Difference between revisions of "Items"

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{{hatnote|This article solely refers to the items featured in Team Fortress 2. For specific item pickups such as [[health]], [[ammo]] and [[metal]], see [[Pickups]].}}
 
{{hatnote|This article solely refers to the items featured in Team Fortress 2. For specific item pickups such as [[health]], [[ammo]] and [[metal]], see [[Pickups]].}}
{{Quotation|'''The Scout''', having unlocked his third in-game item.|I'll put it in my trophy room, with the othas.|sound=Scout_award10.wav}}
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[[File:ExampleItems.png|thumb|300px|A [[Scout]] equipped with five items: the [[Winger]] (a [[Weapons|weapon]]), the [[Power Up Canteen]] (an [[Action items|Action]] item), the [[Trucker's Topper]], the [[Weight Room Warmer]] and a pair of [[Summer Shades]] ([[cosmetic items]]).]]
[[File:User Fyahweather UserPage Scout.png|thumb|300px|A [[Scout]] equipped with three items: [[Candy Cane]] (a [[weapon]]), a [[Bonk Helm]] (a [[hat]]), and a pair of [[Summer Shades]] (a [[miscellaneous item]]) ]]
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{{Quotation|'''The Scout''', having unlocked his third in-game item|I'll put it in my trophy room, with the othas.|sound=Scout_award10.wav}}
  
'''Items''' refer to objects that players can collect and use within ''[[Team Fortress 2]]''. With some exceptions, [[weapons]] are the only type of item in the game to directly influence gameplay; all other items are purely cosmetic, except when providing [[item set]] bonuses.  
+
'''Items''' refers to objects that players can collect and use within ''[[Team Fortress 2]]''. With some exceptions, such as interactive [[taunts]], [[weapons]] are the only type of item in the game to directly influence gameplay; almost all other items are purely cosmetic.  
  
 
== Types ==
 
== Types ==
There are five types of items:
+
There are six types of items:
  
{{Template:Item types}}
+
{{Item types}}
  
 
== Item release dates ==
 
== Item release dates ==
Line 17: Line 17:
 
=== Item drop system ===
 
=== Item drop system ===
 
{{main|Item drop system}}
 
{{main|Item drop system}}
The most common way to obtain items is through the item drop system; after a certain amount of time in game, the system will distribute a random item to the player. When received, the item is placed in the player's [[Items#Backpack|backpack]] and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message.
+
The most common way to obtain items is through the item drop system; after a certain amount of time in game while playing (does not count [[idling]]), the system will distribute a random item to the player. When received, the item is placed in the player's [[backpack]] and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message.
Items that can be obtained via this method include weapons, hats, [[Mann Co. Supply Crate]]s, certain Miscellaneous items, and tools. There is a cap on the amount of playtime each week in which drops can be received, after which no items will be received via drop for the remainder of the week.
+
 
 +
Items that can be obtained via this method include weapons, [[Mann Co. Supply Crate]]s, certain [[cosmetic items]], and [[tools]]. There is a cap on the amount of playtime each week in which drops can be received, after which no further items are received via drop for the remainder of the week.
  
 
=== Achievements ===
 
=== Achievements ===
 
{{main|Achievements}}
 
{{main|Achievements}}
The original method of obtaining items. Each class has their own set achievements, that when a certain number have been acquired, would result in a Milestone Achievement.  Earning these milestones would award the player a set item from that class's designated class update (excluding the [[Gunboats]]). These can only be earned once per account, even if the achievements are reset. An exception to the Milestone method is the [[Ghastly Gibus]], earned through the [[Scarechievements|Ghastly Gibus Grab]] achievement and the [[Pyrovision Goggles]], earned through the [[Achievements|A Fresh Pair of Eyes]] achievement.
+
The Achievements system was the original (2007) means for players to obtain items beyond the [[Stock weapons]]. Within each class's set of Achievements are three Milestone Achievements, each of which are completed when a stated number of other class Achievements are completed. Completing each Milestone awards the player a specific item from that class's designated class Update (excluding the [[Gunboats]]). These can only be earned once per account, even if the Achievements are reset. There are certain alternatives to the Milestone Achievement method, such as the [[Ghostly Gibus]], earned through the [[Scarechievements|Ghastly Gibus Grab]] Achievement and the [[Pyrovision Goggles]], earned through the [[Achievements|A Fresh Pair of Eyes]] Achievement. Additionally, certain [[promotional items]] require completing Achievements [[Achievement items#Non-Team Fortress 2 achievement items|from other games]] on Steam.
 +
 
 +
Items awarded through the Achievements system are designated [[Achievement items]] and are [[Trading#Trading inside Team Fortress 2|not tradeable]].
  
 
=== Purchasing ===
 
=== Purchasing ===
 
{{main|Mann Co. Store}}
 
{{main|Mann Co. Store}}
Items can be bought directly from the Mann Co. Store using money from the player's [[Steam Wallet]]. Introduced in the [[Mann-Conomy Update]], the Store provides players with an alternate way of obtaining items instead of waiting for them to drop, crafting, or trading for them. Creators of [[Steam Workshop|community-contributed items]] receive a percentage of sales revenue for their creations.
+
Items can be bought directly from the Mann Co. Store using money from the player's [[Steam Wallet]]. Introduced in the [[Mann-Conomy Update]], the Store provides players with an alternate way of obtaining items instead of waiting for them to drop, [[crafting]], or trading for them. Creators of [[Steam Workshop|community-contributed items]] receive a percentage of sales revenue for their creations.
 +
 
 +
In the past, items bought from the Mann Co. Store were originally neither [[Trading|tradable]] nor usable in crafting (with the exception of tools such as the [[Paint Can]]). However, bonus items received from the store (such as the bonus item given for spending at least $20 on a single transaction, before the [[Mann Co. Store Package]] was introduced) were usable in crafting, and using the [[Gift Wrap]] item from the store on another item enabled it to be traded to other players.  
  
