Difference between revisions of "Power Up Canteen"

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{{recent addition}}
 
{{needimage|All Class Galllery!}}
 
 
{{Item infobox
 
{{Item infobox
 
| type              = action
 
| type              = action
| image              = Generic_Canteen.PNG
+
| image              = Power Up Canteen.PNG
| used-by            = [[Classes|All]]
+
| 3d-image-1        = Power Up Canteen
| released          = [[Mann vs. Machine (update)|Mann vs. Machine]]
+
| 3d-image-2        = Power Up Canteen Ammo
| availability      = {{avail|unlock|craft}}
+
| 3d-image-3        = Power Up Canteen Build
| trade              = yes
+
| 3d-image-4        = Power Up Canteen Krit
| gift              = yes
+
| 3d-image-5        = Power Up Canteen Tele
| craft              = yes
+
| 3d-image-6        = Power Up Canteen Uber
 +
| 3d-button-1        = default_half
 +
| 3d-button-2        = default_half
 +
| 3d-button-3        = default_half
 +
| 3d-button-4        = default_half
 +
| 3d-button-5        = default_half
 +
| 3d-button-6        = default_half
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-2      = Ammo
 +
| 3d-viewname-3      = Build
 +
| 3d-viewname-4      = Critical
 +
| 3d-viewname-5      = Teleport
 +
| 3d-viewname-6      = Ubercharge
 +
| used-by            = {{used by|all}}
 +
| released          = {{Patch name|8|15|2012}}
 +
| released-major    = Mann vs. Machine (update)
 +
| availability      = {{avail|stock|unlock|craft}}
 +
| trade              = no
 +
| gift              = no
 +
| craft              = no
 
| rename            = yes
 
| rename            = yes
| numbered          = ?
+
| numbered          = no
 
| loadout            = yes
 
| loadout            = yes
   | level            = Level 1-100 Usable Item
+
   | quality          = Normal
   | item-description = Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time.
+
  | item-kind        = {{item kind|Usable Item}}
   | att-1-positive  = Holds a maximum of 3 charges
+
   | item-description = {{item description|Power Up Canteen}}
   | att-2-positive  = Currently holds 0 charges
+
   | att-1-positive  = {{attribute|PowerupMaxCharges|3}}
   | att-3-positive  = Each charge lasts 5 seconds
+
   | att-2-positive  = {{attribute|PowerupCharges|0}}
 +
   | att-3-positive  = {{attribute|PowerupDuration|5}}
 
}}
 
}}
  
{{quotation|'''[[Saxton Hale]]'''|Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.}}
+
{{Quotation|'''[[Saxton Hale]]'''|Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.}}
The '''Canteen''' is an action slot item used in the [[Mann vs. Machine (game mode)|Mann vs. Machine]] game mode. The Canteen is received by completing your first Mann vs. Machine mission, and once filled at an [[Upgrade Station]] it is valid for up to three uses. It is possible to craft additional canteens using [[Scrap Metal]], allowing the option to have multiple canteens that the player can hold with different buffs and strategically switch out between waves as the situation demands. The Power Up Canteen also doubles as a cosmetic item, showing up on your class model on the belt.
+
 
 +
The '''Power Up Canteen''' is a default [[Action items|action item]]. It is an empty brownish-beige canister similar to a drinking canteen, worn on the belt or back and additionally adorned according to the power-up that it is "filled" with.
 +
 
 +
This item is used in [[Mann vs. Machine]]. When equipped and filled at an [[Upgrade Station]], it is valid for up to three uses. Using the Canteen alerts the entire team via [[Media:Mvm_used_powerup.wav|a sound cue]] as well as a message in the chat box. If it is not equipped, a notification is displayed, allowing the player to equip it by pressing {{Key|J}} or cancel by pressing {{Key|K}}. The notification continues to be displayed until it is equipped, as long as the player is on a Mann vs. Machine map.
 +
 
 +
The Power Up Canteen also doubles as a [[Cosmetic items|cosmetic item]], showing up on the class model's belt.
 +
 
 +
[[Medic]]s have the option of giving their [[Medi Gun]] the "Canteen Specialist" upgrade, which applies the effects of any Canteen the Medic uses to the player they are healing. The effect is instant and only applies to the one teammate being healed upon usage; boosts of timed duration cannot be shared across multiple teammates like ÜberCharges can. The Canteen Specialist upgrade also reduces the cost of refills for the Medic by 10 per level (with a minimum of 5) and increases the duration of any timed effects by one second per level.
 +
 
 +
This item was originally obtained by completing a Mann vs. Machine mission for the first time or via the [[crafting]] system.
  
