Difference between revisions of "Power Up Canteen"
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{{Item infobox | {{Item infobox | ||
| type = action | | type = action | ||
− | | image = | + | | image = Power Up Canteen.PNG |
− | | used-by = | + | | 3d-image-1 = Power Up Canteen |
− | | released = | + | | 3d-image-2 = Power Up Canteen Ammo |
− | | availability = {{avail|unlock|craft}} | + | | 3d-image-3 = Power Up Canteen Build |
− | | trade = | + | | 3d-image-4 = Power Up Canteen Krit |
− | | gift = | + | | 3d-image-5 = Power Up Canteen Tele |
− | | craft = | + | | 3d-image-6 = Power Up Canteen Uber |
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-button-3 = default_half | ||
+ | | 3d-button-4 = default_half | ||
+ | | 3d-button-5 = default_half | ||
+ | | 3d-button-6 = default_half | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Ammo | ||
+ | | 3d-viewname-3 = Build | ||
+ | | 3d-viewname-4 = Critical | ||
+ | | 3d-viewname-5 = Teleport | ||
+ | | 3d-viewname-6 = Ubercharge | ||
+ | | used-by = {{used by|all}} | ||
+ | | released = {{Patch name|8|15|2012}} | ||
+ | | released-major = Mann vs. Machine (update) | ||
+ | | availability = {{avail|stock|unlock|craft}} | ||
+ | | trade = no | ||
+ | | gift = no | ||
+ | | craft = no | ||
| rename = yes | | rename = yes | ||
− | | numbered = | + | | numbered = no |
| loadout = yes | | loadout = yes | ||
− | | | + | | quality = Normal |
− | | item-description = | + | | item-kind = {{item kind|Usable Item}} |
− | | att-1-positive = | + | | item-description = {{item description|Power Up Canteen}} |
− | | att-2-positive = | + | | att-1-positive = {{attribute|PowerupMaxCharges|3}} |
− | | att-3-positive = | + | | att-2-positive = {{attribute|PowerupCharges|0}} |
+ | | att-3-positive = {{attribute|PowerupDuration|5}} | ||
}} | }} | ||
− | {{ | + | {{Quotation|'''[[Saxton Hale]]'''|Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.}} |
− | |||
− | + | The '''Power Up Canteen''' is a default [[Action items|action item]]. It is an empty brownish-beige canister similar to a drinking canteen, worn on the belt or back and additionally adorned according to the power-up that it is "filled" with. | |
− | + | This item is used in [[Mann vs. Machine]]. When equipped and filled at an [[Upgrade Station]], it is valid for up to three uses. Using the Canteen alerts the entire team via [[Media:Mvm_used_powerup.wav|a sound cue]] as well as a message in the chat box. If it is not equipped, a notification is displayed, allowing the player to equip it by pressing {{Key|J}} or cancel by pressing {{Key|K}}. The notification continues to be displayed until it is equipped, as long as the player is on a Mann vs. Machine map. | |
+ | |||
+ | The Power Up Canteen also doubles as a [[Cosmetic items|cosmetic item]], showing up on the class model's belt. | ||
+ | |||
+ | [[Medic]]s have the option of giving their [[Medi Gun]] the "Canteen Specialist" upgrade, which applies the effects of any Canteen the Medic uses to the player they are healing. The effect is instant and only applies to the one teammate being healed upon usage; boosts of timed duration cannot be shared across multiple teammates like ÜberCharges can. The Canteen Specialist upgrade also reduces the cost of refills for the Medic by 10 per level (with a minimum of 5) and increases the duration of any timed effects by one second per level. | ||
+ | |||
+ | This item was originally obtained by completing a Mann vs. Machine mission for the first time or via the [[crafting]] system. | ||
== Buff types == | == Buff types == | ||
− | There are currently 5 | + | There are currently 5 buff types. Canteens can only be filled with the same buff, each with up to 3 uses. After being filled, the canteen changes its appearance, though they all [[Self-illumination|glow]]. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
− | ! class="header" |Image | + | ! class="header" | Image |
− | ! class="header" |Type | + | ! class="header" | Type |
− | ! class="header" |Usage | + | ! class="header" | Usage |
− | ! class="header" | + | ! class="header" | Cost |
|- | |- | ||
| [[File:UberCharge Canteen.PNG|75px]] | | [[File:UberCharge Canteen.PNG|75px]] | ||
− | | | + | | '''Become Übercharged''' |
− | | Supplies 5 seconds of [[ÜberCharge]] to user. | + | | Supplies 5 seconds of [[ÜberCharge]] to user and a Wrangler shield that blocks 90% of damage to their Sentry Gun. |
− | | 75 | + | | 75 [[credits]] |
|- | |- | ||
| [[File:Critical Hit Boost Canteen.png|75px]] | | [[File:Critical Hit Boost Canteen.png|75px]] | ||
− | | | + | | '''Become Crit Boosted''' |
− | | Full [[critical hits]] for 5 seconds. | + | | Full [[critical hits]] for 5 seconds. Triples firing rate of user's Sentry Gun for 5 seconds. |
− | | 100 | + | | 100 credits |
|- | |- | ||
| [[File:Ammo Clip Refill Canteen.png|75px]] | | [[File:Ammo Clip Refill Canteen.png|75px]] | ||
− | | Ammo | + | | '''Refill Clips and Ammo''' |
− | | Instant [[ammo]] and | + | | Instant [[ammo]] and clip refill. Also refills [[Metal]] and [[Sapper]]; does not refill Sentry Gun ammo or [[Cloak]]. |
− | | 25 | + | | 25 credits |
|- | |- | ||
| [[File:Return to Base Canteen.png|75px]] | | [[File:Return to Base Canteen.png|75px]] | ||
− | | | + | | '''Teleport to Spawn''' |
− | | Immediately returns user to the [[respawn room]] and supplies a temporary speed boost. | + | | Immediately returns user to the [[respawn room]] and supplies a temporary speed boost. Cannot be shared by Medics. |
− | | 10 | + | | 10 credits |
|- | |- | ||
| [[File:Buildings Upgrade Canteen.png|75px]] | | [[File:Buildings Upgrade Canteen.png|75px]] | ||
− | | | + | | '''Building Upgrade''' |
− | | Upgrades user | + | | Upgrades user's [[buildings]] to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers. |
− | | 50 | + | | 50 credits |
|} | |} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Scrap Metal | | ingredient-1 = Scrap Metal | ||
Line 73: | Line 98: | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|mvm}} === |
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|Mann vs. Machievements|German Engineering}} | + | | 1 = {{Show achievement|Mann vs. Machievements|German Engineering}} |
− | {{Show achievement|Mann vs. Machievements|Ghost in the Machine}} | + | {{Show achievement|Mann vs. Machievements|Ghost in the Machine}} |
− | {{Show achievement|Mann vs. Machievements|Kritical Terror}} | + | {{Show achievement|Mann vs. Machievements|Kritical Terror}} |
− | | 2 ={{Show achievement|Mann vs. Machievements|Undelete}} | + | | 2 = {{Show achievement|Mann vs. Machievements|Undelete}} |
− | {{Show achievement|Mann vs. Machievements|Vial Sharing}} | + | {{Show achievement|Mann vs. Machievements|Vial Sharing}} |
− | {{Show achievement|Mann vs. Machievements|Shell Extension}} | + | {{Show achievement|Mann vs. Machievements|Shell Extension}} |
}} | }} | ||
== Update history == | == Update history == | ||
− | '''{{ | + | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) |
− | *{{Undocumented}} Added Power Up Canteen to the game. | + | * {{Undocumented}} Added Power Up Canteen to the game. |
+ | |||
+ | '''{{Patch name|4|3|2013}}''' | ||
+ | * Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Building Upgrade" canteen. | ||
+ | |||
+ | '''{{Patch name|11|6|2013}}''' | ||
+ | * {{Undocumented}} Fixed the bug that made the [[Battery Canteens]] and Power Up Canteen unusable. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * {{Undocumented}} Added a normal quality Power Up Canteen as a default action item. | ||
+ | |||
+ | == Unused content == | ||
