Difference between revisions of "Underworld"
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− | {{ | + | {{update|Missing maps released since {{Patch name|10|5|2021}} and later.}} |
+ | |||
{{Infobox | {{Infobox | ||
− | |title=Underworld | + | | title = Underworld |
− | |image=Eyeaduct | + | | image = Eyeaduct Loot Island.png |
− | |contents=Loot Island, in the Underworld beneath [[Eyeaduct]]. | + | | contents = Loot Island, in the Underworld beneath [[Eyeaduct]]. |
− | |imagewidth=300px | + | | imagewidth = 300px |
}} | }} | ||
− | '''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces | + | {{Quotation|'''The Bombinomicon'''|Hey, it's me, the Bombinomicon. Guess what, guys? You're in Hell. It's good stuff. You're gonna like it here.|sound=Sf13 bcon intro06.wav}} |
+ | |||
+ | '''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces in certain [[Halloween map|Haunted Halloween maps]]. | ||
Underworlds differ from each other, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]]. | Underworlds differ from each other, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]]. | ||
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Underworld locations draw from a number of features: | Underworld locations draw from a number of features: | ||
* Many Underworlds are accessed and exited through portals. | * Many Underworlds are accessed and exited through portals. | ||
− | * Entry and exit | + | * Entry and exit buffs ([[Healing#Overheal|overheal]], [[ÜberCharge|invulnerability]], [[Critical hits|Crits]]) and rare, powerful [[Magic spells|Magic Spells]] encourage players to learn to use some Underworld locations for tactical advantages in the main map. |
* Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by [[Match outcomes|ending the round]]: | * Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by [[Match outcomes|ending the round]]: | ||
− | ** Several locations feature portals for returning to the main level, usually with the aforementioned exit | + | ** Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave. |
** Many Underworld locations are surrounded by [[Environmental death|instantly-lethal hazards]], such as Stygian water or lava. | ** Many Underworld locations are surrounded by [[Environmental death|instantly-lethal hazards]], such as Stygian water or lava. | ||
** Some Underworld locations cause [[Environmental death#Health drain|Health drain]] on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove). | ** Some Underworld locations cause [[Environmental death#Health drain|Health drain]] on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove). | ||
*** A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each. | *** A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each. | ||
− | * Achievements with [[ | + | * Achievements with [[achievement items]] that can only be earned in certain Underworld locations encourage players to try out the location. |
== List of maps with Underworld locations == | == List of maps with Underworld locations == | ||
{{stub|Collaboration for a table completely replacing the current content of this and the following section is underway at [[User:BrazilianNut/Sandbox/List of Underworlds]]. Please participate there.}} | {{stub|Collaboration for a table completely replacing the current content of this and the following section is underway at [[User:BrazilianNut/Sandbox/List of Underworlds]]. Please participate there.}} | ||
− | {{ | + | |
− | {| class="wikitable" cellpadding=2 style="text-align:center;" | + | {{Hatnote|'''Note:''' Community maps are identified in italics.}} |
+ | {| class="wikitable sortable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" | + | ! class="header" | {{common string|Name}} |
− | ! class="header" | + | ! class="header unsortable" | {{common string|Picture}} |
− | ! class="header" | + | ! class="header" | {{common string|File name}} |
− | ! class="header" | + | ! class="header unsortable" | Underworld(s) |
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Bloodwater}}}}''' |
− | | [[File:Pl | + | | [[File:Pl bloodwater.png|160px|link=Bloodwater{{if lang}}]] |
− | + | | {{code|pl_bloodwater}} | |
− | | | + | | Purgatory, Loot Island |
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Brimstone|Brimstone (map)}}}}''' |
