Difference between revisions of "Community King of the Hill strategy"
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− | ''' | + | This article is about '''Community King of the Hill strategy'''. |
== General strategy == | == General strategy == | ||
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*If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it. | *If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it. | ||
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== Class-specific strategy == | == Class-specific strategy == | ||
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=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
*As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point! | *As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point! | ||
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
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*As a Pyro, try sneaking over to the enemy team and spraying them, making them search for health. This can give your team more time. | *As a Pyro, try sneaking over to the enemy team and spraying them, making them search for health. This can give your team more time. | ||
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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*An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other Team reaches the point. | *An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other Team reaches the point. | ||
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=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
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*Remember, Medics are your best friend. If you have a Medic healing you, try to protect him, so even if you get killed, he can heal other teammates. | *Remember, Medics are your best friend. If you have a Medic healing you, try to protect him, so even if you get killed, he can heal other teammates. | ||
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=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
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*Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the Team. | *Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the Team. | ||
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=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
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=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
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{{Map strategy}} | {{Map strategy}} | ||
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[[Category:Game mode strategy]] | [[Category:Game mode strategy]] |
Revision as of 08:13, 4 August 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about Community King of the Hill strategy.
Contents
General strategy
- If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it.
- When defending the point, don't watch one entry to the main point. There are usually many possible ways to get into the location, and only defending a single door can lead to disastrous results.
- Don't give up! If the other team is about to win the round, try a surprise attack or plan a Capture Point rush, at the very least to get into Overtime.
- Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
- Be on the look-out for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
- Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
- It's a good idea to push the enemy team back to their spawn area, as it makes them less likely to be able to capture the point before your team wins.
Class-specific strategy
Scout
- As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
- If you use Bonk, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
- Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
- The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them!
- Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk.
Soldier
- Soldiers are good for defending and attacking, as they have high health and great weapons.
- The Buff Banner or Battalion's Backup are also great for your team. Make sure to use them when you can!
- Soldiers are also great for dealing with pesky Sentry Guns or Heavy-Medic pairs.
Pyro
- As a Pyro, try sneaking over to the enemy team and spraying them, making them search for health. This can give your team more time.
- Remember to Spy-check, even while capturing the point, as a Spy might sneak onto it in the fray to halt the process.
- Use the Flare Gun while capturing to set enemies on fire without having to stop the capture process.
- You can be a big help to your team by deflecting enemy rockets, Jarate, Mad Milk, and grenades while capturing.
- Air-blasting your teammates if they're on fire can also help your team.
Demoman
- An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other Team reaches the point.
- Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
Heavy
- Remember, Medics are your best friend. If you have a Medic healing you, try to protect him, so even if you get killed, he can heal other teammates.
- With the Hibernating Bear item set equipped, you are a force to be reckoned with on defense, especially in narrow passageways.
- If you're in the middle of a big firefight and have the Sandvich, Fishcake, Buffalo Steak Sandvich, or Dalokohs Bar equipped, throw it near your teammates to give them a quick health boost if they are near death.
- Never try to take on the entire enemy team, even with a Medic. Try to take out one enemy at a time.
- Remember to keep your Minigun spinning, even after your team has cleared out the opposing side.
- Watch out for enemy Snipers, and try to make your movements random while capturing, such as randomly crouching or jumping unexpectedly.
Engineer
- Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the Team.
- Have a Teleporter up that gets teammates closer to the point, to keep the pressure on the enemy team.
- If you have the Gunslinger equipped, take control of your Sentry to have a better chance of stopping the opposing team.
- Remember to Spy-check often, so they can't Backstab you and sap your buildings.
Medic
- As a Medic, players should generally do whatever they do in other game modes, they play an important role, but none too different from other game modes.
Sniper
Spy
- Spies can take down the Sentry Guns that dominate your team with the Electro Sapper to allow your Scouts to move in and take the control point quickly.