Difference between revisions of "Template:Weapon list"
m |
BrazilianNut (talk | contribs) m (→{{anchor|spytaunt}}{{item name|Attack taunt}}) |
||
(742 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
− | + | <!-- Please do not list multiple availabilities. List only the primary obtain method, in the following ranking: Stock, Promotional, Unlock, Craft, Drop. Currently only the Conscientious Objector is drop only. --> | |
=={{anchor|Scout}}{{Class link|Scout}}== | =={{anchor|Scout}}{{Class link|Scout}}== | ||
− | === {{anchor|scoutprimary}} {{item name|Primary}}=== | + | ==={{anchor|scoutprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 16: | Line 16: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Scattergun|{{common string|Stock}}}} | ! {{Table icon|Scattergun|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Scattergun}} | |
− | | 6 | + | | 6 |
| 32 | | 32 | ||
| 85-105 | | 85-105 | ||
| 10-40 | | 10-40 | ||
| 3-10 | | 3-10 | ||
+ | | 81-142 | ||
| 180 | | 180 | ||
|- | |- | ||
! {{Table icon|Force-A-Nature|{{common string|Unlock}}}} | ! {{Table icon|Force-A-Nature|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Force-A-Nature}} | |
| 2 | | 2 | ||
| 32 | | 32 | ||
Line 34: | Line 36: | ||
| 11-43 | | 11-43 | ||
| 3-11 | | 3-11 | ||
+ | | 87-153 | ||
| 194 | | 194 | ||
|- | |- | ||
! {{Table icon|Shortstop|{{common string|Craft}}}} | ! {{Table icon|Shortstop|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Shortstop}} | |
| 4 | | 4 | ||
| 36 | | 36 | ||
Line 43: | Line 46: | ||
| 24-48 | | 24-48 | ||
| 6-12 | | 6-12 | ||
+ | | 65-97 | ||
| 144 | | 144 | ||
|- | |- | ||
! {{Table icon|Soda Popper|{{common string|Craft}}}} | ! {{Table icon|Soda Popper|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Soda Popper}} | |
| 2 | | 2 | ||
| 32 | | 32 | ||
Line 52: | Line 56: | ||
| 10-40 | | 10-40 | ||
| 3-10 | | 3-10 | ||
+ | | 81-142 | ||
| 180 | | 180 | ||
|- | |- | ||
! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}} | ! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Baby Face's Blaster}} | |
− | | | + | | 4 |
| 32 | | 32 | ||
− | | | + | | 85-105 |
− | | | + | | 10-40 |
− | | | + | | 3-10 |
− | | | + | | 81-142 |
+ | | 180 | ||
|- | |- | ||
+ | ! {{Table icon|Back Scatter|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Back Scatter}} | ||
+ | | 4 | ||
+ | | 32 | ||
+ | | 85-105 | ||
+ | | 10-40 | ||
+ | | 3-10 | ||
+ | | 81-142 | ||
+ | | 180 | ||
|} | |} | ||
− | === {{anchor|scoutsecondary}} {{item name|Secondary}}=== | + | ==={{anchor|scoutsecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 77: | Line 92: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Pistol|{{common string|Stock}}}} | ! {{Table icon|Pistol|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Pistol}} | |
− | | rowspan=" | + | | rowspan="3" | 12 |
− | | rowspan=" | + | | rowspan="3" | 36 |
− | | rowspan=" | + | | rowspan="3" | 20-22 |
− | | rowspan=" | + | | rowspan="3" | 10-15 |
− | | rowspan=" | + | | rowspan="3" | 8-9 |
− | | rowspan=" | + | | rowspan="3" | 20-30 |
+ | | rowspan="3" | 45 | ||
|- | |- | ||
! {{Table icon|Lugermorph|{{common string|Promotional}}}} | ! {{Table icon|Lugermorph|{{common string|Promotional}}}} | ||
− | | | + | | {{Icon killicon|weapon=Lugermorph}} |
+ | |- | ||
+ | ! {{Table icon|C.A.P.P.E.R|{{common string|Uncrate}}}} | ||
+ | | {{Icon killicon|weapon=C.A.P.P.E.R}} | ||
|- | |- | ||
! {{Table icon|Winger|{{common string|Craft}}}} | ! {{Table icon|Winger|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Winger}} | |
| 5 | | 5 | ||
| 36 | | 36 | ||
− | | 23- | + | | 23-26 |
| 12-17 | | 12-17 | ||
| 9-11 | | 9-11 | ||
+ | | 23-35 | ||
| 52 | | 52 | ||
|- | |- | ||
! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}} | ! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}} | |
− | | | + | | 9 |
| 36 | | 36 | ||
| 20-22 | | 20-22 | ||
| 10-15 | | 10-15 | ||
| 8-9 | | 8-9 | ||
+ | | 20-30 | ||
| 45 | | 45 | ||
|- | |- | ||
− | ! {{Table icon|Flying Guillotine|{{common string|Promotional | + | ! rowspan=2 | {{Table icon|Flying Guillotine|{{common string|Promotional}}}} |
− | | | + | | style="height: 55px" | {{Icon killicon|weapon=Flying Guillotine}} |
| 1 | | 1 | ||
| ∞ | | ∞ | ||
− | | | + | | colspan=3 | 50 |
− | | | + | | 68 |
− | | | + | | 150 |
− | | | + | |- |
+ | | style="height: 55px" colspan=1 | {{Icon killicon|weapon=Bleed}} | ||
+ | | style="height: 55px" colspan=2 | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
+ | | colspan=3 | {{common string|bleed-damage|40|5}} | ||
+ | |{{common string|bleed-damage|54|5}} | ||
+ | |{{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Bonk! Atomic Punch|{{common string|Unlock}}}} | ! {{Table icon|Bonk! Atomic Punch|{{common string|Unlock}}}} | ||
− | + | | {{Common string|n/a}} | |
− | + | | 1 | |
− | + | | ∞ | |
− | | | + | | colspan=5 | {{Common string|n/a}} |
− | + | |- | |
− | |||
− | |||
− | |- | ||
! {{Table icon|Crit-a-Cola|{{common string|Craft}}}} | ! {{Table icon|Crit-a-Cola|{{common string|Craft}}}} | ||
+ | | {{Common string|n/a}} | ||
+ | | 1 | ||
+ | | ∞ | ||
+ | | colspan=5 | {{Common string|n/a}} | ||
|- | |- | ||
! {{Table icon|Mad Milk|{{common string|Craft}}}} | ! {{Table icon|Mad Milk|{{common string|Craft}}}} | ||
+ | | rowspan="2" | {{Common string|n/a}} | ||
+ | | rowspan="2" | 1 | ||
+ | | rowspan="2" | ∞ | ||
+ | | rowspan="2" colspan="5" | {{Common string|n/a}} | ||
+ | |- | ||
+ | ! {{Table icon|Mutated Milk|{{common string|Uncrate}}}} | ||
|} | |} | ||
− | === {{anchor|scoutmelee}}{{item name|Melee}}=== | + | ==={{anchor|scoutmelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
! class="header" width="20%" | {{common string|point blank}} | ! class="header" width="20%" | {{common string|point blank}} | ||
+ | ! class="header" width="20%" | {{common string|hazard-mini-crits}} | ||
! class="header" width="20%" | {{common string|critical}} | ! class="header" width="20%" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Bat|{{common string|Stock}}}} | ! {{Table icon|Bat|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Bat}} | |
− | | rowspan=" | + | | rowspan="4" | {{common string|seconds|0{{dec}}5}} |
− | | rowspan=" | + | | rowspan="4" | 35 |
− | | rowspan=" | + | | rowspan="4" | 47 |
+ | | rowspan="4" | 105 | ||
|- | |- | ||
! {{Table icon|Holy Mackerel|{{common string|Craft}}}} | ! {{Table icon|Holy Mackerel|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Holy Mackerel}} | |
|- | |- | ||
! {{Table icon|Unarmed Combat|{{common string|Craft}}}} | ! {{Table icon|Unarmed Combat|{{common string|Craft}}}} | ||
− | | | + | | {{Icon killicon|weapon=Unarmed Combat}} |
+ | |- | ||
+ | ! {{Table icon|Batsaber|{{common string|Uncrate}}}} | ||
+ | | {{Icon killicon|weapon=Batsaber}} | ||
|- | |- | ||
! rowspan="2" | {{Table icon|Sandman|{{common string|Unlock}}}} | ! rowspan="2" | {{Table icon|Sandman|{{common string|Unlock}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Sandman}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
| 35 | | 35 | ||
+ | | 47 | ||
| 105 | | 105 | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Sandman Ball}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}25 - 10}} |
− | | | + | | {{tooltip|15|23 at long range}} |
− | | 45 | + | | {{tooltip|20|30 at long range}} |
+ | | {{tooltip|45|68 at long range}} | ||
|- | |- | ||
! {{Table icon|Candy Cane|{{common string|Craft}}}} | ! {{Table icon|Candy Cane|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Candy Cane}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
| 35 | | 35 | ||
+ | | 47 | ||
| 105 | | 105 | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Boston Basher|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Boston Basher|{{common string|Craft}}}} | ||
| style="height: 55px" align="center" | {{Icon killicon|weapon=Boston Basher}} | | style="height: 55px" align="center" | {{Icon killicon|weapon=Boston Basher}} | ||
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
| 35 | | 35 | ||
+ | | 47 | ||
| 105 | | 105 | ||
|- | |- | ||
− | + | | {{Icon killicon|weapon=Bleed}} | |
| style="height: 55px" | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | | style="height: 55px" | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
| {{common string|bleed-damage|40|5}} | | {{common string|bleed-damage|40|5}} | ||
+ | | {{common string|bleed-damage|54|5}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
|- | |- | ||
− | ! rowspan=2 | {{Table icon|Three-Rune Blade|{{common string|Promotional | + | ! rowspan=2 | {{Table icon|Three-Rune Blade|{{common string|Promotional}}}} |
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Three-Rune Blade}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
| 35 | | 35 | ||
+ | | 47 | ||
| 105 | | 105 | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Bleed}} |
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
| {{common string|bleed-damage|40|5}} | | {{common string|bleed-damage|40|5}} | ||
+ | | {{common string|bleed-damage|54|5}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon|Sun-on-a-Stick|{{common string|Promotional | + | ! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Sun-on-a-Stick}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
| 26 | | 26 | ||
+ | | 35 | ||
| 79 | | 79 | ||
|- | |- | ||
− | ! {{Table icon|Fan O'War|{{common string|Promotional | + | ! {{Table icon|Fan O'War|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Fan O'War}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
− | | | + | | 9 |
− | | | + | | {{common string|N/A}} |
+ | | 26 | ||
|- | |- | ||
! {{Table icon|Atomizer|{{common string|Craft}}}} | ! {{Table icon|Atomizer|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Atomizer}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
− | | | + | | 30 |
− | | | + | | 40 |
+ | | 89 | ||
|- | |- | ||
! rowspan="3" | {{Table icon|Wrap Assassin|{{common string|Craft}}}} | ! rowspan="3" | {{Table icon|Wrap Assassin|{{common string|Craft}}}} | ||
− | | style="height: 35px | + | | style="height: 35px" | {{Icon killicon|weapon=Wrap Assassin}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}5}} |
− | | | + | | 12 |
− | | | + | | 17 |
+ | | 37 | ||
|- | |- | ||
− | | style="height: 35px | + | | style="height: 35px" | {{Icon killicon|weapon=Sandman Ball}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}25 - 7{{dec}}5}} |
| 15 | | 15 | ||
+ | | 20 | ||
| 45 | | 45 | ||
|- | |- | ||
− | | style="height: 35px | + | | style="height: 35px" | {{Icon killicon|weapon=Bleed}} |
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
| {{common string|bleed-damage|40|5}} | | {{common string|bleed-damage|40|5}} | ||
+ | | {{common string|bleed-damage|54|5}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
|} | |} | ||
− | === {{anchor|scouttaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|scouttaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
! class="header" width="37%" | {{common string|details}} | ! class="header" width="37%" | {{common string|details}} | ||
|- style="height: 110px;" | |- style="height: 110px;" | ||
− | | {{Table icon| | + | | {{Table icon|Grand Slam}} |
− | + | | {{Icon killicon|weapon=Grand Slam}} | |
| {{item link|Sandman}}<br/>{{item link|Atomizer}} | | {{item link|Sandman}}<br/>{{item link|Atomizer}} | ||
− | | 500 | + | | {{item name|Sandman}}: 500<br>{{item name|Atomizer}}: 425 |
− | | {{common string|seconds|5}} | + | | {{common string|seconds|5}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 4 | ||
+ | | es = (Tiempo hasta matar) 4 | ||
+ | | fr = (Temps pour tuer) 4 | ||
+ | | pt-br = (Tempo até matar) 4 | ||
+ | | ru = (Время убийства) 4 | ||
+ | | sv = (Tid att döda) 4 | ||
+ | | zh-hans = (杀敌时间)4 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
| en = The Scout points to the sky, winds up, and swings a deadly blow. | | en = The Scout points to the sky, winds up, and swings a deadly blow. | ||
Line 254: | Line 314: | ||
| it = L'Esploratore indica il cielo, impugna la mazza e sferra un colpo mortale. | | it = L'Esploratore indica il cielo, impugna la mazza e sferra un colpo mortale. | ||
| ja = スカウトが空を指差してホームランの予告をした後、バットを振る。ヒットさせると予告どおり吹き飛んでいく。 | | ja = スカウトが空を指差してホームランの予告をした後、バットを振る。ヒットさせると予告どおり吹き飛んでいく。 | ||
− | | ko = 스카웃이 방망이를 휘둘러 적을 | + | | ko = 스카웃이 방망이를 휘둘러 적을 함성소리와 함께 날려버립니다. |
− | | nl = De Scout wijst naar de lucht, gaat klaar staan | + | | nl = De Scout wijst naar de lucht, gaat klaar staan en zwaait met een dodelijke slag. |
| no = Scout peker opp i luften, tar balltreeet bak hodet og slår. Spilleren som blir truffet blir sendt på en flygetur. | | no = Scout peker opp i luften, tar balltreeet bak hodet og slår. Spilleren som blir truffet blir sendt på en flygetur. | ||
− | | pl = Skaut | + | | pl = Skaut wskazuje na niebo, zamachuje się i uderza z zabójczą siłą. |
| pt = O Scout aponta para o céu, prepara-se, e inflige um golpe mortal. | | pt = O Scout aponta para o céu, prepara-se, e inflige um golpe mortal. | ||
− | | pt-br = O Scout aponta para o céu, se prepara e rebate | + | | pt-br = O Scout aponta para o céu, se prepara e rebate o inimigo em um golpe mortal. |
| ro = Scout arată spre cer, își ia avânt și își leagănă bâta. | | ro = Scout arată spre cer, își ia avânt și își leagănă bâta. | ||
| ru = Наносит смертельный удар с размаху, отправляя труп врага в полёт. | | ru = Наносит смертельный удар с размаху, отправляя труп врага в полёт. | ||
| sv = Spanaren pekar upp i himlen, varvar upp, och slår ett dödligt slag. | | sv = Spanaren pekar upp i himlen, varvar upp, och slår ett dödligt slag. | ||
| tr = Scout gökyüzünü gösterir, gerilir ve sopasını savurarak ölümcül bir vuruş yapar. | | tr = Scout gökyüzünü gösterir, gerilir ve sopasını savurarak ölümcül bir vuruş yapar. | ||
− | | zh-hans = | + | | zh-hans = 侦察兵指向天空,然后弯腰抡棒并向前挥出致命的一击。 |
| zh-hant = 偵察兵會拿起球棒指向天空,擺起揮擊架式,然後擊出一支致命全壘打。 | | zh-hant = 偵察兵會拿起球棒指向天空,擺起揮擊架式,然後擊出一支致命全壘打。 | ||
}} | }} | ||
Line 272: | Line 332: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|soldierprimary}} {{item name|Primary}} === | + | ==={{anchor|soldierprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 284: | Line 344: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Rocket Launcher|{{common string|Stock}}}} | ! {{Table icon|Rocket Launcher|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Rocket Launcher}} | |
| rowspan="2" | 4 | | rowspan="2" | 4 | ||
| rowspan="2" | 20 | | rowspan="2" | 20 | ||
| rowspan="2" | 105-112 | | rowspan="2" | 105-112 | ||
| rowspan="2" | 50-90 | | rowspan="2" | 50-90 | ||
− | | rowspan="2" | | + | | rowspan="2" | 24-48 |
− | | rowspan="2" | 270 {{ | + | | rowspan="2" | 122-151 |
+ | | rowspan="2" | 135-{{tooltip|270|{{lang | ||
+ | | en = D/H | ||
+ | | es = Impacto directo | ||
+ | | fr = Dégâts directs | ||
+ | | pt-br = Impacto direto | ||
+ | | ru = Прямое попадание | ||
+ | | sv = Direkt träff | ||
+ | | zh-hans = 直接命中 | ||
+ | }}}} | ||
|- | |- | ||
− | ! {{Table icon|Original|{{common string|Promotional | + | ! {{Table icon|Original|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Original}} | |
|- | |- | ||
! {{Table icon|Direct Hit|{{common string|Unlock}}}} | ! {{Table icon|Direct Hit|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Direct Hit}} | |
| 4 | | 4 | ||
| 20 | | 20 | ||
− | | 140 | + | | 133-140 |
− | | 74- | + | | 74-112 |
− | | | + | | 30-59 |
− | | 338 {{ | + | | 152-189 |
+ | | 169-{{tooltip|338|{{lang | ||
+ | | en = D/H | ||
+ | | es = Impacto directo | ||
+ | | fr = Dégâts directs | ||
+ | | pt-br = Impacto direto | ||
+ | | ru = Прямое попадание | ||
+ | | sv = Direkt träff | ||
+ | | zh-hans = 直接命中 | ||
+ | }}}} | ||
|- | |- | ||
! {{Table icon|Black Box|{{common string|Craft}}}} | ! {{Table icon|Black Box|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Black Box}} | |
| 3 | | 3 | ||
| 20 | | 20 | ||
| 105-112 | | 105-112 | ||
| 50-90 | | 50-90 | ||
− | | | + | | 24-48 |
− | | 270 {{ | + | | 122-151 |
+ | | 135-{{tooltip|270|{{lang | ||
+ | | en = D/H | ||
+ | | es = Impacto directo | ||
+ | | fr = Dégâts directs | ||
+ | | pt-br = Impacto direto | ||
+ | | ru = Прямое попадание | ||
+ | | sv = Direkt träff | ||
+ | | zh-hans = 直接命中 | ||
+ | }}}} | ||
|- | |- | ||
! {{Table icon|Rocket Jumper|{{common string|Craft}}}} | ! {{Table icon|Rocket Jumper|{{common string|Craft}}}} | ||
Line 320: | Line 408: | ||
| 4 | | 4 | ||
| 60 | | 60 | ||
− | | | + | | colspan=5 | 0 |
− | + | |- | |
− | + | ! {{Table icon|Liberty Launcher|{{common string|Craft}}}} | |
− | | 0 | + | | {{Icon killicon|weapon=Liberty Launcher}} |
− | |- | + | | 5 |
− | ! {{Table icon|Liberty Launcher|{{common string|Craft}}}} | ||
− | |||
− | | | ||
| 20 | | 20 | ||
− | | | + | | 79-84 |
− | | | + | | 38-68 |
− | | | + | | 18-36 |
− | | | + | | 91-114 |
+ | | 101-{{tooltip|203|{{lang | ||
+ | | en = D/H | ||
+ | | es = Impacto directo | ||
+ | | fr = Dégâts directs | ||
+ | | pt-br = Impacto direto | ||
+ | | ru = Прямое попадание | ||
+ | | sv = Direkt träff | ||
+ | | zh-hans = 直接命中 | ||
+ | }}}} | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Cow Mangler 5000|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Cow Mangler 5000|{{common string|Craft}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=cow mangler 5000}} |
− | | | + | | 4 |
− | | | + | | ∞ |
− | | | + | | {{tooltip|105-112|{{lang |
− | | | + | | en = 18 to buildings |
− | | | + | | es = 18 a construcciones |
− | | | + | | fr = 18 aux bâtiments |
+ | | pt-br = 18 contra construções | ||
+ | | ru = 18 по постройкам | ||
+ | | sv = 18 till byggnader | ||
+ | | zh-hans = 对建筑为 18 | ||
+ | }}}} | ||
+ | | {{tooltip|50-90|{{lang | ||
+ | | en = 18 to buildings | ||
+ | | es = 18 a construcciones | ||
+ | | fr = 18 aux bâtiments | ||
+ | | ru = 18 по постройкам | ||
+ | | sv = 18 till byggnader | ||
+ | | zh-hans = 对建筑为 18 | ||
+ | }}}} | ||
+ | | {{tooltip|24-48|{{lang | ||
+ | | en = 18 to buildings | ||
+ | | es = 18 a construcciones | ||
+ | | fr = 18 aux bâtiments | ||
+ | | pt-br = 18 contra construções | ||
+ | | ru = 18 по постройкам | ||
+ | | sv = 18 till byggnader | ||
+ | | zh-hans = 对建筑为 18 | ||
+ | }}}} | ||
+ | | 122-151 | ||
+ | | {{tooltip|135-270|{{lang | ||
+ | | en = Only crits when reflected | ||
+ | | es = Solo críticos al ser devuelto | ||
+ | | fr = Uniquement critique quand dévié | ||
+ | | nl = Alleen een voltreffer wanneer gereflecteerd | ||
+ | | pt-br = Só causa dano crítico ao ser refletido | ||
+ | | ru = Крит только если снаряд отражен поджигателем | ||
+ | | sv = Bara kritiska när de reflekteras | ||
+ | | zh-hans = 仅在被反弹时带有爆击 | ||
+ | }}}} {{common string|direct-hit}} | ||
|- | |- | ||
| style="height: 55px" align="center" | {{Icon killicon|weapon=fire}} | | style="height: 55px" align="center" | {{Icon killicon|weapon=fire}} | ||
+ | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | ||
+ | | colspan=3 | {{lang | ||
+ | | en = 48 damage over 6 seconds | ||
+ | | es = 48 de daño en 6 segundos | ||
+ | | fr = 48 de dégâts pendant 6 secondes | ||
+ | | pt-br = 48 de dano em 6 segundos | ||
+ | | ru = 48 урона за 6 секунд | ||
+ | | sv = 48 skada över 6 sekunder | ||
+ | | zh-hans = 6 秒内造成 48 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 60 damage over 6 seconds | ||
+ | | es = 60 de daño en 6 segundos | ||
+ | | fr = 60 de dégâts pendant 6 secondes | ||
+ | | pt-br = 60 de dano em 6 segundos | ||
+ | | ru = 60 урона за 6 секунд | ||
+ | | sv = 60 skada över 6 sekunder | ||
+ | | zh-hans = 6 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Beggar's Bazooka|{{common string|Craft}}}} | ! {{Table icon|Beggar's Bazooka|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Beggar's Bazooka}} | |
− | | 0 | + | | 0-3 |
| 20 | | 20 | ||
| 105-112 | | 105-112 | ||
| 50-90 | | 50-90 | ||
− | | | + | | 24-48 |
− | | 270 {{common string| | + | | 122-151 |
+ | | 135-{{tooltip|270|{{lang | ||
+ | | en = D/H | ||
+ | | es = Impacto directo | ||
+ | | fr = Dégâts directs | ||
+ | | pt-br = Impacto direto | ||
+ | | ru = Прямое попадание | ||
+ | | sv = Direkt träff | ||
+ | | zh-hans = 直接命中 | ||
+ | }}}} | ||
+ | |- | ||
+ | ! {{Table icon|Air Strike|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Air Strike}} | ||
+ | | 4-8 | ||
+ | | 20 | ||
+ | | 90-95 | ||
+ | | 42-76 | ||
+ | | 20-40 | ||
+ | | 103-129 | ||
+ | | 115-{{tooltip|230|{{lang | ||
+ | | en = D/H | ||
+ | | es = Impacto directo | ||
+ | | fr = Dégâts directs | ||
+ | | pt-br = Impacto direto | ||
+ | | ru = Прямое попадание | ||
+ | | sv = Direkt träff | ||
+ | | zh-hans = 直接命中 | ||
+ | }}}} | ||
|} | |} | ||
− | === {{anchor|soldiersecondary}} {{item name|Secondary}}=== | + | ==={{anchor|soldiersecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 367: | Line 541: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Shotgun|{{common string|Stock}}}} | ! {{Table icon|Shotgun|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Shotgun}} | |
| 6 | | 6 | ||
| 32 | | 32 | ||
| 86-90 | | 86-90 | ||
| 24-67 | | 24-67 | ||
− | | 3- | + | | 3-10 |
+ | | 81-121 | ||
| 180 | | 180 | ||
|- | |- | ||
! {{Table icon|Reserve Shooter|{{common string|Craft}}}} | ! {{Table icon|Reserve Shooter|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Reserve Shooter}} | |
− | | | + | | 4 |
| 32 | | 32 | ||
| 86-90 | | 86-90 | ||
| 24-67 | | 24-67 | ||
− | | 3- | + | | 3-10 |
+ | | 81-121 | ||
| 180 | | 180 | ||
|- | |- | ||
! {{Table icon|Buff Banner|{{common string|Unlock}}}} | ! {{Table icon|Buff Banner|{{common string|Unlock}}}} | ||
− | + | | {{common string|N/A}} | |
− | | | + | | colspan=2 | {{Common string|n/a}} |
− | | | + | | colspan=5 | {{Common string|n/a}} |
− | | | + | |- |
− | + | ! {{Table icon|Gunboats|{{common string|Craft}}}} | |
− | + | | {{common string|N/A}} | |
− | | | + | | colspan=2 | {{Common string|n/a}} |
− | | | + | | colspan=5 | {{Common string|n/a}} |
− | |||
|- | |- | ||
! {{Table icon|Battalion's Backup|{{common string|Craft}}}} | ! {{Table icon|Battalion's Backup|{{common string|Craft}}}} | ||
+ | | {{common string|N/A}} | ||
+ | | colspan=2 | {{Common string|n/a}} | ||
+ | | colspan=5 | {{Common string|n/a}} | ||
|- | |- | ||
− | ! {{Table icon|Concheror|{{common string|Promotional}}/{{ | + | ! {{Table icon|Concheror|{{common string|Promotional}}}} |
+ | | {{common string|N/A}} | ||
+ | | colspan=2 | {{Common string|n/a}} | ||
+ | | colspan=5 | {{Common string|n/a}} | ||
|- | |- | ||
! {{Table icon|Mantreads|{{common string|Craft}}}} | ! {{Table icon|Mantreads|{{common string|Craft}}}} | ||
| align="center" | {{Icon killicon|weapon=Mantreads}} | | align="center" | {{Icon killicon|weapon=Mantreads}} | ||
− | | | + | | colspan=2 | {{Common string|n/a}} |
− | | {{ | ||
| colspan="3" | {{lang | | colspan="3" | {{lang | ||
− | | en = 3x Fall Damage | + | | en = 10 + 3x Fall Damage |
− | | cs = 3x Poškození pádem | + | | cs = 10 + 3x Poškození pádem |
− | | de = 3x Fallschaden | + | | de = 10 + 3x Fallschaden |
− | | es = 3x | + | | es = 10 + daño de caída x3 |
+ | | fr = 10 + 3x les dégâts de chute | ||
| ja = 自身が受ける落下ダメージの3倍 | | ja = 自身が受ける落下ダメージの3倍 | ||
− | | ko = 자신이 입는 낙하 | + | | ko = 자신이 입는 낙하 피해량의 3배 |
− | | nl = 3x | + | | nl = 10 + 3x Valschade |
− | | pl = 3x obrażenia od upadku | + | | pl = 10 + 3x obrażenia od upadku |
− | | pt-br = | + | | pt-br = 10 + 3x o dano de queda |
− | | ru = | + | | ru = 10 + Тройной урон при падении |
+ | | sv = 10 + 3x Fall Skada | ||
| tr = Düşme Hasarının 3 katı | | tr = Düşme Hasarının 3 katı | ||
− | | zh-hans = | + | | zh-hans = 3 倍掉落伤害 |
| zh-hant = 掉落傷害的 3 倍 | | zh-hant = 掉落傷害的 3 倍 | ||
}} | }} | ||
− | | {{ | + | | colspan=2 | {{Common string|n/a}} |
|- | |- | ||
− | ! {{Table icon|Righteous Bison|{{common string|Promotional | + | ! {{Table icon|Righteous Bison|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Righteous Bison}} | |
| 4 | | 4 | ||
| ∞ | | ∞ | ||
− | | | + | | {{lang |
− | | 11- | + | | en = {{tooltip|22-24|4 to buildings}} (per tick) |
− | | 11- | + | | es = {{tooltip|22 a 24|4 a construcciones}} (por tic) |
− | | | + | | fr = {{tooltip|22-24|4 aux bâtiments}} (par impact) |
+ | | pt-br = {{tooltip|22-24|4 contra construções}} (por tique) | ||
+ | | ru = {{tooltip|22-24|4 по постройкам}} (за попадание) | ||
+ | | sv = {{tooltip|22-24|4 till byggnader}} (per tick) | ||
+ | | zh-hans = {{tooltip|22-24|对建筑为 4}}(每 tick) | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|18-20|4 to buildings}} (per tick) | ||
+ | | es = {{tooltip|18 a 20|4 a construcciones}} (por tic) | ||
+ | | fr = {{tooltip|18-20|4 aux bâtiments}} (par impact) | ||
+ | | pt-br = {{tooltip|18-20|4 contra construções}} (por tique) | ||
+ | | ru = {{tooltip|18-20|4 по постройкам}} (за попадание) | ||
+ | | sv = {{tooltip|18-20|4 till byggnader}} (per tick) | ||
+ | | zh-hans = {{tooltip|18-20|对建筑为 4}}(每 tick) | ||
+ | |||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|11-12|4 to buildings}} (per tick) | ||
+ | | es = {{tooltip|11 a 12|4 a construcciones}} (por tic) | ||
+ | | fr = {{tooltip|11-12|4 aux bâtiments}} (par impact) | ||
+ | | pt-br = {{tooltip|11-12|4 contra construções}} (por tique) | ||
+ | | ru = {{tooltip|11-12|4 по постройкам}} (за попадание) | ||
+ | | sv = {{tooltip|11-12|4 till byggnader}} (per tick) | ||
+ | | zh-hans = {{tooltip|11-12|对建筑为 4}}(每 tick) | ||
+ | |||
+ | }} | ||
+ | | 27-32 {{lang | ||
+ | | en = (per tick) | ||
+ | | es = (por tic) | ||
+ | | fr = (par impact) | ||
+ | | pt-br = (por tique) | ||
+ | | ru = (за попадание) | ||
+ | | sv = (per tick) | ||
+ | | zh-hans = (每 tick) | ||
+ | }} | ||
+ | | 60 {{lang | ||
+ | | en = (per tick) | ||
+ | | es = (por tic) | ||
+ | | fr = (par impact) | ||
+ | | pt-br = (por tique) | ||
+ | | ru = (за попадание) | ||
+ | | sv = (per tick) | ||
+ | | zh-hans = (每 tick) | ||
+ | }} | ||
+ | |- | ||
+ | ! {{Table icon|B.A.S.E. Jumper|{{common string|Craft}}}} | ||
+ | |{{common string|N/A}} | ||
+ | | colspan=2 | {{Common string|n/a}} | ||
+ | | colspan=5 | {{Common string|n/a}} | ||
+ | |- | ||
+ | ! {{Table icon|Panic Attack|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Panic Attack}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 104-108 | ||
+ | | 29-72 | ||
+ | | 3-10 | ||
+ | | 97-146 | ||
+ | | 216 | ||
|} | |} | ||
− | === {{anchor|soldiermelee}} {{item name|Melee}}=== | + | ==={{anchor|soldiermelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|point blank}} |
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|hazard-mini-crits}} |
+ | ! class="header" width="14%" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Shovel|{{common string|Stock}}}} | ! {{Table icon|Shovel|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Shovel}} | |
− | | rowspan="1" | {{common string|seconds|0 | + | | rowspan="1" | {{common string|seconds|0{{dec}}8}} |
| rowspan="1" | 65 | | rowspan="1" | 65 | ||
+ | | rowspan="1" | 88 | ||
| rowspan="1" | 195 | | rowspan="1" | 195 | ||
|- | |- | ||
! {{Table icon|Equalizer|{{common string|Unlock}}}} | ! {{Table icon|Equalizer|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Equalizer}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 33~107<br/>{{common string|health-dependent}} | | 33~107<br/>{{common string|health-dependent}} | ||
+ | | 45~145<br/>{{common string|health-dependent}} | ||
| 98~321<br/>{{common string|health-dependent}} | | 98~321<br/>{{common string|health-dependent}} | ||
|- | |- | ||
! {{Table icon|Pain Train|{{common string|Craft}}}} | ! {{Table icon|Pain Train|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Pain Train}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
− | ! {{Table icon|Half-Zatoichi|{{common string|Promotional | + | ! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Half-Zatoichi}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
− | | 65 | + | | 65/{{common string|instant}} |
+ | | 88/{{common string|instant}} | ||
| 195/{{common string|instant}} | | 195/{{common string|instant}} | ||
|- | |- | ||
! {{Table icon|Disciplinary Action|{{common string|Craft}}}} | ! {{Table icon|Disciplinary Action|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Disciplinary Action}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 49 | | 49 | ||
− | | | + | | 66 |
+ | | 146 | ||
|- | |- | ||
! {{Table icon|Market Gardener|{{common string|Craft}}}} | ! {{Table icon|Market Gardener|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Market Gardener}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}96}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! {{Table icon|Escape Plan|{{common string|Craft}}}} | ! {{Table icon|Escape Plan|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Escape Plan}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|} | |} | ||
− | === {{anchor|soldiertaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|soldiertaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
! class="header" width="37%" | {{common string|details}} | ! class="header" width="37%" | {{common string|details}} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|Grenade (taunt)}} |
− | + | | {{Icon killicon|weapon=Grenade (taunt)}} | |
− | | {{item link|Equalizer}} | + | | {{item link|Equalizer}}<br/>{{item link|Escape Plan}} |
| 500 | | 500 | ||
− | | {{common string|seconds| | + | | {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 0.5 | ||
+ | | es = (Tiempo hasta matar) 0,5 | ||
+ | | fr = (Temps pour tuer) 0,5 | ||
+ | | pt-br = (Tempo até matar) 0,5 | ||
+ | | ru = (Время убийства) 0,5 | ||
+ | | zh-hans = (杀敌时间)0.5 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
− | | en = The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. | + | | en = The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 [[Hammer unit]]s (roughly 1.8 meters or 6 feet). |
| ar = يرمي الصولدجير سلاحه ، ويفرقع قبضته ، يسحب قنبلة يدوية من حزامه ويسحب المفتاح ، الإنفجار يقتله وأي عدو على بعد 6 أقدام منه . | | ar = يرمي الصولدجير سلاحه ، ويفرقع قبضته ، يسحب قنبلة يدوية من حزامه ويسحب المفتاح ، الإنفجار يقتله وأي عدو على بعد 6 أقدام منه . | ||
| cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop. | | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop. | ||
| da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden. | | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden. | ||
| de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß. | | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß. | ||
− | | es = El Soldier tira su arma, se cruje los nudillos, | + | | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia. |
| fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä. | | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä. | ||
− | | fr = Le | + | | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres. |
| hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy gránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban. | | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy gránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban. | ||
| it = Il Soldato getta via la sua arma, si schiocca le nocche, sgancia una Granata dalla sua bandoliera e rimuove la sicura. L'esplosione seguente farà a pezzi il Soldato e qualunque nemico nell'area di circa due metri. | | it = Il Soldato getta via la sua arma, si schiocca le nocche, sgancia una Granata dalla sua bandoliera e rimuove la sicura. L'esplosione seguente farà a pezzi il Soldato e qualunque nemico nell'area di circa due metri. | ||
| ja = ソルジャーが手に持っていた{{Item name|Equalizer}}を投げて指を2回鳴らし、胸のグレネードを手にとってピンを抜き、自爆する。爆発の際に6フィート以内の敵を道連れに出来る。 | | ja = ソルジャーが手に持っていた{{Item name|Equalizer}}を投げて指を2回鳴らし、胸のグレネードを手にとってピンを抜き、自爆する。爆発の際に6フィート以内の敵を道連れに出来る。 | ||
− | | ko = 수류탄을 사용해 사용자를 포함해서 | + | | ko = 수류탄을 사용해 사용자를 포함해서 6피트 내 모든 적들을 죽입니다. |
− | | nl = De Soldier gooit zijn wapen weg, | + | | nl = De Soldier gooit zijn wapen weg, knakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter. |
− | | pl = Żołnierz | + | | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa granat ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów. |
− | | pt = O Soldier atira a sua arma, estala os dedos, arranca uma | + | | pt = O Soldier atira a sua arma, estala os dedos, arranca uma granada da sua cartucheira e remove a cavilha de segurança. A explosão mata-o e a qualquer inimigo num raio de 6 pés. |
− | | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma granada do peito e puxa o pino. A explosão mata ele | + | | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma granada do peito e puxa o pino. A explosão mata ele e quaisquer inimigos a até 2 metros de distância. |
| ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri. | | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri. | ||
| ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. | | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. | ||
| sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter. | | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter. | ||
| tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir el bombası alır ve pimi çeker. Patlama onu ve 2 m civarındaki bütün düşmanlarını öldürür. | | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir el bombası alır ve pimi çeker. Patlama onu ve 2 m civarındaki bütün düşmanlarını öldürür. | ||
− | | zh-hans = | + | | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人。 |
− | | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。 | + | | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。 |
}} | }} | ||
|- | |- | ||
| {{Table icon|Lumbricus Lid}} | | {{Table icon|Lumbricus Lid}} | ||
− | | {{Icon killicon|weapon=Holy Hand Grenade}} <br/> | + | | {{Icon killicon|weapon=Holy Hand Grenade}}<br/> |
| {{lang | | {{lang | ||
− | | en = [[Equalizer]] with [[Lumbricus Lid]] equipped | + | | en = [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped |
| cs = {{item link|Equalizer}} s nasazeným {{item link|Lumbricus Lid}}em | | cs = {{item link|Equalizer}} s nasazeným {{item link|Lumbricus Lid}}em | ||
− | |||
| de = {{item link|Equalizer}} mit {{item link|Lumbricus Lid}} ausgerüstet | | de = {{item link|Equalizer}} mit {{item link|Lumbricus Lid}} ausgerüstet | ||
− | | fr = {{Item link|Equalizer}} avec le {{Item link|Lumbricus Lid}} | + | | es = {{item link|Equalizer}} o {{item link|Escape Plan}} llevando el {{item link|Lumbricus Lid}} |
+ | | fr = {{Item link|Equalizer}} ou {{item link|Escape Plan}} avec le {{Item link|Lumbricus Lid}} équipé | ||
| hu = {{item link|Equalizer}} a {{item link|Lumbricus Lid}} viselve | | hu = {{item link|Equalizer}} a {{item link|Lumbricus Lid}} viselve | ||
| ja ={{ Item link|Equalizer}} + {{Item link|Lumbricus Lid}} | | ja ={{ Item link|Equalizer}} + {{Item link|Lumbricus Lid}} | ||
− | | ko = {{item link|Equalizer}} 와 {{item link|Lumbricus Lid}} 를 착용한 상태 | + | | ko = {{item link|Equalizer}}와 {{item link|Lumbricus Lid}} 를 착용한 상태 |
− | | nl = {{item link|Equalizer}} met de {{item link|Lumbricus Lid}} | + | | nl = {{item link|Equalizer}} met de {{item link|Lumbricus Lid}} aan |
− | | pl = | + | | pl = [[Lumbricus Lid/pl|Robaczy Zestaw]] wraz z [[Equalizer/pl|Wyrównywaczem]] lub [[Escape Plan/pl|Planem Ucieczki]] |
− | | pt-br = {{item link|Equalizer}} com o {{item link|Lumbricus Lid}} equipado | + | | pt-br = {{item link|Equalizer}} ou {{item link|Escape Plan}} com o {{item link|Lumbricus Lid}} equipado |
| ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat | | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat | ||
− | | ru = {{item link|Equalizer}} c | + | | ru = {{item link|Equalizer}} или {{item link|Escape Plan}} c экипированным {{item link|Lumbricus Lid}} |
− | | zh-hans = {{item link|Equalizer}} | + | | sv = {{item link|Equalizer}} eller {{item link|Escape Plan}} med {{item link|Lumbricus Lid}} utrustad |
+ | | tr = {{item link|Lumbricus Lid}} kuşanılmış iken sadece {{item link|Equalizer}} veya {{item link|Escape Plan}} ile yapılabilir | ||
+ | | zh-hans = {{item link|Equalizer}}或{{item link|Escape Plan}},同时装备有{{item link|Lumbricus Lid}} | ||
| zh-hant = 裝備{{item link|Equalizer}}和{{item link|Lumbricus Lid}} | | zh-hant = 裝備{{item link|Equalizer}}和{{item link|Lumbricus Lid}} | ||
}} | }} | ||
| 500 | | 500 | ||
− | | {{common string|seconds| | + | | {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 0.5 | ||
+ | | es = (Tiempo hasta matar) 0,5 | ||
+ | | fr = (Temps pour tuer) 0,5 | ||
+ | | pt-br = (Tempo até matar) 0,5 | ||
+ | | sv = (Tid att döda) 0.5 | ||
+ | | ru = (Время убийства) 0,5 | ||
+ | | zh-hans = (杀敌时间)0.5 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
− | | en = The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "[[Media:Taunt wormsHHG.wav|angellic choir]]" sings. Only appears with Lumbricus Lid equipped. | + | | en = The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "[[Media:Taunt wormsHHG.wav|angellic choir]]" sings. Only appears with Lumbricus Lid equipped. |
| cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem. | | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem. | ||
− | |||
− | |||
| de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}. | | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}. | ||
− | | fr = Le | + | | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia, mientras suena el «[[Media:Taunt wormsHHG.wav|coro angelica]]». Solo con el Yelmo Lumbrícido equipado. |
+ | | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé. | ||
| hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel | | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel | ||
| ja = {{item link|Lumbricus Lid}}を装備しているときはパイナップル爆弾の代わりにホーリーハンドグレネードで自爆します。この際、[[Media:Taunt wormsHHG.wav|ハレルヤの音楽]]がいっしょに流れます。 | | ja = {{item link|Lumbricus Lid}}を装備しているときはパイナップル爆弾の代わりにホーリーハンドグレネードで自爆します。この際、[[Media:Taunt wormsHHG.wav|ハレルヤの音楽]]がいっしょに流れます。 | ||
− | | nl = De Soldier gooit zijn wapen weg, | + | | ko = 솔저가 무기를 던지고, 손가락 관절을 꺾은 후 , 모자에 있는 탄띠에서 수류탄을 떼어내 핀을 뽑습니다. 솔저는 "[[Media:Taunt wormsHHG.wav|'천사같은 합창단']]"를 부르면서 6피트 안에 있는 모든 적들을 죽입니다. 이것은 지렁이 모자를 착용했을 경우에만 일어납니다. |
− | | pl = | + | | nl = De Soldier gooit zijn wapen weg, knakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter, terwijl een "[[Media:Taunt wormsHHG.wav|engelenkoor]]" zingt. Verschijnt alleen wanneer de {{item name|Lumbricus Lid}} is gedragen. |
− | | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma Santa Granada de Mão do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância, enquanto um "[[Media:Taunt wormsHHG.wav|coro angelical]]" canta. | + | | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa Święty Granat Ręczny ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów przy śpiewie "[[Media:Taunt wormsHHG.wav|anielskiego chóru]]". Pojawia się tylko w wypadku założenia Robaczego Zestawu. |
+ | | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma Santa Granada de Mão do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância, enquanto um "[[Media:Taunt wormsHHG.wav|coro angelical]]" canta. Só ocorre quando o {{item name|Lumbricus Lid}} está equipado. | ||
| ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat. | | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat. | ||
| ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка. | | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка. | ||
− | | zh-hans = | + | | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter, medans en "[[Media:Taunt wormsHHG.wav|helig kör]]" sjunger. Händer bara med {{item name|Lumbricus Lid}} utrustad. |
+ | | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir Kutsal El Bombası alır ve pimi çeker. "[[Media:Taunt wormsHHG.wav|Melek korosu]]" çalarken patlama kendisini ve 2 m civarındaki bütün düşmanları öldürür. Sadece Solucan Kaşları kuşanıldığında bu şekilde bir intihar yapılabilir. | ||
+ | | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人,同时伴有“[[Media:Taunt wormsHHG.wav|哈利路亚]]”的音乐。仅在装备有{{item link|Lumbricus Lid}}时有效。 | ||
| zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。<BR/>在自爆之前會播放特殊的「[[Media:Taunt wormsHHG.wav|哈雷路亞]]」音效。 | | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。<BR/>在自爆之前會播放特殊的「[[Media:Taunt wormsHHG.wav|哈雷路亞]]」音效。 | ||
}} | }} | ||
Line 569: | Line 837: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|pyroprimary}} {{item name|Primary}}=== | + | ==={{anchor|pyroprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 581: | Line 849: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Flame_Thrower|{{common string|Stock}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Flamethrower}} |
− | + | | 200 | |
− | + | | {{common string|N/A}} | |
− | + | | 6{{dec}}82 {{common string|per-particle}} | |
− | + | | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}} | |
− | + | | {{common string|N/A}} | |
− | | | + | | 6-9 {{common string|per-particle}} |
+ | | {{common string|3-base-damage-particle|12-20}} | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | | | + | | colspan=3 | {{lang |
+ | | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | ||
+ | | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo) | ||
+ | | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum) | ||
+ | | ko = 3초 동안 24 (최소), 10초 동안 80 (최대) | ||
+ | | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo) | ||
+ | | ru = 24 урона за 3 сек (минимум), 80 урона за 10 секунд (максимум) | ||
+ | | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal) | ||
+ | | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高) | ||
+ | | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 100 damage over 10 seconds | ||
+ | | es = 100 de daño en 10 segundos | ||
+ | | fr = 100 de dégâts en 10 secondes | ||
+ | | ko = 10초 동안 100 | ||
+ | | pt-br = 100 de dano por 10 segundos | ||
+ | | ru = 100 урона за 10 секунд | ||
+ | | sv = 100 skada över 10 sekunder | ||
+ | | zh-hans = 10 秒内造成 100 点伤害 | ||
+ | | zh-hant = 在 10 秒内造成 100 點傷害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Rainblower|{{common string|Craft}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Rainblower}} |
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | 6 | + | | 6{{dec}}82 {{common string|per-particle}} |
− | | 4 | + | | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}} |
| {{common string|N/A}} | | {{common string|N/A}} | ||
+ | | 6-9 {{common string|per-particle}} | ||
| {{common string|3-base-damage-particle|12-20}} | | {{common string|3-base-damage-particle|12-20}} | ||
|- | |- | ||
− | ! {{Table icon| | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' |
− | | | + | | colspan=3 | {{lang |
+ | | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | ||
+ | | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo) | ||
+ | | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum) | ||
+ | | ko = 3초 동안 24 (최소), 10초 동안 80 (최대) | ||
+ | | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo) | ||
+ | | ru = 24 урона за 3 сек (минимум), 80 урона за 10 секунд (максимум) | ||
+ | | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal) | ||
+ | | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高) | ||
+ | | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 100 damage over 10 seconds | ||
+ | | es = 100 de daño en 10 segundos | ||
+ | | fr = 100 de dégâts en 10 secondes | ||
+ | | ko = 10초 동안 100 | ||
+ | | pt-br = 100 de dano por 10 segundos | ||
+ | | ru = 100 урона за 10 секунд | ||
+ | | zh-hans = 10 秒内造成 100 点伤害 | ||
+ | | zh-hant = 在 10 秒内造成 100 點傷害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Nostromo Napalmer|{{common string|Promotional}}}} | ||
+ | | rowspan=2 | {{Icon killicon|weapon=Nostromo Napalmer}} | ||
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | 6 | + | | 6{{dec}}82 {{common string|per-particle}} |
− | | | + | | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}} |
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | {{common string|3-base-damage-particle| | + | | 6-9 {{common string|per-particle}} |
+ | | {{common string|3-base-damage-particle|12-20}} | ||
|- | |- | ||
− | ! {{Table icon| | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' |
− | | | + | | colspan=3 | {{lang |
+ | | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | ||
+ | | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo) | ||
+ | | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum) | ||
+ | | ko = 3초 동안 24 (최소), 10초 동안 80 (최대) | ||
+ | | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo) | ||
+ | | ru = 24 урона за 3 сек (минимум), 80 урона за 10 секунд (максимум) | ||
+ | | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高) | ||
+ | | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 100 damage over 10 seconds | ||
+ | | es = 100 de daño en 10 segundos | ||
+ | | fr = 100 de dégâts en 10 secondes | ||
+ | | ko = 10초 동안 100 | ||
+ | | pt-br = 100 de dano por 10 segundos | ||
+ | | ru = 100 урона за 10 секунд | ||
+ | | sv = 100 skada över 10 sekunder | ||
+ | | zh-hans = 10 秒内造成 100 点伤害 | ||
+ | | zh-hant = 在 10 秒内造成 100 點傷害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Backburner|{{common string|Unlock}}}} | ||
+ | | rowspan=2 | {{Icon killicon|weapon=Backburner}} | ||
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | 6 | + | | 6{{dec}}82 {{common string|per-particle}} |
− | | | + | | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}} |
+ | | {{common string|N/A}} | ||
+ | | 6-9 {{common string|per-particle}} | ||
+ | | {{common string|3-base-damage-particle|12-20}} | ||
+ | |- | ||
+ | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | ||
+ | | colspan=3 | {{lang | ||
+ | | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | ||
+ | | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo) | ||
+ | | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum) | ||
+ | | ko = 3초 동안 24 (최소), 10초 동안 80 (최대) | ||
+ | | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo) | ||
+ | | ru = 24 урона за 3 сек (минимум), 80 урона за 10 секунд (максимум) | ||
+ | | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal) | ||
+ | | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高) | ||
+ | | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 100 damage over 10 seconds | ||
+ | | es = 100 de daño en 10 segundos | ||
+ | | fr = 100 de dégâts en 10 secondes | ||
+ | | ko = 10초 동안 100 | ||
+ | | pt-br = 100 de dano por 10 segundos | ||
+ | | ru = 100 урона за 10 секунд | ||
+ | | sv = 100 skada över 10 sekunder | ||
+ | | zh-hans = 10 秒内造成 100 点伤害 | ||
+ | | zh-hant = 在 10 秒内造成 100 點傷害 | ||
+ | }} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{Table icon|Degreaser|{{common string|Craft}}}} |
− | + | | rowspan=2 | {{Icon killicon|weapon=Degreaser}} | |
− | + | | 200 | |
− | + | | {{common string|N/A}} | |
− | + | | 6{{dec}}82 {{common string|per-particle}} | |
− | + | | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}} | |
+ | | {{common string|N/A}} | ||
+ | | 6-9 {{common string|per-particle}} | ||
+ | | {{common string|3-base-damage-particle|12-20}} | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | | | + | | colspan=3 | {{lang |
− | | | + | | en = 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) |
− | | | + | | es = 6 de daño en 3 segundos (mínimo), 20 de daño en 10 segundos (máximo) |
− | | | + | | fr = 6 de dégâts en 3 secondes (minimum), 20 de dégâts en 10 secondes (maximum) |
− | | | + | | ko = 3초 동안 6 (최소), 10초 동안 20 (최대) |
− | | | + | | pt-br = 6 de dano por 3 seg (mínimo), 20 de dano por 10 seg (máximo) |
− | | | + | | ru = 6 урона за 3 сек (минимум), 20 урона за 10 секунд (максимум) |
+ | | zh-hans = 3 秒内造成 6 点伤害(最低),10 秒内造成 20 点伤害(最高) | ||
+ | | sv = 6 skada över 3 sekunder (minst), 20 skada över 10 sekunder (maximal) | ||
+ | | zh-hant = 最少在 3 秒内造成 6 點傷害,最多在 10 秒内造成 20 點傷害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 40 damage over 10 seconds | ||
+ | | es = 40 de daño en 10 segundos | ||
+ | | fr = 40 de dégâts en 10 secondes | ||
+ | | ko = 10초 동안 40 | ||
+ | | pt-br = 40 de dano por 10 segundos | ||
+ | | ru = 40 урона за 10 секунд | ||
+ | | sv = 40 skada över 10 sekunder | ||
+ | | zh-hans = 10 秒内造成 40 点伤害 | ||
+ | | zh-hant = 在10 秒内造成 40 點傷害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Phlogistinator|{{common string|Craft}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Phlogistinator}} |
− | | | + | | 200 |
− | | | + | | {{common string|N/A}} |
− | | | + | | 6{{dec}}82 {{common string|per-particle}} |
− | | | + | | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}} |
− | | 3- | + | | {{common string|N/A}} |
− | | | + | | 6-9 {{common string|per-particle}} |
+ | | {{common string|3-base-damage-particle|12-20}} | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | | | + | | colspan=3 | {{lang |
− | | | + | | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) |
− | | | + | | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo) |
− | | | + | | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum) |
− | | | + | | ko = 3초 동안 24 (최소), 10초 동안 80 (최대) |
− | | | + | | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo) |
− | | | + | | ru = 24 урона за 3 сек (минимум), 80 урона за 10 секунд (максимум) |
+ | | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal) | ||
+ | | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高) | ||
+ | | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 100 damage over 10 seconds | ||
+ | | es = 100 de daño en 10 segundos | ||
+ | | fr = 100 de dégâts en 10 secondes | ||
+ | | ko = 10초 동안 100 | ||
+ | | pt-br = 100 de dano por 10 segundos | ||
+ | | ru = 100 урона за 10 секунд | ||
+ | | sv = 100 skada över 10 sekunder | ||
+ | | zh-hans = 10 秒内造成 100 点伤害 | ||
+ | | zh-hant = 在 10 秒内造成 100 點傷害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Dragon's Fury|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Dragon's Fury}} |
− | | | + | | 40 |
− | | | + | | {{common string|N/A}} |
− | | | + | | 25 {{lang |
− | | | + | | en = (75 to burning enemies and buildings) |
− | | | + | | es = (75 a enemigos en llamas y construcciones) |
− | | | + | | fr = (75 aux ennemis en feu et bâtiments) |
+ | | ko = (불 붙은 상대와 구조물한테는 75) | ||
+ | | pt-br = (75 em inimigos incendiados e construções) | ||
+ | | ru = (75 по горящим противникам и постройкам) | ||
+ | | sv = (75 till fiender som brinner och byggnader) | ||
+ | | zh-hans = (燃烧敌人或建筑物时为 75) | ||
+ | | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害) | ||
+ | }} | ||
+ | | 25 {{lang | ||
+ | | en = (75 to burning enemies and buildings) | ||
+ | | es = (75 a enemigos en llamas y construcciones) | ||
+ | | fr = (75 aux ennemis en feu et bâtiments) | ||
+ | | ko = (불 붙은 상대와 구조물한테는 75) | ||
+ | | pr-br = (75 em inimigos incendiados e construções) | ||
+ | | ru = (75 по горящим противникам и постройкам) | ||
+ | | sv = (75 till fiender som brinner och byggnader) | ||
+ | | zh-hans = (燃烧敌人或建筑物时为 75) | ||
+ | | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害) | ||
+ | }} {{common string|medium-range}} | ||
+ | | {{common string|N/A}} | ||
+ | | 34 {{lang | ||
+ | | en = (102 to burning enemies) | ||
+ | | es = (102 a enemigos en llamas) | ||
+ | | fr = (102 aux ennemis en feu) | ||
+ | | ko = (불 붙은 상대한테는 102) | ||
+ | | pt-br = (102 em inimigos incendiados) | ||
+ | | ru = (102 по горящим противникам) | ||
+ | | sv = (102 till fiender som brinner) | ||
+ | | zh-hans = (燃烧敌人时为 102) | ||
+ | | zh-hant = (對燃燒中的敵人造成 102 點傷害) | ||
+ | }} | ||
+ | | 75 {{lang | ||
+ | | en = (225 to burning enemies) | ||
+ | | es = (225 a enemigos en llamas) | ||
+ | | fr = (225 aux ennemis en feu) | ||
+ | | ko = (불 붙은 상대한테는 225) | ||
+ | | pt-br = (225 em inimigos incendiados) | ||
+ | | ru = (225 по горящим противникам) | ||
+ | | sv = (255 till fiender som brinner) | ||
+ | | zh-hans = (燃烧敌人时为 225) | ||
+ | | zh-hant = (對燃燒中的敵人造成 225 點傷害) | ||
+ | }} | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | | | + | | colspan=3 | {{lang |
− | | | + | | en = 16 damage over 2 seconds |
− | | | + | | es = 16 de daño en 2 segundos |
− | | | + | | fr = 16 de dégâts en 2 secondes |
− | | | + | | ko = 2초 동안 16 |
− | | | + | | pt-br = 16 de dano por 2 segundos |
− | | | + | | ru = 16 урона за 2 секунды |
− | |- | + | | sv = 16 skada över 2 sekunder) |
− | + | | zh-hans = 2 秒内造成 16 点伤害 | |
− | | | + | | zh-hant = 在 2 秒内造成 16 點傷害 |
− | | | + | }} |
− | | | + | | {{lang |
− | | | + | | en = 20 damage over 2 seconds |
− | | | + | | es = 20 de daño en 2 segundos |
− | | | + | | fr = 20 de dégâts en 2 secondes |
− | | | + | | ko = 2초 동안 20 |
− | |} | + | | pt-br = 20 de dano em 2 segundos |
+ | | ru = 20 урона за 2 секунды | ||
+ | | sv = 20 skada över 2 sekunder) | ||
+ | | zh-hans = 2 秒内造成 20 点伤害 | ||
+ | | zh-hant = 在 2 秒内造成 20 點傷害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
+ | |} | ||
− | === {{anchor| | + | ==={{anchor|pyrosecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} |
− | ! class="header" width=" | + | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} |
− | ! class="header" width=" | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" | + | ! class="header" | {{common string|loaded}} |
− | ! class="header" | + | ! class="header" | {{common string|carried}} |
+ | ! class="header" | {{common string|point blank}} | ||
+ | ! class="header" | {{common string|medium range}} | ||
+ | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
+ | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Shotgun|{{common string|Stock}}}} |
− | + | | {{Icon killicon|weapon=Shotgun}} | |
− | | | + | | 6 |
− | | | + | | 32 |
− | | | + | | 86-90 |
+ | | 24-67 | ||
+ | | 3-10 | ||
+ | | 81-122 | ||
+ | | 180 | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Reserve Shooter|{{common string|Craft}}}} |
− | + | | {{Icon killicon|weapon=Reserve Shooter}} | |
+ | | 4 | ||
+ | | 32 | ||
+ | | 86-90 | ||
+ | | 24-67 | ||
+ | | 3-10 | ||
+ | | 81-122 | ||
+ | | 180 | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Flare Gun|{{common string|Unlock}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Flare Gun}} |
− | | | + | | 1 |
− | | | + | | 16 |
− | | | + | | colspan=3 | 30 |
+ | | 41 | ||
+ | | 90 | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | | | + | | colspan=3 | {{lang |
+ | | en = 60 damage over 7.5 seconds | ||
+ | | es = 60 de daño en 7,5 segundos | ||
+ | | fr = 60 de dégâts en 7,5 secondes | ||
+ | | pt-br = 60 de dano em 7,5 segundos | ||
+ | | ru = 60 урона за 7,5 секунд | ||
+ | | sv = 60 skada över 7,5 sekunder) | ||
+ | | zh-hans = 7.5 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 75 damage over 7.5 seconds | ||
+ | | es = 75 de daño en 7,5 segundos | ||
+ | | fr = 75 de dégâts en 7,5 secondes | ||
+ | | pt-br = 75 de dano em 7,5 segundos | ||
+ | | ru = 75 урона за 7,5 секунд | ||
+ | | sv = 75 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 75 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Detonator|{{common string|Craft}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Detonator}} |
− | | | + | | 1 |
− | | | + | | 16 |
− | | | + | | colspan=3 | 23 {{common string|direct-hit}}<br>{{lang |
+ | | en = 11-21 (splash) | ||
+ | | es = 11 a 21 (explosión) | ||
+ | | fr = 11-21 (explosion) | ||
+ | | pt-br = 11-21 (explosão) | ||
+ | | ru = 11-21 (взрыв) | ||
+ | | sv = 11-21 (explosionsskada) | ||
+ | | zh-hans = 11-21(溅射) | ||
+ | }} | ||
+ | | 30 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 15-29 (splash) | ||
+ | | es = 15 a 29 (explosión) | ||
+ | | fr = 15-29 (explosion) | ||
+ | | pt-br = 15-29 (explosão) | ||
+ | | ru = 15-29 (взрыв) | ||
+ | | sv = 15-29 (explosionsskada) | ||
+ | | zh-hans = 15-29(溅射) | ||
+ | }} | ||
+ | | 68 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 34-63 (splash) | ||
+ | | es = 34 a 63 (explosión) | ||
+ | | fr = 34-63 (explosion) | ||
+ | | pt-br = 34-63 (explosão) | ||
+ | | ru = 34-63 (взрыв) | ||
+ | | sv = 34-63 (explosionsskada) | ||
+ | | zh-hans = 34-63(溅射) | ||
+ | }} | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | + | | colspan=3 | {{lang | |
+ | | en = 60 damage over 7.5 seconds | ||
+ | | es = 60 de daño en 7,5 segundos | ||
+ | | fr = 60 de dégâts en 7,5 secondes | ||
+ | | pt-br = 60 de dano em 7,5 segundos | ||
+ | | ru = 60 урона за 7,5 секунд | ||
+ | | sv = 60 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 75 damage over 7.5 seconds | ||
+ | | es = 75 de daño en 7,5 segundos | ||
+ | | fr = 75 de dégâts en 7,5 secondes | ||
+ | | pt-br = 75 de dano em 7,5 segundos | ||
+ | | ru = 75 урона за 7,5 секунд | ||
+ | | sv = 75 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 75 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Manmelter|{{common string|Craft}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Manmelter}} |
− | | {{common string|seconds| | + | | 1 |
− | | | + | | ∞ |
− | | | + | | colspan=3 | 30 |
+ | | 41 | ||
+ | | 90 | ||
+ | |- | ||
+ | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | ||
+ | | colspan=3 | {{lang | ||
+ | | en = 60 damage over 7.5 seconds | ||
+ | | es = 60 de daño en 7,5 segundos | ||
+ | | fr = 60 de dégâts en 7,5 secondes | ||
+ | | pt-br = 60 de dano em 7,5 segundos | ||
+ | | ru = 60 урона за 7,5 секунд | ||
+ | | sv = 60 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 75 damage over 7.5 seconds | ||
+ | | es = 75 de daño en 7,5 segundos | ||
+ | | fr = 60 de dégâts en 7,5 secondes | ||
+ | | pt-br = 75 de dano em 7,5 segundos | ||
+ | | ru = 75 урона за 7,5 секунд | ||
+ | | sv = 75 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 75 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan=2 | {{Table icon|Scorch Shot|{{common string|Craft}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Scorch Shot}} |
− | | | + | | 1 |
− | | | + | | 16 |
− | | | + | | colspan=3 | 20 |
+ | | 26 | ||
+ | | 59 | ||
|- | |- | ||
− | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | |
− | | | + | | colspan=3 | {{lang |
− | | {{ | + | | en = 60 damage over 7.5 seconds |
− | | | + | | es = 60 de daño en 7,5 segundos |
− | | | + | | fr = 60 de dégâts en 7,5 secondes |
+ | | pt-br = 60 de dano em 7,5 segundos | ||
+ | | ru = 60 урона за 7,5 секунд | ||
+ | | sv = 60 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 75 damage over 7.5 seconds | ||
+ | | es = 75 de daño en 7,5 segundos | ||
+ | | fr = 60 de dégâts en 7,5 secondes | ||
+ | | pt-br = 75 de dano em 7,5 segundos | ||
+ | | ru = 75 урона за 7,5 секунд | ||
+ | | sv = 75 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 75 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Panic Attack|{{common string|Craft}}}} |
− | + | | {{Icon killicon|weapon=Panic Attack}} | |
− | | | + | | 6 |
− | | | + | | 32 |
− | | | + | | 104-108 |
+ | | 29-72 | ||
+ | | 3-10 | ||
+ | | 97-146 | ||
+ | | 216 | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Thermal Thruster|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}} |
− | | align="center" | {{Icon killicon|weapon= | + | | align="center" | {{Icon killicon|weapon=Mantreads}} |
− | + | | 2 | |
− | + | | ∞ | |
− | + | | colspan="6" | {{lang | |
− | + | | en = 10 + 3x Fall Damage | |
− | + | | cs = 10 + 3x Poškození pádem | |
− | + | | de = 10 + 3x Fallschaden | |
− | + | | es = 10 + daño de caída x3 | |
− | + | | fr = 10 + 3x les dégâts de chute | |
− | + | | ja = 自身が受ける落下ダメージの3倍 | |
− | + | | ko = 자신이 입는 낙하 피해량의 3배 | |
− | + | | nl = 10 + 3x Valschade | |
− | + | | pl = 10 + 3x obrażenia od upadku | |
− | + | | pt-br = 10 + 3x o dano de queda | |
− | + | | ru = 10 + Тройной урон при падении | |
− | + | | sv = 10 + 3x Fallskada | |
− | + | | tr = Düşme Hasarının 3 katı | |
− | + | | zh-hans = 3 倍掉落伤害 | |
− | + | | zh-hant = 掉落傷害的 3 倍 | |
− | |||
− | | {{lang | ||
− | | en = | ||
− | |||
− | | cs = | ||
− | |||
− | | de = | ||
− | | es = | ||
− | |||
− | | fr = | ||
− | |||
− | |||
− | | ja = | ||
− | | ko = | ||
− | | nl = | ||
− | | pl = | ||
− | |||
− | | pt-br = | ||
− | |||
− | | ru = | ||
− | | sv = | ||
− | | tr = | ||
− | | zh-hans = | ||
− | | zh-hant = | ||
}} | }} | ||
|- | |- | ||
− | + | ! {{Table icon|Gas Passer|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}} | |
− | | {{ | + | | {{Common string|n/a}} |
− | | {{item | + | | 1 |
− | | {{ | + | | ∞ |
− | + | | colspan="6" | {{Common string|n/a}} | |
− | + | |} | |
− | | | + | |
− | | es = | + | ==={{anchor|pyromelee}}{{item name|Melee}}=== |
− | | fr = | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | | | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
− | | | + | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} |
− | + | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | |
− | | zh- | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
− | + | |- | |
+ | ! class="header" width="14%" | {{common string|point blank}} | ||
+ | ! class="header" width="14%" | {{common string|hazard-mini-crits}} | ||
+ | ! class="header" width="14%" | {{common string|critical}} | ||
+ | |- | ||
+ | ! {{Table icon|Fire Axe|{{common string|Stock}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Fire Axe}} | ||
+ | | rowspan="2" | {{common string|seconds|0{{dec}}8}} | ||
+ | | rowspan="2" | 65 | ||
+ | | rowspan="2" | 88 | ||
+ | | rowspan="2" | 195 | ||
+ | |- | ||
+ | ! {{Table icon|Lollichop|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Lollichop}} | ||
+ | |- | ||
+ | ! {{Table icon|Axtinguisher|{{common string|Unlock}}}} | ||
+ | | {{Icon killicon|weapon=Axtinguisher}} | ||
+ | | rowspan="2" | {{common string|seconds|0{{dec}}8}} | ||
+ | | rowspan="2" | 44 | ||
+ | | rowspan="2" | {{lang | ||
+ | | en = Non-burning: 59<br>Burning: {{tooltip|86|Less than 0.5 s of afterburn left}} - {{tooltip|167|10 s of afterburn left}} | ||
+ | | es = Sin estar en llamas: 59<br>En llamas: {{tooltip|86|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|167|10 seg. de quemaduras restante}} | ||
+ | | fr = Sans être en feu : 59<br>En feu : {{tooltip|86|Moins de 0.5 s de brûlure post-combustion restant}} - {{tooltip|167|10 s de brûlure post-combustion restants}} | ||
+ | | pt-br = Não incendiado: 59<br>Incendiado: {{tooltip|86|Menos de 0,5 s de queimação restante}} - {{tooltip|167|10 s de queimação restante}} | ||
+ | | ru = По не горящим: 59<br>По горящим: {{tooltip|86|Менее, чем 0,5 с горения осталось}} - {{tooltip|167|10 с горения осталось}} | ||
+ | | sv = Inte tända med eld: 59<br>Tända med eld: {{tooltip|86|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|167|10 s av efterbrand kvar}} | ||
+ | | zh-hans = 非燃烧:59<br>燃烧:{{tooltip|86|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|167|后续燃烧剩余时间为 10 秒}} | ||
}} | }} | ||
− | | | + | | rowspan="2" | {{lang |
− | | {{lang | + | | en = Non-burning: 131<br>Burning: {{tooltip|191|Less than 0.5 s of afterburn left}} - {{tooltip|371|10 s of afterburn left}} |
− | | en = | + | | es = Sin estar en llamas: 131<br>En llamas: {{tooltip|191|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|371|10 seg. de quemaduras restante}} |
− | | | + | | fr = Sans être en feu : 131<br>En feu : {{tooltip|191|Moins de 0.5 s de brûlure post-combustion restant}} - {{tooltip|371|10 s de brûlure post-combustion restants}} |
− | | | + | | pt-br = Não incendiado: 131<br>Incendiado: {{tooltip|191|Menos de 0,5 s de queimação restante}} - {{tooltip|371|10 s de queimação restante}} |
− | | | + | | ru = По не горящим: 131<br>По горящим: {{tooltip|191|Менее, чем 0,5 с горения осталось}} - {{tooltip|371|10 с горения осталось}} |
− | | | + | | sv = Inte tända med eld: 131<br>Tända med eld: {{tooltip|191|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|371|10 s av efterbrand kvar}} |
− | | | + | | zh-hans = 非燃烧:131<br>燃烧:{{tooltip|191|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|371|后续燃烧剩余时间为 10 秒}} |
− | |||
− | | zh- | ||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | ! {{Table icon|Postal Pummeler|{{common string|Craft}}}} | |
− | + | | {{Icon killicon|weapon=Postal Pummeler}} | |
− | |||
− | |||
− | |||
− | | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | + | ! {{Table icon|Homewrecker|{{common string|Craft}}}} | |
− | | | + | | {{Icon killicon|weapon=Homewrecker}} |
− | | {{ | + | | rowspan="2" | {{common string|seconds|0{{dec}}8}} |
− | | | + | | rowspan="2" | {{tooltip|49|{{lang |
− | | {{common string|seconds| | + | | en = 130 to buildings |
+ | | es = 130 a construcciones | ||
+ | | fr = 130 aux bâtiments | ||
+ | | pt-br = 130 contra construções | ||
+ | | ru = 130 по постройкам | ||
+ | | sv = 130 på byggnader | ||
+ | | zh-hans = 对建筑为 130 | ||
+ | }}}} | ||
+ | | rowspan="2" | 66 | ||
+ | | rowspan="2" | 146 | ||
+ | |- | ||
+ | ! {{Table icon|Maul|{{common string|Promotional}}}} | ||
+ | | {{Icon killicon|weapon=Maul}} | ||
+ | |- | ||
+ | ! {{Table icon|Powerjack|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Powerjack}} | ||
+ | | {{common string|seconds|0{{dec}}8}} | ||
+ | | 65 | ||
+ | | 88 | ||
+ | | 195 | ||
+ | |- | ||
+ | ! {{Table icon|Back Scratcher|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Back Scratcher}} | ||
+ | | {{common string|seconds|0{{dec}}8}} | ||
+ | | 81 | ||
+ | | 110 | ||
+ | | 244 | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Sharpened Volcano Fragment|{{common string|Promotional}}}} | ||
+ | | rowspan=2 | {{Icon killicon|weapon=Sharpened Volcano Fragment}} | ||
