Difference between revisions of "Obtaining Astro-chievements"

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'''Obtaining [[Astro-chievements]]'''.
 
'''Obtaining [[Astro-chievements]]'''.
 
{{Show achievement|Astro-chievements|failure to launch
 
{{Show achievement|Astro-chievements|failure to launch
| obtain-level = Easy
+
| obtain-level = Medium
| obtain-text  = This is easily obtainable with the Soldier or Demoman, but can also be achieved somewhat easily with the Sniper, from a distance. Depending on how many people are on the lift, jumping from the nearby sniper decks with the Pyro may be a useful option.
+
| obtain-text  = Once your opponents start to raise the elevator, they're stuck on the cramped platform. Access it using an explosive jump as the Soldier or Demoman, leap from nearby high ground as the Pyro or Heavy, or pick off enemies from afar as the Sniper.
 
}}
 
}}
 
{{Show achievement|Astro-chievements|lift offed
 
{{Show achievement|Astro-chievements|lift offed
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text  = You will need to be combating an enemy below the rocket, where the exhaust fumes are dispersed. They will push your enemy into the nearby crevice, and to their death. Luck is an element here.
+
| obtain-text  = As the round ends, make sure you're fighting an enemy below the rocket, where exhaust fumes are dispersed. These fumes will push anyone in their way into the nearby crevice. Using a source of [[knock back]], such as the [[Force-A-Nature]] or [[compression blast]], can make forcing an enemy into the exhaust path easier.
 
}}
 
}}
 
{{Show achievement|Astro-chievements|mission control
 
{{Show achievement|Astro-chievements|mission control
| obtain-level = Hard
+
| obtain-level = Very Hard
| obtain-text  = It is best to wait until the Australium is about to return to its initial position, and then capture with the Scout. Earning this achievement will require helpful teammates to keep the opposing team at bay. You can avoid enemy Snipers by crouching behind the rocket at an appropriate angle, but watch out for Sniper spots from below as well as from the opposite side of the map.
+
| obtain-text  = At the beginning of the round or after the Australium resets to its initial position, grab it and make your way towards the rocket. Because you'll need to keep the Australium safe for a long time, have teammates protect you and constantly be on the move to dodge enemy fire. In particular, you can use the Scout's speed or the Heavy's durability, combined with a Medic's healing, for an easier journey. (This could be even easier if you do it on an empty server.)
 
}}
 
}}
 
{{Show achievement|Astro-chievements|flight crew
 
{{Show achievement|Astro-chievements|flight crew
| obtain-level = Easy
+
| obtain-level = Very Easy
| obtain-text  = Get 5 Steam friends and invite them to play with you.
+
| obtain-text  = Ask your friends to play with you or join a server that already has friends on it.
 
}}
 
}}
 
{{Show achievement|Astro-chievements|escape ferocity
 
{{Show achievement|Astro-chievements|escape ferocity
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text  = Help your teammates to capture the Australium, and then simply follow them. The carrier glows through walls, so enemies can easily attack him. When this happens, try killing the enemy as fast as possible, because the enemy will probably damage the carrier before you manage to kill him. If a pyro has ignited the carrier, killing the pyro will earn you the achievement.
+
| obtain-text  = The Australium carrier will glow and be seen through walls, so enemies can easily target him. Protect the carrier by eliminating any enemies that attack him. If you are carrying the Australium, the achievement is obtainable by killing an enemy that damages you.
If you are carrying the Australium, you can also get this achievement by simply killing any ennemies that damage you.
 
 
}}
 
}}
 
{{Show achievement|Astro-chievements|the fight stuff
 
{{Show achievement|Astro-chievements|the fight stuff
| obtain-level = Easy
+
| obtain-level = Medium-Hard
| obtain-text  = This achievement will naturally be obtained after a very, very significant amount of time playing on [[Doomsday]].
+
| obtain-text  = This achievement will naturally be obtained after a ''very'' significant amount of time playing on [[Doomsday]].
 
}}
 
}}
 
{{Show achievement|Astro-chievements|cap ogee
 
{{Show achievement|Astro-chievements|cap ogee
| obtain-level = Medium
+
| obtain-level = Easy-Medium
| obtain-text  = Teamwork is important in this achievement. Your allies will naturally come on the capture zone if there is trouble with capturing the rocket, or if they are looking for the achievement themselves.
+
| obtain-text  = Multiple teammates should gather on the elevator to protect the Australium carrier for a decisive firepower advantage. However, this will force your team to cluster up. Split your attention to cover all possible ways enemies can attack you, including jumping from high ground, stray explosives, or faraway Sniper shots.
Make sure no enemies attack from the Sniper Desk, as they can kill one or multiple allies on the capture zone.
 
 
}}
 
}}
 
{{Show achievement|Astro-chievements|best case scenario
 
{{Show achievement|Astro-chievements|best case scenario
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = You will need to make the round last as long as possible. Pick the Sniper class and shoot every enemy carrying the intelligence in your sight. You will need to be patient as this achievement can be really long.
+
| obtain-text = To kill the Australium carrier six times, you'll need to make the round last a significant amount of time. Be patient and try not to shut down your enemies too much. The achievement is more likely to happen naturally if the two teams are evenly matched.
 
