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Revision as of 03:56, 11 August 2010
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
Team Fortress 2
La seconde vague des ajouts de la communauté!
Changements
- Ajout de nouveaux chapeaux et armes de la communauté
- Mise à jour de CP_Gorge
- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
- Mise à jour de PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
- Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
Ajouts de la communauté
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy |
---|---|---|---|---|---|---|---|---|
Whoopee Cap | Sergeant's Drill Hat | Vintage Merryweather | Tippler's Tricorne | Heavy Duty Rag | Safe'n'Sound | Ze Goggles | Bloke's Bucket Hat | Frenchman's Beret |
Whiskered Gentleman | Scotsman's Skullcutter | Gentleman's Gatsby | Tribalman's Shiv | |||||
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