+ | | {{common string|seconds|0{{dec}}8}} | ||
+ | | 52 | ||
+ | | 70 | ||
+ | | 156 | ||
+ | |- | ||
+ | | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | ||
+ | | {{lang | ||
+ | | en = 60 damage over 7.5 seconds | ||
+ | | es = 60 de daño en 7,5 segundos | ||
+ | | fr = 60 de dégâts en 7,5 secondes | ||
+ | | pt-br = 60 de dano em 7,5 segundos | ||
+ | | ru = 60 урона за 7,5 секунд | ||
+ | | sv = 60 skada över 7,5 sekunder | ||
+ | | zh-hans = 7.5 秒内造成 60 点伤害 | ||
+ | }} | ||
| {{lang | | {{lang | ||
− | | en = | + | | en = 75 damage over 7.5 seconds |
− | | | + | | es = 75 de daño en 7,5 segundos |
− | | | + | | fr = 75 de dégâts en 7,5 secondes |
− | | | + | | pt-br = 75 de dano em 7,5 segundos |
− | | | + | | ru = 75 урона за 7,5 секунд |
− | + | | sv = 75 skada över 7,5 sekunder | |
− | | | + | | zh-hans = 7.5 秒内造成 75 点伤害 |
− | | | ||
}} | }} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Third Degree|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Third Degree}} | ||
+ | | {{common string|seconds|0{{dec}}8}} | ||
+ | | 65 | ||
+ | | 88 | ||
+ | | 195 | ||
+ | |- | ||
+ | ! {{Table icon|Neon Annihilator|{{common string|Promotional}}}} | ||
+ | | {{Icon killicon|weapon=Neon Annihilator}} | ||
+ | | {{common string|seconds|0{{dec}}8}} | ||
+ | | {{tooltip|52|{{lang | ||
+ | | en = 65 to buildings | ||
+ | | es = 65 a construcciones | ||
+ | | fr = 65 aux bâtiments | ||
+ | | pt-br = 65 contra construções | ||
+ | | ru = 65 по постройкам | ||
+ | | sv = 65 på byggnader | ||
+ | | zh-hans = 对建筑为 65 | ||
+ | }}}} | ||
+ | | 70 | ||
+ | | 156 | ||
+ | |- | ||
+ | ! {{Table icon|Hot Hand|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}} | ||
+ | | {{Icon killicon|weapon=Hot Hand}} | ||
+ | | {{common string|seconds|1{{dec}}0}} | ||
+ | | 28 | ||
+ | | 38 | ||
+ | | 84 | ||
|} | |} | ||
− | + | ==={{anchor|pyrotaunt}}{{item name|Attack taunt}}=== | |
− | |||
− | |||
− | === {{anchor| | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" | + | ! class="header" width="17%" | |
− | ! class="header" width=" | + | ! class="header" width="16%" | {{common string|Kill icon}} |
− | ! class="header" width=" | + | ! class="header" width="10%" | {{common string|Weapon}} |
− | ! class="header" width=" | + | ! class="header" width="10%" | {{common string|damage}} |
+ | ! class="header" width="10%" | {{common string|duration}} | ||
+ | ! class="header" width="37%" | {{common string|details}} | ||
|- | |- | ||
− | + | | {{Table icon|Hadouken}} | |
− | + | | {{Icon killicon|weapon=Hadouken}} | |
− | + | | {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{item link|Gas Passer}}<br/>{{item link|Hot Hand}}<br/>{{item link|Panic Attack}}<br />{{tooltip|{{common string|ammo-req}}|No ammo needed for the Manmelter or the Hot Hand.}} | |
− | + | | 500 | |
− | + | | {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang | |
− | + | | en = (Kill time) 2 | |
− | | | + | | es = (Tiempo hasta matar) 2 |
− | + | | fr = (Temps pour tuer) 2 | |
− | | | + | | pt-br = (Tempo até matar) 2 |
− | | | + | | ru = (Время убийства) 2 |
− | | | + | | sv = (Tid att döda) 2 |
− | | | + | | zh-hans = (杀敌时间)2 |
− | | | + | }}}} |
− | | | + | | {{lang |
− | | | + | | en = The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes. |
+ | | ar = يجمع البايرو قوة التشي ثم يطلق كرة كونج فو نارية بإمكانها قتل أكثر من خصم واحد . | ||
+ | | cs = Pyro vypustí z rukou ohnivou kouli, která může zabít několik nepřátel. | ||
+ | | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender. | ||
+ | | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten. | ||
+ | | es = El Pyro se pone en posición de kungfú formando una bola de fuego que puede matar a múltiples enemigos. | ||
+ | | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia. | ||
+ | | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis. | ||
+ | | hu = A Pyro feltöltődik és egy Hadouken szerű tűzlabdát lő ki amely több ellenséget is megölhet. | ||
+ | | it = Il Piro avvicina le proprie mani portandole indietro, concentrando il proprio fuoco interiore tra di esse per poi spingere le palme in avanti e rilasciarlo sottoforma di Hadouken, uccidendo più di un bersaglio. | ||
+ | | ja = パイロ自身のみなぎるパワーをポーズを取って実体化させた後、それを前方に突き出す。ほんの少し判定が持続し、複数の敵を倒せる。 | ||
+ | | ko = 기를 모아서 치명적인 불 효과로 적을 죽입니다. | ||
+ | | nl = De Pyro verzamelt zijn chi en vuurt een kung fu vuurbal die meerdere vijanden kan vermoorden. | ||
+ | | pl = Pyro koncentruje swoje chi i wyzwala kulę ognia w stylu Hadoukena, która może zabić wielu przeciwników. | ||
+ | | pt = O Pyro junta o seu ch'i e liberta uma bola de fogo de kung fu capaz de matar vários inimigos. | ||
+ | | pt-br = Pyro coleta chi e solta uma bola de fogo semelhante a um Hadouken que pode matar vários inimigos ao mesmo tempo. | ||
+ | | ro = Pyro-ul își adună ch'i-ul și produce o minge de foc kung fu ce poate ucide inamici multipli. | ||
+ | | ru = Поджигатель собирает энергию чи и выпускает огненный шар, который может убить несколько врагов сразу. | ||
+ | | sv = Pyron samlar ihop sin chi och levererar ett eldklot som kan döda flera motståndare på en gång. | ||
+ | | tr = Pyro içindeki chi gücünü toplar ve birden fazla kişiyi öldürebilecek ateş topunu ortaya çıkarır. | ||
+ | | zh-hans = 火焰兵聚气后放出一个类似波动拳的火球,可以同时击杀多个敌人。 | ||
+ | | zh-hant = 火焰兵兩手會集出一團類似波動拳的火球射出,可以一次燒死好幾個敵人。 | ||
+ | }} | ||
|- | |- | ||
− | + | | {{Table icon|Mmmph|link=Phlogistinator}} | |
− | | | + | | {{common string|N/A}} |
− | | | + | | {{item link|Phlogistinator}}<br/>{{common string|ammo-req}} |
− | | | + | | {{lang |
− | | | + | | en = Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full |
− | | | + | | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy |
− | | | + | | de = Füllt die Gesundheit komplett auf, löst einen Krit-Boost aus und gibt Ihnen eine 75% Resistenz gegen jeglichen Schaden für die Dauer der Verspottung, sobald die '''Mmmph'''-leiste voll ist |
− | | | + | | es = Activa un subidón de críticos y le da al jugador invulnerabilidad al ejecutar la burla, una vez esté llena la barra '''Mmmf'''. |
+ | | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine | ||
+ | | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可 | ||
+ | | ko = 무앙 동력이 채워지고 도발시, 도발이 지속 되는 동안 무적 상태가 됩니다 | ||
+ | | nl = Geeft een voltrefferversterking en geeft je onkwetsbaarheid voor de duratie van de taunt zodra de '''Mmmph''' meter vol is | ||
+ | | pl = Odnawia całe zdrowie, włącza krytyczne obrażenia i zapewnia niezniszczalność w czasie trwania drwiny, gdy wskaźnik ''Mmmph'' jest pełny | ||
+ | | pt-br = Fornece um impulso crítico e deixa o jogador invulnerável durante a provocação uma vez que a barra de '''Mmmph''' estiver cheia | ||
+ | | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, он становится неуязвим к любому виду урона и весь наносимый им урон становится на время критическим | ||
+ | | sv = Ger spelaren kritiska träffar och gör spelaren osårbar under hånet när '''Mmmph''' mätaren är fylld | ||
+ | | tr = '''Mmmph''' çubuğu dolduktan sonra kullanıldığında bir kritik desteği sağlanır ve '''Mmmph''' çubuğu sıfırlanana kadar bu kritik destek devam eder. Ayrıca alay yapılırken hasar alınmaz. | ||
+ | | zh-hans = 当'''呜唔'''值积满时即可激活,于一段附带无敌效果的嘲讽后获得短时间的爆击加成 | ||
+ | | zh-hant = 在「Mmmph」量表集滿之時發動,可完全回復生命值,嘲諷期間受到的傷害值減少 75%,完成動作之後會獲得暫時的爆擊加成 | ||
+ | }} | ||
+ | | {{common string|seconds|2}} | ||
+ | | {{lang | ||
+ | | en = The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds. | ||
+ | | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy. | ||
+ | | de = Der Pyro hält triumphierend seine Waffe in die Höhe and schreit; wenn er dieses tut, wird die Gesundheit komplett aufgefüllt, er erhält eine 75% Resistenz gegen jeglichen Schaden und einen Krit-Boost für 10 Sekunden. | ||
+ | | es = El Pyro levanta su arma al aire mientras lo celebra en tono burlón, a su manera; a su vez, recibe invulnerabilidad durante la burla y posteriormente recibe un subidón de críticos durante 10 segundos. | ||
+ | | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis. | ||
+ | | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。 | ||
+ | | ko = 파이로가 공중에 무기를 들어 올리며 의기양양하게 소리를 지를 시에, 도발이 지속 되는 동안 무적 상태가 되며 10초간 치명타 증진을 얻습니다. | ||
+ | | nl = De Pyro steekt zijn wapen in de lucht terwijl hij triomfantelijk scheeuwt. Terwijl hij dit doet wordt krijgt hij onverwoestbaarheid en is de Pyro voltrefferversterkt voor een duratie van 10 seconden. | ||
+ | | pl = Pyro wznosi swoją broń w powietrze, śmiejąc się tryumfalnie lub wrzeszcząc; gdy kończy, jego życie zostaje odnowione, otrzymuje niezniszczalność na czas trwania drwiny oraz obrażenia krytyczne na 10 sekund. | ||
+ | | pt-br = Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, torna-se invulnerável durante a provocação e ganha um impulso crítico por 10 segundos. | ||
+ | | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он становится неуязвим к любому виду урона и весь наносимый урон становится критическим на 10 секунд. | ||
+ | | sv = Pyron lyfter sitt vapen i luften medans det skriker; medans Pyron gör det, det får osårbarhet under hånet och Pyron får kritiska träffar i 10 sekunder. | ||
+ | | tr = Pyro sanki bir savaş kazanmışcasına sevinçli bir şekilde bağırarak silahını havaya kaldırır; bunları yaptıktan sonra yani alay bittikten sonra harekete geçer ve 10 saniyelik bir kritik destek kazanır. | ||
+ | | zh-hans = 火焰兵把武器举向空中并大笑或叫喊,随后于一段附带无敌效果的嘲讽后获得 10 秒的爆击加成。 | ||
+ | | zh-hant = 火焰兵會高舉他的噴射器並發出類似吶喊的聲音;當他正在做此動作的時候,生命值會完全回復,期間受到的傷害值會減少 90%,完成之後火焰兵會獲得 10 秒的爆擊加成。 | ||
+ | }} | ||
|- | |- | ||
− | + | | {{Table icon|Armageddon}} | |
− | | | + | | {{Icon killicon|weapon=Armageddon}} |
− | | | + | | {{item link|Rainblower}}<br/>{{common string|ammo-req}} |
− | | | + | | 400 ({{lang |
− | | | + | | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc) |
− | | | + | | de = Basisschaden für den ersten getroffenen Gegner, der nächst erhält jeweils die Hälfte des vorangegangenen Schadens (zuerst 400, dann 200, 100, etc.) |
− | | | + | | es = Inflige daño base al primer objetivo, luego cada objetivo siguiente recibe la mitad de daño del anterior (siendo 400, 200, 100, etc.) |
− | | | + | | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.) |
+ | | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少 | ||
+ | | ko = 첫 번째 목표물에게는 기본 피해량을 입히고, 모든 다음 목표물에게는 마지막으로 입힌 피해량의 절반을 입힙니다. (예를 들어 마지막으로 입힌 피해량이 400이면 200, 100...) | ||
+ | | nl = Doet basisschade aan het eerste doelwit, elk doelwit daarna heeft de helft van de vorige schade (dus 400, 200, 100, etc.). | ||
+ | | pl = Zadaje podstawowe obrażenia pierwszemu celowi, a każdy następny cel otrzymuje obrażenia zmniejszone o połowę od ostatnich (czyli 400, 200, 100 itd.) | ||
+ | | pt-br = Dano base para o primeiro alvo e então cada alvo seguinte recebe metade do dano do último (logo 400, 200, 100 etc) | ||
+ | | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.) | ||
+ | | sv = Utdelar basskada till det första offret, och utdelar halva skadan till andra offer som träffas av hånet (så 400, 200, 100 osv) | ||
+ | | tr = Hedefe ilk temas halinde temel hasar verilir, her bir sonraki hareket içerisinde olan temas için hedef belirli bir hasar alır (400'e tamamlanacak şekildedir yani verilen hasarlar 400, 200, 100 vb. gibi sayılar olabilir | ||
+ | | zh-hans = 对第一个目标造成基础伤害,对下一个目标造成的伤害将为上一个目标的一半(如400,200,100,以此类推)。 | ||
+ | | zh-hant = 對範圍內的第一個敵人造成400傷害,從第二個開始的傷害是上一個的一半。(第一個400、第二個200、第三個100...如此類推) | ||
+ | }}) | ||
+ | | {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Kill time) 3 | ||
+ | | es = (Tiempo hasta matar) 3 | ||
+ | | fr = (Temps pour tuer) 3 | ||
+ | | pt-br = (Tempo até matar) 3 | ||
+ | | ru = (Время убийства) 3 | ||
+ | | sv = (Tid att döda) 3 | ||
+ | | zh-hans = (杀敌时间)3 | ||
+ | }}}} | ||
+ | | {{lang | ||
+ | | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once. | ||
+ | | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou. | ||
+ | | de = Ein gigantischer Feuerring wirft sich um den Pyro, welcher jedem langsamem, unachtsamen, oder einfach nur unglücklichen massiven Schaden zufügt. Seine weite Reichweite kann mehrere Spieler auf einmal treffen. | ||
+ | | es = Un ardiente Armagedón erupciona del Pyro, infligiendo un daño de fuego letal a enemigos ralentizados, desprevenidos o simplemente desafortunados que estén a su alcance. Su amplio alcance de fuego es capaz de quemar a varios objetivos a la vez. | ||
+ | | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément. | ||
+ | | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。 | ||
+ | | ko = 파이로 주위에 파멸의 불꽃을 분출시킵니다, 범위 내의 적에게 치명타를 입힙니다. | ||
+ | | nl = Een massief vurige vuuruitbarsting barst vanuit de Pyro, welke mogelijk fatale schade toedoet aan elke vijand die te langzaam, onoplettend, of simpelweg ongelukkig genoeg is om binnen het bereik te staan. Met zijn wijde reikwijdte van vuur is het mogelijk om meerdere doelwitten in een keer te raken. | ||
+ | | pl = Pyro roztacza wokół siebie ognisty Armagedon, zadając przypuszczalnie ogromne obrażenia każdemu powolnemu, nieuważnemu lub po prostu nieszczęśliwemu przeciwnikowi w zasięgu. Szeroki zasięg tej drwiny pozwala na trafienie wielu przeciwników jednocześnie. | ||
+ | | pt-br = Um Armagedon de chamas emerge de Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo. | ||
+ | | ru = От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу | ||
+ | | sv = En ring av eld skapas runt Pyron som utdelar möjligtvis livshotande skada till långsamma, omedvetna eller de olykliga som är inuti dess räckvid. Dess stora räckvid kan träffa flera fiender på en gång. | ||
+ | | tr = Pyro'nun kafasının üstünde bir gökkuşağı oluşur ve Pyro dönerek baloncuk yapma oyuncağıyla etrafa baloncuklar saçar. Aniden eğilerek gökkuşağı ve çevrelediği alan bir anda ateşe dönüşür. Menzilinde ki oyuncuya yavaş ve fark ettirmeden talihsiz bir ölüm yaşatır. Ayrıca geniş ateş menzili sayesinde aynı anda birden çok hedef öldürülebilir. | ||
+ | | zh-hans = 火焰兵身上爆发出末日之火,每个动作太慢,未察觉,或只是不幸待在范围内的敌人造成可能致命的火焰伤害。它的范围很广,能够同时击中多个目标。 | ||
+ | | zh-hant = 從火焰兵身上噴出毀滅之火,對旁邊的敵人造成致命的傷害。此嘲諷的大範圍火焰可以攻擊到多名敵人。 | ||
+ | }} | ||
+ | |- | ||
+ | | {{Table icon|Execution}} | ||
+ | | {{Icon killicon|weapon=Execution}} | ||
+ | | {{item link|Scorch Shot}}<br/>{{common string|ammo-req}} | ||
+ | | {{tooltip|420|20 at long range}} | ||
+ | | {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Kill time) 2 | ||
+ | | es = (Tiempo hasta matar) 2 | ||
+ | | fr = (Temps pour tuer) 2 | ||
+ | | pt-br = (Tempo até matar) 2 | ||
+ | | ru = (Время убийства) 2 | ||
+ | | sv = (Tid att döda) 2 | ||
+ | | zh-hans = (杀敌时间)2 | ||
+ | }}}} | ||
+ | | {{lang | ||
+ | | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range. | ||
+ | | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození. | ||
+ | | de = Der Pyro schießt eine Kugel aus dem Schmorschuss, welches bei der normalen Reichweite die normalen 15 Schaden zufügt, und in der direkten Nähe 400. | ||
+ | | es = El Pyro dispara una bengala del {{item name|Scorch Shot}}, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia y 400 puntos de daño a corta distancia. | ||
+ | | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant. | ||
+ | | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。 | ||
+ | | ko = 파이로는 그슬린 한 방으로 중장거리의 적에게는 기본 15 피해량을, 근거리의 적에게는 400 피해량을 가하는 조명탄을 발사합니다. | ||
+ | | nl = De Pyro vuurt een lichtkogel uit het Schroeiende Schot, wat het wapen zijn normale basisschade van 15 punten toedoet op lange en gemiddelde afstand en 400 schade van dichtbij. | ||
+ | | pl = Pyro wystrzeliwuje flarę z Piekącej Palby, która zadaje standardowe 15 bazowych pkt. obrażeń na długim i średnim | ||
+ | dystansie oraz 400 obrażeń na krótkim dystansie. | ||
+ | | pt-br = Pyro atira um sinalizador da {{item name|Scorch Shot}}, o qual causa o dano normal da arma (15) à longa ou média distância e 400 à curta distância. | ||
+ | | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции. | ||
+ | | sv = Pyron avfyrar ett skott från {{item name|Scorch Shot}}, som utdelar vapnet normala skada av 15 på mellanlångt och långt håll, och 400 skada på nära håll. | ||
+ | | tr = Pyro Kavurucu Atış'ı doğrultarak bir işaret fişeği ateşler. Fişek orta ve uzun mesafeler için 15 temel hasar verir, ancak yakın mesafeden yapılırsa atış sayı 400'e çıkar. | ||
+ | | zh-hans = 火焰兵从焦化枪中发射出一发信号弹,在中远距离造成 15 点基础伤害,而在近距离造成 400 点伤害。 | ||
+ | | zh-hant = 火焰兵會從灼熱信號槍發射出一發信號彈,在中遠距離造成15點傷害,在近距離則造成400點傷害。 | ||
+ | }} | ||
|- | |- | ||
− | + | | {{Table icon|Gas Blast}} | |
+ | | {{Icon killicon|weapon=Gas Blast}} | ||
+ | | {{item link|Thermal Thruster}} | ||
+ | | 500 | ||
+ | | {{common string|seconds|6{{dec}}6}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Kill time) 4.8 | ||
+ | | es = (Tiempo hasta matar) 4,8 | ||
+ | | fr = (Temps pour tuerà 4,8 | ||
+ | | pt-br = (Tempo até matar) 4,8 | ||
+ | | ru = (Время убийства) 4,8 | ||
+ | | sv = (Tid att döda) 4,8 | ||
+ | | zh-hans = (杀敌时间)4.8 | ||
+ | }}}} | ||
+ | | {{lang | ||
+ | | en = The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster. | ||
+ | | de = Der Pyro zündet ein Streichholz an, dreht sich um, platziert es vor seinen Hintern, wodurch ein großer Feuerstoß aus dem {{item name|Thermal Thruster}} schießt. | ||
+ | | es = El Pyro enciende una cerilla, se gira y se lo pone en el trasero, liberando inmediatamente un letal fogonazo del {{item name|Thermal Thruster}} a modo de ventosidad. | ||
+ | | fr = Le Pyro embrase une allumette, se tourne et la place devant son arrière-train qui est immédiatement suivi par une énorme charge de feu léthale venant du Propulseur Thermique. | ||
+ | | ko = 파이로는 성냥을 켜서 뒤돌아보고, 엉덩이 쪽에 대면서 빠르게 불꽃을 내뿜습니다. | ||
+ | | nl = De Pyro steekt een lucifer aan, draait om en plaatst het bij zijn achterkant gevolgd door een dodelijkgrote vlammenuitbarsting uit de {{item name|Thermal Thruster}}. | ||
+ | | pl = Pyro zapala zapałkę, odwraca się, i umieszcza ją z tyłu, natychmiast po tym następuje uwolnienie śmiertelnie dużej serii ognia z Cieplnego Ciągu. | ||
+ | | pt-br = Pyro acende um palito de fósforo, vira-se e o coloca em frente às nádegas, liberando imediatamente em seguida uma explosão de chamas letamente grande do {{item name|Thermal Thruster}}. | ||
+ | | ru = Поджигатель освещает спичку, поворачивается и помещает ее сзади, сразу же после чего отпускает смертельно большой взрыв огня из Термической тяги. | ||
+ | | sv = Pyron tänder en tändsticka, vänder sig, håller den på baksidan, och släpper ett utbrott av eld omedelbart från {{item name|Thermal Thruster}}. | ||
+ | | tr = Pyro bir kibrit yakar, döner ve yaktığı kibriti arka tarafına doğru tutar, hemen ardından Termal İtici harekete geçer ve iki ateş birleşerek büyük bir ateş patlaması ortaya çıkarır. | ||
+ | | zh-hans = 火焰兵点燃了一根火柴,然后转过身,把火柴放在他的屁股旁边,紧接着从{{Item link|Thermal Thruster}}里喷射出一团致命的巨大火焰。 | ||
+ | }} | ||
|} | |} | ||
− | === {{anchor| | + | =={{anchor|Demoman}}{{Class link|Demoman}}== |
+ | |||
+ | {{to top}} | ||
+ | ==={{anchor|demomanprimary|demoprimary}}{{item name|Primary}}=== | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 919: | Line 1,695: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Grenade Launcher|{{common string|Stock}}}} |
− | | | + | | {{Icon killicon|weapon=Grenade Launcher}} |
− | | | + | | 4 |
− | | | + | | 16 |
− | | | + | | colspan="3" | 100 {{common string|direct-hit}}<br>{{lang |
− | | | + | | en = 30-60 (splash) |
− | | | + | | es = 30 a 60 (explosión) |
− | | | + | | fr = 30-60 (explosion) |
+ | | pt-br = 30-60 (explosão) | ||
+ | | ru = 30-60 (взрыв) | ||
+ | | sv = 30-60 (explosion) | ||
+ | | zh-hans = 30-60(溅射) | ||
+ | }} | ||
+ | | 135 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 41-81 (splash) | ||
+ | | es = 41 a 81 (explosión) | ||
+ | | fr = 41-81 (explosion) | ||
+ | | pt-br = 41-81 (explosão) | ||
+ | | ru = 41-81 (взрыв) | ||
+ | | sv = 41-81 (explosion) | ||
+ | | zh-hans = 41-81(溅射) | ||
+ | }} | ||
+ | | 300 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 90-180 (splash) | ||
+ | | es = 90 a 180 (explosión) | ||
+ | | fr = 90-180 (explosion) | ||
+ | | pt-br = 90-180 (explosão) | ||
+ | | ru = 90-180 (взрыв) | ||
+ | | sv = 90-180 (explosion) | ||
+ | | zh-hans = 90-180(溅射) | ||
+ | }} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Loch-n-Load|{{common string|Craft}}}} |
− | | | + | | {{Icon killicon|weapon=Loch-n-Load}} |
− | | | + | | 3 |
− | | | + | | 16 |
− | | | + | | colspan="3" | {{tooltip|100|{{lang |
− | | | + | | en = 120 to buildings |
− | | | + | | es = 120 a construcciones |
− | | | + | | fr = 120 aux bâtiments |
+ | | pt-br = 120 contra construções | ||
+ | | ru = 120 по постройкам | ||
+ | | sv = 120 på byggnader | ||
+ | | zh-hans = 对建筑为 120 | ||
+ | }}}} {{common string|direct-hit}} | ||
+ | | 135 {{common string|direct-hit}} | ||
+ | | 300 {{common string|direct-hit}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Ali Baba's Wee Booties|{{common string|Craft}}}} |
− | | | + | | rowspan="2" colspan="1" | {{common string|N/A}} |
− | | {{common string|N/A}} | + | | rowspan="2" colspan="2" | {{common string|N/A}} |
− | | | + | | rowspan="2" colspan="5" | {{common string|N/A}} |
− | |||
− | | {{common string|N/A}} | ||
− | | | ||
− | | {{common string|N/A}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Bootlegger|{{common string|Craft}}}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{Table icon| | + | ! rowspan="2" | {{Table icon|Loose Cannon|{{common string|Craft}}}} |
− | | | + | | {{Icon killicon|weapon=loose cannon}} |
− | | {{common string| | + | | rowspan="2" | 4 |
− | | {{common string| | + | | rowspan="2" | 16 |
− | | {{common string| | + | | colspan="3" | {{lang |
− | | {{common string|N/A}} | + | | en = 30-60 (splash) |
− | | {{common string|N/A}} | + | | es = 30 a 60 (explosión) |
− | | {{common string|N/A}} | + | | fr = 30-60 (explosion) |
+ | | pt-br = 30-60 (explosão) | ||
+ | | ru = 30-60 (взрыв) | ||
+ | | sv = 30-60 (explosion) | ||
+ | | zh-hans = 30-60(溅射) | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 41-81 (splash) | ||
+ | | es = 41 a 81 (explosión) | ||
+ | | fr = 41-81 (explosion) | ||
+ | | pt-br = 41-81 (explosão) | ||
+ | | ru = 41-81 (взрыв) | ||
+ | | sv = 41-81 (explosion) | ||
+ | | zh-hans = 41-81(溅射) | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 90-180 (splash) | ||
+ | | es = 90 a 180 (explosión) | ||
+ | | fr = 90-180 (explosion) | ||
+ | | pt-br = 90-180 (explosão) | ||
+ | | ru = 90-180 (взрыв) | ||
+ | | sv = 90-180 (explosion) | ||
+ | | zh-hans = 90-180(溅射) | ||
+ | }} | ||
+ | |- | ||
+ | | {{Icon killicon|weapon=loose cannon pushed}} | ||
+ | | 50 | ||
+ | | 38 | ||
+ | | 25 | ||
+ | | 34-68 {{common string|direct-hit}} | ||
+ | | 75-150 {{common string|direct-hit}} | ||
+ | |- | ||
+ | ! {{Table icon|B.A.S.E. Jumper|{{common string|Craft}}}} | ||
+ | |{{common string|N/A}} | ||
+ | | colspan="2" | {{common string|N/A}} | ||
+ | | colspan="5" | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Iron Bomber|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Iron Bomber}} | ||
+ | | 4 | ||
+ | | 16 | ||
+ | | colspan="3" | 100 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 30-60 (splash) | ||
+ | | es = 30 a 60 (explosión) | ||
+ | | fr = 30-60 (explosion) | ||
+ | | pt-br = 30-60 (explosão) | ||
+ | | ru = 30-60 (взрыв) | ||
+ | | sv = 30-60 (explosion) | ||
+ | | zh-hans = 30-60(溅射) | ||
+ | }} | ||
+ | | 135 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 41-81 (splash) | ||
+ | | es = 41 a 81 (explosión) | ||
+ | | fr = 41-81 (explosion) | ||
+ | | pt-br = 41-81 (explosão) | ||
+ | | ru = 41-81 (взрыв) | ||
+ | | sv = 41-81 (explosion) | ||
+ | | zh-hans = 41-81(溅射) | ||
+ | }} | ||
+ | | 300 {{common string|direct-hit}}<br>{{lang | ||
+ | | en = 90-180 (splash) | ||
+ | | es = 90 a 180 (explosión) | ||
+ | | fr = 90-180 (explosion) | ||
+ | | pt-br = 90-180 (explosão) | ||
+ | | ru = 90-180 (взрыв) | ||
+ | | sv = 90-180 (explosion) | ||
+ | | zh-hans = 90-180(溅射) | ||
+ | }} | ||
|} | |} | ||
− | === {{anchor| | + | ==={{anchor|demomansecondary|demosecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} |
− | ! class="header" width=" | + | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} |
− | ! class="header" width=" | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" | + | ! class="header" | {{common string|loaded}} |
− | ! class="header" | + | ! class="header" | {{common string|carried}} |
+ | ! class="header" | {{common string|point blank}} | ||
+ | ! class="header" | {{common string|medium range}} | ||
+ | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
+ | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Stickybomb Launcher|{{common string|Stock}}}} |
− | | align="center" | {{Icon killicon|weapon=Bottle}} | + | | {{Icon killicon|weapon=Stickybomb Launcher}} |
− | | rowspan="2" | {{common string|seconds|0 | + | | 8 |
− | | rowspan="2" | 65 | + | | 24 |
− | | rowspan="2" | 195 | + | | colspan=3 | 60-138 |
+ | | 81-162 | ||
+ | | 353 ({{common string|point blank}}) | ||
+ | |- | ||
+ | ! {{Table icon|Scottish Resistance|{{common string|Unlock}}}} | ||
+ | | {{Icon killicon|weapon=Scottish Resistance}} | ||
+ | | 8 | ||
+ | | 36 | ||
+ | | colspan=3 | 60-138 | ||
+ | | 81-162 | ||
+ | | 353 ({{common string|point blank}}) | ||
+ | |- | ||
+ | ! {{Table icon|Chargin' Targe|{{common string|Unlock}}}} | ||
+ | | {{Icon killicon|weapon=Chargin' Targe}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | colspan=1 | {{common string|head|50|5}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | {{common string|head|68|7}} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Sticky Jumper|{{common string|craft}}}} | ||
+ | | {{common string|N/A}} | ||
+ | | 8 | ||
+ | | 72 | ||
+ | | colspan=5 | 0 | ||
+ | |- | ||
+ | ! {{Table icon|Splendid Screen|{{common string|craft}}}} | ||
+ | | {{Icon killicon|weapon=Splendid Screen}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | colspan=1 | {{common string|head|85|8{{dec}}5}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | {{common string|head|115|11{{dec}}5}} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Tide Turner|{{common string|craft}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Tide Turner}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | colspan=1 | {{common string|head|50|5}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | {{common string|head|68|7}} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Quickiebomb Launcher|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Quickiebomb Launcher}} | ||
+ | | 4 | ||
+ | | 24 | ||
+ | | colspan=3 | 51-117 | ||
+ | | 69-138 | ||
+ | | 300 ({{common string|point blank}}) | ||
+ | |} | ||
+ | |||
+ | ==={{anchor|demomanmelee|demomelee}}{{item name|Melee}}=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} | ||
+ | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
+ | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
+ | ! class="header" width="40%" colspan=3 | {{common string|damage}} | ||
+ | |- | ||
+ | ! class="header" width="14%" | {{common string|point blank}} | ||
+ | ! class="header" width="14%" | {{common string|hazard-mini-crits}} | ||
+ | ! class="header" width="14%" | {{common string|critical}} | ||
+ | |- | ||
+ | ! {{Table icon|Bottle|{{common string|Stock}}}} | ||
+ | | {{Icon killicon|weapon=Bottle}} | ||
+ | | rowspan="2" | {{common string|seconds|0{{dec}}8}} | ||
+ | | rowspan="2" | 65 | ||
+ | | rowspan="2" | 88 | ||
+ | | rowspan="2" | 195 | ||
|- | |- | ||
! {{Table icon|Scottish Handshake|{{common string|Craft}}}} | ! {{Table icon|Scottish Handshake|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Scottish Handshake}} | |
|- | |- | ||
! {{Table icon|Eyelander|{{common string|Unlock}}}} | ! {{Table icon|Eyelander|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Eyelander}} | |
− | | rowspan="3" | {{common string|seconds|0 | + | | rowspan="3" | {{common string|seconds|0{{dec}}8}} |
| rowspan="3" | 65 | | rowspan="3" | 65 | ||
+ | | rowspan="3" | 88 | ||
| rowspan="3" | 195 | | rowspan="3" | 195 | ||
|- | |- | ||
! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}} | ! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}} | |
|- | |- | ||
! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}} | ! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Nessie's Nine Iron}} | |
|- | |- | ||
! {{Table icon|Scotsman's Skullcutter|{{common string|Craft}}}} | ! {{Table icon|Scotsman's Skullcutter|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Scotsman's Skullcutter}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 78 | | 78 | ||
+ | | 105 | ||
| 234 | | 234 | ||
|- | |- | ||
! {{Table icon|Pain Train|{{common string|Craft}}}} | ! {{Table icon|Pain Train|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Pain Train}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Ullapool Caber|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Ullapool Caber|{{common string|Craft}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Ullapool Caber explode}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}96}} |
− | | | + | | 55 |
− | | | + | | 74 |
+ | | 165 | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Ullapool Caber}} |
− | | ''' | + | | '''{{lang |
− | | en = Detonation | + | | en = (Detonation) |
− | | cs = Exploze | + | | cs = (Exploze) |
− | | es = Detonación | + | | es = (Detonación) |
− | | fi = Räjähtäneenä | + | | fi = (Räjähtäneenä) |
− | | fr = Détonation | + | | fr = (Détonation) |
− | | hu = Detonáció | + | | hu = (Detonáció) |
− | | ja = | + | | ja = (爆発) |
− | | ko = 폭발 | + | | ko = (폭발) |
− | | nl = Explosie | + | | nl = (Explosie) |
− | | pl = wybuch | + | | pl = (wybuch) |
− | | pt = Explosão | + | | pt = (Explosão) |
− | | pt-br = Explosão | + | | pt-br = (Explosão) |
− | | ro = Explozie | + | | ro = (Explozie) |
− | | ru = Взрыв | + | | ru = (Взрыв) |
− | | tr = Patlama | + | | sv = (Detonering) |
− | | zh-hans = | + | | tr = (Patlama) |
− | | zh-hant = | + | | zh-hans = (爆炸) |
− | }} | + | | zh-hant = (爆炸) |
− | | | + | }}''' |
− | | | + | | 66-83 |
+ | | 89-112 | ||
+ | | 225 | ||
|- | |- | ||
! {{Table icon|Claidheamh Mòr|{{common string|Craft}}}} | ! {{Table icon|Claidheamh Mòr|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Claidheamohmor}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
− | ! {{Table icon|Half-Zatoichi|{{common string|Promotional | + | ! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Half-Zatoichi}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
− | | 65 | + | | 65/{{common string|instant}} |
+ | | 88/{{common string|instant}} | ||
| 195/{{common string|instant}} | | 195/{{common string|instant}} | ||
|- | |- | ||
! {{Table icon|Persian Persuader|{{common string|Craft}}}} | ! {{Table icon|Persian Persuader|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Persian Persuader}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|} | |} | ||
− | === {{anchor|demomantaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|demomantaunt|demotaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
! class="header" width="37%" | {{common string|details}} | ! class="header" width="37%" | {{common string|details}} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|Barbarian Swing}} |
− | + | | {{Icon killicon|weapon=Barbarian Swing}} | |
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}} | | {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}} | ||
| 500 | | 500 | ||
− | | {{common string|seconds|5}} | + | | {{common string|seconds|5}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 2.5 | ||
+ | | es = (Tiempo hasta matar) 2,5 | ||
+ | | fr = (Temps pour tuer) 2,5 | ||
+ | | pt-br = (Tempo até matar) 2,5 | ||
+ | | ru = (Время убийства) 2,5 | ||
+ | | sv = (Tid att döda) 2,5 | ||
+ | | zh-hans = (杀敌时间)2.5 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
− | | en = The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the head count. | + | | en = The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one. |
| ar = يلوح الديمومان سلاحه ثم يقطع رؤوس من يقترب منه ، يأخذ الرؤوسا على حسب سلاحه . | | ar = يلوح الديمومان سلاحه ثم يقطع رؤوس من يقترب منه ، يأخذ الرؤوسا على حسب سلاحه . | ||
| cs = Demoman se rozmáchne a usekne hlavu nepříteli v dosahu, přidá hlavu k počítadlu hlav. | | cs = Demoman se rozmáchne a usekne hlavu nepříteli v dosahu, přidá hlavu k počítadlu hlav. | ||
Line 1,080: | Line 2,032: | ||