 
== Buff types ==
 
== Buff types ==
There are currently 5 known buff types. You can only fill one canteen with the same buff, each with up to 3 uses. After being filled, the canteen changes its appearance.
+
There are currently 5 buff types. Canteens can only be filled with the same buff, each with up to 3 uses. After being filled, the canteen changes its appearance, though they all [[Self-illumination|glow]].
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! class="header" |Image
+
! class="header" | Image
! class="header" |Type
+
! class="header" | Type
! class="header" |Usage
+
! class="header" | Usage
! class="header" |[[Credits|Cost]]
+
! class="header" | Cost
 
|-
 
|-
 
| [[File:UberCharge Canteen.PNG|75px]]
 
| [[File:UberCharge Canteen.PNG|75px]]
| Übercharge
+
| '''Become Übercharged'''
| Supplies 5 seconds of [[ÜberCharge]] to user.
+
| Supplies 5 seconds of [[ÜberCharge]] to user and a Wrangler shield that blocks 90% of damage to their Sentry Gun.
| 75
+
| 75 [[credits]]
 
|-
 
|-
 
| [[File:Critical Hit Boost Canteen.png|75px]]
 
| [[File:Critical Hit Boost Canteen.png|75px]]
| Critical Hit Boost
+
| '''Become Crit Boosted'''
| Full [[critical hits]] for 5 seconds.
+
| Full [[critical hits]] for 5 seconds. Triples firing rate of user's Sentry Gun for 5 seconds.
| 100
+
| 100 credits
 
|-
 
|-
 
| [[File:Ammo Clip Refill Canteen.png|75px]]
 
| [[File:Ammo Clip Refill Canteen.png|75px]]
| Ammo/Clip Refill
+
| '''Refill Clips and Ammo'''
| Instant [[ammo]] and magazine refill.
+
| Instant [[ammo]] and clip refill. Also refills [[Metal]] and [[Sapper]]; does not refill Sentry Gun ammo or [[Cloak]].
| 25
+
| 25 credits
 
|-
 
|-
 
| [[File:Return to Base Canteen.png|75px]]
 
| [[File:Return to Base Canteen.png|75px]]
| Return to Base
+
| '''Teleport to Spawn'''
| Immediately returns user to the [[respawn room]] and supplies a temporary speed boost.
+
| Immediately returns user to the [[respawn room]] and supplies a temporary speed boost. Cannot be shared by Medics.
| 10
+
| 10 credits
 
|-
 
|-
 
| [[File:Buildings Upgrade Canteen.png|75px]]
 
| [[File:Buildings Upgrade Canteen.png|75px]]
| Buildings Upgrade
+
| '''Building Upgrade'''
| Upgrades user Engineer's [[buildings]] to level 3 almost instantly.
+
| Upgrades user's [[buildings]] to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers.
| 50
+
| 50 credits
 
|}
 
|}
  
==Crafting==
+
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Scrap Metal
 
| ingredient-1 = Scrap Metal
Line 69: Line 98:
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
+
=== {{Achiev type link|mvm}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Mann vs. Machievements|German Engineering}}
+
| 1 = {{Show achievement|Mann vs. Machievements|German Engineering}}
{{Show achievement|Mann vs. Machievements|Ghost in the Machine}}
+
      {{Show achievement|Mann vs. Machievements|Ghost in the Machine}}
{{Show achievement|Mann vs. Machievements|Kritical Terror}}
+
      {{Show achievement|Mann vs. Machievements|Kritical Terror}}
{{Show achievement|Mann vs. Machievements|Shell Extension}}
+
| 2 = {{Show achievement|Mann vs. Machievements|Undelete}}
| 2 = {{Show achievement|Mann vs. Machievements|Steel Fragnolias}}
+
      {{Show achievement|Mann vs. Machievements|Vial Sharing}}
{{Show achievement|Mann vs. Machievements|Undelete}}
+
      {{Show achievement|Mann vs. Machievements|Shell Extension}}
{{Show achievement|Mann vs. Machievements|Vial Sharing}}
 
