wiki/User:Denied/Team_Fortress_2_Reborn Too much to put here.]
 +
 +
== EtherealT's ideas ==
 +
[https://wiki.teamfortress.com/wiki/User:EtherealT It's not even my ideas for the most part, but I do have a ton of stuff collected here]

Latest revision as of 10:20, 27 July 2024

This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.

Red-X the Soldier's Ideas

This is a free-use page, right?

Class Balance Ideas

Leaderboard class scout.png Scout

  • Scout's jump height increased from 45 to 75 Hammer Units and Double Jump height increased from 45 Hammer Units to 100 Hammer Units
  • Scouts now deploy and holster all weapons 20% faster
  • Added Scout training

Leaderboard class soldier.png Soldier

  • Soldiers now have a 50% resistance to self-inflicted blast damage (rocket jumping damage is unchanged)

Leaderboard class pyro.png Pyro

  • Pyros now take 20% less damage from direct contact with flames (does not effect afterburn caused by the Gas Passer)
  • Pyros now take 50% less damage from airblasted projectiles
  • Added Pyro training

Leaderboard class demoman.png Demoman

  • Demoman's resistance to self-inflicted blast damage is increased from 25% to 40% (sticky jumping damage is unchanged)

Leaderboard class heavy.png Heavy

  • Heavies now take 40% less knockback from all sources
  • Added Heavy training

Leaderboard class engineer.png Engineer

  • Engineer's maximum health is increased from 125 to 150 (Gunslinger increases this to 175)

Leaderboard class medic.png Medic

  • Medics now regenerate twice the usual rate of health regeneration (6-12 health per second) while healing a injured teammate
  • Added Medic training

Leaderboard class sniper.png Sniper

Weapon Balance Ideas

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Scattergun.png

Primary
Scattergun

Pictogram info.png Added description "I'll zoom in and you'll drop dead in a flash!"

Backpack Force-A-Nature.png

Primary
Force-A-Nature

Pictogram info.png Added description "Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply falls down when shot, and doesn't fly backwards into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!"

Backpack Shortstop.png

Primary
Shortstop

Pictogram info.png Added description "Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back."
Pictogram info.png Hidden stats are now visible
Pictogram plus.png Alt-fire shove range doubled
Pictogram plus.png Alt-fire shove can now be used to deflect projectiles
Pictogram plus.png Added "While weapon is active, all healing is increased by 25%" attribute
Pictogram minus.png Added "While weapon is active, all knockback is increased by 50%" attribute

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram info.png There are now two separate charge meters - "Hype" and "Rush"
Pictogram plus.png Hype is now charged by running around rather than doing damage
Pictogram plus.png Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds
Pictogram minus.png Damage needed to charge Rush meter increased from 350 to 500
Pictogram minus.png Added "No random critical hits" attribute

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png Removed "Boost reduced when taking damage" attribute

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Added "20% more damage per shot attribute" attribute

Backpack Pistol.png

Secondary
Pistol

Pictogram info.png Added description "All them bullets are about to go into ya skull."
Pictogram plus.png Increased maximum secondary ammo from 36 to 72

Backpack Winger.png

Secondary
Winger

Pictogram plus.png Increased damage bonus attribute from 15% to 25%
Pictogram plus.png Increased jump height bonus attribute from 25% to 40%
Pictogram plus.png Added "Wearer never takes falling damage when weapon is active" attribute
Pictogram minus.png Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has more auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)
Pictogram minus.png Added "No random critical hits" attribute

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png Added "+25 max health on user" attribute
Pictogram minus.png Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)

Backpack Bat.png

Melee
Bat

Pictogram info.png Added description "This thing creates the best concussions."
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health
Pictogram minus.png Stunned enemies now take 75% less damage

Backpack Atomizer.png

Melee
Atomizer

Pictogram info.png If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out
Pictogram plus.png Triple jump can now be used regardless of whether or not weapon is active
Pictogram plus.png Reduced weapon deployment speed penalty from 50% to 25%
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Three-Rune Blade.png

Melee
Three-Rune Blade

Pictogram info.png Gave this weapon unique stats
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png Added "40% chance of causing bleeding on unlit enemies" attribute
Pictogram plus.png Increased fire resistance attribute from 25% to 65%
Pictogram plus.png Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health
Pictogram minus.png Increased damage penalty from 25% to 35%

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram info.png Added description "Who says decorating can't be fun? Oh, yeah ... the guy with the broken glass in his face."
Pictogram plus.png Increased ball explosion radius by 50%
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health
Pictogram plus.png Reduced damage penalty from 65% to 50%

Backpack Unarmed Combat.png

Melee
Unarmed Combat

Pictogram info.png Gave this weapon unique stats
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Batsaber.png

Melee
Batsaber

Pictogram info.png Gave this weapon unique stats
Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Batsabers found from Confidential Collection Cases are given the "Genuine" quality.
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Rocket Launcher.png

Primary
Rocket Launcher

Pictogram info.png Added description "Son, take this weapon and frag maggots in Rick's name."

Backpack Direct Hit.png

Primary
Direct Hit

Pictogram info.png Added description "The Eagles are screaming! I am screaming! You are not screaming! You are DEAD! Amen."
Pictogram info.png This weapon now has a unique rocket model

Backpack Black Box.png

Primary
Black Box

Pictogram info.png This weapon now has a unique rocket model
Pictogram info.png Added description "Rockets are a beautiful thing to behold when they're all flying through the sky and not towards your general direction."

Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram info.png Added description "For when you want to take to the skies and don't have enough feet to do so."
Pictogram info.png This weapon now has a unique team-coloured rocket model
Pictogram info.png Added "Cannot be equipped alongside the Gunboats" attribute (since the two weapons cancel each other out)
Pictogram plus.png Added "50% larger clip size" attribute
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Liberty Launcher.png

Primary
Liberty Launcher

Pictogram info.png This weapon now has a unique team-coloured rocket model

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram info.png This weapon can now be painted (the projectile remains team-coloured)
Pictogram plus.png Added "20% more damage per shot" attribute
Pictogram plus.png Added "If equipped alongside the Righteous Bison or any boots or backpack, all ammo packs will instead yield health" attribute

Backpack Original.png

Primary
Original

Pictogram info.png Added description "This weapon will make your enemies QUAKE in their boots."
Pictogram info.png This weapon now has a unique team-coloured rocket model
Pictogram info.png This weapon now has a unique taunt where the Soldier pauses, shudders, transforms into the Quake Team Fortress Soldier, then transforms back and shakes his head in confusion

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Pictogram info.png This weapon now has a unique rocket model
Pictogram plus.png Removed "20% smaller explosion radius" attribute
Pictogram plus.png Removed "No ammo from Dispensers while active" attribute

Backpack Air Strike.png

Primary
Air Strike

Pictogram plus.png Increased rocket jump resistance attribute from 15% to 40%

Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png Added description "My shotgun objects to your will to live, maggot!"

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram plus.png Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram plus.png Increased max health bonus attribute from 20 to 50

Backpack Concheror.png

Secondary
Concheror

Pictogram plus.png Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram minus.png Decreased health regeneration from 4 health per second to 3 health per second

Backpack Mantreads.png

Secondary
Mantreads

Pictogram plus.png Added "User takes 50% less falling damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram info.png The hidden attribute "34% smaller clip size" is now visible
Pictogram plus.png  Projectile speed doubled
Pictogram plus.png  Projectile speed now causes knockback and can be used to destroy projectiles
Pictogram plus.png  Increased base weapon damage from 20 to 35
Pictogram plus.png  Added "15% faster movement speed while active" attribute

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png Added "Damage resistance increases as user becomes injured" attribute
Pictogram plus.png Increased speed of which melee damage builds up as user becomes injured

Backpack Market Gardener.png

Melee
Market Gardener

Pictogram plus.png Added "50% higher rocket jumping" attribute

Pyro

Pyro Weapons
Weapon Edited Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Rainblower.png

Primary
Rainblower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Nostromo Napalmer.png

Primary
Nostromo Napalmer

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Backburner.png

Primary
Backburner

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Added "50% of Airblast cost is automatically refunded if used to extinguish a burning teammate" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute
Pictogram minus.png Added "25% less direct damage caused by flames" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet
Pictogram info.png The hidden attribute "No random critical hits" is now visible
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Increased projectile range by 25%
Pictogram minus.png Reduced additional damage on burning enemies from 300% to 200%
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png Added description "Y'all may be flame-retardant, but you sure ain't bulletproof."

