Difference between revisions of "Slowdown"

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(Weapon Penalty: the old BONK)
(mc, sandman doesn't always slow)
 
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[[File:Sniper huntsman drawn.png|right|350px]]
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{{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}}
 
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set time. This can be either given as a detriment for using an item, or as a method of attack delivered by a weapon.
 
  
==Falloff==
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{{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}}
The Slowdown effect currently has no falloff point, meaning it will slowdown affected players at any distance. The effects of bullet spread, however, means that it is more difficult to slowdown players further away.
 
  
== Weapon Effect ==
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'''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed).
  
Even though the two weapons use the same mechanic, they are implemented in two different ways.
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With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.
The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
 
  
=== [[Natascha]] ===
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==Weapon effect==
[[File:Killicon_natascha.png]]
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{{List of slowdown-inflicting weapons}}
  
On Hit: 100% chance to slow target
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==Weapon penalty==
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{{List of slowdown penalty weapons}}
  
This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%.
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==Environmental slowdowns==
Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value. This makes enemies with faster run speeds such as Scouts experience a much larger slowdown effect, making the weapon very useful for denying them of their mobility.
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{{List of environmental slowdowns}}
  
=== [[Shortstop]] ===
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== Bugs ==
[[File:Killicon_shortstop.png]]
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* It is possible to bypass movement slowdowns with specific movement inputs.
  
Slow target movement by 40% for 0.5s
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== See also ==
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* [[Stun]]
  
This effect means that it is guaranteed for the target to be slowed by 40% of their max speed for 0.5 seconds.
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{{Mechanics Nav}}
Unlike the Natascha, this speed effect is scaled by their max speed. Also unlike the Natascha, the Shortstop lacks a constant rate of fire, which means that the slowdown cannot be constantly applied.
 
 
 
===Weapon Slowdown Uses===
 
There are many uses for the slowdown effect on weapons; the first and most obvious use would be diminishing your opponent's ability to flee from a fight. In the case of the Shortstop, the opposite can be applied. The slowdown effect from the Shortstop can help the Scout escape from a lethal situation by slowing down his pursuers.  Slowdown can also be used to prevent enemy players from jumping to strategic points on the map; a player hit with a slowdown mid-air will lose almost all momentum, falling short of his intended destination. Sometimes, this can even cause an environmental death. Another use is denying a Demoman of his charge. Any Demoman using his [[Chargin' Targe]] that is hit by a slowdown will instantly slowed down to a crawl, preventing him from charging to his target. This is especially useful for Heavies with a Natascha, whom might otherwise have trouble avoiding the charge.
 
 
 
==Weapon Penalty==
 
 
 
===[[Scotsman's Skullcutter]]===
 
[[File:Killicon_scotsman's_skullcutter.png]]
 
 
 
-15% movement speed on wearer
 
 
 
Currently, the [[Demoman]]'s 'Scotsman's Skullcutter' is the only weapon to have Slowdown as a weapon penalty. When added to the loadout, the Demoman's movement speed is lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a [[Heavy]]. This effect is constant, so long as the Skullcutter remains in the Demoman's loadout.
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
==[[Bonk! Atomic Punch]]==
 
[[File:Killicon_home_run.png]]
 
 
Before it was patched out, after the [[Scout]]'s invurnability wore off, he suffered a slowdown effect. This has been replaced by a cooldown meter.
 

Latest revision as of 11:23, 15 September 2024

Sniper huntsman drawn.png
Shoot, son, y'all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).

With the exception of the Sandman baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.

Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target slows them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
  • Disguised Spies and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
Natascha
Note


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Baby Face's Blaster
Secondary Bonk! Atomic Punch
  • Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
Bonk! Atomic Punch
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while deployed.
Scotsman's Skullcutter
Primary Minigun Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Minigun Iron Curtain
Natascha Tomislav
Natascha Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 90% while hauling a building.
Hauling
Primary Sniper Rifle AWPer Hand
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Sydney Sleeper
Bazaar Bargain Sydney Sleeper
Hitman's Heatmaker
Hitman's Heatmaker
Huntsman Fortified Compound
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman Fortified Compound
Classic
  • Movement speed is reduced to 27% while charging.
Classic
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 100% if disguised as a Pyro, Engineer, or Sniper
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit
Note

Environmental slowdowns

List of environmental slowdowns
Ghost
Horseless Headless Horsemann
Ghost Yikes!.png
  • On certain Halloween maps, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
  • The Horseless Headless Horsemann can scream and inflict a similar effect on all players nearby.
  • On certain Halloween maps, players change to ghosts when they die in the end-round Underworld. Ghost players do not scare other players as non-player ghosts do.
Scared

Bugs

  • It is possible to bypass movement slowdowns with specific movement inputs.

See also