 
}}
 
}}
 +
 +
== Update history ==
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 +
* {{Undocumented}} Added Power Up Canteen to the game.
 +
 +
'''{{Patch name|4|3|2013}}'''
 +
* Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Building Upgrade" canteen.
 +
 +
'''{{Patch name|11|6|2013}}'''
 +
* {{Undocumented}} Fixed the bug that made the [[Battery Canteens]] and Power Up Canteen unusable.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* {{Undocumented}} Added a normal quality Power Up Canteen as a default action item.
 +
 +
== Unused content ==
 +
* Backpack icons for each buff type exists in the game files. These backpack icons shows a different texture comparing to the final ones:
 +
** The ÜberCharge buff canteen has a cross icon instead of an ÜberCharge icon.
 +
** The Critical Hit Boost buff canteen has a lightning bolt icon instead of a Kritz icon.
 +
** The Ammo and Clip Refill buff canteen is darker.
 +
** The Teleport to Spawn buff canteen has two arrows as an icon instead of a house icon.
 +
** The Building Upgrade buff canteen has a different color.
 +
* Two unused canteen types exist in source game files. Their internal names are {{code|RADIUS_STEALTH}} and {{code|SEE_CASH_THROUGH_WALL}}, and the actual effect of them is unknown.
 +
* An alternative canteen price formula with the Canteen Specialist upgrade purchased exists in the game files. The price would be decreased on 10% from the original value per every upgrade tick, and the minimum price would be 1 credit.<ref>game\shared\tf\tf_gamerules.cpp:L3013-3014</ref>
  
 
== Bugs ==
 
== Bugs ==
* The Buildings Upgrade Canteen has three bugs pertaining to carrying buildings and activating the canteen:
+
* Using a Building Upgrade Canteen while hauling a building results in the building retaining its current health and max health, but it still upgrades the building to level 3 if possible.
** Whilst carrying a [[Sentry Gun]] and activating the Buildings Upgrade Canteen, the Engineer will appear to have a Level 3 Sentry in front of him. When he places it, it will take damage, and be placed as a Level 1 Sentry Gun.
+
** If the building is a [[Sentry Gun]], it retains its current ammo counts, but still receives a full supply of rockets if going from level 1 or 2 to level 3.
** Whilst carrying a [[Dispenser]] and activating the Buildings Upgrade Canteen, the Engineer will appear to have a Level 3 Dispenser in front of him. However, the Ammo screen will be blank. When he places it, it will take damage, however, it will remain at Level 3.
+
** If the building is a [[Dispenser]], it retains its current metal amount.
** Whilst carrying a [[Teleporter]] and activating the Buildings Upgrade Canteen, rings of light from an active Teleporter will be left where he was standing. When he places it, it will take damage, and the rings of light will disappear. Like the Dispenser, it will remain at Level 3.
+
** If the building is a [[Teleporters|Teleporter]] and the other end of the Teleporter is already placed, then the Teleporter being carried has its max health be based on the placed Teleporter, but still retains the health it had when it was picked up. If the other end is not placed, it acts like the other buildings and keeps its current max health, however placing the other end does not update the max health to the correct amount and both ends are stuck with the max health the Teleporter had before being picked up.<!-- Someone who is better with words please explain this teleporter section better. Assume you have max building health then examples would be: you have a level 1 entrance and exit placed, pickup the entrance, and use a canteen; the entrance will have 600 hp when placed back down and a max hp of the normal 864, the exit will have 864 hp and 864 max hp. If you have a level 1 entrance with no exit placed, pick it up, and use a canteen; the entrance will have 600 hp when placed and a max of 600 hp. If you build the exit it will also have a max hp of 600. -->
 +
** Abnormal maximum health (such as a level 3 building with 150 max health) can only be removed by destroying the building or purchasing a building health upgrade.
 +
* The Ammo Refill Canteen suffers from several bugs.
 +
** This Canteen does not work on energy-based weapons, such as the [[Cow Mangler 5000]] or the [[Righteous Bison]].
 +
** Using an Ammo Refill Canteen erases all loaded shots from pre-load weapons such as the [[Beggar's Bazooka]].
 +
* Activating 'MMMPH' with the [[Phlogistinator]] as soon the ÜberCharge Canteen is about to run out causes the invulnerability effects of the 'MMMPH' to end mid-taunt.
 +
* If a Sentry Gun has the Wrangler shield active when the owner uses an ÜberCharge canteen, the Sentry Gun does not gain the 90% damage resistance shield and instead keeps the normal Wrangler shield.
 +
* Crit canteens state they double the firing speed of the player's Sentry in-game, however because of rounding, the canteen actually triples a Sentry Gun's base firing speed.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=524625657 Sentry Guns can only fire in intervals of 3 server ticks, the default being every 9. 9 divided by 2 is 4.5 which gets rounded down to every 3rd tick thus triple the fire rate.]</ref> If the user has purchased a firing speed upgrade, or is using the Wrangler, then the firing speed is doubled as claimed.
 +
* Sometimes, in Community servers, the Power up canteen does not appear.
  
