Difference between revisions of "Template:Weapon list"

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({{anchor|pyrotaunt}}{{item name|Attack taunt}})
({{anchor|soldiertaunt}}{{item name|Attack taunt}}: mc on the units used)
 
(572 intermediate revisions by more than 100 users not shown)
Line 4: Line 4:
 
=={{anchor|Scout}}{{Class link|Scout}}==
 
=={{anchor|Scout}}{{Class link|Scout}}==
  
=== {{anchor|scoutprimary}} {{item name|Primary}}===
+
==={{anchor|scoutprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 20: Line 20:
 
|-
 
|-
 
! {{Table icon|Scattergun|{{common string|Stock}}}}
 
! {{Table icon|Scattergun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Scattergun}}
+
| {{Icon killicon|weapon=Scattergun}}
| 6
+
| 6
 
| 32
 
| 32
 
| 85-105
 
| 85-105
 
| 10-40
 
| 10-40
 
| 3-10
 
| 3-10
| 80-140
+
| 81-142
 
| 180
 
| 180
 
|-
 
|-
 
! {{Table icon|Force-A-Nature|{{common string|Unlock}}}}
 
! {{Table icon|Force-A-Nature|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Force-A-Nature}}
+
| {{Icon killicon|weapon=Force-A-Nature}}
 
| 2
 
| 2
 
| 32
 
| 32
Line 40: Line 40:
 
|-
 
|-
 
! {{Table icon|Shortstop|{{common string|Craft}}}}
 
! {{Table icon|Shortstop|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Shortstop}}
+
| {{Icon killicon|weapon=Shortstop}}
 
| 4
 
| 4
 
| 36
 
| 36
Line 50: Line 50:
 
|-
 
|-
 
! {{Table icon|Soda Popper|{{common string|Craft}}}}
 
! {{Table icon|Soda Popper|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Soda Popper}}
+
| {{Icon killicon|weapon=Soda Popper}}
 
| 2
 
| 2
 
| 32  
 
| 32  
Line 60: Line 60:
 
|-
 
|-
 
! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}}
 
! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Baby Face's Blaster}}
+
| {{Icon killicon|weapon=Baby Face's Blaster}}
| 6
+
| 4
 
| 32
 
| 32
| 63-73{{dec}}5
+
| 85-105
| 7-28
+
| 10-40
| 2{{dec}}1-7
+
| 3-10
| 56-99
+
| 81-142
| 126
+
| 180
 
|-
 
|-
 +
! {{Table icon|Back Scatter|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Back Scatter}}
 +
| 4
 +
| 32
 +
| 85-105
 +
| 10-40
 +
| 3-10
 +
| 81-142
 +
| 180
 
|}
 
|}
  
=== {{anchor|scoutsecondary}} {{item name|Secondary}}===
+
==={{anchor|scoutsecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 87: Line 96:
 
|-
 
|-
 
! {{Table icon|Pistol|{{common string|Stock}}}}
 
! {{Table icon|Pistol|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Pistol}}
+
| {{Icon killicon|weapon=Pistol}}
| rowspan="2" | 12
+
| rowspan="3" | 12
| rowspan="2" | 36
+
| rowspan="3" | 36
| rowspan="2" | 20-22
+
| rowspan="3" | 20-22
| rowspan="2" | 10-15
+
| rowspan="3" | 10-15
| rowspan="2" | 8-9
+
| rowspan="3" | 8-9
| rowspan="2" | 20-30
+
| rowspan="3" | 20-30
| rowspan="2" | 45
+
| rowspan="3" | 45
 
|-
 
|-
 
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
 
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Lugermorph}}
+
| {{Icon killicon|weapon=Lugermorph}}
 +
|-
 +
! {{Table icon|C.A.P.P.E.R|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=C.A.P.P.E.R}}
 
|-
 
|-
 
! {{Table icon|Winger|{{common string|Craft}}}}
 
! {{Table icon|Winger|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Winger}}
+
| {{Icon killicon|weapon=Winger}}
 
| 5
 
| 5
 
| 36
 
| 36
| 23-25
+
| 23-26
 
| 12-17
 
| 12-17
 
| 9-11
 
| 9-11
Line 110: Line 122:
 
|-
 
|-
 
! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}}
 
! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}}
+
| {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}}
| 12
+
| 9
 
| 36
 
| 36
 
| 20-22
 
| 20-22
Line 120: Line 132:
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Flying Guillotine|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Flying Guillotine|{{common string|Promotional}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Flying Guillotine}}
+
| style="height: 55px" | {{Icon killicon|weapon=Flying Guillotine}}
 
| 1
 
| 1
 
| ∞
 
| ∞
| 44-57
+
| colspan=3 | 50
| 44-57
+
| 68
| 44-57
 
| 58-77
 
 
| 150
 
| 150
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 55px" colspan=1 | {{Icon killicon|weapon=Bleed}}
|{{common string|N/A}}
+
| style="height: 55px" colspan=2 | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
|{{common string|N/A}}
+
| colspan=3 | {{common string|bleed-damage|40|5}}
|{{common string|bleed-damage|40|5}}  
 
|{{common string|bleed-damage|40|5}}
 
|{{common string|bleed-damage|40|5}}  
 
 
|{{common string|bleed-damage|54|5}}
 
|{{common string|bleed-damage|54|5}}
 
|{{common string|N/A}}
 
|{{common string|N/A}}
Line 142: Line 149:
 
| 1
 
| 1
 
| ∞
 
| ∞
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Crit-a-Cola|{{common string|Craft}}}}
 
! {{Table icon|Crit-a-Cola|{{common string|Craft}}}}
Line 152: Line 155:
 
| 1
 
| 1
 
| ∞
 
| ∞
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Mad Milk|{{common string|Craft}}}}
 
! {{Table icon|Mad Milk|{{common string|Craft}}}}
| {{Common string|n/a}}
+
| rowspan="2" | {{Common string|n/a}}
| 1
+
| rowspan="2" | 1
| ∞
+
| rowspan="2" | ∞
| {{Common string|n/a}}
+
| rowspan="2" colspan="5" | {{Common string|n/a}}
| {{Common string|n/a}}
+
|-
| {{Common string|n/a}}
+
! {{Table icon|Mutated Milk|{{common string|Uncrate}}}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|}
 
|}
  
=== {{anchor|scoutmelee}}{{item name|Melee}}===
+
==={{anchor|scoutmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 181: Line 178:
 
|-
 
|-
 
! {{Table icon|Bat|{{common string|Stock}}}}
 
! {{Table icon|Bat|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Bat}}
+
| {{Icon killicon|weapon=Bat}}
| rowspan="3" | {{common string|seconds|0{{dec}}5}}
+
| rowspan="4" | {{common string|seconds|0{{dec}}5}}
| rowspan="3" | 35
+
| rowspan="4" | 35
| rowspan="3" | 40-54
+
| rowspan="4" | 47
| rowspan="3" | 105
+
| rowspan="4" | 105
 
|-
 
|-
 
! {{Table icon|Holy Mackerel|{{common string|Craft}}}}
 
! {{Table icon|Holy Mackerel|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
+
| {{Icon killicon|weapon=Holy Mackerel}}
 
|-
 
|-
 
! {{Table icon|Unarmed Combat|{{common string|Craft}}}}
 
! {{Table icon|Unarmed Combat|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Unarmed Combat}}
+
| {{Icon killicon|weapon=Unarmed Combat}}
 +
|-
 +
! {{Table icon|Batsaber|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=Batsaber}}
 
|-
 
|-
 
! rowspan="2" | {{Table icon|Sandman|{{common string|Unlock}}}}
 
! rowspan="2" | {{Table icon|Sandman|{{common string|Unlock}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sandman}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sandman}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sandman Ball}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sandman Ball}}
| {{common string|seconds|0{{dec}}25 - 15}}
+
| {{common string|seconds|0{{dec}}25 - 10}}
| 15
+
| {{tooltip|15|23 at long range}}
| 17-23
+
| {{tooltip|20|30 at long range}}
| 45
+
| {{tooltip|45|68 at long range}}
 
|-
 
|-
 
! {{Table icon|Candy Cane|{{common string|Craft}}}}
 
! {{Table icon|Candy Cane|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Candy Cane}}
+
| {{Icon killicon|weapon=Candy Cane}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
Line 217: Line 217:
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
| align="center" | {{Icon killicon|weapon=Bleed}}
+
| {{Icon killicon|weapon=Bleed}}
 
| style="height: 55px" | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| style="height: 55px" | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|40|5}}
 
| {{common string|bleed-damage|40|5}}
Line 227: Line 227:
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Three-Rune Blade|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Three-Rune Blade|{{common string|Promotional}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Three-Rune Blade}}
+
| style="height: 55px" | {{Icon killicon|weapon=Three-Rune Blade}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|40|5}}
 
| {{common string|bleed-damage|40|5}}
Line 240: Line 240:
 
|-
 
|-
 
! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}}}
 
! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Sun-on-a-Stick}}
+
| {{Icon killicon|weapon=Sun-on-a-Stick}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 26
 
| 26
| 30-41
+
| 35
 
| 79
 
| 79
 
|-
 
|-
 
! {{Table icon|Fan O'War|{{common string|Promotional}}}}
 
! {{Table icon|Fan O'War|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Fan O'War}}
+
| {{Icon killicon|weapon=Fan O'War}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
| 4
+
| 9
| 5
+
| {{common string|N/A}}
| 11
+
| 26
 
|-
 
|-
 
! {{Table icon|Atomizer|{{common string|Craft}}}}
 
! {{Table icon|Atomizer|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Atomizer}}
+
| {{Icon killicon|weapon=Atomizer}}
| {{common string|seconds|0{{dec}}65}}
+
| {{common string|seconds|0{{dec}}5}}
| 28
+
| 30
| 32-43
+
| 40
| 84
+
| 89
 
|-
 
|-
 
! rowspan="3" | {{Table icon|Wrap Assassin|{{common string|Craft}}}}
 
! rowspan="3" | {{Table icon|Wrap Assassin|{{common string|Craft}}}}
| style="height: 35px" align="center" | {{Icon killicon|weapon=Wrap Assassin}}
+
| style="height: 35px" | {{Icon killicon|weapon=Wrap Assassin}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
| 11
+
| 12
| 12-16
+
| 17
| 32
+
| 37
 
|-
 
|-
| style="height: 35px" align="center" | {{Icon killicon|weapon=Wrap Assassin Ball}}
+
| style="height: 35px" | {{Icon killicon|weapon=Sandman Ball}}
| {{common string|seconds|0{{dec}}25 - 15}}
+
| {{common string|seconds|0{{dec}}25 - 7{{dec}}5}}
 
| 15
 
| 15
| 17-23
+
| 20
 
| 45
 
| 45
 
|-
 
|-
| style="height: 35px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 35px" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|40|5}}
 
| {{common string|bleed-damage|40|5}}
Line 280: Line 280:
 
|}
 
|}
  
=== {{anchor|scouttaunt}}{{item name|Attack taunt}}===
+
==={{anchor|scouttaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|- style="height: 110px;"
 
|- style="height: 110px;"
| {{Table icon|Home Run}}
+
| {{Table icon|Grand Slam}}
| align="center" | {{Icon killicon|weapon=Home Run}}
+
| {{Icon killicon|weapon=Grand Slam}}
 
| {{item link|Sandman}}<br/>{{item link|Atomizer}}
 
| {{item link|Sandman}}<br/>{{item link|Atomizer}}
| 500
+
| {{item name|Sandman}}: 500<br>{{item name|Atomizer}}: 425
| {{common string|seconds|5}}
+
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 +
  | fr = (Temps pour tuer) 4
 +
  | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 +
}}}}
 
| {{lang
 
| {{lang
 
   | en = The Scout points to the sky, winds up, and swings a deadly blow.
 
   | en = The Scout points to the sky, winds up, and swings a deadly blow.
Line 306: Line 314:
 
   | it = L'Esploratore indica il cielo, impugna la mazza e sferra un colpo mortale.  
 
   | it = L'Esploratore indica il cielo, impugna la mazza e sferra un colpo mortale.  
 
   | ja = スカウトが空を指差してホームランの予告をした後、バットを振る。ヒットさせると予告どおり吹き飛んでいく。  
 
   | ja = スカウトが空を指差してホームランの予告をした後、バットを振る。ヒットさせると予告どおり吹き飛んでいく。  
   | ko = 스카웃이 방망이를 휘둘러 적을 하늘 높이 날려버립니다.  
+
   | ko = 스카웃이 방망이를 휘둘러 적을 함성소리와 함께 날려버립니다.
   | nl = De Scout wijst naar de lucht, gaat klaar staan, en zwaait met een dodelijke slag.  
+
   | nl = De Scout wijst naar de lucht, gaat klaar staan en zwaait met een dodelijke slag.  
 
   | no = Scout peker opp i luften, tar balltreeet bak hodet og slår. Spilleren som blir truffet blir sendt på en flygetur.
 
   | no = Scout peker opp i luften, tar balltreeet bak hodet og slår. Spilleren som blir truffet blir sendt på en flygetur.
   | pl = Skaut robi duży zamach kijem, następnie uderza nim zabijając i wybijając na znaczną odległość wroga.  
+
   | pl = Skaut wskazuje na niebo, zamachuje się i uderza z zabójczą siłą.
 
   | pt = O Scout aponta para o céu, prepara-se, e inflige um golpe mortal.  
 
   | pt = O Scout aponta para o céu, prepara-se, e inflige um golpe mortal.  
   | pt-br = O Scout aponta para o céu, se prepara e rebate num golpe mortal.
+
   | pt-br = O Scout aponta para o céu, se prepara e rebate o inimigo em um golpe mortal.
 
   | ro = Scout arată spre cer, își ia avânt și își leagănă bâta.  
 
   | ro = Scout arată spre cer, își ia avânt și își leagănă bâta.  
 
   | ru = Наносит смертельный удар с размаху, отправляя труп врага в полёт.  
 
   | ru = Наносит смертельный удар с размаху, отправляя труп врага в полёт.  
 
   | sv = Spanaren pekar upp i himlen, varvar upp, och slår ett dödligt slag.  
 
   | sv = Spanaren pekar upp i himlen, varvar upp, och slår ett dödligt slag.  
 
   | tr = Scout gökyüzünü gösterir, gerilir ve sopasını savurarak ölümcül bir vuruş yapar.  
 
   | tr = Scout gökyüzünü gösterir, gerilir ve sopasını savurarak ölümcül bir vuruş yapar.  
   | zh-hans = Scout指向空中,手臂后摆并挥出致命的一击。
+
   | zh-hans = 侦察兵指向天空,然后弯腰抡棒并向前挥出致命的一击。
 
   | zh-hant = 偵察兵會拿起球棒指向天空,擺起揮擊架式,然後擊出一支致命全壘打。  
 
   | zh-hant = 偵察兵會拿起球棒指向天空,擺起揮擊架式,然後擊出一支致命全壘打。  
 
}}
 
}}
Line 324: Line 332:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|soldierprimary}} {{item name|Primary}} ===
+
==={{anchor|soldierprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 336: Line 344:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
! class="header" width="20%" | {{common string|hazard-mini-crits}}
+
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Rocket Launcher|{{common string|Stock}}}}
 
! {{Table icon|Rocket Launcher|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
+
| {{Icon killicon|weapon=Rocket Launcher}}
 
| rowspan="2" | 4
 
| rowspan="2" | 4
 
| rowspan="2" | 20
 
| rowspan="2" | 20
 
| rowspan="2" | 105-112
 
| rowspan="2" | 105-112
 
| rowspan="2" | 50-90
 
| rowspan="2" | 50-90
| rowspan="2" | 45-60
+
| rowspan="2" | 24-48
 
| rowspan="2" | 122-151
 
| rowspan="2" | 122-151
| rowspan="2" | 270, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| rowspan="2" | 135-{{tooltip|270|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | fr = Dégâts directs
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! {{Table icon|Original|{{common string|Promotional}}}}
 
! {{Table icon|Original|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Original}}
+
| {{Icon killicon|weapon=Original}}
 
|-
 
|-
 
! {{Table icon|Direct Hit|{{common string|Unlock}}}}
 
! {{Table icon|Direct Hit|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Direct Hit}}
+
| {{Icon killicon|weapon=Direct Hit}}
 
| 4
 
| 4
 
| 20
 
| 20
| 140
+
| 133-140
| 74-107
+
| 74-112
| 55-58
+
| 30-59
 
| 152-189
 
| 152-189
| 338, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 169-{{tooltip|338|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | fr = Dégâts directs
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! {{Table icon|Black Box|{{common string|Craft}}}}
 
! {{Table icon|Black Box|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Black Box}}
+
| {{Icon killicon|weapon=Black Box}}
 
| 3
 
| 3
 
| 20
 
| 20
 
| 105-112
 
| 105-112
 
| 50-90
 
| 50-90
| 45-60
+
| 24-48
 
| 122-151
 
| 122-151
| 270, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 135-{{tooltip|270|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | fr = Dégâts directs
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! {{Table icon|Rocket Jumper|{{common string|Craft}}}}
 
! {{Table icon|Rocket Jumper|{{common string|Craft}}}}
Line 376: Line 408:
 
| 4
 
| 4
 
| 60
 
| 60
| {{common string|N/A}}
+
| colspan=5 | 0
| {{common string|N/A}}
+
|-
| {{common string|N/A}}
+
! {{Table icon|Liberty Launcher|{{common string|Craft}}}}
| {{common string|N/A}}
+
| {{Icon killicon|weapon=Liberty Launcher}}
| {{common string|N/A}}
+
| 5
|-
 
! {{Table icon|Liberty Launcher|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Liberty Launcher}}
 
| 4
 
 
| 20  
 
| 20  
 
| 79-84
 
| 79-84
| 38-67
+
| 38-68
| 34-45
+
| 18-36
| 92-113
+
| 91-114
| 207, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 101-{{tooltip|203|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | fr = Dégâts directs
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Cow Mangler 5000|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Cow Mangler 5000|{{common string|Craft}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=cow mangler 5000}}
+
| style="height: 55px" | {{Icon killicon|weapon=cow mangler 5000}}
| rowspan=2 | 4
+
| 4
| rowspan=2 |
+
| ∞
| rowspan=2 | 105-112
+
| {{tooltip|105-112|{{lang
| rowspan=2 | 50-90
+
  | en = 18 to buildings
| rowspan=2 | 45-60
+
  | es = 18 a construcciones
| rowspan=2 | 122-151
+
  | fr = 18 aux bâtiments
| rowspan=2 | {{tooltip|270|{{lang
+
  | pt-br = 18 contra construções
 +
  | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 +
  | zh-hans = 对建筑为 18
 +
}}}}
 +
| {{tooltip|50-90|{{lang
 +
  | en = 18 to buildings
 +
  | es = 18 a construcciones
 +
  | fr = 18 aux bâtiments
 +
  | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 +
  | zh-hans = 对建筑为 18
 +
}}}}
 +
| {{tooltip|24-48|{{lang
 +
  | en = 18 to buildings
 +
  | es = 18 a construcciones
 +
  | fr = 18 aux bâtiments
 +
  | pt-br = 18 contra construções
 +
  | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 +
  | zh-hans = 对建筑为 18
 +
}}}}
 +
| 122-151
 +
| {{tooltip|135-270|{{lang
 
   | en = Only crits when reflected
 
   | en = Only crits when reflected
 +
  | es = Solo críticos al ser devuelto
 +
  | fr = Uniquement critique quand dévié
 +
  | nl = Alleen een voltreffer wanneer gereflecteerd
 
   | pt-br = Só causa dano crítico ao ser refletido
 
   | pt-br = Só causa dano crítico ao ser refletido
 +
  | ru = Крит только если снаряд отражен поджигателем
 +
  | sv = Bara kritiska när de reflekteras
 +
  | zh-hans = 仅在被反弹时带有爆击
 
}}}} {{common string|direct-hit}}
 
}}}} {{common string|direct-hit}}
 
|-
 
|-
 
| style="height: 55px" align="center" | {{Icon killicon|weapon=fire}}
 
| style="height: 55px" align="center" | {{Icon killicon|weapon=fire}}
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 48 damage over 6 seconds
 +
  | es = 48 de daño en 6 segundos
 +
  | fr = 48 de dégâts pendant 6 secondes
 +
  | pt-br = 48 de dano em 6 segundos
 +
  | ru = 48 урона за 6 секунд
 +
  | sv = 48 skada över 6 sekunder
 +
  | zh-hans = 6 秒内造成 48 点伤害
 +
}}
 +
| {{lang
 +
  | en = 60 damage over 6 seconds
 +
  | es = 60 de daño en 6 segundos
 +
  | fr = 60 de dégâts pendant 6 secondes
 +
  | pt-br = 60 de dano em 6 segundos
 +
  | ru = 60 урона за 6 секунд
 +
  | sv = 60 skada över 6 sekunder
 +
  | zh-hans = 6 秒内造成 60 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
 
! {{Table icon|Beggar's Bazooka|{{common string|Craft}}}}
 
! {{Table icon|Beggar's Bazooka|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Beggar's Bazooka}}
+
| {{Icon killicon|weapon=Beggar's Bazooka}}
| 0
+
| 0-3
 
| 20
 
| 20
 
| 105-112
 
| 105-112
 
| 50-90
 
| 50-90
| 45-60
+
| 24-48
 
| 122-151
 
| 122-151
| 270, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 135-{{tooltip|270|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | fr = Dégâts directs
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 +
|-
 +
! {{Table icon|Air Strike|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Air Strike}}
 +
| 4-8
 +
| 20
 +
| 90-95
 +
| 42-76
 +
| 20-40
 +
| 103-129
 +
| 115-{{tooltip|230|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | fr = Dégâts directs
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|}
 
|}
  
=== {{anchor|soldiersecondary}} {{item name|Secondary}}===
+
==={{anchor|soldiersecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 430: Line 541:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
! class="header" width="20%" | {{common string|hazard-mini-crits}}
+
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Shotgun|{{common string|Stock}}}}
 
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
 
| 32
 
| 32
 
| 86-90
 
| 86-90
 
| 24-67
 
| 24-67
| 3-26
+
| 3-10
 
| 81-121
 
| 81-121
 
| 180
 
| 180
 
|-
 
|-
 
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
 
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Reserve Shooter}}
+
| {{Icon killicon|weapon=Reserve Shooter}}
| 3
+
| 4
 
| 32
 
| 32
 
| 86-90
 
| 86-90
 
| 24-67
 
| 24-67
| 3-26
+
| 3-10
 
| 81-121
 
| 81-121
 
| 180
 
| 180
Line 455: Line 566:
 
! {{Table icon|Buff Banner|{{common string|Unlock}}}}
 
! {{Table icon|Buff Banner|{{common string|Unlock}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
+
|-
| {{Common string|n/a}}
+
! {{Table icon|Gunboats|{{common string|Craft}}}}
| {{Common string|n/a}}
+
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
|-
 
! {{Table icon|Gunboats|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Battalion's Backup|{{common string|Craft}}}}
 
! {{Table icon|Battalion's Backup|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Concheror|{{common string|Promotional}}}}
 
! {{Table icon|Concheror|{{common string|Promotional}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Mantreads|{{common string|Craft}}}}
 
! {{Table icon|Mantreads|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Mantreads}}
 
| align="center" | {{Icon killicon|weapon=Mantreads}}
| {{common string|N/A}}
+
| colspan=2 | {{Common string|n/a}}
| {{common string|N/A}}
 
 
| colspan="3" | {{lang
 
| colspan="3" | {{lang
   | en = 3x Fall Damage
+
   | en = 10 + 3x Fall Damage
   | cs = 3x Poškození pádem
+
   | cs = 10 + 3x Poškození pádem
   | de = 3x Fallschaden
+
   | de = 10 + 3x Fallschaden
   | es = 3x Daño de caída
+
   | es = 10 + daño de caída x3
   | fr = 3x les dégâts de chute
+
   | fr = 10 + 3x les dégâts de chute
 
   | ja = 自身が受ける落下ダメージの3倍  
 
   | ja = 自身が受ける落下ダメージの3倍  
   | ko = 자신이 입는 낙하 데미지의 3배  
+
   | ko = 자신이 입는 낙하 피해량의 3배  
   | nl = 3x Val schade
+
   | nl = 10 + 3x Valschade
   | pl = 3x obrażenia od upadku
+
   | pl = 10 + 3x obrażenia od upadku
   | pt-br = 3 vezes o dano de queda
+
   | pt-br = 10 + 3x o dano de queda
   | ru = Утроенный урон при падении  
+
   | ru = 10 + Тройной урон при падении  
 +
  | sv = 10 + 3x Fall Skada
 
   | tr = Düşme Hasarının 3 katı
 
   | tr = Düşme Hasarının 3 katı
   | zh-hans = 3倍于掉落伤害
+
   | zh-hans = 3 倍掉落伤害
 
   | zh-hant = 掉落傷害的 3 倍
 
   | zh-hant = 掉落傷害的 3 倍
 
}}
 
}}
| {{common string|N/A}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Righteous Bison|{{common string|Promotional}}}}
 
! {{Table icon|Righteous Bison|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Righteous Bison}}
+
| {{Icon killicon|weapon=Righteous Bison}}
 
| 4
 
| 4
 
| ∞
 
| ∞
| 17-63
+
| {{lang
| 11-42
+
  | en = {{tooltip|22-24|4 to buildings}} (per tick)
| 11-42
+
  | es = {{tooltip|22 a 24|4 a construcciones}} (por tic)
| 16-30
+
  | fr = {{tooltip|22-24|4 aux bâtiments}} (par impact)
| 36-60
+
  | pt-br = {{tooltip|22-24|4 contra construções}} (por tique)
 +
  | ru = {{tooltip|22-24|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 +
  | zh-hans = {{tooltip|22-24|对建筑为 4}}(每 tick)
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|18-20|4 to buildings}} (per tick)
 +
  | es = {{tooltip|18 a 20|4 a construcciones}} (por tic)
 +
  | fr = {{tooltip|18-20|4 aux bâtiments}} (par impact)
 +
  | pt-br = {{tooltip|18-20|4 contra construções}} (por tique)
 +
  | ru = {{tooltip|18-20|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|18-20|4 till byggnader}} (per tick)
 +
  | zh-hans = {{tooltip|18-20|对建筑为 4}}(每 tick)
 +
 
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|11-12|4 to buildings}} (per tick)
 +
  | es = {{tooltip|11 a 12|4 a construcciones}} (por tic)
 +
  | fr = {{tooltip|11-12|4 aux bâtiments}} (par impact)
 +
  | pt-br = {{tooltip|11-12|4 contra construções}} (por tique)
 +
  | ru = {{tooltip|11-12|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|11-12|4 till byggnader}} (per tick)
 +
  | zh-hans = {{tooltip|11-12|对建筑为 4}}(每 tick)
 +
 
 +
}}
 +
| 27-32 {{lang
 +
  | en = (per tick)
 +
  | es = (por tic)
 +
  | fr = (par impact)
 +
  | pt-br = (por tique)
 +
  | ru = (за попадание)
 +
  | sv = (per tick)
 +
  | zh-hans = (每 tick)
 +
}}
 +
| 60 {{lang
 +
  | en = (per tick)
 +
  | es = (por tic)
 +
  | fr = (par impact)
 +
  | pt-br = (por tique)
 +
  | ru = (за попадание)
 +
  | sv = (per tick)
 +
  | zh-hans = (每 tick)
 +
}}
 +
|-
 +
! {{Table icon|B.A.S.E. Jumper|{{common string|Craft}}}}
 +
|{{common string|N/A}}
 +
| colspan=2 | {{Common string|n/a}}
 +
| colspan=5 | {{Common string|n/a}}
 +
|-
 +
! {{Table icon|Panic Attack|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Panic Attack}}
 +
| 6
 +
| 32
 +
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 
|}
 
|}
  
=== {{anchor|soldiermelee}} {{item name|Melee}}===
+
==={{anchor|soldiermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Shovel|{{common string|Stock}}}}
 
! {{Table icon|Shovel|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Shovel}}
+
| {{Icon killicon|weapon=Shovel}}
 
| rowspan="1" | {{common string|seconds|0{{dec}}8}}
 
| rowspan="1" | {{common string|seconds|0{{dec}}8}}
 
| rowspan="1" | 65
 
| rowspan="1" | 65
 +
| rowspan="1" | 88
 
| rowspan="1" | 195
 
| rowspan="1" | 195
 
|-
 
|-
 
! {{Table icon|Equalizer|{{common string|Unlock}}}}
 
! {{Table icon|Equalizer|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Equalizer}}
+
| {{Icon killicon|weapon=Equalizer}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 33~107<br/>{{common string|health-dependent}}
 
| 33~107<br/>{{common string|health-dependent}}
 +
| 45~145<br/>{{common string|health-dependent}}
 
| 98~321<br/>{{common string|health-dependent}}
 
| 98~321<br/>{{common string|health-dependent}}
 
|-
 
|-
 
! {{Table icon|Pain Train|{{common string|Craft}}}}
 
! {{Table icon|Pain Train|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Pain Train}}
+
| {{Icon killicon|weapon=Pain Train}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
 
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Half-Zatoichi}}
+
| {{Icon killicon|weapon=Half-Zatoichi}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 65
+
| 65/{{common string|instant}}
 +
| 88/{{common string|instant}}
 
| 195/{{common string|instant}}
 
| 195/{{common string|instant}}
 
|-
 
|-
 
! {{Table icon|Disciplinary Action|{{common string|Craft}}}}
 
! {{Table icon|Disciplinary Action|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Disciplinary Action}}
+
| {{Icon killicon|weapon=Disciplinary Action}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 49
 
| 49
| 147
+
| 66
 +
| 146
 
|-
 
|-
 
! {{Table icon|Market Gardener|{{common string|Craft}}}}
 
! {{Table icon|Market Gardener|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Market Gardener}}
+
| {{Icon killicon|weapon=Market Gardener}}
| {{common string|seconds|0{{dec}}8}}
+
| {{common string|seconds|0{{dec}}96}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Escape Plan|{{common string|Craft}}}}
 
! {{Table icon|Escape Plan|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Escape Plan}}
+
| {{Icon killicon|weapon=Escape Plan}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|}
 
|}
  
=== {{anchor|soldiertaunt}}{{item name|Attack taunt}}===
+
==={{anchor|soldiertaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Kamikaze}}
+
| {{Table icon|Grenade (taunt)}}
| align="center" | {{Icon killicon|weapon=Kamikaze}}
+
| {{Icon killicon|weapon=Grenade (taunt)}}
 
| {{item link|Equalizer}}<br/>{{item link|Escape Plan}}
 
| {{item link|Equalizer}}<br/>{{item link|Escape Plan}}
| 480
+
| 500
| {{common string|seconds|4}}
+
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 0.5
 +
  | es = (Tiempo hasta matar) 0,5
 +
  | fr = (Temps pour tuer) 0,5
 +
  | pt-br = (Tempo até matar) 0,5
 +
  | ru = (Время убийства) 0,5
 +
  | zh-hans = (杀敌时间)0.5
 +
}}}}
 
| {{lang
 
| {{lang
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
+
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 [[Hammer unit]]s (roughly 1.8 meters or 6 feet).
 
   | ar = يرمي الصولدجير سلاحه ، ويفرقع قبضته ، يسحب قنبلة يدوية من حزامه ويسحب المفتاح ، الإنفجار يقتله وأي عدو على بعد 6 أقدام منه .  
 
   | ar = يرمي الصولدجير سلاحه ، ويفرقع قبضته ، يسحب قنبلة يدوية من حزامه ويسحب المفتاح ، الإنفجار يقتله وأي عدو على بعد 6 أقدام منه .  
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop.
 
   | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden.
 
   | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß.
   | es = El Soldier tira su arma, se cruje los nudillos, coje una granada de su cinturón y se inmola. La onda expansiva mata a todo enemigo a 6 pies de distancia.
+
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia.
 
   | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä.
 
   | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres.  
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres.  
Line 606: Line 768:
 
   | it = Il Soldato getta via la sua arma, si schiocca le nocche, sgancia una Granata dalla sua bandoliera e rimuove la sicura. L'esplosione seguente farà a pezzi il Soldato e qualunque nemico nell'area di circa due metri.  
 
   | it = Il Soldato getta via la sua arma, si schiocca le nocche, sgancia una Granata dalla sua bandoliera e rimuove la sicura. L'esplosione seguente farà a pezzi il Soldato e qualunque nemico nell'area di circa due metri.  
 
   | ja = ソルジャーが手に持っていた{{Item name|Equalizer}}を投げて指を2回鳴らし、胸のグレネードを手にとってピンを抜き、自爆する。爆発の際に6フィート以内の敵を道連れに出来る。  
 
   | ja = ソルジャーが手に持っていた{{Item name|Equalizer}}を投げて指を2回鳴らし、胸のグレネードを手にとってピンを抜き、自爆する。爆発の際に6フィート以内の敵を道連れに出来る。  
   | ko = 수류탄을 사용해 사용자를 포함해서 6 피트 내 모든 적들을 죽입니다. (로켓 점퍼를 착용한 경우를 제외)
+
   | ko = 수류탄을 사용해 사용자를 포함해서 6피트 내 모든 적들을 죽입니다.
   | nl = De Soldier gooit zijn wapen weg, kraakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter.  
+
   | nl = De Soldier gooit zijn wapen weg, knakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter.  
   | pl = Żołnierz wyrzuca Wyrównywacz, wyciąga granat ze swojego pasa, odbezpiecza go, podskakuje z ręką skierowaną ku niebu i eksploduje, zabijając siebie i wszystkich w pobliżu wrogów i konstrukcje.  
+
   | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa granat ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów.
   | pt = O Soldier atira a sua arma, estala os dedos, arranca uma Granada da sua cartucheira e remove a cavilha de segurança. A explosão mata-o e a qualquer inimigo num raio de 6 pés.  
+
   | pt = O Soldier atira a sua arma, estala os dedos, arranca uma granada da sua cartucheira e remove a cavilha de segurança. A explosão mata-o e a qualquer inimigo num raio de 6 pés.  
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma granada do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância.
+
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma granada do peito e puxa o pino. A explosão mata ele e quaisquer inimigos a até 2 metros de distância.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri.  
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri.  
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров.  
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров.  
 
   | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter.  
 
   | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter.  
 
   | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir el bombası alır ve pimi çeker. Patlama onu ve 2 m civarındaki bütün düşmanlarını öldürür.  
 
   | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir el bombası alır ve pimi çeker. Patlama onu ve 2 m civarındaki bütün düşmanlarını öldürür.  
   | zh-hans = Soldier扔掉他的武器,将指关节捏得咯咯作响,从弹药带中拿出一颗手雷并拉出拉环。爆炸将杀死本人以及6英尺内的敌人。
+
   | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人。
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。  
+
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。
 
}}
 
}}
 
|-  
 
|-  
 
| {{Table icon|Lumbricus Lid}}
 
| {{Table icon|Lumbricus Lid}}
| {{Icon killicon|weapon=Holy Hand Grenade}} <br/>  
+
| {{Icon killicon|weapon=Holy Hand Grenade}}<br/>  
 
| {{lang
 
| {{lang
 
   | en = [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped
 
   | en = [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped
 
   | cs = {{item link|Equalizer}} s nasazeným {{item link|Lumbricus Lid}}em
 
   | cs = {{item link|Equalizer}} s nasazeným {{item link|Lumbricus Lid}}em
 
   | de = {{item link|Equalizer}} mit {{item link|Lumbricus Lid}} ausgerüstet
 
   | de = {{item link|Equalizer}} mit {{item link|Lumbricus Lid}} ausgerüstet
   | es = {{item link|Equalizer}} llevando el {{item link|Lumbricus Lid}}
+
   | es = {{item link|Equalizer}} o {{item link|Escape Plan}} llevando el {{item link|Lumbricus Lid}}
 
   | fr = {{Item link|Equalizer}} ou {{item link|Escape Plan}} avec le {{Item link|Lumbricus Lid}} équipé
 
   | fr = {{Item link|Equalizer}} ou {{item link|Escape Plan}} avec le {{Item link|Lumbricus Lid}} équipé
 
   | hu = {{item link|Equalizer}} a {{item link|Lumbricus Lid}} viselve
 
   | hu = {{item link|Equalizer}} a {{item link|Lumbricus Lid}} viselve
 
   | ja ={{ Item link|Equalizer}} + {{Item link|Lumbricus Lid}}
 
   | ja ={{ Item link|Equalizer}} + {{Item link|Lumbricus Lid}}
   | ko = {{item link|Equalizer}} 와 {{item link|Lumbricus Lid}} 를 착용한 상태.
+
   | ko = {{item link|Equalizer}}와 {{item link|Lumbricus Lid}} 를 착용한 상태
   | nl = {{item link|Equalizer}} met de {{item link|Lumbricus Lid}} gedragen
+
   | nl = {{item link|Equalizer}} met de {{item link|Lumbricus Lid}} aan
   | pl = {{item link|Equalizer}} wraz z {{item link|Lumbricus Lid}}
+
   | pl = [[Lumbricus Lid/pl|Robaczy Zestaw]] wraz z [[Equalizer/pl|Wyrównywaczem]] lub [[Escape Plan/pl|Planem Ucieczki]]
   | pt-br = {{item link|Equalizer}} com o {{item link|Lumbricus Lid}} equipado
+
   | pt-br = {{item link|Equalizer}} ou {{item link|Escape Plan}} com o {{item link|Lumbricus Lid}} equipado
 
   | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat
 
   | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat
   | ru = {{item link|Equalizer}} c экипированым {{item link|Lumbricus Lid}}
+
   | ru = {{item link|Equalizer}} или {{item link|Escape Plan}} c экипированным {{item link|Lumbricus Lid}}
   | zh-hans = {{item link|Equalizer}},需要装备{{item link|Lumbricus Lid}}
+
  | sv = {{item link|Equalizer}} eller {{item link|Escape Plan}} med {{item link|Lumbricus Lid}} utrustad
 +
  | tr = {{item link|Lumbricus Lid}} kuşanılmış iken sadece {{item link|Equalizer}} veya {{item link|Escape Plan}} ile yapılabilir
 +
   | zh-hans = {{item link|Equalizer}}或{{item link|Escape Plan}},同时装备有{{item link|Lumbricus Lid}}
 
   | zh-hant = 裝備{{item link|Equalizer}}和{{item link|Lumbricus Lid}}
 
   | zh-hant = 裝備{{item link|Equalizer}}和{{item link|Lumbricus Lid}}
  
 
}}
 
}}
| 480
+
| 500
| {{common string|seconds|4}}
+
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 0.5
 +
  | es = (Tiempo hasta matar) 0,5
 +
 | fr = (Temps pour tuer) 0,5
 +
  | pt-br = (Tempo até matar) 0,5
 +
  | sv = (Tid att döda) 0.5
 +
  | ru = (Время убийства) 0,5
 +
  | zh-hans = (杀敌时间)0.5
 +
}}}}
 
| {{lang
 
| {{lang
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "[[Media:Taunt wormsHHG.wav|angellic choir]]" sings. Only appears with Lumbricus Lid equipped.
+
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "[[Media:Taunt wormsHHG.wav|angellic choir]]" sings. Only appears with Lumbricus Lid equipped.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}.
   | es = El Soldier tira su arma, se cruje los nudillos, coje una granada de su cinturón y se inmola. La onda expansiva mata a todo enemigo a 6 pies de distancia mientras canta el "[[Media:Taunt wormsHHG.wav|coro de los ángeles]]". Sólo efectivo con el Yelmo Lumbrícido equipado.
+
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia, mientras suena el «[[Media:Taunt wormsHHG.wav|coro angelica]]». Solo con el Yelmo Lumbrícido equipado.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé.
 
   | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel
 
   | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel
 
   | ja = {{item link|Lumbricus Lid}}を装備しているときはパイナップル爆弾の代わりにホーリーハンドグレネードで自爆します。この際、[[Media:Taunt wormsHHG.wav|ハレルヤの音楽]]がいっしょに流れます。
 
   | ja = {{item link|Lumbricus Lid}}を装備しているときはパイナップル爆弾の代わりにホーリーハンドグレネードで自爆します。この際、[[Media:Taunt wormsHHG.wav|ハレルヤの音楽]]がいっしょに流れます。
   | ko = 솔져가 무기를 던지고, 손가락 관절을 꺾은 후 , 모자에 있는 탄띠에서 수류탄을 떼어내 핀을 뽑습니다. 솔져는 "[[Media:Taunt wormsHHG.wav|angellic choir]]"를 부르면서 6피트 안에 있는 모든 적들을 죽입니다. 이것은 지렁이 모자를 착용 했을 경우에만 일어납니다.
+
   | ko = 솔저가 무기를 던지고, 손가락 관절을 꺾은 후 , 모자에 있는 탄띠에서 수류탄을 떼어내 핀을 뽑습니다. 솔저는 "[[Media:Taunt wormsHHG.wav|'천사같은 합창단']]"를 부르면서 6피트 안에 있는 모든 적들을 죽입니다. 이것은 지렁이 모자를 착용했을 경우에만 일어납니다.
   | nl = De Soldier gooit zijn wapen weg, kraakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter, terwijl een "[[Media:Taunt wormsHHG.wav|engelenkoor]]" zingt. Verschijnt alleen wanneer de {{item name|Lumbricus Lid}} is gedragen.
+
   | nl = De Soldier gooit zijn wapen weg, knakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter, terwijl een "[[Media:Taunt wormsHHG.wav|engelenkoor]]" zingt. Verschijnt alleen wanneer de {{item name|Lumbricus Lid}} is gedragen.
   | pl = W ten sam sposób, jaki opisano powyżej, lecz ze specjalnym plikiem dźwiękowym "[[Media:Taunt wormsHHG.wav|Hallelujah]]" odtwarzanym przed eksplozją, jeśli Robaczy Zestaw jest założony.
+
   | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa Święty Granat Ręczny ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów przy śpiewie "[[Media:Taunt wormsHHG.wav|anielskiego chóru]]". Pojawia się tylko w wypadku założenia Robaczego Zestawu.
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma Santa Granada de Mão do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância, enquanto um "[[Media:Taunt wormsHHG.wav|coro angelical]]" canta. Isto só ocorre quando o {{item name|Lumbricus Lid}} está equipado.
+
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma Santa Granada de Mão do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância, enquanto um "[[Media:Taunt wormsHHG.wav|coro angelical]]" canta. ocorre quando o {{item name|Lumbricus Lid}} está equipado.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat.
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка.
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка.
   | zh-hans = Soldier扔掉他的武器,将指关节捏得咯咯作响,从弹药带中拿出一颗手雷并拉出拉环。爆炸将杀死本人以及6英尺内的敌人,同时有“[[Media:Taunt wormsHHG.wav|天使般的合唱]]”音乐。只有装备蠕虫战盔时可用。
+
  | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter, medans en "[[Media:Taunt wormsHHG.wav|helig kör]]" sjunger. Händer bara med {{item name|Lumbricus Lid}} utrustad.
 +
  | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir Kutsal El Bombası alır ve pimi çeker. "[[Media:Taunt wormsHHG.wav|Melek korosu]]" çalarken patlama kendisini ve 2 m civarındaki bütün düşmanları öldürür. Sadece Solucan Kaşları kuşanıldığında bu şekilde bir intihar yapılabilir.
 +
   | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人,同时伴有“[[Media:Taunt wormsHHG.wav|哈利路亚]]”的音乐。仅在装备有{{item link|Lumbricus Lid}}时有效。
 
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。<BR/>在自爆之前會播放特殊的「[[Media:Taunt wormsHHG.wav|哈雷路亞]]」音效。
 
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。<BR/>在自爆之前會播放特殊的「[[Media:Taunt wormsHHG.wav|哈雷路亞]]」音效。
 
}}
 
}}
Line 663: Line 837:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|pyroprimary}} {{item name|Primary}}===
+
==={{anchor|pyroprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 678: Line 852:
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Flamethrower|{{common string|Stock}}}}
+
! rowspan=2 | {{Table icon|Flame_Thrower|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Flamethrower}}
+
| rowspan=2 | {{Icon killicon|weapon=Flamethrower}}
| rowspan="2" | 200
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 6{{dec}}82 {{common string|per-particle}}
 
| rowspan="2" | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 6-9 {{common string|per-particle}}
 
| rowspan="2" | {{common string|3-base-damage-particle|12-20}}
 
|-
 
! {{Table icon|Rainblower|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Rainblower}}
 
|-
 
! {{Table icon|Backburner|{{common string|Unlock}}}}
 
| align="center" | {{Icon killicon|weapon=Backburner}}
 
 
| 200
 
| 200
 
| {{common string|N/A}}
 
| {{common string|N/A}}
Line 698: Line 859:
 
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 5-9 {{common string|per-particle}}
+
| 6-9 {{common string|per-particle}}
 
| {{common string|3-base-damage-particle|12-20}}
 
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Degreaser|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Degreaser}}
+
| colspan=3 | {{lang
 +
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
 +
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
 +
  | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum)
 +
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
 +
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 +
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | fr = 100 de dégâts en 10 secondes
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 +
| {{common string|N/A}}
 +
|-
 +
! rowspan=2 | {{Table icon|Rainblower|{{common string|Craft}}}}
 +
| rowspan=2 | {{Icon killicon|weapon=Rainblower}}
 
| 200
 
| 200
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 6{{dec}}14 {{common string|per-particle}}
+
| 6{{dec}}82 {{common string|per-particle}}
| 3{{dec}}68 {{common string|per-particle}} {{common string|medium-range}}
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 +
| {{common string|N/A}}
 +
| 6-9 {{common string|per-particle}}
 +
| {{common string|3-base-damage-particle|12-20}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
 +
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
 +
  | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum)
 +
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
 +
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 +
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | fr = 100 de dégâts en 10 secondes
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 5-9 {{common string|per-particle}}
 
| {{common string|3-base-damage-particle|11-18}}
 
 
|-
 
|-
! {{Table icon|Phlogistinator|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Nostromo Napalmer|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Phlogistinator}}
+
| rowspan=2 | {{Icon killicon|weapon=Nostromo Napalmer}}
 
| 200
 
| 200
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 6{{dec}}14 {{common string|per-particle}}
+
| 6{{dec}}82 {{common string|per-particle}}
| 3{{dec}}68 {{common string|per-particle}} {{common string|medium-range}}
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 +
| {{common string|N/A}}
 +
| 6-9 {{common string|per-particle}}
 +
| {{common string|3-base-damage-particle|12-20}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
 +
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
 +
  | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum)
 +
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
 +
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 +
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | fr = 100 de dégâts en 10 secondes
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 5-9 {{common string|per-particle}}
 
| {{common string|3-base-damage-particle|11-18}}
 
|}
 
 
=== {{anchor|pyrosecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! rowspan=2 | {{Table icon|Backburner|{{common string|Unlock}}}}
! class="header" | {{common string|carried}}
+
| rowspan=2 | {{Icon killicon|weapon=Backburner}}
! class="header" | {{common string|point blank}}
+
| 200
! class="header" | {{common string|medium range}}
+
| {{common string|N/A}}
! class="header" | {{common string|long range}}
+
| 6{{dec}}82 {{common string|per-particle}}
! class="header" | {{common string|hazard-mini-crits}}
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
! class="header" | {{common string|critical}}
+
| {{common string|N/A}}
 +
| 6-9 {{common string|per-particle}}
 +
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Shotgun|{{common string|Stock}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| colspan=3 | {{lang
| 6
+
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
| 32
+
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
| 86-90
+
  | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum)
| 24-67
+
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
| 3-26
+
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
| 81-122
+
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
| 180
+
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | fr = 100 de dégâts en 10 secondes
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Degreaser|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Reserve Shooter}}
+
| rowspan=2 | {{Icon killicon|weapon=Degreaser}}
| 3
+
| 200
| 32
+
| {{common string|N/A}}
| 86-90
+
| 6{{dec}}82 {{common string|per-particle}}
| 24-67
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
| 3-26
+
| {{common string|N/A}}
| 81-122
+
| 6-9 {{common string|per-particle}}
| 180
+
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Flare Gun|{{common string|Unlock}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Flare Gun}}
+
| colspan=3 | {{lang
| 1
+
  | en = 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
| 16
+
  | es = 6 de daño en 3 segundos (mínimo), 20 de daño en 10 segundos (máximo)
| 27-33
+
  | fr = 6 de dégâts en 3 secondes (minimum), 20 de dégâts en 10 secondes (maximum)
| 27-33
+
  | ko = 3초 동안 6 (최소), 10초 동안 20 (최대)
| 27-33
+
  | pt-br = 6 de dano por 3 seg (mínimo), 20 de dano por 10 seg (máximo)
| 41
+
  | ru = 6 урона за 3 сек (минимум), 20 урона  за 10 секунд (максимум)
| 90
+
  | zh-hans = 3 秒内造成 6 点伤害(最低),10 秒内造成 20 点伤害(最高)
 +
  | sv = 6 skada över 3 sekunder (minst), 20 skada över 10 sekunder (maximal)
 +
  | zh-hant = 最少在 3 秒内造成 6 點傷害,最多在 10 秒内造成 20 點傷害
 +
}}
 +
| {{lang
 +
  | en = 40 damage over 10 seconds
 +
  | es = 40 de daño en 10 segundos
 +
  | fr = 40 de dégâts en 10 secondes
 +
  | ko = 10초 동안 40
 +
  | pt-br = 40 de dano por 10 segundos
 +
  | ru = 40 урона за 10 секунд
 +
  | sv = 40 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 40 点伤害
 +
  | zh-hant = 在10 秒内造成 40 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Detonator|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Phlogistinator|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Detonator}}
+
| rowspan=2 | {{Icon killicon|weapon=Phlogistinator}}
| 1
+
| 200
| 16
+
| {{common string|N/A}}
| 27-33
+
| 6{{dec}}82 {{common string|per-particle}}
| 27-33
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
| 27-33
+
| {{common string|N/A}}
| 41
+
| 6-9 {{common string|per-particle}}
| 90
+
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Manmelter|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Manmelter}}
+
| colspan=3 | {{lang
| 1
+
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
|
+
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
| 27-33
+
  | fr = 24 de dégâts en 3 secondes (minimum), 80 de dégâts en 10 secondes (maximum)
| 27-33
+
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
| 27-33
+
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
| 41
+
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
| 90
+
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | fr = 100 de dégâts en 10 secondes
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Scorch Shot|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Dragon's Fury|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Scorch Shot}}
+
| rowspan=2 | {{Icon killicon|weapon=Dragon's Fury}}
| 1
+
| 40
| 16
+
| {{common string|N/A}}
| 15
+
| 25 {{lang
| 15
+
  | en = (75 to burning enemies and buildings)
| 15
+
  | es = (75 a enemigos en llamas y construcciones)
| 16
+
  | fr = (75 aux ennemis en feu et bâtiments)
| 45
+
  | ko = (불 붙은 상대와 구조물한테는 75)
 +
  | pt-br = (75 em inimigos incendiados e construções)
 +
  | ru =  (75 по горящим противникам и постройкам)
 +
  | sv = (75 till fiender som brinner och byggnader)
 +
  | zh-hans = (燃烧敌人或建筑物时为 75)
 +
  | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
 +
}}
 +
| 25 {{lang
 +
  | en = (75 to burning enemies and buildings)
 +
  | es = (75 a enemigos en llamas y construcciones)
 +
  | fr = (75 aux ennemis en feu et bâtiments)
 +
  | ko = (불 붙은 상대와 구조물한테는 75)
 +
  | pr-br = (75 em inimigos incendiados e construções)
 +
  | ru =  (75 по горящим противникам и постройкам)
 +
  | sv = (75 till fiender som brinner och byggnader)
 +
  | zh-hans = (燃烧敌人或建筑物时为 75)
 +
  | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
 +
}} {{common string|medium-range}}
 +
| {{common string|N/A}}
 +
| 34 {{lang
 +
  | en = (102 to burning enemies)
 +
  | es = (102 a enemigos en llamas)
 +
  | fr = (102 aux ennemis en feu)
 +
  | ko = (불 붙은 상대한테는 102)
 +
  | pt-br = (102 em inimigos incendiados)
 +
  | ru = (102 по горящим противникам)
 +
  | sv = (102 till fiender som brinner)
 +
  | zh-hans = (燃烧敌人时为 102)
 +
  | zh-hant = (對燃燒中的敵人造成 102 點傷害)
 +
}}
 +
| 75 {{lang
 +
  | en = (225 to burning enemies)
 +
  | es = (225 a enemigos en llamas)
 +
  | fr = (225 aux ennemis en feu)
 +
  | ko = (불 붙은 상대한테는 225)
 +
  | pt-br = (225 em inimigos incendiados)
 +
  | ru = (225  по горящим противникам)
 +
  | sv = (255 till fiender som brinner)
 +
  | zh-hans = (燃烧敌人时为 225)
 +
  | zh-hant = (對燃燒中的敵人造成 225 點傷害)
 +
}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 16 damage over 2 seconds
 +
  | es = 16 de daño en 2 segundos
 +
  | fr = 16 de dégâts en 2 secondes
 +
  | ko = 2초 동안 16
 +
  | pt-br = 16 de dano por 2 segundos
 +
  | ru = 16 урона за 2 секунды
 +
  | sv = 16 skada över 2 sekunder)
 +
  | zh-hans = 2 秒内造成 16 点伤害
 +
  | zh-hant = 在 2 秒内造成 16 點傷害
 +
}}
 +
| {{lang
 +
  | en = 20 damage over 2 seconds
 +
  | es = 20 de daño en 2 segundos
 +
  | fr = 20 de dégâts en 2 secondes
 +
  | ko = 2초 동안 20
 +
  | pt-br = 20 de dano em 2 segundos
 +
  | ru = 20 урона за 2 секунды
 +
  | sv = 20 skada över 2 sekunder)
 +
  | zh-hans = 2 秒内造成 20 点伤害
 +
  | zh-hant = 在 2 秒内造成 20 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|pyromelee}}{{item name|Melee}}===
+
==={{anchor|pyrosecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="40%" colspan=3 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" | {{common string|loaded}}
! class="header" width="20%" | {{common string|hazard-mini-crits}}
+
! class="header" | {{common string|carried}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Fire Axe|{{common string|Stock}}}}
+
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Fire Axe}}
+
| {{Icon killicon|weapon=Shotgun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 6
| rowspan="2" | 65
+
| 32
| rowspan="2" | 75-101
+
| 86-90
| rowspan="2" | 195
+
| 24-67
 +
| 3-10
 +
| 81-122
 +
| 180
 
|-
 
|-
! {{Table icon|Lollichop|{{common string|Craft}}}}
+
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Lollichop}}
+
| {{Icon killicon|weapon=Reserve Shooter}}
 +
| 4
 +
| 32
 +
| 86-90
 +
| 24-67
 +
| 3-10
 +
| 81-122
 +
| 180
 
|-
 
|-
! {{Table icon|Axtinguisher|{{common string|Unlock}}}}
+
! rowspan=2 | {{Table icon|Flare Gun|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Axtinguisher}}
+
| rowspan=2 | {{Icon killicon|weapon=Flare Gun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 1
| rowspan="2" | 33
+
| 16
| rowspan="2" | 38-50
+
| colspan=3 | 30
| rowspan="2" | 195
+
| 41
 +
| 90
 
|-
 
|-
! {{Table icon|Postal Pummeler|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Postal Pummeler}}
+
| colspan=3 | {{lang
 +
  | en = 60 damage over 7.5 seconds
 +
  | es = 60 de daño en 7,5 segundos
 +
  | fr = 60 de dégâts en 7,5 secondes
 +
  | pt-br = 60 de dano em 7,5 segundos
 +
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder)
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | fr = 75 de dégâts en 7,5 secondes
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Homewrecker|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Detonator|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Homewrecker}}
+
| rowspan=2 | {{Icon killicon|weapon=Detonator}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 1
| rowspan="2" | 49
+
| 16
| rowspan="2" | 55-76
+
| colspan=3 | 23 {{common string|direct-hit}}<br>{{lang
| rowspan="2" | 146
+
  | en = 11-21 (splash)
 +
  | es = 11 a 21 (explosión)
 +
  | fr = 11-21 (explosion)
 +
  | pt-br = 11-21 (explosão)
 +
  | ru = 11-21 (взрыв)
 +
  | sv = 11-21 (explosionsskada)
 +
  | zh-hans = 11-21(溅射)
 +
}}
 +
| 30 {{common string|direct-hit}}<br>{{lang
 +
  | en = 15-29 (splash)
 +
  | es = 15 a 29 (explosión)
 +
  | fr = 15-29 (explosion)
 +
  | pt-br = 15-29 (explosão)
 +
  | ru = 15-29 (взрыв)
 +
  | sv = 15-29 (explosionsskada)
 +
  | zh-hans = 15-29(溅射)
 +
}}
 +
| 68 {{common string|direct-hit}}<br>{{lang
 +
  | en = 34-63 (splash)
 +
  | es = 34 a 63 (explosión)
 +
  | fr = 34-63 (explosion)
 +
  | pt-br = 34-63 (explosão)
 +
  | ru = 34-63 (взрыв)
 +
  | sv = 34-63 (explosionsskada)
 +
  | zh-hans = 34-63(溅射)
 +
}}
 
|-
 
|-
! {{Table icon|Maul|{{common string|Promotional}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Maul}}
+
| colspan=3 | {{lang
 +
  | en = 60 damage over 7.5 seconds
 +
  | es = 60 de daño en 7,5 segundos
 +
  | fr = 60 de dégâts en 7,5 secondes
 +
  | pt-br = 60 de dano em 7,5 segundos
 +
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | fr = 75 de dégâts en 7,5 secondes
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Powerjack|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Manmelter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Powerjack}}
+
| rowspan=2 | {{Icon killicon|weapon=Manmelter}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 65
+
|
| 75-101
+
| colspan=3 | 30
| 195
+
| 41
 +
| 90
 
|-
 
|-
! {{Table icon|Back Scratcher|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Back Scratcher}}
+
| colspan=3 | {{lang
| {{common string|seconds|0{{dec}}8}}
+
  | en = 60 damage over 7.5 seconds
| 82
+
  | es = 60 de daño en 7,5 segundos
| 93-126
+
  | fr = 60 de dégâts en 7,5 secondes
| 244
+
  | pt-br = 60 de dano em 7,5 segundos
 +
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | fr = 60 de dégâts en 7,5 secondes
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Sharpened Volcano Fragment|{{common string|Promotional}}}}
+
! rowspan=2 | {{Table icon|Scorch Shot|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Sharpened Volcano Fragment}}
+
| rowspan=2 | {{Icon killicon|weapon=Scorch Shot}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 52
+
| 16
| 60-81
+
| colspan=3 | 20
| 156
+
| 26
 +
| 59
 
|-
 
|-
! {{Table icon|Third Degree|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Third Degree}}
+
| colspan=3 | {{lang
| {{common string|seconds|0{{dec}}8}}
+
  | en = 60 damage over 7.5 seconds
| 65
+
  | es = 60 de daño en 7,5 segundos
| 75-101
+
  | fr = 60 de dégâts en 7,5 secondes
| 195
+
  | pt-br = 60 de dano em 7,5 segundos
 +
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | fr = 60 de dégâts en 7,5 secondes
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 +
|-
 +
! {{Table icon|Panic Attack|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Panic Attack}}
 +
| 6
 +
| 32
 +
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 +
|-
 +
! {{Table icon|Thermal Thruster|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
 +
| align="center" | {{Icon killicon|weapon=Mantreads}}
 +
| 2
 +
| ∞
 +
| colspan="6" | {{lang
 +
  | en = 10 + 3x Fall Damage
 +
  | cs = 10 + 3x Poškození pádem
 +
  | de = 10 + 3x Fallschaden
 +
  | es = 10 + daño de caída x3
 +
  | fr = 10 + 3x les dégâts de chute
 +
  | ja = 自身が受ける落下ダメージの3倍
 +
  | ko = 자신이 입는 낙하 피해량의 3배
 +
  | nl = 10 + 3x Valschade
 +
  | pl = 10 + 3x obrażenia od upadku
 +
  | pt-br = 10 + 3x o dano de queda
 +
  | ru = 10 + Тройной урон при падении
 +
  | sv = 10 + 3x Fallskada
 +
  | tr = Düşme Hasarının 3 katı
 +
  | zh-hans = 3 倍掉落伤害
 +
  | zh-hant = 掉落傷害的 3 倍
 +
}}
 
|-
 
|-
! {{Table icon|Neon Annihilator|{{common string|Promotional}}}}
+
! {{Table icon|Gas Passer|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Neon Annihilator}}
+
| {{Common string|n/a}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 52
+
| ∞
| 60-81
+
| colspan="6" | {{Common string|n/a}}
| 156
 
 
|}
 
|}
  
=== {{anchor|pyrotaunt}}{{item name|Attack taunt}}===
+
==={{anchor|pyromelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
 
|-
 
|-
| {{Table icon|Hadouken}}
+
! class="header" width="14%" | {{common string|point blank}}
| align="center" | {{Icon killicon|weapon=Hadouken}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
| {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{common string|ammo-req}}
+
! class="header" width="14%" | {{common string|critical}}
| 500
 
| {{common string|seconds|3}}
 
| {{lang
 
  | en = The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
 
  | ar = يجمع البايرو قوة التشي ثم يطلق كرة كونج فو نارية بإمكانها قتل أكثر من خصم واحد .
 
  | cs = Pyro vypustí z rukou ohnivou kouli, která může zabít několik nepřátel.
 
  | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender.
 
  | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten.
 
  | es = El Pyro se pone en posición de kung-fú formando una bola de fuego que puede matar a múltiples personas.
 
  | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia.
 
  | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis.
 
  | hu = A Pyro feltöltődik és egy Hadouken szerű tűzlabdát lő ki amely több ellenséget is megölhet.
 
  | it = Il Piro avvicina le proprie mani portandole indietro, concentrando il proprio fuoco interiore tra di esse per poi spingere le palme in avanti e rilasciarlo sottoforma di Hadouken, uccidendo più di un bersaglio.
 
  | ja = パイロ自身のみなぎるパワーをポーズを取って実体化させた後、それを前方に突き出す。ほんの少し判定が持続し、複数の敵を倒せる。
 
  | ko = 기를 모아서 치명적인 불 효과로 적을 죽입니다.
 
  | nl = De Pyro verzamelt zijn chi, en vuurt een kung fu vuurbal die meerdere vijanden kan vermoorden.
 
  | pl = Pyro koncentruje dziwną ognistą energię w swoich rękach, następnie wypuszcza ją ze swoich dłoni natychmiast zabijając i podpalając wroga.
 
  | pt = O Pyro junta o seu ch'i e liberta uma bola de fogo de kung fu capaz de matar vários inimigos.
 
  | pt-br = O Pyro coleta chi e solta uma bola de fogo, semelhante a um Hadouken, que pode matar vários inimigos ao mesmo tempo.
 
  | ro = Pyro-ul își adună ch'i-ul și produce o minge de foc kung fu ce poate ucide inamici multipli.
 
  | ru = Поджигатель собирает энергию чи и выпускает огненный шар, который может убить несколько врагов сразу.
 
  | sv = Pyron samlar ihop sin chi och levererar ett eldklot som kan döda flera motståndare på en gång.
 
  | tr = Pyro içindeki chi gücünü toplar ve birden fazla kişiyi öldürebilecek ateş topunu ortaya çıkarır.
 
  | zh-hans = Pyro聚气后放出类似于波动拳(Hadoken)的火球,可以杀死多个敌人。
 
  | zh-hant = 火焰兵兩手會集出一團類似波動拳的火球射出,可以一次燒死好幾個敵人。
 
}}
 
 
|-
 
|-
| {{Table icon|Mmmph}}
+
! {{Table icon|Fire Axe|{{common string|Stock}}}}
| {{common string|N/A}}
+
| align="center" | {{Icon killicon|weapon=Fire Axe}}
| {{item link|Phlogistinator}}<br/>{{common string|ammo-req}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| {{lang
+
| rowspan="2" | 65
  | en = Fills all health, enables a crit boost and gives you 75% damage resistance for the duration of the taunt, once the '''Mmmph''' bar is full
+
| rowspan="2" | 88
  | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy.
+
| rowspan="2" | 195
  | es = Regenera la vida, otorga un subidón de críticos y da un 75% de resistencia al daño cuando ejecutas la burla una vez esté llena la barra '''Mmmf'''.
+
|-
  | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine.
+
! {{Table icon|Lollichop|{{common string|Craft}}}}
   | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可
+
| {{Icon killicon|weapon=Lollichop}}
  | ko = 무앙 동력이 채워지고 도발시, 모든체력을 회복하고 치명타가 발동됩니다, 도발중 75%의 대미지 방어력이 있습니다.
+
|-
   | nl = Vult alle gezondheid, geeft een voltreffer boost en geeft je 75% weerstand voor de duratie van de taunt zodra de '''Mmmph''' meter vol is.
+
! {{Table icon|Axtinguisher|{{common string|Unlock}}}}
  | pl = Napełnia całe zdrowie, włącza krytyczne obrażenia i daje 75% odporności na obrażenia w czasie trwania drwiny,''Mmmph'' gdy pasek jest pełny
+
| {{Icon killicon|weapon=Axtinguisher}}
   | pt-br = Preenche toda a vida, força críticos e concede uma resistência de 90% de todo o dano enquanto o Pyro provoca, assim que a barra de '''Mmmph''' estiver cheia
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
   | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, получает 75% сопротивления ко всему урону и весь наносимый им урон становится на время критическим.
+
| rowspan="2" | 44
   | zh-hans = 当'''Mmmph'''槽集满时可以发动,完全回复生命值,获得暴击加成,并在嘲讽期间免疫75%的伤害。
+
| rowspan="2" | {{lang
  | zh-hant = 在「Mmmph」量表集滿之時發動,可完全回復生命值,嘲諷期間受到的傷害值減少 75%,完成動作之後會獲得暫時的爆擊加成。
+
   | en = Non-burning: 59<br>Burning: {{tooltip|86|Less than 0.5 s of afterburn left}} - {{tooltip|167|10 s of afterburn left}}
 +
  | es = Sin estar en llamas: 59<br>En llamas: {{tooltip|86|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|167|10 seg. de quemaduras restante}}
 +
   | fr = Sans être en feu : 59<br>En feu : {{tooltip|86|Moins de 0.5 s de brûlure post-combustion restant}} - {{tooltip|167|10 s de brûlure post-combustion restants}}
 +
   | pt-br = Não incendiado: 59<br>Incendiado: {{tooltip|86|Menos de 0,5 s de queimação restante}} - {{tooltip|167|10 s de queimação restante}}
 +
   | ru = По не горящим: 59<br>По горящим: {{tooltip|86|Менее, чем 0,5 с горения осталось}} - {{tooltip|167|10 с горения осталось}}
 +
  | sv = Inte tända med eld: 59<br>Tända med eld: {{tooltip|86|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|167|10 s av efterbrand kvar}}
 +
   | zh-hans = 非燃烧:59<br>燃烧:{{tooltip|86|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|167|后续燃烧剩余时间为 10 秒}}
 
}}
 
}}
| {{common string|seconds|2}}
+
| rowspan="2" | {{lang
| {{lang
+
   | en = Non-burning: 131<br>Burning: {{tooltip|191|Less than 0.5 s of afterburn left}} - {{tooltip|371|10 s of afterburn left}}
   | en = The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, its health is refilled, it receives 75% resistance of all damage and the Pyro is crit-boosted for 10 seconds.
+
   | es = Sin estar en llamas: 131<br>En llamas: {{tooltip|191|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|371|10 seg. de quemaduras restante}}
  | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy.
+
   | fr = Sans être en feu : 131<br>En feu : {{tooltip|191|Moins de 0.5 s de brûlure post-combustion restant}} - {{tooltip|371|10 s de brûlure post-combustion restants}}
   | es = El Pyro levanta su arma en el aire mientras habla en tono burlón; a su manera. Su vida se regenera, recibe un 75% de resistencia al daño de cualquier tipo y recibe un subidón de críticos durante 10 segundos.
+
   | pt-br = Não incendiado: 131<br>Incendiado: {{tooltip|191|Menos de 0,5 s de queimação restante}} - {{tooltip|371|10 s de queimação restante}}
   | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis.
+
   | ru = По не горящим: 131<br>По горящим: {{tooltip|191|Менее, чем 0,5 с горения осталось}} - {{tooltip|371|10 с горения осталось}}
   | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。
+
   | sv = Inte tända med eld: 131<br>Tända med eld: {{tooltip|191|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|371|10 s av efterbrand kvar}}
  | ko = 무앙 동력이 채워지고 소리를 지르면서 도발시, 모든 체력을 회복하고 치명타가 발동됩니다, 도발중 90%의 대미지 방어력이 있습니다. 치명타 부스트는 10초간 지속되고 , 75% 데미지 방어력은 도발중에만 효과가 있습니다.
+
   | zh-hans = 非燃烧:131<br>燃烧:{{tooltip|191|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|371|后续燃烧剩余时间为 10 秒}}
  | nl = De Pyro steekt zijn wapen in de lucht terwijl hij triomfantelijk scheeuwt. Terwijl hij dit doet wordt zijn gezondheid hervult en krijgt hij 75% weerstand tegen alle toegedane schade, en is de Pyro voltreffer boosted voor een duratie van 10 seconden.
 