Backpack Detonator.png

Secondary
Flare Gun

Pictogram plus.png Increased maximum secondary ammo from 16 to 20
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Detonator.png

Secondary
Detonator

Pictogram info.png Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.
Pictogram plus.png Flare jumping knockback is vastly increased
Pictogram plus.png Increased maximum secondary ammo from 16 to 20
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Manmelter.png

Secondary
Manmelter

Pictogram plus.png Increased radius of alt-fire vacuum by 50%
Pictogram plus.png Alt-fire vacuum can now be used to absorb up to 3 projectiles and release them back for 50% reduced damage
Pictogram plus.png Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram plus.png Flare jumping knockback is vastly increased
Pictogram plus.png Added "25% larger flare explosion radius" attribute
Pictogram minus.png Increased damage penalty from 35% to 45%
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram info.png Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available
Pictogram info.png  The unused Pyroland skin of this weapon can now be used as a style

Backpack Gas Passer.png

Secondary
Gas Passer

Pictogram info.png Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline
Pictogram plus.png Reduced damage needed to charge "Gas" meter from 750 to 500
Pictogram plus.png Reduced time needed to charge "Gas" meter from 60 seconds to 48 seconds

Backpack Homewrecker.png

Melee
Homewrecker

Pictogram plus.png This weapon can now be used to repair friendly buildings by expending primary ammo
Pictogram minus.png Increased damage penalty against enemy players from 25% to 50%

Backpack Maul.png

Melee
Maul

Pictogram plus.png This weapon can now be used to repair friendly buildings by expending primary ammo
Pictogram minus.png Increased damage penalty against enemy players from 25% to 50%

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

Pictogram plus.png Added "+25 maximum health on user" attribute
Pictogram plus.png Added "40% faster melee swing speed" attribute
Pictogram plus.png Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute
Pictogram plus.png The damage penalty of this weapon only applies to non-burning enemies, enemy Pyros, and when underwater
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Hot Hand.png

Melee
Hot Hand

Pictogram plus.png Added "50% faster melee swing speed" attribute
Pictogram plus.png Increased duration of speed boost from 1 second to 2.5 seconds

Demoman

Demoman Weapons
Weapon Edited Attributes
Backpack Grenade Launcher.png

Primary
Grenade Launcher

Pictogram info.png Added description "Leave it to me, lad."
Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Loch-n-Load.png

Primary
Loch-n-Load

Pictogram plus.png Increased maximum primary ammo from 16 to 20
Pictogram plus.png Removed "25% smaller explosion radius" attribute
Pictogram plus.png Added "Grenade cannot be airblasted" attribute
Pictogram plus.png Replaced "20% extra damage against buildings" attribute with "25% extra damage" attribute

Backpack Ali Baba's Wee Booties.png

Primary
Ali Baba's Wee Booties

Pictogram plus.png Increased maximum health bonus from 25 to 50
Pictogram minus.png Added "60% less secondary ammo on user" attribute

Backpack Bootlegger.png

Primary
Bootlegger

Pictogram info.png Added description "Amaze your friends! Impress women! Walk with a limp for life! It's amazing, fascinating and grotesque!"
Pictogram plus.png Increased maximum health bonus from 25 to 50
Pictogram minus.png Added "60% less secondary ammo on user" attribute

Backpack Loose Cannon.png

Primary
Loose Cannon

Pictogram info.png Added description "You arr a pirate!"
Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Iron Bomber.png

Primary
Iron Bomber

Pictogram info.png Added description "With four times more barrels, you can shove four times more deadly explosives up your enemies' respective bottoms!"
Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Stickybomb Launcher.png

Secondary
Stickybomb Launcher

Pictogram plus.png Increased maximum secondary ammo from 24 to 32

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

Pictogram info.png This weapon is now paintable
Pictogram plus.png Increased explosive damage resistance from 30% to 50%
Pictogram plus.png Increased fire damage resistance from 50% to 75%
Pictogram plus.png Added "Immunity to afterburn on user" attribute
Pictogram plus.png Added "20% bullet damage resistance" attribute
Pictogram minus.png Added "40% less primary ammo on user" attribute

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

Pictogram plus.png Increased maximum secondary ammo from 36 to 50
Pictogram plus.png Increased amount of Stickybombs that can be placed at a time from 14 to 16
Pictogram minus.png Added "15% less damage" attribute

Backpack Splendid Screen.png

Secondary
Splendid Screen

Pictogram plus.png Increased explosive damage resistance from 20% to 40%
Pictogram plus.png Increased fire damage resistance from 20% to 50%
Pictogram plus.png Added "10% bullet damage resistance" attribute
Pictogram minus.png Added "40% less primary ammo on user" attribute

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram plus.png Increased maximum secondary ammo from 72 to 90
Pictogram plus.png Decreased maximum stickybomb penalty from -6 to -5
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

Pictogram plus.png Increased maximum secondary ammo from 24 to 30
Pictogram minus.png Increased reduced damage penalty from 15% to 25%

Backpack Eyelander.png

Melee
Eyelander

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Eyelander now mocks the user when they take damage with maximum heads

Backpack Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram info.png The Horseless Headless Horsemann's Headtaker will begin to glow purple when the user has maximum heads
Pictogram info.png The eye particle effect on this weapon is changed from green to purple
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Horseless Headless Horsemann's Headtaker now mocks the user when they take damage with maximum heads

Backpack Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram info.png Added description "Evil spirits desperate for a home will go for anything, won't they?"
Pictogram info.png The eye particle effect on this weapon is changed from green to red
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Nessie's Nine Iron now mocks the user when they take damage with maximum heads

Backpack Ullapool Caber.png

Melee
Ullapool Caber

Pictogram info.png Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead
Pictogram info.png Upon gibbing an enemy, the user will play a voice line used for explosive kills
Pictogram plus.png Removed "20% slower swing speed" attribute
Pictogram plus.png Reduced weapon switch speed penalty from 100% to 70%
Pictogram plus.png Increased explosion base damage from 75 to 90

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram info.png Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute
Pictogram plus.png Increased charge duration bonus from 0.5 seconds to 0.8 seconds
Pictogram minus.png Added "Cannot be equipped alongside a Stickybomb Launcher" attribute

Backpack Persian Persuader.png

Melee
Persian Persuader

Pictogram plus.png Ammo packs collected now give the user the same amount of ammo as would be given while using the stock Grenade Launcher
Pictogram plus.png Decreased maximum primary ammo penalty from 80% to 50%
Pictogram minus.png Added "Cannot be equipped alongside a Stickybomb Launcher" attribute

Heavy

Heavy Weapons
Weapon Edited Attributes
Backpack Minigun.png

Primary
Minigun

Pictogram info.png Added description "Sasha calls for the blood of teeny-men."
Pictogram plus.png Removed all damage and accuracy ramp-up B.S

Backpack Iron Curtain.png

Primary
Iron Curtain

Pictogram info.png Added Limited attribute
Pictogram plus.png Removed all damage and accuracy ramp-up B.S

Backpack Natascha.png

Primary
Natascha

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png 20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Pictogram minus.png Added "While spun-up, all stun effects last 50% longer" attribute

Backpack Brass Beast.png

Primary
Brass Beast

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png 20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Pictogram plus.png Increased additional damage attribute from 20% to 40%
Pictogram plus.png Reduced movement speed when spun up penalty from 60% to 50%

Backpack Tomislav.png

Primary
Tomislav

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png Increased spin-up speed bonus from 20% to 40%
Pictogram minus.png Added "20% less damage per shot" attribute

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png The wall of fire generated from this weapon can no longer be jumped over by Spies without being ignited
Pictogram plus.png Added "Mini-crits against enemies ignited by another player" attribute
Pictogram minus.png Increased reduced damage penalty from 10% to 20%

Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png Added description "Da, Heavy can make do with this."

Backpack Sandvich.png

Secondary
Sandvich

Pictogram plus.png Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute

Backpack Robo-Sandvich.png

Secondary
Robo-Sandvich

Pictogram info.png Added the Limited attribute
Pictogram plus.png Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

Pictogram plus.png Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Increased the amount of Overheal gained from 50 to 100
Pictogram plus.png Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Dalokohs Bar and using the Fists of Steel from 395 to 405

Backpack Fishcake.png

Secondary
Fishcake

Pictogram plus.png Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Increased the amount of Overheal gained from 50 to 100
Pictogram plus.png Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Fishcake and using the Fists of Steel from 395 to 405

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

Pictogram plus.png Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute
Pictogram plus.png Increased the movement speed boost while under effects from 30% to 35%
Pictogram plus.png Added "Eating the Buffalo Steak Sandvich restores 100 health" attribute

Backpack Second Banana.png

Secondary
Second Banana

Pictogram plus.png Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Added "Throwing a Second Banana to a teammate with less than 25% of their health grants one guaranteed Minigun critical hit" attribute

Backpack Fists.png

Melee
Fists

Pictogram info.png Added description "Not every baby-man is worth a $200 bullet, you know!"
Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Apoco-Fists.png

Melee
Apoco-Fists

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram info.png Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons

Backpack Bread Bite.png

Melee
Bread Bite

Pictogram info.png Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Reduced additional damage taken while active from 30% to 20%
Pictogram minus.png Reduced additional damage dealt from 30% to 20%

Backpack Fists of Steel.png

Melee
Fists of Steel

Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased ranged damage resistance while active from 40% to 65%
Pictogram plus.png Removed "40% less maximum Overheal on user" attribute
Pictogram minus.png Increased less healing while in use penalty from 40% to 65%

Backpack Eviction Notice.png

Melee
Eviction Notice

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Holiday Punch.png

Melee
Holiday Punch

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Engineer

Engineer Weapons
Weapon Edited Attributes
Backpack Shotgun.png

Primary
Shotgun

Pictogram info.png Added description "Sometimes, you gotta do things yourself."
Pictogram plus.png Increased maximum primary ammo from 32 to 50

Backpack Frontier Justice.png

Primary
Frontier Justice

Pictogram plus.png If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn

Backpack Pomson 6000.png

Primary
Pomson 6000

Pictogram plus.png Removed "33% smaller clip size" attribute
Pictogram plus.png Added "Projectile penetrates enemies and damage resistances" attribute
Pictogram minus.png Removed "On Hit: Victim loses up to 10% Ubercharge or 20% cloak" attribute

Backpack Rescue Ranger.png

Primary
Rescue Ranger

Pictogram plus.png Increased maximum primary ammo from 16 to 24

Backpack Pistol.png

Secondary
Pistol

Pictogram info.png Added description "Start dancin', boy."

