Difference between revisions of "Community Domination strategy"
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− | + | [[File:Cp standin B.png|400px|thumbnail|Control Point B on [[Standin]]]] | |
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− | Domination | + | This article is about '''Community Domination strategy'''. |
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+ | Currently, the only official map which features this game mode is [[Standin]]. | ||
− | + | {{TOC limit|3}} | |
− | ==General | + | ==General strategy== |
+ | Domination is a game mode in which all of the points are immediately accessible and can be captured by both teams. The only way to win is to hold all of the control points at any time during the match. Even if when the third point is captured by your team the enemy team has capture progress on your points, you will still instantly win the round. | ||
*Always keep your eye on who owns which point, as the enemy could win the game due to you not noticing that they are capturing your final point. | *Always keep your eye on who owns which point, as the enemy could win the game due to you not noticing that they are capturing your final point. | ||
− | *Watch out for spam, | + | *Watch out for spam, Demomen and Soldiers will launch their projectiles at you if you stand on a point long enough, so watch out! |
*Spies are always a threat, even if you haven't seen any, so keep your back to a wall while on a point when possible. | *Spies are always a threat, even if you haven't seen any, so keep your back to a wall while on a point when possible. | ||
*Try not to have your entire team on one point all at once, as this could allow the enemy team to capture your undefended points. | *Try not to have your entire team on one point all at once, as this could allow the enemy team to capture your undefended points. | ||
*The capture rate in Domination is maxed with 5 players on a point at once, so having 6 or more players on a point won't help capture the point faster. | *The capture rate in Domination is maxed with 5 players on a point at once, so having 6 or more players on a point won't help capture the point faster. | ||
*If you can communicate with your team, try to have them send 1/3 of the players to each point at the start of a new round, as this strategy works quite well, especially if the enemy team is not using the same strategy. | *If you can communicate with your team, try to have them send 1/3 of the players to each point at the start of a new round, as this strategy works quite well, especially if the enemy team is not using the same strategy. | ||
+ | *If you can keep the enemy team inside or near their spawn, it will allow you to capture the other points more easily. | ||
− | + | ==Class-specific strategy== | |
− | ==Class | ||
==={{class link|scout}}=== | ==={{class link|scout}}=== | ||
*Use your speed advantage over the other classes to reach the control points faster than the opposing team can. | *Use your speed advantage over the other classes to reach the control points faster than the opposing team can. | ||
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*The [[Pain Train]] is not a bad option for this map, as it increases your capture rate. | *The [[Pain Train]] is not a bad option for this map, as it increases your capture rate. | ||
*The [[Concherer]] is a good option in Domination, as it will allow your team to quickly attack an enemy point as it gives you and your team a speed increase, as well as gaining health for doing damage to enemies. | *The [[Concherer]] is a good option in Domination, as it will allow your team to quickly attack an enemy point as it gives you and your team a speed increase, as well as gaining health for doing damage to enemies. | ||
− | *The [[Cow Mangler 5000]] is a good option in Domination, as with it charged shot it will deal a | + | *The [[Cow Mangler 5000]] is a good option in Domination, as with it charged shot it will deal a Mini-Crit and set enemies on fire within range, this works well for defending control points. |
==={{class link|pyro}}=== | ==={{class link|pyro}}=== | ||
*Try airblasting enemies off of the points. | *Try airblasting enemies off of the points. | ||
*The [[Flare Gun]] is a good option here, as you can cause damage over time to multiple targets from far away, helping to secure or deny a capture. | *The [[Flare Gun]] is a good option here, as you can cause damage over time to multiple targets from far away, helping to secure or deny a capture. | ||
*The [[Detonator]] is also a good option in Domination, as you can detonate the flare and set many enemies on fire, this works very well for defending a control point. | *The [[Detonator]] is also a good option in Domination, as you can detonate the flare and set many enemies on fire, this works very well for defending a control point. | ||
− | *The [[Phlogistinator]] works well for attacking a control point guarded by multiple enemies, filling up the Mmmph gauge will cause you to regain any health you've lost, and you will have guaranteed | + | *The [[Phlogistinator]] works well for attacking a control point guarded by multiple enemies, filling up the Mmmph gauge will cause you to regain any health you've lost, and you will have guaranteed Critical hits with the Phlogistinator for a short amount of time. |
==={{class link|demoman}}=== | ==={{class link|demoman}}=== | ||
*Stickyjump to reach the points faster. | *Stickyjump to reach the points faster. | ||
*Try laying Stickybomb traps on points you own while capturing other control points. | *Try laying Stickybomb traps on points you own while capturing other control points. | ||
− | *The | + | *The Pain Train is not a bad option for this map, as it increases your capture rate. |
*The [[Scottish Resistance]] is a good option in Domination since you can lay separate traps, allowing you to stop multiple capture attempts. | *The [[Scottish Resistance]] is a good option in Domination since you can lay separate traps, allowing you to stop multiple capture attempts. | ||
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==={{class link|heavy}}=== | ==={{class link|heavy}}=== | ||