− | | [[File:Carnival of Carnage.jpg|160px|link=Carnival of Carnage]] | + | | [[File:Pl fifthcurve event.png|160px|link=Brimstone (map){{if lang}}]] |
− | + | | {{code|pl_fifthcurve_event}} | |
+ | | Purgatory, Hell | ||
+ | |- | ||
+ | | style="background:#F9D483;" | '''{{map link|Carnival of Carnage}}''' | ||
+ | | [[File:Carnival of Carnage.jpg|160px|link=Carnival of Carnage{{if lang}}]] | ||
+ | | {{code|sd_doomsday_event}} | ||
| Bumper Cars | | Bumper Cars | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Cauldron}}}}''' |
− | | [[File:Koth bagel event.png|160px|link=Cauldron]] | + | | [[File:Koth bagel event.png|160px|link=Cauldron{{if lang}}]] |
− | + | | {{code|koth_bagel_event}} | |
| Swampy Purgatory | | Swampy Purgatory | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Cursed Cove}}}}''' |
− | | [[File:Pd cursed cove event.png|160px|link= | + | | [[File:Pd cursed cove event.png|160px|link=Cursed Cove{{if lang}}]] |
− | + | | {{code|pd_cursed_cove_event}} | |
| Davy Jones' Locker | | Davy Jones' Locker | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{map link|Eyeaduct}}''' |
− | | [[File:Eyeaduct 1.png|160px|link=Eyeaduct]] | + | | [[File:Eyeaduct 1.png|160px|link=Eyeaduct{{if lang}}]] |
− | + | | {{code|koth_viaduct_event}} | |
| Purgatory, Loot Island | | Purgatory, Loot Island | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{map link|Ghost Fort}}''' |
− | | [[File:Ghost Fort.png|160px|link=Ghost Fort]] | + | | [[File:Ghost Fort.png|160px|link=Ghost Fort{{if lang}}]] |
− | + | | {{code|koth_lakeside_event}} | |
| Skull Island | | Skull Island | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Gravestone}}}}''' |
− | | [[File:Pl rumble event.png|160px|link=Gravestone]] | + | | [[File:Pl rumble event.png|160px|link=Gravestone{{if lang}}]] |
− | + | | {{code|pl_rumble_event}} | |
| Island (Underworld),<br>Graveyard (Purgatory),<br>Bumper Cars | | Island (Underworld),<br>Graveyard (Purgatory),<br>Bumper Cars | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Hellstone}}}}''' |
− | | [[File:Pl millstone event.jpg|160px|link=Hellstone]] | + | | [[File:Pl millstone event.jpg|160px|link=Hellstone{{if lang}}]] |
− | + | | {{code|pl_millstone_event}} | |
| Purgatory, Hell | | Purgatory, Hell | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{map link|Helltower}}''' |
− | | [[File:Plr hightower event3.png|160px|link= | + | | [[File:Plr hightower event3.png|160px|link=Helltower{{if lang}}]] |
− | + | | {{code|plr_hightower_event}} | |
| Hell | | Hell | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Moldergrove}}}}''' |
− | | [[File:Monster Bash Point.jpg|160px|link=Monster Bash]] | + | | [[File:Koth_moldergrove.png|160px|link=Moldergrove{{if lang}}]] |
− | + | | {{code|koth_undergrove_event}} | |
+ | | Underworld | ||
+ | |- | ||
+ | | style="background:#F9D483;" | '''{{italics|{{map link|Monster Bash}}}}''' | ||
+ | | [[File:Monster Bash Point.jpg|160px|link=Monster Bash{{if lang}}]] | ||
+ | | {{code|pd_monster_bash}} | ||
| Pit and Pendulums | | Pit and Pendulums | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Moonshine Event}}}}''' |
− | | [[File:Koth moonshine event.png|160px|link=Moonshine Event]] | + | | [[File:Koth moonshine event.png|160px|link=Moonshine Event{{if lang}}]] |
− | + | | {{code|koth_moonshine_event}} | |
| Underworld | | Underworld | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Pit of Death}}}}''' |
− | | [[File:Pd pit of death event.png|160px|link=Pit of Death]] | + | | [[File:Pd pit of death event.png|160px|link=Pit of Death{{if lang}}]] |
− | + | | {{code|pd_pit_of_death_event}} | |
| Underworld | | Underworld | ||
|- | |- | ||
− | |style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Slasher}}}}''' |
− | | [[File:Koth Slasher Overview.jpg|160px|link= | + | | [[File:Koth Slasher Overview.jpg|160px|link=Slasher{{if lang}}]] |
− | + | | {{code|koth_slasher}} | |
| Underworld | | Underworld | ||
|- | |- | ||
− | | style="background | + | | style="background:#F9D483;" | '''{{italics|{{map link|Laughter}}}}''' |
− | | [[File:Laughter main.jpg|160px|link=Laughter]] | + | | [[File:Laughter main.jpg|160px|link=Laughter{{if lang}}]] |
− | + | | {{code|koth_slaughter_event}} | |
