Difference between revisions of "Team Fortress 2 Closed Beta"
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− | {{ | + | {{See also|Team Fortress 2 Beta}} |
− | + | {{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}} | |
− | The | ||
− | |||
− | |||
− | + | '''Team Fortress 2 Closed Beta''' was a version of ''Team Fortress 2'' that included experimental weapons and features that were privately tested by top-level [[competitive play]]ers in 2009. These weapons and changes are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants. | |
+ | On December 2, 2010, ''[[Team Fortress 2 Beta]]'' was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game. | ||
+ | |||
+ | == Changes that were tested == | ||
+ | === New weapons === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" width=" | + | ! class="header" width="7%" style="text-align: center;" | Class |
− | ! class="header" width=" | + | ! class="header" width="20%" style="text-align: center;" | |
− | ! class="header" width=" | + | ! class="header" width="15%" style="text-align: center;" | Damage range |
− | ! class="header" width=" | + | ! class="header" width="45%" | Notes/Special abilities |
− | |||
|- | |- | ||
− | | | + | | rowspan="3" align="center"|{{Class link|Heavy}} |
− | + | ! {{Table icon|Gloves of Running Urgently}} | |
− | | | + | | '''Base''': 33 |
− | | | + | '''[[Critical hits|Crit]]''': 98 |
− | | | + | | |
+ | {{buff|+30% faster move speed on wearer}} | ||
+ | {{nerf|-100 max health on wearer}} | ||
+ | {{nerf|-50% damage penalty}} | ||
|- | |- | ||
− | | | + | ! {{Table icon|Gloves of Running Urgently}} '''Beta 2''' |
− | | [[ | + | | '''Base''': 33 |
− | | | + | '''[[Critical hits|Crit]]''': 98 |
− | | | + | | |
− | | | + | {{buff|+30% faster move speed on wearer}} |
+ | {{nerf|-50% health from healers on wearer}} | ||
+ | {{nerf|-50% damage penalty}} | ||
|- | |- | ||
− | | | + | ! {{Table icon|Gloves of Running Urgently}} '''Beta 3''' <sup>1</sup> |
− | | [[ | + | | '''Base''': 33 |
+ | '''[[Critical hits|Crit]]''': 98 | ||
+ | | | ||
+ | {{buff|+30% faster move speed on wearer}} | ||
+ | {{nerf|-6 health drained per second on wearer}} | ||
+ | {{nerf|-50% damage penalty}} | ||
+ | |- | ||
+ | | align="center" |{{Class link|Engineer}} | ||
+ | ! {{Item icon|Wrench|link=P.D.Q.|100px}} <br/> '''[[P.D.Q.]]''' <sup>2</sup> | ||
+ | | '''Base''': 65 | ||
+ | '''[[Critical hits|Crit]]''': 195 | ||
+ | | | ||
+ | {{buff|150% faster construction rate}} | ||
+ | {{nerf|Cannot upgrade [[buildings]]}} | ||
+ | |- | ||
+ | | align="center" | {{Class link|Medic}} | ||
+ | ! {{Item icon|Medi Gun|link=Medi Gun Beta 1|100px}} <br/> '''[[Medi Gun Beta 1]]''' <sup>3</sup> | ||
| N/A | | N/A | ||
+ | | | ||
+ | {{buff|[[Overheal]] bonus doesn't decay}} | ||
+ | {{nerf|-50% heal rate}} | ||
+ | |- | ||
+ | | rowspan="2" align="center" |{{Class link|Spy}} | ||
+ | ! [[File:FiresuitBackpack.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]]''' | ||
| N/A | | N/A | ||
− | | | + | | |
+ | {{buff|+90% [[Fire|fire damage]] resistance on wearer}} | ||
|- | |- | ||
− | | | + | ! [[File:FiresuitBackpack.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]] Beta 2''' <sup>4</sup> |
− | |||
| N/A | | N/A | ||
− | | | + | | |
− | | | + | {{buff|Wearer cannot ignite}} |
− | + | |- | |
+ | | colspan="4" | <sup>1</sup> This variant of the Gloves of Running Urgently was added to ''Team Fortress 2'' during the [[Mann-Conomy Update]], making it the only closed beta weapon to be implemented to date, and was redone in the [[Jungle Inferno Update]], changing the -50 damage penalty to a 50% holster penalty, along with changing the max health drained of 6 to 7. | ||
+ | |||