Backpack Wrangler.png

Secondary
Wrangler

Pictogram plus.png Increased Sentry Gun shield power from 66% to 75%

Backpack Giger Counter.png

Secondary
Giger Counter

Pictogram info.png Gave this weapon unique stats
Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Giger Counters found from Confidential Collection Cases are given the "Genuine" quality.

Backpack Short Circuit.png

Secondary
Short Circuit

Pictogram plus.png Increased the range of primary fire by 500%
Pictogram plus.png Increased the size of secondary fire sphere by 95%
Pictogram plus.png Reduced cost of secondary fire from 65 metal to 50 metal
Pictogram plus.png Increased primary fire damage from 10 to 20
Pictogram plus.png Increased secondary fire damage from 15 to 25
Pictogram plus.png Secondary fire now disables enemy buildings for 3 seconds
Pictogram minus.png Secondary fire now does no damage to enemy buldings

Backpack Wrench.png

Melee
Wrench

Pictogram info.png Added description "Screwing in bolts, fixin' pipes, bashing skulls in ... a thousand applications in one tool."

Backpack Gunslinger.png

Melee
Gunslinger

Pictogram info.png The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other.
Pictogram info.png The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems.
Pictogram plus.png Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other

Backpack Southern Hospitality.png

Melee
Southern Hospitality

Pictogram plus.png Added "25% longer melee range" attribute

Backpack Jag.png

Melee
Jag

Pictogram plus.png Removed "33% less damage against buildings" attribute

Medic

Medic Weapons
Weapon Edited Attributes
Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram plus.png Increased clip size from 40 to 50
Pictogram plus.png Increased maximum primary ammo from 150 to 200

Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png Increased clip size from 40 to 50
Pictogram minus.png Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before)

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

Pictogram plus.png Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo

Backpack Overdose.png

Primary
Overdose

Pictogram plus.png Increased clip size from 40 to 50
Pictogram plus.png Increased maximum primary ammo from 150 to 200
Pictogram minus.png Increased damage penalty attribute from 15% to 20%

Backpack Medi Gun.png

Secondary
Medi Gun

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
Pictogram plus.png ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage

Backpack Vaccinator.png

Secondary
Vaccinator

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
Pictogram plus.png ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage

Backpack Vita-Saw.png

Melee
Vita-Saw

Pictogram plus.png Added "Having this weapon equipped will automatically allow the user to retain 10% of their ÜberCharge upon death regardless of organ count" attribute

Backpack Solemn Vow.png

Melee
Solemn Vow

Pictogram plus.png Added "While equipped, user can see enemy Medics' ÜberCharge percentage" attribute

Sniper

Sniper Weapons
Weapon Edited Attributes
Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram plus.png Increased faster charge rate from 25% to 45%

Backpack Machina.png

Primary
Machina

Pictogram plus.png Increased additional damage on fully charged shot from 15% to 25%

Backpack Shooting Star.png

Primary
Shooting Star

Pictogram info.png Added description "One shot from this and it's see you, space cowboy!"
Pictogram info.png Gave this weapon unique stats:

  • Pictogram plus.png Does not require ammo
  • Pictogram plus.png Shots charged above 50% ignite enemies
  • Pictogram plus.png While scoped, press reload key to receive a alert to any nearby enemies and disguised Spies. This ability needs to recharge for 15 seconds after usage and does not reveal cloaked Spies.
  • Pictogram minus.png Fires slow-moving bullets (roughly twice the speed of a Rocket Launcher projectile)
  • Pictogram minus.png Headshots are mini-crits rather than critical hits
  • Pictogram minus.png 25% less damage per shot
  • Pictogram minus.png Does not operate underwater

Pictogram info.png This weapon now has a unique team-coloured projectile
Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Shooting Stars found from Confidential Collection Cases are given the "Genuine" quality.

Backpack Bazaar Bargain.png

Primary
Bazaar Bargain

Pictogram plus.png Reduced base charge rate penalty from 50% to 40%

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

Pictogram plus.png Increased Focus time from 10 seconds to 12 seconds

Backpack Classic.png

Primary
Classic

Pictogram info.png Completely changed weapon stats. New stats are:

  • Pictogram info.png Press Alt-Fire (MOUSE2) to switch between Sniper mode and Automatic mode
  • Pictogram info.png Sniper mode stats:
    • Pictogram info.png Can be charged by holding down primary fire key
    • Pictogram plus.png Crits on headshot
    • Pictogram plus.png No reload necessary
    • Pictogram plus.png Charging a shot only slows user down by 25%
    • Pictogram plus.png Slowdown effects of zooming in only apply when charging
    • Pictogram plus.png Bodyshots cause a enemy to be slowed for 3 seconds
    • Pictogram minus.png Does not automatically charge when zoomed-in
    • Pictogram minus.png Cannot headshot unless fully charged
    • Pictogram minus.png Bodyshots do 40% less damage
    • Pictogram minus.png Shots leave a dim, clear line behind them
    • Pictogram minus.png Used five rounds per shot
  • Pictogram info.png Automatic mode stats:
    • Pictogram plus.png 300% faster firing speed
    • Pictogram plus.png No reload necessary
    • Pictogram minus.png 65% less damage per shot
    • Pictogram minus.png Cannot zoom in
    • Pictogram minus.png No headshots
  • Pictogram plus.png 300% extra maximum primary ammo
  • Pictogram minus.png Cannot be fired in mid-air
Backpack SMG.png

Secondary
Submachine Gun

Pictogram plus.png Increased base damage per shot from 8 to 10
Pictogram plus.png Increased maximum secondary ammo from 75 to 125

Backpack Jarate.png

Secondary
Jarate

Pictogram plus.png Replaced "Extinguishing teammates reduces cooldown by 20%" attribute with "Extinguishing a burning teammate recharges the Jarate meter by 50%" attribute
Pictogram plus.png Added "Extinguishing multiple burning teammates in one Jarate fully recharges the Jarate meter" attribute

Backpack Razorback.png

Secondary
Razorback

Pictogram plus.png The shield on the user's back can no longer be seen by enemies, meaning this weapon is no longer completely useless

Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

Pictogram plus.png Added "+15 maximum health on user" attribute

Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram plus.png Increased base damage per shot from 8 to 10
Pictogram plus.png Increased maximum secondary ammo from 75 to 125
Pictogram plus.png CRIKEY now provides full crits instead of mini-crits
Pictogram minus.png CRIKEY now prevents users from switching weapons until the effect has ended

Backpack Shahanshah.png

Melee
Shahanshah

Pictogram plus.png Increased damage increase when user is below 50% health from 25% to 65%

Spy

Spy Weapons
Weapon Edited Attributes
Backpack Revolver.png

Primary
Revolver

Pictogram info.png Added description "For when stealth is no longer an option."

Backpack Ambassador.png

Primary
Ambassador

Pictogram info.png Added description "There are two kinds of men in this world: the kind lying on the ground with blood pouring out of a hole in their heads, and the kind holding the Ambassador."
Pictogram plus.png Fixed head hitboxes, meaning this weapon is no longer completely useless
Pictogram plus.png Removed "Critical damage is affected by range" penalty

Backpack L'Etranger.png

Primary
L'Etranger

Pictogram info.png Added description "A masterwork of 20th century existentialist philosophy."
Pictogram plus.png Increased improved cloaking duration from 40% to 60%
Pictogram plus.png Increased amount of cloak gained on hit from 15% to 25%
Pictogram plus.png Added "Cloak is fully recharged on kill" attribute
Pictogram minus.png Increased damage penalty from 20% to 30%

Backpack Enforcer.png

Primary
Enforcer

Pictogram info.png Added description "Now I know jus' what ya thinkin', "But how am I supposed to dish out some-a that mob-style justice without a proper tool?" Well, that's where this little beauty comes in."
Pictogram plus.png Replaced "20% damage bonus while disguised" attribute with "40% more damage per shot" attribute

Backpack Red-Tape Recorder.png

Secondary
Red-Tape Recorder

Pictogram plus.png Added "25 extra maximum health on user" attribute
Pictogram plus.png Added "On sapping a building, creates a energy field that disables all nearby enemy buildings for 1 second" attribute

Backpack Black Rose.png

Melee
Black Rose

Pictogram plus.png This item can now be found, crafted or purchased from the Mann Co store, since Alliance of Valiant Arms has shut down. Any Black Rose acquired beforehand will receive the "Unusual" effect with a unique effect resembling the Alliance of Valiant Arms logo.

Backpack Big Earner.png

Melee
Big Earner

Pictogram plus.png Increased cloak recharged on kill from 30% to 50%
Pictogram plus.png Reduced maximum health penalty from 25 less maximum health to 15 less maximum health

Backpack Spy-cicle.png

Melee
Spy-cicle

Pictogram plus.png Increased duration of fireproof effects upon weapon melting from 1 second to 3 seconds
Pictogram plus.png Reduced time needed for this weapon to recharge from 15 seconds to 12 seconds

Backpack Cloak and Dagger.png

PDA
Cloak and Dagger

Pictogram plus.png Added "25% faster movement speed while cloaked" attribute

Backpack Dead Ringer.png

PDA
Dead Ringer

Pictogram info.png Feign death can no longer be triggered by falling
Pictogram plus.png The 65% damage resistance now applies to the entire cloaked duration rather than just the first three seconds
Pictogram plus.png Feign death can now be activated upon being backstabbed
Pictogram plus.png Ammo boxes and Dispensers now recharge this weapon, but only when the user is uncloaked

Multi-Class

Multi-Class Weapons
Weapon Edited Attributes
Backpack Gunboats.png

Primary/Secondary
Gunboats

Pictogram info.png This weapon can now be used by the Demoman
Pictogram plus.png Increased self-damage resistance from 65% to 75%
Pictogram plus.png Added "25% resistance to explosive damage" attribute
Pictogram plus.png Equipping this item now allows the user to survive the Kamikaze taunt with 75 health remaining
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000 or any shield, all ammo packs instead yield health" attribute

Backpack C.A.P.P.E.R.png

Secondary
C.A.P.P.E.R

Pictogram info.png Added description "It's the Captain's Advanced Pulsetron Particle Electromagnetic Raygun! As seen in the movie, and only slightly altered with alien power sources! WARNING: Not for children under 3 years. Batteries not included."
Pictogram info.png Gave this weapon unique stats:

  • Pictogram plus.png Does not require ammo
  • Pictogram plus.png Fires a laser that can ricochet off surfaces up to 5 times and penetrates enemies
  • Pictogram plus.png 100% larger clip size
  • Pictogram minus.png The projectile deals 10% less damage per ricochet
  • Pictogram minus.png Deals only 20% damage against buildings
  • Pictogram minus.png No random critical hits
  • Pictogram minus.png Cannot be crit-boosted - mini-crits where it would normally crit

Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. C.A.P.P.E.Rs found from Confidential Collection Cases are given the "Genuine" quality.

Backpack Pain Train.png

Melee
Pain Train

Pictogram info.png This weapon can now be used by the Pyro
Pictogram plus.png Added "20% extra speed while carrying the Intelligence or PASS Time Jack" attribute

New Weapon Ideas

Well, what can I say? I had to use as many as I could. Apologises to other users.

Scout

Scout Weapons
Weapon Workshop Link Stats
Boston bulldog.png

Primary
Boston Bulldog

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Jump Action Shotgun.png

Primary
Brigand's Blunderbuss

Workshop link

Pictogram info.png  "A Blunderbuss?! What is this, 1868?"
Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Corkscrew.png

Primary
Corkscrew

Workshop link

Pictogram info.png  "WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Industrialist.png

Primary
Industrialist

Workshop link

Pictogram info.png  "First you revolutionize manufacturing robots, then you revolutionize destroying them."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User EtherealT scuntcannon.png

Primary
Killa-Kan

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Lever rifle.png

Primary
Perceptionist

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Pseudonailgun.png

Primary
Psuedonailgun

Workshop link

Pictogram info.png  "Despite what your knowledge of guns is currently telling you, this is not actually a submachinegun or a nailgun. It's kind of ... both."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User EtherealT shootingsuperstar.png

Primary
Quad-Off

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User EtherealT glasscannon.png

Primary
Rosemary

Workshop link

Pictogram info.png  "Named after a girl who was about as tall as a shotgun and just as noisy."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Rough Rider

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Short Term Solution.png

Primary
Short-Term Solution

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Shotgun Bride New.png

Primary
Shotgun Bride

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Solid Slugger.png

Primary
Solid Slugger

Workshop link

Pictogram info.png  "This gun was crafted from scraps with the intention of being used for hunting large game, like elephants, kangaroos, and sandwich munching Russians."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Specialist.png

Primary
Specialist

Workshop link

Pictogram info.png  "A hardcore gun for even hardercorer Scouts, first used by famed front-linebacker, George "The Babe" Ruthless. During game four of the 1918 World Series, George shot the entirety of the Chicago Cubs dead, winning the regional tournament and taking home the Stanley Cup for the Boston Red Sox."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Spectrum Smasher.png

Primary
Spectrum Smasher

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Speedster's Scatter.png

Primary
Speedster's Silenced Scatter

Workshop link

Pictogram info.png  "Shhh! Scout's got something to say, so silence both your enemies and your guns."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Hazzah Sure Shot.png

Primary
Sure Shot

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tesla Shocker.png

Primary
Tesla Shocker

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Thumper.png

Primary
Thumper

Workshop link

Pictogram info.png  "Fill the enemy with more holes than the plot of your favourite television series!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Top-Break Terrorizer.png

Primary
Top-Break Terrorizer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Ace in the Hole.png

Secondary
Ace in the Hole

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Condiment Cannon.png

Secondary
Condiment Cannon

Workshop link

Pictogram info.png  "Adds a little excitement to any snack."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Conventional.png

Secondary
Conventional

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Specter's Spirit.png

Secondary
Courier's Caffeine

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Piemanmoo Backpack Leapin Ade.png

Secondary
Leapin-Ade

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Prototype Punch.png

Secondary
Prototype Punch

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Six Point Shuriken.png

Secondary
Six-Point Shuriken

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Speedster's Six-Shooter.png

Secondary
Speedster's Speed Shooter

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User EtherealT pilferedpipebomb.png

Secondary
Smoke n' Scream

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Tiki Tonic.png

Secondary
Tiki Tonic

Workshop link

Pictogram info.png  "Cursed drink, eh? Tastes fine to me!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Whiplash.png

Secondary
Whiplash

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Unknown-Crowbar.png

Melee
Break-In

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User EtherealT bronxbrawler.png

Melee
Bronx Brawler

Workshop link

Pictogram info.png  "Float like a butterfly, sting like a bus."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User EtherealT punkspolearm.png

Melee
Coffin Dodger

Workshop link

Pictogram info.png  "This cane can support a man up to 250 pounds, and can also knock out someone twice that."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Doc Blocker.png

Melee
Doc Blocker

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Batterfly.png

Melee
Earned Run

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Slugger Face Off.png

Melee
Face-Off

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Prankster's Pin.png

Melee
Prankster's Pin

Workshop link

Pictogram info.png  "This pin and ball will leave your enemies dumbfounded. Was it your impressive skill as a juggler or the blunt force trauma?"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Silent Slicer.png

Melee
Silent Slicer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Whiplash.png

Melee
Whiplash

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Soldier

Soldier Weapons
Weapon Workshop Link Stats
User Bubbyboytoo CW Cannon Commando.png

Primary
Cannon Commando

N/A

Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Dragon Hunter.png

Primary
Dragon Hunter

Workshop link

Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Follower.png

Primary
Follower

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Splitfire.png

Primary
Frontline Fighter

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Bouncing Betty.png

Primary
Pipe Dream

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Portable Death Ray.png

Primary
Portable Death Ray

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Black Box.png

Primary
Red Glare

N/A (placeholder image)

Pictogram info.png  "A devastating weapon - one only someone like President George Washington himself could have invented!"
Pictogram plus.png  50% more damage per shot
Pictogram plus.png  50% larger explosion radius
Pictogram minus.png  75% smaller clip size
Pictogram minus.png  50% slower reload time

Backpack Rocket Launcher.png

Primary
Rich Mann's Rocketgun

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Steel Slayer.png

Primary
Steel Slayer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Rocket Launcher.png

Primary
Successor

N/A (placeholder image, would look like the Quake Champions Rocket Launcher)

Pictogram info.png  Given to Quake Champions players
Pictogram info.png  Functions like the Direct Hit but with the Original's central rockets

Trench Buster.png

Primary
Trench Buster

Workshop link

Pictogram info.png  "Clear the trenches, one by one!"
Pictogram plus.png  40% faster projectile speed
Pictogram plus.png  50% faster firing speed
Pictogram plus.png  25% faster reload speed
Pictogram minus.png  Rockets automatically explode after a medium distance (roughly 1200 hammer units)
Pictogram minus.png  20% less damage per shot
Pictogram minus.png  50% smaller clip size

Busted Booster.png

Secondary
Busted Booster

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Chains of Command.png

Secondary
Chains of Command

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Crocketeer's Cloak.png

Secondary
Crocketeer's Cloak

Workshop link

Pictogram plus.png  50% less gravity on user
Pictogram plus.png  User never takes fall damage
Pictogram minus.png  80% more knockback on user