| Funhouse | | Funhouse | ||
|} | |} | ||
== Underworlds == | == Underworlds == | ||
+ | === [[Bloodwater]] === | ||
+ | '''Purgatory''' consists of [[Environmental death#Lava|Lava]] and [[Environmental death#Health drain|poisonous air]]. | ||
+ | |||
+ | If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands with a few [[Magic Spells]] scattered around. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full Critical hits. Attacking MONOCULUS with these Crits stuns him for a few seconds. | ||
+ | |||
+ | '''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs and a Rare Magic Spell. Similar to Eyeaduct, the air in Loot Island is harmless, the cease-fire would have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it. | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Bloodwater underworld 1.jpg|Purgatory | ||
+ | File:Bloodwater underworld 2.jpg|Loot Island | ||
+ | </gallery> | ||
+ | |||
=== [[Brimstone (map)|Brimstone]] === | === [[Brimstone (map)|Brimstone]] === | ||
Brimstone has two underworlds: '''Purgatory''' and '''Hell'''. | Brimstone has two underworlds: '''Purgatory''' and '''Hell'''. | ||
− | '''Purgatory''' consists of two small islands surrounded by [[lava]] with a [[ | + | '''Purgatory''' consists of two small islands surrounded by [[lava]] with a [[Environmental death#Health drain|harmful atmosphere]]. Players can access it through the portals opened by [[MONOCULUS]] when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal. |
− | '''Hell''' is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS | + | '''Hell''' is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS or by going through the white portals in the coffins. |
− | When entering these locations, players | + | When entering these locations, players receive a brief moment of [[invincibility]] to help them survive their malicious atmospheres. When leaving through a portal, they are sent back to the overworld with a series of buffs. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Brimstone Purgatory.png|Purgatory. | |
− | + | File:Brimstone Hell 01.png|Hell. | |
</gallery> | </gallery> | ||
=== [[Carnival of Carnage]] === | === [[Carnival of Carnage]] === | ||
− | Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus | + | Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus takes all players to another realm, where they are forced to play one of three deadly bumper cars mini-games. The winning team receives an advantage over the other as a reward. |
− | '''Falling Platforms''': players must drive on wooden platforms and avoid falling off. Merasmus | + | '''Falling Platforms''': players must drive on wooden platforms and avoid falling off. Merasmus periodically destroys all but one of the platforms and then brings all but one of them back. Once only one platform remains, he brings them all back and restarts the process. |
'''Bumper Car Soccer''': players are forced to play soccer using a giant beach ball. There are three ways to win: | '''Bumper Car Soccer''': players are forced to play soccer using a giant beach ball. There are three ways to win: | ||
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Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm. | Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm. | ||
− | Falling off any of the arenas | + | Falling off any of the arenas turns the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive resurrects the player; touching an enemy causes the player to bounce up. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:CoC Elimination.png|The Falling Platforms. | |
− | + | File:CoC Soccer.png|The Bumper Car Soccer field. | |
− | + | File:CoC Racetrack image 2.png|The Duck Collectors track. | |
</gallery> | </gallery> | ||
=== [[Cauldron]] === | === [[Cauldron]] === | ||
− | Cauldron's Underworld consists of a series of islands rising from a [[ | + | Cauldron's Underworld consists of a series of islands rising from a [[Environmental death#Pitfalls|toxic swamp]] engulfed in [[Environmental death#Health drain|poisonous air]] in front of a clock tower. Two floating cauldrons serve as moving platforms. |
It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs. | It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs. | ||