*Try using the [[Gloves of Running Urgently]] to reach the points faster. | *Try using the [[Gloves of Running Urgently]] to reach the points faster. | ||
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*Teleporters are also useful when placed near the center of the map, to save time, and so your team can more quickly reach every point. | *Teleporters are also useful when placed near the center of the map, to save time, and so your team can more quickly reach every point. | ||
*With the only map in Domination so far being quite small, the [[Jag]] is a good option, as it allows you to set up your buildings much more quickly. | *With the only map in Domination so far being quite small, the [[Jag]] is a good option, as it allows you to set up your buildings much more quickly. | ||
− | *Consider using the [[Gunslinger]] and placing [[ | + | *Consider using the [[Gunslinger]] and placing [[Sentry Gun#Combat Mini-Sentry Gun|Mini Sentry Guns]] on the control points, the fast build speed will allow you to attack, defend, or go do other tasks while defending your point. |
*The [[Wranger]] works well for defending a point, as you can manually control your sentry and attack enemies out of range from what your sentry can normally attack, providing a better defense. | *The [[Wranger]] works well for defending a point, as you can manually control your sentry and attack enemies out of range from what your sentry can normally attack, providing a better defense. | ||
==={{class link|medic}}=== | ==={{class link|medic}}=== | ||
*If your team is pushing onto a point, try to reach it as fast as possible and heal everyone so you will sucessfully capture it. | *If your team is pushing onto a point, try to reach it as fast as possible and heal everyone so you will sucessfully capture it. | ||
*The [[Quick-Fix]] is not a bad idea here, as you can quickly heal everyone, which is very useful here. | *The [[Quick-Fix]] is not a bad idea here, as you can quickly heal everyone, which is very useful here. | ||
− | *When defending a point with many team mates who need health, the [[Amputator]] will work well, as | + | *When defending a point with many team mates who need health, the [[Amputator]] will work well, as its taunt, the [[Medicating Melody]], heals everyone around you. |
*The [[Overdose]] will grant up to a 10% faster movement speed, which can allow you to more quickly reach control points, and help your team. | *The [[Overdose]] will grant up to a 10% faster movement speed, which can allow you to more quickly reach control points, and help your team. | ||
+ | |||
==={{class link|sniper}}=== | ==={{class link|sniper}}=== | ||
*When attacking enemies on a point with the [[Sniper Rifle]], try to do so from far away so you can headshot them safely. | *When attacking enemies on a point with the [[Sniper Rifle]], try to do so from far away so you can headshot them safely. | ||
*Throw [[Jarate]] onto control points if multiple enemies are on it, it will help your team clear and capture the point. | *Throw [[Jarate]] onto control points if multiple enemies are on it, it will help your team clear and capture the point. | ||
*If you want to be more offensive as the Sniper, you can use the [[Huntsman]] while defending or attacking a point, as it is generally better than the Sniper Rifle in close range combat. | *If you want to be more offensive as the Sniper, you can use the [[Huntsman]] while defending or attacking a point, as it is generally better than the Sniper Rifle in close range combat. | ||
− | *The [[Sydney Sleeper]] allows you to cover enemies in Jarate from further away, this can be very useful in helping your team defend or attack a point | + | *The [[Sydney Sleeper]] allows you to cover enemies in Jarate from further away, this can be very useful in helping your team defend or attack a point. Be aware though, this weapon cannot headshot enemies! |
+ | |||
==={{class link|spy}}=== | ==={{class link|spy}}=== | ||
*Try to reach the neutral and enemy points before the enemy team can and backstab unsuspecting enemies attempting to cap or defend it so your team may instead capture it. | *Try to reach the neutral and enemy points before the enemy team can and backstab unsuspecting enemies attempting to cap or defend it so your team may instead capture it. | ||
− | *If there are a lot of enemies on a control point, using the [[ | + | *If there are a lot of enemies on a control point, using the [[Ambassador]] will allow you to hit them with Critical hits from a safe distance with headshots. |
− | *It is less likely to see Engineers here with fully upgraded buildings than on other game modes such as [[Payload]] or [[ | + | *It is less likely to see Engineers here with fully upgraded buildings than on other game modes such as [[Payload]] or [[Control Point (game mode)|Control Point]], so the [[Red-Tape Recorder]] and [[Diamondback]] aren't very good options here. |
− | *The [[Conniver's Kunai]] works well for attacking a point that is heavily guarded by enemies, as it will allow you to gain health upon backstabbing them, so if you are caught you have a chance to escape, be careful though, without backstabbing anyone you only have | + | *The [[Conniver's Kunai]] works well for attacking a point that is heavily guarded by enemies, as it will allow you to gain health upon backstabbing them, so if you are caught you have a chance to escape, be careful though, without backstabbing anyone you only have 70 health! |
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{{Map strategy}} | {{Map strategy}} |
Latest revision as of 03:30, 23 July 2024
This article is about Community Domination strategy.
Currently, the only official map which features this game mode is Standin.
General strategy
Domination is a game mode in which all of the points are immediately accessible and can be captured by both teams. The only way to win is to hold all of the control points at any time during the match. Even if when the third point is captured by your team the enemy team has capture progress on your points, you will still instantly win the round.