   | pl = Pyro wznosi swoją broń w powietrze śmiejąc się tryumfalnie; gdy kończy, jego życie zostaje odnowione, dostaje 75% odporności na obrażenia oraz dostaje krytyczne obrażenia na 10 sekund.
 
   | pt-br = O Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, sua vida é recuperada, ele recebe 75% de resistência de todo o dano e é forçado a dar críticos por 10 segundos.
 
  | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он получает 75% сопротивление ко всем видам повреждений и весь наносимый урон становится критическим на 10 секунд.
 
   | zh-hans = 火焰兵把它的武器举向空中并发出类似嘶嘶或呐喊的声音;在此期间,它的生命值会回满,对所有伤害的免疫75%,并且获得10秒的暴击加成。
 
  | zh-hant = 火焰兵會高舉他的噴射器並發出類似吶喊的聲音;當他正在做此動作的時候,生命值會完全回復,期間受到的傷害值會減少 90%,完成之後火焰兵會獲得 10 秒的爆擊加成。
 
 
}}
 
}}
 
|-
 
|-
| {{Table icon|Armageddon}}
+
! {{Table icon|Postal Pummeler|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Armageddon}}
+
| {{Icon killicon|weapon=Postal Pummeler}}
| {{item link|Rainblower}}<br/>{{common string|ammo-req}}
 
| 400 ({{lang
 
  | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
 
  | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.)
 
  | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少
 
  | pl = każdy następny cel otrzymuje połowę obrażeń
 
  | pt-br = 400 (dano de base para a meta em primeiro lugar, então cada próximo alvo recebe metade do dano do último (assim 400, 200, 100 etc)
 
<!--  | pt-br = Metade do último dano causado se vários inimigos forem atingidos ao mesmo tempo -->
 
  | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.)
 
  | zh-hans = 对第一个目标造成基础伤害,下一个目标造成上一个目标的一半伤害(第一个400,第二个200,第三个100,等等)
 
  | zh-hant = 對範圍內的第一個敵人造成400傷害,從第二個開始的傷害是上一個的一半。(第一個400、第二個200、第三個100...如此類推)
 
}})
 
| {{common string|seconds|5}}
 
| {{lang
 
  | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
 
  | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou.
 
  | es = Un ardiente Armagedón erupciona del Pyro, infligiendo fatal daño de fuego a algún enemigo lento, desprevenido, o simplemente desafortunado para estar dentro del alcance. Su amplio alcance de fuego es capaz de quemar múltiples blancos a la vez.
 
  | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément.
 
  | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。
 
  | nl = Een vurige massieve vuuruitbarsting barst vanuit de Pyro, welke mogelijk fatale schade toedoet aan elke vijand die te langzaam, onoplettend, of simpelweg ongelukkig genoeg is om binnen het bereik te staan. Met zijn wijde reikwijdte van vuur is het mogelijk om meerdere doelwitten in een keer te raken.
 
  | pl = Pyro roztacza wokół siebie piekielny ogień, zadając ogromne obrażenia wszystkim znajdującym się koło niego przeciwnikom.
 
  | pt-br = Um Armageddon de chamas emerge do Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo.
 
  | ru =  От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу
 
  | zh-hans = 火焰兵身上爆发出末日之火,对太慢,未注意到,或者只是不幸呆在范围内敌军造成致命火焰伤害。它的范围让它能够同时攻击到好几个目标。
 
  | zh-hant = 從火焰兵身上噴出毀滅之火,對旁邊的敵人造成致命的傷害。此嘲諷的大範圍火焰可以攻擊到多名敵人。
 
}}
 
 
|-
 
|-
| {{Table icon|Execution}}
+
! {{Table icon|Homewrecker|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Execution}}
+
| {{Icon killicon|weapon=Homewrecker}}
| {{item link|Scorch Shot}}<br/>{{common string|ammo-req}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| 15-400
+
| rowspan="2" | {{tooltip|49|{{lang
| {{common string|seconds|4}}
+
  | en = 130 to buildings
 +
  | es = 130 a construcciones
 +
  | fr = 130 aux bâtiments
 +
  | pt-br = 130 contra construções
 +
  | ru = 130 по постройкам
 +
  | sv = 130 på byggnader
 +
  | zh-hans = 对建筑为 130
 +
}}}}
 +
| rowspan="2" | 66
 +
| rowspan="2" | 146
 +
|-
 +
! {{Table icon|Maul|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Maul}}
 +
|-
 +
! {{Table icon|Powerjack|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Powerjack}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 +
|-
 +
! {{Table icon|Back Scratcher|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Back Scratcher}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 81
 +
| 110
 +
| 244
 +
|-
 +
! rowspan=2 | {{Table icon|Sharpened Volcano Fragment|{{common string|Promotional}}}}
 +
| rowspan=2 | {{Icon killicon|weapon=Sharpened Volcano Fragment}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 52
 +
| 70
 +
| 156
 +
|-
 +
| '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 
| {{lang
 
| {{lang
   | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
+
   | en = 60 damage over 7.5 seconds
  | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození.
+
   | es = 60 de daño en 7,5 segundos
   | es = El Pyro dispara una bengala del Chamuscador, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia, y 400 puntos de daño a corta distancia.
+
   | fr = 60 de dégâts en 7,5 secondes
   | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant.
+
   | pt-br = 60 de dano em 7,5 segundos
  | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。
+
   | ru = 60 урона за 7,5 секунд
  | nl = De Pyro vuurt een lichtkogel uit het Schroeiende Schot, wat het wapen zijn normale basisschade van 15 punten toedoet op lange en gemiddelde afstand, en 400 schade van dichtbij.
+
   | sv = 60 skada över 7,5 sekunder
  | pl = Pyro wystrzeliwuje flarę z [[Scorch_Shot/pl|Doskwieracza]], która zadaje standardowe 15 bazowych obrażeń na długim i średnim
+
   | zh-hans = 7.5 秒内造成 60 点伤害
dystansie, i 400 obrażeń na krótkim dystansie.
 
   | pt-br = O Pyro atira um sinalizador do {{item name|Scorch Shot}} que causa o dano normal da arma de 15 à longa ou média distância e 400 à curta distância.
 
   | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции.
 
   | zh-hans = 火焰兵从焦化枪中射出一发信号弹,在中远距离造成武器的15点基本伤害,并在近距离造成400点伤害。
 
   | zh-hant = 火焰兵會從灼熱信號槍發射出一發信號彈,在中遠距離造成15點傷害,在近距離則造成400點傷害。
 
 
}}
 
}}
|}
+
| {{lang
 
+
  | en = 75 damage over 7.5 seconds
=={{anchor|Demoman}}{{Class link|Demoman}}==
+
  | es = 75 de daño en 7,5 segundos
 
+
  | fr = 75 de dégâts en 7,5 secondes
{{to top}}
+
  | pt-br = 75 de dano em 7,5 segundos
=== {{anchor|demomanprimary}}{{item name|Primary}}===
+
  | ru = 75 урона за 7,5 секунд
{| class="wikitable grid" width="100%" style="text-align: center;"
+
  | sv = 75 skada över 7,5 sekunder
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
  | zh-hans = 7.5 秒内造成 75 点伤害
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
| {{common string|N/A}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Table icon|Third Degree|{{common string|Craft}}}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Third Degree}}
! class="header" | {{common string|point blank}}
+
| {{common string|seconds|0{{dec}}8}}
! class="header" | {{common string|medium range}}
+
| 65
! class="header" | {{common string|long range}}
+
| 88
! class="header" | {{common string|critical}}
+
| 195
 
|-
 
|-
! {{Table icon|Grenade Launcher|{{common string|Stock}}}}
+
! {{Table icon|Neon Annihilator|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
+
| {{Icon killicon|weapon=Neon Annihilator}}
| 4
+
| {{common string|seconds|0{{dec}}8}}
| 16
+
| {{tooltip|52|{{lang
| 94-110 {{common string|direct-hit}}
+
  | en = 65 to buildings
| 94-110 {{common string|direct-hit}}
+
  | es = 65 a construcciones
| 94-110 {{common string|direct-hit}}
+
  | fr = 65 aux bâtiments
| 280-300 {{common string|direct-hit}}
+
  | pt-br = 65 contra construções
 +
  | ru = 65 по постройкам
 +
  | sv = 65 på byggnader
 +
  | zh-hans = 对建筑为 65
 +
}}}}
 +
| 70
 +
| 156
 
|-
 
|-
! {{Table icon|Loch-n-Load|{{common string|Craft}}}}
+
! {{Table icon|Hot Hand|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Loch-n-Load}}
+
| {{Icon killicon|weapon=Hot Hand}}
| 2
+
| {{common string|seconds|1{{dec}}0}}
| 16
+
| 28
| 103-147 {{common string|direct-hit}}
+
| 38
| 103-147 {{common string|direct-hit}}
+
| 84
| 103-147 {{common string|direct-hit}}
+
|}
| 342-388 {{common string|direct-hit}}
+
 
|-
+
==={{anchor|pyrotaunt}}{{item name|Attack taunt}}===
! {{Table icon|Ali Baba's Wee Booties|{{common string|Craft}}}}
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| rowspan="2" | {{common string|N/A}}
+
! class="header" width="17%" |  
| rowspan="2" | {{common string|N/A}}
+
! class="header" width="16%" | {{common string|Kill icon}}
| rowspan="2" | {{common string|N/A}}
+
! class="header" width="10%" | {{common string|Weapon}}
| rowspan="2" | {{common string|N/A}}
+
! class="header" width="10%" | {{common string|damage}}
| rowspan="2" | {{common string|N/A}}
+
! class="header" width="10%" | {{common string|duration}}
| rowspan="2" | {{common string|N/A}}
+
! class="header" width="37%" | {{common string|details}}
| rowspan="2" | {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Bootlegger|{{common string|Craft}}}}
+
| {{Table icon|Hadouken}}
 +
| {{Icon killicon|weapon=Hadouken}}
 +
| {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{item link|Gas Passer}}<br/>{{item link|Hot Hand}}<br/>{{item link|Panic Attack}}<br />{{tooltip|{{common string|ammo-req}}|No ammo needed for the Manmelter or the Hot Hand.}}
 +
| 500
 +
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 2
 +
  | es = (Tiempo hasta matar) 2
 +
  | fr = (Temps pour tuer) 2
 +
  | pt-br = (Tempo até matar) 2
 +
  | ru = (Время убийства) 2
 +
  | sv = (Tid att döda) 2
 +
  | zh-hans = (杀敌时间)2
 +
}}}}
 +
| {{lang
 +
  | en = The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
 +
  | ar = يجمع البايرو قوة التشي ثم يطلق كرة كونج فو نارية بإمكانها قتل أكثر من خصم واحد .
 +
  | cs = Pyro vypustí z rukou ohnivou kouli, která může zabít několik nepřátel.
 +
  | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender.
 +
  | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten.
 +
  | es = El Pyro se pone en posición de kungfú formando una bola de fuego que puede matar a múltiples enemigos.
 +
  | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia.
 +
  | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis.
 +
  | hu = A Pyro feltöltődik és egy Hadouken szerű tűzlabdát lő ki amely több ellenséget is megölhet.
 +
  | it = Il Piro avvicina le proprie mani portandole indietro, concentrando il proprio fuoco interiore tra di esse per poi spingere le palme in avanti e rilasciarlo sottoforma di Hadouken, uccidendo più di un bersaglio.
 +
  | ja = パイロ自身のみなぎるパワーをポーズを取って実体化させた後、それを前方に突き出す。ほんの少し判定が持続し、複数の敵を倒せる。
 +
  | ko = 기를 모아서 치명적인 불 효과로 적을 죽입니다.
 +
  | nl = De Pyro verzamelt zijn chi en vuurt een kung fu vuurbal die meerdere vijanden kan vermoorden.
 +
  | pl = Pyro koncentruje swoje chi i wyzwala kulę ognia w stylu Hadoukena, która może zabić wielu przeciwników.
 +
  | pt = O Pyro junta o seu ch'i e liberta uma bola de fogo de kung fu capaz de matar vários inimigos.
 +
  | pt-br = Pyro coleta chi e solta uma bola de fogo semelhante a um Hadouken que pode matar vários inimigos ao mesmo tempo.
 +
  | ro = Pyro-ul își adună ch'i-ul și produce o minge de foc kung fu ce poate ucide inamici multipli.
 +
  | ru = Поджигатель собирает энергию чи и выпускает огненный шар, который может убить несколько врагов сразу.
 +
  | sv = Pyron samlar ihop sin chi och levererar ett eldklot som kan döda flera motståndare på en gång.
 +
  | tr = Pyro içindeki chi gücünü toplar ve birden fazla kişiyi öldürebilecek ateş topunu ortaya çıkarır.
 +
  | zh-hans = 火焰兵聚气后放出一个类似波动拳的火球,可以同时击杀多个敌人。
 +
  | zh-hant = 火焰兵兩手會集出一團類似波動拳的火球射出,可以一次燒死好幾個敵人。
 +
}}
 
|-
 
|-
! rowspan="2" | {{Table icon|Loose Cannon|{{common string|Craft}}}}
+
| {{Table icon|Mmmph|link=Phlogistinator}}
| align="center" | {{Icon killicon|weapon=loose cannon}}
+
| {{common string|N/A}}
| rowspan="2" |4
+
| {{item link|Phlogistinator}}<br/>{{common string|ammo-req}}
| rowspan="2" |16
+
| {{lang
| 22-64 (mid-air)<br>11-32 (after bounce)
+
  | en = Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
| 22-64 (mid-air)<br>11-32 (after bounce)
+
  | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy
| 22-64 (mid-air)<br>11-32 (after bounce)
+
  | de = Füllt die Gesundheit komplett auf, löst einen Krit-Boost aus und gibt Ihnen eine 75% Resistenz gegen jeglichen Schaden für die Dauer der Verspottung, sobald die '''Mmmph'''-leiste voll ist
| 101-192 (mid-air)<br>50-96 (after bounce)
+
  | es = Activa un subidón de críticos y le da al jugador invulnerabilidad al ejecutar la burla, una vez esté llena la barra '''Mmmf'''.
 +
  | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine
 +
  | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可
 +
  | ko = 무앙 동력이 채워지고 도발시, 도발이 지속 되는 동안 무적 상태가 됩니다
 +
  | nl = Geeft een voltrefferversterking en geeft je onkwetsbaarheid voor de duratie van de taunt zodra de '''Mmmph''' meter vol is
 +
  | pl = Odnawia całe zdrowie, włącza krytyczne obrażenia i zapewnia niezniszczalność w czasie trwania drwiny, gdy wskaźnik ''Mmmph'' jest pełny
 +
  | pt-br = Fornece um impulso crítico e deixa o jogador invulnerável durante a provocação uma vez que a barra de '''Mmmph''' estiver cheia
 +
  | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, он становится неуязвим к любому виду урона и весь наносимый им урон становится на время критическим
 +
  | sv = Ger spelaren kritiska träffar och gör spelaren osårbar under hånet när '''Mmmph''' mätaren är fylld
 +
  | tr = '''Mmmph''' çubuğu dolduktan sonra kullanıldığında bir kritik desteği sağlanır ve '''Mmmph''' çubuğu sıfırlanana kadar bu kritik destek devam eder. Ayrıca alay yapılırken hasar alınmaz.
 +
  | zh-hans = 当'''呜唔'''值积满时即可激活,于一段附带无敌效果的嘲讽后获得短时间的爆击加成
 +
  | zh-hant = 在「Mmmph」量表集滿之時發動,可完全回復生命值,嘲諷期間受到的傷害值減少 75%,完成動作之後會獲得暫時的爆擊加成
 +
}}
 +
| {{common string|seconds|2}}
 +
| {{lang
 +
  | en = The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
 +
  | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy.
 +
  | de = Der Pyro hält triumphierend seine Waffe in die Höhe and schreit; wenn er dieses tut, wird die Gesundheit komplett aufgefüllt, er erhält eine 75% Resistenz gegen jeglichen Schaden und einen Krit-Boost für 10 Sekunden.
 +
  | es = El Pyro levanta su arma al aire mientras lo celebra en tono burlón, a su manera; a su vez, recibe invulnerabilidad durante la burla y posteriormente recibe un subidón de críticos durante 10 segundos.
 +
  | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis.
 +
  | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。
 +
  | ko = 파이로가 공중에 무기를 들어 올리며 의기양양하게 소리를 지를 시에, 도발이 지속 되는 동안 무적 상태가 되며 10초간 치명타 증진을 얻습니다.
 +
  | nl = De Pyro steekt zijn wapen in de lucht terwijl hij triomfantelijk scheeuwt. Terwijl hij dit doet wordt krijgt hij onverwoestbaarheid en is de Pyro voltrefferversterkt voor een duratie van 10 seconden.
 +
  | pl = Pyro wznosi swoją broń w powietrze, śmiejąc się tryumfalnie lub wrzeszcząc; gdy kończy, jego życie zostaje odnowione, otrzymuje niezniszczalność na czas trwania drwiny oraz obrażenia krytyczne na 10 sekund.
 +
  | pt-br = Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, torna-se invulnerável durante a provocação e ganha um impulso crítico por 10 segundos.
 +
  | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он становится неуязвим к любому виду урона и весь наносимый урон становится критическим на 10 секунд.
 +
  | sv = Pyron lyfter sitt vapen i luften medans det skriker; medans Pyron gör det, det får osårbarhet under hånet och Pyron får kritiska träffar i 10 sekunder.
 +
  | tr = Pyro sanki bir savaş kazanmışcasına sevinçli bir şekilde bağırarak silahını havaya kaldırır; bunları yaptıktan sonra yani alay bittikten sonra harekete geçer ve 10 saniyelik bir kritik destek kazanır.
 +
  | zh-hans = 火焰兵把武器举向空中并大笑或叫喊,随后于一段附带无敌效果的嘲讽后获得 10 秒的爆击加成。
 +
  | zh-hant = 火焰兵會高舉他的噴射器並發出類似吶喊的聲音;當他正在做此動作的時候,生命值會完全回復,期間受到的傷害值會減少 90%,完成之後火焰兵會獲得 10 秒的爆擊加成。
 +
}}
 
|-
 
|-
| align="center" | {{Icon killicon|weapon=loose cannon pushed}}
+
| {{Table icon|Armageddon}}
| 57-77 (D/H)
+
| {{Icon killicon|weapon=Armageddon}}
| 57-77 (D/H)
+
| {{item link|Rainblower}}<br/>{{common string|ammo-req}}
| 57-77 (D/H)
+
| 400 ({{lang
| 202 (D/H)
+
  | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
|}
+
  | de = Basisschaden für den ersten getroffenen Gegner, der nächst erhält jeweils die Hälfte des vorangegangenen Schadens (zuerst 400, dann 200, 100, etc.)
 
+
  | es = Inflige daño base al primer objetivo, luego cada objetivo siguiente recibe la mitad de daño del anterior (siendo 400, 200, 100, etc.)
=== {{anchor|demomansecondary}}{{item name|Secondary}}===
+
  | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.)
{| class="wikitable grid" width="100%" style="text-align: center;"
+
  | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
  | ko = 첫 번째 목표물에게는 기본 피해량을 입히고, 모든 다음 목표물에게는 마지막으로 입힌 피해량의 절반을 입힙니다. (예를 들어 마지막으로 입힌 피해량이 400이면 200, 100...)
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
  | nl = Doet basisschade aan het eerste doelwit, elk doelwit daarna heeft de helft van de vorige schade (dus 400, 200, 100, etc.).
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
  | pl = Zadaje podstawowe obrażenia pierwszemu celowi, a każdy następny cel otrzymuje obrażenia zmniejszone o połowę od ostatnich (czyli 400, 200, 100 itd.)
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
  | pt-br = Dano base para o primeiro alvo e então cada alvo seguinte recebe metade do dano do último (logo 400, 200, 100 etc)
|-
+
  | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.)
! class="header" | {{common string|loaded}}
+
  | sv = Utdelar basskada till det första offret, och utdelar halva skadan till andra offer som träffas av hånet (så 400, 200, 100 osv)
! class="header" | {{common string|carried}}
+
  | tr = Hedefe ilk temas halinde temel hasar verilir, her bir sonraki hareket içerisinde olan temas için hedef belirli bir hasar alır (400'e tamamlanacak şekildedir yani verilen hasarlar 400, 200, 100 vb. gibi sayılar olabilir
! class="header" | {{common string|point blank}}
+
  | zh-hans = 对第一个目标造成基础伤害,对下一个目标造成的伤害将为上一个目标的一半(如400,200,100,以此类推)。
! class="header" | {{common string|medium range}}
+
  | zh-hant = 對範圍內的第一個敵人造成400傷害,從第二個開始的傷害是上一個的一半。(第一個400、第二個200、第三個100...如此類推)
! class="header" | {{common string|long range}}
+
}})
! class="header" | {{common string|critical}}
+
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 3
 +
  | es = (Tiempo hasta matar) 3
 +
  | fr = (Temps pour tuer) 3
 +
  | pt-br = (Tempo até matar) 3
 +
  | ru = (Время убийства) 3
 +
  | sv = (Tid att döda) 3
 +
  | zh-hans = (杀敌时间)3
 +
}}}}
 +
| {{lang
 +
  | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
 +
  | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou.
 +
  | de = Ein gigantischer Feuerring wirft sich um den Pyro, welcher jedem langsamem, unachtsamen, oder einfach nur unglücklichen massiven Schaden zufügt. Seine weite Reichweite kann mehrere Spieler auf einmal treffen.
 +
  | es = Un ardiente Armagedón erupciona del Pyro, infligiendo un daño de fuego letal a enemigos ralentizados, desprevenidos o simplemente desafortunados que estén a su alcance. Su amplio alcance de fuego es capaz de quemar a varios objetivos a la vez.
 +
  | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément.
 +
  | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。
 +
  | ko = 파이로 주위에 파멸의 불꽃을 분출시킵니다, 범위 내의 적에게 치명타를 입힙니다.
 +
  | nl = Een massief vurige vuuruitbarsting barst vanuit de Pyro, welke mogelijk fatale schade toedoet aan elke vijand die te langzaam, onoplettend, of simpelweg ongelukkig genoeg is om binnen het bereik te staan. Met zijn wijde reikwijdte van vuur is het mogelijk om meerdere doelwitten in een keer te raken.
 +
  | pl = Pyro roztacza wokół siebie ognisty Armagedon, zadając przypuszczalnie ogromne obrażenia każdemu powolnemu, nieuważnemu lub po prostu nieszczęśliwemu przeciwnikowi w zasięgu. Szeroki zasięg tej drwiny pozwala na trafienie wielu przeciwników jednocześnie.
 +
  | pt-br = Um Armagedon de chamas emerge de Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo.
 +
  | ru =  От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу
 +
  | sv = En ring av eld skapas runt Pyron som utdelar möjligtvis livshotande skada till långsamma, omedvetna eller de olykliga som är inuti dess räckvid. Dess stora räckvid kan träffa flera fiender på en gång.
 +
  | tr = Pyro'nun kafasının üstünde bir gökkuşağı oluşur ve Pyro dönerek baloncuk yapma oyuncağıyla etrafa baloncuklar saçar. Aniden eğilerek gökkuşağı ve çevrelediği alan bir anda ateşe dönüşür. Menzilinde ki oyuncuya yavaş ve fark ettirmeden talihsiz bir ölüm yaşatır. Ayrıca geniş ateş menzili sayesinde aynı anda birden çok hedef öldürülebilir.
 +
  | zh-hans = 火焰兵身上爆发出末日之火,每个动作太慢,未察觉,或只是不幸待在范围内的敌人造成可能致命的火焰伤害。它的范围很广,能够同时击中多个目标。
 +
  | zh-hant = 從火焰兵身上噴出毀滅之火,對旁邊的敵人造成致命的傷害。此嘲諷的大範圍火焰可以攻擊到多名敵人。
 +
}}
 
|-
 
|-
! {{Table icon|Stickybomb Launcher|{{common string|Stock}}}}
+
| {{Table icon|Execution}}
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
+
| {{Icon killicon|weapon=Execution}}
| 8
+
| {{item link|Scorch Shot}}<br/>{{common string|ammo-req}}
| 24
+
| {{tooltip|420|20 at long range}}
| 74-153
+
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
| 74-153
+
  | en = (Kill time) 2
| 74-153
+
  | es = (Tiempo hasta matar) 2
| 353 ({{common string|point blank}})
+
  | fr = (Temps pour tuer) 2
 +
  | pt-br = (Tempo até matar) 2
 +
  | ru = (Время убийства) 2
 +
  | sv = (Tid att döda) 2
 +
  | zh-hans = (杀敌时间)2
 +
}}}}
 +
| {{lang
 +
  | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
 +
  | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození.
 +
  | de = Der Pyro schießt eine Kugel aus dem Schmorschuss, welches bei der normalen Reichweite die normalen 15 Schaden zufügt, und in der direkten Nähe 400.
 +
  | es = El Pyro dispara una bengala del {{item name|Scorch Shot}}, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia y 400 puntos de daño a corta distancia.
 +
  | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant.
 +
  | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。
 +
  | ko = 파이로는 그슬린 한 방으로 중장거리의 적에게는 기본 15 피해량을, 근거리의 적에게는 400 피해량을 가하는 조명탄을 발사합니다.
 +
  | nl = De Pyro vuurt een lichtkogel uit het Schroeiende Schot, wat het wapen zijn normale basisschade van 15 punten toedoet op lange en gemiddelde afstand en 400 schade van dichtbij.
 +
  | pl = Pyro wystrzeliwuje flarę z Piekącej Palby, która zadaje standardowe 15 bazowych pkt. obrażeń na długim i średnim
 +
dystansie oraz 400 obrażeń na krótkim dystansie.
 +
  | pt-br = Pyro atira um sinalizador da {{item name|Scorch Shot}}, o qual causa o dano normal da arma (15) à longa ou média distância e 400 à curta distância.
 +
  | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции.
 +
  | sv = Pyron avfyrar ett skott från {{item name|Scorch Shot}}, som utdelar vapnet normala skada av 15 på mellanlångt och långt håll, och 400 skada på nära håll.
 +
  | tr = Pyro Kavurucu Atış'ı doğrultarak bir işaret fişeği ateşler. Fişek orta ve uzun mesafeler için 15 temel hasar verir, ancak yakın mesafeden yapılırsa atış sayı 400'e çıkar.
 +
  | zh-hans = 火焰兵从焦化枪中发射出一发信号弹,在中远距离造成 15 点基础伤害,而在近距离造成 400 点伤害。
 +
  | zh-hant = 火焰兵會從灼熱信號槍發射出一發信號彈,在中遠距離造成15點傷害,在近距離則造成400點傷害。
 +
}}
 
|-
 
|-
! {{Table icon|Scottish Resistance|{{common string|Unlock}}}}
+
| {{Table icon|Gas Blast}}
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
+
| {{Icon killicon|weapon=Gas Blast}}
| 8
+
| {{item link|Thermal Thruster}}
| 36
+
| 500
| 74-153
+
| {{common string|seconds|6{{dec}}6}}<br/>{{common string|seconds|{{lang
| 74-153
+
  | en = (Kill time) 4.8
| 74-153
+
  | es = (Tiempo hasta matar) 4,8
| 353 ({{common string|point blank}})
+
  | fr = (Temps pour tuerà 4,8
 +
  | pt-br = (Tempo até matar) 4,8
 +
  | ru = (Время убийства) 4,8
 +
  | sv = (Tid att döda) 4,8
 +
  | zh-hans = (杀敌时间)4.8
 +
}}}}
 +
| {{lang
 +
  | en = The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
 +
  | de = Der Pyro zündet ein Streichholz an, dreht sich um, platziert es vor seinen Hintern, wodurch ein großer Feuerstoß aus dem {{item name|Thermal Thruster}} schießt.
 +
  | es = El Pyro enciende una cerilla, se gira y se lo pone en el trasero, liberando inmediatamente un letal fogonazo del {{item name|Thermal Thruster}} a modo de ventosidad.
 +
  | fr = Le Pyro embrase une allumette, se tourne et la place devant son arrière-train qui est immédiatement suivi par une énorme charge de feu léthale venant du Propulseur Thermique.
 +
  | ko = 파이로는 성냥을 켜서 뒤돌아보고, 엉덩이 쪽에 대면서 빠르게 불꽃을 내뿜습니다.
 +
  | nl = De Pyro steekt een lucifer aan, draait om en plaatst het bij zijn achterkant gevolgd door een dodelijkgrote vlammenuitbarsting uit de {{item name|Thermal Thruster}}.
 +
  | pl = Pyro zapala zapałkę, odwraca się, i umieszcza ją z tyłu, natychmiast po tym następuje uwolnienie śmiertelnie dużej serii ognia z Cieplnego Ciągu.
 +
  | pt-br = Pyro acende um palito de fósforo, vira-se e o coloca em frente às nádegas, liberando imediatamente em seguida uma explosão de chamas letamente grande do {{item name|Thermal Thruster}}.
 +
  | ru = Поджигатель освещает спичку, поворачивается и помещает ее сзади, сразу же после чего отпускает смертельно большой взрыв огня из Термической тяги.
 +
  | sv = Pyron tänder en tändsticka, vänder sig, håller den på baksidan, och släpper ett utbrott av eld omedelbart från {{item name|Thermal Thruster}}.
 +
  | tr = Pyro bir kibrit yakar, döner ve yaktığı kibriti arka tarafına doğru tutar, hemen ardından Termal İtici harekete geçer ve iki ateş birleşerek büyük bir ateş patlaması ortaya çıkarır.
 +
  | zh-hans = 火焰兵点燃了一根火柴,然后转过身,把火柴放在他的屁股旁边,紧接着从{{Item link|Thermal Thruster}}里喷射出一团致命的巨大火焰。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Demoman}}{{Class link|Demoman}}==
 +
 
 +
{{to top}}
 +
==={{anchor|demomanprimary|demoprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Chargin' Targe|{{common string|Unlock}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
+
! class="header" | {{common string|carried}}
| {{common string|N/A}}
+
! class="header" | {{common string|point blank}}
| {{common string|N/A}}
+
! class="header" | {{common string|medium range}}
| {{common string|head|50|10}}
+
! class="header" | {{common string|long range}}
| {{common string|N/A}}
+
! class="header" | {{common string|hazard-mini-crits}}
| {{common string|N/A}}
+
! class="header" | {{common string|critical}}
| {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Sticky Jumper|{{common string|craft}}}}
+
! {{Table icon|Grenade Launcher|{{common string|Stock}}}}
| {{common string|N/A}}
+
| {{Icon killicon|weapon=Grenade Launcher}}
| 8
+
| 4
| 72
+
| 16
| {{common string|N/A}}
+
| colspan="3" | 100 {{common string|direct-hit}}<br>{{lang
| {{common string|N/A}}
+
  | en = 30-60 (splash)
| {{common string|N/A}}
+
  | es = 30 a 60 (explosión)
| {{common string|N/A}}
+
  | pt-br = 30-60 (explosão)
 +
  | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 +
  | zh-hans = 30-60(溅射)
 +
}}
 +
| 135 {{common string|direct-hit}}<br>{{lang
 +
  | en = 41-81 (splash)
 +
  | es = 41 a 81 (explosión)
 +
  | pt-br = 41-81 (explosão)
 +
  | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 +
  | zh-hans = 41-81(溅射)
 +
}}
 +
| 300 {{common string|direct-hit}}<br>{{lang
 +
  | en = 90-180 (splash)
 +
  | es = 90 a 180 (explosión)
 +
  | pt-br = 90-180 (explosão)
 +
  | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 +
  | zh-hans = 90-180(溅射)
 +
}}
 
|-
 
|-
! {{Table icon|Splendid Screen|{{common string|craft}}}}
+
! {{Table icon|Loch-n-Load|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Splendid Screen}}
+
| {{Icon killicon|weapon=Loch-n-Load}}
| {{common string|N/A}}
+
| 3
| {{common string|N/A}}
+
| 16
| {{common string|head|85|17}}
+
| colspan="3" | {{tooltip|100|{{lang
| {{common string|N/A}}
+
  | en = 120 to buildings
| {{common string|N/A}}
+
  | es = 120 a construcciones
| {{common string|N/A}}
+
  | pt-br = 120 contra construções
|}
+
  | ru = 120 по постройкам
 
+
  | sv = 120 på byggnader
=== {{anchor|demomanmelee}}{{item name|Melee}}===
+
  | zh-hans = 对建筑为 120
{| class="wikitable grid" width="100%" style="text-align: center;"
+
}}}} {{common string|direct-hit}}
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
| 135 {{common string|direct-hit}}
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
| 300 {{common string|direct-hit}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="40%" colspan=2 | {{common string|damage}}
 