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Cauldron Underworld.jpg|Cauldron's underworld. | |
</gallery> | </gallery> | ||
=== [[Cursed Cove]] === | === [[Cursed Cove]] === | ||
− | '''Davy | + | '''Davy Jones' Locker''' resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they have collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town. |
− | Although the Locker does not feature a harmful atmosphere, a player that stays there too long | + | Although the Locker does not feature a harmful atmosphere, a player that stays there too long starts to quickly [[Environmental death#Drowning|drown]]. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:20181021213930 1.jpg|Davy Jones' Locker. | |
− | + | File:Davy Jones.jpg|Davy Jones on his ship. | |
</gallery> | </gallery> | ||
=== [[Eyeaduct]] === | === [[Eyeaduct]] === | ||
− | '''Purgatory''' is a gloomy swamp of [[ | + | '''Purgatory''' is a gloomy swamp of [[Environmental death#Deadly waters|deadly waters]] and [[Environmental death#Health drain|poisonous air]]. |
− | If a player takes one of MONOCULUS' portals, their health | + | If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full Critical hits. Attacking MONOCULUS with these Crits stuns him for a few seconds. All players are transported to this location when [[Humiliation]] starts. |
− | '''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they | + | '''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it. |
− | Players reaching the Bombinomicon on Loot Island for the first time | + | Players reaching the Bombinomicon on Loot Island for the first time receive it as a [[Bombinomicon|cosmetic item]] and unlock the [[Halloween achievements#2011|Halloween achievement ''Dive Into A Good Book'']]. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Eyeaduct 1.png|Loot Island. | |
</gallery> | </gallery> | ||
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* It is reached by touching the Bombinomicon left by Merasmus when defeated. | * It is reached by touching the Bombinomicon left by Merasmus when defeated. | ||
* Falling into the water is an instantaneous kill. | * Falling into the water is an instantaneous kill. | ||
− | * Leaving through the exit | + | * Leaving through the exit returns the players to the control point with invulnerability and Crits. |
− | Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the [[Skull Island Topper]] inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island | + | Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the [[Skull Island Topper]] inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island explodes and kills all those on it. |
− | Players reaching the Skull Island Topper for the first time | + | Players reaching the Skull Island Topper for the first time receive it as a cosmetic item and unlock the [[Halloween achievements#2012|Halloween achievement ''A Lovely Vacation Spot'']]. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:GhostFortIsland.png|Skull Island. | |
</gallery> | </gallery> | ||
=== [[Gravestone]] === | === [[Gravestone]] === | ||
− | Gravestone's Underworld is a gloomy swamp with [[ | + | Gravestone's '''Underworld''' is a gloomy swamp with [[Environmental death#Deadly waters|deadly waters]] and [[Environmental death#Health drain|poisonous air]]. It can be accessed through white portals in coffins and doorways opened every [[Witching Hour]] to collect Rare Spells and receive buffs when leaving through the exit. |
− | Once the [[Payload]] stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and [[skeletons]] | + | '''Graveyard''' can be accessed by entering any of the portals MONOCULUS leaves behind. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spells to pick up. The Graveyard may be exited through the glowing white portal surrounded by [[Environmental death#Pitfalls|Pitfall]]. Staying too long drains the player's health. Players that use that exit portal receive a brief Healing. |
+ | |||
+ | Once the [[Payload]] stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and [[skeletons]] appear and attack players. The first team to reach the top of the Mansion wins. | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Gravestone Underworld.png|Graveyard. | ||