User Bubbyboytoo CW Gunbrella.png

Secondary
Gunbrella

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Gunner Goody Bag.png

Secondary
Gunner's Goody Bag

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Merasmus Private Stash.png

Secondary
Merasmus's Private Stash

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Old Abe.png

Secondary
Old Abe

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Shellshock.png

Secondary
Shellshock

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Survival Gear.png

Secondary
Survival Gear

Workshop link

Pictogram info.png  "Comes with everything you need to survive on the battlefield, including a free Thompson machine gun! (WARNING: Bullets not included)"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw Survivalists Slugger.png

Secondary
Survivalist's Slugger

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Team Reserves.png

Secondary
Team Reserves

Workshop link

Pictogram info.png  "Plenty of ammo is the ticket to success, hence the huge ammo box the others are forcing you to carry!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Winter Warmth.png

Secondary
Winter Warmth

Workshop link

Pictogram info.png  "Even a hardened military man like Soldier can't resist some Hot Dalokohs on a snowy wintery afternoon."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Axgressor.png

Melee
Axgressor

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Catacomb Cleanser.png

Melee
Catacomb Cleanser

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Grim Charger.png

Melee
Grim Charger

Workshop link

Pictogram info.png  "Out of ammo? No problem! Charge at them with your bayonet and don't stop charging until you hit sweet maggot flesh! Now go and fill the enemy with the holes you could not give them with your bullets because you just missed every shot!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw Death Warrant.png

Melee
Manly Maggot Masher

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Eternal sleeper.png

Melee
Mordred's Mace

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pyro

Pyro Weapons
Weapon Workshop Link Stats
Backpack Afterburner.png

Primary
Afterburner

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

AW2 mysterious flamethrower.png

Primary
Atomic Arson

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Compact Combustor.png

Primary
Compactor Combustor

Workshop link

Pictogram info.png  "Out of options? Dig this antique out of the closet and hope to high hell it still works!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Firkin Flamer.png

Primary
Firkin Flamer

Workshop link

Pictogram info.png "Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!"
Pictogram info.png Can be used in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw hotairballoon.png

Primary
Hot Air Balloon

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Improvised Imblazer.png

Primary
Improvised Imblazer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Makeshift Mutilator.png

Primary
Makeshift Mutilator

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Solar Scorcher.png

Primary
Solar Scorcher

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw Smoke Detector.png

Primary
Smoke Detector

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Push Over.png

Primary
Winter Warmer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Wrath of Wan Hu.png

Primary
Wrath of Wan Hu

Workshop link

Pictogram info.png  "Ancient flame tech meets modern throwing tech!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Blaze Blast.png

Secondary
Blaze Blaster

Workshop link

Pictogram info.png  "The kind of heat your enemies don't expect you to be packing."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Brittle Pistol.png

Secondary
Brittle Pistol

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Calefactor.png

Secondary
Calefactor

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw Flare Jumper.png

Secondary
Flare Jumper

N/A

Pictogram info.png  "A special flare gun for learning flare gun tricks and patterns. This weapon deals ZERO damage."
Pictogram plus.png  200% extra maximum secondary ammo
Pictogram plus.png  No self-inflicted damage taken by flare jumping
Pictogram plus.png  Does full knockback on enemies
Pictogram minus.png  Does no damage to enemies
Pictogram minus.png  Cannot ignite enemies
Pictogram minus.png  Wearer cannot carry the intelligence briefcase or PASS Time JACK

Pearce 75.png

Secondary
Pearce 75

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Shaolin Scorcher.png

Secondary
Shaolin Scorcher

Workshop link

Pictogram info.png  "Legends say that the primitive army of Nuòkù was destroyed and wiped from history's pages because of the revolutionary power of this firearm. You've never heard of the army of Nuòkù, you say?"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Sharp Shooter Secondary.png

Secondary
Sharp Shooter

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Spitfire.png

Secondary
Spitfire

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Wreck Ignition.png

Secondary
Wreck Ignition

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Baleful Beacon.png

Melee
Baleful Beacon

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Barbarian Basher.png

Melee
Barbarian Basher

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Battering Bronco.png

Melee
Battering Bronco

Workshop link

Pictogram info.png  "Sugarcoated twice, Bludgeoning you thrice."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Endless Carnage.png

Melee
Endless Carnage

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Guan Dao.png

Melee
Guan Dao

Workshop link

Pictogram info.png  "Let this blade, sharp as a dragon's tooth, heavy as an elder ox, split your foes in twain!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Ice Breaker.png

Melee
Ice Breaker

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Merry Go Round.png

Melee
Merry-Go-Round

Workshop link

Pictogram info.png  "Rest in pieces, dear victim."
Pictogram plus.png  200% extra melee damage
Pictogram plus.png  100% faster swing speed
Pictogram minus.png  Uses 25 primary ammo per attack
Pictogram minus.png  Continuously uses 5 primary ammo per second while active weapon
Pictogram minus.png  50% slower weapon switch speed

User Bubbyboytoo CW Sealbreaker.png

Melee
Sealbreaker

Workshop link

Pictogram info.png  "Oh, they're using DOORS to avoid a horrible death? Tear those puny barricades down with an axe that can break anything! Note: there are things this axe cannot break."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Sharp Shooter Secondary.png

Melee
Sharp Shooter

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Demoman

Demoman Weapons
Weapon Workshop Link Stats
User Jboby1 BikiniBomber.png

Primary
Bikini Bomber

Workshop link

Pictogram info.png  "This sleek, stylish weapon of mass destruction can comfortably seat six (tactical nuclear warheads)."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Improvised Exploder.png

Primary
Brew Blaster

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw Celtic Clusterer.png

Primary
Celtic Clusterer

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Drunkard Wrath.png

Primary
Drunkard's Wrath

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Glasgow Greaves.png

Primary
Glasgow Greaves

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Mad Jack.png

Primary
Mad Jack

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Peacekeeper.png

Primary
Peacekeeper

Workshop link

Pictogram info.png  "Always have a backup plan for when things get out of hand, and for a black Scottish cyclops, this means an armoury big enough to supress an entire nation, including a vast collection of non-lethal weapons. More pain, less paperwork."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Rainman.png

Primary
Rain Mann

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Ricochest.png

Primary
Richochest

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Steadfast Blast.png

Primary
Steadfast Blast

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Ultimatum.png

Primary
Ultimatum

Workshop link

Pictogram info.png  "Sometimes people just don't get it. Their buildin’ has to come down and there's nothin' they can do about it. For those times, ye take this paint-grenade firin' beauty and coat your targets in thick yellow paint. Now everybody knows that this buildin' is condemned, and it's goin' to get taken down fast. It's sorta like Sniper's jars, but not absolutely disgustin'."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Assault Battering Ram.png

Secondary
Assault and Battering Ram

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Big Man.PNG

Secondary
Big Boomer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Groundbreaker.png

Secondary
Groundbreaker

Workshop link

Pictogram info.png  "It's always tough to seperate a man from his buildin', 'specially if its one o' them engineer lads. "Why are ye always blowin' up everythin' I make?" they say, like they don't know it's a vicious monster that's killin' all me mates. They're like the owners of mean dogs who say "that's nonsense, Mr. Barks would nae hurt a fly!" I need a bloody drink just thinkin' about this."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Landlubbers Landmine.png

Secondary
Landlubber's Landmine

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Mine Layer.png

Secondary
Mine Layer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Powder Keg.png

Secondary
Powder Keg

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Celtic King.png

Secondary
Rage Reiner

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Scottish Wargear.png

Secondary
Scottish Wargear

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Quickiebomb Launcher.png

Secondary
Slippybomb Launcher

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Sticky Sweeper.png

Secondary
Sticky Sweeper

Workshop link

Pictogram info.png  "If you want it done right, do it yourself. And if that blows up in your face, get Engineer in to troubleshoot it before you lose another working shed."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Stronghold Steadfast.png

Secondary
Stronghold Steadfast

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Vanguard.PNG

Secondary
Vanguard

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Clodhoppers.png

Melee
Clodhoppers

Workshop link

Pictogram info.png  "Pa always said "Get some good boots and ne'er take 'em aff when yae workin'." Oh my, lad, did his boots stink like nothin' else on this Earth, but he was right though, 'cause ay may have lost an eye but I still have both me feet. Great goin' for a man who rides his own explosions for a livin'."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Defused Defiler.png

Melee
Defused Defiler

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Drunken Grail.png

Melee
Drunken Grail

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Dullahan.png

Melee
Dullahan

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Landsknecht Long Knife.png

Melee
Landsknecht's Long Knife

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Highlander.png

Melee
MacLeod's Mannhacker

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Mighty Mallet.png

Melee
Mighty Mallet

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Heavy

Heavy Weapons
Weapon Workshop Link Stats
Backpack Assault Cannon.png

Primary
Assault Cannon

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Bio Breaker.png

Primary
Bio Breaker

Workshop link

Pictogram info.png  "My drill is the drill that will pierce your chest!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Bulletproof Battery.png

Primary
Bulletproof Battery

Workshop link

Pictogram info.png  "They always said the best defence is a good offense... but no-one ever said you couldn't have both!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tank Goodness.PNG

Primary
Festive Furnace

Workshop link

Pictogram info.png  "This minigun was made to punish tiny baby men that were mean this year. Load it up with coal and give them the gift they deserve!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Jboby1 Goalkeeper.png

Primary
Goalkeeper

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Graphite Perisher.png

Primary
Graphite Perisher

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Heavy Artillery.PNG

Primary
Heavy Artillery

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Maxine.png

Primary
Maxine

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Putt Dispenser.png

Primary
Putt Dispenser

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Ququmannz Wrath.png

Primary
Ququmannz's Wrath

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tomislavold.png

Primary
Tomislavold

N/A (based on Tomislav concept art)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Full Throttle.png

Secondary
Full Throttle

Workshop link

Pictogram info.png  "I'm not puttin' my lips on that."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Gingerbread Mann custom.png

Secondary
Gingerbread Mann

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Electroshocker.png

Secondary
Shock Therapy

N/A

Pictogram info.png  Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds.