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! {{Table icon|Ali Baba's Wee Booties|{{common string|Craft}}}}
! class="header" width="20%" | {{common string|critical}}
+
| rowspan="2" colspan="1" | {{common string|N/A}}
 +
| rowspan="2" colspan="2" | {{common string|N/A}}
 +
| rowspan="2" colspan="5" | {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Bottle|{{common string|Stock}}}}
+
! {{Table icon|Bootlegger|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
 
| rowspan="2" | 65
 
| rowspan="2" | 195
 
 
|-
 
|-
! {{Table icon|Scottish Handshake|{{common string|Craft}}}}
+
! rowspan="2" | {{Table icon|Loose Cannon|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Scottish Handshake}}
+
| {{Icon killicon|weapon=loose cannon}}
|-
+
| rowspan="2" | 4
! {{Table icon|Eyelander|{{common string|Unlock}}}}
+
| rowspan="2" | 16
| align="center" | {{Icon killicon|weapon=Eyelander}}
+
| colspan="3" | {{lang
| rowspan="3" | {{common string|seconds|0{{dec}}8}}
+
  | en = 30-60 (splash)
| rowspan="3" | 65
+
  | es = 30 a 60 (explosión)
| rowspan="3" | 195
+
  | pt-br = 30-60 (explosão)
 +
  | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 +
  | zh-hans = 30-60(溅射)
 +
}}
 +
| {{lang
 +
  | en = 41-81 (splash)
 +
  | es = 41 a 81 (explosión)
 +
  | pt-br = 41-81 (explosão)
 +
  | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 +
  | zh-hans = 41-81(溅射)
 +
}}
 +
| {{lang
 +
  | en = 90-180 (splash)
 +
  | es = 90 a 180 (explosión)
 +
  | pt-br = 90-180 (explosão)
 +
  | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 +
  | zh-hans = 90-180(溅射)
 +
}}
 
|-
 
|-
! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}}
+
| {{Icon killicon|weapon=loose cannon pushed}}
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
+
| 50
 +
| 38
 +
| 25
 +
| 34-68 {{common string|direct-hit}}
 +
| 75-150 {{common string|direct-hit}}
 
|-
 
|-
! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}}
+
! {{Table icon|B.A.S.E. Jumper|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Nessie's Nine Iron}}
+
|{{common string|N/A}}
 +
| colspan="2" | {{common string|N/A}}
 +
| colspan="5" | {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Scotsman's Skullcutter|{{common string|Craft}}}}
+
! {{Table icon|Iron Bomber|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
+
| {{Icon killicon|weapon=Iron Bomber}}
| {{common string|seconds|0{{dec}}8}}
+
| 4
| 78
+
| 16
| 234
+
| colspan="3" | 100 {{common string|direct-hit}}<br>{{lang
 +
  | en = 30-60 (splash)
 +
  | es = 30 a 60 (explosión)
 +
  | pt-br = 30-60 (explosão)
 +
  | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 +
  | zh-hans = 30-60(溅射)
 +
}}
 +
| 135 {{common string|direct-hit}}<br>{{lang
 +
  | en = 41-81 (splash)
 +
  | es = 41 a 81 (explosión)
 +
  | pt-br = 41-81 (explosão)
 +
  | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 +
  | zh-hans = 41-81(溅射)
 +
}}
 +
| 300 {{common string|direct-hit}}<br>{{lang
 +
  | en = 90-180 (splash)
 +
  | es = 90 a 180 (explosión)
 +
  | pt-br = 90-180 (explosão)
 +
  | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 +
  | zh-hans = 90-180(溅射)
 +
}}
 +
|}
 +
 
 +
==={{anchor|demomansecondary|demosecondary}}{{item name|Secondary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Pain Train|{{common string|Craft}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Pain Train}}
+
! class="header" | {{common string|carried}}
| {{common string|seconds|0{{dec}}8}}
+
! class="header" | {{common string|point blank}}
| 65
+
! class="header" | {{common string|medium range}}
| 195
+
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! rowspan=2 | {{Table icon|Ullapool Caber|{{common string|Craft}}}}
+
! {{Table icon|Stickybomb Launcher|{{common string|Stock}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Ullapool Caber explode}}
+
| {{Icon killicon|weapon=Stickybomb Launcher}}
| {{common string|seconds|0{{dec}}8}}
+
| 8
| 35
+
| 24
| 105
+
| colspan=3 | 60-138
 +
| 81-162
 +
| 353 ({{common string|point blank}})
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Ullapool Caber}}
+
! {{Table icon|Scottish Resistance|{{common string|Unlock}}}}
| '''({{lang
+
| {{Icon killicon|weapon=Scottish Resistance}}
  | en = Detonation
+
| 8
  | cs = Exploze
+
| 36
  | es = Detonación
+
| colspan=3 | 60-138
  | fi = Räjähtäneenä
+
| 81-162
  | fr = Détonation
+
| 353 ({{common string|point blank}})
  | hu = Detonáció
 
  | ja = 爆発
 
  | ko = 폭발
 
  | nl = Explosie
 
  | pl = wybuch
 
  | pt = Explosão
 
  | pt-br = Explosão
 
  | ro = Explozie
 
  | ru = Взрыв
 
  | tr = Patlama
 
  | zh-hans = 爆炸
 
  | zh-hant = 爆炸
 
}})'''
 
| 149
 
| 300
 
 
|-
 
|-
! {{Table icon|Claidheamh Mòr|{{common string|Craft}}}}
+
! {{Table icon|Chargin' Targe|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Claidheamohmor}}
+
| {{Icon killicon|weapon=Chargin' Targe}}
| {{common string|seconds|0{{dec}}8}}
+
| colspan=2 | {{common string|N/A}}
| 65
+
| colspan=1 | {{common string|head|50|5}}
| 195
+
| colspan=2 | {{common string|N/A}}
 +
| {{common string|head|68|7}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
+
! {{Table icon|Sticky Jumper|{{common string|craft}}}}
| align="center" | {{Icon killicon|weapon=Half-Zatoichi}}
+
| {{common string|N/A}}
| {{common string|seconds|0{{dec}}8}}
+
| 8
| 65
+
| 72
| 195/{{common string|instant}}
+
| colspan=5 | 0
 +
|-
 +
! {{Table icon|Splendid Screen|{{common string|craft}}}}
 +
| {{Icon killicon|weapon=Splendid Screen}}
 +
| colspan=2 | {{common string|N/A}}
 +
| colspan=1 | {{common string|head|85|8{{dec}}5}}
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|head|115|11{{dec}}5}}
 +
| {{common string|N/A}}
 +
|-
 +
! {{Table icon|Tide Turner|{{common string|craft}}}}
 +
| align="center" | {{Icon killicon|weapon=Tide Turner}}
 +
| colspan=2 | {{common string|N/A}}
 +
| colspan=1 | {{common string|head|50|5}}
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|head|68|7}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Persian Persuader|{{common string|Craft}}}}
+
! {{Table icon|Quickiebomb Launcher|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Persian Persuader}}
+
| {{Icon killicon|weapon=Quickiebomb Launcher}}
| {{common string|seconds|0{{dec}}8}}
+
| 4
| 65
+
| 24
| 195
+
| colspan=3 | 51-117
 +
| 69-138
 +
| 300 ({{common string|point blank}})
 
|}
 
|}
  
=== {{anchor|demomantaunt}}{{item name|Attack taunt}}===
+
==={{anchor|demomanmelee|demomelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |  
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
+
|-
! class="header" width="37%" | {{common string|details}}
+
! class="header" width="14%" | {{common string|point blank}}
 +
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 +
|-
 +
! {{Table icon|Bottle|{{common string|Stock}}}}
 +
| {{Icon killicon|weapon=Bottle}}
 +
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
 +
| rowspan="2" | 65
 +
| rowspan="2" | 88
 +
| rowspan="2" | 195
 
|-
 
|-
| {{Table icon|Decapitation}}
+
! {{Table icon|Scottish Handshake|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Decapitation}}
+
| {{Icon killicon|weapon=Scottish Handshake}}
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}}
+
|-
| 500
+
! {{Table icon|Eyelander|{{common string|Unlock}}}}
| {{common string|seconds|5}}
+
| {{Icon killicon|weapon=Eyelander}}
| {{lang
+
| rowspan="3" | {{common string|seconds|0{{dec}}8}}
  | en = The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
+
| rowspan="3" | 65
  | ar = يلوح الديمومان سلاحه ثم يقطع رؤوس من يقترب منه ، يأخذ الرؤوسا على حسب سلاحه .
+
| rowspan="3" | 88
  | cs = Demoman se rozmáchne a usekne hlavu nepříteli v dosahu, přidá hlavu k počítadlu hlav.
+
| rowspan="3" | 195
  | da = Demomanden svinger sværdet og hugger hovedet af fjender inde for sværdets rækkevidde. Hvis man hugger hovedet af nogen med dette håne angreb bliver hovedet tilføjet til sværdets tæller.
 
  | de = Der Demoman schwringt sein Schwert und köpft jeden Spieler in Reichweite.Fügt einen Kopf zum Kopfzähler hinzu.
 
  | es = El Demoman mueve la espada, da un golpe seco y pasa el dedo por la hoja. Si decapitas a alguien subirá uno al contador de cabezas.
 
  | fi = Demoman heilauttaa miekkaansa ja irrottaa pään kaikilta etäisyydellä olevilta vihollisilta , ansaiten päitä aseeseensa.
 
  | fr = Le Demoman prend son élan et décapite tout ennemi à portée. Décapiter quelqu'un avec cette raillerie ajoute une tête au compteur de têtes de l'arme, si elle en possède un.
 
  | hu = A Robbantós megforgatja a kardot és lefejez mindenkit maga előtt. Valakinek a lefejezése ezzel a gúnnyal hozzáad egy fejet a fej számlálóhoz.
 
  | it = Il Demolitore fa roteare l'arma sopra la sua testa e decapita qualunque nemico entro il suo raggio d'azione, guadagnando tese in base alle vittime.
 
  | ja = デモマンが剣を振りかざして前方に突き出す。当たった敵は首が飛び、カウントされる。
 
  | ko = 칼을 휘둘러서 사정거리 내의 적을 참수합니다. 적을 죽일 때 사용자에게 머릿수가 추가됩니다.
 
  | nl = De Demoman zwaait een beetje rond met zijn zwaard, en zwaait vervolgens zijn zwaard horizontaal naar voren. Deze aanval onthoofd een vijand binnen de aanvalsafstand, en verdient er zo een hoofd mee.
 
  | pl = Demoman bierze zamach mieczem jedną ręką, ścina horyzontalnie przeciwnika na poziomie szyi, a następnie czyści ostrze swoją ręką.
 
  | pt = O Demoman prepara-se e decapita qualquer oponente dentro do seu alcance, ganhando cabeças para a arma.
 
  | pt-br = O Demoman gira sua arma e decapita qualquer inimigo à sua frente. Decapitar alguém com esta provocação adiciona uma cabeça ao número de cabeças.
 
  | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă.
 
  | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов.
 
  | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir.
 
  | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数。
 
  | zh-hant = 爆破兵會舞弄他的刀劍,並斬死範圍內的任何敵人。用這個嘲諷斬首敵人,刀子的獵頭數會增加。
 
}}
 
|}
 
 
 
=={{anchor|Heavy}}{{Class link|Heavy}}==
 
 
 
{{to top}}
 
=== {{anchor|heavyprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
! class="header" | {{common string|point blank}}
+
|-
! class="header" | {{common string|medium range}}
+
! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}}
! class="header" | {{common string|long range}}
+
| {{Icon killicon|weapon=Nessie's Nine Iron}}
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Minigun|{{common string|Stock}}}}
+
! {{Table icon|Scotsman's Skullcutter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Minigun}}
+
| {{Icon killicon|weapon=Scotsman's Skullcutter}}
| rowspan="2" | 200
+
| {{common string|seconds|0{{dec}}8}}
| rowspan="2" | {{common string|N/A}}
+
| 78
| rowspan="2" | 50-54
+
| 105
| rowspan="2" | 5-30
+
| 234
| rowspan="2" | 5-10
 
| rowspan="2" | 108 {{common string|per-bullet|27}}
 
 
|-
 
|-
! {{Table icon|Iron Curtain|{{common string|Promotional}}}}
+
! {{Table icon|Pain Train|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Iron Curtain}}
+
| {{Icon killicon|weapon=Pain Train}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 
|-
 
|-
! {{Table icon|Natascha|{{common string|Unlock}}}}
+
! rowspan=2 | {{Table icon|Ullapool Caber|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Natascha}}
+
| style="height: 55px" | {{Icon killicon|weapon=Ullapool Caber explode}}
| 200
+
| {{common string|seconds|0{{dec}}96}}
| {{common string|N/A}}
+
| 55
| 37-40
+
| 74
| 3-22
+
| 165
| 3-7
 
| 81 {{common string|per-bullet|20{{dec}}25}}
 
 
|-
 
|-
! {{Table icon|Brass Beast|{{common string|Craft}}}}
+
| style="height: 55px" | {{Icon killicon|weapon=Ullapool Caber}}
| align="center" | {{Icon killicon|weapon=Brass Beast}}
+
| '''{{lang
| 200
+
  | en = (Detonation)
| {{common string|N/A}}
+
  | cs = (Exploze)
| 60-65
+
  | es = (Detonación)
| 6-36
+
  | fi = (Räjähtäneenä)
| 6-12
+
  | fr = (Détonation)
| 129{{dec}}6 {{common string|per-bullet|32{{dec}}4}}
+
  | hu = (Detonáció)
 +
  | ja = (爆発)
 +
  | ko = (폭발)
 +
  | nl = (Explosie)
 +
  | pl = (wybuch)
 +
  | pt = (Explosão)
 +
  | pt-br = (Explosão)
 +
  | ro = (Explozie)
 +
  | ru = (Взрыв)
 +
  | sv = (Detonering)
 +
  | tr = (Patlama)
 +
  | zh-hans = (爆炸)
 +
  | zh-hant = (爆炸)
 +
}}'''
 +
| 66-83
 +
| 89-112
 +
| 225
 +
|-
 +
! {{Table icon|Claidheamh Mòr|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Claidheamohmor}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 
|-
 
|-
! {{Table icon|Tomislav|{{common string|Craft}}}}
+
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Tomislav}}
+
| {{Icon killicon|weapon=Half-Zatoichi}}
| 200
+
| {{common string|seconds|0{{dec}}8}}
| {{common string|N/A}}
+
| 65/{{common string|instant}}
| 52-54
+
| 88/{{common string|instant}}
| 9-34
+
| 195/{{common string|instant}}
| 5-10
 
| 108 {{common string|per-bullet|27}}
 
 
|-
 
|-
! {{Table icon|Huo-Long Heater|{{common string|Promotional}}}}
+
! {{Table icon|Persian Persuader|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Huo-Long Heater}}
+
| {{Icon killicon|weapon=Persian Persuader}}
| 200
+
| {{common string|seconds|0{{dec}}8}}
| {{common string|N/A}}
+
| 65
| 50-54
+
| 88
| 5-30
+
| 195
| 5-10
 
| 108 {{common string|per-bullet|27}}
 
 
|}
 
|}
  
=== {{anchor|heavysecondary}}{{item name|Secondary}}===
+
==={{anchor|demomantaunt|demotaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="10%" | {{common string|Weapon}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 +
|-
 +
| {{Table icon|Barbarian Swing}}
 +
| {{Icon killicon|weapon=Barbarian Swing}}
 +
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}}
 +
| 500
 +
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 2.5
 +
  | es = (Tiempo hasta matar) 2,5
 +
  | fr = (Temps pour tuer) 2,5
 +
  | pt-br = (Tempo até matar) 2,5
 +
  | ru = (Время убийства) 2,5
 +
  | sv = (Tid att döda) 2,5
 +
  | zh-hans = (杀敌时间)2.5
 +
}}}}
 +
| {{lang
 +
  | en = The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
 +
  | ar = يلوح الديمومان سلاحه ثم يقطع رؤوس من يقترب منه ، يأخذ الرؤوسا على حسب سلاحه .
 +
  | cs = Demoman se rozmáchne a usekne hlavu nepříteli v dosahu, přidá hlavu k počítadlu hlav.
 +
  | da = Demomanden svinger sværdet og hugger hovedet af fjender inde for sværdets rækkevidde. Hvis man hugger hovedet af nogen med dette håne angreb bliver hovedet tilføjet til sværdets tæller.
 +
  | de = Der Demoman schwringt sein Schwert und köpft jeden Spieler in Reichweite.Fügt einen Kopf zum Kopfzähler hinzu.
 +
  | es = El Demoman mueve la espada, da un golpe seco y pasa el dedo por la hoja. Si decapitas a alguien subirá uno al contador de cabezas.
 +
  | fi = Demoman heilauttaa miekkaansa ja irrottaa pään kaikilta etäisyydellä olevilta vihollisilta , ansaiten päitä aseeseensa.
 +
  | fr = Le Demoman prend son élan et décapite tout ennemi à portée. Décapiter quelqu'un avec cette raillerie ajoute une tête au compteur de têtes de l'arme, si elle en possède un.
 +
  | hu = A Robbantós megforgatja a kardot és lefejez mindenkit maga előtt. Valakinek a lefejezése ezzel a gúnnyal hozzáad egy fejet a fej számlálóhoz.
 +
  | it = Il Demolitore fa roteare l'arma sopra la sua testa e decapita qualunque nemico entro il suo raggio d'azione, guadagnando tese in base alle vittime.
 +
  | ja = デモマンが剣を振りかざして前方に突き出す。当たった敵は首が飛び、カウントされる。
 +
  | ko = 칼을 휘둘러서 사정거리 내의 적을 참수합니다. 참수할 때마다 무기의 수집한 머릿수가 증가합니다.
 +
  | nl = De Demoman zwaait een beetje rond met zijn zwaard en zwaait vervolgens zijn zwaard horizontaal naar voren. Deze aanval onthoofd een vijand binnen de aanvalsafstand en verdient er zo een hoofd mee.
 +
  | pl = Demoman zamachuje się i ścina głowę przeciwnika. Dekapitacja z użyciem tej drwiny dodaje kolejną głowę do licznika głów tej broni, jeśli taki posiada.
 +
  | pt = O Demoman prepara-se e decapita qualquer oponente dentro do seu alcance, ganhando cabeças para a arma. Decapitar alguém com esta provocação adiciona uma cabeça ao contador da arma se esta tiver um.
 +
  | pt-br = O Demoman gira sua arma e decapita qualquer inimigo à sua frente. Decapitar alguém com esta provocação adiciona uma cabeça ao contador de cabeças caso a arma tenha um.
 +
  | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă.
 +
  | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов.
 +
  | sv = Demomanen förbereder sitt svärd till att halshugga någon inom räckvidd. Halshugg lägger till ett huvud till antalet. om det har ett.
 +
  | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir.
 +
  | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数(如果武器有的话)。
 +
  | zh-hant = 爆破兵會舞弄他的刀劍,並斬死範圍內的任何敵人。用這個嘲諷斬首敵人,刀子的獵頭數會增加。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Heavy}}{{Class link|Heavy}}==
 +
 
 +
{{to top}}
 +
==={{anchor|heavyprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
Line 1,327: Line 2,055:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Shotgun|{{common string|Stock}}}}
+
! {{Table icon|Minigun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Minigun}}
| 6
+
| rowspan="2" | 200
| 32
+
| rowspan="2" | {{common string|N/A}}
| 86-90
+
| rowspan="2" | 50-54
| 24-67
+
| rowspan="2" | 5-30
| 3-26
+
| rowspan="2" | 5-10
| 180
+
| rowspan="2" | 48-72 {{common string|per-bullet|12-18}}
 +
| rowspan="2" | 108 {{common string|per-bullet|27}}
 
|-
 
|-
! {{Table icon|Family Business|{{common string|Craft}}}}
+
! {{Table icon|Iron Curtain|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Family Business}}
+
| {{Icon killicon|weapon=Iron Curtain}}
| 8
 
| 32
 
| 74-76
 
| 20-52
 
| 3-22
 
| 153
 
 
|-
 
|-
! {{Table icon|Sandvich|{{common string|Unlock}}}}
+
! {{Table icon|Natascha|{{common string|Unlock}}}}
| rowspan="2" | {{common string|N/A}}
+
| {{Icon killicon|weapon=Natascha}}
| rowspan="2" | 1
+
| 200
| rowspan="2" | ∞
+
| {{common string|N/A}}
| rowspan="2" | {{common string|N/A}}
+
| 37-40
| rowspan="2" | {{common string|N/A}}
+
| 4-22
| rowspan="2" | {{common string|N/A}}
+
| 4-7
| rowspan="2" | {{common string|N/A}}
+
| 36-56 {{common string|per-bullet|9-14}}
 +
| 81 {{common string|per-bullet|20{{dec}}25}}
 
|-
 
|-
! {{Table icon|Robo-Sandvich|{{common string|Promotional}}}}
+
! {{Table icon|Brass Beast|{{common string|Craft}}}}
|-
+
| {{Icon killicon|weapon=Brass Beast}}
! {{Table icon|Dalokohs Bar|{{common string|Craft}}}}
+
| 200
| rowspan="2" | {{common string|N/A}}
+
| {{common string|N/A}}
| rowspan="2" | 1
+
| 60-65
| rowspan="2" | ∞
+
| 6-36
| rowspan="2" | {{common string|N/A}}
+
| 6-11
| rowspan="2" | {{common string|N/A}}
+
| 60-88 {{common string|per-bullet|15-22}}
| rowspan="2" | {{common string|N/A}}
+
| 130 {{common string|per-bullet|32{{dec}}4}}
| rowspan="2" | {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Fishcake|{{common string|Promotional}}}}
+
! {{Table icon|Tomislav|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Tomislav}}
 +
| 200
 +
| {{common string|N/A}}
 +
| 52-54
 +
| 9-34
 +
| 5-10
 +
| 48-72 {{common string|per-bullet|12-18}}
 +
| 108 {{common string|per-bullet|27}}
 
|-
 
|-
! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Huo-Long Heater|{{common string|Promotional}}}}
| {{Common string|n/a}}
+
| rowspan=2 | {{Icon killicon|weapon=Huo-Long Heater}}
| 1
+
| 200
|
+
| {{common string|N/A}}
| {{Common string|n/a}}
+
| 41-48
| {{Common string|n/a}}
+
| 5-27
| {{Common string|n/a}}
+
| 4-9
| {{Common string|n/a}}
+
| {{lang
 +
  | en = {{tooltip|44-66|48-73 on already burning enemies}} {{common string|per-bullet|{{tooltip|11-16|12-18 on already burning enemies}}}}
 +
  | es = {{tooltip|44 a 66|48 a 73 a jugadores en llamas}} {{common string|per-bullet|{{tooltip|11 a 16|12 a 18 en jugadores en llamas}}}}
 +
  | pt-br = {{tooltip|44-66|48-73 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|11-16|12-18 em alvos já incendiados}}}}
 +
  | ru = {{tooltip|44-66|48-73 по горящим врагам}} {{common string|per-bullet|{{tooltip|11-16|12-18 по горящим врагам}}}}
 +
  | sv = {{tooltip|44-66|48-73 på brinnande fiender}} {{common string|per-bullet|{{tooltip|11-16|12-18 på brinnande fiender}}}}
 +
  | zh-hans = {{tooltip|44-66|对已燃烧的敌人为 48-73}} {{common string|per-bullet|{{tooltip|11-16|对已燃烧的敌人为 12-18}}}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|97|105 on already burning enemies}} {{common string|per-bullet|{{tooltip|24.3|26.325 on already burning enemies}}}}
 +
  | es = {{tooltip|97|105 a jugadores en llamas}} {{common string|per-bullet|{{tooltip|24,3|26,325 en jugadores en llamas}}}}
 +
  | pt-br = {{tooltip|97|105 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|24.3|26,325 em alvos já incendiados}}}}
 +
  | ru = {{tooltip|97|105 по горящим врагам}} {{common string|per-bullet|{{tooltip|24,3|26,325 по горящим врагам}}}}
 +
  | sv = {{tooltip|97|105 på brinnande fiender}} {{common string|per-bullet|{{tooltip|24.3|26.325 på brinnande fiender}}}}
 +
  | zh-hans = {{tooltip|97|对已燃烧的敌人为 105}} {{common string|per-bullet|{{tooltip|24.3|对已燃烧的敌人为 26.325}}}}
 +
}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 64 damage over 8 seconds
 +
  | es = 64 de daño en 8 segundos
 +
  | pt-br = 64 de dano em 8 segundos
 +
  | ru = 64 урона за 8 секунд
 +
  | sv = 64 skada över 8 sekunder
 +
  | zh-hans = 8 秒内造成 64 点伤害
 +
}}
 +
| {{lang
 +
  | en = 80 damage over 8 seconds
 +
  | es = 80 de daño en 8 segundos
 +
  | pt-br = 80 de dano em 8 segundos
 +
  | ru = 80 урона за 8 секунд
 +
  | sv = 80 skada över 8 sekunder
 +
  | zh-hans = 8 秒内造成 80 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|heavymelee}}{{item name|Melee}}===
+
==={{anchor|heavysecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" | {{common string|loaded}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" | {{common string|carried}}
 +
! class="header" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Fists|{{common string|Stock}}}}
+
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Fists}}
+
| {{Icon killicon|weapon=Shotgun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 6
| rowspan="2" | 65
+
| 32
| rowspan="2" | 195
+
| 86-90
 +
| 24-67
 +
| 3-10
 +
| 81-121
 +
| 180
 
|-
 
|-
! {{Table icon|Apoco-Fists|{{common string|Promotional}}}}
+
! {{Table icon|Family Business|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Apoco-Fists}}
+
| {{Icon killicon|weapon=Family Business}}
 +
| 8
 +
| 32
 +
| 74-76
 +
| 20-52
 +
| 3-10
 +
| 70-100
 +
| 153
 
|-
 
|-
! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}}
+
! {{Table icon|Sandvich|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=K.G.B.}}
+
| rowspan="2" | {{common string|N/A}}
| {{common string|seconds|0{{dec}}96}}
+
| rowspan="2" | 1
| 65
+
| rowspan="2" | ∞
| 195
+
| rowspan="2" colspan=5 |  {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Gloves of Running Urgently|{{common string|Craft}}}}
+
! {{Table icon|Robo-Sandvich|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=GRU}}
+
|-
| {{common string|seconds|0{{dec}}8}}
+
! {{Table icon|Dalokohs Bar|{{common string|Craft}}}}
| 49
+
| rowspan="2" | {{common string|N/A}}
| 147
+
| rowspan="2" | 1
 +
| rowspan="2" | ∞
 +
| rowspan="2" colspan=5 |  {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Warrior's Spirit|{{common string|Craft}}}}
+
! {{Table icon|Fishcake|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Warrior's Spirit}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 85
 
| 254
 
 
|-
 
|-
! {{Table icon|Fists of Steel|{{common string|Craft}}}}
+
! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Fists of Steel}}
+
| {{Common string|n/a}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 65
+
| ∞
| 195
+
| colspan=5 | {{Common string|n/a}}
 
|-
 
|-
! {{Table icon|Eviction Notice|{{common string|Craft}}}}
+
! {{Table icon|Panic Attack|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Eviction Notice}}
+
| {{Icon killicon|weapon=Panic Attack}}
| {{common string|seconds|0{{dec}}4}}
+
| 6
| 26
+
| 32
| 78
+
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 
|-
 
|-
! {{Table icon|Holiday Punch|{{common string|Craft}}}}
+
! {{Table icon|Second Banana|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Holiday Punch}}
+
| {{common string|N/A}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 65
+
| ∞
| 0
+
| colspan=5 |  {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|heavytaunt}}{{item name|Attack taunt}}===
+
==={{anchor|heavymelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
 
|-
 
|-
| {{Table icon|Showdown}}
+
! class="header" width="14%" | {{common string|point blank}}
| align="center" | {{Icon killicon|weapon=Showdown}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}}
+
! class="header" width="14%" | {{common string|critical}}
| 500
 
| {{common string|seconds|3}}
 
| {{lang
 
  | en = The Heavy mimics a quick-draw Showdown and slays any foe in his sights.
 
  | ar = يمثل الهيفي تمويها معروفا كأنه يستخدم مسدسا وقتل أي خصم يعترض طريقه .
 
  | cs = Heavy napodobí pistolnický souboj a zabije nepřítele před ním.
 
  | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på.
 
  | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist.
 
  | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo de cerca e incluso de lejos.
 
  | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään.
 
  | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire.
 
  | it = Il Grosso mima un duello fingendo che il suo dito sia una pistola e uccide tutti i nemici dinanzi a lui.
 
  | ja = ヘビーが早撃ちの真似をして、有効範囲に居る敵を全て倒す。
 
  | ko = 손가락이 가리킨 적을 죽입니다. 사정 거리가 깁니다.
 
  | nl = De Heavy imiteert een cowboy duel, en slacht vijanden af in zijn pad.
 
  | pl = Gruby udaje szybkie wyjęcie pistoletu z kabury i oddaje strzał zabijając wroga.
 
  | pt = O Heavy faz uma pistola com os dedos e "dispara-a", matando qualquer adversário dentro do seu campo de visão.
 
  | pt-br = O Heavy age como se estivesse num duelo mexicano com as mãos, assassinando qualquer inimigo à sua frente.
 
  | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui.
 
  | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки.
 
  | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür.
 
  | zh-hans = Heavy模仿牛仔决斗时快速拔枪的动作,并击杀范围内的敌人。
 
  | zh-hant = 重裝兵會模仿快速拔槍的動作,然後用手指射殺在他直線範圍內的敵人。
 
}}
 
|}
 
 
 
=={{anchor|Engineer}}{{Class link|Engineer}}==
 
 
 
{{to top}}
 
=== {{anchor|engieprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Table icon|Fists|{{common string|Stock}}}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Fists}}
! class="header" | {{common string|point blank}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
! class="header" | {{common string|medium range}}
+
| rowspan="2" | 65
! class="header" | {{common string|long range}}
+
| rowspan="2" | 88
! class="header" | {{common string|critical}}
+
| rowspan="2" | 195
 
|-
 
|-
! {{Table icon|Shotgun|{{common string|Stock}}}}
+
! {{Table icon|Apoco-Fists|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Apoco-Fists}}
| 6
 
| 32
 
| 86-90
 
| 24-67
 
| 3-26
 
| 180
 
 
|-
 
|-
! {{Table icon|Frontier Justice|{{common string|Unlock}}}}
+
! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Frontier Justice}}
+
| {{Icon killicon|weapon=Killing Gloves of Boxing}}
| 3
+
| {{common string|seconds|0{{dec}}96}}
| 32
+
| 65
| 86-90
+
| 88
| 24-67
+
| 195
| 3-26
 
| 180 {{common string|buff-crit}}
 
 
|-
 
|-
! {{Table icon|Widowmaker|{{common string|Promotional}}}}
+
! {{Table icon|Gloves of Running Urgently|{{common string|Craft}}}}
| align-"center" | {{Icon killicon|weapon=widowmaker}}
+
| {{Icon killicon|weapon=GRU}}
| {{common string|per-metal|30}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| {{common string|200-metal}}
+
| rowspan="2" | 65
| 86-90
+
| rowspan="2" | 88
| 24-67
+
| rowspan="2" | 195
| 3-26
 
| 180
 
 
|-
 
|-
! {{Table icon|Pomson 6000|{{common string|Craft}}}}
+
! {{Table icon|Bread Bite|{{common string|Uncrate}}}}
| align-"center" | {{Icon killicon|weapon=pomson 6000}}
+
| {{Icon killicon|weapon=Bread Bite}}
| 4
 
| ∞
 
| 17-63
 
| 11-42
 
| 11-42
 
| 36-60
 
 
|-
 
|-
! {{Table icon|Rescue Ranger|{{common string|Craft}}}}
+
! {{Table icon|Warrior's Spirit|{{common string|Craft}}}}
| align-"center" | {{Icon killicon|weapon=rescue ranger}}
+
| {{Icon killicon|weapon=Warrior's Spirit}}
| 4
+
| {{common string|seconds|0{{dec}}8}}
| 16
+
| 85
| 50-53
+
| 114
| 23-49
+
| 254
| 18-22
+
|-
| 120
+
! {{Table icon|Fists of Steel|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Fists of Steel}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 +
|-
 +
! {{Table icon|Eviction Notice|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Eviction Notice}}
 +
| {{common string|seconds|0{{dec}}48}}
 +
| 26
 +
| 35
 +
| 78
 +
|-
 +
! {{Table icon|Holiday Punch|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Holiday Punch}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 0
 
|}
 
|}
{{common string|ammo-metal}}
 
  
=== {{anchor|engiesecondary}}{{item name|Secondary}}===
+
==={{anchor|heavytaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="10%" | {{common string|Weapon}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 +
|-
 +
| {{Table icon|High Noon}}
 +
| {{Icon killicon|weapon=High Noon}}
 +
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}}
 +
| 500
 +
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 1.8
 +
  | es = (Tiempo hasta matar) 1,8
 +
  | fr = (Temps pour tuer) 1,8
 +
  | pt-br = (Tempo até matar) 1,8
 +
  | ru = (Время убийства) 1,8
 +
  | zh-hans = (杀敌时间)1.8
 +
}}}}
 +
| {{lang
 +
  | en = The Heavy mimics a quick-draw Showdown and slays any foe in his sight.
 +
  | ar = يمثل الهيفي تمويها معروفا كأنه يستخدم مسدسا وقتل أي خصم يعترض طريقه .
 +
  | cs = Heavy napodobí pistolnický souboj a zabije nepřítele před ním.
 +
  | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på.
 +
  | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist.
 +
  | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo que se encuentre frente a él en una línea recta.
 +
  | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään.
 +
  | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire.
 +
  | it = Il Grosso mima un duello fingendo che il suo dito sia una pistola e uccide tutti i nemici dinanzi a lui.
 +
  | ja = ヘビーが早撃ちの真似をして、有効範囲に居る敵を全て倒す。
 +
  | ko = 헤비의 손가락이 가리킨 적을 죽입니다.
 +
  | nl = De Heavy imiteert een cowboy duel en slacht vijanden af in zijn pad.
 +
  | pl = Gruby udaje szybkie wyjęcie pistoletu z kabury i oddaje strzał, zabijając każdego wroga w zasięgu.
 +
  | pt = O Heavy imita uma pistola com os dedos e dispara-a, matando qualquer adversário dentro do seu campo de visão.
 +
  | pt-br = O Heavy age como se estivesse em um duelo mexicano com as mãos, assassinando qualquer inimigo à sua frente.
 +
  | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui.
 +
  | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки.
 +
  | sv = Artillesristen härmar en revolver duel och dödar sitt offer i sitt sikte.
 +
  | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür.
 +
  | zh-hans = 机枪手模仿牛仔决斗时快速拔枪的动作,并击杀所瞄准的敌人。
 +
  | zh-hant = 重裝兵會模仿快速拔槍的動作,然後用手指射殺在他直線範圍內的敵人。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Engineer}}{{Class link|Engineer}}==
 +
 