+ | File:Gravestone Bumper Cars.png|The bumper car area. | ||
+ | </gallery> | ||
=== [[Hellstone]] === | === [[Hellstone]] === | ||
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'''Hell''' is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses. | '''Hell''' is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses. | ||
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Hellstone Purgatory.png|Purgatory. | |
− | + | File:Hellstone Hell.png|Hell. | |
</gallery> | </gallery> | ||
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'''Hell''' is a set of islands surrounded by [[lava]] where all players are taken to once the [[Payload Race]] stage of the map is over. | '''Hell''' is a set of islands surrounded by [[lava]] where all players are taken to once the [[Payload Race]] stage of the map is over. | ||
− | The teams | + | The teams spawn [[Thriller|dancing]] next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places. |
'''Skull Island''' lies in front of the tower across a wooden bridge over the lava. The first team to get the [[Fancy Spellbook]] inside the giant skull wins the round. | '''Skull Island''' lies in front of the tower across a wooden bridge over the lava. The first team to get the [[Fancy Spellbook]] inside the giant skull wins the round. | ||
− | Players who die in Hell | + | Players who die in Hell do not respawn; instead, they turn into team-colored ghosts that can float around and say "boo." |
+ | |||
+ | Players reaching Skull Island for the first time receive the [[Unfilled Fancy Spellbook]] and unlock the [[Halloween achievements#2013|Halloween achievement ''Hat Out of Hell'']]. | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Plr hightower event hell entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides. | ||
+ | File:Plr hightower event hell left side.jpg|Skull Island in the distance. A Rare Spell can be seen on the tower. | ||
+ | </gallery> | ||
+ | |||
+ | === [[Moldergrove]] === | ||
+ | Once a team captures the control point, portals to the Underworld appear, where a 3v3 battle ensues. The Underworld consists of several islands floating over an abyss; three big ones where players spawn in connected to each other and four small, disconnected ones on either side, and a big, central one with two medium health kits on a summoning circle and two small ones with a medium ammo pack each. The big central island is connected to both small central islands and the middle big islands for each team. | ||
+ | |||
+ | Players cannot attack enemies in the Underworld until the 3v3 battle has started. | ||
− | + | If not enough players join the 3v3 battle in time, those who joined are sent back to the End of the Line on their respective sides of the map with a speed boost. | |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Koth_undergrove_event underworld.jpg|Moldergrove's Underworld. | |
− | |||
</gallery> | </gallery> | ||
=== [[Moonshine Event]] === | === [[Moonshine Event]] === | ||
− | Moonshine Event's Underworld is a gloomy swamp with [[ | + | Moonshine Event's Underworld is a gloomy swamp with [[Environmental death#Deadly waters|deadly waters]] and [[Environmental death#Health drain|poisonous air]]. It can be accessed by taking the yellow portal that opens near the middle of the map sometimes when the control point is captured and all players are transported there if the Wheel of Fate lands on Dance-Off. Players are overhealed on arrival to compensate for the health drain. |
− | Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability | + | Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Koth_moonshine_event_underworld.png|Moonshine Event's Underworld. | |
</gallery> | </gallery> | ||
=== [[Pit of Death]] === | === [[Pit of Death]] === | ||
− | Every Witching Hour, a portal | + | Every Witching Hour, a portal appears over the bottomless pit in the center of the map, taking players to the gates of a mansion in the Underworld. Players deliver collected souls by going into the mansion's yard. |
− | The Underworld | + | The Underworld is exited by going through the mansion's white portal, which takes the player back to the overworld with a series of buffs. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:PitofdeathImage.jpeg|The portal leading to the Underworld. | |
