Difference between revisions of "Slowdown"
GeminiViRiS (talk | contribs) (→Weapon Penalty: Added Machina) |
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[[Image:Natascha.png|right|300px]] | [[Image:Natascha.png|right|300px]] | ||
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{{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}} | {{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}} | ||
− | '''Slowdown''' or ''' | + | '''Slowdown''', or '''slow''' for short, is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See [[Classes]] for specifics on how much a particular class is slowed down.) |
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | ||
− | ==Weapon | + | ==Weapon effect== |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Slowdown | + | ! class="header" colspan="1" width="800"| Slowdown notes |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | ||
| | | | ||
− | *On Hit: 100% chance to slow target | + | *On Hit: 100% chance to slow target. |
− | *Every bullet that hits the target will slow them to approximately 113 [[ | + | *Every bullet that hits the target will slow them to approximately 113 [[Hammer unit]]s per second. Differences in class or normal running speed does not change this figure. |
− | *The slowdown effect is reduced the further away the target | + | *The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance. |
*Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon. | *Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon. | ||
|} | |} | ||
− | ==Weapon | + | ==Weapon penalty== |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Slowdown | + | ! class="header" colspan="1" width="800"| Slowdown notes |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | ||
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*Movement speed reduced to 79% while equipped in the loadout. | *Movement speed reduced to 79% while equipped in the loadout. | ||
|- | |- | ||
− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>'''[[Minigun]] / [[Natascha]] / [[Iron Curtain]]''' | + | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>'''[[Minigun]]/[[Natascha]]/[[Iron Curtain]]''' |
| | | | ||
*Movement speed is reduced to 37% while spun up. | *Movement speed is reduced to 37% while spun up. | ||
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*Movement speed is reduced to 75% while hauling a building. | *Movement speed is reduced to 75% while hauling a building. | ||
|- | |- | ||
− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>'''[[Sniper Rifle]] / [[Sydney Sleeper]] / [[Bazaar Bargain]] / [[Machina]]''' | + | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>'''[[Sniper Rifle]]/[[Sydney Sleeper]]/[[Bazaar Bargain]]/[[Machina]]''' |
| | | | ||
*Movement speed is reduced to 27% while zoomed in with a scope. | *Movement speed is reduced to 27% while zoomed in with a scope. | ||
− | *Movement speed is reduced to 1.33% while zoomed and crouching. | + | *Movement speed is reduced to 1.33% while zoomed in and crouching. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | ||
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| | | | ||
*Movement speed is reduced if disguised as a class slower than the Spy: | *Movement speed is reduced if disguised as a class slower than the Spy: | ||
− | **Disguised as a Demoman (93%) | + | **Disguised as a Demoman (93%). |
− | **Disguised as a Soldier (80%) | + | **Disguised as a Soldier (80%). |
− | **Disguised as a Heavy (77%) | + | **Disguised as a Heavy (77%). |
|} | |} | ||
− | ==Removed | + | ==Removed slowdown== |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Slowdown | + | ! class="header" colspan="1" width="800"| Slowdown notes |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | ||
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| | | | ||
*Removed in the [[June 23, 2009 Patch]]. | *Removed in the [[June 23, 2009 Patch]]. | ||
− | *When equipped the Sniper's movement speed was reduced to 85%. | + | *When equipped, the Sniper's movement speed was reduced to 85%. |
|} | |} | ||
− | ==Environmental | + | ==Environmental slowdowns== |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Cause | ! class="header" colspan="1" width="200"| Cause | ||
− | ! class="header" colspan="1" width="800"| Slowdown | + | ! class="header" colspan="1" width="800"| Slowdown notes |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]] | | align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]] | ||
<br>'''[[Ghost|Scared]]''' | <br>'''[[Ghost|Scared]]''' | ||
| | | | ||
− | *On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters# | + | *On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters#TF Industries and divisions|Zepheniah Mann]] wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and give the players a similar effect. |
|} | |} | ||
+ | {{Heavy Nav}} | ||
− | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 13:16, 19 September 2011
“ | What da hell's goin' on?
Click to listen
— The Scout on being slowed down
|
” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
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Sandman |
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Natascha |
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Weapon penalty
Weapon | Slowdown notes |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Minigun/Natascha/Iron Curtain |
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Brass Beast |
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Hauling |
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Sniper Rifle/Sydney Sleeper/Bazaar Bargain/Machina |
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Huntsman |
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Disguise Kit |
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Removed slowdown
Weapon | Slowdown notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental slowdowns
Cause | Slowdown notes |
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