Items bought from the Mann Co. Store were originally neither [[trading|tradable]] nor usable in [[crafting]] (with the exception of [[tools]] such as the [[Paint Can]]). However, bonus items received from the store (such as the bonus item given for spending at least $20 on a single transaction) were usable in crafting, and using the [[Gift Wrap]] item from the store on another item enabled it to be traded to other players. Since the {{Patch name|11|21|2012}} however, all items purchased from the Mann Co. Store can be used in crafing.
+
Currently, any cosmetics purchased from the Mann Co. Store since the {{Patch name|11|21|2012}} can be used in crafting.
  
 
=== Crates ===
 
=== Crates ===
 
{{main|Mann Co. Supply Crate}}
 
{{main|Mann Co. Supply Crate}}
A [[Mann Co. Supply Crate Key]], available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain [[Unusual]] hats and [[Strange]] weapons.
+
A [[Mann Co. Supply Crate Key]], available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain [[Unusual]] items, [[Strange]] weapons and [[Strange Part]]s, aside from trading. In addition, certain other items in other qualities, such as the [[Robotic Boogaloo]] items, are also only available through crates. Each crate has a different series number, each of which contains a different set of items.
  
 
=== Crafting ===
 
=== Crafting ===
 
{{main|Crafting}}
 
{{main|Crafting}}
Players can craft unwanted or duplicate items (such as [[weapons]]) into other items like [[hats]] or crafting [[metal]].
+
Players can craft unwanted or duplicate items (such as weapons) into other items like cosmetic items or [[Crafting#Metal|metal]]. To craft items, the player must use [[Crafting#Blueprints|blueprints]]. If a player attempts to craft items together that do not match a blueprint, no new item is crafted, and the ingredients are returned to the player's backpack.
 
 
To craft items, the player must use [[Crafting#Blueprints|blueprints]]. If a player attempts to craft items together that do not match a blueprint, no new item will be crafted and the ingredients will remain in the player's backpack.
 
  
 
=== Gifting ===
 
=== Gifting ===
{{main|Gift Wrap|Secret Saxton|Pile o' Gifts}}
+
Players can receive items from other players through gifting. The [[Gift Wrap]] tool allows a specific item, even ones that are usually untradable, to be traded to other players (including offline players). There are a number of other [[Action items#Gifts|Gift]] tools which, when used, drop items to players currently in the server. Certain tools drop random items, while others drop specific items.
Players can also obtain items via gifting. The [[Gift Wrap]] tool allows a specific item, even ones that are usually untradable, to be [[trading|traded]] to other players (including offline players). The [[Secret Saxton]] and [[Pile o' Gifts]] tools, when used, drop random items to players currently in the server.
 
  
 
=== Trading ===
 
=== Trading ===
 
{{main|Trading}}
 
{{main|Trading}}
 
[[File:Steam_Item_Trading.png|thumb|200px|The trading interface.]]
 
[[File:Steam_Item_Trading.png|thumb|200px|The trading interface.]]
The trading system allows players to swap items for other items. Currently, this is the only way to acquire [[vintage]] weapons and hats.
+
The trading system allows players to swap items for other items, provided the items are tradable.
  
 
=== Promotions ===
 
=== Promotions ===
 
{{main|Promotional items}}
 
{{main|Promotional items}}
Some hats, Miscellaneous items and weapons have been distributed as promotional items for other Steam games including ''{{w|Left 4 Dead 2}}'', ''{{w|Sam & Max: The Devil's Playhouse}}'', ''{{w|Alien Swarm}}'', ''{{w|Worms Reloaded}}'', ''{{w|Poker Night at the Inventory}}'', ''{{w|Killing Floor (2009 video game)|Killing Floor}}'', ''{{w|Monday Night Combat}}'', ''{{w|Rift (video game)|RIFT}}'', ''{{w|Homefront (video game)|Homefront}}'', ''{{w|Total War: Shogun 2}}'' and ''{{w|Football Manager 2012}}''.<!-- Please don't add any more! -->
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Some cosmetic items and weapons have been distributed as promotional items for other Steam games including ''[[Left 4 Dead 2]]'', ''[[Sam & Max: The Devil's Playhouse]]'', ''[[Alien Swarm]]'', ''[[Worms Reloaded]]'', ''[[Poker Night at the Inventory]]'', ''[[Killing Floor]]'', ''[[Monday Night Combat]]'', ''[[RIFT]]'', ''[[Homefront]]'', ''[[Total War: SHOGUN 2]]'', ''[[Football Manager 2012]]'' and many more. <!-- Please don't add any more! -->
 +
 
 +
Since the {{Patch name|2|3|2011}}, promotional items tend to be granted in [[Genuine]] quality.
  
 
=== Events ===
 
=== Events ===
There are several event-specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]] or [[Gentle Manne's Service Medal]] that can only be obtained at specific times.
+
There are several event-specific items such as the [[Mildly Disturbing Halloween Mask]], [[Halloween Masks]], [[Golden Wrench]], [[Gentle Manne's Service Medal]], and [[Saxxy]], that can only be obtained at specific times.
  
 
=== Dueling ===
 
=== Dueling ===
 
{{main|Dueling Mini-Game}}
 
{{main|Dueling Mini-Game}}
Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, hats, or tools. Supply Crates may not be obtained in this manner.  
+
Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, cosmetic items, or tools. Supply Crates may not be obtained in this manner.  
  