+ | File:Pod underworld1.png|Pit of Death's Underworld. | ||
+ | File:Pod underworld2.png|The mansion's yard. | ||
</gallery> | </gallery> | ||
=== [[Slasher]] === | === [[Slasher]] === | ||
− | Slasher's Underworld is a series of islands floating above | + | Slasher's Underworld is a series of islands floating above an [[Environmental death#Pitfalls|astral abyss]] with an [[Environmental death#Health drain|evil atmosphere]]. |
− | + | It can be accessed at any time through a portal near the map's control point, but also by entering a MONOCULUS portal or the Bombinomicon that spawns after Merasmus is defeated (which spawns the player closer to the exit). Returning to the overworld through the exit grants the player with guaranteed Crits for a few seconds. | |
− | <gallery> | + | <gallery widths=140px heights=80px> |
− | + | File:Slasher Portal.jpg|The permanent portal. | |
− | + | File:Slasher Underworld.jpg|Slasher's Underworld. | |
</gallery> | </gallery> | ||
=== [[Laughter]] === | === [[Laughter]] === | ||
− | Players enter Laughter's [[Laughter#Funhouse|Underworld]] through doors next to the point and must survive three | + | Players enter Laughter's [[Laughter#Funhouse|Underworld]] through doors next to the point and must survive three randomly-selected [[w:Funhouse|Funhouse]] rooms to receive temporary buffs. |
− | <gallery> | + | <gallery widths=140px heights=80px> |
File:Laughter under1.jpg|Rings of fire. | File:Laughter under1.jpg|Rings of fire. | ||
File:Laughter under2.jpg|A long hallway. | File:Laughter under2.jpg|A long hallway. | ||
Line 264: | Line 310: | ||
== Sources == | == Sources == | ||
− | Names of certain Underworld locations can be obtained | + | Names of certain Underworld locations can be obtained from the following: |
* Halloween achievements, which name some specific locations, e.g., [[Halloween achievements#2011|Loot Island]], [[Halloween achievements#2012|Skull Island]], [[Halloween achievements#2013|Hell]] | * Halloween achievements, which name some specific locations, e.g., [[Halloween achievements#2011|Loot Island]], [[Halloween achievements#2012|Skull Island]], [[Halloween achievements#2013|Hell]] | ||
* Update histories, which can incidentally reveal or confirm names of locations, e.g., [[Hellstone#Update history|Purgatory, Hell]], [[Pit of Death#Update history|Underworld]] | * Update histories, which can incidentally reveal or confirm names of locations, e.g., [[Hellstone#Update history|Purgatory, Hell]], [[Pit of Death#Update history|Underworld]] | ||
* Decompiled maps: [https://tf2maps.net/threads/valve-maps-decompiled.5952/ VMF files]. | * Decompiled maps: [https://tf2maps.net/threads/valve-maps-decompiled.5952/ VMF files]. | ||
* Comments by Developers. | * Comments by Developers. |
Latest revision as of 06:27, 17 August 2024
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|
“ | Hey, it's me, the Bombinomicon. Guess what, guys? You're in Hell. It's good stuff. You're gonna like it here.
Click to listen
— The Bombinomicon
|
” |
Underworld (introduced in Eyeaduct of the Very Scary Halloween Special update) refers to the several alternate play spaces in certain Haunted Halloween maps.
Underworlds differ from each other, but common characteristics among them are the presence of Magic spells, a harmful atmosphere, and deadly waters or Infernal Lava.
Contents
General features
Underworld locations draw from a number of features:
- Many Underworlds are accessed and exited through portals.
- Entry and exit buffs (overheal, invulnerability, Crits) and rare, powerful Magic Spells encourage players to learn to use some Underworld locations for tactical advantages in the main map.
- Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by ending the round:
- Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave.
- Many Underworld locations are surrounded by instantly-lethal hazards, such as Stygian water or lava.
- Some Underworld locations cause Health drain on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove).
- A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
- Achievements with achievement items that can only be earned in certain Underworld locations encourage players to try out the location.