User Crafting Sub Sandvich.png

Secondary
Sub-Sandvich

Workshop link

Pictogram info.png  "Tasty and terrifying!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Purity Fist.png

Melee
Falcon Fist

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Fists of Steel old red.png

Melee
Gunmetal Gauntlets

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Hydraulic Hammers.png

Melee
Hydraulic Hammers

Workshop link

Pictogram info.png  "My punches are augmented."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Jaws Steel.png

Melee
Jaw of Steel

Workshop link

Pictogram info.png  "Have you ever looked at your hands and felt a void? Like there was something missing? It was probably SHARK HANDS! Strap a pair on, and now you can hand it to them straight with your favourite sharks!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Lead pipe.PNG

Melee
Lead Pipe

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Unknown-Fists.png

Melee
Punchin' Judy

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Engineer

Engineer Weapons
Weapon Workshop Link Stats
Aw-Bulldog.png

Primary
Bulldog

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Frontal Lobe.png

Primary
Frontal Lobe

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Crafting Lakeside Pride.png

Primary
Lakeside Pride

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User jboby1 megavolt.png

Primary
Spark Shot

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Frontier Justice.png

Primary
Urban Oppression

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Attitude Adjuster.png

Secondary
Attitude Adjuster

Workshop link

Pictogram info.png  Fires nails instead of bullets
Pictogram plus.png  100% larger clip size
Pictogram plus.png  25% more damage per shot
Pictogram minus.png  Projectiles have limited range
Pictogram minus.png  50% slower firing speed

Aw-Blizzard Builder.png

Secondary
Blizzard Backpack (Concept 1)

Workshop link

Pictogram plus.png  Increases maximum metal amount from 200 to 300
Pictogram plus.png  10% of all damage done by the user's Sentry Gun is recovered by the user
Pictogram plus.png  Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds.

Backpack Dry Gulch Gulp.png

Secondary
Frontier Fluid

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

RED Winter Backup.png

Secondary
Metal Sack

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw plutonium pistol.png

Secondary
Plutonium Pistol

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Coilgun.png

Secondary
Railgun

N/A (placeholder Team Fortress 2 Classic model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw Rocket-Flare.png

Secondary
Rocket Flare

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Welder Gun.png

Secondary
Welder's Gun

Workshop link

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected
Pictogram plus.png  Shots have a 40% chance of igniting an enemy Spy and a 25% chance of igniting other enemies
Pictogram plus.png  50% larger clip size
Pictogram minus.png  300% slower reload speed
Pictogram minus.png  50% less damage per shot
Pictogram minus.png  25% slower firing speed
Pictogram minus.png  Does only 20% damage against buildings

Aw-Blizzard Builder.png

Melee
Blizzard Backpack (Concept 2)

Workshop link

Pictogram info.png  While using this weapon, the user has no melee weapon, but unlimited Pistol ammunition to compensate. Buildings are repaired by the user doing damage to enemies with their primary and secondary weapons, and upgraded via their functions - a Sentry Gun will upgrade by doing damage to enemies (300 damage to upgrade to level 2, and 675 damage to upgrade to level 3), a Dispenser will upgrade by healing allies (400 health to upgrade to level 2, and 1000 health to upgrade to level 3), and a Teleporter will upgrade by teleporting allies (2 teleports to upgrade to level 2, and 5 teleports to upgrade to level 3 - the builder teleporting themselves won't count).
Pictogram plus.png  Increases maximum metal amount from 200 to 300
Pictogram plus.png  25 extra maximum health on user
Pictogram plus.png  Increased maximum primary ammo from 38 to 66
Pictogram plus.png  User can automatically remove Sappers from a building by walking up to it
Pictogram minus.png  Buildings cannot be repaired or upgraded manually
Pictogram minus.png  Decreases maximum movement speed from 100% to 90%
Pictogram minus.png  Cannot be equipped alongside the Wrangler

Ethereal Extremity.png

Melee
Ethereal Extremity

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Old Reliable.png

Melee
Ol' Reliable

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

TFC p wrench.png

Melee
The Hand-Me-Down

N/A (placeholder Team Fortress Classic model)

Pictogram info.png  All-or-nothing building upgrade - rather than upgrading over expending 25 Metal at a time to reach 200 Metal, buildings are instantly upgraded by Level 3 when hit so long as the user has 200 Metal. Repair and resupply rates are unaffected.
Pictogram plus.png  30% faster swing speed
Pictogram minus.png  50% less damage per swing

Backpack Handy Pardner.png

PDA
Handy Pardner

Workshop link

Pictogram info.png  Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier

Medic

Medic Weapons
Weapon Workshop Link Stats
CardiacArrest BLU.png

Melee
Cardiac Arrest

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Uberspritze.png

Melee
Hypodermic Injector

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

FvN krankensage.png

Melee
Krankensage

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Sniper

Sniper Weapons
Weapon Workshop Link Stats
Didgeridoom.PNG

Primary
Digeridoom

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Poacher's Pride.png

Primary
Poacher's Pride

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Viewfinder.png

Primary
Viewfinder

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Fishwhacker.png

Melee
Bass Dropper

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Spy

Spy Weapons
Weapon Workshop Link Stats
Deadly Rose.png

Primary
Deadly Rose

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

French Resolution.png

Primary
French Resolution

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tactical Revolver.png

Primary
Wire Tap

Workshop link

Pictogram info.png  "They laughed at my silenced revolver. I laughed at their silenced corpses."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Inside Jab.png

Primary
Inside Jab

Workshop link

Pictogram info.png  Occupies both Primary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Inside Jab.png

Melee
Inside Jab

Workshop link

Pictogram info.png  Occupies both Primary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Blueprints

Raid

My idea for the scrapped Raid gamemode would play out more like an offensive version of Mann vs. Machine. A team of up to 18 players (the team can only have two of each class) are attempting to push a Payload through hordes of robots. After certain points, they reach a miniature warehouse, where the doors shut to keep them safe and they can spend the credits they earn on upgrades. Unlike in regular Payload games, the Payload cart has a limited amount of health (around 2500-10000) and can be destroyed by the robots, but regenerates health over time at a rate of 25-75 health per second and can be repaired by a Engineer. It also heals like a Level 3 Dispenser rather than a Level 1 one, but doesn't give out Metal, and has a platform behind it where players can stand or even place buildings. Once the Payload is delivered to the objective point, all players are given 60 to 90 seconds to escape the blast zone back to a warehouse or spawn - anyone left in the zone afterwards will be killed instantly. The team loses if the Payload cart is destroyed, if they're all killed in the explosion, or if they take too long to get the cart to a warehouse. Whenever the Payload gets to a warehouse safe point, the timer resets and doesn't start again until after all players give the ready or if a player is ready and 150 seconds have passed, like in regular Mann vs. Machine. There's no bonus from getting all the credits dropped by the robots and upgrades are generally more expensive due to the larger amounts of robots, but each class begins the game with three specific upgrades:

  • Scout: +10% Movement Speed, +20% Jump Height, and +10% Attack Speed for melee weapons
  • Soldier: +30% Crit Resistance, Level 1 Rocket Specialist, and +20% Reload Speed for shotguns and Righteous Bison or +25% Buff Duration for banners
  • Pyro: +25% Fire Resistance, +25% Damage for primary weapons, and +25% Airblast Force or +25% Burn Damage for Phlogistinator
  • Demoman: +25% Blast Resistance, +2 Clip Size for primary weapons, and -30% Push Force On Wearer
  • Heavy: +25% Bullet Resistance, +1 Projectile Penetration, and +50% Clip Size for shotguns or +15% Recharge Rate for lunchbox items
  • Engineer: +5 Metal Regeneration, +100% Dispenser Range, and +20% Reload Speed for primary weapons
  • Medic: +2 Health Regeneration, Mad Milk Syringes, and Level 1 Healing Mastery
  • Sniper: Explosive Headshot for sniper rifles or +25% Damage for Huntsman, +50% Ammo Capacity for submachine guns or -35% Speed On Target for Jarate, and +25 Health On Kill for melee weapons
  • Spy: +50% Clip Size for revolvers, Level 1 Robot Sapper Power, and Level 1 Armor Penetration for melee weapons

Hordes of robots will actively attempt to defend points, deploying Engineers and Snipers to protect chokepoints and warehouses. Every so often, the game will automatically send out a horde of 30 melee-only Scout Robots which don't drop credits. There are no Tanks, and a Sentry Buster will only spawn if a Engineer has kept his buildings in one spot for more than 20-60 seconds, encouraging players to keep moving. A Giant Robot will appear as the final boss of a wave that the team must face, and will typically spawn with a few Medic Robots on it.

