Difference between revisions of "Mannslaughter (mission)"

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{{Mission infobox
 
{{Mission infobox
|mission-name=Mannslaughter
+
  | mission-name         = Mannslaughter
|mission-file-name=mvm_mannworks_expert1.pop
+
  | mission-file-name     = mvm_mannworks_expert1.pop
|mission-map=[[Mannworks]]
+
  | mission-map           = [[Mannworks]]
|mission-type=Invasion
+
  | mission-type         = Invasion
|mission-waves=5
+
  | mission-waves         = 5
|mission-diff=Expert
+
  | mission-diff         = Expert
|mission-startingmoney=400
+
  | mission-startingmoney = 400
|mission-tour=[[Operation Gear Grinder Badge|Gear Grinder]]
+
  | mission-totalmoney    = 4550
 +
  | mission-maxmoney      = 5350
 +
  | mission-minrespawn    = 7
 +
  | mission-maxrespawm    = 14
 +
  | mission-fixedrespawn  = No
 +
  | mission-tour         = [[Operation Gear Grinder Badge|Gear Grinder]]
 +
  | mission-busterspawn  = 0 seconds
 +
  | mission-busterrespawn = 30 seconds
 
}}
 
}}
 
'''Mannslaughter''' is an expert invasion [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is widely regarded as the most difficult mission in the game.
 
'''Mannslaughter''' is an expert invasion [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is widely regarded as the most difficult mission in the game.
  
==Waves==
+
__TOC__
 +
{{clr}}
 +
== Waves ==
 
{{Mvm mission mannslaughter}}
 
{{Mvm mission mannslaughter}}
  
 
== Basic Strategy ==
 
== Basic Strategy ==
Mannslaughter is one of the hardest missions in the game (despite having only 5 waves) and must be approached with the right strategy. A good setup for this mission is to have 4 Heavies, 1 Scout, and 1 Engineer (or 3 Heavies and a Demoman), with one person (usually a Heavy) occasionally switching to Pyro.
+
Mannslaughter is one of the most challenging missions in the game (despite having only 5 waves) and must be approached with the right strategy. A good setup for this mission is to have 4 Heavies, 1 Scout, and 1 Engineer (or 3 Heavies and a Demoman or Sniper), with one person (usually a Heavy) occasionally switching to Pyro.
  
 
The first wave is a pure DPS test with 28 Steel Gauntlets and 7 Giant Demomen to destroy. Even unupgraded, a Minigun is, outside of backstabs, the best way to defeat these tough Heavy robots. Don't let them reach the second buff stage or they'll become ''very'' hard to kill. Keep an eye on the Sydney Sniper robots, as their Jarate debuff can turn even a Heavy into a glass cannon.
 
The first wave is a pure DPS test with 28 Steel Gauntlets and 7 Giant Demomen to destroy. Even unupgraded, a Minigun is, outside of backstabs, the best way to defeat these tough Heavy robots. Don't let them reach the second buff stage or they'll become ''very'' hard to kill. Keep an eye on the Sydney Sniper robots, as their Jarate debuff can turn even a Heavy into a glass cannon.
  
The second wave pits the mercenaries against huge swarms of crit-boosted melee Scout robots. A well-placed Sentry Gun will quickly take care of them. Giant Charged Soldiers come in later with Quick-Fix Medics healing more melee Scouts. Buying Crit resistance and/or Destroy Projectile upgrades helps immensely here.
+
The second wave pits the mercenaries against huge swarms of Crit-boosted melee Scout robots. A well-placed Sentry Gun will quickly take care of them. Giant Charged Soldiers come in later with Quick-Fix Medics healing more melee Scouts. Buying Crit resistance and/or Destroy Projectile upgrades helps immensely here.
  
 
The third wave is maybe one of the hardest waves among official Mann vs. Machine missions, testing the team's ability to multitask. It begins with three pairs of Super Scouts coming from both entrances; bodyblocking, sentryblocking and Mad Milk's slowdown must be combined to destroy the Super Scouts. The second part is much trickier: it mixes up Tanks, Super Scouts and small support of Soldiers and Pyros. A Pyro equipped with the Phlogistinator can destroy the Tanks alone, allowing the rest of the team to focus on the robots. The last part includes eight Giant Heavies, each healed by three Über Medics, all supported by small groups of melee Scouts. A Scout or a Spy can harass the Giants, drawing their attention and allowing his teammates to take them down faster.
 