List of maps with Underworld locations
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Collaboration for a table completely replacing the current content of this and the following section is underway at User:BrazilianNut/Sandbox/List of Underworlds. Please participate there. |
Name | Picture | File name | Underworld(s) |
---|---|---|---|
Bloodwater | ![]() |
pl_bloodwater
|
Purgatory, Loot Island |
Brimstone | ![]() |
pl_fifthcurve_event
|
Purgatory, Hell |
Carnival of Carnage | ![]() |
sd_doomsday_event
|
Bumper Cars |
Cauldron | ![]() |
koth_bagel_event
|
Swampy Purgatory |
Cursed Cove | ![]() |
pd_cursed_cove_event
|
Davy Jones' Locker |
Eyeaduct | ![]() |
koth_viaduct_event
|
Purgatory, Loot Island |
Ghost Fort | ![]() |
koth_lakeside_event
|
Skull Island |
Gravestone | ![]() |
pl_rumble_event
|
Island (Underworld), Graveyard (Purgatory), Bumper Cars |
Hellstone | ![]() |
pl_millstone_event
|
Purgatory, Hell |
Helltower | ![]() |
plr_hightower_event
|
Hell |
Moldergrove | ![]() |
koth_undergrove_event
|
Underworld |
Monster Bash | ![]() |
pd_monster_bash
|
Pit and Pendulums |
Moonshine Event | ![]() |
koth_moonshine_event
|
Underworld |
Pit of Death | ![]() |
pd_pit_of_death_event
|
Underworld |
Slasher | ![]() |
koth_slasher
|
Underworld |
Laughter | ![]() |
koth_slaughter_event
|
Funhouse |
Underworlds
Bloodwater
Purgatory consists of Lava and poisonous air.
If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands with a few Magic Spells scattered around. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full Critical hits. Attacking MONOCULUS with these Crits stuns him for a few seconds.
Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs and a Rare Magic Spell. Similar to Eyeaduct, the air in Loot Island is harmless, the cease-fire would have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it.
Brimstone
Brimstone has two underworlds: Purgatory and Hell.
Purgatory consists of two small islands surrounded by lava with a harmful atmosphere. Players can access it through the portals opened by MONOCULUS when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.
Hell is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS or by going through the white portals in the coffins.
When entering these locations, players receive a brief moment of invincibility to help them survive their malicious atmospheres. When leaving through a portal, they are sent back to the overworld with a series of buffs.
Carnival of Carnage
Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus takes all players to another realm, where they are forced to play one of three deadly bumper cars mini-games. The winning team receives an advantage over the other as a reward.
Falling Platforms: players must drive on wooden platforms and avoid falling off. Merasmus periodically destroys all but one of the platforms and then brings all but one of them back. Once only one platform remains, he brings them all back and restarts the process.
Bumper Car Soccer: players are forced to play soccer using a giant beach ball. There are three ways to win:
- Score three goals
- Knock all enemy players off the field
- Score a goal during sudden death
Duck Collectors: players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.
Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.
Falling off any of the arenas turns the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive resurrects the player; touching an enemy causes the player to bounce up.
Cauldron
Cauldron's Underworld consists of a series of islands rising from a toxic swamp engulfed in poisonous air in front of a clock tower. Two floating cauldrons serve as moving platforms.
It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.
Cursed Cove
Davy Jones' Locker resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they have collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.
Although the Locker does not feature a harmful atmosphere, a player that stays there too long starts to quickly drown. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.
Eyeaduct
Purgatory is a gloomy swamp of deadly waters and poisonous air.
If a player takes one of MONOCULUS' portals, their health is fully restored and they are transported to a small set of small islands. Leaving through the white portal takes them back to the control point with a series of temporary buffs, including full Critical hits. Attacking MONOCULUS with these Crits stuns him for a few seconds. All players are transported to this location when Humiliation starts.
Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they are taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long causes the island to explode, killing anyone on it.
