Difference between revisions of "Slowdown"

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(mc, sandman doesn't always slow)
 
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[[Image:Sniper_huntsman_drawn.png|right|350px]]
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[[File:Sniper huntsman drawn.png|right|350px]]
  
{{Quotation|'''The Engineer'''|Shoot, son, you all slow as molasses.|sound=Engineer_dominationscout07.wav}}
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{{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}}
 
 
'''Slowdown''', or '''slow''' for short, is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See [[Classes]] for specifics on how much a particular class is slowed down.)
 
 
 
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
 
  
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'''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed).
  
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With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.
  
 
==Weapon effect==
 
==Weapon effect==
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==Weapon penalty==
 
==Weapon penalty==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{List of slowdown penalty weapons}}
! class="header" colspan="1" width="200"| Weapon
+
 
! class="header" colspan="1" width="800"| Slowdown notes
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==Environmental slowdowns==
|-
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{{List of environmental slowdowns}}
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}}
 
|
 
*Movement speed is reduced to 86%, speed increases as up to 99 damage is done without jumping.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}}
 
|
 
*Movement speed reduced to 27% while charging.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scotsman's Skullcutter}}
 
|
 
*Movement speed reduced to 79% while equipped in the loadout.
 
|-
 
| align="center" valign="center" style="padding:0.5em" |
 
{| class="wikitable borderless"
 
|{{Table icon|Minigun}}
 
|{{Table icon|Natascha}}
 
|-
 
|{{Table icon|Iron Curtain}}
 
|{{Table icon|Tomislav}}
 
|-
 
|colspan="2"|{{Table icon|Huo-Long Heater}}
 
|-
 
|}
 
|
 
*Movement speed is reduced to 37% while spun up.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
 
|
 
*Movement speed is reduced to 14.66% while spun up.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>'''[[Buildings#Hauling|Hauling]]'''
 
|
 
*Movement speed is reduced to 75% while hauling a building.
 
|-
 
| align="center" valign="center" style="padding:0.5em" |
 
{| class="wikitable borderless"
 
|{{Table icon|Sniper Rifle}}
 
|{{Table icon|Sydney Sleeper}}
 
|-
 
|{{Table icon|Bazaar Bargain}}
 
|{{Table icon|Machina}}
 
|-
 
|{{Table icon|Hitman's Heatmaker}}
 
|{{Table icon|AWPer Hand}}
 
|-
 
|}
 
|
 
*Movement speed is reduced to 27% while zoomed in with a scope.
 
*Movement speed is reduced to 1.33% while zoomed in and crouching.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}}
 
|
 
*Movement speed is reduced to 20% while scoped/drawn.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}}
 
|
 
*Movement speed is reduced to 45% while an arrow is drawn.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}}
 
|
 
*Movement speed is reduced if disguised as a class slower than the Spy:
 
**Disguised as a Demoman (93%).
 
**Disguised as a Soldier (80%).
 
**Disguised as a Heavy (77%).
 
|}
 
  
==Removed slowdown==
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== Bugs ==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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* It is possible to bypass movement slowdowns with specific movement inputs.
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Slowdown notes
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
 
|
 
*Removed in the {{Patch name|12|17|2010}}.
 
*Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}}
 
|
 
*Removed in the {{Patch name|4|28|2010}}.
 
*After use, it would temporarily reduce the Scout's speed by 56%.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
|
 
*Removed in the {{Patch name|6|23|2009}}.
 
*When equipped, the Sniper's movement speed was reduced to 85%.
 
|}
 
  
==Environmental slowdowns==
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== See also ==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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* [[Stun]]
! class="header" colspan="1" width="200"| Cause
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! class="header" colspan="1" width="800"| Slowdown notes
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{{Mechanics Nav}}
|-
 
| align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]]
 
<br>'''[[Ghost|Scared]]'''
 
|
 
*On the maps [[Harvest Event]], and [[Eyeaduct]], occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and inflict a similar effect on all players nearby.
 
|}
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 11:23, 15 September 2024

Sniper huntsman drawn.png
Shoot, son, y'all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).

With the exception of the Sandman baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.

Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target slows them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
  • Disguised Spies and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
Natascha
Note


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Baby Face's Blaster
Secondary Bonk! Atomic Punch
  • Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
Bonk! Atomic Punch
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while deployed.
Scotsman's Skullcutter
Primary Minigun Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Minigun Iron Curtain
Natascha Tomislav
Natascha Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 90% while hauling a building.
Hauling
Primary Sniper Rifle AWPer Hand
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Sydney Sleeper
Bazaar Bargain Sydney Sleeper
Hitman's Heatmaker
Hitman's Heatmaker
Huntsman Fortified Compound
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman Fortified Compound
Classic
  • Movement speed is reduced to 27% while charging.
Classic
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 100% if disguised as a Pyro, Engineer, or Sniper
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit
Note

Environmental slowdowns

List of environmental slowdowns
Ghost
Horseless Headless Horsemann
Ghost Yikes!.png
  • On certain Halloween maps, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
  • The Horseless Headless Horsemann can scream and inflict a similar effect on all players nearby.
  • On certain Halloween maps, players change to ghosts when they die in the end-round Underworld. Ghost players do not scare other players as non-player ghosts do.
Scared

Bugs

  • It is possible to bypass movement slowdowns with specific movement inputs.

See also