 
=== Community Contribution ===
 
=== Community Contribution ===
 
{{see also|Steam Workshop}}
 
{{see also|Steam Workshop}}
 +
[[Community (quality)|Community items]] are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the Steam Workshop), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[Self-Made|self-made item]] versions are given to players who create items that enter the game officially (via the Steam Workshop, or through a contest such as the [[Art Pass Contest]]). The [[Wiki Cap]] is awarded to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
 +
 +
=== Community Market ===
 +
{{main|Steam Community Market}}
 +
Players can purchase items from the Steam Community Market using the funds available from the user's Steam Wallet. Items can be sold from the Market home page or directly from the user's backpack. Currently, the list of marketable items includes tools, [[Festive weapons|Festive]] and [[Botkiller weapons|Botkiller]] weapons, Unusual and Strange quality items, [[Killstreak Kit|Killstreak Kits]], [[Killstreak Kit Fabricator]], Killstreak weapons, [[Chemistry Set]]s and items in [[Vintage]], [[Genuine]] or [[Haunted]] quality. When selling an item on the Market, a fee of 10% of the desired funds is added to the asking price. Any items purchased from the Market are immediately added to the inventory of the user that purchased it, while the funds go into the Steam Wallet of the user that sold the item.
 +
 +
=== Contracts ===
 +
{{main|ConTracker}}
 +
Completing contracts assigned through the ConTracker awards the player with exclusive items, including cosmetic items, [[War Paint]]s and weapons, among other rewards. The [[Jungle Inferno Campaign#Mercenary Park Contracts|Mercenary Park contracts]] also award [[Jungle Inferno ConTracker#Blood Money|Blood Money]], which may be redeemed for prizes of the player's choice in the [[Mercenary Park Gift Shop]]. Completing a contract's secondary objectives is not necessary to receive its rewards; the player is only required to turn in the primary objective. Each contract displays its required weaponry, if any, as well as its completion rewards, before the player accepts it. In the event that specific weapons are required to be used to complete the contract, the player may request to temporarily borrow them through the [[Loaner Program]], until the contract is turned in.
 +
 +
== Retired Items ==
 +
{{main|List of retired items|Mann Co. Supply Crate}}
 +
A number of items have been retired, which means they are no longer available through the Mann Co. Store, through crafting, through the item drop system, or as Unusual items obtained from crates. The only ways to obtain retired items are to trade for them, receive them through [[Gift Wrap|gifts]], purchase them through the Steam Community Market, or, in the case of the retired cosmetic items, uncrate them from crates that contain them.
 +
 +
=== Limited Quantity ===
 +
'''Limited Quantity''' is an attribute added to items that are no longer obtainable from crafting, item drops, crates (unless the crate is listed in the description), or the Mann Co. Store. Items with this attribute that are tradable can be listed on the Steam Community Market.
  
[[Quality#Community items|Community items]] are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding [[list of maps|maps]] or models (via the [[Steam Workshop]]), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; [[Quality#Self-Made items|self-made item]] versions are given to players who create items that enter the game officially (via the Steam Workshop, or through a contest such as the [[Art Pass Contest]]). The [[Wiki Cap]] is awarded to players who have proven to be valuable contributors to the [[Team Fortress Wiki]].
+
{{Limited quantity table}}
  
 
== Characteristics ==
 
== Characteristics ==
Line 72: Line 92:
 
  | item-name      = Force-A-Nature
 
  | item-name      = Force-A-Nature
 
  | item-name-local = Quality
 
  | item-name-local = Quality
| quality        = Unique
 
 
  | prefix          = none
 
  | prefix          = none
  | item-level      = Level # Item
+
  | item-level      = #
 +
| item-kind      = Item
 
  | att-1-neutral  = Neutral attribute
 
  | att-1-neutral  = Neutral attribute
 
  | att-2-positive  = Positive attribute
 
  | att-2-positive  = Positive attribute
 
  | att-3-negative  = Negative attribute
 
  | att-3-negative  = Negative attribute
 
  }}
 
  }}
| caption = The item information panel as it appears in-game in the [[backpack]] screen.
+
| caption = The item information panel as it appears in-game in the backpack screen.
 
}}
 
}}
  
 
=== Levels ===
 
=== Levels ===
 
{{main|Item levels}}
 
{{main|Item levels}}
 +
Every item in ''Team Fortress 2'' is either assigned a specific level or a random one. Cosmetic items are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.
  
Every item in ''Team Fortress 2'' is either assigned a specific level or a random one. Hats are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.
+
Levels are a purely cosmetic feature and have no actual impact on gameplay. The cosmetic items released during the [[Scream Fortress Update]] are all level 31, representing the day that Halloween falls on (October 31st).
 
 
Levels are a purely cosmetic feature and have no actual impact on gameplay. The hats released during the [[Scream Fortress Update]] update are all level 31, representing the day that Halloween falls on (October 31st).
 
  
 
=== Quality ===
 
=== Quality ===
{{main|Quality|Item quality distribution}}
+
{{main|Item quality}}
 
+
Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the [[Scattergun]] are of the "[[Normal]]" quality (grey), and unusual items such as the [[Horseless Headless Horsemann's Headtaker]] are of the "[[Unusual]]" prefix (purple). Items acquired before the Mann-Conomy update feature the "[[Vintage]]" prefix and have their name colored blue.
Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the [[Scattergun]] are of the 'normal' quality (grey), and [[Unusual|unusual items]] such as [[Horseless Headless Horsemann's Headtaker|Horsemann's Headtaker]] are of the 'unusual' prefix (purple). Items acquired before the Mann Co. update feature the Vintage prefix and have their name colored blue.
 
  
 
=== Attributes ===
 
=== Attributes ===
{{see also|List of Item Attributes|l1=Full list of item attributes}}
+
{{see also|List of item attributes|l1=Full list of item attributes}}
 
 
 
Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.
 
Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.
  