| es = El Demoman mueve la espada, da un golpe seco y pasa el dedo por la hoja. Si decapitas a alguien subirá uno al contador de cabezas. | | es = El Demoman mueve la espada, da un golpe seco y pasa el dedo por la hoja. Si decapitas a alguien subirá uno al contador de cabezas. | ||
| fi = Demoman heilauttaa miekkaansa ja irrottaa pään kaikilta etäisyydellä olevilta vihollisilta , ansaiten päitä aseeseensa. | | fi = Demoman heilauttaa miekkaansa ja irrottaa pään kaikilta etäisyydellä olevilta vihollisilta , ansaiten päitä aseeseensa. | ||
− | | fr = Le Demoman prend son élan et décapite | + | | fr = Le Demoman prend son élan et décapite tout ennemi à portée. Décapiter quelqu'un avec cette raillerie ajoute une tête au compteur de têtes de l'arme, si elle en possède un. |
| hu = A Robbantós megforgatja a kardot és lefejez mindenkit maga előtt. Valakinek a lefejezése ezzel a gúnnyal hozzáad egy fejet a fej számlálóhoz. | | hu = A Robbantós megforgatja a kardot és lefejez mindenkit maga előtt. Valakinek a lefejezése ezzel a gúnnyal hozzáad egy fejet a fej számlálóhoz. | ||
| it = Il Demolitore fa roteare l'arma sopra la sua testa e decapita qualunque nemico entro il suo raggio d'azione, guadagnando tese in base alle vittime. | | it = Il Demolitore fa roteare l'arma sopra la sua testa e decapita qualunque nemico entro il suo raggio d'azione, guadagnando tese in base alle vittime. | ||
| ja = デモマンが剣を振りかざして前方に突き出す。当たった敵は首が飛び、カウントされる。 | | ja = デモマンが剣を振りかざして前方に突き出す。当たった敵は首が飛び、カウントされる。 | ||
− | | ko = 칼을 휘둘러서 사정거리 내의 적을 참수합니다. | + | | ko = 칼을 휘둘러서 사정거리 내의 적을 참수합니다. 참수할 때마다 무기의 수집한 머릿수가 증가합니다. |
− | | nl = De Demoman zwaait een beetje rond met zijn zwaard | + | | nl = De Demoman zwaait een beetje rond met zijn zwaard en zwaait vervolgens zijn zwaard horizontaal naar voren. Deze aanval onthoofd een vijand binnen de aanvalsafstand en verdient er zo een hoofd mee. |
− | | pl = Demoman | + | | pl = Demoman zamachuje się i ścina głowę przeciwnika. Dekapitacja z użyciem tej drwiny dodaje kolejną głowę do licznika głów tej broni, jeśli taki posiada. |
− | | pt = O Demoman prepara-se e decapita qualquer oponente dentro do seu alcance, ganhando cabeças para a arma. | + | | pt = O Demoman prepara-se e decapita qualquer oponente dentro do seu alcance, ganhando cabeças para a arma. Decapitar alguém com esta provocação adiciona uma cabeça ao contador da arma se esta tiver um. |
− | | pt-br = O Demoman gira sua arma e decapita qualquer inimigo à sua frente. Decapitar alguém com esta provocação adiciona uma cabeça ao | + | | pt-br = O Demoman gira sua arma e decapita qualquer inimigo à sua frente. Decapitar alguém com esta provocação adiciona uma cabeça ao contador de cabeças caso a arma tenha um. |
| ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă. | | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă. | ||
| ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов. | | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов. | ||
+ | | sv = Demomanen förbereder sitt svärd till att halshugga någon inom räckvidd. Halshugg lägger till ett huvud till antalet. om det har ett. | ||
| tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir. | | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir. | ||
− | | zh-hans = | + | | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数(如果武器有的话)。 |
| zh-hant = 爆破兵會舞弄他的刀劍,並斬死範圍內的任何敵人。用這個嘲諷斬首敵人,刀子的獵頭數會增加。 | | zh-hant = 爆破兵會舞弄他的刀劍,並斬死範圍內的任何敵人。用這個嘲諷斬首敵人,刀子的獵頭數會增加。 | ||
}} | }} | ||
Line 1,100: | Line 2,053: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|heavyprimary}}{{item name|Primary}}=== | + | ==={{anchor|heavyprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 1,112: | Line 2,065: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Minigun|{{common string|Stock}}}} | ! {{Table icon|Minigun|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Minigun}} | |
| rowspan="2" | 200 | | rowspan="2" | 200 | ||
| rowspan="2" | {{common string|N/A}} | | rowspan="2" | {{common string|N/A}} | ||
Line 1,121: | Line 2,075: | ||
| rowspan="2" | 5-30 | | rowspan="2" | 5-30 | ||
| rowspan="2" | 5-10 | | rowspan="2" | 5-10 | ||
+ | | rowspan="2" | 48-72 {{common string|per-bullet|12-18}} | ||
| rowspan="2" | 108 {{common string|per-bullet|27}} | | rowspan="2" | 108 {{common string|per-bullet|27}} | ||
|- | |- | ||
! {{Table icon|Iron Curtain|{{common string|Promotional}}}} | ! {{Table icon|Iron Curtain|{{common string|Promotional}}}} | ||
− | + | | {{Icon killicon|weapon=Iron Curtain}} | |
|- | |- | ||
! {{Table icon|Natascha|{{common string|Unlock}}}} | ! {{Table icon|Natascha|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Natascha}} | |
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
| 37-40 | | 37-40 | ||
− | | | + | | 4-22 |
− | | | + | | 4-7 |
− | | 81 {{common string|per-bullet|20 | + | | 36-56 {{common string|per-bullet|9-14}} |
+ | | 81 {{common string|per-bullet|20{{dec}}25}} | ||
|- | |- | ||
! {{Table icon|Brass Beast|{{common string|Craft}}}} | ! {{Table icon|Brass Beast|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Brass Beast}} | |
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
| 60-65 | | 60-65 | ||
| 6-36 | | 6-36 | ||
− | | 6- | + | | 6-11 |
− | | | + | | 60-88 {{common string|per-bullet|15-22}} |
+ | | 130 {{common string|per-bullet|32{{dec}}4}} | ||
|- | |- | ||
! {{Table icon|Tomislav|{{common string|Craft}}}} | ! {{Table icon|Tomislav|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Tomislav}} | |
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
Line 1,151: | Line 2,108: | ||
| 9-34 | | 9-34 | ||
| 5-10 | | 5-10 | ||
+ | | 48-72 {{common string|per-bullet|12-18}} | ||
| 108 {{common string|per-bullet|27}} | | 108 {{common string|per-bullet|27}} | ||
|- | |- | ||
− | ! {{Table icon|Huo Long | + | ! rowspan=2 | {{Table icon|Huo-Long Heater|{{common string|Promotional}}}} |
− | | | + | | rowspan=2 | {{Icon killicon|weapon=Huo-Long Heater}} |
| 200 | | 200 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | | + | | 41-48 |
− | | 5- | + | | 5-27 |
− | | | + | | 4-9 |
− | | | + | | {{lang |
+ | | en = {{tooltip|44-66|48-73 on already burning enemies}} {{common string|per-bullet|{{tooltip|11-16|12-18 on already burning enemies}}}} | ||
+ | | es = {{tooltip|44 a 66|48 a 73 a jugadores en llamas}} {{common string|per-bullet|{{tooltip|11 a 16|12 a 18 en jugadores en llamas}}}} | ||
+ | | fr = {{tooltip|44-66|48-73 sur des ennemis déjà en feu}} {{common string|per-bullet|{{tooltip|11-16|12-18 sur des ennemis déjà en feu}}}} | ||
+ | | pt-br = {{tooltip|44-66|48-73 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|11-16|12-18 em alvos já incendiados}}}} | ||
+ | | ru = {{tooltip|44-66|48-73 по горящим врагам}} {{common string|per-bullet|{{tooltip|11-16|12-18 по горящим врагам}}}} | ||
+ | | sv = {{tooltip|44-66|48-73 på brinnande fiender}} {{common string|per-bullet|{{tooltip|11-16|12-18 på brinnande fiender}}}} | ||
+ | | zh-hans = {{tooltip|44-66|对已燃烧的敌人为 48-73}} {{common string|per-bullet|{{tooltip|11-16|对已燃烧的敌人为 12-18}}}} | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|97|105 on already burning enemies}} {{common string|per-bullet|{{tooltip|24.3|26.325 on already burning enemies}}}} | ||
+ | | es = {{tooltip|97|105 a jugadores en llamas}} {{common string|per-bullet|{{tooltip|24,3|26,325 en jugadores en llamas}}}} | ||
+ | | fr = {{tooltip|97|105 sur des ennemis déjà en feu}} {{common string|per-bullet|{{tooltip|24,3|26,325 sur des ennemis déjà en feu}}}} | ||
+ | | pt-br = {{tooltip|97|105 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|24.3|26,325 em alvos já incendiados}}}} | ||
+ | | ru = {{tooltip|97|105 по горящим врагам}} {{common string|per-bullet|{{tooltip|24,3|26,325 по горящим врагам}}}} | ||
+ | | sv = {{tooltip|97|105 på brinnande fiender}} {{common string|per-bullet|{{tooltip|24.3|26.325 på brinnande fiender}}}} | ||
+ | | zh-hans = {{tooltip|97|对已燃烧的敌人为 105}} {{common string|per-bullet|{{tooltip|24.3|对已燃烧的敌人为 26.325}}}} | ||
+ | }} | ||
+ | |- | ||
+ | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | ||
+ | | colspan=3 | {{lang | ||
+ | | en = 64 damage over 8 seconds | ||
+ | | es = 64 de daño en 8 segundos | ||
+ | | fr = 64 de dégâts pendant 8 secondes | ||
+ | | pt-br = 64 de dano em 8 segundos | ||
+ | | ru = 64 урона за 8 секунд | ||
+ | | sv = 64 skada över 8 sekunder | ||
+ | | zh-hans = 8 秒内造成 64 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 80 damage over 8 seconds | ||
+ | | es = 80 de daño en 8 segundos | ||
+ | | fr = 80 de dégâts pendant 8 secondes | ||
+ | | pt-br = 80 de dano em 8 segundos | ||
+ | | ru = 80 урона за 8 секунд | ||
+ | | sv = 80 skada över 8 sekunder | ||
+ | | zh-hans = 8 秒内造成 80 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|} | |} | ||
− | === {{anchor|heavysecondary}}{{item name|Secondary}}=== | + | ==={{anchor|heavysecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 1,175: | Line 2,171: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Shotgun|{{common string|Stock}}}} | ! {{Table icon|Shotgun|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Shotgun}} | |
| 6 | | 6 | ||
| 32 | | 32 | ||
| 86-90 | | 86-90 | ||
| 24-67 | | 24-67 | ||
− | | 3- | + | | 3-10 |
+ | | 81-121 | ||
| 180 | | 180 | ||
|- | |- | ||
! {{Table icon|Family Business|{{common string|Craft}}}} | ! {{Table icon|Family Business|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Family Business}} | |
| 8 | | 8 | ||
| 32 | | 32 | ||
| 74-76 | | 74-76 | ||
| 20-52 | | 20-52 | ||
− | | 3- | + | | 3-10 |
+ | | 70-100 | ||
| 153 | | 153 | ||
|- | |- | ||
! {{Table icon|Sandvich|{{common string|Unlock}}}} | ! {{Table icon|Sandvich|{{common string|Unlock}}}} | ||
− | | rowspan=" | + | | rowspan="2" | {{common string|N/A}} |
− | | rowspan=" | + | | rowspan="2" | 1 |
− | | rowspan=" | + | | rowspan="2" | ∞ |
− | | rowspan=" | + | | rowspan="2" colspan=5 | {{common string|N/A}} |
− | | | + | |- |
− | + | ! {{Table icon|Robo-Sandvich|{{common string|Promotional}}}} | |
− | |||
|- | |- | ||
! {{Table icon|Dalokohs Bar|{{common string|Craft}}}} | ! {{Table icon|Dalokohs Bar|{{common string|Craft}}}} | ||
+ | | rowspan="2" | {{common string|N/A}} | ||
+ | | rowspan="2" | 1 | ||
+ | | rowspan="2" | ∞ | ||
+ | | rowspan="2" colspan=5 | {{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Fishcake|{{common string|Promotional}}}} | ! {{Table icon|Fishcake|{{common string|Promotional}}}} | ||
|- | |- | ||
! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}} | ! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}} | ||
− | |} | + | | {{Common string|n/a}} |
+ | | 1 | ||
+ | | ∞ | ||
+ | | colspan=5 | {{Common string|n/a}} | ||
+ | |- | ||
+ | ! {{Table icon|Panic Attack|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Panic Attack}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 104-108 | ||
+ | | 29-72 | ||
+ | | 3-10 | ||
+ | | 97-146 | ||
+ | | 216 | ||
+ | |- | ||
+ | ! {{Table icon|Second Banana|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}} | ||
+ | | {{common string|N/A}} | ||
+ | | 1 | ||
+ | | ∞ | ||
+ | | colspan=5 | {{common string|N/A}} | ||
+ | |} | ||
− | === {{anchor|heavymelee}}{{item name|Melee}}=== | + | ==={{anchor|heavymelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|point blank}} |
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|hazard-mini-crits}} |
+ | ! class="header" width="14%" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Fists|{{common string|Stock}}}} | ! {{Table icon|Fists|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Fists}} | |
− | | rowspan="2" | {{common string|seconds|0 | + | | rowspan="2" | {{common string|seconds|0{{dec}}8}} |
| rowspan="2" | 65 | | rowspan="2" | 65 | ||
+ | | rowspan="2" | 88 | ||
| rowspan="2" | 195 | | rowspan="2" | 195 | ||
|- | |- | ||
− | ! {{Table icon|Apoco-Fists|{{common string|Promotional | + | ! {{Table icon|Apoco-Fists|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Apoco-Fists}} | |
|- | |- | ||
! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}} | ! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Killing Gloves of Boxing}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}96}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! {{Table icon|Gloves of Running Urgently|{{common string|Craft}}}} | ! {{Table icon|Gloves of Running Urgently|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=GRU}} | |
− | | {{common string|seconds|0 | + | | rowspan="2" | {{common string|seconds|0{{dec}}8}} |
− | | | + | | rowspan="2" | 65 |
− | | | + | | rowspan="2" | 88 |
+ | | rowspan="2" | 195 | ||
+ | |- | ||
+ | ! {{Table icon|Bread Bite|{{common string|Uncrate}}}} | ||
+ | | {{Icon killicon|weapon=Bread Bite}} | ||
|- | |- | ||
! {{Table icon|Warrior's Spirit|{{common string|Craft}}}} | ! {{Table icon|Warrior's Spirit|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Warrior's Spirit}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 85 | | 85 | ||
+ | | 114 | ||
| 254 | | 254 | ||
|- | |- | ||
! {{Table icon|Fists of Steel|{{common string|Craft}}}} | ! {{Table icon|Fists of Steel|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Fists of Steel}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! {{Table icon|Eviction Notice|{{common string|Craft}}}} | ! {{Table icon|Eviction Notice|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Eviction Notice}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}48}} |
| 26 | | 26 | ||
+ | | 35 | ||
| 78 | | 78 | ||
|- | |- | ||
! {{Table icon|Holiday Punch|{{common string|Craft}}}} | ! {{Table icon|Holiday Punch|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Holiday Punch}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 0 | | 0 | ||
|} | |} | ||
− | === {{anchor|heavytaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|heavytaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
! class="header" width="37%" | {{common string|details}} | ! class="header" width="37%" | {{common string|details}} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|High Noon}} |
− | + | | {{Icon killicon|weapon=High Noon}} | |
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}} | | {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}} | ||
| 500 | | 500 | ||
− | | {{common string|seconds|3}} | + | | {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 1.8 | ||
+ | | es = (Tiempo hasta matar) 1,8 | ||
+ | | fr = (Temps pour tuer) 1,8 | ||
+ | | pt-br = (Tempo até matar) 1,8 | ||
+ | | ru = (Время убийства) 1,8 | ||
+ | | zh-hans = (杀敌时间)1.8 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
− | | en = The Heavy mimics a quick-draw Showdown and slays any foe in his | + | | en = The Heavy mimics a quick-draw Showdown and slays any foe in his sight. |
| ar = يمثل الهيفي تمويها معروفا كأنه يستخدم مسدسا وقتل أي خصم يعترض طريقه . | | ar = يمثل الهيفي تمويها معروفا كأنه يستخدم مسدسا وقتل أي خصم يعترض طريقه . | ||
| cs = Heavy napodobí pistolnický souboj a zabije nepřítele před ním. | | cs = Heavy napodobí pistolnický souboj a zabije nepřítele před ním. | ||
| da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på. | | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på. | ||
| de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist. | | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist. | ||
− | | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo | + | | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo que se encuentre frente a él en una línea recta. |
| fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään. | | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään. | ||
− | | fr = Le Heavy imite un duel au pistolet et tue | + | | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire. |
| it = Il Grosso mima un duello fingendo che il suo dito sia una pistola e uccide tutti i nemici dinanzi a lui. | | it = Il Grosso mima un duello fingendo che il suo dito sia una pistola e uccide tutti i nemici dinanzi a lui. | ||
| ja = ヘビーが早撃ちの真似をして、有効範囲に居る敵を全て倒す。 | | ja = ヘビーが早撃ちの真似をして、有効範囲に居る敵を全て倒す。 | ||
− | | ko = 손가락이 가리킨 적을 죽입니다 | + | | ko = 헤비의 손가락이 가리킨 적을 죽입니다. |
− | | nl = De Heavy imiteert een cowboy duel | + | | nl = De Heavy imiteert een cowboy duel en slacht vijanden af in zijn pad. |
− | | pl = Gruby udaje szybkie wyjęcie pistoletu z kabury i oddaje strzał zabijając wroga. | + | | pl = Gruby udaje szybkie wyjęcie pistoletu z kabury i oddaje strzał, zabijając każdego wroga w zasięgu. |
− | | pt = O Heavy | + | | pt = O Heavy imita uma pistola com os dedos e dispara-a, matando qualquer adversário dentro do seu campo de visão. |
− | | pt-br = O Heavy age como se estivesse | + | | pt-br = O Heavy age como se estivesse em um duelo mexicano com as mãos, assassinando qualquer inimigo à sua frente. |
| ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui. | | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui. | ||
| ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки. | | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки. | ||
+ | | sv = Artillesristen härmar en revolver duel och dödar sitt offer i sitt sikte. | ||
| tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür. | | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür. | ||
− | | zh-hans = | + | | zh-hans = 机枪手模仿牛仔决斗时快速拔枪的动作,并击杀所瞄准的敌人。 |
− | | zh-hant = 重裝兵會模仿快速拔槍的動作,然後用手指射殺在他直線範圍內的敵人。 | + | | zh-hant = 重裝兵會模仿快速拔槍的動作,然後用手指射殺在他直線範圍內的敵人。 |
}} | }} | ||
|} | |} | ||
Line 1,308: | Line 2,349: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|engieprimary}}{{item name|Primary}}=== | + | ==={{anchor|engineerprimary|engieprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 1,320: | Line 2,361: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Shotgun|{{common string|Stock}}}} | ! {{Table icon|Shotgun|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Shotgun}} | |
| 6 | | 6 | ||
| 32 | | 32 | ||
| 86-90 | | 86-90 | ||
| 24-67 | | 24-67 | ||
− | | 3- | + | | 3-10 |
+ | | 81-121 | ||
| 180 | | 180 | ||
|- | |- | ||
! {{Table icon|Frontier Justice|{{common string|Unlock}}}} | ! {{Table icon|Frontier Justice|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Frontier Justice}} | |
| 3 | | 3 | ||
| 32 | | 32 | ||
| 86-90 | | 86-90 | ||
| 24-67 | | 24-67 | ||
− | | 3- | + | | 3-10 |
+ | | 81-121 | ||
| 180 {{common string|buff-crit}} | | 180 {{common string|buff-crit}} | ||
|- | |- | ||
− | ! {{Table icon|Widowmaker|{{common string|Promotional | + | ! {{Table icon|Widowmaker|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=widowmaker}} | |
| {{common string|per-metal|30}} | | {{common string|per-metal|30}} | ||
| {{common string|200-metal}} | | {{common string|200-metal}} | ||
− | | 86-90 | + | | {{tooltip|86-90|95-99 {{lang |
− | | 24-67 | + | | en = at sentry's target |
− | | 3- | + | | es = al objetivo del arma centinela |
− | | 180 | + | | fr = à la cible de la mitrailleuse |
+ | | pt-br = no alvo da Sentinela | ||
+ | | ru = по целям, которых атакует турель | ||
+ | | sv = på vaktgevärets mål | ||
+ | | zh-hans = 于步哨瞄准的目标 | ||
+ | }}}} | ||
+ | | {{tooltip|24-67|26-74 {{lang | ||
+ | | en = at sentry's target | ||
+ | | es = al objetivo del arma centinela | ||
+ | | fr = à la cible de la mitrailleuse | ||
+ | | pt-br = no alvo da Sentinela | ||
+ | | ru = по целям, которых атакует турель | ||
+ | | sv = på vaktgevärets mål | ||
+ | | zh-hans = 于步哨瞄准的目标 | ||
+ | }}}} | ||
+ | | {{tooltip|3-10|3-11 {{lang | ||
+ | | en = at sentry's target | ||
+ | | es = al objetivo del arma centinela | ||
+ | | fr = à la cible de la mitrailleuse | ||
+ | | pt-br = no alvo da Sentinela | ||
+ | | ru = по целям, которых атакует турель | ||
+ | | sv = på vaktgevärets mål | ||
+ | | zh-hans = 于步哨瞄准的目标 | ||
+ | }}}} | ||
+ | | {{tooltip|81-121|89-134 {{lang | ||
+ | | en = at sentry's target | ||
+ | | es = al objetivo del arma centinela | ||
+ | | fr = à la cible de la mitrailleuse | ||
+ | | pt-br = no alvo da Sentinela | ||
+ | | ru = по целям, которых атакует турель | ||
+ | | zh-hans = 于步哨瞄准的目标 | ||
+ | }}}} | ||
+ | | {{tooltip|180|198 {{lang | ||
+ | | en = at sentry's target | ||
+ | | es = al objetivo del arma centinela | ||
+ | | fr = à la cible de la mitrailleuse | ||
+ | | pt-br = no alvo da Sentinela | ||
+ | | ru = по целям, которых атакует турель | ||
+ | | sv = på vaktgevärets mål | ||
+ | | zh-hans = 于步哨瞄准的目标 | ||
+ | }}}} | ||
|- | |- | ||
! {{Table icon|Pomson 6000|{{common string|Craft}}}} | ! {{Table icon|Pomson 6000|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=pomson 6000}} | |
| 4 | | 4 | ||
| ∞ | | ∞ | ||
− | | | + | | {{tooltip|68-72|{{lang |
− | | | + | | en = 12 to buildings |
− | | | + | | es = 12 a construcciones |
− | | | + | | fr = 12 aux bâtiments |
− | |} | + | | pt-br = 12 contra construções |
− | {{common string|ammo-metal}} | + | | ru = 12 по постройкам |
− | + | | sv = 12 på byggnader | |
− | === {{anchor|engiesecondary}}{{item name|Secondary}}=== | + | | zh-hans = 对建筑为 12 |
+ | }}}} | ||
+ | | {{tooltip|44-60|{{lang | ||
+ | | en = 12 to buildings | ||
+ | | es = 12 a construcciones | ||
+ | | fr = 12 aux bâtiments | ||
+ | | pt-br = 12 contra construções | ||
+ | | ru = 12 по постройкам | ||
+ | | sv = 12 på byggnader | ||
+ | | zh-hans = 对建筑为 12 | ||
+ | }}}} | ||
+ | | {{tooltip|32-34|{{lang | ||
+ | | en = 12 to buildings | ||
+ | | es = 12 a construcciones | ||
+ | | fr = 12 aux bâtiments | ||
+ | | pt-br = 12 contra construções | ||
+ | | ru = 12 по постройкам | ||
+ | | sv = 12 på byggnader | ||
+ | | zh-hans = 对建筑为 12 | ||
+ | }}}} | ||
+ | | 57-81 | ||
+ | | 180 | ||
+ | |- | ||
+ | ! {{Table icon|Rescue Ranger|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=rescue ranger}} | ||
+ | | 4 | ||
+ | | 16 | ||
+ | | 57-60 | ||
+ | | 26-40 | ||
+ | | 21-23 | ||
+ | | 54-81 | ||
+ | | 120 | ||
+ | |- | ||
+ | ! {{Table icon|Panic Attack|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Panic Attack}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 104-108 | ||
+ | | 29-72 | ||
+ | | 3-10 | ||
+ | | 97-146 | ||
+ | | 216 | ||
+ | |} | ||
+ | {{common string|ammo-metal}} | ||
+ | |||
+ | ==={{anchor|engineersecondary|engiesecondary}}{{item name|Secondary}}=== | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 1,372: | Line 2,501: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Pistol|{{common string|Stock}}}} | ! {{Table icon|Pistol|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Pistol}} | |
− | | rowspan=" | + | | rowspan="3" | 12 |
− | | rowspan=" | + | | rowspan="3" | 200 |
− | | rowspan=" | + | | rowspan="3" | 20-22 |
− | | rowspan=" | + | | rowspan="3" | 10-15 |
− | | rowspan=" | + | | rowspan="3" | 8-9 |
− | | rowspan=" | + | | rowspan="3" | 20-30 |
+ | | rowspan="3" | 45 | ||
|- | |- | ||
! {{Table icon|Lugermorph|{{common string|Promotional}}}} | ! {{Table icon|Lugermorph|{{common string|Promotional}}}} | ||
− | | | + | | {{Icon killicon|weapon=Lugermorph}} |
+ | |- | ||
+ | ! {{Table icon|C.A.P.P.E.R|{{common string|Uncrate}}}} | ||
+ | | {{Icon killicon|weapon=C.A.P.P.E.R}} | ||
|- | |- | ||
! {{Table icon|Wrangler|{{common string|Unlock}}}} | ! {{Table icon|Wrangler|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Wrangler}} | |
− | | {{common string|N/A}} | + | | colspan=2 rowspan="2" | {{common string|N/A}} |
− | | {{common string|N/A}} | + | | colspan=5 rowspan="2" | {{common string|N/A}} |
− | | {{ | + | |- |
− | | {{common string| | + | ! {{Table icon|Giger Counter|{{common string|Uncrate}}}} |
− | + | | {{Icon killicon|weapon=Giger Counter}} | |
− | | {{ | ||
|- | |- | ||
− | ! {{Table icon|Short Circuit|{{common string|Promotional | + | ! {{Table icon|Short Circuit|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Short Circuit}} | |
− | | {{common string|per-metal| | + | | {{common string|per-metal|{{tooltip|5|65 {{lang |
+ | | en = on alt-fire | ||
+ | | es = en disparo secundario | ||
+ | | fr = avec le tir alternatif | ||
+ | | pt-br = com o disparo-alt | ||
+ | | ru = альтернативная атака | ||
+ | | sv = med alternativattack | ||
+ | | zh-hans = 于辅助开火 | ||
+ | }}}}}} | ||
| {{common string|200-metal}} | | {{common string|200-metal}} | ||
− | | | + | | colspan=2 | {{tooltip|10|15 {{lang |
− | | | + | | en = on alt-fire |
+ | | es = en disparo secundario | ||
+ | | fr = avec le tir alternatif | ||
+ | | pt-br = com o disparo-alt | ||
+ | | ru = альтернативная атака | ||
+ | | sv = med alternativattack | ||
+ | | zh-hans = 于辅助开火 | ||
+ | }}}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
+ | | {{tooltip|14|20 {{lang | ||
+ | | en = on alt-fire | ||
+ | | es = en disparo secundario | ||
+ | | fr = avec le tir alternatif | ||
+ | | pt-br = com o disparo-alt | ||
+ | | ru = альтернативная атака | ||
+ | | sv = med alternativattack | ||
+ | | zh-hans = 于辅助开火 | ||
+ | }}}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
|} | |} | ||
{{common string|ammo-metal}} | {{common string|ammo-metal}} | ||
− | === {{anchor|engiemelee}}{{item name|Melee}}=== | + | ==={{anchor|engineermelee|engiemelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|point blank}} |
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|hazard-mini-crits}} |
+ | ! class="header" width="14%" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Wrench|{{common string|Stock}}}} | ! {{Table icon|Wrench|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Wrench}} | |
− | | rowspan="2" | {{common string|seconds|0 | + | | rowspan="2" | {{common string|seconds|0{{dec}}8}} |
| rowspan="2" | 65 | | rowspan="2" | 65 | ||
+ | | rowspan="2" | 88 | ||
| rowspan="2" | 195 | | rowspan="2" | 195 | ||
|- | |- | ||
! {{Table icon|Golden Wrench|{{common string|Distributed}}}} | ! {{Table icon|Golden Wrench|{{common string|Distributed}}}} | ||
− | + | | {{Icon killicon|weapon=Golden Wrench}} | |
|- | |- | ||
! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}} | ! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Gunslinger}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
− | | 195 | + | | 88 |
+ | | 195 {{common string|crit-boost}} | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Gunslinger triple punch}} |
| '''([[Gunslinger{{if lang}}|{{lang | | '''([[Gunslinger{{if lang}}|{{lang | ||
| en = Triple Punch | | en = Triple Punch | ||
Line 1,437: | Line 2,597: | ||
| da = Tredobbelt Slag | | da = Tredobbelt Slag | ||
| de = Dreifachschlag | | de = Dreifachschlag | ||
− | | es = Triple | + | | es = Triple puñetazo |
| fi = Kolmoislyönti | | fi = Kolmoislyönti | ||
| fr = Triple Coup | | fr = Triple Coup | ||
Line 1,443: | Line 2,603: | ||
| it = Triplo Pugno | | it = Triplo Pugno | ||
| ja = 三連パンチ | | ja = 三連パンチ | ||
− | | ko = | + | | ko = 삼단 타격 |
| nl = Driedubbele Slag | | nl = Driedubbele Slag | ||
| pl = Potrójny cios | | pl = Potrójny cios | ||
Line 1,449: | Line 2,609: | ||
| ro = Pumn Triplu | | ro = Pumn Triplu | ||
| ru = Тройной удар | | ru = Тройной удар | ||
+ | | sv = Trippelslag | ||
| zh-hans = 三连击 | | zh-hans = 三连击 | ||
| zh-hant = 連續三拳 | | zh-hant = 連續三拳 | ||
}}]])''' | }}]])''' | ||
− | | | + | | colspan=2 | {{common string|N/A}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
| {{lang | | {{lang | ||
| en = 195 on third hit (without missing) | | en = 195 on third hit (without missing) | ||
Line 1,487: | Line 2,626: | ||
| it = 195 sul terzo colpo (senza sbagliare) | | it = 195 sul terzo colpo (senza sbagliare) | ||
| ja = 195 3回目連続のヒット (ノーミスで) | | ja = 195 3回目連続のヒット (ノーミスで) | ||
− | | ko = | + | | ko = 3번 적중 시 195 피해 |
| nl = 195 bij de derde slag (zonder te missen) | | nl = 195 bij de derde slag (zonder te missen) | ||
| pl = 195 po trzecim ciosie (bez chybienia) | | pl = 195 po trzecim ciosie (bez chybienia) | ||
Line 1,494: | Line 2,633: | ||
| ro = 195 pentru a treia lovitură (fără ratare) | | ro = 195 pentru a treia lovitură (fără ratare) | ||
| ru = 195 за третье попадание (без промахов) | | ru = 195 за третье попадание (без промахов) | ||
+ | | sv = 195 på tredje slaget (utan att missa) | ||
| tr = Üçüncü vuruşta 195 (ıskalamadan) | | tr = Üçüncü vuruşta 195 (ıskalamadan) | ||
− | | zh-hans = | + | | zh-hans = 第 3 击为195(没有失误) |
| zh-hant = 第三拳:195(沒有失誤) | | zh-hant = 第三拳:195(沒有失誤) | ||
}} | }} | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Southern Hospitality}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 {{common string|crit-boost}} | | 195 {{common string|crit-boost}} | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Bleed}} |
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
| {{common string|bleed-damage|40|5}} | | {{common string|bleed-damage|40|5}} | ||
+ | | {{common string|bleed-damage|50|5}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Jag|{{common string|Craft}}}} | ! {{Table icon|Jag|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Jag}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}68}} |
| 49 | | 49 | ||
+ | | 66 | ||
| 146 | | 146 | ||
|- | |- | ||
! {{Table icon|Eureka Effect|{{common string|Craft}}}} | ! {{Table icon|Eureka Effect|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Eureka Effect}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|} | |} | ||
− | === {{anchor|engiepda}}{{item name|PDA}}=== | + | ==={{anchor|engineerpda|engiepda}}{{item name|PDA}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="25%" | {{item name|item}} | ! class="header" width="25%" | {{item name|item}} | ||
Line 1,531: | Line 2,675: | ||
| {{lang | | {{lang | ||
| en = Enables the Engineer to build [[Buildings]]. | | en = Enables the Engineer to build [[Buildings]]. | ||
− | | ar = يجعل الإنجينير يبني [[البيلدينجس]]. | + | | ar = يجعل الإنجينير يبني [[Buildings/ar|البيلدينجس]]. |
| cs = Dovoluje postavit [[Buildings/cs|stavby]]. | | cs = Dovoluje postavit [[Buildings/cs|stavby]]. | ||
| da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]]. | | da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]]. | ||
| de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen. | | de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen. | ||
− | | es = Permite | + | | es = Permite al Engineer crear [[Buildings/es|construcciones]]. |
| fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]]. | | fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]]. | ||
− | | fr = Permet à l'Engineer de | + | | fr = Permet à l'Engineer de déployer des [[Buildings/fr|constructions]]. |
| hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni. | | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni. | ||
| it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]]. | | it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]]. | ||
| ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。 | | ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。 | ||
− | | ko = [[Buildings/ko|구조물]] | + | | ko = 엔지니어가 [[Buildings/ko|구조물]]을 건설할 수 있도록 해줍니다. |
− | | nl = Laat de Engineer [[Buildings/nl| | + | | nl = Laat de Engineer [[Buildings/nl|constructies]] bouwen. |
| no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]] | | no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]] | ||
| pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]]. | | pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]]. | ||
| pt = Permite ao Engineer edificar [[Buildings/pt|Construções]]. | | pt = Permite ao Engineer edificar [[Buildings/pt|Construções]]. | ||
− | | pt-br = Permite que o Engineer | + | | pt-br = Permite que o Engineer erga [[Buildings/pt-br|construções]]. |
| ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]]. | | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]]. | ||
| ru = Позволяет строить [[Buildings/ru|постройки]]. | | ru = Позволяет строить [[Buildings/ru|постройки]]. | ||
+ | | sv = Tillåter Teknikern att bygga [[Buildings/sv|Byggnader]]. | ||
| tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar. | | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar. | ||
− | | zh-hans = | + | | zh-hans = 可让工程师能够建造[[Buildings/zh-hans|建筑]]。 |
| zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。 | | zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。 | ||
}} | }} | ||
Line 1,561: | Line 2,706: | ||
| da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]]. | | da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]]. | ||
| de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören. | | de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören. | ||
− | | es = Permite demoler | + | | es = Permite al Engineer demoler sus propias [[Buildings/es|construcciones]]. |
| fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]]. | | fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]]. | ||
− | | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr| | + | | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr|constructions]]. |
| hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni. | | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni. | ||
| it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]]. | | it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]]. | ||
| ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。 | | ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。 | ||
− | | ko = [[Buildings/ko|구조물]] | + | | ko = 엔지니어가 [[Buildings/ko|구조물]]을 파괴할 수 있도록 해줍니다. |
| nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen. | | nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen. | ||
| no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]]. | | no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]]. | ||
Line 1,575: | Line 2,720: | ||
| ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale. | | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale. | ||
| ru = Позволяет разрушать свои [[Buildings/ru|постройки]]. | | ru = Позволяет разрушать свои [[Buildings/ru|постройки]]. | ||
+ | | sv = Tillåter Teknikern att förstöra sina [[Buildings/sv|Byggnader]] | ||
| tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar. | | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar. | ||
− | | zh-hans = | + | | zh-hans = 可让工程师能够摧毁自己的[[Buildings/zh-hans|建筑]]。 |
| zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。 | | zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。 | ||
}} | }} | ||
|} | |} | ||
− | === {{anchor|engietaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|engineertaunt|engietaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
! class="header" width="37%" | {{common string|details}} | ! class="header" width="37%" | {{common string|details}} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|Guitar Smash}} |
− | + | | {{Icon killicon|weapon=Guitar Smash}} | |
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}} | | {{item link|Frontier Justice}}<br/>{{common string|ammo-req}} | ||
| 500 | | 500 | ||
− | | {{common string|seconds|4}} | + | | {{common string|seconds|4{{dec}}2}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 3.6 | ||
+ | | es = (Tiempo hasta matar) 3,6 | ||
+ | | fr = (Temps pour tuer) 3,6 | ||
+ | | pt-br = (Tempo até matar) 3,6 | ||
+ | | ru = (Время убийства) 3,6 | ||
+ | | sv = (Tid att döda) 3,6 | ||
+ | | zh-hans = (杀敌时间)3.6 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
| en = The Engineer strums his guitar, then smashes it over an enemy's head. | | en = The Engineer strums his guitar, then smashes it over an enemy's head. | ||
Line 1,601: | Line 2,755: | ||
| da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved. | | da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved. | ||
| de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners. | | de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners. | ||
− | | es = El Engineer toca unos acordes en su guitarra | + | | es = El Engineer toca unos acordes en su guitarra y después la destroza contra el suelo (o en su defecto la cabeza del enemigo). |
| fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän. | | fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän. | ||
| fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi. | | fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi. | ||
| hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé. | | hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé. | ||
| it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico. | | it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico. | ||
− | | ja = | + | | ja = エンジニアがギターをかき鳴らした後、敵めがけて振り下ろす。 |
− | | ko = 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 | + | | ko = 엔지니어가 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 뒤 적의 머리를 가격합니다. |
| nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand. | | nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand. | ||
− | | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika | + | | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika. |
| pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo. | | pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo. | ||
− | | pt-br = O Engineer toca um acorde no seu violão, o | + | | pt-br = O Engineer toca um acorde no seu violão, quebrando-o logo em seguida na cabeça de um inimigo. |
| ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic. | | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic. | ||
| ru = Инженер вынимает гитару, играет аккорд и разбивает её. | | ru = Инженер вынимает гитару, играет аккорд и разбивает её. | ||
+ | | sv = Teknikern spelar på sin gitarr, och sedan slår den på fiendens huvud. | ||
| tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar. | | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar. | ||
− | | zh-hans = | + | | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。 |
− | | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。 | + | | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。 |
}} | }} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|Arm Blender}} |
− | + | | {{Icon killicon|weapon=Arm Blender}} | |
| {{item link|Gunslinger}} | | {{item link|Gunslinger}} | ||
− | | 500 | + | | {{lang |
− | | {{common string|seconds|4}} | + | | en = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|500|Final hit}} |
+ | | es = {{tooltip|1 (x14)|Efecto del aturdimiento}} + {{tooltip|500|golpe final}} | ||
+ | | fr = {{tooltip|1 (x14)|Effet d'étourdissement}} + {{tooltip|500|Coup final}} | ||
+ | | pt-br = {{tooltip|1 (x14)|Efeito de atordoamento}} + {{tooltip|500|Acerto final}} | ||
+ | | ru = {{tooltip|1 (x14)|Оглушение}} + {{tooltip|500|Последний удар}} | ||
+ | | sv = {{tooltip|1 (x14)|Bedövningseffekt}} + {{tooltip|500|Sista slag}} | ||
+ | | zh-hans = {{tooltip|1(14次)|击晕效果}} + {{tooltip|500|最后一击}} | ||
+ | }} | ||
+ | | {{common string|seconds|4{{dec}}5}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Kill time) 4 | ||
+ | | es = (Tiempo hasta matar) 4 | ||
+ | | fr = (Temps pour tuer) 4 | ||
+ | | pt-br = (Tempo até matar) 4 | ||
+ | | ru = (Время убийства) 4 | ||
+ | | sv = (Tid att döda) 4 | ||
+ | | zh-hans = (杀敌时间)4 | ||
+ | }}}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Stun time) 3.2 | ||
+ | | es = (Tiempo hasta matar) 3,2 | ||
+ | | fr = (Temps d'étourdissement) 3,2 | ||
+ | | pt-br = (Tempo de atordoamento) 3,2 | ||
+ | | ru = (Время оглушения) 3,2 | ||
+ | | sv = (Tid att döda) 3,2 | ||
+ | | zh-hans = (杀敌时间)3.2 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
| en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage. | | en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage. | ||
Line 1,630: | Line 2,809: | ||
| da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade. | | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade. | ||
| de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet. | | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet. | ||
− | | es = El Engineer tira de una cuerda | + | | es = El Engineer tira de una cuerda y su prótesis comienza a girar, entonces la introduce en el enemigo, aturdiéndolo e infligiendo daño letal. |
| fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon. | | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon. | ||
− | | fr = L'Engineer tire sur la corde du | + | | fr = L'Engineer tire sur la corde du démarreur, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant. |
| hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt. | | hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt. | ||
| it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi. | | it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi. | ||
| ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。 | | ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。 | ||
− | | ko = 적의 복부를 | + | | ko = 엔지니어가 작동 끈을 당긴 후, 적의 복부를 갈아 적을 기절 상태에 빠뜨리고 엄청난 양의 피해를 입힙니다. |
− | | nl = De Engineer trekt aan het start touwtje, zijn hand draait | + | | nl = De Engineer trekt aan het start touwtje, zijn hand draait en hij maakt een vijand beweegeloos en geeft hem een dodelijke portie schade. |
− | | pl = Inżynier | + | | pl = Inżynier pociąga za linkę, przez co ręka wiruje, a wtedy wbija ją w przeciwnika, ogłuszając i zabijając go. |
| pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais. | | pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais. | ||
− | | pt-br = O Engineer puxa | + | | pt-br = O Engineer puxa a corda de "ignição" da sua mão, que começa a girar, e a enfia no inimigo para atordoá-lo e causar uma explosão de dano fatal. |
| ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune. | | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune. | ||
| ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника. | | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника. | ||
+ | | sv = Teknikern drar ett startrep, hans hand snurrar, och tryker den i fienden för en bedövningseffekt och en stor mängd skada. | ||
| tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır. | | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır. | ||
− | | zh-hans = | + | | zh-hans = 工程师拉开起动机绳,使机械手开始旋转,随后他将手臂捅进敌人体内,造成短暂的击晕效果和致命的爆裂伤害。 |
− | | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。 | + | | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。 |
}} | }} | ||
|- | |- | ||
Line 1,652: | Line 2,832: | ||
| {{item link|Eureka Effect}} | | {{item link|Eureka Effect}} | ||
| {{lang | | {{lang | ||
− | | en = Teleports player back to spawn | + | | en = Teleports player to their Teleporter Exit or back to spawn. |
| cs = Teleportuje hráče zpět na spawn a doplní veškeré zdraví i munici | | cs = Teleportuje hráče zpět na spawn a doplní veškeré zdraví i munici | ||
+ | | de = Teleportiert den Spieler in den Spawn und füllt Gesundheit, Munition und Metallvorrat komplett wieder auf | ||
+ | | es = Teletransporta al jugador de vuelta al punto de reaparición o a la salida del teleportador. | ||
+ | | fi = Teleporttaa pelaajan takaisin uudelleensyntymisalueelle ja täyttää terveyspisteet, metallin ja ammukset | ||
+ | | fr = Téléporte le joueur soit à la zone de réapparition, lui redonnant santé, métal et munitions, soit à la sortie de son téléporteur | ||
+ | | hu = Elteleportálja a játékost az éledő szobába vagy A Teleportáló kijárathoz ami feltölti a játékos fém, lövedék és életerő mérőjét. | ||
+ | | ko = 플레이어를 부활 지점으로 텔레포트시켜 탄약과 체력을 채웁니다. | ||
| it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo | | it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo | ||
− | | pl = Teleportuje | + | | ja = リスポーン場所またはテレポーター出口へテレポートし、ヘルス、メタル、弾薬を全回復&補充 |
− | | | + | | nl = Teleporteert de speler naar zijn Teleporter-uitgang of naar de spawn. |
− | | | + | | pl = Teleportuje gracza na miejsce odrodzenia i odnawia punkty zdrowia, amunicję i metal. |
− | | | + | | pt-br = Teletransporta o jogador para sua Saída do Teletransportador ou de volta à sala de renascimento. |
− | | | + | | ru = Телепортирует игрока в зону возрождения или к выходу телепорта. |
+ | | sv = Teleporterar spelaren till deras Teleportörsutgång eller till återskapningsrummet. | ||
+ | | tr = Oyuncuyu üsse (canlanma bölgesine) veya ışınlayıcı çıkışına ışınlar. | ||
+ | | zh-hans = 将使用者传送到他们的传送器出口或者重生点。 | ||
| zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值 | | zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值 | ||
− | |||
− | |||
}} | }} | ||
| {{common string|seconds|2}} | | {{common string|seconds|2}} | ||
| {{lang | | {{lang | ||
− | | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn | + | | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit. |
− | | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn | + | | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn. |
+ | | de = Der Engineer hebt seinen Arm in die Luft und ein Blitz fährt in ihn ein, welcher ihn zurück zum Spawn teleportiert und Gesundheit, Munition und den Metallvorrat auffüllt. | ||
+ | | es = El Engineer levanta la llave y un rayo cae sobre él, teletransportándolo al punto de reaparición o a la salida de su teleportador. | ||
+ | | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet | ||
+ | | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions. | ||
+ | | hu = A Mérnök az égbe mutat fegyverével majd a fegyver begerjed és elteleportálja a Mérnököt az éldeő szobába vagy a Teleportáló kijárathoz. | ||
| it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo. | | it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo. | ||
− | |||
− | |||
− | |||
| ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。 | | ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。 | ||
− | | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o | + | | ko = 엔지니어가 렌치를 듬과 동시에 빛이 나면서, 탄약과 체력이 모두 채워져 있는 상태로 부활 지점으로 텔레포트합니다. |
− | + | | nl = De Engineer houd zijn moersleutel in de lucht en bliksem komt eruit, waardoor hij naar spawn of Teleporter-uitgang teleporteert. | |
− | | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения | + | | pl = Inżynier wznosi ku niebu swój klucz, z którego wychodzi błyskawica, teleportując go do miejsca odrodzenia lub wyjścia Teleportu. |
− | | | + | | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teletransporta para sua Saída do Teletransportador ou para a sala de renascimento. |
+ | | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения или к выходу телепорта. | ||
+ | | sv = Teknikern lyfter sin skyftnyckel i luften och blixtar kommer från den som teleporterar honom till återskapningsrummet eller till sin Teleportörsutgång. | ||
+ | | tr = Engineer Eureka Etkisini gökyüzüne yükselterek, kendisine yıldırım çarpmasına yol açar ve canlanma bölgesine veya ışınlayıcı çıkışından hangisi seçilmişse ona ışınlanır. | ||
+ | | zh-hans = 工程师将扳手举向天空,一道闪电从空中劈下来,将使用者传送回当前的重生点或是他的传送器出口。 | ||
+ | | zh-hant = 工程師會高舉扳手,接著會有一道雷電打下來,將工程師傳送回當前正在使用的重生室,並補滿他的彈藥、金屬和生命值。 | ||
}} | }} | ||
|} | |} | ||
Line 1,683: | Line 2,877: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|medicprimary}}{{item name|Primary}}=== | + | ==={{anchor|medicprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=6 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 1,695: | Line 2,889: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Syringe Gun|{{common string|Stock}}}} | ! {{Table icon|Syringe Gun|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Syringe Gun}} | |
| 40 | | 40 | ||
| 150 | | 150 | ||
− | | colspan= | + | | colspan=2 | 10-12 |
− | | | + | | 6-10 |
| 5-6 | | 5-6 | ||
+ | | 14-16 | ||
| 30 | | 30 | ||
|- | |- | ||
! {{Table icon|Blutsauger|{{common string|Unlock}}}} | ! {{Table icon|Blutsauger|{{common string|Unlock}}}} | ||
− | + | | {{Icon killicon|weapon=Blutsauger}} | |
| 40 | | 40 | ||
| 150 | | 150 | ||
− | | colspan= | + | | colspan=2 | 10-12 |
− | | | + | | 6-10 |
| 5-6 | | 5-6 | ||
+ | | 14-16 | ||
| 30 | | 30 | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}} |
− | | | + | | rowspan="3" | {{Icon killicon|weapon=Crusader's Crossbow}} |
− | | rowspan=" | + | | rowspan="3" | 1 |
− | | rowspan=" | + | | rowspan="3" | 38 |
− | | class="header" style="height: | + | | class="header" style="height: 37px;" | {{common string|damage}} |
| 38, {{tooltip|75|{{common string|healing}}}} | | 38, {{tooltip|75|{{common string|healing}}}} | ||
− | | | + | | 57, {{tooltip|113|{{common string|healing}}}} |
| 75, {{tooltip|150|{{common string|healing}}}} | | 75, {{tooltip|150|{{common string|healing}}}} | ||
− | | rowspan=" | + | | rowspan="3" | {{common string|N/A}} |
+ | | rowspan="3" | {{common string|N/A}} | ||
+ | |- | ||
+ | | class="header" style="height: 37px;" | {{common string|hazard-mini-crits}} | ||
+ | | 51, {{tooltip|75|{{common string|healing}}}} | ||
+ | | 76, {{tooltip|113|{{common string|healing}}}} | ||
+ | | 101, {{tooltip|150|{{common string|healing}}}} | ||
|- | |- | ||
− | | class="header" style="height: | + | | class="header" style="height: 37px;" | {{common string|critical}} |
− | | 113, {{tooltip| | + | | 113, {{tooltip|75|{{common string|healing}}}} |
− | | | + | | 169, {{tooltip|113|{{common string|healing}}}} |
− | | 225, {{tooltip| | + | | 225, {{tooltip|150|{{common string|healing}}}} |
|- | |- | ||
! {{Table icon|Overdose|{{common string|Craft}}}} | ! {{Table icon|Overdose|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Overdose}} | |
| 40 | | 40 | ||
| 150 | | 150 | ||
− | | colspan="2" | 9- | + | | colspan="2" | 9-10 |
| 5-9 | | 5-9 | ||
− | | 5- | + | | 4-5 |
− | | | + | | 11-14 |
+ | | 26 | ||
|} | |} | ||
− | === {{anchor|medicsecondary}}{{item name|Secondary}}=== | + | ==={{anchor|medicsecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
Line 1,756: | Line 2,960: | ||
| de = <10 Sek. nach Verletzung | | de = <10 Sek. nach Verletzung | ||
| es = <10 segundos después del ataque | | es = <10 segundos después del ataque | ||
− | | fr = <10 | + | | fr = <10 s après blessure |
| hu = <10 mp sérülés után | | hu = <10 mp sérülés után | ||
| it = <10 sec dopo una ferita | | it = <10 sec dopo una ferita | ||
| ja = 被ダメージから10秒未満 | | ja = 被ダメージから10秒未満 | ||
− | | ko = < | + | | ko = <부상 후 10초 |
| nl = <10 sec na verwonding | | nl = <10 sec na verwonding | ||
| no = <10 sek etter skade | | no = <10 sek etter skade | ||
| pl = <10 sek po zranieniu | | pl = <10 sek po zranieniu | ||
| pt = <10 segundos após ferimento | | pt = <10 segundos após ferimento | ||
− | | pt-br = <10 | + | | pt-br = <10 s depois de sofrer dano |
| ro = <10 sec după rănire | | ro = <10 sec după rănire | ||
+ | | ru = <10 сек после получения урона | ||
+ | | sv = <10 sek efter man har blivit skadad | ||
| tr = yaralandıktan en fazla 10 saniye sonra | | tr = yaralandıktan en fazla 10 saniye sonra | ||
− | | zh-hans = | + | | zh-hans = 受伤后 10 秒内 |
| zh-hant = 受傷後 10 秒內 | | zh-hant = 受傷後 10 秒內 | ||
}} | }} | ||
Line 1,777: | Line 2,983: | ||
| da = >12.5 sek efter at være skadet | | da = >12.5 sek efter at være skadet | ||
| de = >12,5 Sek. nach Verletzung | | de = >12,5 Sek. nach Verletzung | ||
− | | es = >12 | + | | es = >12,5 segundos después del ataque |
− | | fr = >12 | + | | fr = >12,5 s après blessure |
| hu = >12.5 mp sérülés után | | hu = >12.5 mp sérülés után | ||
| it = >12.5 sec dopo una ferita | | it = >12.5 sec dopo una ferita | ||
| ja = 被ダメージから12.5秒後 | | ja = 被ダメージから12.5秒後 | ||
− | | ko = >12. | + | | ko = >부상 후 12.5초 |
| nl = >12.5 sec na verwonding | | nl = >12.5 sec na verwonding | ||
| no = >12.5 sek etter skade | | no = >12.5 sek etter skade | ||
| pl = >12.5 sek po zranieniu | | pl = >12.5 sek po zranieniu | ||
− | | pt = >12 | + | | pt = >12,5 segundos após ferimento |
− | | pt-br = >12 | + | | pt-br = >12,5 s depois de sofrer dano |
| ro = >12.5 sec după rănire | | ro = >12.5 sec după rănire | ||
+ | | ru = >12,5 сек после получения урона | ||
+ | | sv = >12.5 sek efter man har blivit skadad | ||
| tr = yaralandıktan en az 12.5 saniye sonra | | tr = yaralandıktan en az 12.5 saniye sonra | ||
− | | zh-hans = | + | | zh-hans = 受伤 12.5 秒后 |
| zh-hant = 受傷 12.5 秒後 | | zh-hant = 受傷 12.5 秒後 | ||
}} | }} | ||
Line 1,800: | Line 3,008: | ||
| de = >15 Sek. nach Verletzung | | de = >15 Sek. nach Verletzung | ||
| es = >15 segundos después del ataque | | es = >15 segundos después del ataque | ||
− | | fr = >15 | + | | fr = >15 s après blessure |
| hu = >15 mp sérülés után | | hu = >15 mp sérülés után | ||
| it = >15 sec dopo una ferita | | it = >15 sec dopo una ferita | ||
| ja = 被ダメージから15秒後 | | ja = 被ダメージから15秒後 | ||
− | | ko = > | + | | ko = >부상 후 15초 |
| nl = >15 sec na verwonding | | nl = >15 sec na verwonding | ||
| no = >15 sek etter skade | | no = >15 sek etter skade | ||
| pl = >15 sek po zranieniu | | pl = >15 sek po zranieniu | ||
| pt = >15 segundos após ferimento | | pt = >15 segundos após ferimento | ||
− | | pt-br = >15 | + | | pt-br = >15 s depois de sofrer dano |
| ro = >15 sec după rănire | | ro = >15 sec după rănire | ||
+ | | ru = >15 сек после получения урона | ||
+ | | sv = >15 sek efter man har blivit skadad | ||
| tr = yaralandıktan en az 15 saniye sonra | | tr = yaralandıktan en az 15 saniye sonra | ||
− | | zh-hans = | + | | zh-hans = 受伤 15 秒后 |
| zh-hant = 受傷 15 秒後 | | zh-hant = 受傷 15 秒後 | ||
}} | }} | ||
− | ! class="header" | {{lang | + | ! class="header" | {{lang |
| en = ÜberCharge effect | | en = ÜberCharge effect | ||
+ | | de = Überladungseffekt | ||
| es = Efecto de la Supercarga | | es = Efecto de la Supercarga | ||
− | |||
| fr = Effet de l'Übercharge | | fr = Effet de l'Übercharge | ||
| hu = ÜberCharge hatás | | hu = ÜberCharge hatás | ||
| ja = ユーバーチャージ効果 | | ja = ユーバーチャージ効果 | ||
+ | | ko = 우버차지 효과 | ||
+ | | pl = Efekt ÜberCharge | ||
+ | | pt = Efeito de ÜberCarga | ||
| pt-br = Efeito de ÜberCarga | | pt-br = Efeito de ÜberCarga | ||
| ru = Эффект убер-заряда | | ru = Эффект убер-заряда | ||
− | | zh-hans = | + | | sv = ÜberLaddningseffekt |
+ | | zh-hans = ÜberCharge 效果 | ||
| zh-hant = ÜberCharge 醫療槍效果 | | zh-hant = ÜberCharge 醫療槍效果 | ||
}} | }} | ||
|- | |- | ||
! {{Table icon|Medi Gun|{{common string|Stock}}}} | ! {{Table icon|Medi Gun|{{common string|Stock}}}} | ||
− | + | | {{common string|N/A}} | |
− | + | | colspan=2 | {{common string|N/A}} | |
− | | | ||
| {{common string|hps|24}} | | {{common string|hps|24}} | ||
| {{common string|hps|48}} | | {{common string|hps|48}} | ||
Line 1,846: | Line 3,059: | ||
| it = Invulnerabilità | | it = Invulnerabilità | ||
| ja = 自分とヒールの対象が無敵になる | | ja = 自分とヒールの対象が無敵になる | ||
− | | ko = 무적 | + | | ko = 무적 |
| nl = Onkwetsbaarheid | | nl = Onkwetsbaarheid | ||
| no = Udødelig | | no = Udødelig | ||
| pl = Nieśmiertelność | | pl = Nieśmiertelność | ||
− | | pt = | + | | pt = Invulnerabilidade |
| pt-br = Invulnerabilidade | | pt-br = Invulnerabilidade | ||
| ro = Invulnerabilitate | | ro = Invulnerabilitate | ||
| ru = Неуязвимость | | ru = Неуязвимость | ||
+ | | sv = Osårbarhet | ||
| tr = Ölümsüzlük | | tr = Ölümsüzlük | ||
| zh-hans = 无敌 | | zh-hans = 无敌 | ||
Line 1,860: | Line 3,074: | ||
|- | |- | ||
! {{Table icon|Kritzkrieg|{{common string|Unlock}}}} | ! {{Table icon|Kritzkrieg|{{common string|Unlock}}}} | ||
+ | | {{common string|N/A}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
| {{common string|hps|24}} | | {{common string|hps|24}} | ||
| {{common string|hps|48}} | | {{common string|hps|48}} | ||
Line 1,868: | Line 3,084: | ||
| da = 100% Crit | | da = 100% Crit | ||
| de = 100% kritische Treffer | | de = 100% kritische Treffer | ||
− | | es = 100% de críticos | + | | es = 100 % de golpes críticos |
| fi = 100% Kriittinen | | fi = 100% Kriittinen | ||
− | | fr = | + | | fr = 100 % de coups critiques |
| hu = 100% Kritikus Találat | | hu = 100% Kritikus Találat | ||
| it = 100% Critico | | it = 100% Critico | ||
| ja = ヒールの対象の攻撃が100%クリティカルヒット | | ja = ヒールの対象の攻撃が100%クリティカルヒット | ||
− | | ko = 100% | + | | ko = 100% 치명타 |
| nl = 100% Crit | | nl = 100% Crit | ||
| no = 100% Krit | | no = 100% Krit | ||
− | | pl = 100% szans na krytyczne | + | | pl = 100% szans na trafienie krytyczne |
− | | pt = | + | | pt = 100% de danos críticos |
− | | pt-br = 100% golpes críticos | + | | pt-br = 100% de golpes críticos |
| ro = 100% Crit | | ro = 100% Crit | ||
− | | ru = Криты | + | | ru = 100% Криты |
+ | | sv = 100% Kritiska Träffar | ||
| tr = %100 Kritik | | tr = %100 Kritik | ||
− | | zh-hans = 100% | + | | zh-hans = 100% 爆击效果 |
| zh-hant = 100% 爆擊效果 | | zh-hant = 100% 爆擊效果 | ||
}} | }} | ||
|- | |- | ||
! {{Table icon|Quick-Fix|{{common string|Craft}}}} | ! {{Table icon|Quick-Fix|{{common string|Craft}}}} | ||
+ | | {{common string|N/A}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
| {{common string|hps|33}} | | {{common string|hps|33}} | ||
| {{common string|hps|67}} | | {{common string|hps|67}} | ||
Line 1,894: | Line 3,113: | ||
| en = 300% heal rate & stun/knock back immunity | | en = 300% heal rate & stun/knock back immunity | ||
| cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení | | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení | ||
− | |||
| de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte | | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte | ||
− | | fr = Taux de | + | | es = 300 % de velocidad de curación e inmunidad al retroceso/aturdimiento |
+ | | fr = Taux de soin à 300 %, immunité contre les effets altérant le déplacement | ||
| hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás | | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás | ||
| ja = 回復量3倍&スタンとノックバック無効 | | ja = 回復量3倍&スタンとノックバック無効 | ||
− | | ko = 300% | + | | ko = 300% 치료 속도 증가 & 기절/밀려나지 않음 |
− | | pl = 300% tempa leczenia | + | | pl = 300% tempa leczenia oraz niewrażliwość na ogłuszenie i odrzut |
− | | pt-br = Taxa de cura de 300% | + | | pt-br = Taxa de cura de 300% e imunidade a empurrões e atordoamento |
+ | | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию | ||
+ | | sv = 300% helningshastighet & bedövning och knuff immunitet | ||
| tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık | | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık | ||
− | | zh-hans = 300%治疗速度并免疫击晕或击退效果 | + | | zh-hans = 300% 治疗速度并免疫击晕或击退效果 |
| zh-hant = 300% 治療速率和抵抗擊暈/震退的效果 | | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果 | ||
+ | }} | ||
+ | |- | ||
+ | ! {{Table icon|Vaccinator|{{common string|Craft}}}} | ||
+ | | {{common string|N/A}} | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | {{common string|hps|24}} | ||
+ | | {{common string|hps|48}} | ||
+ | | {{common string|hps|72}} | ||
+ | | {{lang | ||
+ | | en = 75% damage resistance and 100% critical hit resistance to selected damage type | ||
+ | | es = 75 % de resistencia al daño y 100 % de inmunidad a críticos del daño seleccionado | ||
+ | | fr = 75 % de résistance au type de dégâts choisi (balles, feu, ou explosions) | ||
+ | | ja = 選択した属性のダメージを75%軽減 | ||
+ | | ko = 선택한 피해 유형에 따라 75%의 저항이 생깁니다 | ||
+ | | pl = 75% odporności na wybrany rodzaj obrażeń | ||
+ | | pt-br = 75% de resistência e 100% de imunidade a críticos do tipo de dano selecionado | ||
+ | | ru = 75% защиты от выбранного типа урона а также полная невосприимчивость к критам | ||
+ | | sv = 75% skademotstånd och 100% motstånd mot kritiska träffar mot vald skadetyp | ||
+ | | zh-hans = 对所选择的伤害类型有 75% 伤害抗性和 100% 爆击抗性 | ||
+ | | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上 | ||
}} | }} | ||
|} | |} | ||
− | === {{anchor|medicmelee}}{{item name|Melee}}=== | + | ==={{anchor|medicmelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|point blank}} |
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|hazard-mini-crits}} |
+ | ! class="header" width="14%" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Bonesaw|{{common string|Stock}}}} | ! {{Table icon|Bonesaw|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Bonesaw}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Ubersaw|{{common string|Unlock}}}} |
− | + | | {{Icon killicon|weapon=Ubersaw}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}96}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! {{Table icon|Vita-Saw|{{common string|Craft}}}} | ! {{Table icon|Vita-Saw|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Vita-Saw}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! {{Table icon|Amputator|{{common string|Craft}}}} | ! {{Table icon|Amputator|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Amputator}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
− | | | + | | 52 |
− | | | + | | 70 |
+ | | 156 | ||
|- | |- | ||
! {{Table icon|Solemn Vow|{{common string|Craft}}}} | ! {{Table icon|Solemn Vow|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Solemn Vow}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}88}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|} | |} | ||
− | === {{anchor|medictaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|medictaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
Line 1,959: | Line 3,206: | ||
|- | |- | ||
| {{Table icon|Spinal Tap}} | | {{Table icon|Spinal Tap}} | ||
− | + | | {{Icon killicon|weapon=Spinal Tap}} | |
− | | {{item link| | + | | {{item link|Ubersaw}} |
− | | 500 | + | | {{tooltip|1|{{lang |
− | | {{common string|seconds|4}} | + | | en = Stun effect |
+ | | es = Efecto de aturdimiento | ||
+ | | fr = Effet d'étourdissement | ||
+ | | pt-br = Atordoamento | ||
+ | | ru = Оглушение | ||
+ | | sv = Bedövningseffekt | ||
+ | | zh-hans = 击晕效果 | ||
+ | }}}} + 500 | ||
+ | | {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Kill time) 3 | ||
+ | | es = (Tiempo hasta matar) 3 | ||
+ | | fr = (Temps pour tuer) 3 | ||
+ | | pt-br = (Tempo até matar) 3 | ||
+ | | ru = (Время убийства) 3 | ||
+ | | sv = (Tid att döda) 3 | ||
+ | | zh-hans = (杀敌时间)3 | ||
+ | }}}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Stun time) 2.2 | ||
+ | | es = (Tiempo de aturdimiento) 2,2 | ||
+ | | fr = (Temps d'étourdissement) 2,2 | ||
+ | | pt-br = (Tempo de atordoamento) 2,2 | ||
+ | | ru = (Время оглушения) 2,2 | ||
+ | | sv = (Bedövningstid) 2,2 | ||
+ | | zh-hans = (击晕时间)2.2 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
− | | en = The Medic stabs | + | | en = The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge. |
| ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج . | | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج . | ||
| cs = Medic probodne nepřítele, čímž jej omráčí, poté svoji zbraň vytáhne, čímž nepřítele zabije. Přidá 100% k ÜberChargi. | | cs = Medic probodne nepřítele, čímž jej omráčí, poté svoji zbraň vytáhne, čímž nepřítele zabije. Přidá 100% k ÜberChargi. | ||
| da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør. | | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør. | ||
| de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu. | | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu. | ||
− | | es = El | + | | es = El Medic clava la sierra al objetivo y lo aturde, al extraer el arma el enemigo sufre 500 de daño. Carga la Supercarga al 100 %. |
| fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta. | | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta. | ||
− | | fr = Le Medic | + | | fr = Le Medic lance son arme en avant et étourdit un ennemi, puis la retire, le tuant sur le coup. Il gagne 100% d'ÜberCharge si les deux parties de la raillerie touchent. |
− | | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% | + | | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberTöltést nyer ezzel. |
| it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica. | | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica. | ||
| ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。 | | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。 | ||
− | | ko = | + | | ko = 메딕이 적을 찔러 기절시키고, 우버톱을 빼서 적을 죽입니다. 우버차지가 100% 충전됩니다. |
| nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij. | | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij. | ||
− | | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av | + | | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Ubersawen. Adderer 100% til ÜberCharge måleren |
− | | pl = Medyk | + | | pl = Medyk dźga przeciwnika i go ogłusza, a następnie wyciąga swoją broń, zabijając wroga. Dodaje 100% do wskaźnika ÜberCharge. |
− | | pt = O Medic trespassa o inimigo | + | | pt = O Medic trespassa o inimigo e o atordoa, retirando a arma em seguida, causando 500 de dano e obtendo 100% de ÜberCarga. |
− | | pt-br = O Medic perfura o inimigo | + | | pt-br = O Medic perfura o inimigo e o atordoa, puxando a arma de volta em seguida e causando 500 de dano. O Medic ganha uma ÜberCarga completa. |
| ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge. | | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge. | ||
| ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда. | | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда. | ||
+ | | sv = Sjukvårdaren hugger sitt mål och bedöver målet, sedan drar ut vapnet, som gör 500 skada och ger 100% Überladdning. | ||
| tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur. | | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur. | ||
− | | zh-hans = | + | | zh-hans = 医生刺向一个敌人并将其击晕,随后拔出武器并造成 500 点伤害,同时获得 100% ÜberCharge 能量。 |
− | | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。 | + | | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。 |
}} | }} | ||
|- | |- | ||
Line 1,992: | Line 3,264: | ||
| {{item link|Kritzkrieg}} | | {{item link|Kritzkrieg}} | ||
| {{lang | | {{lang | ||
− | | en = Heals | + | | en = Heals the player by 11 health |