== Trivia ==
+
== Gallery ==
* There appears to be a ripped photograph among the Canteens on the update page, hinting at the possibility of a sixth Canteen type.
+
<gallery perrow="3">
* The [[Soldier]] in the [[Mann vs. Machine (video)|Mann vs. Machine trailer]] has a canteen in his poker match against the [[Demoman]] and later wears a canteen on his belt at 2:44.
+
File:Scout Canteen.png|[[Scout]]
 +
File:Soldier Canteen.png|[[Soldier]]
 +
File:Pyro Canteen.png|[[Pyro]]
 +
File:Demoman Canteen.png|[[Demoman]]
 +
File:Heavy Canteen.png|[[Heavy]]
 +
File:Engineer Canteen.png|[[Engineer]]
 +
File:Medic Canteen.png|[[Medic]]
 +
File:Sniper Canteen.png|[[Sniper]]
 +
File:Spy Canteen.png|[[Spy]]
 +
File:Uncharged Canteen.PNG|Uncharged Canteen
 +
File:Backpack Power Up Canteen Buff Uber.png|Unused Übercharge buff canteen backpack icon
 +
File:Backpack Power Up Canteen Buff Krit.png|Unused Critical Hit Boost buff canteen backpack icon
 +
File:Backpack Power Up Canteen Buff Ammo.png|Unused Ammo and Clip Refill buff canteen backpack icon
 +
File:Backpack Power Up Canteen Buff Tele.png|Unused Teleport to Spawn buff canteen backpack icon
 +
File:Backpack Power Up Canteen Buff Build.png|Unused Building Upgrade buff canteen backpack icon
 +
</gallery>
 +
 
 +
== References ==
 +
<references/>
 +
 
 +
== See also ==
 +
* [[Battery Canteens]]
 +
* [[Kritz or Treat Canteen]]
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/mvm/mercs/ Canteen announcement on the "Mercs" page of the Mann vs. Machine update]
+
* [https://www.teamfortress.com/mvm/mercs/ Canteen announcement on the "Mercs" page of the Mann vs. Machine update]
{{MannVsMachineNav}}
+
 
 +
{{Mann Vs Machine Nav}}
 +
{{Standard Weapons Nav}}
 +
{{Tool Nav}}
 +
 
 +
[[Category:Self-illuminated]]

Latest revision as of 23:21, 10 February 2024

Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.

The Power Up Canteen is a default action item. It is an empty brownish-beige canister similar to a drinking canteen, worn on the belt or back and additionally adorned according to the power-up that it is "filled" with.

This item is used in Mann vs. Machine. When equipped and filled at an Upgrade Station, it is valid for up to three uses. Using the Canteen alerts the entire team via a sound cue as well as a message in the chat box. If it is not equipped, a notification is displayed, allowing the player to equip it by pressing J or cancel by pressing K. The notification continues to be displayed until it is equipped, as long as the player is on a Mann vs. Machine map.

The Power Up Canteen also doubles as a cosmetic item, showing up on the class model's belt.

Medics have the option of giving their Medi Gun the "Canteen Specialist" upgrade, which applies the effects of any Canteen the Medic uses to the player they are healing. The effect is instant and only applies to the one teammate being healed upon usage; boosts of timed duration cannot be shared across multiple teammates like ÜberCharges can. The Canteen Specialist upgrade also reduces the cost of refills for the Medic by 10 per level (with a minimum of 5) and increases the duration of any timed effects by one second per level.

This item was originally obtained by completing a Mann vs. Machine mission for the first time or via the crafting system.

Buff types

There are currently 5 buff types. Canteens can only be filled with the same buff, each with up to 3 uses. After being filled, the canteen changes its appearance, though they all glow.