The third wave is maybe one of the hardest waves among official Mann vs. Machine missions, testing the team's ability to multitask. It begins with three pairs of Super Scouts coming from both entrances; bodyblocking, sentryblocking and Mad Milk's slowdown must be combined to destroy the Super Scouts. The second part is much trickier: it mixes up Tanks, Super Scouts and small support of Soldiers and Pyros. A Pyro equipped with the Phlogistinator can destroy the Tanks alone, allowing the rest of the team to focus on the robots. The last part includes eight Giant Heavies, each healed by three Über Medics, all supported by small groups of melee Scouts. A Scout or a Spy can harass the Giants, drawing their attention and allowing his teammates to take them down faster.
Line 26: Line 35:
  
 
Similarly to the first wave, the final wave includes Sydney Sniper robots and brings in more Deflector Heavies. Destroying the four Tanks requires full contribution from the whole team. Consider having the Scout and another Heavy change to Pyros for easier Tank-Killing (as an added bonus, fire can't be deflected by the Deflector Heavies).
 
Similarly to the first wave, the final wave includes Sydney Sniper robots and brings in more Deflector Heavies. Destroying the four Tanks requires full contribution from the whole team. Consider having the Scout and another Heavy change to Pyros for easier Tank-Killing (as an added bonus, fire can't be deflected by the Deflector Heavies).
 +
 +
== Update history ==
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Mannslaughter to the game.
 +
 +
'''{{Patch name|10|17|2012}}'''
 +
* Corrected the respawn time for the Mannslaughter mission
  
 
== Bugs ==
 
== Bugs ==
 
* In wave 4 of this mission, the wave display infobox incorrectly lists the number of Über Medics as being 13 when there are 15 Über Medics in the wave.
 
* In wave 4 of this mission, the wave display infobox incorrectly lists the number of Über Medics as being 13 when there are 15 Über Medics in the wave.
 +
 +
== Trivia ==
 +
* According to unused code, a [[Robots#Jarate Thrower|Jarate Thrower]] robot template would have been used for the mission but this was never implemented.
 +
 
== See also ==
 
== See also ==
 
* [[Mannworks]]
 
* [[Mannworks]]
 
* [[Desperation (mission)]]
 
* [[Desperation (mission)]]
 
* [[Cataclysm (mission)]]
 
* [[Cataclysm (mission)]]
 
+
* [[:File:Mvm mannworks expert1.txt|The pop file for Mannslaughter]]
 
{{MvmMissionsNav}}
 
{{MvmMissionsNav}}

Latest revision as of 20:30, 4 October 2024

Mannslaughter
Basic Information
Name: Mannslaughter

File name:

mvm_mannworks_expert1.pop
Developer(s): Valve
Map: Mannworks
Mission type: Invasion
Waves: 5
Difficulty: Expert
Starting credits: 400
Maximum possible credits: 5350
Minimum respawn wave time: 7
Maximum respawn wave time: Unknown
Fixed respawn time: No
Tour: Gear Grinder
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 30 seconds

Mannslaughter is an expert invasion mission available on the Mannworks map. It is widely regarded as the most difficult mission in the game.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (900 Credits)
1
Demoman

Type 2
Expert 5 15 35 0 18 700
Heavy steelfist
Heavy steelfist
Heavy steelfist
Heavy steelfist
Hard
Pyro
Hard Pictogram comment.png Spawns from the carrier tank or lower tunnel 2 10 12 5 20 200
Support
Sydney sniper
Hard Vision range 3000 2 30 60
Spy
Expert 3 45 45
Wave 2 (900 Credits)
2A
Scout
Expert Melee only
Pictogram plus.png 100% crit chance
12 16 48 0 10 200
Scout
Expert Pictogram comment.png Spawns from the carrier tank or lower tunnel
Melee only
Pictogram plus.png 100% crit chance
6 8 24 0 10 200
2B
Scout
Expert Pictogram comment.png Spawns from the carrier tank or lower tunnel
Melee only
Pictogram plus.png 100% crit chance
16 16 32 0 10 200
Medic

Quick-Fix Medic
Easy
Scout
Expert Pictogram comment.png Spawns from the carrier tank or lower tunnel
Melee only
Pictogram plus.png 100% crit chance
6 8 24 0 10 200
Medic

Quick-Fix Medic
Easy
Soldier crit
Normal 2 4 8 10 10 100
Support
Sniper
Hard Vision range 2500
Razorback The Razorback
2 20 60
Spy
Expert 2 30 90
Wave 3 (900 Credits)
3A
Scout giant fast
Easy 2 4 6 0 10 100
3B
Tank
12,000 Pictogram comment.png Spawns at the left tank tunnel 1 200
Tank
12,000 Pictogram comment.png Spawns at the right tank tunnel 1 200
Soldier
Hard 4 16 20 15 10 100
Pyro
Hard 4 4 20 20 15 100
Scout giant fast
Easy 2 4 6 20 10 100
3C
Heavy
Expert 8 8 32 0 20 100
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Sniper
Hard Vision range 2500
Razorback The Razorback
2 20 60
Scout
Hard Begins after 3B has finished spawning
Melee only
6 10 20 15
Wave 4 (925 Credits)
4A
Heavy Deflector
Hard Pictogram comment.png Spawns at the left 8 8 8 0 0 200
Demoman
Hard Pictogram comment.png Spawns at the right 8 8 8 0 0 50
Pyro
Expert Fires continuously 2 2 4 5 20 50
4B
Demoman
Easy Pictogram comment.png Spawns at the left 8 8 24 15 10 50
Heavy Deflector
Hard Pictogram comment.png Spawns at the right 10 12 30 15 10 200
4C
Demoman