Players reaching the Bombinomicon on Loot Island for the first time receive it as a cosmetic item and unlock the Halloween achievement Dive Into A Good Book.
Ghost Fort
While Ghost Fort's Skull Island is not an Underworld, it shares a few similarities with them:
- It is reached by touching the Bombinomicon left by Merasmus when defeated.
- Falling into the water is an instantaneous kill.
- Leaving through the exit returns the players to the control point with invulnerability and Crits.
Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the Skull Island Topper inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island explodes and kills all those on it.
Players reaching the Skull Island Topper for the first time receive it as a cosmetic item and unlock the Halloween achievement A Lovely Vacation Spot.
Gravestone
Gravestone's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed through white portals in coffins and doorways opened every Witching Hour to collect Rare Spells and receive buffs when leaving through the exit.
Graveyard can be accessed by entering any of the portals MONOCULUS leaves behind. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spells to pick up. The Graveyard may be exited through the glowing white portal surrounded by Pitfall. Staying too long drains the player's health. Players that use that exit portal receive a brief Healing.
Once the Payload stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons appear and attack players. The first team to reach the top of the Mansion wins.
Hellstone
Like Brimstone, Hellstone has both Purgatory and Hell.
Purgatory is an island surrounded by lava ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the evil atmosphere's effect. Going through the portal takes the player back to the overworld with a series of buffs.
Hell is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.
Helltower
Hell is a set of islands surrounded by lava where all players are taken to once the Payload Race stage of the map is over.
The teams spawn dancing next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.
Skull Island lies in front of the tower across a wooden bridge over the lava. The first team to get the Fancy Spellbook inside the giant skull wins the round.
Players who die in Hell do not respawn; instead, they turn into team-colored ghosts that can float around and say "boo."
Players reaching Skull Island for the first time receive the Unfilled Fancy Spellbook and unlock the Halloween achievement Hat Out of Hell.
Moldergrove
Once a team captures the control point, portals to the Underworld appear, where a 3v3 battle ensues. The Underworld consists of several islands floating over an abyss; three big ones where players spawn in connected to each other and four small, disconnected ones on either side, and a big, central one with two medium health kits on a summoning circle and two small ones with a medium ammo pack each. The big central island is connected to both small central islands and the middle big islands for each team.
Players cannot attack enemies in the Underworld until the 3v3 battle has started.
If not enough players join the 3v3 battle in time, those who joined are sent back to the End of the Line on their respective sides of the map with a speed boost.
Moonshine Event
Moonshine Event's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed by taking the yellow portal that opens near the middle of the map sometimes when the control point is captured and all players are transported there if the Wheel of Fate lands on Dance-Off. Players are overhealed on arrival to compensate for the health drain.
Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability.
Pit of Death
Every Witching Hour, a portal appears over the bottomless pit in the center of the map, taking players to the gates of a mansion in the Underworld. Players deliver collected souls by going into the mansion's yard.
The Underworld is exited by going through the mansion's white portal, which takes the player back to the overworld with a series of buffs.
Slasher
Slasher's Underworld is a series of islands floating above an astral abyss with an evil atmosphere.
It can be accessed at any time through a portal near the map's control point, but also by entering a MONOCULUS portal or the Bombinomicon that spawns after Merasmus is defeated (which spawns the player closer to the exit). Returning to the overworld through the exit grants the player with guaranteed Crits for a few seconds.
Laughter
Players enter Laughter's Underworld through doors next to the point and must survive three randomly-selected Funhouse rooms to receive temporary buffs.
See also
- Halloween map
- Halloween
- Hell
- Probed (flying saucer environment)
Sources
Names of certain Underworld locations can be obtained from the following:
- Halloween achievements, which name some specific locations, e.g., Loot Island, Skull Island, Hell
- Update histories, which can incidentally reveal or confirm names of locations, e.g., Purgatory, Hell, Underworld
- Decompiled maps: VMF files.
- Comments by Developers.