 +
{{to top}}
 +
==={{anchor|engineerprimary|engieprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
Line 1,549: Line 2,347:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Pistol|{{common string|Stock}}}}
+
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Pistol}}
+
| {{Icon killicon|weapon=Shotgun}}
| rowspan="2" | 12
+
| 6
| rowspan="2" | 200
+
| 32
| rowspan="2" | 20-22
+
| 86-90
| rowspan="2" | 10-15
+
| 24-67
| rowspan="2" | 8-9
+
| 3-10
| rowspan="2" | 45
+
| 81-121
|-
+
| 180
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
 
|-
 
|-
! {{Table icon|Wrangler|{{common string|Unlock}}}}
+
! {{Table icon|Frontier Justice|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Wrangler}}
+
| {{Icon killicon|weapon=Frontier Justice}}
| {{common string|N/A}}
+
| 3
| {{common string|N/A}}
+
| 32
| {{common string|N/A}}
+
| 86-90
| {{common string|N/A}}
+
| 24-67
| {{common string|N/A}}
+
| 3-10
| {{common string|N/A}}
+
| 81-121
 +
| 180 {{common string|buff-crit}}
 
|-
 
|-
! {{Table icon|Short Circuit|{{common string|Promotional}}}}
+
! {{Table icon|Widowmaker|{{common string|Promotional}}}}
| align-"center" | {{Icon killicon|weapon=Short Circuit}}
+
| {{Icon killicon|weapon=widowmaker}}
| {{common string|per-metal|35}}
+
| {{common string|per-metal|30}}
 
| {{common string|200-metal}}
 
| {{common string|200-metal}}
| 4-6
+
| {{tooltip|86-90|95-99 {{lang
| 4-6
+
  | en = at sentry's target
| {{common string|N/A}}
+
  | es = al objetivo del arma centinela
| {{common string|N/A}}
+
  | fr = à la cible de la mitrailleuse
|}
+
  | pt-br = no alvo da Sentinela
{{common string|ammo-metal}}
+
  | ru = по целям, которых атакует турель
 
+
  | sv = på vaktgevärets mål
=== {{anchor|engiemelee}}{{item name|Melee}}===
+
  | zh-hans = 于步哨瞄准的目标
{| class="wikitable grid" width="100%" style="text-align: center;"
+
}}}}
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
| {{tooltip|24-67|26-74 {{lang
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
  | en = at sentry's target
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
  | es = al objetivo del arma centinela
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
  | fr = à la cible de la mitrailleuse
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|3-10|3-11 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | fr = à la cible de la mitrailleuse
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|81-121|89-134 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | fr = à la cible de la mitrailleuse
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|180|198 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | fr = à la cible de la mitrailleuse
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! {{Table icon|Pomson 6000|{{common string|Craft}}}}
! class="header" width="20%" | {{common string|critical}}
+
| {{Icon killicon|weapon=pomson 6000}}
 +
| 4
 +
| ∞
 +
| {{tooltip|68-72|{{lang
 +
  | en = 12 to buildings
 +
  | es = 12 a construcciones
 +
  | fr = 12 aux bâtiments
 +
  | pt-br = 12 contra construções
 +
  | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 +
  | zh-hans = 对建筑为 12
 +
}}}}
 +
| {{tooltip|44-60|{{lang
 +
  | en = 12 to buildings
 +
  | es = 12 a construcciones
 +
  | fr = 12 aux bâtiments
 +
  | pt-br = 12 contra construções
 +
  | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 +
  | zh-hans = 对建筑为 12
 +
}}}}
 +
| {{tooltip|32-34|{{lang
 +
  | en = 12 to buildings
 +
  | es = 12 a construcciones
 +
  | fr = 12 aux bâtiments
 +
  | pt-br = 12 contra construções
 +
  | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 +
  | zh-hans = 对建筑为 12
 +
}}}}
 +
| 57-81
 +
| 180
 
|-
 
|-
! {{Table icon|Wrench|{{common string|Stock}}}}
+
! {{Table icon|Rescue Ranger|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Wrench}}
+
| {{Icon killicon|weapon=rescue ranger}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 4
| rowspan="2" | 65
+
| 16
| rowspan="2" | 195
+
| 57-60
 +
| 26-40
 +
| 21-23
 +
| 54-81
 +
| 120
 
|-
 
|-
! {{Table icon|Golden Wrench|{{common string|Distributed}}}}
+
! {{Table icon|Panic Attack|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
+
| {{Icon killicon|weapon=Panic Attack}}
 +
| 6
 +
| 32
 +
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 +
|}
 +
{{common string|ammo-metal}}
 +
 
 +
==={{anchor|engineersecondary|engiesecondary}}{{item name|Secondary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}}
+
! class="header" | {{common string|loaded}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Gunslinger}}
+
! class="header" | {{common string|carried}}
| {{common string|seconds|0{{dec}}8}}
+
! class="header" | {{common string|point blank}}
| 65
+
! class="header" | {{common string|medium range}}
| 195
+
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 +
|-
 +
! {{Table icon|Pistol|{{common string|Stock}}}}
 +
| {{Icon killicon|weapon=Pistol}}
 +
| rowspan="3" | 12
 +
| rowspan="3" | 200
 +
| rowspan="3" | 20-22
 +
| rowspan="3" | 10-15
 +
| rowspan="3" | 8-9
 +
| rowspan="3" | 20-30
 +
| rowspan="3" | 45
 +
|-
 +
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Lugermorph}}
 +
|-
 +
! {{Table icon|C.A.P.P.E.R|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=C.A.P.P.E.R}}
 +
|-
 +
! {{Table icon|Wrangler|{{common string|Unlock}}}}
 +
| {{Icon killicon|weapon=Wrangler}}
 +
| colspan=2 rowspan="2" | {{common string|N/A}}
 +
| colspan=5 rowspan="2" | {{common string|N/A}}
 +
|-
 +
! {{Table icon|Giger Counter|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=Giger Counter}}
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Gunslinger triple punch}}
+
! {{Table icon|Short Circuit|{{common string|Promotional}}}}
| '''([[Gunslinger{{if lang}}|{{lang
+
| {{Icon killicon|weapon=Short Circuit}}
   | en = Triple Punch
+
| {{common string|per-metal|{{tooltip|5|65 {{lang
   | cs = Trojitý úder
+
   | en = on alt-fire
   | da = Tredobbelt Slag
+
   | es = en disparo secundario
   | de = Dreifachschlag
+
   | fr = avec le tir alternatif
   | es = Triple Puñetazo
+
   | pt-br = com o disparo-alt
   | fi = Kolmoislyönti
+
   | ru = альтернативная атака
   | fr = Triple Coup
+
   | sv = med alternativattack
  | hu = Hármas Ütés
+
   | zh-hans = 于辅助开火
  | it = Triplo Pugno
+
}}}}}}
  | ja = 三連パンチ
+
| {{common string|200-metal}}
   | ko = 3번 공격시
+
| colspan=2 | {{tooltip|10|15 {{lang
   | nl = Driedubbele Slag
+
   | en = on alt-fire
   | pl = Potrójny cios
+
   | es = en disparo secundario
   | pt-br = Soco Triplo
+
   | fr = avec le tir alternatif
   | ro = Pumn Triplu
+
   | pt-br = com o disparo-alt
   | ru = Тройной удар
+
   | ru = альтернативная атака
   | zh-hans = 三连击
+
   | sv = med alternativattack
  | zh-hant = 連續三拳
+
   | zh-hans = 于辅助开火
}}]])'''
+
}}}}
| {{lang
+
| {{common string|N/A}}
  | en = 65 for first two hits (without missing)
+
| {{tooltip|14|20 {{lang
  | ar = 65 لأول ضربتان الأولى (بدون تضييع واحدة)
+
   | en = on alt-fire
  | cs = 65 první dvě rány (bez minutí)
+
   | es = en disparo secundario
  | da = 65 for de første to slag (uden at ramme ved siden af)
+
   | fr = avec le tir alternatif
   | de = 65 für die ersten beiden Treffer (ohne Schlag daneben)
+
   | pt-br = com o disparo-alt
   | es = 65 los 2 primeros (sin fallar)
+
   | ru = альтернативная атака
   | fi = 65 kaksi ensimmäistä lyöntiä (ilman ohi lyöntejä)
+
   | sv = med alternativattack
   | fr = 65 pour les deux premiers coups (sans manquer)
+
   | zh-hans = 于辅助开火
   | hu = 65 az első kettő ütés (elhibázás nélkül)
+
}}}}
   | it = 65 per i primi due colpi (senza sbagliare)
+
| {{common string|N/A}}
   | ja = 65 1~2回目連続のヒット (ノーミスで)
+
|}
  | ko = 첫번째, 두번째 공격은 65 대미지
+
{{common string|ammo-metal}}
  | nl = 65 voor de eerste twee slagen (zonder te missen)
+
 
  | pl = 65 za pierwsze dwa trafienia (bez chybienia)
+
==={{anchor|engineermelee|engiemelee}}{{item name|Melee}}===
  | pt = 65 nos primeiros dois golpes (se não falhar)
+
{| class="wikitable grid" width="100%" style="text-align: center;"
  | pt-br = 65 nos dois primeiros golpes (sem errar)
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
  | ro = 65 pentru primele două lovituri (fără ratare)
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
  | ru = 65 за два первых попадания (без промахов)
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
  | tr = İlk iki vuruşta 65 (ıskalamadan)
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
  | zh-hans = 初始2击为65(全部击中)
 
  | zh-hant = 前兩拳:65(沒有失誤)
 
}}
 
| {{lang
 
  | en = 195 on third hit (without missing)
 
  | ar = 195 في الضربة الثالثة (بدون تضييع واحدة)
 
  | cs = 195 při třetí ráně (bez minutí)
 
  | da = 195 på det tredje slag (uden at ramme ved siden af)
 
  | de = 195 beim dritten Treffer (ohne vorherigen Schlag daneben)
 
  | es = 195 el tercero (sin fallar)
 
  | fi = 195 kolmannella osumalla (ilman ohi lyöntejä)
 
  | fr = 195 pour le troisième coup (sans manquer)
 
  | hu = 195 a harmadik ütés (elhibázás nélkül)
 
  | it = 195 sul terzo colpo (senza sbagliare)
 
  | ja = 195 3回目連続のヒット (ノーミスで)
 
  | ko = 3번째 공격시 195 대미지
 
  | nl = 195 bij de derde slag (zonder te missen)
 
  | pl = 195 po trzecim ciosie (bez chybienia)
 
  | pt = 195 no terceiro golpe (se não falhar)
 
  | pt-br = 195 no terceiro golpe (sem errar)
 
  | ro = 195 pentru a treia lovitură (fără ratare)
 
  | ru = 195 за третье попадание (без промахов)
 
  | tr = Üçüncü vuruşta 195 (ıskalamadan)
 
  | zh-hans = 第3击为195(全部击中)
 
  | zh-hant = 第三拳:195(沒有失誤)
 
}}
 
 
|-
 
|-
! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}}
+
! class="header" width="14%" | {{common string|point blank}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Southern Hospitality}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
| {{common string|seconds|0{{dec}}8}}
+
! class="header" width="14%" | {{common string|critical}}
| 65
 
| 195 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
! {{Table icon|Wrench|{{common string|Stock}}}}
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
+
| {{Icon killicon|weapon=Wrench}}
| {{common string|bleed-damage|40|5}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| {{common string|N/A}}
+
| rowspan="2" | 65
 +
| rowspan="2" | 88
 +
| rowspan="2" | 195
 
|-
 
|-
! {{Table icon|Jag|{{common string|Craft}}}}
+
! {{Table icon|Golden Wrench|{{common string|Distributed}}}}
| align="center" | {{Icon killicon|weapon=Jag}}
+
| {{Icon killicon|weapon=Golden Wrench}}
| {{common string|seconds|0{{dec}}8}}
 
| 49
 
| 146
 
 
|-
 
|-
! {{Table icon|Eureka Effect|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Eureka Effect}}
+
| style="height: 55px" | {{Icon killicon|weapon=Gunslinger}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
| 195
+
| 88
|}
+
| 195 {{common string|crit-boost}}
 
 
=== {{anchor|engiepda}}{{item name|PDA}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | {{item name|item}}
 
! class="header" width="75%" | {{common string|details}}
 
 
|-
 
|-
! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}'''
+
| style="height: 55px" | {{Icon killicon|weapon=Gunslinger triple punch}}
| {{lang
+
| '''([[Gunslinger{{if lang}}|{{lang
   | en = Enables the Engineer to build [[Buildings]].
+
   | en = Triple Punch
  | ar =  يجعل الإنجينير يبني [[البيلدينجس]].
+
   | cs = Trojitý úder
   | cs = Dovoluje postavit [[Buildings/cs|stavby]].
+
   | da = Tredobbelt Slag
   | da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]].
+
   | de = Dreifachschlag
   | de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen.
+
   | es = Triple puñetazo
   | es = Permite plantar [[Buildings/es|construcciones]].
+
   | fi = Kolmoislyönti
   | fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]].
+
   | fr = Triple Coup
   | fr = Permet à l'Engineer de déployer des [[Buildings/fr|constructions]].
+
   | hu = Hármas Ütés
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni.
+
   | it = Triplo Pugno
   | it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]].
+
   | ja = 三連パンチ
   | ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。
+
   | ko = 삼단 타격
   | ko = [[Buildings/ko|구조물]] 제작용 PDA.
+
   | nl = Driedubbele Slag
   | nl = Laat de Engineer [[Buildings/nl|Gebouwen]] bouwen.
+
   | pl = Potrójny cios
  | no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]]
+
   | pt-br = Soco Triplo
   | pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]].
+
   | ro = Pumn Triplu
  | pt = Permite ao Engineer edificar [[Buildings/pt|Construções]].
+
   | ru = Тройной удар
   | pt-br = Permite que o Engineer construa [[Buildings/pt-br|construções]].
+
   | sv = Trippelslag
   | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
+
   | zh-hans = 三连击
   | ru = Позволяет строить [[Buildings/ru|постройки]].
+
   | zh-hant = 連續三拳
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
+
}}]])'''
   | zh-hans = 允许工程师建造[[Buildings/zh-hans|建筑物]]。
+
| colspan=2 | {{common string|N/A}}
   | zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。
 
}}
 
|-
 
! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> <br/>'''{{item link|Demolish Tool}}'''
 
 
| {{lang
 
| {{lang
   | en = Enables the Engineer to destroy his own [[Buildings]].
+
   | en = 195 on third hit (without missing)
   | ar = تمن الإنجينير من تدمير[[البيلدينجس|أجهزته]].
+
   | ar = 195 في الضربة الثالثة (بدون تضييع واحدة)
   | cs = Dovoluje ničení vlastních [[Buildings/cs|staveb]].
+
   | cs = 195 při třetí ráně (bez minutí)
   | da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]].
+
   | da = 195 på det tredje slag (uden at ramme ved siden af)
   | de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören.
+
   | de = 195 beim dritten Treffer (ohne vorherigen Schlag daneben)
   | es = Permite demoler tus [[Buildings/es|construcciones]].
+
   | es = 195 el tercero (sin fallar)
   | fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]].
+
   | fi = 195 kolmannella osumalla (ilman ohi lyöntejä)
   | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr|constructions]].
+
   | fr = 195 pour le troisième coup (sans manquer)
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni.
+
   | hu = 195 a harmadik ütés (elhibázás nélkül)
   | it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]].
+
   | it = 195 sul terzo colpo (senza sbagliare)
   | ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。
+
   | ja = 195 3回目連続のヒット (ノーミスで)
   | ko = [[Buildings/ko|구조물]] 파괴용 PDA
+
   | ko = 3번 적중 시 195 피해
   | nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen.
+
   | nl = 195 bij de derde slag (zonder te missen)
  | no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]].
+
   | pl = 195 po trzecim ciosie (bez chybienia)
   | pl = Pozwala Inżynierowi na zniszczenie swoich [[Buildings/pl|konstrukcji]].
+
   | pt = 195 no terceiro golpe (se não falhar)
   | pt = Permite ao Engineer destruir as próprias [[Buildings/pt|Construções]].
+
   | pt-br = 195 no terceiro golpe (sem errar)
   | pt-br = Permite que o Engineer destrua suas próprias [[Buildings/pt-br|construções]].
+
   | ro = 195 pentru a treia lovitură (fără ratare)
   | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
+
   | ru = 195 за третье попадание (без промахов)
   | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
+
  | sv = 195 på tredje slaget (utan att missa)
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
+
   | tr = Üçüncü vuruşta 195 (ıskalamadan)
   | zh-hans = 允许工程师摧毁自己的[[Buildings/zh-hans|建筑物]]。
+
   | zh-hans = 第 3 击为195(没有失误)
   | zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。
+
   | zh-hant = 第三拳:195(沒有失誤)
 
}}
 
}}
 +
|-
 +
! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Southern Hospitality}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195 {{common string|crit-boost}}
 +
|-
 +
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
 +
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 +
| {{common string|bleed-damage|40|5}}
 +
| {{common string|bleed-damage|50|5}}
 +
| {{common string|N/A}}
 +
|-
 +
! {{Table icon|Jag|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Jag}}
 +
| {{common string|seconds|0{{dec}}68}}
 +
| 49
 +
| 66
 +
| 146
 +
|-
 +
! {{Table icon|Eureka Effect|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Eureka Effect}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 
|}
 
|}
  
=== {{anchor|engietaunt}}{{item name|Attack taunt}}===
+
==={{anchor|engineerpda|engiepda}}{{item name|PDA}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |
+
! class="header" width="25%" | {{item name|item}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="75%" | {{common string|details}}
! class="header" width="10%" | {{item name|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
 
|-
 
|-
| {{Table icon|Dischord}}
+
! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}'''
| align="center" | {{Icon killicon|weapon=Dischord}}
 
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
 
| 500
 
| {{common string|seconds|4}}
 
 
| {{lang
 
| {{lang
   | en = The Engineer strums his guitar, then smashes it over an enemy's head.
+
   | en = Enables the Engineer to build [[Buildings]].
   | ar = يسحب الإنجينير جيتاره ، ثم يكسرها فوق رأس العدو .
+
   | ar = يجعل الإنجينير يبني [[Buildings/ar|البيلدينجس]].
   | cs = Engineer zahraje a rozbije kytaru o nepřítele (nebo vzduch).
+
   | cs = Dovoluje postavit [[Buildings/cs|stavby]].
   | da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved.
+
   | da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]].
   | de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners.
+
   | de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen.
   | es = El Engineer toca unos acordes en su guitarra, y después la impacta contra el suelo (o en su defecto la cabeza del enemigo).
+
   | es = Permite al Engineer crear [[Buildings/es|construcciones]].
   | fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän.
+
   | fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]].
   | fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi.
+
   | fr = Permet à l'Engineer de déployer des [[Buildings/fr|constructions]].
   | hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé.
+
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni.
   | it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico.  
+
   | it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]].
   | ja = エンジニアがギターをかき鳴らした後、敵めがけて
+
   | ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。
   | ko = 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 채 적의 머리를 가격합니다
+
   | ko = 엔지니어가 [[Buildings/ko|구조물]]을 건설할 수 있도록 해줍니다.
   | nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand.  
+
   | nl = Laat de Engineer [[Buildings/nl|constructies]] bouwen.
   | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika, zabijając go.  
+
  | no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]]
   | pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo.  
+
   | pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]].
   | pt-br = O Engineer toca um acorde no seu violão, o quebrando logo em seguida na cabeça do inimigo.
+
   | pt = Permite ao Engineer edificar [[Buildings/pt|Construções]].
   | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
+
   | pt-br = Permite que o Engineer erga [[Buildings/pt-br|construções]].
   | ru = Инженер вынимает гитару, играет аккорд и разбивает её.  
+
   | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
   | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.  
+
   | ru = Позволяет строить [[Buildings/ru|постройки]].
   | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。
+
  | sv = Tillåter Teknikern att bygga [[Buildings/sv|Byggnader]].
   | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。
+
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
 +
   | zh-hans = 可让工程师能够建造[[Buildings/zh-hans|建筑]]。
 +
   | zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。
 
}}
 
}}
 
|-
 
|-
| {{Table icon|Organ Grinder}}
+
! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> <br/>'''{{item link|Demolish Tool}}'''
| align="center" | {{Icon killicon|weapon=Organ Grinder}}
 
| {{item link|Gunslinger}}
 
| 500
 
| {{common string|seconds|4}}
 
 
| {{lang
 
| {{lang
   | en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
+
   | en = Enables the Engineer to destroy his own [[Buildings]].
   | ar = يسحب الإنجينير حبل المحرك ، تدور يده ، ومن ثم يضربها على جسد العدو ، يتجمد العدو ثم يموت بسبب الضرر الكبير .  
+
   | ar = تمن الإنجينير من تدمير[[البيلدينجس|أجهزته]].
   | cs = Engineer nastartuje svou robotickou ruku, ta se roztočí a Inženýr ji vrazí do nepřítele.
+
   | cs = Dovoluje ničení vlastních [[Buildings/cs|staveb]].
   | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
+
   | da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]].
   | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
+
   | de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören.
   | es = El Engineer tira de una cuerda, y su protesis comienza a girar, entonces él la introduce en el enemigo haciendolo picadillo.
+
   | es = Permite al Engineer demoler sus propias [[Buildings/es|construcciones]].
   | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
+
   | fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]].
   | fr = L'Engineer tire sur la corde du starter, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant.  
+
   | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr|constructions]].
   | hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt.
+
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni.  
   | it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi.  
+
   | it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]].
   | ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。
+
   | ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。
   | ko = 적의 복부를 갈아서 폭파시킵니다.
+
   | ko = 엔지니어가 [[Buildings/ko|구조물]]을 파괴할 수 있도록 해줍니다.
   | nl = De Engineer trekt aan het start touwtje, zijn hand draait, en hij maakt een vijand beweegeloos en geeft hem een dodelijke portie schade.
+
   | nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen.
  | pl = Inżynier zaczyna wirować swoim jednorękim bandytą zadając serię obrażeń po 1, następnie pcha go do przodu zabijając przeciwnika.  
+
   | no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]].
   | pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais.
+
   | pl = Pozwala Inżynierowi na zniszczenie swoich [[Buildings/pl|konstrukcji]].
  | pt-br = O Engineer puxa uma corda para dar corda à sua mão, que começa a girar quando ele a enfia no inimigo para atordoá-lo e causar uma explosão de dano fatal.
+
   | pt = Permite ao Engineer destruir as próprias [[Buildings/pt|Construções]].
   | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.
+
   | pt-br = Permite que o Engineer destrua suas próprias [[Buildings/pt-br|construções]].
  | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.  
+
   | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
   | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.
+
   | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
  | zh-hans = 工程师拉动启动绳,机械手开始旋转,随后他将手臂插入敌人的身体爆发出致命的伤害。
+
   | sv = Tillåter Teknikern att förstöra sina [[Buildings/sv|Byggnader]]
  | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。
+
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
}}
+
   | zh-hans = 可让工程师能够摧毁自己的[[Buildings/zh-hans|建筑]]。
|-
+
   | zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。
| {{Table icon|Eureka Effect Taunt}}
 
| {{common string|N/A}}
 
| {{item link|Eureka Effect}}
 
| {{lang
 
  | en = Teleports player back to spawn and replenishes all health, metal and ammo
 
  | cs = Teleportuje hráče zpět na spawn a doplní veškeré zdraví i munici
 
  | es = Teletransporta al jugador de vuelta al punto de reaparición y reabastece completamente la salud, munición y metal.
 
  | fi = Teleporttaa pelaajan takaisin uudelleensyntymisalueelle ja täyttää terveyspisteet, metallin ja ammukset
 
  | fr = Téléporte le joueur à la zone de réapparition, lui redonnant santé, métal et munitions
 
  | ko = 0 ( 리스폰기지로 텔레포트하여 탄약과 체력을 채웁니다.)
 
  | it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo
 
  | ja = リスポーン場所へテレポートし、ヘルス、メタル、弾薬を全回復&補充
 
  | pl = Teleportuje gracz na miejsce odrodzenia i zapełnia punkty życia i metal
 
   | pt-br = Teleporta o jogador de volta à sala de renascimento e restaura toda a vida, metal e munição
 
  | ru = Телепортирует игрока на зону возрождения восстанавливая все жизни, весь метал и патроны.
 
  | zh-hans = 将穿戴者传送到基地,而且补充满弹药,生命值以及金属
 
  | zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值
 
}}
 
| {{common string|seconds|2}}
 
| {{lang
 
  | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn with full ammo, metal and health.
 
   | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn s doplněním zdravím a municí
 
  | es = El Engineer levanta la llave y un rayo cae en él, teletransportándolo al punto de reaparición y reabasteciendo toda su vida y munición.
 
   | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet
 
  | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions.
 
   | it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo.
 
  | ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。
 
   | ko = 엔지니어가 렌치를 듬과 동시에 빛이 나면서 , 탄약과 체력이 모두 채워져있는 상태로 리스폰지점으로 텔레포트 합니다.
 
  | pl = Inżynier wskazuje kluczem na niebo, następnie wokół jego postaci pojawia się światło które teleportuje go na miejsce odrodzenia
 
  | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teleporta de volta à sala de renascimento, com sua vida e munição cheios.
 
  | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения и восстанавливая полностью боеприпасы и жизни.
 
   | zh-hans = 工程师举起扳手,接下来会有一道闪电打下来,将使用者传送回当前正在使用的基地,并补满弹药,生命值以及金属。
 
   | zh-hant = 工程師會高舉扳手,接著會有一道雷電打下來,將工程師傳送回當前正在使用的重生室,並補滿他的彈藥、金屬和生命值。
 
 
}}
 
}}
 
|}
 
|}
  
=={{anchor|Medic}}{{Class link|Medic}}==
+
==={{anchor|engineertaunt|engietaunt}}{{item name|Attack taunt}}===
 
 
{{to top}}
 
=== {{anchor|medicprimary}}{{item name|Primary}}===
 
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="10%" | {{common string|Weapon}}
! class="header" width="50%" colspan=5 | {{common string|damage}}
+
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
| {{Table icon|Guitar Smash}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Guitar Smash}}
! class="header" colspan="2" | {{common string|point blank}}
+
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
! class="header" | {{common string|medium range}}
+
| 500
! class="header" | {{common string|long range}}
+
| {{common string|seconds|4{{dec}}2}}<br/>{{common string|seconds|{{lang
! class="header" | {{common string|critical}}
+
  | en = (Kill time) 3.6
 +
  | es = (Tiempo hasta matar) 3,6
 +
  | fr = (Temps pour tuer) 3,6
 +
  | pt-br = (Tempo até matar) 3,6
 +
  | ru = (Время убийства) 3,6
 +
  | sv = (Tid att döda) 3,6
 +
  | zh-hans = (杀敌时间)3.6
 +
}}}}
 +
| {{lang
 +
  | en = The Engineer strums his guitar, then smashes it over an enemy's head.
 +
  | ar = يسحب الإنجينير جيتاره ، ثم يكسرها فوق رأس العدو .
 +
  | cs = Engineer zahraje a rozbije kytaru o nepřítele (nebo vzduch).
 +
  | da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved.
 +
  | de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners.
 +
  | es = El Engineer toca unos acordes en su guitarra y después la destroza contra el suelo (o en su defecto la cabeza del enemigo).
 +
  | fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän.
 +
  | fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi.
 +
  | hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé.
 +
  | it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico.
 +
  | ja = エンジニアがギターをかき鳴らした後、敵めがけて振り下ろす。
 +
  | ko = 엔지니어가 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 뒤 적의 머리를 가격합니다.
 +
  | nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand.
 +
  | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika.
 +
  | pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo.
 +
  | pt-br = O Engineer toca um acorde no seu violão, quebrando-o logo em seguida na cabeça de um inimigo.
 +
  | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
 +
  | ru = Инженер вынимает гитару, играет аккорд и разбивает её.
 +
  | sv = Teknikern spelar på sin gitarr, och sedan slår den på fiendens huvud.
 +
  | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.
 +
  | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。
 +
  | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。
 +
}}
 
|-
 
|-
! {{Table icon|Syringe Gun|{{common string|Stock}}}}
+
| {{Table icon|Arm Blender}}
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
+
| {{Icon killicon|weapon=Arm Blender}}
| 40
+
| {{item link|Gunslinger}}
| 150
+
| {{lang
| colspan="2" | 10-12
+
  | en = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|500|Final hit}}
| 5-10
+
  | es = {{tooltip|1 (x14)|Efecto del aturdimiento}} + {{tooltip|500|golpe final}}
| 5-6
+
  | pt-br = {{tooltip|1 (x14)|Efeito de atordoamento}} + {{tooltip|500|Acerto final}}
| 30
+
  | ru = {{tooltip|1 (x14)|Оглушение}} + {{tooltip|500|Последний удар}}
 +
  | sv = {{tooltip|1 (x14)|Bedövningseffekt}} + {{tooltip|500|Sista slag}}
 +
  | zh-hans = {{tooltip|1(14次)|击晕效果}} + {{tooltip|500|最后一击}}
 +
}}
 +
| {{common string|seconds|4{{dec}}5}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 +
  | fr = (Temps pour tuer) 4
 +
  | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 +
}}}}<br/>{{common string|seconds|{{lang
 +
  | en = (Stun time) 3.2
 +
  | es = (Tiempo hasta matar) 3,2
 +
  | fr = (Temps d'étourdissement) 3,2
 +
  | pt-br = (Tempo de atordoamento) 3,2
 +
  | ru = (Время оглушения) 3,2
 +
  | sv = (Tid att döda) 3,2
 +
  | zh-hans = (杀敌时间)3.2
 +
}}}}
 +
| {{lang
 +
  | en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
 +
  | ar = يسحب الإنجينير حبل المحرك ، تدور يده ، ومن ثم يضربها على جسد العدو ، يتجمد العدو ثم يموت بسبب الضرر الكبير .
 +
  | cs = Engineer nastartuje svou robotickou ruku, ta se roztočí a Inženýr ji vrazí do nepřítele.
 +
  | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
 +
  | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
 +
  | es = El Engineer tira de una cuerda y su prótesis comienza a girar, entonces la introduce en el enemigo, aturdiéndolo e infligiendo daño letal.
 +
  | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
 +
  | fr = L'Engineer tire sur la corde du démarreur, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant.
 +
  | hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt.
 +
  | it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi.
 +
  | ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。
 +
  | ko = 엔지니어가 작동 끈을 당긴 후, 적의 복부를 갈아 적을 기절 상태에 빠뜨리고 엄청난 양의 피해를 입힙니다.
 +
  | nl = De Engineer trekt aan het start touwtje, zijn hand draait en hij maakt een vijand beweegeloos en geeft hem een dodelijke portie schade.
 +
  | pl = Inżynier pociąga za linkę, przez co ręka wiruje, a wtedy wbija ją w przeciwnika, ogłuszając i zabijając go.
 +
  | pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais.
 +
  | pt-br = O Engineer puxa a corda de "ignição" da sua mão, que começa a girar, e a enfia no inimigo para atordoá-lo e causar uma explosão de dano fatal.
 +
  | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.
 +
  | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.
 +
  | sv = Teknikern drar ett startrep, hans hand snurrar, och tryker den i fienden för en bedövningseffekt och en stor mängd skada.
 +
  | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.
 +
  | zh-hans = 工程师拉开起动机绳,使机械手开始旋转,随后他将手臂捅进敌人体内,造成短暂的击晕效果和致命的爆裂伤害。
 +
  | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。
 +
}}
 
|-
 
|-
! {{Table icon|Blutsauger|{{common string|Unlock}}}}
+
| {{Table icon|Eureka Effect Taunt}}
| align="center" | {{Icon killicon|weapon=Blutsauger}}
+
| {{common string|N/A}}
| 40
+
| {{item link|Eureka Effect}}
| 150
+
| {{lang
| colspan="2" | 10-12
+
  | en = Teleports player to their Teleporter Exit or back to spawn.
| 5-10
+
  | cs = Teleportuje hráče zpět na spawn a doplní veškeré zdraví i munici
| 5-6
+
  | de = Teleportiert den Spieler in den Spawn und füllt Gesundheit, Munition und Metallvorrat komplett wieder auf
| 30
+
  | es = Teletransporta al jugador de vuelta al punto de reaparición o a la salida del teleportador.
|-
+
  | fi = Teleporttaa pelaajan takaisin uudelleensyntymisalueelle ja täyttää terveyspisteet, metallin ja ammukset
! rowspan="2" | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}}
+
  | fr = Téléporte le joueur soit à la zone de réapparition, lui redonnant santé, métal et munitions, soit à la sortie de son téléporteur
| align="center" rowspan="2" | {{Icon killicon|weapon=Crusader's Crossbow}}
+
  | hu = Elteleportálja a játékost az éledő szobába vagy A Teleportáló kijárathoz ami feltölti a játékos fém, lövedék és életerő mérőjét.
| rowspan="2" | 1
+
  | ko = 플레이어를 부활 지점으로 텔레포트시켜 탄약과 체력을 채웁니다.
| rowspan="2" | 38
+
  | it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo
| class="header" style="height: 55px;" | {{common string|damage}}
+
  | ja = リスポーン場所またはテレポーター出口へテレポートし、ヘルス、メタル、弾薬を全回復&補充
| 38, {{tooltip|75|{{common string|healing}}}}
+
  | nl = Teleporteert de speler naar zijn Teleporter-uitgang of naar de spawn.
| 56, {{tooltip|112|{{common string|healing}}}}
+
  | pl = Teleportuje gracza na miejsce odrodzenia i odnawia punkty zdrowia, amunicję i metal.
| 75, {{tooltip|150|{{common string|healing}}}}
+
  | pt-br = Teletransporta o jogador para sua Saída do Teletransportador ou de volta à sala de renascimento.
| rowspan="2" | {{common string|N/A}}
+
  | ru = Телепортирует игрока в зону возрождения или к выходу телепорта.
|-
+
  | sv = Teleporterar spelaren till deras Teleportörsutgång eller till återskapningsrummet.
| class="header" style="height: 55px;" | {{common string|critical}}
+
  | tr = Oyuncuyu üsse (canlanma bölgesine) veya ışınlayıcı çıkışına ışınlar.
| 113, {{tooltip|226|{{common string|healing}}}}
+
  | zh-hans = 将使用者传送到他们的传送器出口或者重生点。
| 168, {{tooltip|336|{{common string|healing}}}}
+
  | zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值
| 225, {{tooltip|450|{{common string|healing}}}}
+
}}
|-
+
| {{common string|seconds|2}}
! {{Table icon|Overdose|{{common string|Craft}}}}
+
| {{lang
| align="center" | {{Icon killicon|weapon=Overdose}}
+
  | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
| 40
+
  | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn.
| 150
+
  | de = Der Engineer hebt seinen Arm in die Luft und ein Blitz fährt in ihn ein, welcher ihn zurück zum Spawn teleportiert und Gesundheit, Munition und den Metallvorrat auffüllt.
| colspan="2" | 9-11
+
  | es = El Engineer levanta la llave y un rayo cae sobre él, teletransportándolo al punto de reaparición o a la salida de su teleportador.
| 5-9
+
  | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet
| 5-6
+
  | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions.
| 27
+
  | hu = A Mérnök az égbe mutat fegyverével majd a fegyver begerjed és elteleportálja a Mérnököt az éldeő szobába vagy a Teleportáló kijárathoz.
 +
  | it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo.
 +
  | ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。
 +
  | ko = 엔지니어가 렌치를 듬과 동시에 빛이 나면서, 탄약과 체력이 모두 채워져 있는 상태로 부활 지점으로 텔레포트합니다.
 +
  | nl = De Engineer houd zijn moersleutel in de lucht en bliksem komt eruit, waardoor hij naar spawn of Teleporter-uitgang teleporteert.
 +
  | pl = Inżynier wznosi ku niebu swój klucz, z którego wychodzi błyskawica, teleportując go do miejsca odrodzenia lub wyjścia Teleportu.
 +
  | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teletransporta para sua Saída do Teletransportador ou para a sala de renascimento.
 +
  | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения или к выходу телепорта.
 +
  | sv = Teknikern lyfter sin skyftnyckel i luften och blixtar kommer från den som teleporterar honom till återskapningsrummet eller till sin Teleportörsutgång.
 +
  | tr = Engineer Eureka Etkisini gökyüzüne yükselterek, kendisine yıldırım çarpmasına yol açar ve canlanma bölgesine veya ışınlayıcı çıkışından hangisi seçilmişse ona ışınlanır.
 +
  | zh-hans = 工程师将扳手举向天空,一道闪电从空中劈下来,将使用者传送回当前的重生点或是他的传送器出口。
 +
  | zh-hant = 工程師會高舉扳手,接著會有一道雷電打下來,將工程師傳送回當前正在使用的重生室,並補滿他的彈藥、金屬和生命值。
 +
}}
 
|}
 
|}
  
=== {{anchor|medicsecondary}}{{item name|Secondary}}===
+
=={{anchor|Medic}}{{Class link|Medic}}==
 +
 
