Difference between revisions of "Hatless Update"
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[[Image:Hatless Update Titlecard.png|right|float|Main page of the Hatless Update|350px|link=http://www.teamfortress.com/hatless/]] | [[Image:Hatless Update Titlecard.png|right|float|Main page of the Hatless Update|350px|link=http://www.teamfortress.com/hatless/]] | ||
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{{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}} | {{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}} | ||
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The <span class="plainlinks">'''[http://www.teamfortress.com/hatless/ Hatless Update]'''</span> was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released on [[April 14, 2011 Patch|April 14, 2011]]. | The <span class="plainlinks">'''[http://www.teamfortress.com/hatless/ Hatless Update]'''</span> was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released on [[April 14, 2011 Patch|April 14, 2011]]. | ||
− | The update included changes originally tested in the [[Team Fortress 2 Beta| | + | The update included changes originally tested in the ''[[Team Fortress 2 Beta|Team Fortress 2]]'' beta such as the [[coaching]] and [[voting]] systems, [[Training Mode]]s for the [[Demoman]], [[Engineer]], and [[Spy]], [[Badlands (King of the Hill)|Badlands's King of the Hill Mode]], and several item tweaks. |
− | Other additions were the introduction of [[styles]], dynamic model loading and the association between servers and Steam IDs. [[Bots]] had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A | + | Other additions were the introduction of [[styles]], dynamic model loading, and the association between servers and Steam IDs. [[Bots]] had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items. |
==Additions== | ==Additions== | ||
===Coaching system=== | ===Coaching system=== | ||
{{main|Coaching}} | {{main|Coaching}} | ||
− | + | ||
+ | The '''coaching system''' allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the headset icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server. | ||
===Voting system=== | ===Voting system=== | ||
{{Main|Voting}} | {{Main|Voting}} | ||
− | Team Fortress 2's UI was rebuilt to support a basic voting system. This | + | |
+ | ''Team Fortress 2'''s UI was rebuilt to support a basic '''voting system'''. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams. | ||
===Training=== | ===Training=== | ||
{{main|Training}} | {{main|Training}} | ||
− | The Demoman, Engineer and Spy now have their own training lessons. A new achievement called | + | |
+ | The Demoman, Engineer, and Spy now have their own '''training''' lessons. A new achievement called ''Ready for Duty'' was added for users who complete all training courses. | ||
=== Styles === | === Styles === | ||
{{main|Styles}} | {{main|Styles}} | ||
− | Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version. | + | |
+ | '''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version. | ||
===Item tweaks=== | ===Item tweaks=== | ||
− | |||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" style="text-align: center;" | Class | ! class="header" style="text-align: center;" | Class | ||
Line 118: | Line 124: | ||
====Subsequently reverted==== | ====Subsequently reverted==== | ||
− | The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the [[April 15, 2011 Patch]]. | + | The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the [[April 15, 2011 Patch]]. |
+ | |||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" style="text-align: center;" | Class | ! class="header" style="text-align: center;" | Class | ||
Line 189: | Line 196: | ||
===Map=== | ===Map=== | ||
− | |||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
Line 204: | Line 210: | ||
{{clr}} | {{clr}} | ||
− | == Update | + | == Update gallery == |
<gallery> | <gallery> | ||
− | File:Hatless Update HUB.png|The HUB of the Hatless Update | + | File:Hatless Update HUB.png|The HUB of the Hatless Update. |
</gallery> | </gallery> | ||
{{clr}} | {{clr}} | ||
− | === Hidden | + | === Hidden pages === |
<gallery> | <gallery> | ||
− | File:Hatless Update Companion Cube Pin.png|Companion Cube Pin hidden image | + | File:Hatless Update Companion Cube Pin.png|Companion Cube Pin hidden image. |
</gallery> | </gallery> | ||
{{Major updates nav}} | {{Major updates nav}} |
Revision as of 14:15, 13 September 2011
“ | Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
— TF2 Official Blog
|
” |
The Hatless Update was a major content update for Team Fortress 2 and was released on April 14, 2011.
The update included changes originally tested in the Team Fortress 2 beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands's King of the Hill Mode, and several item tweaks.
Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.
Contents
Additions
Coaching system
The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the headset icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.
Voting system
Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.
Training
The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.
Styles
Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
Item tweaks
Class | Item | Old | New |
---|---|---|---|
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
Players heal 60% of the damage done to an enemy covered with milk. | |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
| |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds | |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge | |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff | |
Equalizer |
~ |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed | |
Backburner |
No compression blast +15% damage done |
Added compression blast, 50 ammo per blast +10% damage done
| |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range | |
Powerjack |
+25% damage No random critical hits
|
Random critical hits enabled No damage bonus
| |
Loch-n-Load |
+10% damage done
|
+20% damage done
| |
Dalokohs Bar |
25.7 second cooldown |
No cooldown | |
Fists of Steel |
60% less damage from ranged sources while active |
40% less damage from ranged sources while active 20% slower weapon switch | |
Sydney Sleeper |
~ |
25% faster charge rate |
Subsequently reverted
The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.
Class | Item | Old | New |
---|---|---|---|
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Map
Name | Picture | Game mode | File name |
---|---|---|---|
Badlands (King of the Hill) |
King of the Hill |
koth_badlands
|
Update gallery
Hidden pages
|