- Always keep your eye on who owns which point, as the enemy could win the game due to you not noticing that they are capturing your final point.
- Watch out for spam, Demomen and Soldiers will launch their projectiles at you if you stand on a point long enough, so watch out!
- Spies are always a threat, even if you haven't seen any, so keep your back to a wall while on a point when possible.
- Try not to have your entire team on one point all at once, as this could allow the enemy team to capture your undefended points.
- The capture rate in Domination is maxed with 5 players on a point at once, so having 6 or more players on a point won't help capture the point faster.
- If you can communicate with your team, try to have them send 1/3 of the players to each point at the start of a new round, as this strategy works quite well, especially if the enemy team is not using the same strategy.
- If you can keep the enemy team inside or near their spawn, it will allow you to capture the other points more easily.
Class-specific strategy
Scout
- Use your speed advantage over the other classes to reach the control points faster than the opposing team can.
- You capture points at the rate of 2 players, so you are very useful in assisting captures.
- Try using Mad Milk in Domination, as it can help you attack or defend a point by causing enemies covered in the milk to return health to you when you damage them.
- The Force-A-Nature is able to push enemies with its knockback, this can be useful for pushing enemies off of points so you can attack or defend the point.
Soldier
- Rocket jump to reach the points faster.
- The Pain Train is not a bad option for this map, as it increases your capture rate.
- The Concherer is a good option in Domination, as it will allow your team to quickly attack an enemy point as it gives you and your team a speed increase, as well as gaining health for doing damage to enemies.
- The Cow Mangler 5000 is a good option in Domination, as with it charged shot it will deal a Mini-Crit and set enemies on fire within range, this works well for defending control points.
Pyro
- Try airblasting enemies off of the points.
- The Flare Gun is a good option here, as you can cause damage over time to multiple targets from far away, helping to secure or deny a capture.
- The Detonator is also a good option in Domination, as you can detonate the flare and set many enemies on fire, this works very well for defending a control point.
- The Phlogistinator works well for attacking a control point guarded by multiple enemies, filling up the Mmmph gauge will cause you to regain any health you've lost, and you will have guaranteed Critical hits with the Phlogistinator for a short amount of time.
Demoman
- Stickyjump to reach the points faster.
- Try laying Stickybomb traps on points you own while capturing other control points.
- The Pain Train is not a bad option for this map, as it increases your capture rate.
- The Scottish Resistance is a good option in Domination since you can lay separate traps, allowing you to stop multiple capture attempts.
Heavy
- Try using the Gloves of Running Urgently to reach the points faster.
- The Sandvich works well in Domination as you can heal your team if they need health when there is not a friendly Medic around.
- The Brass Beast is a not a bad idea in Domination, as it will allow you to deal more damage to enemies, though it reduces your speed, so be careful!
- Natascha works well for defending a point, as it will slow all enemies that are damaged by it, allowing you and your team mates to more easily prevent them from gaining control of your point.
Engineer
- Teleporters are always a good idea, try placing them near points your team owns so they can hold at least one point while capping the others.
- Teleporters are also useful when placed near the center of the map, to save time, and so your team can more quickly reach every point.
- With the only map in Domination so far being quite small, the Jag is a good option, as it allows you to set up your buildings much more quickly.
- Consider using the Gunslinger and placing Mini Sentry Guns on the control points, the fast build speed will allow you to attack, defend, or go do other tasks while defending your point.
- The Wranger works well for defending a point, as you can manually control your sentry and attack enemies out of range from what your sentry can normally attack, providing a better defense.
Medic
- If your team is pushing onto a point, try to reach it as fast as possible and heal everyone so you will sucessfully capture it.
- The Quick-Fix is not a bad idea here, as you can quickly heal everyone, which is very useful here.
- When defending a point with many team mates who need health, the Amputator will work well, as its taunt, the Medicating Melody, heals everyone around you.
- The Overdose will grant up to a 10% faster movement speed, which can allow you to more quickly reach control points, and help your team.
Sniper
- When attacking enemies on a point with the Sniper Rifle, try to do so from far away so you can headshot them safely.
- Throw Jarate onto control points if multiple enemies are on it, it will help your team clear and capture the point.
- If you want to be more offensive as the Sniper, you can use the Huntsman while defending or attacking a point, as it is generally better than the Sniper Rifle in close range combat.
- The Sydney Sleeper allows you to cover enemies in Jarate from further away, this can be very useful in helping your team defend or attack a point. Be aware though, this weapon cannot headshot enemies!
Spy
- Try to reach the neutral and enemy points before the enemy team can and backstab unsuspecting enemies attempting to cap or defend it so your team may instead capture it.
- If there are a lot of enemies on a control point, using the Ambassador will allow you to hit them with Critical hits from a safe distance with headshots.
- It is less likely to see Engineers here with fully upgraded buildings than on other game modes such as Payload or Control Point, so the Red-Tape Recorder and Diamondback aren't very good options here.
- The Conniver's Kunai works well for attacking a point that is heavily guarded by enemies, as it will allow you to gain health upon backstabbing them, so if you are caught you have a chance to escape, be careful though, without backstabbing anyone you only have 70 health!