Difference between revisions of "Slowdown"
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− | {{Quotation|'''The Scout''' on being slowed | + | {{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}} |
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Revision as of 00:53, 21 June 2011
“ | What da hell's goin' on?
Click to listen
— The Scout on being slowed down
|
” |
Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon Effect
Weapon | Slowdown Notes |
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Sandman |
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Natascha |
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Weapon Penalty
Weapon | Slowdown Notes |
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Scotsman's Skullcutter |
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Minigun / Natascha / Iron Curtain |
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Brass Beast |
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Hauling |
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Sniper Rifle / Sydney Sleeper |
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Huntsman |
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Disguise Kit |
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Removed Slowdown
Weapon | Slowdown Notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental Slowdowns
Cause | Slowdown Notes |
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