 
== Customization ==
 
== Customization ==
{{main|Paint Can|Name Tag|Description Tag|Decal Tool|Strange Part}}
+
{{main
 +
|Paint Can{{if lang}}|l1={{item name|Paint Can}}
 +
|Name Tag{{if lang}}|l2={{item name|Name Tag}}
 +
|Description Tag{{if lang}}|l3={{item name|Description Tag}}
 +
|Decal Tool{{if lang}}|l4={{item name|Decal Tool}}
 +
|Killstreak Kit{{if lang}}|l5={{item name|Killstreak Kit}}
 +
|Festivizer{{if lang}}|l6={{item name|Festivizer}}
 +
|Unusualifier{{if lang}}|l7={{item name|Unusualifier}}
 +
|Strangifier{{if lang}}|l8={{item name|Strangifier}}
 +
|Strange Part{{if lang}}|l9={{item name|Strange Part}}
 +
|Strange Filter{{if lang}}|l10={{item name|Strange Filter}}
 +
|Strange Count Transfer Tool{{if lang}}|l11={{item name|Strange Count Transfer Tool}}
 +
}}
 
{| class="wikitable" style="text-align:center; margin: 0.5em 0.5em 1em 1em;" width="90%"
 
{| class="wikitable" style="text-align:center; margin: 0.5em 0.5em 1em 1em;" width="90%"
 
|-
 
|-
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Scattergun
 
  | item-name  = Scattergun
 
  | quality    = Normal
 
  | quality    = Normal
  | item-level = Level 1 Scattergun
+
  | item-level = 1
 +
| item-kind = {{item kind|Scattergun}}
 
  }}</div>
 
  }}</div>
 
| style="font-size:500%;" | +
 
| style="font-size:500%;" | +
| {{item icon|Name Tag|size=100px}}<br /><br />{{item icon|Description Tag|size=100px}}
+
| [[File:Item icon Name Tag.png|link=Name Tag{{if lang}}|100px|{{item name|Name Tag}}]]<br><span style="font-size: 31px">+</span><br>[[File:Item icon Description Tag.png|link=Description Tag{{if lang}}|100px|{{item name|Description Tag}}]]
 
| style="font-size:500%;" | =
 
| style="font-size:500%;" | =
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Scattergun
 
  | item-name  = Scattergun
 
  | quality    = Unique
 
  | quality    = Unique
 
  | custom-name = A custom named weapon
 
  | custom-name = A custom named weapon
  | item-level = Level 1 Scattergun
+
| custom-description = A custom description!
  | item-description = "A custom description!"
+
  | item-level = 1
 +
  | item-kind = {{item kind|Scattergun}}
 
  }}</div>
 
  }}</div>
 
|-
 
|-
Line 124: Line 155:
 
|-
 
|-
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Brigade Helm
 
  | item-name  = Brigade Helm
  | quality    = Unique
+
  | item-level = 50
  | item-level = Level 50
+
  | item-kind = {{item kind|Hat}}
 
  }}</div>
 
  }}</div>
 
| style="font-size:500%" | +  
 
| style="font-size:500%" | +  
| [[File:Item icon Paint Can 729E42.png|link=Paint Can|100px]]
+
| [[File:Item icon Paint Can 729E42.png|link=Paint Can{{if lang}}|{{item name|Indubitably Green}}|100px]]
 
| style="font-size:500%" | =
 
| style="font-size:500%" | =
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Brigade Helm
 
  | item-name  = Brigade Helm
  | quality    = Unique
+
  | item-level = 50
  | item-level = Level 50
+
  | item-kind = {{item kind|Hat}}<br>{{attribute|Paint Name|{{item name|Indubitably Green}}}}
 
  | paint-color = 729E42
 
  | paint-color = 729E42
 
  }}</div>
 
  }}</div>
 
|-
 
|-
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Paint Can]] tool can be used to alter the color scheme of items in the game. Currently, the paint can only be applied to hats, but Valve has not ruled out extending it to weapons in the future.<ref>"[http://forums.steampowered.com/forums/showthread.php?t=1456468 Email From Robin - Painting Weapons in the Future (Provided That We Want It)]", [[Steam Users' Forums]] post by Pebr, October 1, 2010.</ref>
+
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The Paint Can tool can be used to alter the color scheme of certain cosmetic items.
 
|-
 
|-
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Conscientious Objector
 
  | item-name  = Conscientious Objector
 +
| item-level = 25
 +
| item-kind = {{item kind|Sign}}
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Item icon Decal Tool.png|link=Decal Tool{{if lang}}|100px|{{item name|Decal Tool}}]]<br><span style="font-size: 31px">+</span><br>[[File:Paint Splat Decal Original Large.png|link=Decal Tool{{if lang}}]]<br><small><!--
 +
 +
-->''(Example. Apply any custom image here)''</small><br><span style="font-size: 31px">=</span><br>[[File:Paint Splat Decal Large.png|link=Decal Tool{{if lang}}]]<br><small><!--
 +
 +
-->''(The custom image after using one <br>of the available color palettes)''</small>
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Conscientious Objector
 +
| decal-icon = yes
 +
| item-level = 25
 +
| item-kind = {{item kind|Sign}}
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Decal Tool]] can be used to apply a custom image to [[Flair!]], the [[Photo Badge]], [[Clan Pride]], or the [[Conscientious Objector]].
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Flare Gun
 +
| quality    = Unique
 +
| item-level = 10
 +
| item-kind = {{item kind|Flare Gun}}
 +
| item-description = {{item description|Flare Gun}}
 +
| att-1-positive  = {{attribute|CritVsBurning}}
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Item icon Flare Gun Killstreak Kit.png|link=Killstreak kit{{if lang}}|Killstreak Flare Gun Kit|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Flare Gun
 +
| quality    = Unique
 +
| item-level = 10
 +
| item-kind = {{item kind|Flare Gun}}
 +
| prefix    = Killstreak
 +
| item-description = {{item description|Flare Gun}}
 +
| att-1-positive  = {{attribute|CritVsBurning}}
 +
| att-2-positive = {{attribute|KillStreakTier}}
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | Killstreak Kit tools can be used to add varying degrees of Killstreak effects to a weapon, tracking kills on the player's HUD and announcing streaks to the server, along with additional effects depending on the type of used Killstreak Kit.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Tomislav
 +
| quality    = Unique
 +
| item-level = 5
 +
| item-kind = {{item kind|Minigun}}
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Festivizer.png|link=Festivizer{{if lang}}|100px|{{item name|Festivizer}}]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Festivized Tomislav
 +
| item-name-local = {{common string|festivized item|Tomislav}}
 +
| quality    = Unique
 +
| item-kind = {{item kind|Minigun}}
 +
| item-level = 5
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Festivizer]] tool can be used to Festivize certain weapons, adding Christmas lights to their models.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Fubar Fanfare
 