Type 2
Expert 1 3 6 0 10 100
Pyro
Expert Fires continuously 2 2 2 0 100
Demoknight
Hard 8 22 24 30 20 25
4D
Demoman

Type 2
Expert 4 8 18 0 5 100
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier
Hard 10 18 30 0 10 25
Pyro
Hard 3 6 12 10 15 25
Support
Spy
Expert 3 5 60
Wave 5 (925 Credits)
5A
Soldier infinite
Expert Pictogram comment.png Spawns at the left 2 4 8 0 30 200
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Soldier infinite
Expert Pictogram comment.png Spawns at the right 2 4 8 0 30 200
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Pyro
Normal Pictogram comment.png Spawns from the carrier tank or lower tunnel
Fires continuously
5 10 30 3 20 100
Pyro
Pyro
Pyro
Pyro
Normal Pictogram comment.png Spawns from the carrier tank or lower tunnel
5B
Tank
20,000 Pictogram comment.png Spawns at the left tank tunnel 1 50
Tank
20,000 Pictogram comment.png Spawns at the right tank tunnel 1 100
Heavy deflector
Hard Pictogram comment.png Spawns at the left 5 16 25 0 10 100
5C
Demo

Type 2
Expert 1 6 8 0 15 0
Heavy steelfist
Hard 4 12 20 0 15 0
Pyro
Expert Pictogram comment.png Spawns from the carrier tank or lower tunnel 4 10 30 5 20 50
5D
Demoknight
Hard 15 18 45 0 25
Tank
20,000 Pictogram comment.png Spawns at the left tank tunnel 1 50
Tank
20,000 Pictogram comment.png Spawns at the right tank tunnel 1 50
Support
Sydney sniper
Hard Vision range 3000 2 20 60
Spy
Expert 2 30 60

Basic Strategy

Mannslaughter is one of the most challenging missions in the game (despite having only 5 waves) and must be approached with the right strategy. A good setup for this mission is to have 4 Heavies, 1 Scout, and 1 Engineer (or 3 Heavies and a Demoman or Sniper), with one person (usually a Heavy) occasionally switching to Pyro.

The first wave is a pure DPS test with 28 Steel Gauntlets and 7 Giant Demomen to destroy. Even unupgraded, a Minigun is, outside of backstabs, the best way to defeat these tough Heavy robots. Don't let them reach the second buff stage or they'll become very hard to kill. Keep an eye on the Sydney Sniper robots, as their Jarate debuff can turn even a Heavy into a glass cannon.

The second wave pits the mercenaries against huge swarms of Crit-boosted melee Scout robots. A well-placed Sentry Gun will quickly take care of them. Giant Charged Soldiers come in later with Quick-Fix Medics healing more melee Scouts. Buying Crit resistance and/or Destroy Projectile upgrades helps immensely here.

The third wave is maybe one of the hardest waves among official Mann vs. Machine missions, testing the team's ability to multitask. It begins with three pairs of Super Scouts coming from both entrances; bodyblocking, sentryblocking and Mad Milk's slowdown must be combined to destroy the Super Scouts. The second part is much trickier: it mixes up Tanks, Super Scouts and small support of Soldiers and Pyros. A Pyro equipped with the Phlogistinator can destroy the Tanks alone, allowing the rest of the team to focus on the robots. The last part includes eight Giant Heavies, each healed by three Über Medics, all supported by small groups of melee Scouts. A Scout or a Spy can harass the Giants, drawing their attention and allowing his teammates to take them down faster.

The fourth wave introduces the Deflector Heavy, which can destroy projectiles such as rockets and grenades, much like its Giant counterpart. Attacking from the sides or from behind is recommended for projectile-based classes.

Similarly to the first wave, the final wave includes Sydney Sniper robots and brings in more Deflector Heavies. Destroying the four Tanks requires full contribution from the whole team. Consider having the Scout and another Heavy change to Pyros for easier Tank-Killing (as an added bonus, fire can't be deflected by the Deflector Heavies).

Update history

October 9, 2012 Patch

  • Added Mannslaughter to the game.

October 17, 2012 Patch

  • Corrected the respawn time for the Mannslaughter mission

Bugs

  • In wave 4 of this mission, the wave display infobox incorrectly lists the number of Über Medics as being 13 when there are 15 Über Medics in the wave.

Trivia

  • According to unused code, a Jarate Thrower robot template would have been used for the mission but this was never implemented.

See also