| ar = 11 نقاط حياة | | ar = 11 نقاط حياة | ||
| cs = 11 léčení | | cs = 11 léčení | ||
| da = 11 Helet | | da = 11 Helet | ||
| de = Heilt 11 ihrer Lebenspunkte | | de = Heilt 11 ihrer Lebenspunkte | ||
− | | es = Cura 11 de vida | + | | es = Cura al jugador 11 de vida |
| fi = Parantaa 11 pisteellä | | fi = Parantaa 11 pisteellä | ||
− | | fr = 11 points de | + | | fr = 11 points de santé récupérés |
| hu = 11 életet töltesz vissza magadnak | | hu = 11 életet töltesz vissza magadnak | ||
| it = 11 HP curati | | it = 11 HP curati | ||
Line 2,005: | Line 3,277: | ||
| ko = 11 (회복) | | ko = 11 (회복) | ||
| nl = 11 (Geneest zichzelf) | | nl = 11 (Geneest zichzelf) | ||
− | | pl = Leczy 11 punktów zdrowia | + | | pl = Leczy samemu sobie 11 punktów zdrowia |
− | | pt = 11 de | + | | pt = Cura-te até 11 pontos de vida |
− | | pt-br = Cura | + | | pt-br = Cura 11 de vida no jogador |
| ro = 11 Vindecare | | ro = 11 Vindecare | ||
| ru = Восстанавливает 11 единиц здоровья | | ru = Восстанавливает 11 единиц здоровья | ||
+ | | sv = Läker spelaren med 11 hälsa | ||
| tr = 11 İyileştirme | | tr = 11 İyileştirme | ||
− | | zh-hans = | + | | zh-hans = 为自己治疗 11 点生命值 |
| zh-hant = 為自身回復 11 單位生命值 | | zh-hant = 為自身回復 11 單位生命值 | ||
}} | }} | ||
| {{common string|seconds|4}} | | {{common string|seconds|4}} | ||
| {{lang | | {{lang | ||
− | | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply. | + | | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself. |
| ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة . | | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة . | ||
| cs = Medic dá ústa k hlavni a hluboce se nadechne. | | cs = Medic dá ústa k hlavni a hluboce se nadechne. | ||
| da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer. | | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer. | ||
| de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein. | | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein. | ||
− | | es = El | + | | es = El Medic pone su cara junto al barril de la Kritzkrieg e inhala el aire, restaurando 11 de salud a sí mismo. |
| fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään. | | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään. | ||
− | | fr = Le Medic approche son visage du canon de son | + | | fr = Le Medic approche son visage du canon de son {{Item name|Kritzkrieg}} et inhale profondément. |
| hu = A Szanitéc az arcát a Kritzkrieg csövéhez teszi és mélyen belélegez. | | hu = A Szanitéc az arcát a Kritzkrieg csövéhez teszi és mélyen belélegez. | ||
| it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente. | | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente. | ||
| ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。 | | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。 | ||
− | | ko = 메딕이 | + | | ko = 메딕이 크리츠크리크의 구멍에 얼굴을 대고 숨을 깊게 들이쉽니다. |
| nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep. | | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep. | ||
− | | pl = Medyk | + | | pl = Medyk przykłada twarz do Kritzkriega i bierze głęboki oddech, odnawiając sobie 11 punktów życia. |
− | | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando | + | | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando 11 de vida de si mesmo. |
− | | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo. | + | | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo, restaurando 11 de sua própria vida. |
| ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc. | | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc. | ||
| ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает. | | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает. | ||
+ | | sv = Sjukvårdaren håller röret nära sitt ansikte och andras in djupt, återställer 11 hälsa åt sig själv. | ||
| tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır. | | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır. | ||
− | | zh-hans = | + | | zh-hans = 医生将脸凑在医疗枪口上,深吸了一口气,同时治疗 11 点生命值。 |
| zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。 | | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。 | ||
}} | }} | ||
Line 2,050: | Line 3,324: | ||
| es = Cura a los aliados cercanos | | es = Cura a los aliados cercanos | ||
| fi = Parantaa lähellä olevia pelaajia | | fi = Parantaa lähellä olevia pelaajia | ||
− | | fr = | + | | fr = Soigne les coéquipiers à proximité |
| hu = Közeli csapattársakat felgyógyítja | | hu = Közeli csapattársakat felgyógyítja | ||
| it = Cura gli alleati vicini | | it = Cura gli alleati vicini | ||
| ja = 近くのチームメイトを回復 | | ja = 近くのチームメイトを回復 | ||
− | | ko = | + | | ko = 주변에 있는 아군을 치료 |
| nl = Geneest nabije Teamgenoten | | nl = Geneest nabije Teamgenoten | ||
| pl = Leczy pobliskich członków drużyny | | pl = Leczy pobliskich członków drużyny | ||
− | | pt = Cura os companheiros de equipa | + | | pt = Cura os companheiros de equipa próximos |
| pt-br = Cura companheiros de equipe próximos | | pt-br = Cura companheiros de equipe próximos | ||
| ro = Vindecă coechipieri în apropriere | | ro = Vindecă coechipieri în apropriere | ||
| ru = Лечит союзников поблизости | | ru = Лечит союзников поблизости | ||
+ | | sv = Läker lagkamrater som är nära Sjukvårdaren | ||
| tr = Yakındaki takım arkadaşlarını iyileştirir | | tr = Yakındaki takım arkadaşlarını iyileştirir | ||
− | | zh-hans = | + | | zh-hans = 治疗附近的队友 |
| zh-hant = 治療附近的隊友 | | zh-hant = 治療附近的隊友 | ||
}} | }} | ||
− | | {{common string|seconds|4 | + | | {{common string|seconds|4{{dec}}2}} |
| {{lang | | {{lang | ||
− | | en = The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin. | + | | en = The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates. |
| ar = يضع الميديك الإمباتاتور الذي لديه على كتفه ويمثل زكأنه يعزف على الكمان . | | ar = يضع الميديك الإمباتاتور الذي لديه على كتفه ويمثل زكأنه يعزف على الكمان . | ||
| cs = Medic zahraje na Amputator jako na housle. | | cs = Medic zahraje na Amputator jako na housle. | ||
| da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin. | | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin. | ||
| de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt. | | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt. | ||
− | | es = El | + | | es = El Medic pone el arma sobre su hombro y la usa como un violín, curando a aliados cercanos. |
| fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu. | | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu. | ||
− | | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon. | + | | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon, soignant ainsi les coéquipiers à proximité. |
− | | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne. | + | | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne,életet adva közeli csapat társainak. |
| it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini. | | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini. | ||
| ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。 | | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。 | ||
− | | ko = 메딕이 어깨에 | + | | ko = 메딕이 어깨에 절단기를 걸쳐두고 바이올린을 연주하는 척 하며, 근처에 있는 아군을 치료합니다. |
| nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is. | | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is. | ||
− | | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, | + | | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, lecząc pobliskich towarzyszy. |
− | | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino. | + | | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino, curando os companheiros próximos. |
− | | pt-br = O Medic coloca a {{item name|Amputator}} no seu ombro e finge tocá-la como se fosse um violino. | + | | pt-br = O Medic coloca a {{item name|Amputator}} no seu ombro e finge tocá-la como se fosse um violino, curando companheiros próximos. |
| ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară. | | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară. | ||
| ru = Медик кладёт Ампутатор на плечо и играет как на скрипке. | | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке. | ||
+ | | sv = Sjukvårdaren håller {{item name|Amputator}} under sin haka och låtsas att spela fijol på den som läker lagkamrater som är nära. | ||
| tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar. | | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar. | ||
− | | zh-hans = | + | | zh-hans = 医生将器官切割器放在肩膀上,假装是在演奏小提琴,同时治疗附近的队友。 |
− | | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。 | + | | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。 |
}} | }} | ||
|} | |} | ||
Line 2,094: | Line 3,370: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|sniperprimary}}{{item name|Primary}}=== | + | ==={{anchor|sniperprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 2,106: | Line 3,382: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}} | ! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}} | ||
− | | style="height: 55px" | + | | style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}} |
+ | | rowspan="2" | 25 | ||
+ | | rowspan="2" | {{common string|N/A}} | ||
+ | | colspan="3" | 50-150 | ||
+ | | 68-203 | ||
+ | | 150-450 {{common string|crit-boost}} | ||
+ | |- | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}} | ||
+ | | colspan="4" | {{common string|N/A}} | ||
+ | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
+ | |- | ||
+ | ! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}} | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}} | ||
| rowspan="2" | 25 | | rowspan="2" | 25 | ||
| rowspan="2" | {{common string|N/A}} | | rowspan="2" | {{common string|N/A}} | ||
− | | colspan="3" | | + | | colspan="3" | 50-150 |
+ | | 68-203 | ||
| 150-450 {{common string|crit-boost}} | | 150-450 {{common string|crit-boost}} | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}} |
− | | colspan=" | + | | colspan="4" | {{common string|N/A}} |
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
|- | |- | ||
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}} | ! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}} | ||
− | | style="height: 25px | + | | style="height: 25px" | {{Icon killicon|weapon=Huntsman}} |
− | | rowspan=" | + | | rowspan="3" | 1 |
− | | rowspan=" | + | | rowspan="3" | 12 |
− | | colspan="3" | | + | | colspan="3" | 50-120 |
+ | | 68-162 | ||
| 150-360 {{common string|crit-boost}} | | 150-360 {{common string|crit-boost}} | ||
|- | |- | ||
− | | style="height: 25px | + | | style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}} |
− | | colspan=" | + | | colspan="4" | {{common string|N/A}} |
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | | 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
|- | |- | ||
| {{Icon killicon|weapon=flaming huntsman}} | | {{Icon killicon|weapon=flaming huntsman}} | ||
− | | colspan=3 | | + | | colspan=3 | 50-120 |
+ | | 68-162 | ||
| 150-360 {{common string|crit-boost}} | | 150-360 {{common string|crit-boost}} | ||
|- | |- | ||
− | | {{Icon killicon|weapon=flaming huntsman | + | | {{Icon killicon|weapon=flaming huntsman afterburn}} |
− | | colspan= | + | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' |
+ | | colspan=3 | {{lang | ||
+ | | en = 60 damage over 10 seconds | ||
+ | | es = 60 de daño durante 10 segundos | ||
+ | | fr = 60 de dégâts pendant 10 secondes | ||
+ | | pt-br = 60 de dano em 10 segundos | ||
+ | | ru = 60 урона за 10 секунд | ||
+ | | sv = 60 skada över 10 sekunder | ||
+ | | zh-hans = 在 10 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 80 damage over 10 seconds | ||
+ | | es = 80 de daño durante 10 segundos | ||
+ | | fr = 80 de dégâts pendant 10 secondes | ||
+ | | pt-br = 80 de dano em 10 segundos | ||
+ | | ru = 80 урона за 10 секунд | ||
+ | | sv = 80 skada över 10 sekunder | ||
+ | | zh-hans = 在 10 秒内造成 80 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! rowspan="4" | {{Table icon|Fortified Compound|{{common string|Promotional}}}} | ||
+ | | style="height: 25px" | {{Icon killicon|weapon=Huntsman}} | ||
+ | | rowspan="3" | 1 | ||
+ | | rowspan="3" | 12 | ||
+ | | colspan="3" | 50-120 | ||
+ | | 68-162 | ||
+ | | 150-360 {{common string|crit-boost}} | ||
+ | |- | ||
+ | | style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}} | ||
+ | | colspan="4" | {{common string|N/A}} | ||
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | | 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
+ | |- | ||
+ | | {{Icon killicon|weapon=flaming huntsman}} | ||
+ | | colspan=3 | 50-120 | ||
+ | | 68-162 | ||
+ | | 150-360 {{common string|crit-boost}} | ||
+ | |- | ||
+ | | {{Icon killicon|weapon=flaming huntsman afterburn}} | ||
+ | | colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])''' | ||
+ | | colspan=3 | {{lang | ||
+ | | en = 60 damage over 10 seconds | ||
+ | | es = 60 de daño durante 10 segundos | ||
+ | | fr = 60 de dégâts pendant 10 secondes | ||
+ | | pt-br = 60 de dano em 10 segundos | ||
+ | | ru = 60 урона за 10 секунд | ||
+ | | sv = 60 skada över 10 sekunder | ||
+ | | zh-hans = 在 10 秒内造成 60 点伤害 | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = 80 damage over 10 seconds | ||
+ | | es = 80 de daño durante 10 segundos | ||
+ | | fr = 80 de dégâts pendant 10 secondes | ||
+ | | pt-br = 80 de dano em 10 segundos | ||
+ | | ru = 80 урона за 10 секунд | ||
+ | | sv = 80 skada över 10 sekunder | ||
+ | | zh-hans = 在 10 秒内造成 80 点伤害 | ||
+ | }} | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}} | ! {{Table icon|Sydney Sleeper|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Sydney Sleeper}} | |
| 25 | | 25 | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | colspan="3" | | + | | colspan="3" | 50-150 |
+ | | 68-203 | ||
| 150-450 {{common string|crit-boost}} | | 150-450 {{common string|crit-boost}} | ||
|- | |- | ||
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}} | ! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Bazaar Bargain}} |
| rowspan="2" | 25 | | rowspan="2" | 25 | ||
| rowspan="2" | {{common string|N/A}} | | rowspan="2" | {{common string|N/A}} | ||
− | | colspan="3" | | + | | colspan="3" | 50-150 |
+ | | 68-203 | ||
| 150-450 {{common string|crit-boost}} | | 150-450 {{common string|crit-boost}} | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}} |
− | | colspan=" | + | | colspan="4" | {{common string|N/A}} |
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
|- | |- | ||
− | ! rowspan="4" | {{Table icon|Machina|{{common string|Promotional | + | ! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}} |
− | | style="height: 25px | + | | style="height: 25px" | {{Icon killicon|weapon=Machina}} |
| rowspan="4" | 25 | | rowspan="4" | 25 | ||
| rowspan="4" | {{common string|N/A}} | | rowspan="4" | {{common string|N/A}} | ||
− | | colspan="3" rowspan="2" | | + | | colspan="3" rowspan="2" | 50-173 |
− | | rowspan="2" | 150- | + | | rowspan="2" | 68-234 |
+ | | rowspan="2" | 150-518 {{common string|crit-boost}} | ||
|- | |- | ||
− | | style="height: 25px | + | | style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}} |
|- | |- | ||
− | | style="height: 25px | + | | style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}} |
− | | colspan=" | + | | colspan="4" rowspan="2" | {{common string|N/A}} |
− | | rowspan="2" | 150- | + | | rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' |
|- | |- | ||
− | | style="height: 25px | + | | style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}} |
|- | |- | ||
− | ! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}} | + | ! rowspan="4" | {{Table icon|Shooting Star|{{common string|Uncrate}}}} |
− | | style="height: 55px | + | | style="height: 25px" | {{Icon killicon|weapon=Shooting Star}} |
+ | | rowspan="4" | 25 | ||
+ | | rowspan="4" | {{common string|N/A}} | ||
+ | | colspan="3" rowspan="2" | 50-173 | ||
+ | | rowspan="2" | 68-234 | ||
+ | | rowspan="2" | 150-518 {{common string|crit-boost}} | ||
+ | |- | ||
+ | | style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}} | ||
+ | |- | ||
+ | | style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}} | ||
+ | | colspan="4" rowspan="2" | {{common string|N/A}} | ||
+ | | rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
+ | |- | ||
+ | | style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}} | ||
+ | |- | ||
+ | ! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}} | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Hitman's Heatmaker}} | ||
| rowspan="2" | 25 | | rowspan="2" | 25 | ||
| rowspan="2" | {{common string|N/A}} | | rowspan="2" | {{common string|N/A}} | ||
− | | colspan="3" | | + | | colspan="3" | {{lang |
− | | 120-360 {{common string|crit-boost}} | + | | en = {{tooltip|50|40 on bodyshot}}-{{tooltip|150|120 on bodyshot}} |
+ | | es = {{tooltip|50|40 en disparos al cuerpo}} a {{tooltip|150|120 en disparos al cuerpo}} | ||
+ | | fr = {{tooltip|50|40 sur un tir au corps}}-{{tooltip|150|120 sur un tir au corps}} | ||
+ | | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}} | ||
+ | | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}} | ||
+ | | sv = {{tooltip|50|40 på kroppskott}}-{{tooltip|150|120 på kroppskott}} | ||
+ | | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}} | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|68|54 on bodyshot}}-{{tooltip|203|162 on bodyshot}} | ||
+ | | es = {{tooltip|68|54 en disparos al cuerpo}} a {{tooltip|203|162 en disparos al cuerpo}} | ||
+ | | fr = {{tooltip|68|54 sur un tir au corps}}-{{tooltip|203|162 sur un tir au corps}} | ||
+ | | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}} | ||
+ | | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}} | ||
+ | | sv = {{tooltip|68|54 på kroppskott}}-{{tooltip|203|162 på kroppskott}} | ||
+ | | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}} | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|150|120 on bodyshot}}-{{tooltip|450|360 on bodyshot}} {{common string|crit-boost}} | ||
+ | | es = {{tooltip|150|120 en disparos al cuerpo}} a {{tooltip|450|360 en disparos al cuerpo}} {{common string|crit-boost}} | ||
+ | | fr = {{tooltip|150|120 sur un tir au corps}}-{{tooltip|450|360 sur un tir au corps}} {{common string|crit-boost}} | ||
+ | | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}} | ||
+ | | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}} | ||
+ | | sv = {{tooltip|150|120 på kroppskott}}-{{tooltip|450|360 på kroppskott}} {{common string|crit-boost}} | ||
+ | | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}} | ||
+ | }} | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}} |
− | | colspan=" | + | | colspan="4" | {{common string|N/A}} |
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
+ | |- | ||
+ | ! rowspan="2" |{{Table icon|Classic|{{common string|craft}}}} | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Classic}} | ||
+ | | rowspan="2" | 25 | ||
+ | | rowspan="2" | {{common string|N/A}} | ||
+ | | colspan="3" | {{lang | ||
+ | | en = {{tooltip|50|45 on bodyshot}}-{{tooltip|150|135 on bodyshot}} | ||
+ | | es = {{tooltip|50|45 en disparos al cuerpo}} a {{tooltip|150|135 en disparos al cuerpo}} | ||
+ | | fr = {{tooltip|50|45 sur un tir au corps}}-{{tooltip|150|135 sur un tir au corps}} | ||
+ | | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}} | ||
+ | | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}} | ||
+ | | sv = {{tooltip|50|45 på kroppskott}}-{{tooltip|150|135 på kroppskott}} | ||
+ | | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}} | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|68|61 on bodyshot}}-{{tooltip|203|182 on bodyshot}} | ||
+ | | es = {{tooltip|68|61 en disparos al cuerpo}} a {{tooltip|203|182 en disparos al cuerpo}} | ||
+ | | fr = {{tooltip|68|61 sur un tir au corps}}-{{tooltip|203|182 sur un tir au corps}} | ||
+ | | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}} | ||
+ | | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}} | ||
+ | | sv = {{tooltip|68|61 på kroppskott}}-{{tooltip|203|182 på kroppskott}} | ||
+ | | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}} | ||
+ | }} | ||
+ | | {{lang | ||
+ | | en = {{tooltip|150|135 on bodyshot}}-{{tooltip|450|405 on bodyshot}} {{common string|crit-boost}} | ||
+ | | es = {{tooltip|150|135 en disparos al cuerpo}} a {{tooltip|450|405 en disparos al cuerpo}} {{common string|crit-boost}} | ||
+ | | fr = {{tooltip|150|135 sur un tir au corps}}-{{tooltip|450|405 sur un tir au corps}} {{common string|crit-boost}} | ||
+ | | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}} | ||
+ | | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}} | ||
+ | | sv = {{tooltip|150|135 på kroppskott}}-{{tooltip|450|405 på kroppskott}} {{common string|crit-boost}} | ||
+ | | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}} | ||
+ | }} | ||
+ | |- | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}} | ||
+ | | colspan="4" | {{common string|N/A}} | ||
+ | | 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
|} | |} | ||
− | === {{anchor|snipersecondary}}{{item name|Secondary}}=== | + | ==={{anchor|snipersecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 2,195: | Line 3,624: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|SMG|{{common string|Stock}}}} | ! {{Table icon|SMG|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=SMG}} | |
| 25 | | 25 | ||
| 75 | | 75 | ||
| 8-12 | | 8-12 | ||
− | | | + | | 5-8 |
| 4-5 | | 4-5 | ||
+ | | 11-16 | ||
| 24 | | 24 | ||
|- | |- | ||
! {{Table icon|Cleaner's Carbine|{{common string|Craft}}}} | ! {{Table icon|Cleaner's Carbine|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Cleaner's Carbine}} | |
| 20 | | 20 | ||
| 75 | | 75 | ||
| 8-12 | | 8-12 | ||
− | | | + | | 5-8 |
| 4-5 | | 4-5 | ||
+ | | 11-16 | ||
| 24 | | 24 | ||
|- | |- | ||
! {{Table icon|Jarate|{{common string|Unlock}}}} | ! {{Table icon|Jarate|{{common string|Unlock}}}} | ||
+ | | rowspan="2" | {{common string|N/A}} | ||
+ | | rowspan="2" | 1 | ||
+ | | rowspan="2" | ∞ | ||
+ | | rowspan="2" colspan="5" | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Self-Aware Beauty Mark|{{common string|Uncrate}}}} | ||
+ | |- | ||
+ | ! {{Table icon|Razorback|{{common string|Unlock}}}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
| 1 | | 1 | ||
| ∞ | | ∞ | ||
+ | | colspan=5 | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | | + | | colspan=2 | {{common string|N/A}} |
− | + | | colspan=5 | {{common string|N/A}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | {{common string|N/A}} | ||
− | | | ||
− | |||
− | |||
− | | {{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Cozy Camper|{{common string|Craft}}}} | ! {{Table icon|Cozy Camper|{{common string|Craft}}}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
− | | | + | | colspan=2 | {{common string|N/A}} |
− | + | | colspan=5 | {{common string|N/A}} | |
− | |||
− | | {{common string|N/A}} | ||
− | | | ||
− | | {{common string|N/A}} | ||
|} | |} | ||
− | === {{anchor|snipermelee}}{{item name|Melee}}=== | + | ==={{anchor|snipermelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|point blank}} |
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|hazard-mini-crits}} |
+ | ! class="header" width="14%" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Kukri|{{common string|Stock}}}} | ! {{Table icon|Kukri|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Kukri}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | 88 | ||
| 195 | | 195 | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Tribalman's Shiv}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 33 | | 33 | ||
+ | | 44 | ||
| 98 | | 98 | ||
|- | |- | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Bleed}} |
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
| {{common string|bleed-damage|48|6}} | | {{common string|bleed-damage|48|6}} | ||
+ | | {{common string|bleed-damage|60|6}} | ||
| {{common string|N/A}} | | {{common string|N/A}} | ||
|- | |- | ||
! {{Table icon|Bushwacka|{{common string|Craft}}}} | ! {{Table icon|Bushwacka|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Bushwacka}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 65 | | 65 | ||
+ | | {{common string|N/A}} | ||
| 195 | | 195 | ||
|- | |- | ||
! {{Table icon|Shahanshah|{{common string|Craft}}}} | ! {{Table icon|Shahanshah|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Shahanshah}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
− | | {{tooltip| | + | | {{tooltip|49|{{common string|health-more-50}}}} / {{tooltip|81|{{common string|health-less-50}}}} |
+ | | {{tooltip|66|{{common string|health-more-50}}}} / {{tooltip|110|{{common string|health-less-50}}}} | ||
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}} | | {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}} | ||
|} | |} | ||
− | === {{anchor|snipertaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|snipertaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
! class="header" width="37%" | {{common string|details}} | ! class="header" width="37%" | {{common string|details}} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|Arrow Stab}} |
− | + | | {{Icon killicon|weapon=Arrow Stab}} | |
− | | {{item link|Huntsman}}<br/>{{common string|ammo-req}} | + | | {{item link|Huntsman}}<br/>{{item link|Fortified Compound}}<br/>{{common string|ammo-req}} |
| 500 | | 500 | ||
− | | {{common string|seconds| | + | | {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang |
+ | | en = (Kill time) 2.2 | ||
+ | | es = (Tiempo hasta matar) 2,2 | ||
+ | | fr = (Temps pour tuer) 2,2 | ||
+ | | pt-br = (Tempo até matar) 2,2 | ||
+ | | ru = (Время убийства) 2,2 | ||
+ | | sv = (Tid att döda) 2.2 | ||
+ | | zh-hans = (杀敌时间)2.2 | ||
+ | }}}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Stun time) 1 | ||
+ | | es = (Tiempo de aturdimiento) 1 | ||
+ | | fr = (Temps d'étourdissement) 1 | ||
+ | | pt-br = (Tempo de atordoamento) 1 | ||
+ | | ru = (Время оглушения) 1 | ||
+ | | sv = (Bedövningstid) 1 | ||
+ | | zh-hans = (击晕时间)1 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
− | | en = The Sniper jams an arrow into his foe and stuns | + | | en = The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them. |
| ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله . | | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله . | ||
| cs = Sniper zabodne šíp do nepřítele, čímž jej omráčí, poté jej zabije vytažením šípu. | | cs = Sniper zabodne šíp do nepřítele, čímž jej omráčí, poté jej zabije vytažením šípu. | ||
| da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden. | | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden. | ||
| de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet. | | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet. | ||
− | | es = El Sniper | + | | es = El Sniper clava una flecha al enemigo, aturdiéndolo, luego la extrae para matarlo. |
| fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen. | | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen. | ||
| fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer. | | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer. | ||
Line 2,318: | Line 3,760: | ||
| it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte. | | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte. | ||
| ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。 | | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。 | ||
− | | ko = 화살로 찔러 | + | | ko = 스나이퍼가 화살로 찔러 적을 기절시킨 다음, 화살을 빼서 적을 죽입니다. |
| nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden. | | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden. | ||
− | | pl = Snajper wyciąga strzałę | + | | pl = Snajper wbija strzałę w swojego przeciwnika i go ogłusza, a następnie wyciąga strzałę, aby go zabić. |
| pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o. | | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o. | ||
− | | pt-br = O Sniper enfia sua flecha no inimigo | + | | pt-br = O Sniper enfia sua flecha no inimigo e o atordoa, puxando-a em seguida e matando-o. |
| ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî. | | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî. | ||
| ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его. | | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его. | ||
+ | | sv = Krypskytten trycker en pil i sin fiende och bedöver de, sedan drar ut pilen för att döda de. | ||
| tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker. | | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker. | ||
− | | zh-hans = | + | | zh-hans = 狙击手将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。 |
| zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。 | | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。 | ||
}} | }} | ||
Line 2,334: | Line 3,777: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|spyprimary | + | ==={{anchor|spyprimary|spysecondary}}{{item name|Secondary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=5 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
Line 2,346: | Line 3,789: | ||
! class="header" | {{common string|medium range}} | ! class="header" | {{common string|medium range}} | ||
! class="header" | {{common string|long range}} | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
! class="header" | {{common string|critical}} | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! {{Table icon|Revolver|{{common string|Stock}}}} | ! {{Table icon|Revolver|{{common string|Stock}}}} | ||
− | + | | {{Icon killicon|weapon=Revolver}} | |
| rowspan="2" | 6 | | rowspan="2" | 6 | ||
| rowspan="2" | 24 | | rowspan="2" | 24 | ||
| rowspan="2" | 55-60 | | rowspan="2" | 55-60 | ||
− | | rowspan="2" | 35- | + | | rowspan="2" | 35-40 |
| rowspan="2" | 20-25 | | rowspan="2" | 20-25 | ||
+ | | rowspan="2" | 54-81 | ||
| rowspan="2" | 120 | | rowspan="2" | 120 | ||
|- | |- | ||
! {{Table icon|Big Kill|{{common string|Promotional}}}} | ! {{Table icon|Big Kill|{{common string|Promotional}}}} | ||
− | + | | {{Icon killicon|weapon=Big Kill}} | |
|- | |- | ||
! rowspan="2" | {{Table icon|Ambassador|{{common string|Unlock}}}} | ! rowspan="2" | {{Table icon|Ambassador|{{common string|Unlock}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Ambassador}} |
| rowspan="2" | 6 | | rowspan="2" | 6 | ||
| rowspan="2" | 24 | | rowspan="2" | 24 | ||
− | | rowspan="2" | 46- | + | | rowspan="2" | 46-51 |
− | | rowspan="2" | 31- | + | | rowspan="2" | 31-34 |
− | | rowspan="2" | | + | | rowspan="2" | 18-19 |
− | | rowspan="2" | 102 {{lang | + | | rowspan="2" | 24-69 |
+ | | rowspan="2" | 54-102 {{lang | ||
| en = ([[Headshot]] or buff crit only) | | en = ([[Headshot]] or buff crit only) | ||
− | | ar = ([[الهيدشوت]] أو جرعة الكرت) | + | | ar = ([[Headshot/ar|الهيدشوت]] أو جرعة الكرت) |
| cs = (pouze [[Headshot/cs|headshot]] nebo podpora) | | cs = (pouze [[Headshot/cs|headshot]] nebo podpora) | ||
| da = ([[Headshot/da|Hoved Skud]] eller buff critical) | | da = ([[Headshot/da|Hoved Skud]] eller buff critical) | ||
| de = (Nur durch [[Headshot/de|Kopfschuss]] oder Krit-Boost) | | de = (Nur durch [[Headshot/de|Kopfschuss]] oder Krit-Boost) | ||
| es = ([[Headshot/es|En la cabeza]] o crítico) | | es = ([[Headshot/es|En la cabeza]] o crítico) | ||
− | | fr = ([[Headshot/fr|Tir en plein tête]] ou | + | | fr = ([[Headshot/fr|Tir en plein tête]] ou bonus de critique seulement) |
| hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel) | | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel) | ||
| it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici) | | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici) | ||
− | | ko = ([[ | + | | ko = ([[Headshot/ko|헤드샷]] 또는 치명타 증진 시에만) |
| ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]]) | | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]]) | ||
− | | nl = ([[Headshot/nl|Hoofdschot]] of | + | | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersversterking) |
− | | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem | + | | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznego wzmocnienia) |
| pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos) | | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos) | ||
− | | pt-br = (Somente com [[Headshot/pt-br| | + | | pt-br = (Somente com [[Headshot/pt-br|tiro na cabeça]] ou impulso crítico) |
| ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit) | | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit) | ||
| ru = ([[Headshot/ru|Выстрел в голову]] или крит) | | ru = ([[Headshot/ru|Выстрел в голову]] или крит) | ||