 +
{{to top}}
 +
==={{anchor|medicprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="50%" colspan=6 | {{common string|damage}}
 +
|-
 +
! class="header" | {{common string|loaded}}
 +
! class="header" | {{common string|carried}}
 +
! class="header" colspan="2" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 +
|-
 +
! {{Table icon|Syringe Gun|{{common string|Stock}}}}
 +
| {{Icon killicon|weapon=Syringe Gun}}
 +
| 40
 +
| 150
 +
| colspan=2 | 10-12
 +
| 6-10
 +
| 5-6
 +
| 14-16
 +
| 30
 +
|-
 +
! {{Table icon|Blutsauger|{{common string|Unlock}}}}
 +
| {{Icon killicon|weapon=Blutsauger}}
 +
| 40
 +
| 150
 +
| colspan=2 | 10-12
 +
| 6-10
 +
| 5-6
 +
| 14-16
 +
| 30
 +
|-
 +
! rowspan="3" | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}}
 +
| rowspan="3" | {{Icon killicon|weapon=Crusader's Crossbow}}
 +
| rowspan="3" | 1
 +
| rowspan="3" | 38
 +
| class="header" style="height: 37px;" | {{common string|damage}}
 +
| 38, {{tooltip|75|{{common string|healing}}}}
 +
| 57, {{tooltip|113|{{common string|healing}}}}
 +
| 75, {{tooltip|150|{{common string|healing}}}}
 +
| rowspan="3" | {{common string|N/A}}
 +
| rowspan="3" | {{common string|N/A}}
 +
|-
 +
| class="header" style="height: 37px;" | {{common string|hazard-mini-crits}}
 +
| 51, {{tooltip|75|{{common string|healing}}}}
 +
| 76, {{tooltip|113|{{common string|healing}}}}
 +
| 101, {{tooltip|150|{{common string|healing}}}}
 +
|-
 +
| class="header" style="height: 37px;" | {{common string|critical}}
 +
| 113, {{tooltip|75|{{common string|healing}}}}
 +
| 169, {{tooltip|113|{{common string|healing}}}}
 +
| 225, {{tooltip|150|{{common string|healing}}}}
 +
|-
 +
! {{Table icon|Overdose|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Overdose}}
 +
| 40
 +
| 150
 +
| colspan="2" | 9-10
 +
| 5-9
 +
| 4-5
 +
| 11-14
 +
| 26
 +
|}
 +
 
 +
==={{anchor|medicsecondary}}{{item name|Secondary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|carried}}
 
! class="header" | {{common string|carried}}
 
! class="header" | {{lang
 
! class="header" | {{lang
   | en = <10 sec after injury
+
   | en = <10 sec after injury
   | ar = <10 ثوان بعد الجراحة
+
   | ar = <10 ثوان بعد الجراحة
   | cs = <10 sekund po zranění
+
   | cs = <10 sekund po zranění
   | da = <10 sek efter at være skadet
+
   | da = <10 sek efter at være skadet
   | de = <10 Sek. nach Verletzung
+
   | de = <10 Sek. nach Verletzung
   | es = <10 segundos después del ataque
+
   | es = <10 segundos después del ataque
   | fr = <10 sec après blessure
+
   | fr = <10 s après blessure
   | hu = <10 mp sérülés után  
+
   | hu = <10 mp sérülés után  
   | it = <10 sec dopo una ferita
+
   | it = <10 sec dopo una ferita
   | ja = 被ダメージから10秒未満  
+
   | ja = 被ダメージから10秒未満  
   | ko = <10 sec 데미지 받은
+
   | ko = <부상 10초
   | nl = <10 sec na verwonding
+
   | nl = <10 sec na verwonding
   | no = <10 sek etter skade
+
   | no = <10 sek etter skade
   | pl = <10 sek po zranieniu  
+
   | pl = <10 sek po zranieniu  
   | pt = <10 segundos após ferimento
+
   | pt = <10 segundos após ferimento
   | pt-br = <10 segs. depois de sofrer dano
+
   | pt-br = <10 s depois de sofrer dano
   | ro = <10 sec după rănire
+
   | ro = <10 sec după rănire
   | tr = yaralandıktan en fazla 10 saniye sonra
+
   | ru = <10 сек после получения урона
   | zh-hans = 受伤后10秒内
+
   | sv = <10 sek efter man har blivit skadad
  | zh-hant = 受傷後 10 秒內
+
   | tr = yaralandıktan en fazla 10 saniye sonra
}}
+
   | zh-hans = 受伤后 10 秒内
! class="header" | {{lang
+
   | zh-hant = 受傷後 10 秒內
  | en = >12.5 sec after injury
 
  | ar = >12.5 ثوان بعد الجراحة
 
  | cs = >12.5 sekund po zranění
 
  | da = >12.5 sek efter at være skadet
 
  | de = >12,5 Sek. nach Verletzung
 
  | es = >12.5 segundos después del ataque
 
  | fr = >12,5 sec après blessure
 
  | hu = >12.5 mp sérülés után
 
  | it = >12.5 sec dopo una ferita
 
  | ja = 被ダメージから12.5秒後
 
  | ko = >12.5 sec 데미지 받은 후
 
  | nl = >12.5 sec na verwonding
 
  | no = >12.5 sek etter skade
 
  | pl = >12.5 sek po zranieniu
 
  | pt = >12,5 segundos após ferimento
 
  | pt-br = >12,5 segs. depois de sofrer dano
 
  | ro = >12.5 sec după rănire
 
   | tr = yaralandıktan en az 12.5 saniye sonra
 
   | zh-hans = 受伤12.5秒后
 
   | zh-hant = 受傷 12.5 秒後
 
}}
 
! class="header" | {{lang
 
  | en = >15 sec after injury
 
  | ar = >15 ثوان بعد الجراحة
 
  | cs = >15 sekund po zranění
 
  | da = >15 sek efter at være skadet
 
  | de = >15 Sek. nach Verletzung
 
  | es = >15 segundos después del ataque
 
  | fr = >15 sec après blessure
 
  | hu = >15 mp sérülés után
 
  | it = >15 sec dopo una ferita
 
  | ja = 被ダメージから15秒後
 
  | ko = >15 sec 데미지 받은 후
 
  | nl = >15 sec na verwonding
 
  | no = >15 sek etter skade
 
  | pl = >15 sek po zranieniu
 
  | pt = >15 segundos após ferimento
 
  | pt-br = >15 segs. depois de sofrer dano
 
  | ro = >15 sec după rănire
 
  | tr = yaralandıktan en az 15 saniye sonra
 
  | zh-hans = 受伤15秒后
 
  | zh-hant = 受傷 15 秒後
 
 
}}
 
}}
 
! class="header" | {{lang
 
! class="header" | {{lang
   | en = ÜberCharge effect
+
   | en = >12.5 sec after injury
   | es = Efecto de la Supercarga
+
   | ar = >12.5 ثوان بعد الجراحة
   | de = Überladungseffekt
+
  | cs = >12.5 sekund po zranění
   | fr = Effet de l'Übercharge
+
  | da = >12.5 sek efter at være skadet
   | hu = ÜberCharge hatás
+
  | de = >12,5 Sek. nach Verletzung
   | ja = ユーバーチャージ効果
+
   | es = >12,5 segundos después del ataque
   | ko = 우버차지 효과
+
   | fr = >12,5 s après blessure
   | pt-br = Efeito de ÜberCarga
+
   | hu = >12.5 mp sérülés után
   | ru = Эффект убер-заряда
+
  | it = >12.5 sec dopo una ferita
   | zh-hans = ÜberCharge效果
+
   | ja = 被ダメージから12.5秒後
   | zh-hant = ÜberCharge 醫療槍效果
+
   | ko = >부상 후 12.5초
 +
  | nl = >12.5 sec na verwonding
 +
  | no = >12.5 sek etter skade
 +
  | pl = >12.5 sek po zranieniu
 +
  | pt = >12,5 segundos após ferimento
 +
   | pt-br = >12,5 s depois de sofrer dano
 +
  | ro = >12.5 sec după rănire
 +
   | ru = >12,5 сек после получения урона
 +
  | sv = >12.5 sek efter man har blivit skadad
 +
  | tr = yaralandıktan en az 12.5 saniye sonra
 +
   | zh-hans = 受伤 12.5 秒后
 +
   | zh-hant = 受傷 12.5 秒後
 
}}
 
}}
|-
+
! class="header" | {{lang
! {{Table icon|Medi Gun|{{common string|Stock}}}}
+
  | en = >15 sec after injury
| {{common string|N/A}}
+
  | ar = >15 ثوان بعد الجراحة
| {{common string|N/A}}
+
  | cs = >15 sekund po zranění
 +
  | da = >15 sek efter at være skadet
 +
  | de = >15 Sek. nach Verletzung
 +
  | es = >15 segundos después del ataque
 +
  | fr = >15 s après blessure
 +
  | hu = >15 mp sérülés után
 +
  | it = >15 sec dopo una ferita
 +
  | ja = 被ダメージから15秒後
 +
  | ko = >부상 후 15초
 +
  | nl = >15 sec na verwonding
 +
  | no = >15 sek etter skade
 +
  | pl = >15 sek po zranieniu
 +
  | pt = >15 segundos após ferimento
 +
  | pt-br = >15 s depois de sofrer dano
 +
  | ro = >15 sec după rănire
 +
  | ru =  >15 сек после получения урона
 +
  | sv = >15 sek efter man har blivit skadad
 +
  | tr = yaralandıktan en az 15 saniye sonra
 +
  | zh-hans = 受伤 15 秒后
 +
  | zh-hant = 受傷 15 秒後
 +
}}
 +
  ! class="header" | {{lang
 +
  | en = ÜberCharge effect
 +
  | de = Überladungseffekt
 +
  | es = Efecto de la Supercarga
 +
  | fr = Effet de l'Übercharge
 +
  | hu = ÜberCharge hatás
 +
  | ja = ユーバーチャージ効果
 +
  | ko = 우버차지 효과
 +
  | pl = Efekt ÜberCharge
 +
  | pt = Efeito de ÜberCarga
 +
  | pt-br = Efeito de ÜberCarga
 +
  | ru = Эффект убер-заряда
 +
  | sv = ÜberLaddningseffekt
 +
  | zh-hans = ÜberCharge 效果
 +
  | zh-hant = ÜberCharge 醫療槍效果
 +
}}
 +
|-
 +
! {{Table icon|Medi Gun|{{common string|Stock}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 +
| colspan=2 | {{common string|N/A}}
 
| {{common string|hps|24}}
 
| {{common string|hps|24}}
 
| {{common string|hps|48}}
 
| {{common string|hps|48}}
Line 2,028: Line 3,044:
 
   | it = Invulnerabilità
 
   | it = Invulnerabilità
 
   | ja = 自分とヒールの対象が無敵になる
 
   | ja = 自分とヒールの対象が無敵になる
   | ko = 무적 (자연사살가능)
+
   | ko = 무적
 
   | nl = Onkwetsbaarheid
 
   | nl = Onkwetsbaarheid
 
   | no = Udødelig
 
   | no = Udødelig
 
   | pl = Nieśmiertelność  
 
   | pl = Nieśmiertelność  
   | pt = Sobrecarga de Invulnerabilidade
+
   | pt = Invulnerabilidade
 
   | pt-br = Invulnerabilidade
 
   | pt-br = Invulnerabilidade
 
   | ro = Invulnerabilitate
 
   | ro = Invulnerabilitate
 
   | ru = Неуязвимость
 
   | ru = Неуязвимость
 +
  | sv = Osårbarhet
 
   | tr = Ölümsüzlük
 
   | tr = Ölümsüzlük
 
   | zh-hans = 无敌  
 
   | zh-hans = 无敌  
Line 2,043: Line 3,060:
 
! {{Table icon|Kritzkrieg|{{common string|Unlock}}}}
 
! {{Table icon|Kritzkrieg|{{common string|Unlock}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
| {{common string|N/A}}
 
 
| {{common string|hps|24}}
 
| {{common string|hps|24}}
 
| {{common string|hps|48}}
 
| {{common string|hps|48}}
Line 2,053: Line 3,069:
 
   | da = 100% Crit
 
   | da = 100% Crit
 
   | de = 100% kritische Treffer
 
   | de = 100% kritische Treffer
   | es = 100% de críticos
+
   | es = 100 % de golpes críticos
 
   | fi = 100% Kriittinen
 
   | fi = 100% Kriittinen
   | fr = 100% de coups critiques  
+
   | fr = 100 % de coups critiques  
 
   | hu = 100% Kritikus Találat  
 
   | hu = 100% Kritikus Találat  
 
   | it = 100% Critico
 
   | it = 100% Critico
 
   | ja = ヒールの対象の攻撃が100%クリティカルヒット  
 
   | ja = ヒールの対象の攻撃が100%クリティカルヒット  
   | ko = 100% 크리티컬
+
   | ko = 100% 치명타
 
   | nl = 100% Crit
 
   | nl = 100% Crit
 
   | no = 100% Krit
 
   | no = 100% Krit
   | pl = 100% szans na krytyczne trafienie
+
   | pl = 100% szans na trafienie krytyczne  
   | pt = Sobrecarga de 100% de danos Críticos
+
   | pt = 100% de danos críticos
   | pt-br = 100% golpes críticos
+
   | pt-br = 100% de golpes críticos
 
   | ro = 100% Crit
 
   | ro = 100% Crit
   | ru = Криты  
+
   | ru = 100% Криты  
 +
  | sv = 100% Kritiska Träffar
 
   | tr = %100 Kritik
 
   | tr = %100 Kritik
   | zh-hans = 100%暴击
+
   | zh-hans = 100% 爆击效果
 
   | zh-hant = 100% 爆擊效果
 
   | zh-hant = 100% 爆擊效果
 
}}
 
}}
Line 2,074: Line 3,091:
 
! {{Table icon|Quick-Fix|{{common string|Craft}}}}
 
! {{Table icon|Quick-Fix|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
| {{common string|N/A}}
 
 
| {{common string|hps|33}}
 
| {{common string|hps|33}}
 
| {{common string|hps|67}}
 
| {{common string|hps|67}}
Line 2,082: Line 3,098:
 
   | en = 300% heal rate & stun/knock back immunity
 
   | en = 300% heal rate & stun/knock back immunity
 
   | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení
 
   | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení
  | es = +300% de vel. de cura e inmunidad al retroceso
 
 
   | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
 
   | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
   | fr = Taux de soin à 300%, immunité contre les effets altérant le déplacement  
+
  | es = 300 % de velocidad de curación e inmunidad al retroceso/aturdimiento
 +
   | fr = Taux de soin à 300 %, immunité contre les effets altérant le déplacement  
 
   | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás  
 
   | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás  
 
   | ja = 回復量3倍&スタンとノックバック無効  
 
   | ja = 回復量3倍&スタンとノックバック無効  
   | ko = 300% 힐속도 증가 & 스턴/넉백 없음
+
   | ko = 300% 치료 속도 증가 & 기절/밀려나지 않음
   | pl = 300% tempa leczenia & niewrażliwość na ogłuszenie i odrzut
+
   | pl = 300% tempa leczenia oraz niewrażliwość na ogłuszenie i odrzut
   | pt-br = Taxa de cura de 300% & imunidade a empurrões/ser atordoado
+
   | pt-br = Taxa de cura de 300% e imunidade a empurrões e atordoamento
 +
  | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию
 +
  | sv = 300% helningshastighet & bedövning och knuff immunitet
 
   | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık  
 
   | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık  
   | zh-hans = 300%治疗速度并免疫击晕或击退效果  
+
   | zh-hans = 300% 治疗速度并免疫击晕或击退效果  
 
   | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果
 
   | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果
  | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию
 
 
}}
 
}}
 
|-
 
|-
 
! {{Table icon|Vaccinator|{{common string|Craft}}}}
 
! {{Table icon|Vaccinator|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
| {{common string|N/A}}
 
 
| {{common string|hps|24}}
 
| {{common string|hps|24}}
 
| {{common string|hps|48}}
 
| {{common string|hps|48}}
 
| {{common string|hps|72}}
 
| {{common string|hps|72}}
 
| {{lang
 
| {{lang
   | en = 75% resistance to selected damage type
+
   | en = 75% damage resistance and 100% critical hit resistance to selected damage type
   | fr = 75% de résistance au type de dégâts choisi (balles, feu, ou explosions)
+
  | es = 75 % de resistencia al daño y 100 % de inmunidad a críticos del daño seleccionado
 +
   | fr = 75 % de résistance au type de dégâts choisi (balles, feu, ou explosions)
 +
  | ja = 選択した属性のダメージを75%軽減
 +
  | ko = 선택한 피해 유형에 따라 75%의 저항이 생깁니다
 
   | pl = 75% odporności na wybrany rodzaj obrażeń
 
   | pl = 75% odporności na wybrany rodzaj obrażeń
   | pt-br = 75% de resistência ao tipo de dano selecionado
+
   | pt-br = 75% de resistência e 100% de imunidade a críticos do tipo de dano selecionado
 +
  | ru = 75% защиты от выбранного типа урона а также полная невосприимчивость к критам
 +
  | sv = 75% skademotstånd och 100% motstånd mot kritiska träffar mot vald skadetyp
 +
  | zh-hans = 对所选择的伤害类型有 75% 伤害抗性和 100% 爆击抗性
 
   | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上
 
   | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上
  | ru = 75% защиты от выбранного типа урона
 
 
}}
 
}}
 
|}
 
|}
  
=== {{anchor|medicmelee}}{{item name|Melee}}===
+
==={{anchor|medicmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Bonesaw|{{common string|Stock}}}}
 
! {{Table icon|Bonesaw|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Bonesaw}}
+
| {{Icon killicon|weapon=Bonesaw}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
! {{Table icon|Übersaw|{{common string|Unlock}}}}
+
! {{Table icon|Ubersaw|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Ubersaw}}
+
| {{Icon killicon|weapon=Ubersaw}}
 
| {{common string|seconds|0{{dec}}96}}
 
| {{common string|seconds|0{{dec}}96}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Vita-Saw|{{common string|Craft}}}}
 
! {{Table icon|Vita-Saw|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Vita-Saw}}
+
| {{Icon killicon|weapon=Vita-Saw}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Amputator|{{common string|Craft}}}}
 
! {{Table icon|Amputator|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Amputator}}
+
| {{Icon killicon|weapon=Amputator}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 65
+
| 52
| 195
+
| 70
 +
| 156
 
|-
 
|-
 
! {{Table icon|Solemn Vow|{{common string|Craft}}}}
 
! {{Table icon|Solemn Vow|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Solemn Vow}}
+
| {{Icon killicon|weapon=Solemn Vow}}
| {{common string|seconds|0{{dec}}8}}
+
| {{common string|seconds|0{{dec}}88}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|}
 
|}
  
=== {{anchor|medictaunt}}{{item name|Attack taunt}}===
+
==={{anchor|medictaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
Line 2,164: Line 3,191:
 
|-
 
|-
 
| {{Table icon|Spinal Tap}}
 
| {{Table icon|Spinal Tap}}
| align="center" | {{Icon killicon|weapon=Spinal Tap}}
+
| {{Icon killicon|weapon=Spinal Tap}}
| {{item link|Übersaw}}
+
| {{item link|Ubersaw}}
| 500
+
| {{tooltip|1|{{lang
| {{common string|seconds|4}}
+
  | en = Stun effect
 +
  | es = Efecto de aturdimiento
 +
  | fr = Effet d'étourdissement
 +
  | pt-br = Atordoamento
 +
  | ru = Оглушение
 +
  | sv = Bedövningseffekt
 +
  | zh-hans = 击晕效果
 +
}}}} + 500
 +
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 3
 +
  | es = (Tiempo hasta matar) 3
 +
  | fr = (Temps pour tuer) 3
 +
  | pt-br = (Tempo até matar) 3
 +
  | ru = (Время убийства) 3
 +
  | sv = (Tid att döda) 3
 +
  | zh-hans = (杀敌时间)3
 +
}}}}<br/>{{common string|seconds|{{lang
 +
  | en = (Stun time) 2.2
 +
  | es = (Tiempo de aturdimiento) 2,2
 +
  | fr = (Temps d'étourdissement) 2,2
 +
  | pt-br = (Tempo de atordoamento) 2,2
 +
  | ru = (Время оглушения) 2,2
 +
  | sv = (Bedövningstid) 2,2
 +
  | zh-hans = (击晕时间)2.2
 +
}}}}
 
| {{lang
 
| {{lang
   | en = The Medic stabs an enemy and stuns them, yanks the weapon out, and they die. He earns 100% ÜberCharge.
+
   | en = The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge.
 
   | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج .
 
   | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج .
 
   | cs = Medic probodne nepřítele, čímž jej omráčí, poté svoji zbraň vytáhne, čímž nepřítele zabije. Přidá 100% k ÜberChargi.
 
   | cs = Medic probodne nepřítele, čímž jej omráčí, poté svoji zbraň vytáhne, čímž nepřítele zabije. Přidá 100% k ÜberChargi.
 
   | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør.
 
   | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør.
 
   | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu.
 
   | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu.
   | es = El Médic le clava la sierra y lo aturde, al extraer el arma el enemigo muere. Carga la Supercarga al 100%.
+
   | es = El Medic clava la sierra al objetivo y lo aturde, al extraer el arma el enemigo sufre 500 de daño. Carga la Supercarga al 100 %.
 
   | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta.
 
   | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta.
 
   | fr = Le Medic lance son arme en avant et étourdit un ennemi, puis la retire, le tuant sur le coup. Il gagne 100% d'ÜberCharge si les deux parties de la raillerie touchent.  
 
   | fr = Le Medic lance son arme en avant et étourdit un ennemi, puis la retire, le tuant sur le coup. Il gagne 100% d'ÜberCharge si les deux parties de la raillerie touchent.  
   | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberCharge-ot nyer ezzel.  
+
   | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberTöltést nyer ezzel.  
 
   | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica.  
 
   | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica.  
 
   | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。  
 
   | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。  
   | ko = 찌르기로 스턴 효과를 주고, 우버쏘우를 빼서 적을 죽입니다. 우버차지 게이지에 100%포인트가 추가됩니다.  
+
   | ko = 메딕이 적을 찔러 기절시키고, 우버톱을 빼서 적을 죽입니다. 우버차지가 100% 충전됩니다.
 
   | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij.  
 
   | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij.  
   | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Übersawen. Adderer 100% til ÜberCharge måleren  
+
   | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Ubersawen. Adderer 100% til ÜberCharge måleren  
   | pl = Medyk pcha swoją Überpiłą przed siebie, ogłusza i zabija przeciwnika. Udany cios dodaje 100% do wskaźnika Übera.  
+
   | pl = Medyk dźga przeciwnika i go ogłusza, a następnie wyciąga swoją broń, zabijając wroga. Dodaje 100% do wskaźnika ÜberCharge.  
   | pt = O Medic trespassa o inimigo, paralisando-o, e retira depois a serra, matando-o. A barra de Sobrecarga sobe 100%.  
+
   | pt = O Medic trespassa o inimigo e o atordoa, retirando a arma em seguida, causando 500 de dano e obtendo 100% de ÜberCarga.
   | pt-br = O Medic perfura o inimigo, o atordoando, arranca a arma de dentro dele e ele morre. O Medic ganha uma ÜberCarga completa.
+
   | pt-br = O Medic perfura o inimigo e o atordoa, puxando a arma de volta em seguida e causando 500 de dano. O Medic ganha uma ÜberCarga completa.
 
   | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.  
 
   | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.  
 
   | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.  
 
   | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.  
 +
  | sv = Sjukvårdaren hugger sitt mål och bedöver målet, sedan drar ut vapnet, som gör 500 skada och ger 100% Überladdning.
 
   | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.  
 
   | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.  
   | zh-hans = Medic刺向一个敌人并将其击晕,拔出武器并杀死敌人,同时获得100% ÜberCharge。
+
   | zh-hans = 医生刺向一个敌人并将其击晕,随后拔出武器并造成 500 点伤害,同时获得 100% ÜberCharge 能量。
   | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。  
+
   | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。
 
}}
 
}}
 
|-
 
|-
Line 2,197: Line 3,249:
 
| {{item link|Kritzkrieg}}
 
| {{item link|Kritzkrieg}}
 
| {{lang
 
| {{lang
   | en = Heals yourself by 11 health
+
   | en = Heals the player by 11 health
 
   | ar = 11 نقاط حياة
 
   | ar = 11 نقاط حياة
 
   | cs = 11 léčení
 
   | cs = 11 léčení
 
   | da = 11 Helet
 
   | da = 11 Helet
 
   | de = Heilt 11 ihrer Lebenspunkte
 
   | de = Heilt 11 ihrer Lebenspunkte
   | es = Cura 11 de vida
+
   | es = Cura al jugador 11 de vida
 
   | fi = Parantaa 11 pisteellä
 
   | fi = Parantaa 11 pisteellä
 
   | fr = 11 points de santé récupérés
 
   | fr = 11 points de santé récupérés
Line 2,210: Line 3,262:
 
   | ko = 11 (회복)  
 
   | ko = 11 (회복)  
 
   | nl = 11 (Geneest zichzelf)  
 
   | nl = 11 (Geneest zichzelf)  
   | pl = Leczy 11 punktów zdrowia  
+
   | pl = Leczy samemu sobie 11 punktów zdrowia  
   | pt = 11 de Vida recuperada 4
+
   | pt = Cura-te até 11 pontos de vida
   | pt-br = Cura você mesmo em 11 pontos de vida
+
   | pt-br = Cura 11 de vida no jogador
 
   | ro = 11 Vindecare  
 
   | ro = 11 Vindecare  
 
   | ru = Восстанавливает 11 единиц здоровья
 
   | ru = Восстанавливает 11 единиц здоровья
 +
  | sv = Läker spelaren med 11 hälsa
 
   | tr = 11 İyileştirme  
 
   | tr = 11 İyileştirme  
   | zh-hans = 为自己治疗11点生命值
+
   | zh-hans = 为自己治疗 11 点生命值
 
   | zh-hant = 為自身回復 11 單位生命值  
 
   | zh-hant = 為自身回復 11 單位生命值  
 
}}
 
}}
 
| {{common string|seconds|4}}
 
| {{common string|seconds|4}}
 
| {{lang
 
| {{lang
   | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
+
   | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
 
   | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة .
 
   | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة .
 
   | cs = Medic dá ústa k hlavni a hluboce se nadechne.
 
   | cs = Medic dá ústa k hlavni a hluboce se nadechne.
 
   | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer.
 
   | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer.
 
   | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein.
 
   | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein.
   | es = El Médic pone su cara junto al barril de la Kritzkrieg e inhala el aire.
+
   | es = El Medic pone su cara junto al barril de la Kritzkrieg e inhala el aire, restaurando 11 de salud a sí mismo.
 
   | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään.
 
   | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään.
 
   | fr = Le Medic approche son visage du canon de son {{Item name|Kritzkrieg}} et inhale profondément.  
 
   | fr = Le Medic approche son visage du canon de son {{Item name|Kritzkrieg}} et inhale profondément.  
Line 2,232: Line 3,285:
 
   | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente.  
 
   | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente.  
 
   | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。  
 
   | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。  
   | ko = 메딕이 크리츠크리그에 머리를 대고 깊게 들이 마쉽니다.  
+
   | ko = 메딕이 크리츠크리크의 구멍에 얼굴을 대고 숨을 깊게 들이쉽니다.
 
   | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep.  
 
   | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep.  
   | pl = Medyk kładzie twarz ku Kritzkrieg i bierze głęboki oddech. Momentalnie się relaksuje, następnie potrząsa głową.  
+
   | pl = Medyk przykłada twarz do Kritzkriega i bierze głęboki oddech, odnawiając sobie 11 punktów życia.
   | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando a si mesmo.  
+
   | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando 11 de vida de si mesmo.
   | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo.
+
   | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo, restaurando 11 de sua própria vida.
 
   | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.  
 
   | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.  
 
   | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.  
 
   | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.  
 +
  | sv = Sjukvårdaren håller röret nära sitt ansikte och andras in djupt, återställer 11 hälsa åt sig själv. 
 
   | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.  
 
   | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.  
   | zh-hans = Medic将脸凑在医疗枪口上,深吸一口。
+
   | zh-hans = 医生将脸凑在医疗枪口上,深吸了一口气,同时治疗 11 点生命值。
 
   | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。
 
   | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。
 
}}
 
}}
Line 2,259: Line 3,313:
 
   | it = Cura gli alleati vicini  
 
   | it = Cura gli alleati vicini  
 
   | ja = 近くのチームメイトを回復  
 
   | ja = 近くのチームメイトを回復  
   | ko = 주변 팀 동료 치료  
+
   | ko = 주변에 있는 아군을 치료
 
   | nl = Geneest nabije Teamgenoten
 
   | nl = Geneest nabije Teamgenoten
 
   | pl = Leczy pobliskich członków drużyny  
 
   | pl = Leczy pobliskich członków drużyny  
   | pt = Cura os companheiros de equipa nas vizinhanças
+
   | pt = Cura os companheiros de equipa próximos
 
   | pt-br = Cura companheiros de equipe próximos
 
   | pt-br = Cura companheiros de equipe próximos
 
   | ro = Vindecă coechipieri în apropriere  
 
   | ro = Vindecă coechipieri în apropriere  
 
   | ru = Лечит союзников поблизости
 
   | ru = Лечит союзников поблизости
 +
  | sv = Läker lagkamrater som är nära Sjukvårdaren
 
   | tr = Yakındaki takım arkadaşlarını iyileştirir
 
   | tr = Yakındaki takım arkadaşlarını iyileştirir
   | zh-hans = 治疗附近单位
+
   | zh-hans = 治疗附近的队友
 
   | zh-hant = 治療附近的隊友  
 
   | zh-hant = 治療附近的隊友  
 
}}
 
}}
Line 2,277: Line 3,332:
 
   | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin.
 
   | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin.
 
   | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt.
 
   | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt.
   | es = El Médic pone el arma sobre su hombro y la usa como un violín.
+
   | es = El Medic pone el arma sobre su hombro y la usa como un violín, curando a aliados cercanos.
 
   | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu.
 
   | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu.
 
   | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon, soignant ainsi les coéquipiers à proximité.  
 
   | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon, soignant ainsi les coéquipiers à proximité.  
   | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne.  
+
   | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne,életet adva közeli csapat társainak.
 
   | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini.  
 
   | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini.  
 
   | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。
 
   | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。
   | ko = 메딕이 어깨에 의료톱을 걸쳐두고 그것으로 바이올린을 연주하는 척 합니다.
+
   | ko = 메딕이 어깨에 절단기를 걸쳐두고 바이올린을 연주하는 척 하며, 근처에 있는 아군을 치료합니다.
 
   | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is.
 
   | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is.
   | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, co powoduje pojawienie się aury leczącej na znajdujących się w pobliżu towarzyszach.  
+
   | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, lecząc pobliskich towarzyszy.
   | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino.  
+
   | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino, curando os companheiros próximos.
   | pt-br = O Medic coloca a {{item name|Amputator}} no seu ombro e finge tocá-la como se fosse um violino.
+
   | pt-br = O Medic coloca a {{item name|Amputator}} no seu ombro e finge tocá-la como se fosse um violino, curando companheiros próximos.
 
   | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.  
 
   | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.  
 
   | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.  
 
   | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.  
 +
  | sv = Sjukvårdaren håller {{item name|Amputator}} under sin haka och låtsas att spela fijol på den som läker lagkamrater som är nära.
 
   | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.  
 
   | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.  
   | zh-hans = Medic将器官切割器放在肩膀上,并假装演奏小提琴。
+
   | zh-hans = 医生将器官切割器放在肩膀上,假装是在演奏小提琴,同时治疗附近的队友。
   | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。  
+
   | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。
 