}}
 
}}
 
{{Show achievement|Astro-chievements|plan nine to outer space
 
{{Show achievement|Astro-chievements|plan nine to outer space
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text  = Play as a class until you are able to capture the rocket. Switch to another class and repeat until all nine classes have launched it.
+
| obtain-text  = Choose a class and play as it until you are able to launch the rocket. Repeat this process with all nine classes.
 
}}
 
}}
 
{{Show achievement|Astro-chievements|rocket booster
 
{{Show achievement|Astro-chievements|rocket booster
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text  = In a round where the opposing team has come just short of victory, kill the carrier before the case is secured, then defend it until it returns to the drop site. Then your team must take the case themselves and complete the entire launch sequence from the beginning.
+
| obtain-text  = If the enemy manages to raise the elevator to the point that the rocket lid is being opened, they are very close to victory. Your team should kill the Australium carrier before the case is secured, defend the case until it returns to the drop site, then take the case and capture for themselves.
 
}}
 
}}
 
{{Show achievement|Astro-chievements|space camp
 
{{Show achievement|Astro-chievements|space camp
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text  = At the beginning of a round (or when the Australium is reset), encounter any enemy near the neutral case and kill him.
+
| obtain-text  = The neutral Australium appears in the crate area at the beginning of a round or when it resets after a team fails to capture it. When this happens, stay near the area and kill an enemy as they stand on top of the Australium. If attempting this at the beginning of a round, you'll need to wait for the Australium to actually become available for pickup, which will occur after 45 seconds.
 
}}
 
}}
 
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[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Achievements]]
[[Category:Achievements| Astro-chievements, Obtaining]]
 
 
[[Category:Community strategy]]
 
[[Category:Community strategy]]

Latest revision as of 08:19, 8 September 2022

Obtaining Astro-chievements.

Failure to Launch
Failure to Launch
Kill 3 players riding the elevator within 10 seconds.
Difficulty: Medium
How to obtain: Once your opponents start to raise the elevator, they're stuck on the cramped platform. Access it using an explosive jump as the Soldier or Demoman, leap from nearby high ground as the Pyro or Heavy, or pick off enemies from afar as the Sniper.


Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.
Difficulty: Medium
How to obtain: As the round ends, make sure you're fighting an enemy below the rocket, where exhaust fumes are dispersed. These fumes will push anyone in their way into the nearby crevice. Using a source of knock back, such as the Force-A-Nature or compression blast, can make forcing an enemy into the exhaust path easier.


Mission Control
Mission Control
Pick up the Australium from its home position and capture it without dropping it.
Difficulty: Very Hard
How to obtain: At the beginning of the round or after the Australium resets to its initial position, grab it and make your way towards the rocket. Because you'll need to keep the Australium safe for a long time, have teammates protect you and constantly be on the move to dodge enemy fire. In particular, you can use the Scout's speed or the Heavy's durability, combined with a Medic's healing, for an easier journey. (This could be even easier if you do it on an empty server.)


Flight Crew
Flight Crew
Play in a game with five or more players from your Friends list.
Difficulty: Very Easy
How to obtain: Ask your friends to play with you or join a server that already has friends on it.


Escape Ferocity
Escape Ferocity
Kill an enemy who has damaged the Australium carrier in the last 3 seconds.
Difficulty: Medium
How to obtain: The Australium carrier will glow and be seen through walls, so enemies can easily target him. Protect the carrier by eliminating any enemies that attack him. If you are carrying the Australium, the achievement is obtainable by killing an enemy that damages you.


The Fight Stuff
The Fight Stuff
Win 138 Rounds.
Difficulty: Medium-Hard
How to obtain: This achievement will naturally be obtained after a very significant amount of time playing on Doomsday.


Cap-ogee
Cap-ogee
Win a round with at least 5 teammates on the elevator.
Difficulty: Easy-Medium
How to obtain: Multiple teammates should gather on the elevator to protect the Australium carrier for a decisive firepower advantage. However, this will force your team to cluster up. Split your attention to cover all possible ways enemies can attack you, including jumping from high ground, stray explosives, or faraway Sniper shots.


Best Case Scenario
Best Case Scenario
Kill 6 enemies carrying the Australium during the same round.
Difficulty: Hard
How to obtain: To kill the Australium carrier six times, you'll need to make the round last a significant amount of time. Be patient and try not to shut down your enemies too much. The achievement is more likely to happen naturally if the two teams are evenly matched.


Plan Nine to Outer Space
Plan Nine to Outer Space
Launch the rocket as all 9 classes.
Difficulty: Medium
How to obtain: Choose a class and play as it until you are able to launch the rocket. Repeat this process with all nine classes.


Rocket Booster
Rocket Booster
Win a round after the enemy team has opened the rocket lid.
Difficulty: Hard
How to obtain: If the enemy manages to raise the elevator to the point that the rocket lid is being opened, they are very close to victory. Your team should kill the Australium carrier before the case is secured, defend the case until it returns to the drop site, then take the case and capture for themselves.


Space Camp
Space Camp
Kill an enemy within the broken crate area while they attempt to pick up the neutral Australium.
Difficulty: Medium
How to obtain: The neutral Australium appears in the crate area at the beginning of a round or when it resets after a team fails to capture it. When this happens, stay near the area and kill an enemy as they stand on top of the Australium. If attempting this at the beginning of a round, you'll need to wait for the Australium to actually become available for pickup, which will occur after 45 seconds.