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− | {{Quotation|'''The Scout''' on being slowed up |What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}}
| + | [[File:Sniper huntsman drawn.png|right|350px]] |
− | [[Image:Natascha.png|right|300px]] | |
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− | '''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the [[Classes]] article. | + | {{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}} |
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− | The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
| + | '''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed). |
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− | ==Weapon Effect==
| + | With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance. |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown Notes
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]]
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− | *On Hit: 100% chance to slow target
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− | *Every bullet that hits the target will slow them to approximately 113 [[hammer units]] per second. Differences in class or normal running speed does not change this figure.
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− | *The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br>[[Sandman]]
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− | *The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
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− | |}
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− | ==Weapon Penalty== | + | ==Weapon effect== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
| + | {{List of slowdown-inflicting weapons}} |
− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown Notes
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}<br>[[Scotsman's Skullcutter]]
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− | *-15% movement speed on wearer.
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− | *As long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed). This is marginally faster than a [[Heavy]].
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>[[Minigun]] / [[Natascha]] / [[Iron Curtain]]
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− | *Movement speed is reduced to 37% while spun up.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]]
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− | *Movement speed is reduced to 14.66 while spun up.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>[[Buildings#Hauling|Hauling]]
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− | *While hauling a building, an Engineer's movement speed will decrease to 75%, which is slightly slower than a Heavy.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>[[Sniper Rifle]] / [[Sydney Sleeper]]
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− | *Movement speed reduces to 27% while zoomed in, but while zoomed and crouching, it reduces to 1.33%.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Huntsman|icon-size=100x100px}}<br>[[Huntsman]]
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− | *Movement speed is reduced to 45% while an arrow is drawn.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Disguise kit|icon-size=100x100px}}<br>[[Disguise]]
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− | *Depending on the class a Spy is disguised as, his movement speed can be affected. As a Demoman, his movement speed will decrease to 93%, as a Soldier, it will decrease to 80%, and as a Heavy, it will decrease to 77%.
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− | |}
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− | ==Removed Slowdown== | + | ==Weapon penalty== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
| + | {{List of slowdown penalty weapons}} |
− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown Notes
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shortstop|icon-size=100x100px}}<br>[[Shortstop]]
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− | *Removed in the [[December 17, 2010 Patch]].
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− | *Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}<br>[[Bonk! Atomic Punch]]
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− | *Removed in the [[April 28, 2010 Patch]].
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− | *After use, it would temporarily reduce the Scout's speed by 56%.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Razorback|icon-size=100x100px}}<br>[[Razorback]]
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− | *Removed in the [[June 23, 2009 Patch]].
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− | *When equipped, the Sniper's movement speed was reduced to 85%.
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− | |}
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− | ==Environmental Slowdowns== | + | ==Environmental slowdowns== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0" | + | {{List of environmental slowdowns}} |
− | ! class="header" colspan="1" width="200"| Cause
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− | ! class="header" colspan="1" width="800"| Slowdown Notes
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]]
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− | <br>[[Ghost|Scared]]
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− | *On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters#Zepheniah Mann and Company|Zepheniah Mann]] wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and give the players a similar effect.
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− | |}
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− | ==Related Achievements== | + | == Bugs == |
| + | * It is possible to bypass movement slowdowns with specific movement inputs. |
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− | ===Heavy=== | + | == See also == |
− | {{Show achievement|Heavy|Don't Touch Sandvich|width=50%}}
| + | * [[Stun]] |
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− | ===Scarechievements===
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− | {{Show achievement|Halloween|Scared Stiff|width=50%}}
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| + | {{Mechanics Nav}} |
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |