Difference between revisions of "Mannslaughter (mission)"
(Created stub page.) |
m (→See also) |
||
(27 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Mission infobox | {{Mission infobox | ||
− | |mission-name=Mannslaughter | + | | mission-name = Mannslaughter |
− | |mission-map=[[Mannworks]] | + | | mission-file-name = mvm_mannworks_expert1.pop |
− | |mission-waves= | + | | mission-map = [[Mannworks]] |
− | |mission-diff=Expert | + | | mission-type = Invasion |
− | |mission-startingmoney= | + | | mission-waves = 5 |
+ | | mission-diff = Expert | ||
+ | | mission-startingmoney = 400 | ||
+ | | mission-totalmoney = 4550 | ||
+ | | mission-maxmoney = 5350 | ||
+ | | mission-minrespawn = 7 | ||
+ | | mission-maxrespawm = 14 | ||
+ | | mission-fixedrespawn = No | ||
+ | | mission-tour = [[Operation Gear Grinder Badge|Gear Grinder]] | ||
+ | | mission-busterspawn = 0 seconds | ||
+ | | mission-busterrespawn = 30 seconds | ||
}} | }} | ||
− | '''Mannslaughter''' is an expert [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. | + | '''Mannslaughter''' is an expert invasion [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is widely regarded as the most difficult mission in the game. |
− | ==Waves== | + | __TOC__ |
+ | {{clr}} | ||
+ | == Waves == | ||
{{Mvm mission mannslaughter}} | {{Mvm mission mannslaughter}} | ||
− | == | + | == Basic Strategy == |
− | + | Mannslaughter is one of the most challenging missions in the game (despite having only 5 waves) and must be approached with the right strategy. A good setup for this mission is to have 4 Heavies, 1 Scout, and 1 Engineer (or 3 Heavies and a Demoman), with one person (usually a Heavy) occasionally switching to Pyro. | |
+ | |||
+ | The first wave is a pure DPS test with 28 Steel Gauntlets and 7 Giant Demomen to destroy. Even unupgraded, a Minigun is, outside of backstabs, the best way to defeat these tough Heavy robots. Don't let them reach the second buff stage or they'll become ''very'' hard to kill. Keep an eye on the Sydney Sniper robots, as their Jarate debuff can turn even a Heavy into a glass cannon. | ||
+ | |||
+ | The second wave pits the mercenaries against huge swarms of crit-boosted melee Scout robots. A well-placed Sentry Gun will quickly take care of them. Giant Charged Soldiers come in later with Quick-Fix Medics healing more melee Scouts. Buying Crit resistance and/or Destroy Projectile upgrades helps immensely here. | ||
+ | |||
+ | The third wave is maybe one of the hardest waves among official Mann vs. Machine missions, testing the team's ability to multitask. It begins with three pairs of Super Scouts coming from both entrances; bodyblocking, sentryblocking and Mad Milk's slowdown must be combined to destroy the Super Scouts. The second part is much trickier: it mixes up Tanks, Super Scouts and small support of Soldiers and Pyros. A Pyro equipped with the Phlogistinator can destroy the Tanks alone, allowing the rest of the team to focus on the robots. The last part includes eight Giant Heavies, each healed by three Über Medics, all supported by small groups of melee Scouts. A Scout or a Spy can harass the Giants, drawing their attention and allowing his teammates to take them down faster. | ||
+ | |||
+ | The fourth wave introduces the Deflector Heavy, which can destroy projectiles such as rockets and grenades, much like its Giant counterpart. Attacking from the sides or from behind is recommended for projectile-based classes. | ||
+ | |||
+ | Similarly to the first wave, the final wave includes Sydney Sniper robots and brings in more Deflector Heavies. Destroying the four Tanks requires full contribution from the whole team. Consider having the Scout and another Heavy change to Pyros for easier Tank-Killing (as an added bonus, fire can't be deflected by the Deflector Heavies). | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|10|9|2012}}''' | ||
+ | * Added Mannslaughter to the game. | ||
+ | |||
+ | '''{{Patch name|10|17|2012}}''' | ||
+ | * Corrected the respawn time for the Mannslaughter mission | ||
+ | |||
+ | == Bugs == | ||
+ | * In wave 4 of this mission, the wave display infobox incorrectly lists the number of Über Medics as being 13 when there are 15 Über Medics in the wave. | ||
+ | |||
+ | == Trivia == | ||
+ | * According to unused code, a [[Robots#Jarate Thrower|Jarate Thrower]] robot template would have been used for the mission but this was never implemented. | ||
== See also == | == See also == | ||
− | * [[ | + | * [[Mannworks]] |
* [[Desperation (mission)]] | * [[Desperation (mission)]] | ||
* [[Cataclysm (mission)]] | * [[Cataclysm (mission)]] | ||
+ | * [[:File:Mvm mannworks expert1.txt|The pop file for Mannslaughter]] | ||
+ | {{MvmMissionsNav}} |
Latest revision as of 08:43, 23 July 2023
Mannslaughter | |
---|---|
Basic Information | |
Name: | Mannslaughter |
File name: |
mvm_mannworks_expert1.pop
|
Developer(s): | Valve |
Map: | Mannworks |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Expert |
Starting credits: | 400 |
Maximum possible credits: | 5350 |
Minimum respawn wave time: | 7 |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | No |
Tour: | Gear Grinder |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 30 seconds |
Mannslaughter is an expert invasion mission available on the Mannworks map. It is widely regarded as the most difficult mission in the game.
Waves
Basic Strategy
Mannslaughter is one of the most challenging missions in the game (despite having only 5 waves) and must be approached with the right strategy. A good setup for this mission is to have 4 Heavies, 1 Scout, and 1 Engineer (or 3 Heavies and a Demoman), with one person (usually a Heavy) occasionally switching to Pyro.
The first wave is a pure DPS test with 28 Steel Gauntlets and 7 Giant Demomen to destroy. Even unupgraded, a Minigun is, outside of backstabs, the best way to defeat these tough Heavy robots. Don't let them reach the second buff stage or they'll become very hard to kill. Keep an eye on the Sydney Sniper robots, as their Jarate debuff can turn even a Heavy into a glass cannon.
The second wave pits the mercenaries against huge swarms of crit-boosted melee Scout robots. A well-placed Sentry Gun will quickly take care of them. Giant Charged Soldiers come in later with Quick-Fix Medics healing more melee Scouts. Buying Crit resistance and/or Destroy Projectile upgrades helps immensely here.
The third wave is maybe one of the hardest waves among official Mann vs. Machine missions, testing the team's ability to multitask. It begins with three pairs of Super Scouts coming from both entrances; bodyblocking, sentryblocking and Mad Milk's slowdown must be combined to destroy the Super Scouts. The second part is much trickier: it mixes up Tanks, Super Scouts and small support of Soldiers and Pyros. A Pyro equipped with the Phlogistinator can destroy the Tanks alone, allowing the rest of the team to focus on the robots. The last part includes eight Giant Heavies, each healed by three Über Medics, all supported by small groups of melee Scouts. A Scout or a Spy can harass the Giants, drawing their attention and allowing his teammates to take them down faster.
The fourth wave introduces the Deflector Heavy, which can destroy projectiles such as rockets and grenades, much like its Giant counterpart. Attacking from the sides or from behind is recommended for projectile-based classes.
Similarly to the first wave, the final wave includes Sydney Sniper robots and brings in more Deflector Heavies. Destroying the four Tanks requires full contribution from the whole team. Consider having the Scout and another Heavy change to Pyros for easier Tank-Killing (as an added bonus, fire can't be deflected by the Deflector Heavies).
Update history
- Added Mannslaughter to the game.
- Corrected the respawn time for the Mannslaughter mission
Bugs
- In wave 4 of this mission, the wave display infobox incorrectly lists the number of Über Medics as being 13 when there are 15 Über Medics in the wave.
Trivia
- According to unused code, a Jarate Thrower robot template would have been used for the mission but this was never implemented.
See also
|