+ | <sup>2</sup> The concept behind this weapon has been used for both the [[Gunslinger]], which can deploy a non-upgradable [[Combat Mini-Sentry]] at 4x the normal speed, and the [[Jag]], which increases the construction rate of a building by 30% while hitting it with the wrench. | ||
− | + | <sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]]. | |
− | + | <sup>4</sup> The fire resistant ability has been implemented for the [[Spy-cicle]]. However, the effect only applies for a short period of time. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | === | + | === Changed weapons === |
− | |||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" | + | ! class="header" | Class |
− | ! class="header" | + | ! class="header" | Item |
− | ! class="header" | | + | ! class="header" | Old |
+ | ! class="header" | New | ||
+ | ! class="header" | Status | ||
+ | |- | ||
+ | ! rowspan="3" | {{Class link|Scout}} | ||
+ | ! {{Table icon|Force-A-Nature}} | ||
+ | | | ||
+ | {{grey|Knockback works at any range}} | ||
+ | {{grey|Knockback is always the same}} | ||
+ | | | ||
+ | {{note|Knockback now only works in close range}} | ||
+ | {{note|Knockback scaled by an indeterminate amount of damage done}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Pistol}} | ||
+ | | | ||
+ | {{grey|The Pistol can fire faster based on how fast the fire key is pressed}} | ||
+ | :{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}} | ||
+ | :{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}} | ||
+ | | | ||
+ | {{note|The fire rate of the Pistol is now set at a fixed rate}} | ||
+ | :Maximum fire rate (pressed): 1 shot / 0.175 sec | ||
+ | :Maximum fire rate (held): 1 shot / 0.175 sec | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
+ | |- | ||
+ | ! {{Table icon|Sandman}} | ||
+ | | | ||
+ | {{grey|Disables double jump}} | ||
+ | {{grey|No health penalty}} | ||
+ | | | ||
+ | {{buff|Double jump enabled}} | ||
+ | {{nerf|-30 max health on wearer}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
+ | |- | ||
+ | ! {{Class link|Heavy}} | ||
+ | ! {{Table icon|Sandvich}} | ||
+ | | | ||
+ | {{grey|Sandvich cannot be dropped}} | ||
+ | | | ||
+ | {{buff|Alt-fire on the Sandvich now drops Sandviches}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(9/15/2009)]]</small> | ||
|- | |- | ||
− | | | + | ! {{Class link|Engineer}} |
− | + | ! {{Table icon|Pistol}} | |
− | + | | | |
+ | {{grey|The Pistol can fire faster based on how fast the fire key is pressed}} | ||
+ | :{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}} | ||
+ | :{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}} | ||
+ | | | ||
+ | {{note|The fire rate of the Pistol is now set at a fixed rate}} | ||
+ | :Maximum fire rate (pressed): 1 shot / 0.175 sec | ||
+ | :Maximum fire rate (held): 1 shot / 0.175 sec | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small> | ||
|- | |- | ||
− | | | + | ! rowspan="5" | {{Class link|Medic}} |
− | + | ! {{Table icon|Blutsauger}} Beta 1 | |
− | + | | | |
+ | {{grey|No random critical hits}} | ||
+ | {{grey|No health penalty}} | ||
+ | | | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25 max health on wearer}} | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|- | |- | ||
− | | | + | ! {{Table icon|Blutsauger}} Beta 2 |
− | + | | | |
− | + | {{grey|No random critical hits}} | |
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 10}} | ||
+ | :{{grey|Crit: 30}} | ||
+ | | | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage penalty}} | ||
+ | :Base damage: 7 | ||
+ | :Crit: 23 | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|- | |- | ||
− | | | + | ! {{Table icon|Blutsauger}} Beta 4 |
− | + | | | |
− | | | + | {{grey|No random critical hits}} |
+ | {{grey|No health drain on wearer}} | ||
+ | | | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-2 health drained per second on wearer}} | ||