  | quality    = Unique
 
  | quality    = Unique
  | item-level = Level 25 Sign
+
| item-kind  = {{item kind|Special Taunt}}
 +
  | item-level = 1-100
 +
| item-description = {{item description|Fubar Fanfare}}
 +
| prefix    = Taunt: The
 
  }}</div>
 
  }}</div>
 
| style="font-size:500%" | +  
 
| style="font-size:500%" | +  
| [[File:Item icon Decal Tool.png|link=Decal Tool|100px]]
+
| [[File:Backpack_Unusualifier.png|link=Unusualifier{{if lang}}|100px|Unusual Taunt: Fubar Fanfare Unusualifier]]
 
| style="font-size:500%" | =
 
| style="font-size:500%" | =
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style     = width: 300px;
+
  | width = 300px
  | item-name  = Conscientious Objector
+
| item-name  = Fubar Fanfare
 +
| quality    = Unusual
 +
| item-kind  = {{item kind|Special Taunt}}
 +
| item-level = 1-100
 +
| unusual-effect  = {{item name|Showstopper}}
 +
| item-description = {{item description|Fubar Fanfare}}
 +
| prefix      = Unusual Taunt: The
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Unusualifier]] tool can be used to upgrade a [[Taunts#Special_taunts|taunt]] to [[Unusual]] quality. The taunt is given a random effect from the pool displayed when using the tool.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
  | item-name  = Pretty Boy's Pocket Pistol
 
  | quality    = Unique
 
  | quality    = Unique
  | item-level = Level 25 Sign
+
  | item-level = 10
 +
| item-kind  = {{item kind|Pistol}}
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Strangifier.png|link=Strangifier{{if lang}}|100px|Pretty Boy's Pocket Pistol Strangifier]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Pretty Boy's Pocket Pistol
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Pistol}}
 +
| rankson = Kills
 +
| killcount = 0
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Strangifier]] tool can be used to upgrade an item to track [[Strange]] statistics. Existing customization and special attributes, such as custom names and descriptions, or a non-Unique quality item's original quality colors and particle effects, are kept. [[Frying Pan]]s may only be Strangified through [[Strange Bacon Grease]]. The [[Civilian Grade Stat Clock]] may be used to Strangify [[Grade|Civilian Grade]] weaponry.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 5
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack Strange Part Airborne Enemies Killed.png|link=Strange Part{{if lang}}|{{item name|Strange Part Airborne Enemies Killed}}|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 5
 +
| rankson2 = Airborne Enemy Kills
 +
}}</div>
 +
|-
 +
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Strange Part]] tools can be used to add a maximum of 3 additional counters for certain stats to Strange weapons.
 +
|-
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 5
 +
}}</div>
 +
| style="font-size:500%" | +
 +
| [[File:Backpack_Strange_Filter_-_Yukon_(Community).png|link=Strange Filter{{if lang}}|{{item name|Strange Filter - Yukon (Community)}}|100px]]
 +
| style="font-size:500%" | =
 +
| style="padding:1em;" | <div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| filter = Yukon
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 5
 
  }}</div>
 
  }}</div>
 
|-
 
|-
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Decal Tool]] can be used to apply a custom image to [[Flair!]], the [[Photo Badge]], [[Clan Pride]], or the [[Conscientious Objector]].
+
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Strange Filter]] tools can be used to restrict the tracking of statistics to a certain map. Additionally, a prefix is added to the weapon name depending on the map.
 
|-
 
|-
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Rocket Launcher
 
  | item-name  = Rocket Launcher
 
  | quality    = Strange
 
  | quality    = Strange
  | item-level = Strange Rocket Launcher - Kills: 5
+
| strange-icon = yes
 +
  | item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 212
 
  }}</div>
 
  }}</div>
 +
<span style="font-size: 31px">+</span>
 +
<div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 0
 +
}}
 +
</div>
 
| style="font-size:500%" | +  
 
| style="font-size:500%" | +  
| [[File:Backpack Strange Part Airborne Enemies Killed.png|link=Strange Part|100px]]
+
| [[File:Backpack_Strange_Count_Transfer_Tool.png|link=Strange Count Transfer Tool{{if lang}}|100px|{{item name|Strange Count Transfer Tool}}]]
 
| style="font-size:500%" | =
 
| style="font-size:500%" | =
 
| style="padding:1em;" | <div align="center">{{Backpack item
 
| style="padding:1em;" | <div align="center">{{Backpack item
  | style      = width: 300px;
+
  | width = 300px
 
  | item-name  = Rocket Launcher
 
  | item-name  = Rocket Launcher
 
  | quality    = Strange
 
  | quality    = Strange
  | item-level = Strange Rocket Launcher - Kills: 5<br>(Airborne Enemy Kills: 0)
+
| strange-icon = yes
 +
  | item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 0
 +
}}</div>
 +
<span style="font-size: 31px">+</span>
 +
<div align="center">{{Backpack item
 +
| width = 300px
 +
| item-name  = Rocket Launcher
 +
| quality    = Strange
 +
| strange-icon = yes
 +
| item-kind = {{item kind|Rocket Launcher}}
 +
| rankson = Kills
 +
| killcount = 212
 