+ | | sv = (Endast [[Headshot/sv|Huvudskott]] eller kritiskt buff) | ||
| tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği) | | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği) | ||
− | | zh-hans = ([[Headshot/zh-hans|爆头]] | + | | zh-hans = ([[Headshot/zh-hans|爆头]]或爆击加成) |
| zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成) | | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成) | ||
}} | }} | ||
|- | |- | ||
| style="height:55px" | {{Icon killicon|Ambassador headshot}} | | style="height:55px" | {{Icon killicon|Ambassador headshot}} | ||
− | |- | + | |-* |
! {{Table icon|L'Etranger|{{common string|Craft}}}} | ! {{Table icon|L'Etranger|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=L'Etranger}} | |
| 6 | | 6 | ||
| 24 | | 24 | ||
| 44-48 | | 44-48 | ||
− | | 28- | + | | 28-32 |
− | | | + | | 17-20 |
+ | | 43-65 | ||
| 96 | | 96 | ||
|- | |- | ||
! {{Table icon|Enforcer|{{common string|Craft}}}} | ! {{Table icon|Enforcer|{{common string|Craft}}}} | ||
− | + | | {{Icon killicon|weapon=Enforcer}} | |
| 6 | | 6 | ||
| 24 | | 24 | ||
− | | 70-72 | + | | {{tooltip|55-60|70-72 {{lang |
− | | 41- | + | | en = while disguised |
− | | 24-26 | + | | es = al ir disfrazado |
− | | 144 {{common string|buff-crit}} | + | | fr = en étant déguisé |
+ | | pt-br = enquanto disfarçado | ||
+ | | ru = в маскировке | ||
+ | | sv = endast när man är förklädd | ||
+ | | zh-hans = 在伪装时 | ||
+ | | zh-hant = 偽裝狀態下 | ||
+ | }}}} | ||
+ | | {{tooltip|35-40|41-48 {{lang | ||
+ | | en = while disguised | ||
+ | | es = al ir disfrazado | ||
+ | | fr = en étant déguisé | ||
+ | | pt-br = enquanto disfarçado | ||
+ | | ru = в маскировке | ||
+ | | sv = endast när man är förklädd | ||
+ | | zh-hans = 在伪装时 | ||
+ | | zh-hant = 偽裝狀態下 | ||
+ | }}}} | ||
+ | | {{tooltip|20-25|24-26 {{lang | ||
+ | | en = while disguised | ||
+ | | es = al ir disfrazado | ||
+ | | fr = en étant déguisé | ||
+ | | pt-br = enquanto disfarçado | ||
+ | | ru = в маскировке | ||
+ | | sv = endast när man är förklädd | ||
+ | | zh-hans = 在伪装时 | ||
+ | | zh-hant = 偽裝狀態下 | ||
+ | }}}} | ||
+ | | {{tooltip|54-81|65-97 {{lang | ||
+ | | en = while disguised | ||
+ | | es = al ir disfrazado | ||
+ | | fr = en étant déguisé | ||
+ | | pt-br = enquanto disfarçado | ||
+ | | ru = в маскировке | ||
+ | | sv = endast när man är förklädd | ||
+ | | zh-hans = 在伪装时 | ||
+ | | zh-hant = 偽裝狀態下 | ||
+ | }}}} | ||
+ | | {{tooltip|120|144 {{lang | ||
+ | | en = while disguised | ||
+ | | es = al ir disfrazado | ||
+ | | fr = en étant déguisé | ||
+ | | pt-br = enquanto disfarçado | ||
+ | | ru = в маскировке | ||
+ | | sv = endast när man är förklädd | ||
+ | | zh-hans = 在伪装时 | ||
+ | | zh-hant = 偽裝狀態下 | ||
+ | }}}} {{common string|buff-crit}} | ||
|- | |- | ||
− | ! {{Table icon|Diamondback|{{common string|Promotional | + | ! {{Table icon|Diamondback|{{common string|Promotional}}}} |
− | + | | {{Icon killicon|weapon=Diamondback}} | |
| 6 | | 6 | ||
| 24 | | 24 | ||
− | | 46- | + | | 46-51 |
− | | 31- | + | | 31-34 |
− | | | + | | 18-19 |
+ | | 46-69 | ||
| 102 {{common string|buff-crit}} | | 102 {{common string|buff-crit}} | ||
|} | |} | ||
− | === {{anchor|spymelee}}{{item name|Melee}}=== | + | ==={{anchor|spymelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="10%" | {{common string|point blank}} |
+ | ! class="header" width="10%" | {{common string|hazard-mini-crits}} | ||
! class="header" width="20%" | {{common string|critical}} | ! class="header" width="20%" | {{common string|critical}} | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}} | ! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Knife}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
− | ! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional | + | ! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}}} |
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Sharp Dresser}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Sharp Dresser Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}} | ! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Black Rose}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Your Eternal Reward}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Wanga Prick}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
− | ! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional | + | ! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}}} |
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Conniver's Kunai}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Big Earner}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}} | ! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}} | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Spy-cicle}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} |
| 40 | | 40 | ||
+ | | 54 | ||
| 120 | | 120 | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
|} | |} | ||
− | === {{anchor|spypdaprimary}}{{item name|PDA}}=== | + | ==={{anchor|spypdaprimary}}{{item name|PDA}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="25%" | {{item name|item}} | ! class="header" width="25%" | {{item name|item}} | ||
Line 2,527: | Line 4,031: | ||
! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}} | ! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}} | ||
| | | | ||
− | + | {{lang | |
− | | en = Enables the Spy to [[ | + | | en = Enables the Spy to [[disguise]] himself. |
| cs = Dovoluje Spyovi [[Disguise/cs|Přestrojení]]. | | cs = Dovoluje Spyovi [[Disguise/cs|Přestrojení]]. | ||
| de = Damit kann sich der Spy [[Disguise/de|verkleiden]]. | | de = Damit kann sich der Spy [[Disguise/de|verkleiden]]. | ||
Line 2,535: | Line 4,039: | ||
| hu = Segítségével a Kém [[Disguise/hu|álcázhatja]] magát. | | hu = Segítségével a Kém [[Disguise/hu|álcázhatja]] magát. | ||
| it = Permette alla Spia di [[Disguise/it|travestirsi]]. | | it = Permette alla Spia di [[Disguise/it|travestirsi]]. | ||
− | |||
| ja = スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。 | | ja = スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。 | ||
+ | | ko = 스파이를 [[Disguise/ko|변장]]할 수 있게 해줍니다. | ||
| nl = Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]]. | | nl = Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]]. | ||
− | | pl = Umożliwia Szpiegowi [[ | + | | pl = Umożliwia Szpiegowi [[Disguise/pl|przebranie]] się. |
+ | | pt = Permite que o Spy se [[Disguise/pt|disfarça]] | ||
| pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]]. | | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]]. | ||
− | | ru = Используется шпионами, чтобы замаскировать себя. | + | | ru = Используется шпионами, чтобы [[Disguise/ru|замаскировать]] себя. |
− | | zh-hans = | + | | sv = Tillåter Spionen att [[disguise/sv|förklä]] sig själv. |
+ | | zh-hans = 可让间谍进行[[Disguise/zh-hans|伪装]]。 | ||
| zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。 | | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|} | |} | ||
− | ==={{anchor|spypdasecondary}} PDA 2 === | + | ==={{anchor|spypdasecondary}} {{item name|PDA 2}} === |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width = "25%" | {{item name|Watch}} | ! class="header" width = "25%" | {{item name|Watch}} | ||
Line 2,571: | Line 4,061: | ||
| da = Forsvindings type | | da = Forsvindings type | ||
| de = Art der Tarnung | | de = Art der Tarnung | ||
− | | es = Tipo de | + | | es = Tipo de invisibilidad |
| fi = Näkymättömyystyyppi | | fi = Näkymättömyystyyppi | ||
| fr = Type d'invisibilité | | fr = Type d'invisibilité | ||
Line 2,577: | Line 4,067: | ||
| it = Tipo d'Invisibilità | | it = Tipo d'Invisibilità | ||
| ja = ゲージ消費 | | ja = ゲージ消費 | ||
− | | ko = | + | | ko = 은폐 유형 |
− | | nl = | + | | nl = Verhultype |
| pl = Rodzaj niewidzialności | | pl = Rodzaj niewidzialności | ||
| pt = Tipo de Camuflagem | | pt = Tipo de Camuflagem | ||
Line 2,584: | Line 4,074: | ||
| ro = Tip de invizibilitate | | ro = Tip de invizibilitate | ||
| ru = Тип маскировки | | ru = Тип маскировки | ||
+ | | sv = Dölj typ | ||
| tr = Pelerin Tipi | | tr = Pelerin Tipi | ||
| zh-hans = 隐身类型 | | zh-hans = 隐身类型 | ||
Line 2,591: | Line 4,082: | ||
! class="header" "42%" | {{common string|details}} | ! class="header" "42%" | {{common string|details}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Invis Watch|{{common string|Stock}}<br/>{{item name|pda2}}}} |
− | | rowspan= | + | | rowspan=3 | {{lang |
| en = Timed | | en = Timed | ||
| ar = التوقيت | | ar = التوقيت | ||
Line 2,600: | Line 4,091: | ||
| es = Por tiempo | | es = Por tiempo | ||
| fi = Ajastettu | | fi = Ajastettu | ||
− | | fr = | + | | fr = Chronométrée |
| hu = Időzített | | hu = Időzített | ||
| it = A tempo | | it = A tempo | ||
| ja = 時間 | | ja = 時間 | ||
− | | ko = | + | | ko = 시간 |
| nl = Tijd-gebaseerd | | nl = Tijd-gebaseerd | ||
| pl = Tymczasowa | | pl = Tymczasowa | ||
Line 2,615: | Line 4,106: | ||
| zh-hant = 隨時間消耗 | | zh-hant = 隨時間消耗 | ||
}} | }} | ||
− | | rowspan= | + | | rowspan=3 | {{common string|seconds|10}} |
− | | rowspan= | + | | rowspan=3 | {{lang |
− | | en = Enables the Spy to [[ | + | | en = Enables the Spy to [[cloak]]. Can be replenished by collecting [[ammo]] or using a [[Dispenser]], even while cloaked. |
− | | ar = تمكن السباي أن [[Cloak|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة . | + | | ar = تمكن السباي أن [[Cloak/ar|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة . |
| cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný. | | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný. | ||
| da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig. | | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig. | ||
| de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist. | | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist. | ||
− | | es = | + | | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Se puede recargar cogiendo metal o usando un [[Dispenser/es|dispensador]], incluso al estar invisible. |
| fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut. | | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut. | ||
− | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être | + | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être rechargée par le ramassage de [[metal/fr|métal]], même en étant invisible. |
| hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. [[Metal/hu|Fémmel]] újratölthető még álcázás közben is. | | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. [[Metal/hu|Fémmel]] újratölthető még álcázás közben is. | ||
| it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile. | | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile. | ||
| ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。 | | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。 | ||
− | | ko = [[Cloak/ko| | + | | ko = 스파이가 [[Cloak/ko|은폐]]가 가능해집니다. 은폐 치수는 은폐 중이여도 [[Metal/ko|금속]]이나 떨어진 무기를 주워 재충전이 가능합니다. |
− | | nl = Laat de Spy zich [[Cloak/nl| | + | | nl = Laat de Spy zich [[Cloak/nl|verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is. |
| no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]]. | | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]]. | ||
− | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. | + | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Niewidzialność może być odnawiana za pomocą [[Ammo/pl|amunicji]] lub [[Dispenser/pl|Zasobnika]] nawet podczas ukrycia. |
− | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto | + | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto está disfarçado. |
− | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[ | + | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]], mesmo se ainda estiver camuflado. |
| ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil. | | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil. | ||
| ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]]. | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]]. | ||
+ | | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]], även om man är dold. | ||
| tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir. | | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir. | ||
− | | zh-hans = | + | | zh-hans = 可让间谍进行[[Cloak/zh-hans|隐形]]。能够在隐形时通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。 |
| zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。 | | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。 | ||
}} | }} | ||
|- | |- | ||
! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}} | ! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}} | ||
+ | |- | ||
+ | ! {{Table icon|Quäckenbirdt|{{common string|Promotional}}<br/>{{item name|pda2}}}} | ||
|- | |- | ||
! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}} | ! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}} | ||
Line 2,656: | Line 4,150: | ||
| it = Sensibile al movimento | | it = Sensibile al movimento | ||
| ja = 動き | | ja = 動き | ||
− | | ko = | + | | ko = 동작 감지 |
− | | nl = | + | | nl = Bewegingsgevoelig |
| pl = Czujnik ruchu | | pl = Czujnik ruchu | ||
| pt = Sensível ao movimento | | pt = Sensível ao movimento | ||
Line 2,663: | Line 4,157: | ||
| ro = Sensibil la mișcare | | ro = Sensibil la mișcare | ||
| ru = Реагирует на движение | | ru = Реагирует на движение | ||
+ | | sv = Rörelsekänslig | ||
| tr = Harekete Duyarlı | | tr = Harekete Duyarlı | ||
| zh-hans = 移动敏感型 | | zh-hans = 移动敏感型 | ||
| zh-hant = 動作偵測 | | zh-hant = 動作偵測 | ||
}} | }} | ||
− | | {{common string|seconds|6 | + | | {{common string|seconds|6{{dec}}6}} |
| {{lang | | {{lang | ||
− | | en = Enables the Spy to [[ | + | | en = Enables the Spy to [[cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting [[ammo]] or using a [[Dispenser]] if the wearer is visible. |
| ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه . | | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه . | ||
| cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí, nelze doplnit sebráním kovu. | | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí, nelze doplnit sebráním kovu. | ||
| da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille. | | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille. | ||
| de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt. | | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt. | ||
− | | es = | + | | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera indefinidamente al estar quieto. Se puede recargar cogiendo metal o usando un [[Dispenser/es|dispensador]] si el usuario es visible. |
| fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton. | | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton. | ||
− | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se | + | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se recharge lorsque le Spy ne bouge plus. Ne peut être rechargée en ramassant du métal |
| hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. Töltődik, ha egy helyben állsz. | | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. Töltődik, ha egy helyben állsz. | ||
| it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi. | | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi. | ||
| ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。 | | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。 | ||
− | | ko = [[Cloak/ko| | + | | ko = 스파이가 [[Cloak/ko|은폐]]가 가능해집니다. 움직임을 감지하며, 스파이가 가만히 서 있으면 무제한으로 재충전이 가능합니다. 은폐 게이지는 은폐하지 않았을 때 금속을 줍거나 디스펜서에서 충전할 수 있습니다. |
− | | nl = Laat de Spy zich [[Cloak/nl| | + | | nl = Laat de Spy zich [[Cloak/nl|verhullen]]. Bewegingsgevoelig en wordt bijgevuld als de Spy stil staat. |
| no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille. | | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille. | ||
− | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu. | + | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu. Niewidzialność nie może być odnowiona przez zbieranie amunicji lub przez korzystanie z Zasobnika, jeśli Szpieg jest widzialny. |
| pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado. | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado. | ||
− | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado. | + | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado. Pode ser aumentada ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]] se o usuário estiver visível. |
| ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat. | | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat. | ||
− | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. | + | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Пополнение заряда невидимости от [[Ammo/ru|боеприпасов]] снижено на 35% и невозможно во время видимости. |
+ | | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Rörelsekänslig, återställs hur länge som helst när Spionen står still.Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]] medans Spionen är synlig. | ||
| tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur. | | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur. | ||
− | | zh-hans = | + | | zh-hans = 可让间谍[[Cloak/zh-hans|隐形]]。仅在移动时消耗能量,当间谍静止不动时即可无限隐形并恢复能量。仅在非隐形状态才能通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。 |
| zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。 | | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。 | ||
}} | }} | ||
Line 2,700: | Line 4,196: | ||
| da = Falsk Død | | da = Falsk Død | ||
| de = Tod vortäuschen | | de = Tod vortäuschen | ||
− | | es = | + | | es = Fingir muerte |
| fi = Valekuolema | | fi = Valekuolema | ||
| fr = Mort Feinte | | fr = Mort Feinte | ||
Line 2,713: | Line 4,209: | ||
| ro = Înscenarea morții | | ro = Înscenarea morții | ||
| ru = Имитация смерти | | ru = Имитация смерти | ||
+ | | sv = Falsk död | ||
| tr = Sahte Ölüm | | tr = Sahte Ölüm | ||
| zh-hans = 假死型 | | zh-hans = 假死型 | ||
| zh-hant = 假死 | | zh-hant = 假死 | ||
}} | }} | ||
− | | {{common string|seconds| | + | | {{common string|seconds|7}} |
| {{lang | | {{lang | ||
− | | en = If damage is taken, [[ | + | | en = If damage is taken, provides 75% damage reduction against initial attack, [[cloak]]s the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting [[Ammo]] or using a [[Dispenser]] if the wearer is visible. Uses a loud and distinctive decloaking sound. |
− | | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي. | + | | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak/ar|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي. |
| cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu. | | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu. | ||
| da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder. | | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder. | ||
| de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden. | | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden. | ||
− | | es = | + | | es = Al recibir daño, provee 75 % de reducción de daño contra el ataque inicial, hace [[Cloak/es|invisible]] al Spy durante 7 segundos y dejará caer un cadáver falso. Durante 3 segundos, el Spy tendrá perfecta invisibilidad, un aumento de velocidad y 65 % de resistencia al daño, el cual se reduce en 20 % con el tiempo. A los 3 segundos el reloj se comportará con normalidad. No se puede recargar cogiendo metal ni usando un [[Dispenser/es|dispensador]]. Usa un sonido de fin de invisibilidad fuerte y característico. |
| fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen. | | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen. | ||
− | | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait | + | | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaître un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite durant 6,5 secondes. Peut être alimentée par le ramassage de [[metal/fr|métal]], même en étant invisible. Invisibilité normale après 6,5 secondes. |
| hu = [[Cloak/hu|Láthatatlanná teszi]] használóját 6.5 másodpercre, amennyiben az bármilyen módon megsebesül. Eldob egy hamis holttestet, és használat közben 90%-kal csökkenti a sebződést. Újra lehet tölteni [[Metal/hu|fém]] gyűjtésével, de a sebzéscsökkenés elmúlik a 6.5 másodperc leteltével. | | hu = [[Cloak/hu|Láthatatlanná teszi]] használóját 6.5 másodpercre, amennyiben az bármilyen módon megsebesül. Eldob egy hamis holttestet, és használat közben 90%-kal csökkenti a sebződést. Újra lehet tölteni [[Metal/hu|fém]] gyűjtésével, de a sebzéscsökkenés elmúlik a 6.5 másodperc leteltével. | ||
| it = Se si riceve del Danno, la Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo. | | it = Se si riceve del Danno, la Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo. | ||
| ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある | | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある | ||
− | | ko = | + | | ko = 피해를 입게 되면, 처음으로 입은 피해량이 50%로 줄어들며 스파이를 6.5초 동안 은폐 상태로 만드는 동시에 가짜 시체를 떨어뜨리며 6.5초 동안에는 완전히 투명한 상태가 되며 피해량의 90%만을 받습니다. 은폐 치수는 [[Metal/ko|금속]]이나 떨어진 무기를 주워 재충전이 가능합니다. 6.5초 후에는 일반 시계 상태가 됩니다. |
− | | nl = Als je schaden oploopt, [[Cloak/nl| | + | | nl = Als je schaden oploopt, [[Cloak/nl|verhult]] de Spy zich voor 7 seconden en komt een nep lijk op de plaats waar hij dood ging. 65% schadevermindering, een snelheidsversterking en perfecte ontzichtbaarheid voor de eerste 3 seconden. De schadevermindering gaat langzaam omlaag naar 20%. Gedraagt zich als het normale Onzichtbaarheidshorloge na 3 seconden. Kan niet worden hervult door [[Ammo/nl|munitie]] op te pakken of naast een [[Dispenser/nl|dispenser]] te gaan staan. Heeft een luid en duidelijk onthullingsgeluid |
| no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund. | | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund. | ||
− | | pl = [[Cloak/pl| | + | | pl = Podczas otrzymania obrażeń, zapewnia 75% odporności na obrażenia na atak, [[Cloak/pl|niewidzialność]] dla Szpiega na 7 sekund i upuszcza fałszywe truchło. Przez 3 sekundy, Szpieg ma doskonałą niewidzialność, przyspieszenie prędkości i 65% odporności na obrażenia, które zmniejsza się do 20% wraz z czasem. Zachowanie normalnego zegarka po 3 sekundach. Nie można odnowić niewidzialności za pomocą [[Ammo/pl|amunicji]] lub używania [[Dispenser/pl|Zasobnika]] gdy gracz jest widoczny. Głośny i charakterystyczny odgłos wyłączania niewidzialności. |
− | | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. | + | | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos. |
− | | pt-br = Se sofrer dano, o | + | | pt-br = Se sofrer dano, fornece +75% de resistência a dano contra o ataque inicial, [[Cloak/pt-br|camufla]] o Spy por 7 segundos e deixa um corpo falso para trás. Por 3 segundos o Spy tem invisibilidade perfeita, velocidade de movimento maior e +65% de resistência a dano, a qual diminui com o tempo para 20%. Comportamento de camuflagem normal após segundos. Não pode ser reabastecida ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]] se o usuário estiver visível. Gera um som alto e distinto ao se descamuflar. |
| ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde. | | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde. | ||
− | | ru = | + | | ru = При получении прямого урона, он снижается на 75%, а шпион станет [[Cloak/ru|невидимым]] на 7 секунд и оставит позади поддельный труп. На первые 3 секунды шпион получит прибавку к скорости бега, абсолютную невидимость и 65%-ую защиту от урона, которая снижается на 20% ежесекундно. Невозможно пополнять заряд от [[metal/ru|металла]] и [[Dispenser/ru|раздатчика]]. При выходе из невидимости издает громкий отличительный звук. |
+ | | sv = Om man tar skada, ges en 75% skademotstånd mot den attaken, Spionen [[cloak/sv|döljs]] i 7 sekunder, och ett fejk lik skapas. I 3 sekunder, Spionen har perfekt osynligthet, en fartökning, och 65% skademotstånd, som sänks till 20% över tiden. Dold som vanligt efter 3 sekunder. Kan inte fyllas med [[Ammo/sv|ammunition]] eller en [[Dispenser/sv|Utmatare]] om Spionen är synlig. Spelar ett högt ljud när man blir synlig. | ||
| tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür. | | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür. | ||
− | | zh-hans = | + | | zh-hans = 如果受到伤害,则对初始伤害提供 75% 的伤害抗性,持续 7 秒,并掉落一具假尸体。前在 3 秒内,间谍拥有完全隐形状态、加速和 65% 的伤害抗性效果,随着时间的推移,抗性会逐渐减弱到 20%。3 秒后的常规隐形状态。玩法通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充能量。解除隐身时会有专属的响声。 |
| zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。 | | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。 | ||
}} | }} | ||
|} | |} | ||
− | === {{anchor|spybuilding}}{{item name|Building}}=== | + | ==={{anchor|spybuilding}}{{item name|Building}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="17%" rowspan=2 | {{ | + | ! class="header" width="17%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} | ||
− | ! class="header" width="50%" colspan= | + | ! class="header" width="50%" colspan=3 | {{common string|damage}} |
|- | |- | ||
! class="header" | {{common string|loaded}} | ! class="header" | {{common string|loaded}} | ||
! class="header" | {{common string|carried}} | ! class="header" | {{common string|carried}} | ||
− | ! class="header" | {{ | + | ! class="header" | {{lang |
− | ! class="header" | {{ | + | | en = Level 1 Building |
− | ! class="header" | {{ | + | | es = Construcción de nivel 1 |
− | + | | fr = Bâtiment de niveau 1 | |
+ | | pt-br = Construção de nível 1 | ||
+ | | ru = Постройка 1 уровня | ||
+ | | sv = Nivå 1 Byggnad | ||
+ | | zh-hans = 等级 1 建筑 | ||
+ | | zh-hant = 等级 1 建築 | ||
+ | }} | ||
+ | ! class="header" | {{lang | ||
+ | | en = Level 2 Building | ||
+ | | es = Construcción de nivel 2 | ||
+ | | fr = Bâtiment de niveau 2 | ||
+ | | pt-br = Construção de nível 2 | ||
+ | | ru = Постройка 2 уровня | ||
+ | | sv = Nivå 2 Byggnad | ||
+ | | zh-hans = 等级 2 建筑 | ||
+ | | zh-hant = 等级 2 建築 | ||
+ | }} | ||
+ | ! class="header" | {{lang | ||
+ | | en = Level 3 Building | ||
+ | | es = Construcción de nivel 3 | ||
+ | | fr = Bâtiment de niveau 3 | ||
+ | | pt-br = Construção de nível 3 | ||
+ | | ru = Постройка 3 уровня | ||
+ | | sv = Nivå 3 Byggnad | ||
+ | | zh-hans = 等级 3 建筑 | ||
+ | | zh-hant = 等级 3 建築 | ||
+ | }} | ||
|- | |- | ||
! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}} | ! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}} | ||
− | | | + | | {{Icon killicon|weapon=Sapper}} |
+ | | rowspan="3" | 1 | ||
+ | | rowspan="3" | ∞ | ||
+ | | rowspan="3" | {{common string|sapper-hp-sec|150|{{tooltip|6|25HP / s}}}} | ||
+ | | rowspan="3" | {{common string|sapper-hp-sec|180|{{tooltip|7{{dec}}2|25HP / s}}}} | ||
+ | | rowspan="3" | {{common string|sapper-hp-sec|216|{{tooltip|8{{dec}}64|25HP / s}}}} | ||
+ | |- | ||
+ | ! {{table icon|Ap-Sap|{{common string|Promotional}}}} | ||
+ | | {{Icon killicon|weapon=Ap-Sap}} | ||
+ | |- | ||
+ | |- | ||
+ | ! {{table icon|Snack Attack|{{common string|Uncrate}}}} | ||
+ | | {{Icon killicon|weapon=Snack Attack}} | ||
+ | |- | ||
+ | ! {{table icon|Red-Tape Recorder|{{common string|Promotional}}}} | ||
+ | | {{Icon killicon|weapon=Red-Tape Recorder}} | ||
| 1 | | 1 | ||
| ∞ | | ∞ | ||
− | | | + | | colspan=3 | {{common string|N/A}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | {{common string|N/A}} | ||
|} | |} | ||
− | === {{anchor|spytaunt}}{{item name|Attack taunt}}=== | + | ==={{anchor|spytaunt}}{{item name|Attack taunt}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" | | ! class="header" width="17%" | | ||
! class="header" width="16%" | {{common string|Kill icon}} | ! class="header" width="16%" | {{common string|Kill icon}} | ||
− | ! class="header" width="10%" | {{ | + | ! class="header" width="10%" | {{common string|Weapon}} |
! class="header" width="10%" | {{common string|damage}} | ! class="header" width="10%" | {{common string|damage}} | ||
! class="header" width="10%" | {{common string|duration}} | ! class="header" width="10%" | {{common string|duration}} | ||
Line 2,787: | Line 4,314: | ||
|- | |- | ||
| {{Table icon|Fencing}} | | {{Table icon|Fencing}} | ||
− | + | | {{Icon killicon|weapon=Fencing}} | |
− | | {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}} | + | | {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}<br/>{{item link|Golden Frying Pan}}<br/>{{item link|Prinny Machete}} |
− | | 50 | + | | 50 {{lang |
− | | en = Swings | + | | en = (Swings) |
− | | ar = تأرجح | + | | ar = (تأرجح) |
− | | da = Sving | + | | da = (Sving) |
− | | de = Schwünge | + | | de = (Schwünge) |
− | | es = Cuchilladas | + | | es = (Cuchilladas) |
− | | fi = Heilautukset | + | | fi = (Heilautukset) |
− | | fr = Coups | + | | fr = (Coups de taille) |
− | | hu = Vágás | + | | hu = (Vágás) |
− | | it = Tagli | + | | it = (Tagli) |
− | | ja = | + | | ja = (斬り付け1回) |
− | | ko = 휘두르기 | + | | ko = (휘두르기) |
− | | nl = Zwaai | + | | nl = (Zwaai) |
− | | no = sving | + | | no = (sving) |
− | | pl = | + | | pl = (Zamachy) |
− | | pt = Cortar | + | | pt = (Cortar) |
− | | pt-br = Facadas | + | | pt-br = (Facadas) |
− | | ro = Legănări | + | | ro = (Legănări) |
− | | ru = Взмах | + | | ru = (Взмах) |
− | | tr = Savurma | + | | sv = (Sving) |
− | | zh-hans = | + | | tr = (Savurma) |
− | | zh-hant = | + | | zh-hans = (挥舞时) |
− | }} | + | | zh-hant = (揮擊) |
− | | en = Thrust | + | }}<br/>500 {{lang |
− | | ar = عند طعن | + | | en = (Thrust) |
− | | da = Stik | + | | ar = (عند طعن) |
− | | de = Stoß | + | | da = (Stik) |
− | | es = Estocada | + | | de = (Stoß) |
− | | fi = Tökkäys | + | | es = (Estocada) |
− | | fr = | + | | fi = (Tökkäys) |
− | | hu = Döfés | + | | fr = (Estocade) |
− | | it = Affondo | + | | hu = (Döfés) |
− | | ja = | + | | it = (Affondo) |
− | | ko = 찌르기 | + | | ja = (トドメ) |
− | | nl = Steek | + | | ko = (찌르기) |
− | | no = Øyeblikkelig drap | + | | nl = (Steek) |
− | | pl = | + | | no = (Øyeblikkelig drap) |
− | | pt = Espetar | + | | pl = (Pchnięcie) |
− | | pt-br = Golpe Final | + | | pt = (Espetar) |
− | | ro = Înfigere | + | | pt-br = (Golpe Final) |
− | | ru = Вонзание | + | | ro = (Înfigere) |
− | | tr = Saplama | + | | ru = (Вонзание) |
− | | zh-hans = | + | | sv = (Stick) |
− | | zh-hant = | + | | tr = (Saplama) |
− | }} | + | | zh-hans = (刺出时) |
− | | {{common string|seconds|5}} | + | | zh-hant = (刺擊) |
+ | }} | ||
+ | | {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang | ||
+ | | en = (Kill time) 4 | ||
+ | | es = (Tiempo hasta matar) 4 | ||
+ | | fr = (Temps pour tuer) 4 | ||
+ | | pt-br = (Tempo até matar) 4 | ||
+ | | ru = (Время убийства) 4 | ||
+ | | sv = (Tid att döda) 4 | ||
+ | | zh-hans = (杀敌时间)4 | ||
+ | }}}} | ||
| {{lang | | {{lang | ||
| en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust. | | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust. | ||
Line 2,841: | Line 4,378: | ||
| da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik. | | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik. | ||
| de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß. | | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß. | ||
− | | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y | + | | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y letal. |
| fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun. | | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun. | ||
| fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce. | | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce. | ||
Line 2,847: | Line 4,384: | ||
| it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale. | | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale. | ||
| ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。 | | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。 | ||
− | | ko = | + | | ko = 두 번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다. |
− | | nl = De Spy neemt een Scherm positie aan | + | | nl = De Spy neemt een Scherm positie aan en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek. |
− | | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy po | + | | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy, a po tym ostateczne pchnięcie, zabijając wroga. |
| pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca. | | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca. | ||
− | | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas | + | | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas com um golpe fatal no final. |
| ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală. | | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală. | ||
| ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание. | | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание. | ||
+ | | sv = Spionen härmar en fäktningsposition och skär sin fiende två gånger och sedan trycker i sin kniv i fienden. | ||
| tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar. | | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar. | ||
− | | zh-hans = | + | | zh-hans = 间谍摆出击剑姿势,挥舞两次刀子并刺出致命一击。 |
| zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。 | | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。 | ||
}} | }} | ||
Line 2,863: | Line 4,401: | ||
{{to top}} | {{to top}} | ||
− | === {{anchor|allmelee}}{{item name|Melee}}=== | + | ==={{anchor|allmelee}}{{item name|Melee}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="20%" rowspan=2 | {{ | + | ! class="header" width="20%" rowspan=2 | {{common string|Weapon}} |
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
− | ! class="header" width="40%" colspan= | + | ! class="header" width="40%" colspan=3 | {{common string|damage}} |
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|point blank}} |
− | ! class="header" width=" | + | ! class="header" width="14%" | {{common string|hazard-mini-crits}} |
+ | ! class="header" width="14%" | {{common string|critical}} | ||
|- | |- | ||
! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}} | ! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}} | ||
− | | style="height: 55px | + | | style="height: 55px" | {{Icon killicon|weapon=Saxxy}} |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> |
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small> | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small> | ||
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small> | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small> | ||
|- | |- | ||
− | | style="height:55px | + | | style="height:55px" | {{Icon killicon|weapon=Backstab}} |
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
− | | {{common string|N/A}} | + | | colspan=2 | {{common string|N/A}} |
+ | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
+ | |- | ||
+ | ! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup> | ||
+ | | {{Icon killicon|weapon=Frying Pan}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! {{Table icon|Conscientious Objector|{{common string|Craft}}}}<sup>†</sup> | ||
+ | | {{Icon killicon|weapon=Conscientious Objector}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! {{Table icon|Freedom Staff|{{common string|Promotional}}}}<sup>†</sup> | ||
+ | | {{Icon killicon|weapon=Freedom Staff}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! {{Table icon|Bat Outta Hell|{{common string|Craft}}}}<sup>†</sup> | ||
+ | | {{Icon killicon|weapon=Bat Outta Hell}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! {{Table icon|Memory Maker|{{common string|Distributed}}}}<sup>†</sup> | ||
+ | | {{Icon killicon|weapon=Memory Maker}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! {{Table icon|Ham Shank|{{common string|Promotional}}}}<sup>†</sup> | ||
+ | | {{Icon killicon|weapon=Ham Shank}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Golden Frying Pan|{{common string|Mann Up}}}} | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Golden Frying Pan}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small> | ||
+ | |- | ||
+ | | style="height:55px" | {{Icon killicon|weapon=Backstab}} | ||
+ | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
+ | | colspan=2 | {{common string|N/A}} | ||
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Necro Smasher|{{common string|Unlock}}}}<sup>‡</sup> |
− | + | | {{Icon killicon|weapon=Necro Smasher}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> |
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Crossing Guard|{{common string|uncrate}}}}<sup>†</sup> |
− | + | | {{Icon killicon|weapon=Crossing Guard}} | |
− | | {{common string|seconds|0 | + | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> |
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small> | ||
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Prinny Machete|{{common string|Promotional}}}} | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Prinny Machete}} | ||
+ | | {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small> | ||
+ | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small> | ||
+ | | 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small> | ||
+ | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small> | ||
+ | |- | ||
+ | | style="height:55px" | {{Icon killicon|weapon=Backstab}} | ||
+ | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])''' | ||
+ | | colspan=2 | {{common string|N/A}} | ||
+ | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small> | ||
+ | |- | ||
|} | |} | ||
<sup>†</sup>{{lang | <sup>†</sup>{{lang | ||
| en = Usable by all classes except [[Engineer]] and [[Spy]]. | | en = Usable by all classes except [[Engineer]] and [[Spy]]. | ||
+ | | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]]. | ||
+ | | da = Kan bruges af alle klasser undtagen [[Engineer/da|Engineer]] og [[Spy/da|Spy]]. | ||
+ | | de = Verwendbar für alle Klassen außer [[Engineer/de|Engineer]] und [[Spy/de|Spy]]. | ||
+ | | es = Utilizable por todas las clases excepto [[Engineer/es|Engineer]] y [[Spy/es|Spy]]. | ||
+ | | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]]. | ||
| ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。 | | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。 | ||
| ko = [[Engineer/ko|엔지니어]]와 [[Spy/ko|스파이]]는 사용할 수 없습니다. | | ko = [[Engineer/ko|엔지니어]]와 [[Spy/ko|스파이]]는 사용할 수 없습니다. | ||
− | | pt-br = | + | | nl = Bruikbaar door alle klassen behalve de [[Engineer/nl|Engineer]] en de [[Spy/nl|Spy]]. |
− | | fr = Utilisable | + | | pl = Używane przez wszystkie klasy poza [[Engineer/pl|Inżynierem]] i [[Spy/pl|Szpiegiem]]. |
+ | | pt = Utilizável por todas as classes, exceto por o [[Engineer/pt|Engineer]] e o [[Spy/pt|Spy]]. | ||
+ | | pt-br = Usável por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]]. | ||
+ | | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]]. | ||
+ | | sv = Kan användas av alla klasser förutom [[Engineer/sv|Teknikern]] och [[Spy/sv|Spionen]]. | ||
+ | | zh-hans = 除[[Engineer/zh-hans|工程师]]和[[Spy/zh-hans|间谍]]外全兵种可用 | ||
+ | | zh-hant = 除了[[Engineer/zh-hant|工程師]]和[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。 | ||
+ | }}<br> | ||
+ | <sup>‡</sup>{{lang | ||
+ | | en = Usable by all classes except [[Spy]]. | ||
+ | | cs = Používají všechny třídy kromě [[Spy/cs|Spye]]. | ||
+ | | da = Kan bruges af alle klasser undtagen [[Spy/da|Spy]]. | ||
+ | | es = Utilizable por todas las clases excepto [[Spy/es|Spy]]. | ||
+ | | ja = [[Spy/ja|スパイ]]を除く全クラスが装備できます。 | ||
+ | | ko = [[Spy/ko|스파이]]는 사용할 수 없습니다. | ||
+ | | nl = Bruikbaar door alle klassen behalve de [[Spy/nl|Spy]]. | ||
+ | | pl = Używane przez wszystkie klasy poza [[Spy/pl|Szpiegiem]]. | ||
+ | | pt = Utilizável por todas as classes exceto por o [[Spy/pt|Spy]]. | ||
+ | | pt-br = Usável por todas as classes, exceto o [[Spy/pt-br|Spy]]. | ||
+ | | ru = Используется всеми классами кроме [[Spy/ru|шпиона]]. | ||
+ | | sv = Kan användas av alla klasser förutom [[Spy/sv|Spionen]]. | ||
+ | | zh-hans = 能被所有的兵种用,除了[[Spy/zh-hans|间谍]]。 | ||
+ | | fr = Utilisable par toutes les classes sauf le [[Spy/fr|Spy]]. | ||
+ | | zh-hans = 除[[Spy/zh-hans|间谍]]外全兵种可用 | ||
+ | | zh-hant = 除了[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。 | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
− | {{translation switching| | + | {{translation switching|en, es, pt-br, zh-hans}} |
{{doc begin}} | {{doc begin}} | ||
Line 2,912: | Line 4,550: | ||
* [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here: | * [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here: | ||
** [[Template:Dictionary/items|/items]] - Holds info specifically about items. | ** [[Template:Dictionary/items|/items]] - Holds info specifically about items. | ||
− | ** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.</noinclude> | + | ** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates. |
+ | |||
+ | ; See also | ||
+ | * {{tl|Weapon list (Classic)}} | ||
+ | </noinclude> |
Latest revision as of 13:49, 26 December 2024
Scout
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Scattergun |
6 | 32 | 85-105 | 10-40 | 3-10 | 81-142 | 180 | |
Unlock Force-A-Nature |
2 | 32 | 92-113 | 11-43 | 3-11 | 87-153 | 194 | |
Craft Shortstop |
4 | 36 | 69-72 | 24-48 | 6-12 | 65-97 | 144 | |
Craft Soda Popper |
2 | 32 | 85-105 | 10-40 | 3-10 | 81-142 | 180 | |
Craft Baby Face's Blaster |
4 | 32 | 85-105 | 10-40 | 3-10 | 81-142 | 180 | |
Craft Back Scatter |
4 | 32 | 85-105 | 10-40 | 3-10 | 81-142 | 180 |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Pistol |
12 | 36 | 20-22 | 10-15 | 8-9 | 20-30 | 45 | |
Promotional Lugermorph |
||||||||
Uncrate C.A.P.P.E.R |
||||||||
Craft Winger |
5 | 36 | 23-26 | 12-17 | 9-11 | 23-35 | 52 | |
Craft Pretty Boy's Pocket Pistol |
9 | 36 | 20-22 | 10-15 | 8-9 | 20-30 | 45 | |
Promotional Flying Guillotine |
1 | ∞ | 50 | 68 | 150 | |||
(Bleeding) | 40 damage over 5 seconds | 54 damage over 5 seconds | N/A | |||||
Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | ||||
Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | ||||
Craft Mad Milk |
N/A | 1 | ∞ | N/A | ||||
Uncrate Mutated Milk |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Bat |
0.5 seconds | 35 | 47 | 105 | |
Craft Holy Mackerel |
|||||
Craft Unarmed Combat |
|||||
Uncrate Batsaber |
|||||
Unlock Sandman |
0.5 seconds | 35 | 47 | 105 | |
0.25 - 10 seconds | 15 | 20 | 45 | ||
Craft Candy Cane |
0.5 seconds | 35 | 47 | 105 | |
Craft Boston Basher |
0.5 seconds | 35 | 47 | 105 | |
(Bleeding) | 40 damage over 5 seconds | 54 damage over 5 seconds | N/A | ||
Promotional Three-Rune Blade |
0.5 seconds | 35 | 47 | 105 | |
(Bleeding) | 40 damage over 5 seconds | 54 damage over 5 seconds | N/A | ||
Promotional Sun-on-a-Stick |
0.5 seconds | 26 | 35 | 79 | |
Promotional Fan O'War |
0.5 seconds | 9 | N/A | 26 | |
Craft Atomizer |
0.5 seconds | 30 | 40 | 89 | |
Craft Wrap Assassin |
0.5 seconds | 12 | 17 | 37 | |
0.25 - 7.5 seconds | 15 | 20 | 45 | ||
(Bleeding) | 40 damage over 5 seconds | 54 damage over 5 seconds | N/A |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Grand Slam |
Sandman Atomizer |
Sandman: 500 Atomizer: 425 |
5 seconds (Kill time) 4 seconds |
The Scout points to the sky, winds up, and swings a deadly blow. |
Soldier
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Rocket Launcher |
4 | 20 | 105-112 | 50-90 | 24-48 | 122-151 | 135-270 | |
Promotional Original |
||||||||
Unlock Direct Hit |
4 | 20 | 133-140 | 74-112 | 30-59 | 152-189 | 169-338 | |
Craft Black Box |
3 | 20 | 105-112 | 50-90 | 24-48 | 122-151 | 135-270 | |
Craft Rocket Jumper |
N/A | 4 | 60 | 0 | ||||
Craft Liberty Launcher |
5 | 20 | 79-84 | 38-68 | 18-36 | 91-114 | 101-203 | |
Craft Cow Mangler 5000 |
4 | ∞ | 105-112 | 50-90 | 24-48 | 122-151 | 135-270 (D/H) | |
(Afterburn) | 48 damage over 6 seconds | 60 damage over 6 seconds | N/A | |||||
Craft Beggar's Bazooka |
0-3 | 20 | 105-112 | 50-90 | 24-48 | 122-151 | 135-270 | |
Craft Air Strike |
4-8 | 20 | 90-95 | 42-76 | 20-40 | 103-129 | 115-230 |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Shotgun |
6 | 32 | 86-90 | 24-67 | 3-10 | 81-121 | 180 | |
Craft Reserve Shooter |
4 | 32 | 86-90 | 24-67 | 3-10 | 81-121 | 180 | |
Unlock Buff Banner |
N/A | N/A | N/A | |||||
Craft Gunboats |
N/A | N/A | N/A | |||||
Craft Battalion's Backup |
N/A | N/A | N/A | |||||
Promotional Concheror |
N/A | N/A | N/A | |||||
Craft Mantreads |
N/A | 10 + 3x Fall Damage | N/A | |||||
Promotional Righteous Bison |
4 | ∞ | 22-24 (per tick) | 18-20 (per tick) | 11-12 (per tick) | 27-32 (per tick) | 60 (per tick) | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | |||||
Craft Panic Attack |
6 | 32 | 104-108 | 29-72 | 3-10 | 97-146 | 216 |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Shovel |
0.8 seconds | 65 | 88 | 195 | |
Unlock Equalizer |
0.8 seconds | 33~107 (Health-dependent) |
45~145 (Health-dependent) |
98~321 (Health-dependent) | |
Craft Pain Train |
0.8 seconds | 65 | 88 | 195 | |
Promotional Half-Zatoichi |
0.8 seconds | 65/Instant | 88/Instant | 195/Instant | |
Craft Disciplinary Action |
0.8 seconds | 49 | 66 | 146 | |
Craft Market Gardener |
0.96 seconds | 65 | 88 | 195 | |
Craft Escape Plan |
0.8 seconds | 65 | 88 | 195 |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Grenade |
Equalizer Escape Plan |
500 | 3.7 seconds (Kill time) 0.5 seconds |
The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet). | |
Lumbricus Lid |
Equalizer or Escape Plan with Lumbricus Lid equipped | 500 | 3.7 seconds (Kill time) 0.5 seconds |
The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "angellic choir" sings. Only appears with Lumbricus Lid equipped. |
Pyro
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Flame Thrower |
200 | N/A | 6.82 per particle (D/D) | 4.09 per particle (D/D) (M/R) | N/A | 6-9 per particle (D/D) | 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) | |
(Afterburn) | 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | 100 damage over 10 seconds | N/A | |||||
Craft Rainblower |
200 | N/A | 6.82 per particle (D/D) | 4.09 per particle (D/D) (M/R) | N/A | 6-9 per particle (D/D) | 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) | |
(Afterburn) | 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | 100 damage over 10 seconds | N/A | |||||
Promotional Nostromo Napalmer |
200 | N/A | 6.82 per particle (D/D) | 4.09 per particle (D/D) (M/R) | N/A | 6-9 per particle (D/D) | 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) | |
(Afterburn) | 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | 100 damage over 10 seconds | N/A | |||||
Unlock Backburner |
200 | N/A | 6.82 per particle (D/D) | 4.09 per particle (D/D) (M/R) | N/A | 6-9 per particle (D/D) | 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) | |
(Afterburn) | 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | 100 damage over 10 seconds | N/A | |||||
Craft Degreaser |
200 | N/A | 6.82 per particle (D/D) | 4.09 per particle (D/D) (M/R) | N/A | 6-9 per particle (D/D) | 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) | |
(Afterburn) | 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) | 40 damage over 10 seconds | N/A | |||||
Craft Phlogistinator |
200 | N/A | 6.82 per particle (D/D) | 4.09 per particle (D/D) (M/R) | N/A | 6-9 per particle (D/D) | 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) | |
(Afterburn) | 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) | 100 damage over 10 seconds | N/A | |||||
Contract Dragon's Fury |
40 | N/A | 25 (75 to burning enemies and buildings) | 25 (75 to burning enemies and buildings) (M/R) | N/A | 34 (102 to burning enemies) | 75 (225 to burning enemies) | |
(Afterburn) | 16 damage over 2 seconds | 20 damage over 2 seconds | N/A |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | |||
Stock Shotgun |
6 | 32 | 86-90 | 24-67 | 3-10 | 81-122 | 180 | ||
Craft Reserve Shooter |
4 | 32 | 86-90 | 24-67 | 3-10 | 81-122 | 180 | ||
Unlock Flare Gun |
1 | 16 | 30 | 41 | 90 | ||||
(Afterburn) | 60 damage over 7.5 seconds | 75 damage over 7.5 seconds | N/A | ||||||
Craft Detonator |
1 | 16 | 23 (D/H) 11-21 (splash) |
30 (D/H) 15-29 (splash) |
68 (D/H) 34-63 (splash) | ||||
(Afterburn) | 60 damage over 7.5 seconds | 75 damage over 7.5 seconds | N/A | ||||||
Craft Manmelter |
1 | ∞ | 30 | 41 | 90 | ||||
(Afterburn) | 60 damage over 7.5 seconds | 75 damage over 7.5 seconds | N/A | ||||||
Craft Scorch Shot |
1 | 16 | 20 | 26 | 59 | ||||
(Afterburn) | 60 damage over 7.5 seconds | 75 damage over 7.5 seconds | N/A | ||||||
Craft Panic Attack |
6 | 32 | 104-108 | 29-72 | 3-10 | 97-146 | 216 | ||
Contract Thermal Thruster |
2 | ∞ | 10 + 3x Fall Damage | ||||||
Contract Gas Passer |
N/A | 1 | ∞ | N/A |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Fire Axe |
0.8 seconds | 65 | 88 | 195 | |
Craft Lollichop |
|||||
Unlock Axtinguisher |
0.8 seconds | 44 | Non-burning: 59 Burning: 86 - 167 |
Non-burning: 131 Burning: 191 - 371 | |
Craft Postal Pummeler |
|||||
Craft Homewrecker |
0.8 seconds | 49 | 66 | 146 | |
Promotional Maul |
|||||
Craft Powerjack |
0.8 seconds | 65 | 88 | 195 | |
Craft Back Scratcher |
0.8 seconds | 81 | 110 | 244 | |
Promotional Sharpened Volcano Fragment |
0.8 seconds | 52 | 70 | 156 | |
(Afterburn) | 60 damage over 7.5 seconds | 75 damage over 7.5 seconds | N/A | ||
Craft Third Degree |
0.8 seconds | 65 | 88 | 195 | |
Promotional Neon Annihilator |
0.8 seconds | 52 | 70 | 156 | |
Contract Hot Hand |
1.0 second | 28 | 38 | 84 |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Hadouken |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter Gas Passer Hot Hand Panic Attack (ammo needed) |
500 | 3.7 seconds (Kill time) 2 seconds |
The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes. | |
Mmmph |
N/A | Phlogistinator (ammo needed) |
Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full | 2 seconds | The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds. |
Armageddon |
Rainblower (ammo needed) |
400 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)) | 5.2 seconds (Kill time) 3 seconds |
A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once. | |
Execution |
Scorch Shot (ammo needed) |
420 | 3.3 seconds (Kill time) 2 seconds |
The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range. | |
Gas Blast |
Thermal Thruster | 500 | 6.6 seconds (Kill time) 4.8 seconds |
The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster. |
Demoman
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Grenade Launcher |
4 | 16 | 100 (D/H) 30-60 (splash) |
135 (D/H) 41-81 (splash) |
300 (D/H) 90-180 (splash) | |||
Craft Loch-n-Load |
3 | 16 | 100 (D/H) | 135 (D/H) | 300 (D/H) | |||
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | |||||
Craft Bootlegger | ||||||||
Craft Loose Cannon |
4 | 16 | 30-60 (splash) | 41-81 (splash) | 90-180 (splash) | |||
50 | 38 | 25 | 34-68 (D/H) | 75-150 (D/H) | ||||
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | |||||
Craft Iron Bomber |
4 | 16 | 100 (D/H) 30-60 (splash) |
135 (D/H) 41-81 (splash) |
300 (D/H) 90-180 (splash) |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Stickybomb Launcher |
8 | 24 | 60-138 | 81-162 | 353 (Point blank) | |||
Unlock Scottish Resistance |
8 | 36 | 60-138 | 81-162 | 353 (Point blank) | |||
Unlock Chargin' Targe |
N/A | 50 + 5 per head (up to 5 heads) | N/A | 68 + 7 per head (up to 5 heads) | N/A | |||
Craft Sticky Jumper |
N/A | 8 | 72 | 0 | ||||
Craft Splendid Screen |
N/A | 85 + 8.5 per head (up to 5 heads) | N/A | 115 + 11.5 per head (up to 5 heads) | N/A | |||
Craft Tide Turner |
N/A | 50 + 5 per head (up to 5 heads) | N/A | 68 + 7 per head (up to 5 heads) | N/A | |||
Craft Quickiebomb Launcher |
4 | 24 | 51-117 | 69-138 | 300 (Point blank) |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Bottle |
0.8 seconds | 65 | 88 | 195 | |
Craft Scottish Handshake |
|||||
Unlock Eyelander |
0.8 seconds | 65 | 88 | 195 | |
Craft Horseless Headless Horsemann's Headtaker |
|||||
Craft Nessie's Nine Iron |
|||||
Craft Scotsman's Skullcutter |
0.8 seconds | 78 | 105 | 234 | |
Craft Pain Train |
0.8 seconds | 65 | 88 | 195 | |
Craft Ullapool Caber |
0.96 seconds | 55 | 74 | 165 | |
(Detonation) | 66-83 | 89-112 | 225 | ||
Craft Claidheamh Mòr |
0.8 seconds | 65 | 88 | 195 | |
Promotional Half-Zatoichi |
0.8 seconds | 65/Instant | 88/Instant | 195/Instant | |
Craft Persian Persuader |
0.8 seconds | 65 | 88 | 195 |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Barbarian Swing |
Eyelander Half-Zatoichi Horseless Headless Horsemann's Headtaker Claidheamh Mòr Persian Persuader Nessie's Nine Iron |
500 | 5 seconds (Kill time) 2.5 seconds |
The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one. |
Heavy
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Minigun |
200 | N/A | 50-54 | 5-30 | 5-10 | 48-72 (12-18 per bullet) | 108 (27 per bullet) | |
Promotional Iron Curtain |
||||||||
Unlock Natascha |
200 | N/A | 37-40 | 4-22 | 4-7 | 36-56 (9-14 per bullet) | 81 (20.25 per bullet) | |
Craft Brass Beast |
200 | N/A | 60-65 | 6-36 | 6-11 | 60-88 (15-22 per bullet) | 130 (32.4 per bullet) | |
Craft Tomislav |
200 | N/A | 52-54 | 9-34 | 5-10 | 48-72 (12-18 per bullet) | 108 (27 per bullet) | |
Promotional Huo-Long Heater |
200 | N/A | 41-48 | 5-27 | 4-9 | 44-66 (11-16 per bullet) | 97 (24.3 per bullet) | |
(Afterburn) | 64 damage over 8 seconds | 80 damage over 8 seconds | N/A |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Shotgun |
6 | 32 | 86-90 | 24-67 | 3-10 | 81-121 | 180 | |
Craft Family Business |
8 | 32 | 74-76 | 20-52 | 3-10 | 70-100 | 153 | |
Unlock Sandvich |
N/A | 1 | ∞ | N/A | ||||
Promotional Robo-Sandvich | ||||||||
Craft Dalokohs Bar |
N/A | 1 | ∞ | N/A | ||||
Promotional Fishcake | ||||||||
Craft Buffalo Steak Sandvich |
N/A | 1 | ∞ | N/A | ||||
Craft Panic Attack |
6 | 32 | 104-108 | 29-72 | 3-10 | 97-146 | 216 | |
Contract Second Banana |
N/A | 1 | ∞ | N/A |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Fists |
0.8 seconds | 65 | 88 | 195 | |
Promotional Apoco-Fists |
|||||
Unlock Killing Gloves of Boxing |
0.96 seconds | 65 | 88 | 195 | |
Craft Gloves of Running Urgently |
0.8 seconds | 65 | 88 | 195 | |
Uncrate Bread Bite |
|||||
Craft Warrior's Spirit |
0.8 seconds | 85 | 114 | 254 | |
Craft Fists of Steel |
0.8 seconds | 65 | 88 | 195 | |
Craft Eviction Notice |
0.48 seconds | 26 | 35 | 78 | |
Craft Holiday Punch |
0.8 seconds | 65 | 88 | 0 |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
High Noon |
Fists Saxxy Apoco-Fists Holiday Punch |
500 | 4.3 seconds (Kill time) 1.8 seconds |
The Heavy mimics a quick-draw Showdown and slays any foe in his sight. |
Engineer
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Shotgun |
6 | 32 | 86-90 | 24-67 | 3-10 | 81-121 | 180 | |
Unlock Frontier Justice |
3 | 32 | 86-90 | 24-67 | 3-10 | 81-121 | 180 (Buff crit only) | |
Promotional Widowmaker |
1 per 30 Metal† | 200 Metal† | 86-90 | 24-67 | 3-10 | 81-121 | 180 | |
Craft Pomson 6000 |
4 | ∞ | 68-72 | 44-60 | 32-34 | 57-81 | 180 | |
Craft Rescue Ranger |
4 | 16 | 57-60 | 26-40 | 21-23 | 54-81 | 120 | |
Craft Panic Attack |
6 | 32 | 104-108 | 29-72 | 3-10 | 97-146 | 216 |
†Ammo for this weapon comes from the Engineer's reserve of metal.
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Pistol |
12 | 200 | 20-22 | 10-15 | 8-9 | 20-30 | 45 | |
Promotional Lugermorph |
||||||||
Uncrate C.A.P.P.E.R |
||||||||
Unlock Wrangler |
N/A | N/A | ||||||
Uncrate Giger Counter |
||||||||
Promotional Short Circuit |
1 per 5 Metal† | 200 Metal† | 10 | N/A | 14 | N/A |
†Ammo for this weapon comes from the Engineer's reserve of metal.
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Wrench |
0.8 seconds | 65 | 88 | 195 | |
Distributed Golden Wrench |
|||||
Unlock Gunslinger |
0.8 seconds | 65 | 88 | 195 (Crit boost only) | |
(Triple Punch) | N/A | 195 on third hit (without missing) | |||
Craft Southern Hospitality |
0.8 seconds | 65 | 88 | 195 (Crit boost only) | |
(Bleeding) | 40 damage over 5 seconds | 50 damage over 5 seconds | N/A | ||
Craft Jag |
0.68 seconds | 49 | 66 | 146 | |
Craft Eureka Effect |
0.8 seconds | 65 | 88 | 195 |
PDA
Item | Details |
---|---|
Stock PDA 1 Construction PDA |
Enables the Engineer to build Buildings. |
Stock PDA 2 Destruction PDA |
Enables the Engineer to destroy his own Buildings. |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Guitar Smash |
Frontier Justice (ammo needed) |
500 | 4.2 seconds (Kill time) 3.6 seconds |
The Engineer strums his guitar, then smashes it over an enemy's head. | |
Arm Blender |
Gunslinger | 1 (x14) + 500 | 4.5 seconds (Kill time) 4 seconds (Stun time) 3.2 seconds |
The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage. | |
Eureka Effect Taunt |
N/A | Eureka Effect | Teleports player to their Teleporter Exit or back to spawn. | 2 seconds | The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit. |
Medic
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | ||||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | |||
Stock Syringe Gun |
40 | 150 | 10-12 | 6-10 | 5-6 | 14-16 | 30 | ||
Unlock Blutsauger |
40 | 150 | 10-12 | 6-10 | 5-6 | 14-16 | 30 | ||
Craft Crusader's Crossbow |
1 | 38 | Damage | 38, 75 | 57, 113 | 75, 150 | N/A | N/A | |
Mini-crits | 51, 75 | 76, 113 | 101, 150 | ||||||
Critical | 113, 75 | 169, 113 | 225, 150 | ||||||
Craft Overdose |
40 | 150 | 9-10 | 5-9 | 4-5 | 11-14 | 26 |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | <10 sec after injury | >12.5 sec after injury | >15 sec after injury | ÜberCharge effect | ||
Stock Medi Gun |
N/A | N/A | 24/hps | 48/hps | 72/hps | Invulnerability | |
Unlock Kritzkrieg |
N/A | N/A | 24/hps | 48/hps | 72/hps | 100% Critical Hits | |
Craft Quick-Fix |
N/A | N/A | 33/hps | 67/hps | 100/hps | 300% heal rate & stun/knock back immunity | |
Craft Vaccinator |
N/A | N/A | 24/hps | 48/hps | 72/hps | 75% damage resistance and 100% critical hit resistance to selected damage type |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Bonesaw |
0.8 seconds | 65 | 88 | 195 | |
Unlock Ubersaw |
0.96 seconds | 65 | 88 | 195 | |
Craft Vita-Saw |
0.8 seconds | 65 | 88 | 195 | |
Craft Amputator |
0.8 seconds | 52 | 70 | 156 | |
Craft Solemn Vow |
0.88 seconds | 65 | 88 | 195 |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Uberslice |
Ubersaw | 1 + 500 | 4.3 seconds (Kill time) 3 seconds (Stun time) 2.2 seconds |
The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge. | |
Oktoberfest |
N/A | Kritzkrieg | Heals the player by 11 health | 4 seconds | The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself. |
Medicating Melody |
N/A | Amputator | Heals nearby teammates | 4.2 seconds | The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates. |
Sniper
[↑ to top]
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Sniper Rifle |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Promotional AWPer Hand |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Unlock Huntsman |
1 | 12 | 50-120 | 68-162 | 150-360 (Crit boost only) | |||
N/A | 150-360 (Headshot) | |||||||
50-120 | 68-162 | 150-360 (Crit boost only) | ||||||
(Afterburn) | 60 damage over 10 seconds | 80 damage over 10 seconds | N/A | |||||
Promotional Fortified Compound |
1 | 12 | 50-120 | 68-162 | 150-360 (Crit boost only) | |||
N/A | 150-360 (Headshot) | |||||||
50-120 | 68-162 | 150-360 (Crit boost only) | ||||||
(Afterburn) | 60 damage over 10 seconds | 80 damage over 10 seconds | N/A | |||||
Craft Sydney Sleeper |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
Craft Bazaar Bargain |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Promotional Machina |
25 | N/A | 50-173 | 68-234 | 150-518 (Crit boost only) | |||
N/A | 150-518 (Headshot) | |||||||
Uncrate Shooting Star |
25 | N/A | 50-173 | 68-234 | 150-518 (Crit boost only) | |||
N/A | 150-518 (Headshot) | |||||||
Craft Hitman's Heatmaker |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Craft Classic |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 450 (Headshot) |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock SMG |
25 | 75 | 8-12 | 5-8 | 4-5 | 11-16 | 24 | |
Craft Cleaner's Carbine |
20 | 75 | 8-12 | 5-8 | 4-5 | 11-16 | 24 | |
Unlock Jarate |
N/A | 1 | ∞ | N/A | ||||
Uncrate Self-Aware Beauty Mark | ||||||||
Unlock Razorback |
N/A | 1 | ∞ | N/A | ||||
Craft Darwin's Danger Shield |
N/A | N/A | N/A | |||||
Craft Cozy Camper |
N/A | N/A | N/A |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Kukri |
0.8 seconds | 65 | 88 | 195 | |
Craft Tribalman's Shiv |
0.8 seconds | 33 | 44 | 98 | |
(Bleeding) | 48 damage over 6 seconds | 60 damage over 6 seconds | N/A | ||
Craft Bushwacka |
0.8 seconds | 65 | N/A | 195 | |
Craft Shahanshah |
0.8 seconds | 49 / 81 | 66 / 110 | 146 / 244 |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Arrow Stab |
Huntsman Fortified Compound (ammo needed) |
500 | 3.3 seconds (Kill time) 2.2 seconds (Stun time) 1 seconds |
The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them. |
Spy
[↑ to top]
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Revolver |
6 | 24 | 55-60 | 35-40 | 20-25 | 54-81 | 120 | |
Promotional Big Kill |
||||||||
Unlock Ambassador |
6 | 24 | 46-51 | 31-34 | 18-19 | 24-69 | 54-102 (Headshot or buff crit only) | |
Craft L'Etranger |
6 | 24 | 44-48 | 28-32 | 17-20 | 43-65 | 96 | |
Craft Enforcer |
6 | 24 | 55-60 | 35-40 | 20-25 | 54-81 | 120 (Buff crit only) | |
Promotional Diamondback |
6 | 24 | 46-51 | 31-34 | 18-19 | 46-69 | 102 (Buff crit only) |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Knife |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Promotional Sharp Dresser |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Promotional Black Rose |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Craft Your Eternal Reward |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Craft Wanga Prick |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Promotional Conniver's Kunai |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Craft Big Earner |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Craft Spy-cicle |
0.8 seconds | 40 | 54 | 120 | |
(Backstab) | N/A | Six times the target's current health. (Backstab) |
PDA
Item | Details |
---|---|
Stock PDA 1 Disguise Kit |
Enables the Spy to disguise himself. |
PDA 2
Watch | Cloak type | Duration | Details |
---|---|---|---|
Stock PDA 2 Invis Watch |
Timed | 10 seconds | Enables the Spy to cloak. Can be replenished by collecting ammo or using a Dispenser, even while cloaked. |
Promotional PDA 2 Enthusiast's Timepiece | |||
Promotional PDA 2 Quäckenbirdt | |||
Unlock PDA 2 Cloak and Dagger |
Motion sensitive | 6.6 seconds | Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting ammo or using a Dispenser if the wearer is visible. |
Unlock PDA 2 Dead Ringer |
Feign Death | 7 seconds | If damage is taken, provides 75% damage reduction against initial attack, cloaks the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting Ammo or using a Dispenser if the wearer is visible. Uses a loud and distinctive decloaking sound. |
Building
Weapon | Kill icon | Ammo | Damage | |||
---|---|---|---|---|---|---|
Loaded | Carried | Level 1 Building | Level 2 Building | Level 3 Building | ||
Stock Building Sapper |
1 | ∞ | 150HP = 6 sec. | 180HP = 7.2 sec. | 216HP = 8.64 sec. | |
Promotional Ap-Sap |
||||||
Uncrate Snack Attack |
||||||
Promotional Red-Tape Recorder |
1 | ∞ | N/A |
Attack taunt
Kill icon | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|
Fencing |
Knife Your Eternal Reward Conniver's Kunai Big Earner Saxxy Wanga Prick Black Rose Golden Frying Pan Prinny Machete |
50 (Swings) 500 (Thrust) |
5.2 seconds (Kill time) 4 seconds |
The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust. |
All classes
[↑ to top]
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Distributed Saxxy |
0.8 seconds (0.5 seconds) | 65 (3540) | 88 (4754) | 195 (105120) | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Promotional Frying Pan† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Craft Conscientious Objector† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Promotional Freedom Staff† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Craft Bat Outta Hell† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Distributed Memory Maker† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Promotional Ham Shank† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Mann Up Golden Frying Pan |
0.8 seconds (0.5 seconds) | 65 (3540) | 88 (4754) | 195 (105120) | |
(Backstab) | N/A | Six times the target's current health. (Backstab) | |||
Unlock Necro Smasher‡ |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Uncrate Crossing Guard† |
0.8 seconds (0.5 seconds) | 65 (35) | 88 (47) | 195 (105) | |
Promotional Prinny Machete |
0.8 seconds (0.5 seconds) | 65 (3540) | 88 (4754) | 195 (105120) | |
(Backstab) | N/A | Six times the target's current health. (Backstab) |
†Usable by all classes except Engineer and Spy.
‡Usable by all classes except Spy.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Weapon list/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, pt-br, zh-hans (add) |
Documentation for Weapon list
This template is a list to be used in the Weapons article and its translated variants.
If you wish to translate this, see also:
- Template:Dictionary - Contains other strings that are used throughout the Wiki, as well as here:
- /items - Holds info specifically about items.
- /common strings - Specifies strings used over several templates.
- See also