+ | | align="center" | | ||
+ | {{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(9/15/2009)]]</small> | ||
|- | |- | ||
− | | | + | ! {{Table icon|Übersaw}} Beta 1 |
− | | | + | | |
− | | | + | {{grey|No damage penalty}} |
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | | ||
+ | {{nerf|-25% damage penalty}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|- | |- | ||
− | | | + | ! {{Table icon|Übersaw}} Beta 2 |
− | | | + | | |
− | |On Hit: 25 | + | {{grey|No self-damage}} |
+ | | | ||
+ | {{nerf|On Hit: -25 health}} | ||
+ | | align="center" | | ||
+ | {{Cross}} <br /> '''Not implemented''' | ||
|} | |} | ||
− | |||
− | |||
− | == | + | === Other changes === |
+ | Many of the changes that went live in the [[August 13, 2009 Patch]] and [[September 15, 2009 Patch]] were tested in the beta. | ||
+ | == See also == | ||
+ | *[[Team Fortress 2 Beta]] | ||
*[[Weapons]] | *[[Weapons]] | ||
*[[Unused content]] | *[[Unused content]] | ||
+ | {{Unused Content Nav}} | ||
− | + | [[Category:Beta and unused content]] | |
− | [[Category:Beta and unused content | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− | + | [[Category:Games]] |
Latest revision as of 22:34, 23 August 2020
“ | Here's something you shoulda built: A Not-Dyin'-Machine!
Click to listen
— The Scout
|
” |
Team Fortress 2 Closed Beta was a version of Team Fortress 2 that included experimental weapons and features that were privately tested by top-level competitive players in 2009. These weapons and changes are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.
On December 2, 2010, Team Fortress 2 Beta was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.
Contents
Changes that were tested
New weapons
Class | Damage range | Notes/Special abilities | |
---|---|---|---|
![]() |
![]() Gloves of Running Urgently |
Base: 33
Crit: 98 |
|
![]() Gloves of Running Urgently Beta 2 |
Base: 33
Crit: 98 |
| |
![]() Gloves of Running Urgently Beta 3 1 |
Base: 33
Crit: 98 |
| |
![]() |
![]() P.D.Q. 2 |
Base: 65
Crit: 195 |
|
![]() |
![]() Medi Gun Beta 1 3 |
N/A |
|
![]() |
![]() Fire Retardant Suit |
N/A |
|
![]() Fire Retardant Suit Beta 2 4 |
N/A |
| |
1 This variant of the Gloves of Running Urgently was added to Team Fortress 2 during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date, and was redone in the Jungle Inferno Update, changing the -50 damage penalty to a 50% holster penalty, along with changing the max health drained of 6 to 7.
2 The concept behind this weapon has been used for both the Gunslinger, which can deploy a non-upgradable Combat Mini-Sentry at 4x the normal speed, and the Jag, which increases the construction rate of a building by 30% while hitting it with the wrench. 3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer. 4 The fire resistant ability has been implemented for the Spy-cicle. However, the effect only applies for a short period of time. |
Changed weapons
Class | Item | Old | New | Status |
---|---|---|---|---|
![]() |
![]() Force-A-Nature |
Knockback works at any range |
|
|
![]() Pistol |
The Pistol can fire faster based on how fast the fire key is pressed
|
|
| |
![]() Sandman |
Disables double jump |
|
| |
![]() |
![]() Sandvich |
Sandvich cannot be dropped |
|
|
![]() |
![]() Pistol |
The Pistol can fire faster based on how fast the fire key is pressed
|
|
|
![]() |
![]() Blutsauger Beta 1 |
No random critical hits |
|
|
![]() Blutsauger Beta 2 |
No random critical hits
|
|
| |
![]() Blutsauger Beta 4 |
No random critical hits |
|
| |
![]() Ubersaw Beta 1 |
No damage penalty
|
|
| |
![]() Ubersaw Beta 2 |
No self-damage |
|
|
Other changes
Many of the changes that went live in the August 13, 2009 Patch and September 15, 2009 Patch were tested in the beta.
See also
|