Image Type Usage Cost
UberCharge Canteen.png Become Übercharged Supplies 5 seconds of ÜberCharge to user and a Wrangler shield that blocks 90% of damage to their Sentry Gun. 75 credits
Critical Hit Boost Canteen.png Become Crit Boosted Full critical hits for 5 seconds. Triples firing rate of user's Sentry Gun for 5 seconds. 100 credits
Ammo Clip Refill Canteen.png Refill Clips and Ammo Instant ammo and clip refill. Also refills Metal and Sapper; does not refill Sentry Gun ammo or Cloak. 25 credits
Return to Base Canteen.png Teleport to Spawn Immediately returns user to the respawn room and supplies a temporary speed boost. Cannot be shared by Medics. 10 credits
Buildings Upgrade Canteen.png Building Upgrade Upgrades user's buildings to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers. 50 credits

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Power Up Canteen
Item icon Scrap Metal.pngx4 = Item icon Power Up Canteen.png

Related achievements

Mvm navicon.png Mann vs. Machievements

German Engineering
German Engineering
Use a canteen charged with 'ÜberCharge' to destroy 15 robots.


Ghost in the Machine
Ghost in the Machine
Use a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds.


Kritical Terror
Kritical Terror
Use a canteen charged with 'Crit Boost' to destroy a giant robot.
Undelete
Undelete
During a wave, use a canteen charged with 'Instant Building Upgrade' to build a new sentry gun within 3 seconds of your previous sentry gun's destruction.


Vial Sharing
Vial Sharing
As a Medic, share your canteen 5 times in a single wave.


Shell Extension
Shell Extension
During a wave, use a canteen charged with 'Ammo Reload' to refill an empty weapon slot.

Update history

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Power Up Canteen to the game.

April 3, 2013 Patch

  • Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Building Upgrade" canteen.

November 6, 2013 Patch

  • [Undocumented] Fixed the bug that made the Battery Canteens and Power Up Canteen unusable.

February 29, 2016 Patch

  • [Undocumented] Added a normal quality Power Up Canteen as a default action item.

Unused content

  • Backpack icons for each buff type exists in the game files. These backpack icons shows a different texture comparing to the final ones:
    • The ÜberCharge buff canteen has a cross icon instead of an ÜberCharge icon.
    • The Critical Hit Boost buff canteen has a lightning bolt icon instead of a Kritz icon.
    • The Ammo and Clip Refill buff canteen is darker.
    • The Teleport to Spawn buff canteen has two arrows as an icon instead of a house icon.
    • The Building Upgrade buff canteen has a different color.
  • Two unused canteen types exist in source game files. Their internal names are RADIUS_STEALTH and SEE_CASH_THROUGH_WALL, and the actual effect of them is unknown.
  • An alternative canteen price formula with the Canteen Specialist upgrade purchased exists in the game files. The price would be decreased on 10% from the original value per every upgrade tick, and the minimum price would be 1 credit.[1]

Bugs

  • Using a Building Upgrade Canteen while hauling a building results in the building retaining its current health and max health, but it still upgrades the building to level 3 if possible.
    • If the building is a Sentry Gun, it retains its current ammo counts, but still receives a full supply of rockets if going from level 1 or 2 to level 3.
    • If the building is a Dispenser, it retains its current metal amount.
    • If the building is a Teleporter and the other end of the Teleporter is already placed, then the Teleporter being carried has its max health be based on the placed Teleporter, but still retains the health it had when it was picked up. If the other end is not placed, it acts like the other buildings and keeps its current max health, however placing the other end does not update the max health to the correct amount and both ends are stuck with the max health the Teleporter had before being picked up.
    • Abnormal maximum health (such as a level 3 building with 150 max health) can only be removed by destroying the building or purchasing a building health upgrade.
  • The Ammo Refill Canteen suffers from several bugs.
  • Activating 'MMMPH' with the Phlogistinator as soon the ÜberCharge Canteen is about to run out causes the invulnerability effects of the 'MMMPH' to end mid-taunt.
  • If a Sentry Gun has the Wrangler shield active when the owner uses an ÜberCharge canteen, the Sentry Gun does not gain the 90% damage resistance shield and instead keeps the normal Wrangler shield.
  • Crit canteens state they double the firing speed of the player's Sentry in-game, however because of rounding, the canteen actually triples a Sentry Gun's base firing speed.[2] If the user has purchased a firing speed upgrade, or is using the Wrangler, then the firing speed is doubled as claimed.
  • Sometimes, in Community servers, the Power up canteen does not appear.

Gallery

References

See also

External links