Weapons I Want to See Added in Team Fortress 2 Classic

Yeah, I'm that pathetic.

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png  On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump)
Pictogram plus.png  50% more pellets per shot
Pictogram plus.png  25% faster reload speed
Pictogram minus.png  Knockback effect is only caused if more than 30 damage is done to the enemy
Pictogram minus.png  66% smaller clip size
Pictogram minus.png  25% less damage per shot
Pictogram minus.png  No manual reload

Backpack Bonk! Atomic Punch.png

Secondary
Bonk! Atomic Punch

Pictogram info.png  Effects last for 10 seconds and take 24 seconds to recharge
Pictogram info.png  Adds a backpack similar to the Caffeine Cooler to the Scout's back, replacing his messenger bag and its strap
Pictogram plus.png  Drink to become invulnerable to all damage, but unable to attack, for 10 seconds
Pictogram minus.png  After invulnerability wears off, user suffers 25% slowdown effect for 6 seconds

Backpack Bonk Batter's Backup.png

Secondary
Backpack (weapon) (placeholder image)

Pictogram info.png  Press Alt-fire (MOUSE3 while using the Sandman as active weapon) while within 75 Hammer Units of a health or ammo pickup to collect it and add it to the backpack, so long as the user has maximum health and primary ammo. This cannot be done while a ally is within a similar distance. Up to three health or ammo pickups can be stored at a time. Press MOUSE3 (E while using the Sandman as active weapon) to deploy a stored pickup on the battlefield for allies to pick up. If the user is killed, they will drop all pickups they had stored.

Painted Digit Divulger UNPAINTED Leather Closed.png

Melee
Catcher's Mitt (placeholder image)

Pictogram plus.png  Press Alt-fire to hold up the Catcher's Mitt for 2 seconds. While the Catcher's Mitt is held, it can be used to catch one projectile (rockets, flares, grenades, shells or Huntsman arrows, but not syringes) and store it. Alt-fire can then be pressed again to throw the projectile back, doing 25% less damage than it would have originally done.
Pictogram plus.png  50% faster swing speed
Pictogram minus.png  You are marked for death while weapon is in use and for 3 seconds after switching weapons
Pictogram minus.png  25% less damage per swing

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png  Press Alt-fire to throw a baseball that stuns enemies for 2-7 seconds, depending on how far ball was launched. Ball does more damage and stun time the longer it is fired.
Pictogram plus.png  100% more damage per swing
Pictogram minus.png  25 less maximum health on user

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Direct Hit.png

Primary
Direct Hit

Pictogram plus.png  75% faster projectile speed
Pictogram plus.png  25% more damage per shot
Pictogram plus.png  Mini-crits on enemies sent into the air by attacks
Pictogram minus.png  75% smaller splash damage radius

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram info.png  Charges a Rage meter via dealing damage, taking 500 damage to fully charge the Rage meter. Once the Rage meter is filled, activating the battlecry provides the user and all nearby teammates with guaranteed Mini-Crits and 20% resistance to all forms of damage for 12 seconds
Pictogram plus.png  25% weapon switch speed on user
Pictogram plus.png  Increases maximum primary ammo from 20 to 36

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png  Damage and movement speed while in use increase as the user become injured
Pictogram minus.png  90% less healing from Medics and 75% less healing from Dispensers and health packs while in use

User Msmeal18 Item icon Crowbar.png

Melee
Crowbar

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pyro

Pyro Weapons
Weapon Edited Attributes
Backpack Backburner.png

Primary
Backburner (placeholder image, would have a unique model)

Pictogram plus.png  Mini-crits on enemies when fired from behind
Pictogram plus.png  25 more maximum health on user
Pictogram minus.png  No airblast
Pictogram minus.png  25% less maximum primary ammo on user

Aw-sunburner.png

Primary
Sunburn (placeholder image, would have a unique model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Napalm tfc.png

Secondary
Napalm Grenade (placeholder image, probably would use the unused model)

Pictogram info.png  Primary fire throws the Napalm Grenade, which explodes after one second into a patch of physical flames. These flames damage and ignite enemies who touch them (except enemy Pyros, who will still be damaged). The patch of flames is roughly 30% bigger than a Rocket Launcher explosion's radius and lasts for 12 seconds before dissipating.
Pictogram plus.png  Up to four Napalm Grenade can be carried at a time
Pictogram plus.png  Explosion crits on enemies that are already ignited
Pictogram minus.png  25% less afterburn damage compared to Flamethrowers and Flare Gun
Pictogram minus.png  50% shorter afterburn duration compared to Flamethrowers and Flare Gun
Pictogram minus.png  Napalm Grenades have a recharge time of 60 seconds

Tf2 brandingiron.png

Melee
Branding Iron (placeholder image)

Pictogram plus.png  Ignites enemies on damage
Pictogram plus.png  Damage marks enemies, allowing the user and allies to see their outline through walls and other obstructions for 10 seconds
Pictogram minus.png  25% less damage per swing
Pictogram minus.png  50% slower swing speed

Backpack Axtinguisher.png

Melee
Axtinguisher

Pictogram plus.png  Crits on burning enemies and extinguishes them
Pictogram minus.png  50% slower weapon switch speed
Pictogram minus.png  40% less damage per swing

Demoman

Demoman Weapons
Weapon Edited Attributes
Backpack Grenade Launcher.png

Primary
Pipebomb Launcher (placeholder image)

Pictogram plus.png  Up to 6 grenades can be launched and left on the ground as a form of trap
Pictogram plus.png  25% larger explosion radius
Pictogram minus.png  Grenades only detonate manually
Pictogram minus.png  Grenades cannot stick to surfaces like Stickybombs can
Pictogram minus.png  40% less damage per shot

Beer stein.PNG

Melee
Beer Stein (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Eyelander.pngBackpack Chargin' Targe.png

Melee
Eyelander

Pictogram plus.png  Alt-fire while this weapon is active to charge forward at 250% speed for 1.5 seconds, doing damage to enemies in front of the user and allowing for mini-crit strikes
Pictogram plus.png  On melee kill, collect the enemy's head, increasing maximum health by 15 points and movement speed by 10% (caps at 4 heads)
Pictogram plus.png  30% longer melee range
Pictogram minus.png  25 less maximum health on user
Pictogram minus.png  40% slower weapon switch speed

Heavy

Heavy Weapons
Weapon Edited Attributes
Backpack Natascha.png

Primary
Natascha

Pictogram plus.png  On hit, slows down enemy for 2 seconds
Pictogram plus.png  50% more maximum primary ammo on user
Pictogram minus.png  25% less damage per shot
Pictogram minus.png  40% slower spin-up time

Backpack Natascha.png

Primary
Ludmila (placeholder image, would have a unique model)

Pictogram plus.png  Does not require ammo
Pictogram plus.png  On hit, user gains 25 health
Pictogram plus.png  50% more accurate
Pictogram minus.png  Per shot, user loses 20 health
Pictogram minus.png  50% less damage per shot
Pictogram minus.png  25% less bullets per shot

Backpack Bolshevik Biker.pngBackpack Borscht Belt.png

Secondary
Papa's Protection (placeholder image)

Pictogram plus.png  100 extra maximum health on user
Pictogram plus.png  100% extra maximum primary ammo on user
Pictogram plus.png  30% extra bullet and fire resistance on user
Pictogram plus.png  20% extra explosive resistance resistance on user
Pictogram plus.png  50% extra melee resistance on user
Pictogram minus.png  25% slower movement speed on user
Pictogram minus.png  User cannot move while primary weapon is spun-up

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png  On kill, user recovers 50 health and gains 5 guaranteed critical hits
Pictogram minus.png  20% slower swing speed
Pictogram minus.png  User automatically taunts after kill

Lead pipe.PNG

Melee
Lead Pipe

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Engineer

Engineer Weapons
Weapon Edited Attributes
Backpack Frontier Justice.png

Primary
Frontier Justice

Pictogram plus.png  Gain a guaranteed critical hit for this weapon for every assist kill you make with your Sentry Gun and 2 guaranteed critical hits for every solo kill made by your Sentry Gun
Pictogram plus.png  Gain a Boost for every 500 health healed by your Dispenser (the user healing themselves does not count). Press Alt-Fire while using this weapon to expend a Boost, recovering 25 health and granting a 20% speed boost for 3 seconds.
Pictogram plus.png  Gain a Instant Teleport for every time your Teleporter is used 5 times (the user teleporting themselves does not count). Taunt while using this weapon to expend a Instant Teleport and immediatly teleport back to your Sentry Gun or to respawn if there is no Sentry Gun.
Pictogram minus.png  50% smaller clip size
Pictogram minus.png  25% less maximum Metal on user
Pictogram minus.png  Crits, Boosts and Instant Teleports are all lost on death

