Difference between revisions of "Instant Teleport"
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− | The '''Instant Teleport''' | + | The '''Instant Teleport''' is a [[scrapped]] [[Weapons#engineersecondary|secondary weapon]] for the [[Engineer]]. |
− | The Instant Teleport was cut from further development because players had a tendency to place Teleporter | + | It allows the Engineer to instantly teleport to his [[Teleporter|Teleporter Exit]]. The weapon was designed to allow Engineers to immediately return to their [[buildings]], assuming that the Teleporter Exit was near them, in case they needed to quickly attend to them. |
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+ | The Instant Teleport was cut from further development because Engineer players had a tendency to place their Teleporter Exits in spots that benefited them more than the rest of their team, breaking the idea of team gameplay. It also eliminated much of the risk of Engineers leaving their buildings alone to gather [[Metal]], thereby creating a balance issue.<ref>[http://www.kritzkast.com/robinwalker Kritzkast interview with Robin Walker]</ref> | ||
This concept was reworked and later released as the [[Eureka Effect]]. | This concept was reworked and later released as the [[Eureka Effect]]. | ||
==References== | ==References== | ||
− | + | <references/> | |
{{Scrappedweapons Nav}} | {{Scrappedweapons Nav}} | ||
[[Category:Engineer]] | [[Category:Engineer]] |
Revision as of 22:37, 23 December 2011
The Instant Teleport is a scrapped secondary weapon for the Engineer.
It allows the Engineer to instantly teleport to his Teleporter Exit. The weapon was designed to allow Engineers to immediately return to their buildings, assuming that the Teleporter Exit was near them, in case they needed to quickly attend to them.
The Instant Teleport was cut from further development because Engineer players had a tendency to place their Teleporter Exits in spots that benefited them more than the rest of their team, breaking the idea of team gameplay. It also eliminated much of the risk of Engineers leaving their buildings alone to gather Metal, thereby creating a balance issue.[1]
This concept was reworked and later released as the Eureka Effect.
References
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