Difference between revisions of "Mortar Launcher"
m (added references) |
BrazilianNut (talk | contribs) m |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{beta}} | + | {{beta|cut}} |
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
Line 10: | Line 10: | ||
}} | }} | ||
− | + | {{Quotation|'''The Soldier''' sizing up his targets|Any man comes at me airborne, I am turning into a meat cloud!|sound=Cm soldier pregamefirst 05.mp3}} | |
− | + | The '''Mortar Launcher''' is an [[Unused content|unused]] [[Weapons#Soldier|primary weapon]] for the [[Soldier]]. Upon alt-firing {{DK|MOUSE2}}, all active rockets would immediately redirect to the point the player was looking at.<ref>game\shared\tf\tf_weapon_rocketlauncher.cpp:L612-697</ref> A console command called <code>tf_mortar_allow_fulltracking</code> would also be introduced. When set to 1, the player would be able to infinitely redirect all rockets fired at any time.<ref>game\shared\tf\tf_weapon_rocketlauncher.cpp:L158</ref> A reference to the texture for the "Mortar Launcher" can be found in {{code|texture_preload_list.txt}}, a file added to the game in the {{Patch name|10|28|2015}}: {{code|models/workshop/weapons/c_models/c_mortar_launcher/c_mortar_launcher}}. | |
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|10|28|2015}}''' | ||
+ | * {{Undocumented}} VTF filename strings related to the Mortar Launcher were added with the inclusion of {{code|texture_preload_list.txt}}. | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Unused Content Nav}} | {{Unused Content Nav}} |
Latest revision as of 00:56, 16 September 2024
“Ok guys, bad news: we lost that last one.” This article documents content for Team Fortress 2 that was removed from the game. It may contain speculation, broken links or errors. |
“ | Any man comes at me airborne, I am turning into a meat cloud!
Click to listen
— The Soldier sizing up his targets
|
” |
The Mortar Launcher is an unused primary weapon for the Soldier. Upon alt-firing (default key: MOUSE2), all active rockets would immediately redirect to the point the player was looking at.[1] A console command called tf_mortar_allow_fulltracking
would also be introduced. When set to 1, the player would be able to infinitely redirect all rockets fired at any time.[2] A reference to the texture for the "Mortar Launcher" can be found in texture_preload_list.txt
, a file added to the game in the October 28, 2015 Patch: models/workshop/weapons/c_models/c_mortar_launcher/c_mortar_launcher
.
Update history
- [Undocumented] VTF filename strings related to the Mortar Launcher were added with the inclusion of
texture_preload_list.txt
.
References
|