  }}</div>
 
  }}</div>
 
|-
 
|-
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Strange Part]]s can be used to add a maximum of 3 additional counters for certain stats to your [[Strange]] weapons.
+
| colspan="5" style="background:#ffdd99; padding:0.5em;" | The [[Strange Count Transfer Tool]] can be used to transfer Strange statistics to a different Strange item of the same base type. Strange Part statistics may also be transferred over, if a matching Strange Part is applied to both items.
 
|}
 
|}
  
 
== Backpack ==
 
== Backpack ==
 
 
{{main|Backpack}}
 
{{main|Backpack}}
 
+
The backpack stores all items earned by a player. By default, all backpacks contain 50 slots to store items. Once upgraded to premium, the backpack is upgraded to 300 slots (6 pages of 50 slots each). Additional slots can be added using the [[Backpack Expander]] tool, to a maximum of 3000 slots (60 pages).
The backpack stores all items earned by a player. By default, all backpacks contain 50 slots to store items. Once upgraded to premium, the backpack will be upgraded to 300 slots (6 pages of 50 slots each). Additional slots can be added using the [[Backpack Expander]] tool, to a maximum of 2000 slots (40 pages).
 
  
 
== Visibility ==
 
== Visibility ==
There are two methods in which other players will be able to see items, including their painted color, rarity, name and description. The first is that after death, the [[deathcam]] will show the player responsible, and also display the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key (f, by [[List of default keys|default]]) repeatedly to cycle through the non-stock items they have equipped.
+
There are two methods in which one players is able to see another player's items, including their painted color, rarity, name and description. The first is that after death, the [[deathcam]] shows the killer and the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key {{DK|F}} repeatedly allows the player to cycle through the non-stock items the targeted teamate has equipped.
  
 
== Bugs ==
 
== Bugs ==
* Sometimes hats and other items (items unused for fighting such as the [[Razorback]]) will be found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a [[Spectator]].
+
* Sometimes cosmetic items and certain other things (items unused for fighting such as the [[Razorback]]) are found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a [[Spectator]].
 
 
== References ==
 
<references/>
 
 
 
== External links ==
 
* [http://www.tf2items.com/allitems.php?lang=english All Item Types] on [[TF2 Backpack Examiner]] &ndash; displaying all items currently present in the game (collected from the [[WebAPI]] schema)
 
* [http://optf2.com/tf2/items All Items] on [[OPTF2]] &ndash; displays the same list with more detailed information (collected using the same method)
 
  
[[Category:Items| ]]
+
[[Category:Items]]

Latest revision as of 11:31, 3 September 2024

This article solely refers to the items featured in Team Fortress 2. For specific item pickups such as health, ammo and metal, see Pickups.
A Scout equipped with five items: the Winger (a weapon), the Power Up Canteen (an Action item), the Trucker's Topper, the Weight Room Warmer and a pair of Summer Shades (cosmetic items).
I'll put it in my trophy room, with the othas.
The Scout, having unlocked his third in-game item

Items refers to objects that players can collect and use within Team Fortress 2. With some exceptions, such as interactive taunts, weapons are the only type of item in the game to directly influence gameplay; almost all other items are purely cosmetic.

Types

There are six types of items:

Rocket Launcher Vintage Tyrolean Dueling Mini-Game Refined Metal Paint Can Director's Vision
Weapons Cosmetic items Action items Craft items Tools Taunts

Item release dates

Main article: Item timeline

Obtaining items

Item drop system

Main article: Item drop system

The most common way to obtain items is through the item drop system; after a certain amount of time in game while playing (does not count idling), the system will distribute a random item to the player. When received, the item is placed in the player's backpack and the game displays the newly earned item on screen, as well as alerting the rest of the current server with a text message.

Items that can be obtained via this method include weapons, Mann Co. Supply Crates, certain cosmetic items, and tools. There is a cap on the amount of playtime each week in which drops can be received, after which no further items are received via drop for the remainder of the week.

Achievements

Main article: Achievements

The Achievements system was the original (2007) means for players to obtain items beyond the Stock weapons. Within each class's set of Achievements are three Milestone Achievements, each of which are completed when a stated number of other class Achievements are completed. Completing each Milestone awards the player a specific item from that class's designated class Update (excluding the Gunboats). These can only be earned once per account, even if the Achievements are reset. There are certain alternatives to the Milestone Achievement method, such as the Ghostly Gibus, earned through the Ghastly Gibus Grab Achievement and the Pyrovision Goggles, earned through the A Fresh Pair of Eyes Achievement. Additionally, certain promotional items require completing Achievements from other games on Steam.

Items awarded through the Achievements system are designated Achievement items and are not tradeable.

Purchasing

Main article: Mann Co. Store

Items can be bought directly from the Mann Co. Store using money from the player's Steam Wallet. Introduced in the Mann-Conomy Update, the Store provides players with an alternate way of obtaining items instead of waiting for them to drop, crafting, or trading for them. Creators of community-contributed items receive a percentage of sales revenue for their creations.

In the past, items bought from the Mann Co. Store were originally neither tradable nor usable in crafting (with the exception of tools such as the Paint Can). However, bonus items received from the store (such as the bonus item given for spending at least $20 on a single transaction, before the Mann Co. Store Package was introduced) were usable in crafting, and using the Gift Wrap item from the store on another item enabled it to be traded to other players.

Currently, any cosmetics purchased from the Mann Co. Store since the November 21, 2012 Patch can be used in crafting.