}}
 
}}
 
|}
 
|}
Line 2,299: Line 3,355:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|sniperprimary}}{{item name|Primary}}===
+
==={{anchor|sniperprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
Line 2,311: Line 3,367:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}}
 
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
 
| rowspan="2" | 25
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
| colspan="3" | 43-172
+
| colspan="3" | 50-150
 +
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
| 150-450 {{common string|crit-boost}}
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
| colspan="3" | {{common string|N/A}}
+
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
|-
 
! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}}
 
! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
 
| rowspan="2" | 25
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
| colspan="3" | 43-172
+
| colspan="3" | 50-150
 +
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
| 150-450 {{common string|crit-boost}}
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
| colspan="3" | {{common string|N/A}}
+
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
|-
 
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}}
 
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}}
| style="height: 25px" align="center" | {{Icon killicon|weapon=Huntsman}}
+
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
| rowspan="4" | 1
+
| rowspan="3" | 1
| rowspan="4" | 12
+
| rowspan="3" | 12
| colspan="3" | 44-137
+
| colspan="3" | 50-120
 +
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
| 150-360 {{common string|crit-boost}}
 
|-
 
|-
| style="height: 25px" align="center" | {{Icon killicon|weapon=HuntsmanHS}}
+
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
| colspan="3" | {{common string|N/A}}
+
| colspan="4" | {{common string|N/A}}
 
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
|-
 
| {{Icon killicon|weapon=flaming huntsman}}
 
| {{Icon killicon|weapon=flaming huntsman}}
| colspan=3 | 44-137
+
| colspan=3 | 50-120
 +
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
| 150-360 {{common string|crit-boost}}
 
|-
 
|-
 
| {{Icon killicon|weapon=flaming huntsman afterburn}}
 
| {{Icon killicon|weapon=flaming huntsman afterburn}}
| colspan=3 | 30 ({{common string|cwt afterburn}})
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 60 damage over 10 seconds
 +
  | es = 60 de daño durante 10 segundos
 +
  | fr = 60 de dégâts pendant 10 secondes
 +
  | pt-br = 60 de dano em 10 segundos
 +
  | ru = 60 урона за 10 секунд
 +
  | sv = 60 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 80 damage over 10 seconds
 +
  | es = 80 de daño durante 10 segundos
 +
  | fr = 80 de dégâts pendant 10 secondes
 +
  | pt-br = 80 de dano em 10 segundos
 +
  | ru = 80 урона за 10 секунд
 +
  | sv = 80 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 80 点伤害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}}
+
! rowspan="4" | {{Table icon|Fortified Compound|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
+
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
| 25
+
| rowspan="3" | 1
| {{common string|N/A}}
+
| rowspan="3" | 12
| colspan="3" | 43-172
+
| colspan="3" | 50-120
| 150-450 {{common string|crit-boost}}
+
| 68-162
 +
| 150-360 {{common string|crit-boost}}
 
|-
 
|-
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}}
+
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bazaar Bargain}}
+
| colspan="4" | {{common string|N/A}}
| rowspan="2" | 25
+
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | 43-172
 
| 150-450 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
| {{Icon killicon|weapon=flaming huntsman}}
| colspan="3" | {{common string|N/A}}
+
| colspan=3 | 50-120
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| 68-162
 +
| 150-360 {{common string|crit-boost}}
 +
|-
 +
| {{Icon killicon|weapon=flaming huntsman afterburn}}
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 60 damage over 10 seconds
 +
  | es = 60 de daño durante 10 segundos
 +
  | fr = 60 de dégâts pendant 10 secondes
 +
  | pt-br = 60 de dano em 10 segundos
 +
  | ru = 60 урона за 10 секунд
 +
  | sv = 60 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 80 damage over 10 seconds
 +
  | es = 80 de daño durante 10 segundos
 +
  | fr = 80 de dégâts pendant 10 secondes
 +
  | pt-br = 80 de dano em 10 segundos
 +
  | ru = 80 урона за 10 секунд
 +
  | sv = 80 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 80 点伤害
 +
}}
 +
| {{common string|N/A}}
 +
|-
 +
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Sydney Sleeper}}
 +
| 25
 +
| {{common string|N/A}}
 +
| colspan="3" | 50-150
 +
| 68-203
 +
| 150-450 {{common string|crit-boost}}
 +
|-
 +
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Bazaar Bargain}}
 +
| rowspan="2" | 25
 +
| rowspan="2" | {{common string|N/A}}
 +
| colspan="3" | 50-150
 +
| 68-203
 +
| 150-450 {{common string|crit-boost}}
 +
|-
 +
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 +
| colspan="4" | {{common string|N/A}}
 +
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
|-
 
! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}}
 
! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}}
| style="height: 25px" align="center" | {{Icon killicon|weapon=Machina}}
+
| style="height: 25px" | {{Icon killicon|weapon=Machina}}
 +
| rowspan="4" | 25
 +
| rowspan="4" | {{common string|N/A}}
 +
| colspan="3" rowspan="2" | 50-173
 +
| rowspan="2" | 68-234
 +
| rowspan="2" | 150-518 {{common string|crit-boost}}
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
 +
| colspan="4" rowspan="2" | {{common string|N/A}}
 +
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
 +
|-
 +
! rowspan="4" | {{Table icon|Shooting Star|{{common string|Uncrate}}}}
 +
| style="height: 25px" | {{Icon killicon|weapon=Shooting Star}}
 
| rowspan="4" | 25
 
| rowspan="4" | 25
 
| rowspan="4" | {{common string|N/A}}
 
| rowspan="4" | {{common string|N/A}}
| colspan="3" rowspan="2" | 43-185
+
| colspan="3" rowspan="2" | 50-173
| rowspan="2" | 150-517{{dec}}5 {{common string|crit-boost}}
+
| rowspan="2" | 68-234
 +
| rowspan="2" | 150-518 {{common string|crit-boost}}
 
|-
 
|-
| style="height: 25px" align="center" | {{Icon killicon|weapon=Machina Penetrate}}
+
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
 
|-
 
|-
| style="height: 25px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
| colspan="3" rowspan="2" | {{common string|N/A}}
+
| colspan="4" rowspan="2" | {{common string|N/A}}
| rowspan="2" | 150-517{{dec}}5 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
|-
| style="height: 25px" align="center" | {{Icon killicon|weapon=Machina PenetrateHS}}
+
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
 
|-
 
|-
 
! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}}
 
! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Hitman's Heatmaker}}
+
| style="height: 55px" | {{Icon killicon|weapon=Hitman's Heatmaker}}
 
| rowspan="2" | 25
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
| colspan="3" | 34-138
+
| colspan="3" | {{lang
| 120-360 {{common string|crit-boost}}
+
  | en = {{tooltip|50|40 on bodyshot}}-{{tooltip|150|120 on bodyshot}}
 +
  | es = {{tooltip|50|40 en disparos al cuerpo}} a {{tooltip|150|120 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}}
 +
  | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}}
 +
  | sv = {{tooltip|50|40 på kroppskott}}-{{tooltip|150|120 på kroppskott}}
 +
  | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|68|54 on bodyshot}}-{{tooltip|203|162 on bodyshot}}
 +
  | es = {{tooltip|68|54 en disparos al cuerpo}} a {{tooltip|203|162 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}}
 +
  | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}}
 +
  | sv = {{tooltip|68|54 på kroppskott}}-{{tooltip|203|162 på kroppskott}}
 +
  | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|150|120 on bodyshot}}-{{tooltip|450|360 on bodyshot}} {{common string|crit-boost}}
 +
  | es = {{tooltip|150|120 en disparos al cuerpo}} a {{tooltip|450|360 en disparos al cuerpo}} {{common string|crit-boost}}
 +
  | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}}
 +
  | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}}
 +
  | sv = {{tooltip|150|120 på kroppskott}}-{{tooltip|450|360 på kroppskott}} {{common string|crit-boost}}
 +
  | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}}
 +
}}
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
| colspan="3" | {{common string|N/A}}
+
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
! rowspan="2"  |{{Table icon|Classic|{{common string|craft}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Classic}}
 +
| rowspan="2" | 25
 +
| rowspan="2" | {{common string|N/A}}
 +
| colspan="3" | {{lang
 +
  | en = {{tooltip|50|45 on bodyshot}}-{{tooltip|150|135 on bodyshot}}
 +
  | es = {{tooltip|50|45 en disparos al cuerpo}} a {{tooltip|150|135 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}}
 +
  | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}}
 +
  | sv = {{tooltip|50|45 på kroppskott}}-{{tooltip|150|135 på kroppskott}}
 +
  | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|68|61 on bodyshot}}-{{tooltip|203|182 on bodyshot}}
 +
  | es = {{tooltip|68|61 en disparos al cuerpo}} a {{tooltip|203|182 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}}
 +
  | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}}
 +
  | sv = {{tooltip|68|61 på kroppskott}}-{{tooltip|203|182 på kroppskott}}
 +
  | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|150|135 on bodyshot}}-{{tooltip|450|405 on bodyshot}} {{common string|crit-boost}}
 +
  | es = {{tooltip|150|135 en disparos al cuerpo}} a {{tooltip|450|405 en disparos al cuerpo}} {{common string|crit-boost}}
 +
  | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}}
 +
  | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}}
 +
  | sv = {{tooltip|150|135 på kroppskott}}-{{tooltip|450|405 på kroppskott}} {{common string|crit-boost}}
 +
  | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}}
 +
}}
 +
|-
 +
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 +
| colspan="4" | {{common string|N/A}}
 +
| 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|}
 
|}
  
=== {{anchor|snipersecondary}}{{item name|Secondary}}===
+
==={{anchor|snipersecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
Line 2,411: Line 3,603:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|SMG|{{common string|Stock}}}}
 
! {{Table icon|SMG|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=SMG}}
+
| {{Icon killicon|weapon=SMG}}
 
| 25
 
| 25
 
| 75
 
| 75
 
| 8-12
 
| 8-12
| 4-6
+
| 5-8
 
| 4-5
 
| 4-5
 +
| 11-16
 
| 24
 
| 24
 
|-
 
|-
 
! {{Table icon|Cleaner's Carbine|{{common string|Craft}}}}
 
! {{Table icon|Cleaner's Carbine|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Cleaner's Carbine}}
+
| {{Icon killicon|weapon=Cleaner's Carbine}}
 
| 20
 
| 20
 
| 75
 
| 75
 
| 8-12
 
| 8-12
| 4-6
+
| 5-8
 
| 4-5
 
| 4-5
 +
| 11-16
 
| 24
 
| 24
 
|-
 
|-
 
! {{Table icon|Jarate|{{common string|Unlock}}}}
 
! {{Table icon|Jarate|{{common string|Unlock}}}}
| {{common string|N/A}}
+
| rowspan="2" | {{common string|N/A}}
| 1
+
| rowspan="2" | 1
| ∞
+
| rowspan="2" | ∞
| {{common string|N/A}}
+
| rowspan="2" colspan="5" | {{common string|N/A}}
| {{common string|N/A}}
+
|-
| {{common string|N/A}}
+
! {{Table icon|Self-Aware Beauty Mark|{{common string|Uncrate}}}}
| {{common string|N/A}}
 
 
|-
 
|-
 
! {{Table icon|Razorback|{{common string|Unlock}}}}
 
! {{Table icon|Razorback|{{common string|Unlock}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| 1
 
| 1
| 0
+
|
| {{common string|N/A}}
+
| colspan=5 | {{common string|N/A}}
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
 
|-
 
|-
 
! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}}
 
! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 1
+
| colspan=2 | {{common string|N/A}}
| {{common string|N/A}}
+
| colspan=5 | {{common string|N/A}}
| {{common string|N/A}}
+
|-
| {{common string|N/A}}
+
! {{Table icon|Cozy Camper|{{common string|Craft}}}}
| {{common string|N/A}}
 
| {{common string|N/A}}
 
|-
 
! {{Table icon|Cozy Camper|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| 1
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 +
| colspan=2 | {{common string|N/A}}
 +
| colspan=5 | {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|snipermelee}}{{item name|Melee}}===
+
==={{anchor|snipermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Kukri|{{common string|Stock}}}}
 
! {{Table icon|Kukri|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Kukri}}
+
| {{Icon killicon|weapon=Kukri}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
+
| style="height: 55px" | {{Icon killicon|weapon=Tribalman's Shiv}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 33
 
| 33
 +
| 44
 
| 98
 
| 98
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|48|6}}
 
| {{common string|bleed-damage|48|6}}
 +
| {{common string|bleed-damage|60|6}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
|-
 
|-
 
! {{Table icon|Bushwacka|{{common string|Craft}}}}
 
! {{Table icon|Bushwacka|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Bushwacka}}
+
| {{Icon killicon|weapon=Bushwacka}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| {{common string|N/A}}
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Shahanshah|{{common string|Craft}}}}
 
! {{Table icon|Shahanshah|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Shahanshah}}
+
| {{Icon killicon|weapon=Shahanshah}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| {{tooltip|42-56|{{common string|health-more-50}}}} / {{tooltip|69-93|{{common string|health-less-50}}}}
+
| {{tooltip|49|{{common string|health-more-50}}}} / {{tooltip|81|{{common string|health-less-50}}}}
 +
| {{tooltip|66|{{common string|health-more-50}}}} / {{tooltip|110|{{common string|health-less-50}}}}
 
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
|}
 
|}
  
=== {{anchor|snipertaunt}}{{item name|Attack taunt}}===
+
==={{anchor|snipertaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Skewer}}
+
| {{Table icon|Arrow Stab}}
| align="center" | {{Icon killicon|weapon=Skewer}}
+
| {{Icon killicon|weapon=Arrow Stab}}
| {{item link|Huntsman}}<br/>{{common string|ammo-req}}
+
| {{item link|Huntsman}}<br/>{{item link|Fortified Compound}}<br/>{{common string|ammo-req}}
 
| 500
 
| 500
| {{common string|seconds|4}}
+
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 2.2
 +
  | es = (Tiempo hasta matar) 2,2
 +
  | fr = (Temps pour tuer) 2,2
 +
  | pt-br = (Tempo até matar) 2,2
 +
  | ru = (Время убийства) 2,2
 +
  | sv = (Tid att döda) 2.2
 +
  | zh-hans = (杀敌时间)2.2
 +
}}}}<br/>{{common string|seconds|{{lang
 +
  | en = (Stun time) 1
 +
  | es = (Tiempo de aturdimiento) 1
 +
  | fr = (Temps d'étourdissement) 1
 +
  | pt-br = (Tempo de atordoamento) 1
 +
  | ru = (Время оглушения) 1
 +
  | sv = (Bedövningstid) 1
 +
  | zh-hans = (击晕时间)1
 +
}}}}
 
| {{lang
 
| {{lang
   | en = The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.
+
   | en = The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.
 
   | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله .
 
   | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله .
 
   | cs = Sniper zabodne šíp do nepřítele, čímž jej omráčí, poté jej zabije vytažením šípu.
 
   | cs = Sniper zabodne šíp do nepřítele, čímž jej omráčí, poté jej zabije vytažením šípu.
 
   | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden.
 
   | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden.
 
   | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet.
 
   | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet.
   | es = El Sniper coje una flecha y se la clava al enemigo aturdiéndolo, luego la extrae para matarlo.
+
   | es = El Sniper clava una flecha al enemigo, aturdiéndolo, luego la extrae para matarlo.
 
   | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen.
 
   | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen.
 
   | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer.  
 
   | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer.  
Line 2,534: Line 3,739:
 
   | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte.  
 
   | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte.  
 
   | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。  
 
   | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。  
   | ko = 화살로 찔러 기절시키고, 그 다음 화살을 빼서 적을 죽입니다. 화살을 빼는 동작을 할때 적이 그 범위 내에만 있으면 처음 화살에 찔리지 않았다 하더라도 죽습니다.  
+
   | ko = 스나이퍼가 화살로 찔러 적을 기절시킨 다음, 화살을 빼서 적을 죽입니다.
 
   | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden.  
 
   | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden.  
   | pl = Snajper wyciąga strzałę z łuku, następnie dźga ją ostro przed siebie ogłuszając i zabijając przeciwnika.  
+
   | pl = Snajper wbija strzałę w swojego przeciwnika i go ogłusza, a następnie wyciąga strzałę, aby go zabić.
 
   | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o.  
 
   | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o.  
   | pt-br = O Sniper enfia sua flecha no inimigo, o atordoando, para depois puxá-la e assim, matá-lo.
+
   | pt-br = O Sniper enfia sua flecha no inimigo e o atordoa, puxando-a em seguida e matando-o.
 
   | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.  
 
   | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.  
 
   | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.  
 
   | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.  
 +
  | sv = Krypskytten trycker en pil i sin fiende och bedöver de, sedan drar ut pilen för att döda de.
 
   | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.  
 
   | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.  
   | zh-hans = Sniper将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
+
   | zh-hans = 狙击手将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
 
   | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。
 
   | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。
 
}}
 
}}
Line 2,550: Line 3,756:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|spyprimary}}{{anchor|spysecondary}}{{item name|Secondary}}===
+
==={{anchor|spyprimary|spysecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
Line 2,562: Line 3,768:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Revolver|{{common string|Stock}}}}
 
! {{Table icon|Revolver|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Revolver}}
+
| {{Icon killicon|weapon=Revolver}}
 
| rowspan="2" | 6
 
| rowspan="2" | 6
 
| rowspan="2" | 24
 
| rowspan="2" | 24
 
| rowspan="2" | 55-60
 
| rowspan="2" | 55-60
| rowspan="2" | 35-45
+
| rowspan="2" | 35-40
 
| rowspan="2" | 20-25
 
| rowspan="2" | 20-25
 +
| rowspan="2" | 54-81
 
| rowspan="2" | 120
 
| rowspan="2" | 120
 
|-
 
|-
 
! {{Table icon|Big Kill|{{common string|Promotional}}}}
 
! {{Table icon|Big Kill|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Big Kill}}
+
| {{Icon killicon|weapon=Big Kill}}
 
|-
 
|-
 
! rowspan="2" | {{Table icon|Ambassador|{{common string|Unlock}}}}
 
! rowspan="2" | {{Table icon|Ambassador|{{common string|Unlock}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Ambassador}}
+
| style="height:55px" | {{Icon killicon|weapon=Ambassador}}
 
| rowspan="2" | 6
 
| rowspan="2" | 6
 
| rowspan="2" | 24
 
| rowspan="2" | 24
| rowspan="2" | 46-56
+
| rowspan="2" | 46-51
| rowspan="2" | 31-37
+
| rowspan="2" | 31-34
| rowspan="2" | 15-19
+
| rowspan="2" | 18-19
| rowspan="2" | 102 {{lang
+
| rowspan="2" | 24-69
 +
| rowspan="2" | 54-102 {{lang
 
   | en = ([[Headshot]] or buff crit only)
 
   | en = ([[Headshot]] or buff crit only)
   | ar = ([[الهيدشوت]] أو جرعة الكرت)
+
   | ar = ([[Headshot/ar|الهيدشوت]] أو جرعة الكرت)
 
   | cs = (pouze [[Headshot/cs|headshot]] nebo podpora)
 
   | cs = (pouze [[Headshot/cs|headshot]] nebo podpora)
 
   | da = ([[Headshot/da|Hoved Skud]] eller buff critical)
 
   | da = ([[Headshot/da|Hoved Skud]] eller buff critical)
Line 2,593: Line 3,802:
 
   | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel)
 
   | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel)
 
   | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici)
 
   | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici)
   | ko = ([[헤드샷/ko|헤드샷]] 또는 크리티컬효과시)
+
   | ko = ([[Headshot/ko|헤드샷]] 또는 치명타 증진 시에만)
 
   | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]])
 
   | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]])
   | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersboost)
+
   | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersversterking)
   | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznej premii)
+
   | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznego wzmocnienia)
 
   | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos)
 
   | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos)
   | pt-br = (Somente com [[Headshot/pt-br|headshot]] ou críticos bônus)
+
   | pt-br = (Somente com [[Headshot/pt-br|tiro na cabeça]] ou impulso crítico)
 
   | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
 
   | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
 
   | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
 
   | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
 +
  | sv = (Endast [[Headshot/sv|Huvudskott]] eller kritiskt buff)
 
   | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
 
   | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
   | zh-hans = ([[Headshot/zh-hans|爆头]]或强制暴击)
+
   | zh-hans = ([[Headshot/zh-hans|爆头]]或爆击加成)
 
   | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成)
 
   | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成)
 
}}
 
}}
 
|-
 
|-
 
| style="height:55px" | {{Icon killicon|Ambassador headshot}}
 
| style="height:55px" | {{Icon killicon|Ambassador headshot}}
|-
+
|-*
 
! {{Table icon|L'Etranger|{{common string|Craft}}}}
 
! {{Table icon|L'Etranger|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=L'Etranger}}
+
| {{Icon killicon|weapon=L'Etranger}}
 
| 6
 
| 6
 
| 24
 
| 24
 
| 44-48
 
| 44-48
| 28-36
+
| 28-32
| 16-20
+
| 17-20
 +
| 43-65
 
| 96
 
| 96
 
|-
 
|-
 
! {{Table icon|Enforcer|{{common string|Craft}}}}
 
! {{Table icon|Enforcer|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Enforcer}}
+
| {{Icon killicon|weapon=Enforcer}}
 
| 6
 
| 6
 
| 24
 
| 24
| 70-72
+
| {{tooltip|55-60|70-72 {{lang
| 41-55
+
  | en = while disguised
| 24-26
+
  | es = al ir disfrazado
| 144 {{common string|buff-crit}}
+
  | fr = en étant déguisé
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|35-40|41-48 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | fr = en étant déguisé
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|20-25|24-26 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | fr = en étant déguisé
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|54-81|65-97 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | fr = en étant déguisé
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|120|144 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | fr = en étant déguisé
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}} {{common string|buff-crit}}
 
|-
 
|-
 
! {{Table icon|Diamondback|{{common string|Promotional}}}}
 
! {{Table icon|Diamondback|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Diamondback}}
+
| {{Icon killicon|weapon=Diamondback}}
 
| 6
 
| 6
 
| 24
 
| 24
| 46-56
+
| 46-51
| 31-37
+
| 31-34
| 15-19
+
| 18-19
 +
| 46-69
 
| 102 {{common string|buff-crit}}
 
| 102 {{common string|buff-crit}}
 
|}
 
|}
  
=== {{anchor|spymelee}}{{item name|Melee}}===
+
==={{anchor|spymelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="10%" | {{common string|point blank}}
 +
! class="header" width="10%" | {{common string|hazard-mini-crits}}
 
! class="header" width="20%" | {{common string|critical}}
 
! class="header" width="20%" | {{common string|critical}}
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}}
 
! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Knife}}
+
| style="height:55px" | {{Icon killicon|weapon=Knife}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Sharp Dresser}}
+
| style="height:55px" | {{Icon killicon|weapon=Sharp Dresser}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Sharp Dresser Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Sharp Dresser Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Black Rose}}
+
| style="height:55px" | {{Icon killicon|weapon=Black Rose}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
+
| style="height:55px" | {{Icon killicon|weapon=Your Eternal Reward}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Wanga Prick}}
+
| style="height:55px" | {{Icon killicon|weapon=Wanga Prick}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Conniver's Kunai}}
+
| style="height:55px" | {{Icon killicon|weapon=Conniver's Kunai}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Big Earner}}
+
| style="height:55px" | {{Icon killicon|weapon=Big Earner}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Spy-cicle}}
+
| style="height:55px" | {{Icon killicon|weapon=Spy-cicle}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 40
 +
| 54
 
| 120
 
| 120
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
 
|}
 
|}
  
=== {{anchor|spypdaprimary}}{{item name|PDA}}===
+
==={{anchor|spypdaprimary}}{{item name|PDA}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | {{item name|item}}
 
! class="header" width="25%" | {{item name|item}}
Line 2,744: Line 4,011:
 
|
 
|
 
{{lang
 
{{lang
   | en = Enables the Spy to [[Disguise]] himself.
+
   | en = Enables the Spy to [[disguise]] himself.
 
   | cs = Dovoluje Spyovi [[Disguise/cs|Přestrojení]].
 
   | cs = Dovoluje Spyovi [[Disguise/cs|Přestrojení]].
 
   | de = Damit kann sich der Spy [[Disguise/de|verkleiden]].
 
   | de = Damit kann sich der Spy [[Disguise/de|verkleiden]].
Line 2,752: Line 4,019:
 
   | it = Permette alla Spia di [[Disguise/it|travestirsi]].
 
   | it = Permette alla Spia di [[Disguise/it|travestirsi]].
 
   | ja = スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。
 
   | ja = スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。
   | ko = 스파이가 적 또는 아군의 어떤 클래스로 변장할수있게합니다.
+
   | ko = 스파이를 [[Disguise/ko|변장]]할 수 있게 해줍니다.
 
   | nl = Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]].
 
   | nl = Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]].
   | pl = Umożliwia Szpiegowi [[Przebranie]] się.
+
   | pl = Umożliwia Szpiegowi [[Disguise/pl|przebranie]] się.
 +
  | pt = Permite que o Spy se [[Disguise/pt|disfarça]]
 
   | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]].  
 
   | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]].  
   | ru = Используется шпионами, чтобы замаскировать себя.
+
   | ru = Используется шпионами, чтобы [[Disguise/ru|замаскировать]] себя.
   | zh-hans = 允许Spy进行[[Disguise/zh-hans|伪装]]。
+
  | sv = Tillåter Spionen att [[disguise/sv|förklä]] sig själv.
 +
   | zh-hans = 可让间谍进行[[Disguise/zh-hans|伪装]]。
 
   | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
 
   | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
}}
 
{{lang
 
  | en = Taken away when the [[Your Eternal Reward]] or [[Wanga Prick]] is equipped.
 
  | cs = Odstraněn, pokud Spy nese [[Your Eternal Reward/cs|Your Eternal Reward]] nebo [[Wanga Prick/cs|Wanga Prick]]
 
  | de = Wird entfernt wenn der {{item link|Your Eternal Reward}} oder {{item link|Wanga Prick}} ausgerüstet ist.
 
  | es = Cuando llevas [[Your Eternal Reward/es|Tu Eterna Recompensa]] o  el {{item link|Wanga Prick}} se desactiva este objeto.
 
  | fr = Désactivé lorsqu'équipé de {{Item link|Your Eternal Reward}} ou de l'{{Item link|Wanga Prick}}
 
  | hu = Nem elérhető az [[Your Eternal Reward/hu|Örökké Tartó Jutalmad]] használatával.
 
  | it = Rimosso quando si utilizza l' [[Your Eternal Reward/it|Eterna Ricompensa]] o lo [[Wanga Prick/it|Spillo Wanga]].
 
  | ja = {{item link|Your Eternal Reward}}、{{item link|Wanga Prick}}を装備中の時は使用できない。
 
  | ko = [[Your Eternal Reward/ko|영원한 안식]]이나 [[Wanga Prick/ko|왕가 부족의 바늘]]을 착용하였을때 사라집니다.
 
  | nl = De PDA word verwijderd als je de [[Your Eternal Reward/nl|Je Eeuwige Beloning]] of de [[Wanga Prick/nl|Wanga-Steek]] draagt.
 
  | pl = Nieaktywny gdy jest założona {{item link|Your Eternal Reward}} lub {{item link|Wanga Prick}}.
 
  | pt-br = Removido quando a {{item link|Your Eternal Reward}} ou o {{item link|Wanga Prick}} é equipado.
 
  | ru = Не может быть использован с экипированным [[Your Eternal Reward/ru|Вечным покоем]] или [[Wanga Prick/ru|Иголкой вуду]].
 
  | zh-hans = 装备[[Your Eternal Reward/zh-hans|永生的回报]]或者[[Wanga Prick/zh-hans|巫毒刺钉]]时被移除。
 
  | zh-hant = 當裝備[[Your Eternal Reward/zh-hant|您的永恆獎賞]]或[[Wanga Prick/zh-hant|巫毒咒錐]]時會無法使用。
 
 
}}
 
}}
 
|}
 
|}
  
==={{anchor|spypdasecondary}} PDA 2 ===
+
==={{anchor|spypdasecondary}} {{item name|PDA 2}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width = "25%" | {{item name|Watch}}
 
! class="header" width = "25%" | {{item name|Watch}}
Line 2,788: Line 4,040:
 
   | da = Forsvindings type
 
   | da = Forsvindings type
 
   | de = Art der Tarnung
 
   | de = Art der Tarnung
   | es = Tipo de Invisibilidad
+
   | es = Tipo de invisibilidad
 
   | fi = Näkymättömyystyyppi
 
   | fi = Näkymättömyystyyppi
 
   | fr = Type d'invisibilité
 
   | fr = Type d'invisibilité
Line 2,794: Line 4,046:
 
   | it = Tipo d'Invisibilità
 
   | it = Tipo d'Invisibilità
 
   | ja = ゲージ消費
 
   | ja = ゲージ消費
   | ko = 은신 타입
+
   | ko = 은폐 유형
   | nl = Verhul Type
+
   | nl = Verhultype
 
   | pl = Rodzaj niewidzialności  
 
   | pl = Rodzaj niewidzialności  
 
   | pt = Tipo de Camuflagem  
 
   | pt = Tipo de Camuflagem  
Line 2,801: Line 4,053:
 
   | ro = Tip de invizibilitate  
 
   | ro = Tip de invizibilitate  
 
   | ru = Тип маскировки  
 
   | ru = Тип маскировки  
 +
  | sv = Dölj typ
 
   | tr = Pelerin Tipi
 
   | tr = Pelerin Tipi
 
   | zh-hans = 隐身类型
 
   | zh-hans = 隐身类型
Line 2,821: Line 4,074:
 
   | it = A tempo
 
   | it = A tempo
 
   | ja = 時間  
 
   | ja = 時間  
   | ko = 타이머
+
   | ko = 시간
 
   | nl = Tijd-gebaseerd
 
   | nl = Tijd-gebaseerd
 
   | pl = Tymczasowa
 
   | pl = Tymczasowa
Line 2,832: Line 4,085:
 
   | zh-hant = 隨時間消耗  
 
   | zh-hant = 隨時間消耗  
 
}}
 
}}
| rowspan=3 | {{common string|seconds|9}}
+
| rowspan=3 | {{common string|seconds|10}}
 
| rowspan=3 | {{lang
 
| rowspan=3 | {{lang
   | en = Enables the Spy to [[Cloak]]. Can be replenished by collecting [[Metal]] or fallen Weapons, even while cloaked.
+
   | en = Enables the Spy to [[cloak]]. Can be replenished by collecting [[ammo]] or using a [[Dispenser]], even while cloaked.
   | ar = تمكن السباي أن [[Cloak|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة .
+
   | ar = تمكن السباي أن [[Cloak/ar|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة .
 
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný.
 
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný.
 
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig.
 
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig.
 
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist.
 
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist.
   | es = Te hace [[Cloak/es|invisible]]. Puedes recargarlo cogiendo metal o armas, incluso mientras estás invisible.
+
   | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Se puede recargar cogiendo metal o usando un [[Dispenser/es|dispensador]], incluso al estar invisible.
 
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut.
 
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut.
 
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être rechargée par le ramassage de [[metal/fr|métal]], même en étant invisible.
 
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être rechargée par le ramassage de [[metal/fr|métal]], même en étant invisible.
Line 2,845: Line 4,098:
 
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile.
 
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile.
 
   | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。
 
   | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。
   | ko = [[Cloak/ko|은신]] 가능. [[Metal/ko|금속]]을 모아 재충전 가능.
+
   | ko = 스파이가 [[Cloak/ko|은폐]]가 가능해집니다. 은폐 치수는 은폐 중이여도 [[Metal/ko|금속]]이나 떨어진 무기를 주워 재충전이 가능합니다.
   | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is.
+
   | nl = Laat de Spy zich [[Cloak/nl|verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is.
 
   | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]].
 
   | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]].
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Może być odnawiany za pomocą [[Metal/pl|metalu]], nawet podczas ukrycia.
+
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Niewidzialność może być odnawiana za pomocą [[Ammo/pl|amunicji]] lub [[Dispenser/pl|Zasobnika]] nawet podczas ukrycia.
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto se está disfarçado.
+
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto está disfarçado.
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]], mesmo se ainda estiver camuflado.
+
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]], mesmo se ainda estiver camuflado.
 
   | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
 
   | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
 
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
 
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
 +
  | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]], även om man är dold.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
   | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。不论当前是否隐身都可以通过拾取[[Metal/zh-hans|金属]]补充能量。
+
   | zh-hans = 可让间谍进行[[Cloak/zh-hans|隐形]]。能够在隐形时通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
 
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。
 
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。
 
}}
 
}}
Line 2,860: Line 4,114:
 
! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}}
 
! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}}
 
|-
 
|-
! {{Table icon|Quackenbirdt|{{common string|Promotional}}<br/>{{item name|pda2}}}}
+
! {{Table icon|Quäckenbirdt|{{common string|Promotional}}<br/>{{item name|pda2}}}}
 
|-
 
|-
 
! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}}
 
! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}}
Line 2,875: Line 4,129:
 
   | it = Sensibile al movimento
 
   | it = Sensibile al movimento
 
   | ja = 動き
 
   | ja = 動き
   | ko = 모션 감시
+
   | ko = 동작 감지
   | nl = Bewegings Gevoelig
+
   | nl = Bewegingsgevoelig
 
   | pl = Czujnik ruchu
 
   | pl = Czujnik ruchu
 
   | pt = Sensível ao movimento
 
   | pt = Sensível ao movimento
Line 2,882: Line 4,136:
 
   | ro = Sensibil la mișcare
 
   | ro = Sensibil la mișcare
 
   | ru = Реагирует на движение
 
   | ru = Реагирует на движение
 +
  | sv = Rörelsekänslig
 
   | tr = Harekete Duyarlı
 
   | tr = Harekete Duyarlı
 
   | zh-hans = 移动敏感型
 
   | zh-hans = 移动敏感型
 
   | zh-hant = 動作偵測
 
   | zh-hant = 動作偵測
 
}}
 
}}
| {{common string|seconds|6{{dec}}2}}
+
| {{common string|seconds|6{{dec}}6}}
 
| {{lang
 
| {{lang
   | en = Enables the Spy to [[Cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Cannot be replenished by collecting metal or fallen Weapons.
+
   | en = Enables the Spy to [[cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting [[ammo]] or using a [[Dispenser]] if the wearer is visible.
 
   | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه .
 
   | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه .
 
