Difference between revisions of "Slowdown"
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− | [[ | + | [[File:Sniper huntsman drawn.png|right|350px]] |
− | {{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound= | + | {{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}} |
− | '''Slowdown''', or '''slow''' for short, is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching | + | '''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed). |
− | The slowdown effect has no falloff distance; players hit from any distance | + | The slowdown effect has no falloff distance; players hit from any distance are always slowed down by at least a small amount. |
==Weapon effect== | ==Weapon effect== | ||
Line 15: | Line 15: | ||
==Environmental slowdowns== | ==Environmental slowdowns== | ||
{{List of environmental slowdowns}} | {{List of environmental slowdowns}} | ||
+ | |||
+ | == Bugs == | ||
+ | * It is possible to bypass movement slowdowns with specific movement inputs. | ||
+ | |||
+ | == See also == | ||
+ | * [[Stun]] | ||
+ | |||
+ | {{Mechanics Nav}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:11, 11 August 2024
“ | Shoot, son, y'all slow as molasses.
Click to listen
— The Engineer
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” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).
The slowdown effect has no falloff distance; players hit from any distance are always slowed down by at least a small amount.
Weapon effect
List of slowdown-inflicting weapons | |||||||
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Melee |
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Sandman | |||||||
Primary |
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Natascha | |||||||
Note |
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Weapon penalty
List of slowdown penalty weapons | ||||||||
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Primary |
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Baby Face's Blaster | ||||||||
Secondary |
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Bonk! Atomic Punch | ||||||||
Primary |
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Cow Mangler 5000 | ||||||||
Melee |
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Scotsman's Skullcutter | ||||||||
Primary |
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Minigun | Iron Curtain | |||||||
Natascha | Tomislav | |||||||
Huo-Long Heater | ||||||||
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Brass Beast | ||||||||
Building |
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Hauling | ||||||||
Primary |
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Sniper Rifle | AWPer Hand | |||||||
Machina | Shooting Star | |||||||
Bazaar Bargain | Sydney Sleeper | |||||||
Hitman's Heatmaker | ||||||||
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Huntsman | Fortified Compound | |||||||
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Classic | ||||||||
PDA |
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Disguise Kit | ||||||||
Note |
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Environmental slowdowns
List of environmental slowdowns | ||||||
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Ghost Horseless Headless Horsemann |
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Scared |
Bugs
- It is possible to bypass movement slowdowns with specific movement inputs.
See also
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