+ | * Backpack icons for each buff type exists in the game files. These backpack icons shows a different texture comparing to the final ones: | ||
+ | ** The ÜberCharge buff canteen has a cross icon instead of an ÜberCharge icon. | ||
+ | ** The Critical Hit Boost buff canteen has a lightning bolt icon instead of a Kritz icon. | ||
+ | ** The Ammo and Clip Refill buff canteen is darker. | ||
+ | ** The Teleport to Spawn buff canteen has two arrows as an icon instead of a house icon. | ||
+ | ** The Building Upgrade buff canteen has a different color. | ||
+ | * Two unused canteen types exist in source game files. Their internal names are {{code|RADIUS_STEALTH}} and {{code|SEE_CASH_THROUGH_WALL}}, and the actual effect of them is unknown. | ||
+ | * An alternative canteen price formula with the Canteen Specialist upgrade purchased exists in the game files. The price would be decreased on 10% from the original value per every upgrade tick, and the minimum price would be 1 credit.<ref>game\shared\tf\tf_gamerules.cpp:L3013-3014</ref> | ||
== Bugs == | == Bugs == | ||
− | * | + | * Using a Building Upgrade Canteen while hauling a building results in the building retaining its current health and max health, but it still upgrades the building to level 3 if possible. |
− | ** | + | ** If the building is a [[Sentry Gun]], it retains its current ammo counts, but still receives a full supply of rockets if going from level 1 or 2 to level 3. |
− | ** | + | ** If the building is a [[Dispenser]], it retains its current metal amount. |
− | ** | + | ** If the building is a [[Teleporters|Teleporter]] and the other end of the Teleporter is already placed, then the Teleporter being carried has its max health be based on the placed Teleporter, but still retains the health it had when it was picked up. If the other end is not placed, it acts like the other buildings and keeps its current max health, however placing the other end does not update the max health to the correct amount and both ends are stuck with the max health the Teleporter had before being picked up.<!-- Someone who is better with words please explain this teleporter section better. Assume you have max building health then examples would be: you have a level 1 entrance and exit placed, pickup the entrance, and use a canteen; the entrance will have 600 hp when placed back down and a max hp of the normal 864, the exit will have 864 hp and 864 max hp. If you have a level 1 entrance with no exit placed, pick it up, and use a canteen; the entrance will have 600 hp when placed and a max of 600 hp. If you build the exit it will also have a max hp of 600. --> |
+ | ** Abnormal maximum health (such as a level 3 building with 150 max health) can only be removed by destroying the building or purchasing a building health upgrade. | ||
+ | * The Ammo Refill Canteen suffers from several bugs. | ||
+ | ** This Canteen does not work on energy-based weapons, such as the [[Cow Mangler 5000]] or the [[Righteous Bison]]. | ||
+ | ** Using an Ammo Refill Canteen erases all loaded shots from pre-load weapons such as the [[Beggar's Bazooka]]. | ||
+ | * Activating 'MMMPH' with the [[Phlogistinator]] as soon the ÜberCharge Canteen is about to run out causes the invulnerability effects of the 'MMMPH' to end mid-taunt. | ||
+ | * If a Sentry Gun has the Wrangler shield active when the owner uses an ÜberCharge canteen, the Sentry Gun does not gain the 90% damage resistance shield and instead keeps the normal Wrangler shield. | ||
+ | * Crit canteens state they double the firing speed of the player's Sentry in-game, however because of rounding, the canteen actually triples a Sentry Gun's base firing speed.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=524625657 Sentry Guns can only fire in intervals of 3 server ticks, the default being every 9. 9 divided by 2 is 4.5 which gets rounded down to every 3rd tick thus triple the fire rate.]</ref> If the user has purchased a firing speed upgrade, or is using the Wrangler, then the firing speed is doubled as claimed. | ||
+ | * Sometimes, in Community servers, the Power up canteen does not appear. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery perrow="3"> | ||
+ | File:Scout Canteen.png|[[Scout]] | ||
+ | File:Soldier Canteen.png|[[Soldier]] | ||
+ | File:Pyro Canteen.png|[[Pyro]] | ||
+ | File:Demoman Canteen.png|[[Demoman]] | ||
+ | File:Heavy Canteen.png|[[Heavy]] | ||
+ | File:Engineer Canteen.png|[[Engineer]] | ||
+ | File:Medic Canteen.png|[[Medic]] | ||
+ | File:Sniper Canteen.png|[[Sniper]] | ||
+ | File:Spy Canteen.png|[[Spy]] | ||
+ | File:Uncharged Canteen.PNG|Uncharged Canteen | ||
+ | File:Backpack Power Up Canteen Buff Uber.png|Unused Übercharge buff canteen backpack icon | ||
+ | File:Backpack Power Up Canteen Buff Krit.png|Unused Critical Hit Boost buff canteen backpack icon | ||
+ | File:Backpack Power Up Canteen Buff Ammo.png|Unused Ammo and Clip Refill buff canteen backpack icon | ||
+ | File:Backpack Power Up Canteen Buff Tele.png|Unused Teleport to Spawn buff canteen backpack icon | ||
+ | File:Backpack Power Up Canteen Buff Build.png|Unused Building Upgrade buff canteen backpack icon | ||
+ | </gallery> | ||
− | == | + | == References == |
− | + | <references/> | |
− | == | + | == See also == |
− | + | * [[Battery Canteens]] | |
− | + | * [[Kritz or Treat Canteen]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/mvm/mercs/ Canteen announcement on the "Mercs" page of the Mann vs. Machine update] |
− | {{ | + | |
− | {{ | + | {{Mann Vs Machine Nav}} |
+ | {{Standard Weapons Nav}} | ||
+ | {{Tool Nav}} | ||
+ | |||
+ | [[Category:Self-illuminated]] |
Latest revision as of 23:21, 10 February 2024
“ | Here at Mann Co., we take care of our mercs. After you’ve completed your first mission, you will get, free of charge, one Mann Co.-brand canteen. It's equippable in your action slot and filled to the damn brim with life-giving air. If air’s not your thing, these canteens can also be filled with a variety of power-ups at an Upgrade Station.
|
” |
The Power Up Canteen is a default action item. It is an empty brownish-beige canister similar to a drinking canteen, worn on the belt or back and additionally adorned according to the power-up that it is "filled" with.
This item is used in Mann vs. Machine. When equipped and filled at an Upgrade Station, it is valid for up to three uses. Using the Canteen alerts the entire team via a sound cue as well as a message in the chat box. If it is not equipped, a notification is displayed, allowing the player to equip it by pressing J or cancel by pressing K. The notification continues to be displayed until it is equipped, as long as the player is on a Mann vs. Machine map.
The Power Up Canteen also doubles as a cosmetic item, showing up on the class model's belt.
Medics have the option of giving their Medi Gun the "Canteen Specialist" upgrade, which applies the effects of any Canteen the Medic uses to the player they are healing. The effect is instant and only applies to the one teammate being healed upon usage; boosts of timed duration cannot be shared across multiple teammates like ÜberCharges can. The Canteen Specialist upgrade also reduces the cost of refills for the Medic by 10 per level (with a minimum of 5) and increases the duration of any timed effects by one second per level.
This item was originally obtained by completing a Mann vs. Machine mission for the first time or via the crafting system.
Contents
Buff types
There are currently 5 buff types. Canteens can only be filled with the same buff, each with up to 3 uses. After being filled, the canteen changes its appearance, though they all glow.
Image | Type | Usage | Cost |
---|---|---|---|
Become Übercharged | Supplies 5 seconds of ÜberCharge to user and a Wrangler shield that blocks 90% of damage to their Sentry Gun. | 75 credits | |
Become Crit Boosted | Full critical hits for 5 seconds. Triples firing rate of user's Sentry Gun for 5 seconds. | 100 credits | |
Refill Clips and Ammo | Instant ammo and clip refill. Also refills Metal and Sapper; does not refill Sentry Gun ammo or Cloak. | 25 credits | |
Teleport to Spawn | Immediately returns user to the respawn room and supplies a temporary speed boost. Cannot be shared by Medics. | 10 credits | |
Building Upgrade | Upgrades user's buildings to Level 3 and fully repairs all existing buildings almost instantly. Only available to Engineers. | 50 credits |
Demonstration
Crafting
Blueprint
Scrap Metal | Power Up Canteen | |
x4 | = |
Related achievements
Mann vs. Machievements
|
|
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Power Up Canteen to the game.
- Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Building Upgrade" canteen.
- [Undocumented] Fixed the bug that made the Battery Canteens and Power Up Canteen unusable.
- [Undocumented] Added a normal quality Power Up Canteen as a default action item.
Unused content
- Backpack icons for each buff type exists in the game files. These backpack icons shows a different texture comparing to the final ones:
- The ÜberCharge buff canteen has a cross icon instead of an ÜberCharge icon.
- The Critical Hit Boost buff canteen has a lightning bolt icon instead of a Kritz icon.
- The Ammo and Clip Refill buff canteen is darker.
- The Teleport to Spawn buff canteen has two arrows as an icon instead of a house icon.
- The Building Upgrade buff canteen has a different color.
- Two unused canteen types exist in source game files. Their internal names are
RADIUS_STEALTH
andSEE_CASH_THROUGH_WALL
, and the actual effect of them is unknown. - An alternative canteen price formula with the Canteen Specialist upgrade purchased exists in the game files. The price would be decreased on 10% from the original value per every upgrade tick, and the minimum price would be 1 credit.[1]
Bugs
- Using a Building Upgrade Canteen while hauling a building results in the building retaining its current health and max health, but it still upgrades the building to level 3 if possible.
- If the building is a Sentry Gun, it retains its current ammo counts, but still receives a full supply of rockets if going from level 1 or 2 to level 3.
- If the building is a Dispenser, it retains its current metal amount.
- If the building is a Teleporter and the other end of the Teleporter is already placed, then the Teleporter being carried has its max health be based on the placed Teleporter, but still retains the health it had when it was picked up. If the other end is not placed, it acts like the other buildings and keeps its current max health, however placing the other end does not update the max health to the correct amount and both ends are stuck with the max health the Teleporter had before being picked up.
- Abnormal maximum health (such as a level 3 building with 150 max health) can only be removed by destroying the building or purchasing a building health upgrade.
- The Ammo Refill Canteen suffers from several bugs.
- This Canteen does not work on energy-based weapons, such as the Cow Mangler 5000 or the Righteous Bison.
- Using an Ammo Refill Canteen erases all loaded shots from pre-load weapons such as the Beggar's Bazooka.
- Activating 'MMMPH' with the Phlogistinator as soon the ÜberCharge Canteen is about to run out causes the invulnerability effects of the 'MMMPH' to end mid-taunt.
- If a Sentry Gun has the Wrangler shield active when the owner uses an ÜberCharge canteen, the Sentry Gun does not gain the 90% damage resistance shield and instead keeps the normal Wrangler shield.
- Crit canteens state they double the firing speed of the player's Sentry in-game, however because of rounding, the canteen actually triples a Sentry Gun's base firing speed.[2] If the user has purchased a firing speed upgrade, or is using the Wrangler, then the firing speed is doubled as claimed.
- Sometimes, in Community servers, the Power up canteen does not appear.
Gallery
References
- ↑ game\shared\tf\tf_gamerules.cpp:L3013-3014
- ↑ Sentry Guns can only fire in intervals of 3 server ticks, the default being every 9. 9 divided by 2 is 4.5 which gets rounded down to every 3rd tick thus triple the fire rate.
See also
External links
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