Difference between revisions of "Community King of the Hill strategy"
MartianSanta (talk | contribs) (Sandvich confusion cleared) |
MartianSanta (talk | contribs) (Added an Engi tip) |
||
Line 82: | Line 82: | ||
*Remember to Spy-check often, so they can't Backstab you and sap your buildings. | *Remember to Spy-check often, so they can't Backstab you and sap your buildings. | ||
+ | |||
+ | *A well placed [[Mini-Sentry]] can provide a useful distraction to capturing opponents, allowing your teammates to harm them with less resistance. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === |
Revision as of 13:11, 20 August 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about Community King of the Hill strategy.
Contents
General strategy
- If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it.
- When defending the point, don't watch one entry to the main point. There are usually many possible ways to get into the location, and only defending a single door can lead to disastrous results.
- Don't give up! If the other team is about to win the round, try a surprise attack or plan a Capture Point rush, at the very least to get into Overtime.
- Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
- Be on the look-out for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
- Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
- It's a good idea to push the enemy team back to their spawn area, as it makes them less likely to be able to capture the point before your team wins.
Class-specific strategy
Scout
- As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
- If you use Bonk, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
- Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
- The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them!
- Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk.
Soldier
- Soldiers are good for defending and attacking, as they have high health and great weapons.
- The Buff Banner or Battalion's Backup are also valuable assets for your team. Use them when making an offensive push or a defensive stand, respectively.
- Soldiers are also great for dealing with pesky Sentry Guns or Heavy-Medic pairs.
- Spamming rockets on the control point can be an effective method to clear the point of opposition; couple this with a Kritzkrieg ÜberCharge and you will be a force to be reckoned with.
Pyro
- As a Pyro, try sneaking over to the enemy team and spraying them, making them search for health. This can give your team more time.
- Remember to Spy-check, even while capturing the point, as a Spy might sneak onto it in the fray to halt the process.
- Use the Flare Gun while capturing to set enemies on fire without having to stop the capture process.
- You can be a big help to your team by deflecting enemy rockets, Jarate, Mad Milk, and grenades while capturing.
- Air-blasting your teammates if they're on fire can also help your team.
Demoman
- An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other Team reaches the point.
- Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
- The Pain Train can provide a boost when capturing the point. Combine this with your ability to sticky jump, and you can have the mobility and capturing rate of a Scout.
- The Ullapool Caber can be extremely useful in severely weakening or completely wiping out the opposing team's capturing effort; just make sure to have a decent amount of health in order to survive the explosion.
Heavy
- Remember, Medics are your best friend. If you have a Medic healing you, try to protect him, so even if you get killed, he can heal other teammates.
- With the Hibernating Bear item set equipped, you are a force to be reckoned with on defense, especially in narrow passageways.
- If you're in the middle of a big firefight and have the Sandvich or Buffalo Steak Sandvich equipped, throw it near your teammates to give them a quick health boost if they are near death.
- Never try to take on the entire enemy team, even with a Medic. Try to take out one enemy at a time.
- Remember to keep your Minigun spinning, even after your team has cleared out the opposing side.
- Watch out for enemy Snipers, and try to make your movements random while capturing, such as randomly crouching or jumping unexpectedly.
Engineer
- Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the Team.
- Have a Teleporter up that gets teammates closer to the point, to keep the pressure on the enemy team.
- If you have the Wrangler equipped, take control of your Sentry to have a better chance of stopping the opposing team.
- Remember to Spy-check often, so they can't Backstab you and sap your buildings.
- A well placed Mini-Sentry can provide a useful distraction to capturing opponents, allowing your teammates to harm them with less resistance.
Medic
- As a Medic, players should generally do whatever they do in other game modes, they play an important role, but none too different from other game modes.
Sniper
- Due to the high density of players usually on the point, a thrown Jarate can cover a large number of enemy players, making clearing the point easier for your teammates.
- Sometimes it may be beneficial to take Huntsman potshots on the point, especially if there are a large number of players on it; due to the large size of the projectile hitbox, odds are you will connect with an opponent.
Spy
- As a Spy, you can take down the enemy team's Sentry Guns defending the point with the Electro Sapper to allow your teammates to move in and capture the point.