Difference between revisions of "Community Payload Race strategy"

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* Snipers can take advantage of the large amounts of players swarming around the payload and pick them off one by one even with potshots by the [[Huntsman]]. But be aware that the payload also acts as a dispenser for healing.
  
 
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Revision as of 03:09, 26 August 2011

This article is about Community Payload Race strategy.

General strategy

  • Remember that stopping the other from pushing their cart is just as important as pushing your own.
  • There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
  • Remember that you can use your cart as cover.

Class-specific strategy

Leaderboard class scout.png Scout

  • Remember you can push the cart twice as fast.

Leaderboard class soldier.png Soldier

  • Use the Pain Train to push the cart twice as fast.

Leaderboard class pyro.png Pyro

  • The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.

Leaderboard class demoman.png Demoman

  • Use your Sticky Bombs to perform area-denial on the cart.
  • Use the Pain Train to push the cart twice as fast.

Leaderboard class heavy.png Heavy

  • The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.

Leaderboard class engineer.png Engineer

  • Place Sentry Guns along the enemies track to slow there advance.

Leaderboard class medic.png Medic

  • Stick in the back to minimize being killed while healing.

Leaderboard class sniper.png Sniper

  • Snipers can take advantage of the large amounts of players swarming around the payload and pick them off one by one even with potshots by the Huntsman. But be aware that the payload also acts as a dispenser for healing.

Leaderboard class spy.png Spy

  • Scout ahead to check for enemy sentry nests.