Crates

Main article: Mann Co. Supply Crate

A Mann Co. Supply Crate Key, available only at the Mann Co. Store, can be used with a Mann Co. Supply Crate to obtain an item. All items received from a Mann Co. Supply Crate are tradable. Opening a crate is the only way to obtain Unusual items, Strange weapons and Strange Parts, aside from trading. In addition, certain other items in other qualities, such as the Robotic Boogaloo items, are also only available through crates. Each crate has a different series number, each of which contains a different set of items.

Crafting

Main article: Crafting

Players can craft unwanted or duplicate items (such as weapons) into other items like cosmetic items or metal. To craft items, the player must use blueprints. If a player attempts to craft items together that do not match a blueprint, no new item is crafted, and the ingredients are returned to the player's backpack.

Gifting

Players can receive items from other players through gifting. The Gift Wrap tool allows a specific item, even ones that are usually untradable, to be traded to other players (including offline players). There are a number of other Gift tools which, when used, drop items to players currently in the server. Certain tools drop random items, while others drop specific items.

Trading

Main article: Trading
The trading interface.

The trading system allows players to swap items for other items, provided the items are tradable.

Promotions

Main article: Promotional items

Some cosmetic items and weapons have been distributed as promotional items for other Steam games including Left 4 Dead 2, Sam & Max: The Devil's Playhouse, Alien Swarm, Worms Reloaded, Poker Night at the Inventory, Killing Floor, Monday Night Combat, RIFT, Homefront, Total War: SHOGUN 2, Football Manager 2012 and many more.

Since the February 3, 2011 Patch, promotional items tend to be granted in Genuine quality.

Events

There are several event-specific items such as the Mildly Disturbing Halloween Mask, Halloween Masks, Golden Wrench, Gentle Manne's Service Medal, and Saxxy, that can only be obtained at specific times.

Dueling

Main article: Dueling Mini-Game

Every time a player levels up their dueling badge (by winning ten duels), the player is awarded a 5-use Dueling Mini-Game, and a random drop; this random drop may be anything that is regularly dropped, such as weapons, cosmetic items, or tools. Supply Crates may not be obtained in this manner.

Community Contribution

See also: Steam Workshop

Community items are distributed manually by Valve to reward extraordinary community contributions. Historically, these items have been awarded to users for submitting outstanding maps or models (via the Steam Workshop), for assisting Valve in language translation or locating bugs or exploits within the engine. Community items were also awarded in other circumstances, as well; self-made item versions are given to players who create items that enter the game officially (via the Steam Workshop, or through a contest such as the Art Pass Contest). The Wiki Cap is awarded to players who have proven to be valuable contributors to the Team Fortress Wiki.

Community Market

Main article: Steam Community Market

Players can purchase items from the Steam Community Market using the funds available from the user's Steam Wallet. Items can be sold from the Market home page or directly from the user's backpack. Currently, the list of marketable items includes tools, Festive and Botkiller weapons, Unusual and Strange quality items, Killstreak Kits, Killstreak Kit Fabricator, Killstreak weapons, Chemistry Sets and items in Vintage, Genuine or Haunted quality. When selling an item on the Market, a fee of 10% of the desired funds is added to the asking price. Any items purchased from the Market are immediately added to the inventory of the user that purchased it, while the funds go into the Steam Wallet of the user that sold the item.

Contracts

Main article: ConTracker

Completing contracts assigned through the ConTracker awards the player with exclusive items, including cosmetic items, War Paints and weapons, among other rewards. The Mercenary Park contracts also award Blood Money, which may be redeemed for prizes of the player's choice in the Mercenary Park Gift Shop. Completing a contract's secondary objectives is not necessary to receive its rewards; the player is only required to turn in the primary objective. Each contract displays its required weaponry, if any, as well as its completion rewards, before the player accepts it. In the event that specific weapons are required to be used to complete the contract, the player may request to temporarily borrow them through the Loaner Program, until the contract is turned in.

Retired Items

Main articles: List of retired items, Mann Co. Supply Crate

A number of items have been retired, which means they are no longer available through the Mann Co. Store, through crafting, through the item drop system, or as Unusual items obtained from crates. The only ways to obtain retired items are to trade for them, receive them through gifts, purchase them through the Steam Community Market, or, in the case of the retired cosmetic items, uncrate them from crates that contain them.

Limited Quantity

Limited Quantity is an attribute added to items that are no longer obtainable from crafting, item drops, crates (unless the crate is listed in the description), or the Mann Co. Store. Items with this attribute that are tradable can be listed on the Steam Community Market.

Characteristics

Backpack Force-A-Nature.png

Quality
Level # Item
Neutral attribute
Positive attribute
Negative attribute

The item information panel as it appears in-game in the backpack screen.

Levels

Main article: Item levels

Every item in Team Fortress 2 is either assigned a specific level or a random one. Cosmetic items are assigned random levels (with a few exceptions) while weapons are assigned specific levels depending on the weapon. Metal, tools, and action items are also assigned specific levels.

Levels are a purely cosmetic feature and have no actual impact on gameplay. The cosmetic items released during the Scream Fortress Update are all level 31, representing the day that Halloween falls on (October 31st).

Quality

Main article: Item quality

Item quality is a cosmetic feature that is included in all backpack items. It is assigned based on when and how the item was obtained and is identified by the color of the item name when viewed in game or from within the backpack. For example, Stock weapons such as the Scattergun are of the "Normal" quality (grey), and unusual items such as the Horseless Headless Horsemann's Headtaker are of the "Unusual" prefix (purple). Items acquired before the Mann-Conomy update feature the "Vintage" prefix and have their name colored blue.