User jboby1 megavolt.png

Primary
Spark Shot

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Wrangler.png

Secondary
Wrangler

Pictogram plus.png  While active, user takes manual control of their Sentry Gun
Pictogram plus.png  While wrangled, Sentry Gun has unlimited range and a laser pointer
Pictogram plus.png  While wrangled, Sentry Gun gains double firing speed and a shield that absorbs 75% of all incoming damage
Pictogram minus.png  While wrangled, all repairs and ammo resupplied to Sentry Gun is reduced by 75%
Pictogram minus.png  While wrangled, Sentry Gun does not automatically aim at enemies
Pictogram minus.png  When switching from this weapon to another, wrangled Sentry Gun deactivates but remains shielded for 3 seconds

Backpack Gunslinger.png

Melee
Gunslinger

Pictogram info.png  Replaces the Sentry Gun with two Combat Mini-Sentries, the Dispenser with two Mini-Dispensers, and the two Teleporters with four Mini-Teleporters
Pictogram info.png  Comparison of Mini-Sentries to Level 1 Sentry Gun:

  • Pictogram plus.png  200% faster build time
  • Pictogram plus.png  25% less Metal required
  • Pictogram plus.png  50% faster turning and firing speed
  • Pictogram plus.png  Two Mini-Sentries can be built at a time
  • Pictogram minus.png  Cannot be upgraded
  • Pictogram minus.png  50% less damage per shot
  • Pictogram minus.png  40% less health
  • Pictogram minus.png  The two Mini-Sentries must be built at least 900 Hammer Units away from each other

Pictogram info.png  Comparison of Mini-Dispensers to Level 1 Dispenser:

  • Pictogram plus.png  200% faster build time
  • Pictogram plus.png  40% less Metal required
  • Pictogram plus.png  50% faster health resupplying
  • Pictogram plus.png  Two Mini-Dispensers can be built at a time
  • Pictogram minus.png  Cannot be upgraded
  • Pictogram minus.png  40% less health
  • Pictogram minus.png  50% slower ammo resupplying
  • Pictogram minus.png  Does not dispenser Metal
  • Pictogram minus.png  The two Mini-Dispensers must be built at least 900 Hammer Units away from each other

Pictogram info.png  Comparison of Mini-Teleporters to Level 1 Teleporter:

  • Pictogram plus.png  200% faster build time
  • Pictogram plus.png  40% less Metal required
  • Pictogram plus.png  80% faster recharge speed
  • Pictogram plus.png  Two Mini-Teleporter Entrances and two Mini-Teleporter Exits can be built at a time
  • Pictogram minus.png  Cannot be upgraded
  • Pictogram minus.png  40% less health
  • Pictogram minus.png  100% longer teleport time
  • Pictogram minus.png  The two Mini-Teleporter Entrances and two Mini-Teleporter Exits must be built at least 900 Hammer Units away from each other

Pictogram plus.png  25 more maximum health on user
Pictogram plus.png  Third consecutive hit on a enemy always crits

Backpack Jag.png

Melee
P.D.Q. (placeholder image, would have a unique model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Medic

Medic Weapons
Weapon Edited Attributes
Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png  On hit, gain 5 health
Pictogram minus.png  No health regeneration while in use and for 3 seconds after switching weapons
Pictogram minus.png  Slows user's health regeneration to 1 health per second

Backpack Overdose.png

Primary
Overdose

Pictogram plus.png  User speed increases as Übercharge increases
Pictogram minus.png  15% less damage per shot
Pictogram minus.png  50% smaller clip size

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram info.png  Übercharge grants both user and patient constant healing at three times the rate of the standard Quick-Fix beam, complete knockback immunity, and 40% resistance to all incoming damage
Pictogram info.png  User matches movement speed and mirrors the explosive jumps of the patient
Pictogram plus.png  50% faster healing rate
Pictogram plus.png  10% faster Übercharge rate
Pictogram minus.png  50% less Overheal

Sniper

Sniper Weapons
Weapon Edited Attributes
Backpack Jarate.png

Secondary
Jarate

Pictogram info.png  Primary fire throws the Jarate, dousing enemies. Doused enemies take mini-crits on hit, and a doused Spy's cloak is nullified. Jarate explosions can also extinguish burning teammates, restoring 20 health for the user. Once used, has a recharge time of 20 seconds (will be reduced to 10 if used to extinguish burning teammates).

Backpack Razorback.png

Secondary
Razorback

Pictogram plus.png  Blocks a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking
Pictogram plus.png  25% extra bullet resistance when in use
Pictogram minus.png  When broken, does not recharge and must be collected again from a Resupply Locker
Pictogram minus.png  25% extra fire vulnerability when in use

Aw-kangaroo catcher.png

Melee
Boomerang

Pictogram info.png  Primary fire throws the Boomerang forward, damaging enemies it hits. After a moderate distance (roughly 900 hammer units), the Boomerang will return to the thrower unless it is obstructed, which will make it break (it will also break if it hits four enemies in a single flight). Once broken, has a recharge time of 15 seconds.

Spy

Spy Weapons
Weapon Edited Attributes
Backpack Ambassador.png

Primary
Ambassador

Pictogram plus.png  Crits on headshots or in the back at close range
Pictogram minus.png  After every shot, has a cooldown period where it cannot crit
Pictogram minus.png  25% slower firing speed
Pictogram minus.png  20% less damage per shot

Mirv.png

Secondary
Dynamite Sapper (placeholder image)

Pictogram plus.png  Once attached to a building, begins a 5-second countdown before exploding, killing any enemy within the explosion radius (user is unaffected)
Pictogram minus.png  100% less Sapper health
Pictogram minus.png  Once attached to a building, must recharge for 10 seconds before being used again

Shredder.png

Secondary
Shredder

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Black Rose.png

Melee
Black Rose

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Sharp Dresser.png

Melee
Sharp Dresser

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Cloak and Dagger.png

PDA
Cloak and Dagger

Pictogram plus.png  While standing still, cloaks user indefinitely and slowly refills cloak meter
Pictogram plus.png  100% faster cloak recharge rate
Pictogram minus.png  50% faster cloak drain rate
Pictogram minus.png  Cloak meter can not be refilled by ammo boxes while invisible

Firesuit large.png

PDA
Fire Retardant Suit

Pictogram plus.png  User is immune to afterburn while disguised
Pictogram plus.png  75% resistance to incoming fire damage
Pictogram plus.png  25% resistance to incoming bullet and explosive damage
Pictogram minus.png  No cloaking on user
Pictogram minus.png  100% slower weapon switch speed on user

Pre-Existing Weapon Changes

  • The Nailgun's clip size is increased from 25 to 40, and its maximum primary ammo has been increased from 125 to 200.
  • The RPG's explosion radius is increased by 40%, but its damage bonus is decreased from 30% to 20%.
  • The Mine Layer's mines now partially camouflage themselves when left alone for more than 3 seconds.
  • The Sandvich now heals the user for 200 health rather than 120 health.
  • The Coilgun's damage is increased from 25-75 to 40-120 and its maximum secondary ammo is increased from 16 to 24, but its clip size is decreased from 8 to 6.
  • The Tranquiliser Gun now slows enemies down by 40% rather than 33%, and its projectile now travels further.
  • The Invisibility Watch now provides the user with a 20% resistance to all damage while cloaked.
  • Several weapons have new taunts:
    • The RPG uses the live Cow Mangler 5000's taunt.
    • The Shotgun used by the Soldier now uses its live counterpart's taunt.
    • The Flare Gun now uses the Execution kill taunt.
    • The Mine Layer uses the live Scottish Resistance's taunt.
    • The Sandvich now can be used to taunt, which will do the same as when using primary fire.
    • The Coilgun uses the unused taunt where the Engineer simply takes out and plays the guitar.
    • The Shock Therapy has a unique taunt where the Medic examines the weapon, presses his finger against the tesla coils, shakes as he is electrocuted, then shakes his head and returns to normal.
    • The Hunting Revolver uses the I See You taunt.
    • The Tranquiliser Gun has a unique taunt where the Spy taps the side of the weapon and then chuckles.

Lolimsogreat's ideas

Weapon rebalances

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png  Added a passive "15% faster reload speed"
Pictogram plus.png  Added a passive "25% faster weapon switch speed"
Pictogram plus.png  Decreased the amount of damage required to charge the banner from 600 to 500.

Backpack Air Strike.png

primary
Air Strike

Pictogram plus.png  Added a "2% faster reload speed for each additional rocket"
Pictogram minus.png  Added a "25% smaller clip size"

Denied's ideas

Too much to put here.

EtherealT's ideas

It's not even my ideas for the most part, but I do have a ton of stuff collected here