Attributes

See also: Full list of item attributes

Attributes are strings and values attached to an item that determine their effects. An attribute can be neutral, positive, or negative. A negative attribute is one that is harmful to the user, a positive attribute is one that is beneficial, and a neutral attribute is one that is neither negative or positive but more of an alternative behavior.

Customization

Main articles: Paint Can, Name Tag, Description Tag, Decal Tool, Killstreak Kit, Festivizer, Unusualifier, Strangifier, Strange Part, Strange Filter, Strange Count Transfer Tool
Backpack Scattergun.png

Scattergun
Level 1 Scattergun

+ Name Tag
+
Description Tag
=
Backpack Scattergun.png

"A custom named weapon"
Level 1 Scattergun
"A custom description!"

The Name and Description Tag tools allow the player to edit the items' names and descriptions. These modifications are also visible to other players.
Backpack Brigade Helm.png

Brigade Helm
Level 50 Hat

+ Indubitably Green =
Paint Splat 729E42.png
Backpack Brigade Helm.png

Brigade Helm
Level 50 Hat
Paint Color: Indubitably Green

The Paint Can tool can be used to alter the color scheme of certain cosmetic items.
Backpack Conscientious Objector.png

Conscientious Objector
Level 25 Sign

+ Decal Tool
+
Paint Splat Decal Original Large.png
(Example. Apply any custom image here)
=
Paint Splat Decal Large.png
(The custom image after using one
of the available color palettes)
=
Paint Splat Decal.png
Backpack Conscientious Objector.png

Conscientious Objector
Level 25 Sign

The Decal Tool can be used to apply a custom image to Flair!, the Photo Badge, Clan Pride, or the Conscientious Objector.
Backpack Flare Gun.png

Flare Gun
Level 10 Flare Gun
100% critical hit vs burning players
This weapon will reload when not active

+ Killstreak Flare Gun Kit =
Backpack Flare Gun.png

Killstreak Flare Gun
Level 10 Flare Gun
100% critical hit vs burning players
Killstreaks Active
This weapon will reload when not active

Killstreak Kit tools can be used to add varying degrees of Killstreak effects to a weapon, tracking kills on the player's HUD and announcing streaks to the server, along with additional effects depending on the type of used Killstreak Kit.
Backpack Tomislav.png

Tomislav
Level 5 Minigun

+ Festivizer =
Backpack Festivized Tomislav.png

Festivized Tomislav
Level 5 Minigun

The Festivizer tool can be used to Festivize certain weapons, adding Christmas lights to their models.
Backpack Fubar Fanfare.png

Taunt: The Fubar Fanfare
Level 1-100 Special Taunt
Community Created Soldier Taunt
"Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"

+ Unusual Taunt: Fubar Fanfare Unusualifier =
Viewmode unusual.png
Backpack Fubar Fanfare.png

Unusual Taunt: The Fubar Fanfare
Level 1-100 Special Taunt
★ Unusual Effect: Showstopper
Community Created Soldier Taunt
"Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"

The Unusualifier tool can be used to upgrade a taunt to Unusual quality. The taunt is given a random effect from the pool displayed when using the tool.
Backpack Pretty Boy's Pocket Pistol.png

Pretty Boy's Pocket Pistol
Level 10 Pistol

+ Pretty Boy's Pocket Pistol Strangifier =
Viewmode strange.png
Backpack Pretty Boy's Pocket Pistol.png

Strange Pretty Boy's Pocket Pistol
Strange Pistol - Kills: 0

The Strangifier tool can be used to upgrade an item to track Strange statistics. Existing customization and special attributes, such as custom names and descriptions, or a non-Unique quality item's original quality colors and particle effects, are kept. Frying Pans may only be Strangified through Strange Bacon Grease. The Civilian Grade Stat Clock may be used to Strangify Civilian Grade weaponry.
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 5

+ Strange Part: Airborne Enemies Killed =
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 5
(Airborne Enemy Kills: 0)

The Strange Part tools can be used to add a maximum of 3 additional counters for certain stats to Strange weapons.
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 5

+ Strange Filter: Yukon (Community) =
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Canadian Rocket Launcher
Strange Rocket Launcher - Kills: 5

The Strange Filter tools can be used to restrict the tracking of statistics to a certain map. Additionally, a prefix is added to the weapon name depending on the map.
Viewmode strange.png
Backpack Rocket Launcher.png

Sufficiently Lethal Rocket Launcher
Sufficiently Lethal Rocket Launcher - Kills: 212

+

Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 0

+ Strange Count Transfer Tool =
Viewmode strange.png
Backpack Rocket Launcher.png

Strange Rocket Launcher
Strange Rocket Launcher - Kills: 0

+

Viewmode strange.png
Backpack Rocket Launcher.png

Sufficiently Lethal Rocket Launcher
Sufficiently Lethal Rocket Launcher - Kills: 212

The Strange Count Transfer Tool can be used to transfer Strange statistics to a different Strange item of the same base type. Strange Part statistics may also be transferred over, if a matching Strange Part is applied to both items.

Backpack

Main article: Backpack

The backpack stores all items earned by a player. By default, all backpacks contain 50 slots to store items. Once upgraded to premium, the backpack is upgraded to 300 slots (6 pages of 50 slots each). Additional slots can be added using the Backpack Expander tool, to a maximum of 3000 slots (60 pages).

Visibility

There are two methods in which one players is able to see another player's items, including their painted color, rarity, name and description. The first is that after death, the deathcam shows the killer and the full information of a non-stock item they have equipped. The second method is via inspection, where hovering the crosshair over a teammate and pressing the inspect key (default key: F) repeatedly allows the player to cycle through the non-stock items the targeted teamate has equipped.

Bugs

  • Sometimes cosmetic items and certain other things (items unused for fighting such as the Razorback) are found floating in the middle of nowhere as if the items have frozen in game in the position they would be on the player if still attached. Sometimes these items may get attached to a Spectator.