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí, nelze doplnit sebráním kovu.
 
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí, nelze doplnit sebráním kovu.
 
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille.
 
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille.
 
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt.
 
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt.
   | es = Te hace [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera cuando estás quieto.
+
   | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera indefinidamente al estar quieto. Se puede recargar cogiendo metal o usando un [[Dispenser/es|dispensador]] si el usuario es visible.
 
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton.
 
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton.
 
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se recharge lorsque le Spy ne bouge plus. Ne peut être rechargée en ramassant du métal
 
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se recharge lorsque le Spy ne bouge plus. Ne peut être rechargée en ramassant du métal
Line 2,899: Line 4,154:
 
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi.
 
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi.
 
   | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。
 
   | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。
   | ko = [[Cloak/ko|은신]] 가능. 모션 감지, 가만히 서 있으면 무제한으로 재충전 가능. 금속으로 재충전 불가능
+
   | ko = 스파이가 [[Cloak/ko|은폐]]가 가능해집니다. 움직임을 감지하며, 스파이가 가만히 서 있으면 무제한으로 재충전이 가능합니다. 은폐 게이지는 은폐하지 않았을 때 금속을 줍거나 디스펜서에서 충전할 수 있습니다.
   | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Bewegings Gevoelig, en wordt bijgevuld als de Spy stil staat.
+
   | nl = Laat de Spy zich [[Cloak/nl|verhullen]]. Bewegingsgevoelig en wordt bijgevuld als de Spy stil staat.
 
   | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille.
 
   | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille.
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu.  
+
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu. Niewidzialność nie może być odnowiona przez zbieranie amunicji lub przez korzystanie z Zasobnika, jeśli Szpieg jest widzialny.
 
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado.
 
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado.
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado.
+
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado. Pode ser aumentada ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]] se o usuário estiver visível.
 
   | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
 
   | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Не пополняет заряд от металла.
+
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Пополнение заряда невидимости от [[Ammo/ru|боеприпасов]] снижено на 35% и невозможно во время видимости.
 +
  | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Rörelsekänslig, återställs hur länge som helst när Spionen står still.Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]] medans Spionen är synlig.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
 
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
   | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。移动敏感,只要Spy站定不动即可恢复能量。
+
   | zh-hans = 可让间谍[[Cloak/zh-hans|隐形]]。仅在移动时消耗能量,当间谍静止不动时即可无限隐形并恢复能量。仅在非隐形状态才能通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
 
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。
 
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。
 
}}
 
}}
Line 2,919: Line 4,175:
 
   | da = Falsk Død
 
   | da = Falsk Død
 
   | de = Tod vortäuschen
 
   | de = Tod vortäuschen
   | es = Muerte Falsa
+
   | es = Fingir muerte
 
   | fi = Valekuolema
 
   | fi = Valekuolema
 
   | fr = Mort Feinte
 
   | fr = Mort Feinte
Line 2,932: Line 4,188:
 
   | ro = Înscenarea morții
 
   | ro = Înscenarea morții
 
   | ru = Имитация смерти
 
   | ru = Имитация смерти
 +
  | sv = Falsk död
 
   | tr = Sahte Ölüm
 
   | tr = Sahte Ölüm
 
   | zh-hans = 假死型
 
   | zh-hans = 假死型
 
   | zh-hant = 假死
 
   | zh-hant = 假死
 
}}
 
}}
| {{common string|seconds|6{{dec}}5}}
+
| {{common string|seconds|7}}
 
| {{lang
 
| {{lang
   | en = If damage is taken, [[Cloak]]s the Spy for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting [[Metal]] or fallen Weapons. Regular Cloak behavior after 6.5 seconds.
+
   | en = If damage is taken, provides 75% damage reduction against initial attack, [[cloak]]s the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting [[Ammo]] or using a [[Dispenser]] if the wearer is visible. Uses a loud and distinctive decloaking sound.
   | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي.
+
   | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak/ar|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي.
 
   | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu.
 
   | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu.
 
   | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder.
 
   | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder.
 
   | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden.
 
   | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden.
   | es = Si recibes daño, te harás [[Cloak/es|invisible]] durante 6.5 segundos y caerá un cadáver falso. Puedes coger metal y armas para conseguir más invisibilidad. Siendo invisible tendras más invulnerabilidad a los daños tomados.
+
   | es = Al recibir daño, provee 75 % de reducción de daño contra el ataque inicial, hace [[Cloak/es|invisible]] al Spy durante 7 segundos y dejará caer un cadáver falso. Durante 3 segundos, el Spy tendrá perfecta invisibilidad, un aumento de velocidad y 65 % de resistencia al daño, el cual se reduce en 20 % con el tiempo. A los 3 segundos el reloj se comportará con normalidad. No se puede recargar cogiendo metal ni usando un [[Dispenser/es|dispensador]]. Usa un sonido de fin de invisibilidad fuerte y característico.
 
   | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen.
 
   | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen.
 
   | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaître un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite durant 6,5 secondes. Peut être alimentée par le ramassage de [[metal/fr|métal]], même en étant invisible. Invisibilité normale après 6,5 secondes.
 
   | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaître un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite durant 6,5 secondes. Peut être alimentée par le ramassage de [[metal/fr|métal]], même en étant invisible. Invisibilité normale après 6,5 secondes.
Line 2,949: Line 4,206:
 
   | it = Se si riceve del Danno, la  Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo.
 
   | it = Se si riceve del Danno, la  Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo.
 
   | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある
 
   | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある
   | ko = 조금의 데미지라도 받으면 가짜 시체를 떨어뜨리고 6.5초동안 [[Cloak/ko|은신]]. 이 동안 스파이는 대미지를 1/10만 받음. 은신해제 할시에 큰소리가 울린다. [[Metal/ko|금속]]을 모아 재충전 가능, 하지만 6.5초 이후에는 대미지 감소효과 없음.(데드링어를 들고있어도 플레이어의 체력이 받는 데미지의 1/10 보다 적으면 데드링어는 발동하지않고 죽게된다.)
+
   | ko = 피해를 입게 되면, 처음으로 입은 피해량이 50%로 줄어들며 스파이를 6.5초 동안 은폐 상태로 만드는 동시에 가짜 시체를 떨어뜨리며 6.5초 동안에는 완전히 투명한 상태가 되며 피해량의 90%만을 받습니다. 은폐 치수는 [[Metal/ko|금속]]이나 떨어진 무기를 주워 재충전이 가능합니다. 6.5초 후에는 일반 시계 상태가 됩니다.
   | nl = Als je schaden oploopt, [[Cloak/nl|Verhult]] de Spy zich voor 6.5 seconden en komt een nep lijk op de plaats waar hij dood ging. 90% schade vermindering en perfecte ontzichtbaarheid voor 6.5 seconden. Kan worden bijgevuld door [[metal/nl|metaal]] te verzamelen. Gedraagt zich als het normale Onzichtbaarheidshorloge na 6.5 seconden.
+
   | nl = Als je schaden oploopt, [[Cloak/nl|verhult]] de Spy zich voor 7 seconden en komt een nep lijk op de plaats waar hij dood ging. 65% schadevermindering, een snelheidsversterking en perfecte ontzichtbaarheid voor de eerste 3 seconden. De schadevermindering gaat langzaam omlaag naar 20%. Gedraagt zich als het normale Onzichtbaarheidshorloge na 3 seconden. Kan niet worden hervult door [[Ammo/nl|munitie]] op te pakken of naast een [[Dispenser/nl|dispenser]] te gaan staan. Heeft een luid en duidelijk onthullingsgeluid
 
   | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund.
 
   | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund.
   | pl = [[Cloak/pl|Ukrywa]] Szpiega na 6,5 sekundy po otrzymaniu niezabijającego trafienia i zrzuca fałszywe zwłoki, redukując w znacznym stopniu otrzymane obrażenia. Może być odnawiany za pomocą [[Metal/pl|metalu]], jednak zakończy to redukcję obrażeń po 6,5 sekundach.  
+
   | pl = Podczas otrzymania obrażeń, zapewnia 75% odporności na obrażenia na atak, [[Cloak/pl|niewidzialność]] dla Szpiega na 7 sekund i upuszcza fałszywe truchło. Przez 3 sekundy, Szpieg ma doskonałą niewidzialność, przyspieszenie prędkości i 65% odporności na obrażenia, które zmniejsza się do 20% wraz z czasem. Zachowanie normalnego zegarka po 3 sekundach. Nie można odnowić niewidzialności za pomocą [[Ammo/pl|amunicji]] lub używania [[Dispenser/pl|Zasobnika]] gdy gracz jest widoczny. Głośny i charakterystyczny odgłos wyłączania niewidzialności.
   | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos.
+
   | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos.
   | pt-br = Se sofrer dano, o Spy se [[Cloak/pt-br|camufla]] por 6.5 segundos e deixa um corpo falso para trás. Redução de dano de 90% e invisibilidade perfeita por 6.5 segundos. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]]. Tem comportamento de camuflagem normal a partir de 6.5 segundos de camuflagem.
+
   | pt-br = Se sofrer dano, fornece +75% de resistência a dano contra o ataque inicial, [[Cloak/pt-br|camufla]] o Spy por 7 segundos e deixa um corpo falso para trás. Por 3 segundos o Spy tem invisibilidade perfeita, velocidade de movimento maior e +65% de resistência a dano, a qual diminui com o tempo para 20%. Comportamento de camuflagem normal após segundos. Não pode ser reabastecida ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]] se o usuário estiver visível. Gera um som alto e distinto ao se descamuflar.
 
   | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
 
   | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
   | ru = Получив урон шпион станет [[Cloak/ru|невидимым]] и оставит позади поддельный труп. В первые 6.5 секунд невидимости получаемые повреждения снижаются на 90% и шпион невидим полностью. Пополняет заряд от [[metal/ru|металла]]. После 6.5 секунд невидимость становится обычной.
+
   | ru = При получении прямого урона, он снижается на 75%, а шпион станет [[Cloak/ru|невидимым]] на 7 секунд и оставит позади поддельный труп. На первые 3 секунды шпион получит прибавку к скорости бега, абсолютную невидимость и 65%-ую защиту от урона, которая снижается на 20% ежесекундно. Невозможно пополнять заряд от [[metal/ru|металла]] и [[Dispenser/ru|раздатчика]]. При выходе из невидимости издает громкий отличительный звук.
 +
| sv = Om man tar skada, ges en 75% skademotstånd mot den attaken, Spionen [[cloak/sv|döljs]] i 7 sekunder, och ett fejk lik skapas. I 3 sekunder, Spionen har perfekt osynligthet, en fartökning, och 65% skademotstånd, som sänks till 20% över tiden. Dold som vanligt efter 3 sekunder. Kan inte fyllas med [[Ammo/sv|ammunition]] eller en [[Dispenser/sv|Utmatare]] om Spionen är synlig. Spelar ett högt ljud när man blir synlig.
 
   | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
 
   | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
   | zh-hans = 受到伤害时使Spy[[Cloak/zh-hans|隐身]]6.5秒并留下一具假尸体。6.5秒内获得90%伤害减免以及完美隐身效果。拾取[[Metal/zh-hans|金属]]可以补充能量。6.5秒后变为普通隐身效果。
+
   | zh-hans = 如果受到伤害,则对初始伤害提供 75% 的伤害抗性,持续 7 秒,并掉落一具假尸体。前在 3 秒内,间谍拥有完全隐形状态、加速和 65% 的伤害抗性效果,随着时间的推移,抗性会逐渐减弱到 20%。3 秒后的常规隐形状态。玩法通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充能量。解除隐身时会有专属的响声。
 
   | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。
 
   | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。
 
}}
 
}}
 
|}
 
|}
  
=== {{anchor|spybuilding}}{{item name|Building}}===
+
==={{anchor|spybuilding}}{{item name|Building}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="50%" colspan=3 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|carried}}
 
! class="header" | {{common string|carried}}
! class="header" | {{common string|point blank}}
+
! class="header" | {{lang
! class="header" | {{common string|medium range}}
+
  | en = Level 1 Building
! class="header" | {{common string|long range}}
+
  | es = Construcción de nivel 1
! class="header" | {{common string|critical}}
+
  | fr = Bâtiment de niveau 1
 +
  | pt-br = Construção de nível 1
 +
  | ru = Постройка 1 уровня
 +
  | sv = Nivå 1 Byggnad
 +
  | zh-hans = 等级 1 建筑
 +
  | zh-hant = 等级 1 建築
 +
}}
 +
! class="header" | {{lang
 +
  | en = Level 2 Building
 +
  | es = Construcción de nivel 2
 +
  | fr = Bâtiment de niveau 2
 +
  | pt-br = Construção de nível 2
 +
  | ru = Постройка 2 уровня
 +
  | sv = Nivå 2 Byggnad
 +
  | zh-hans = 等级 2 建筑
 +
  | zh-hant = 等级 2 建築
 +
}}
 +
! class="header" | {{lang
 +
  | en = Level 3 Building
 +
  | es = Construcción de nivel 3
 +
  | fr = Bâtiment de niveau 3
 +
  | pt-br = Construção de nível 3
 +
  | ru = Постройка 3 уровня
 +
  | sv = Nivå 3 Byggnad
 +
  | zh-hans = 等级 3 建筑
 +
  | zh-hant = 等级 3 建築
 +
}}
 
|-
 
|-
 
! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}}
 
! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}}
| align="center" | {{Icon killicon|weapon=Sapper}}
+
| {{Icon killicon|weapon=Sapper}}
| rowspan="2" | 1
+
| rowspan="3" | 1
| rowspan="2" | ∞
+
| rowspan="3" | ∞
| rowspan="2" | {{common string|sapper-hp-sec|150|7}}
+
| rowspan="3" | {{common string|sapper-hp-sec|150|{{tooltip|6|25HP / s}}}}
| rowspan="2" | {{common string|sapper-hp-sec|180|8}}
+
| rowspan="3" | {{common string|sapper-hp-sec|180|{{tooltip|7{{dec}}2|25HP / s}}}}
| rowspan="2" | {{common string|sapper-hp-sec|216|~10}}
+
| rowspan="3" | {{common string|sapper-hp-sec|216|{{tooltip|8{{dec}}64|25HP / s}}}}
| rowspan="2" | {{common string|N/A}}
 
 
|-
 
|-
 
! {{table icon|Ap-Sap|{{common string|Promotional}}}}
 
! {{table icon|Ap-Sap|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Ap-Sap}}
+
| {{Icon killicon|weapon=Ap-Sap}}
 +
|-
 +
|-
 +
! {{table icon|Snack Attack|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=Snack Attack}}
 
|-
 
|-
 
! {{table icon|Red-Tape Recorder|{{common string|Promotional}}}}
 
! {{table icon|Red-Tape Recorder|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Red-Tape Recorder}}
+
| {{Icon killicon|weapon=Red-Tape Recorder}}
 
| 1
 
| 1
 
| ∞
 
| ∞
| {{common string|N/A}}
+
| colspan=3 | {{common string|N/A}}
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
 
|}
 
|}
  
=== {{anchor|spytaunt}}{{item name|Attack taunt}}===
+
==={{anchor|spytaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
Line 3,009: Line 4,293:
 
|-
 
|-
 
| {{Table icon|Fencing}}
 
| {{Table icon|Fencing}}
| align="center" | {{Icon killicon|weapon=Fencing}}
+
| {{Icon killicon|weapon=Fencing}}
| {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}
+
| {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}<br/>{{item link|Golden Frying Pan}}<br/>{{item link|Prinny Machete}}
| 50 ({{lang
+
| 50 {{lang
   | en = Swings
+
   | en = (Swings)
   | ar = تأرجح
+
   | ar = (تأرجح)
   | da = Sving
+
   | da = (Sving)
   | de = Schwünge
+
   | de = (Schwünge)
   | es = Cuchilladas
+
   | es = (Cuchilladas)
   | fi = Heilautukset
+
   | fi = (Heilautukset)
   | fr = Coups de taille
+
   | fr = (Coups de taille)
   | hu = Vágás
+
   | hu = (Vágás)
   | it = Tagli
+
   | it = (Tagli)
   | ja = 斬り付け1回
+
   | ja = (斬り付け1回)
   | ko = 휘두르기
+
   | ko = (휘두르기)
   | nl = Zwaai
+
   | nl = (Zwaai)
   | no = sving
+
   | no = (sving)
   | pl = zamachy
+
   | pl = (Zamachy)
   | pt = Cortar
+
   | pt = (Cortar)
   | pt-br = Facadas
+
   | pt-br = (Facadas)
   | ro = Legănări
+
   | ro = (Legănări)
   | ru = Взмах
+
   | ru = (Взмах)
   | tr = Savurma
+
  | sv = (Sving)
   | zh-hans = 挥舞时
+
   | tr = (Savurma)
   | zh-hant = 揮擊
+
   | zh-hans = (挥舞时)
}})<br/>500 ({{lang
+
   | zh-hant = (揮擊)
   | en = Thrust
+
}})<br/>500 {{lang
   | ar = عند طعن
+
   | en = (Thrust)
   | da = Stik
+
   | ar = (عند طعن)
   | de = Stoß
+
   | da = (Stik)
   | es = Estocada
+
   | de = (Stoß)
   | fi = Tökkäys
+
   | es = (Estocada)
   | fr = Estocade
+
   | fi = (Tökkäys)
   | hu = Döfés
+
   | fr = (Estocade)
   | it = Affondo
+
   | hu = (Döfés)
   | ja = トドメ
+
   | it = (Affondo)
   | ko = 찌르기
+
   | ja = (トドメ)
   | nl = Steek
+
   | ko = (찌르기)
   | no = Øyeblikkelig drap
+
   | nl = (Steek)
   | pl = pchnięcie
+
   | no = (Øyeblikkelig drap)
   | pt = Espetar
+
   | pl = (Pchnięcie)
   | pt-br = Golpe Final
+
   | pt = (Espetar)
   | ro = Înfigere
+
   | pt-br = (Golpe Final)
   | ru = Вонзание
+
   | ro = (Înfigere)
   | tr = Saplama
+
   | ru = (Вонзание)
   | zh-hans = 刺出时
+
  | sv = (Stick)
   | zh-hant = 刺擊
+
   | tr = (Saplama)
 +
   | zh-hans = (刺出时)
 +
   | zh-hant = (刺擊)
 
}})
 
}})
| {{common string|seconds|5}}
+
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 +
  | fr = (Temps pour tuer) 4
 +
  | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 +
}}}}
 
| {{lang
 
| {{lang
 
   | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
 
   | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
Line 3,063: Line 4,357:
 
   | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik.
 
   | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik.
 
   | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß.
 
   | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß.
   | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y mortal.
+
   | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y letal.
 
   | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun.
 
   | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun.
 
   | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce.  
 
   | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce.  
Line 3,069: Line 4,363:
 
   | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale.  
 
   | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale.  
 
   | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。
 
   | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。
   | ko = 두번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다.  
+
   | ko = 두 번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다.  
   | nl = De Spy neemt een Scherm positie aan, en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek.  
+
   | nl = De Spy neemt een Scherm positie aan en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek.  
   | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy po i ostateczne pchnięcie zabijając wroga.  
+
   | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy, a po tym ostateczne pchnięcie, zabijając wroga.  
 
   | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca.
 
   | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca.
   | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas, com um golpe fatal no final.
+
   | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas com um golpe fatal no final.
 
   | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.  
 
   | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.  
 
   | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.  
 
   | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.  
 +
  | sv = Spionen härmar en fäktningsposition och skär sin fiende två gånger och sedan trycker i sin kniv i fienden.
 
   | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.  
 
   | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.  
   | zh-hans = Spy进入击剑姿势,挥舞两次刀子并刺出致命一击。
+
   | zh-hans = 间谍摆出击剑姿势,挥舞两次刀子并刺出致命一击。
 
   | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。
 
   | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。
 
}}
 
}}
Line 3,085: Line 4,380:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|allmelee}}{{item name|Melee}}===
+
==={{anchor|allmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}}
 
! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Saxxy}}
+
| style="height: 55px" | {{Icon killicon|weapon=Saxxy}}
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| {{common string|N/A}}
+
| colspan=2 | {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
! {{Table icon|Conscientious Objector|{{common string|Drop}}}}<sup>†</sup>
+
! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup>
| align="center" | {{Icon killicon|weapon=Conscientious Objector}}
+
| {{Icon killicon|weapon=Frying Pan}}
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 
|-
 
|-
! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup>
+
! {{Table icon|Conscientious Objector|{{common string|Craft}}}}<sup>†</sup>
| align="center" | {{Icon killicon|weapon=Frying Pan}}
+
| {{Icon killicon|weapon=Conscientious Objector}}
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 
|-
 
|-
 
! {{Table icon|Freedom Staff|{{common string|Promotional}}}}<sup>†</sup>
 
! {{Table icon|Freedom Staff|{{common string|Promotional}}}}<sup>†</sup>
| align="center" | {{Icon killicon|weapon=Freedom Staff}}
+
| {{Icon killicon|weapon=Freedom Staff}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Bat Outta Hell|{{common string|Craft}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Bat Outta Hell}}
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
|-
+
|-
! {{Table icon|Bat Outta Hell|{{common string|Drop}}}}<sup>†</sup>
+
! {{Table icon|Memory Maker|{{common string|Distributed}}}}<sup>†</sup>
| align="center" | {{Icon killicon|weapon=Bat Outta Hell}}
+
| {{Icon killicon|weapon=Memory Maker}}
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
|-
+
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
! {{Table icon|Memory Maker|{{common string|Distributed}}}}<sup>†</sup>
+
|-
| align="center" | {{Icon killicon|weapon=Memory Maker}}
+
! {{Table icon|Ham Shank|{{common string|Promotional}}}}<sup>†</sup>
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
| {{Icon killicon|weapon=Ham Shank}}
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
|-
+
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
! {{Table icon|Ham Shank|{{common string|Promotional}}}}<sup>†</sup>
+
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
| align="center" | {{Icon killicon|weapon=Ham Shank}}
+
|-
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
! rowspan=2 | {{Table icon|Golden Frying Pan|{{common string|Mann Up}}}}
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
| style="height: 55px" | {{Icon killicon|weapon=Golden Frying Pan}}
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
|-
+
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 
+
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small>
|}
+
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
<sup>†</sup>{{lang
+
|-
  | en = Usable by all classes except [[Engineer]] and [[Spy]].
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
  | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]].
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]].
+
| colspan=2 | {{common string|N/A}}
  | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
  | ko = [[Engineer/ko|엔지니어]]와 [[Spy/ko|스파이]]는 사용할 수 없습니다.
+
|-
  | pt-br = Pode ser usado/a por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]].
+
! {{Table icon|Necro Smasher|{{common string|Unlock}}}}<sup>‡</sup>
  | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]].
+
| {{Icon killicon|weapon=Necro Smasher}}
}}
+
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
<noinclude>
+
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
{{translation switching|all languages}}
+
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 
+
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
{{doc begin}}
+
|-
This template is a list to be used in the [[Weapons]] article and its translated variants.
+
! {{Table icon|Crossing Guard|{{common string|uncrate}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Crossing Guard}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Prinny Machete|{{common string|Promotional}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Prinny Machete}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
 +
|-
 +
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 +
|-
 +
|}
 +
<sup>†</sup>{{lang
 +
  | en = Usable by all classes except [[Engineer]] and [[Spy]].
 +
  | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]].
 +
  | da = Kan bruges af alle klasser undtagen [[Engineer/da|Engineer]] og [[Spy/da|Spy]].
 +
  | de = Verwendbar für alle Klassen außer [[Engineer/de|Engineer]] und [[Spy/de|Spy]].
 +
  | es = Utilizable por todas las clases excepto [[Engineer/es|Engineer]] y [[Spy/es|Spy]].
 +
  | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]].
 +
  | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
 +
  | ko = [[Engineer/ko|엔지니어]]와 [[Spy/ko|스파이]]는 사용할 수 없습니다.
 +
  | nl = Bruikbaar door alle klassen behalve de [[Engineer/nl|Engineer]] en de [[Spy/nl|Spy]].
 +
  | pl = Używane przez wszystkie klasy poza [[Engineer/pl|Inżynierem]] i [[Spy/pl|Szpiegiem]].
 +
  | pt = Utilizável por todas as classes, exceto por o [[Engineer/pt|Engineer]] e o [[Spy/pt|Spy]].
 +
  | pt-br = Usável por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]].
 +
  | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]].
 +
  | sv = Kan användas av alla klasser förutom [[Engineer/sv|Teknikern]] och [[Spy/sv|Spionen]].
 +
  | zh-hans = 除[[Engineer/zh-hans|工程师]]和[[Spy/zh-hans|间谍]]外全兵种可用
 +
  | zh-hant = 除了[[Engineer/zh-hant|工程師]]和[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。
 +
}}<br>
 +
<sup>‡</sup>{{lang
 +
  | en = Usable by all classes except [[Spy]].
 +
  | cs = Používají všechny třídy kromě [[Spy/cs|Spye]].
 +
  | da = Kan bruges af alle klasser undtagen [[Spy/da|Spy]].
 +
  | es = Utilizable por todas las clases excepto [[Spy/es|Spy]].
 +
  | ja = [[Spy/ja|スパイ]]を除く全クラスが装備できます。
 +
  | ko = [[Spy/ko|스파이]]는 사용할 수 없습니다.
 +
  | nl = Bruikbaar door alle klassen behalve de [[Spy/nl|Spy]].
 +
  | pl = Używane przez wszystkie klasy poza [[Spy/pl|Szpiegiem]].
 +
  | pt = Utilizável por todas as classes exceto por o [[Spy/pt|Spy]].
 +
  | pt-br = Usável por todas as classes, exceto o [[Spy/pt-br|Spy]].
 +
  | ru = Используется всеми классами кроме [[Spy/ru|шпиона]].
 +
  | sv = Kan användas av alla klasser förutom [[Spy/sv|Spionen]].
 +
  | zh-hans = 能被所有的兵种用,除了[[Spy/zh-hans|间谍]]。
 +
  | fr = Utilisable par toutes les classes sauf le [[Spy/fr|Spy]].
 +
  | zh-hans = 除[[Spy/zh-hans|间谍]]外全兵种可用
 +
  | zh-hant = 除了[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。
 +
}}
 +
<noinclude>
 +
{{translation switching|en, es, pt-br, zh-hans}}
 +
 
 +
{{doc begin}}
 +
This template is a list to be used in the [[Weapons]] article and its translated variants.
 +
 
 +
If you wish to translate this, see also:
 +
* [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here:
 +
** [[Template:Dictionary/items|/items]] - Holds info specifically about items.
 +
** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.
  
If you wish to translate this, see also:
+
; See also
* [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here:
+
* {{tl|Weapon list (Classic)}}
** [[Template:Dictionary/items|/items]] - Holds info specifically about items.
+
</noinclude>
** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.</noinclude>
 

Latest revision as of 23:02, 22 November 2024

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 81-142 180
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 92-113 11-43 3-11 87-153 194
Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 69-72 24-48 6-12 65-97 144
Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 85-105 10-40 3-10 81-142 180
Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 85-105 10-40 3-10 81-142 180
Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 85-105 10-40 3-10 81-142 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Winger
Craft
Winger
Killicon winger.png 5 36 23-26 12-17 9-11 23-35 52
Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 20-22 10-15 8-9 20-30 45
Flying Guillotine
Promotional
Flying Guillotine
Killicon flying guillotine.png 1 50 68 150
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A
Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A
Mad Milk
Craft
Mad Milk
N/A 1 N/A
Mutated Milk
Uncrate
Mutated Milk

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bat
Stock
Bat
Killicon bat.png 0.5 seconds 35 47 105
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png
Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png
Sandman
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 47 105
Killicon sandman ball.png 0.25 - 10 seconds 15 20 45
Candy Cane
Craft
Candy Cane
Killicon candy cane.png 0.5 seconds 35 47 105
Boston Basher
Craft
Boston Basher
Killicon boston basher.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Three-Rune Blade
Promotional
Three-Rune Blade
Killicon three-rune blade.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Sun-on-a-Stick
Promotional
Sun-on-a-Stick
Killicon sun-on-a-stick.png 0.5 seconds 26 35 79
Fan O'War
Promotional
Fan O'War
Killicon fan o'war.png 0.5 seconds 9 N/A 26
Atomizer
Craft
Atomizer
Killicon atomizer.png 0.5 seconds 30 40 89
Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png 0.5 seconds 12 17 37
Killicon sandman ball.png 0.25 - 7.5 seconds 15 20 45
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Grand Slam
Grand Slam
Killicon grand slam.png Sandman
Atomizer
Sandman: 500
Atomizer: 425
5 seconds
(Kill time) 4 seconds
The Scout points to the sky, winds up, and swings a deadly blow.

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 24-48 122-151 135-270
Original
Promotional
Original
Killicon original.png
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 133-140 74-112 30-59 152-189 169-338
Black Box
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 24-48 122-151 135-270
Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 0
Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 79-84 38-68 18-36 91-114 101-203
Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 105-112 50-90 24-48 122-151 135-270 (D/H)
Killicon fire.png (Afterburn) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 0-3 20 105-112 50-90 24-48 122-151 135-270
Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 20 90-95 42-76 20-40 103-129 115-230

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-121 180
Buff Banner
Unlock
Buff Banner
N/A N/A N/A
Gunboats
Craft
Gunboats
N/A N/A N/A
Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A
Concheror
Promotional
Concheror
N/A N/A N/A
Mantreads
Craft
Mantreads
Killicon mantreads.png N/A 10 + 3x Fall Damage N/A
Righteous Bison
Promotional
Righteous Bison
Killicon righteous bison.png 4 22-24 (per tick) 18-20 (per tick) 11-12 (per tick) 27-32 (per tick) 60 (per tick)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 88 195
Equalizer
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds 33~107
(Health-dependent)
45~145
(Health-dependent)
98~321
(Health-dependent)
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png 0.8 seconds 49 66 146
Market Gardener
Craft
Market Gardener
Killicon market gardener.png 0.96 seconds 65 88 195
Escape Plan
Craft
Escape Plan
Killicon escape plan.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Grenade (taunt)
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet).
Lumbricus Lid
Lumbricus Lid
Killicon hhg.png
Equalizer or Escape Plan with Lumbricus Lid equipped 500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 96 Hammer units (roughly 1.8 meters or 6 feet), while an "angellic choir" sings. Only appears with Lumbricus Lid equipped.

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) 40 damage over 10 seconds N/A
Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A 25 (75 to burning enemies and buildings) 25 (75 to burning enemies and buildings) (M/R) N/A 34 (102 to burning enemies) 75 (225 to burning enemies)
(Afterburn) 16 damage over 2 seconds 20 damage over 2 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-122 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-122 180
Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Detonator
Craft
Detonator
Killicon detonator.png 1 16 23 (D/H)
11-21 (splash)
30 (D/H)
15-29 (splash)
68 (D/H)
34-63 (splash)
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Manmelter
Craft
Manmelter
Killicon manmelter.png 1 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 20 26 59
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 10 + 3x Fall Damage
Gas Passer
Contract
Gas Passer
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fire Axe
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 88 195
Lollichop
Craft
Lollichop
Killicon lollichop.png
Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png 0.8 seconds 44 Non-burning: 59
Burning: 86 - 167
Non-burning: 131
Burning: 191 - 371
Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png 0.8 seconds 49 66 146
Maul
Promotional
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png 0.8 seconds 65 88 195
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png 0.8 seconds 81 110 244
Sharpened Volcano Fragment
Promotional
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png 0.8 seconds 52 70 156
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Third Degree
Craft
Third Degree
Killicon third degree.png 0.8 seconds 65 88 195
Neon Annihilator
Promotional
Neon Annihilator
Killicon neon annihilator.png 0.8 seconds 52 70 156
Hot Hand
Contract
Hot Hand
Killicon hot hand.png 1.0 second 28 38 84

Attack taunt

Kill icon Weapon Damage Duration Details
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
Gas Passer
Hot Hand
Panic Attack
(ammo needed)
500 3.7 seconds
(Kill time) 2 seconds
The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
Mmmph
Mmmph
N/A Phlogistinator
(ammo needed)
Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full 2 seconds The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
Armageddon
Armageddon
Killicon armageddon.png Rainblower
(ammo needed)
400 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)) 5.2 seconds
(Kill time) 3 seconds
A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
Execution
Execution
Killicon execution.png Scorch Shot
(ammo needed)
420 3.3 seconds
(Kill time) 2 seconds
The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
Gas Blast
Gas Blast
Killicon gas blast.png Thermal Thruster 500 6.6 seconds
(Kill time) 4.8 seconds
The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.

Leaderboard class demoman.png Demoman

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 100 (D/H) 135 (D/H) 300 (D/H)
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A
Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 30-60 (splash) 41-81 (splash) 90-180 (splash)
Killicon loose cannon pushed.png 50 38 25 34-68 (D/H) 75-150 (D/H)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 60-138 81-162 353 (Point blank)
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 60-138 81-162 353 (Point blank)
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 0
Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A 85 + 8.5 per head (up to 5 heads) N/A 115 + 11.5 per head (up to 5 heads) N/A
Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 51-117 69-138 300 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 88 195
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Eyelander
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 88 195
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 105 234
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber explode.png 0.96 seconds 55 74 165
Killicon ullapool caber.png (Detonation) 66-83 89-112 225
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Barbarian Swing
Barbarian Swing
Killicon barbarian swing.png Eyelander
Half-Zatoichi
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Persian Persuader
Nessie's Nine Iron
500 5 seconds
(Kill time) 2.5 seconds
The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.

Leaderboard class heavy.png Heavy

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 4-22 4-7 36-56 (9-14 per bullet) 81 (20.25 per bullet)
Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A 60-65 6-36 6-11 60-88 (15-22 per bullet) 130 (32.4 per bullet)
Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A 52-54 9-34 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Huo-Long Heater
Promotional
Huo-Long Heater
Killicon huo-long heater.png 200 N/A 41-48 5-27 4-9 44-66 (11-16 per bullet) 97 (24.3 per bullet)
(Afterburn) 64 damage over 8 seconds 80 damage over 8 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Family Business
Craft
Family Business
Killicon family business.png 8 32 74-76 20-52 3-10 70-100 153
Sandvich
Unlock
Sandvich
N/A 1 N/A
Robo-Sandvich
Promotional
Robo-Sandvich
Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A
Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Second Banana
Contract
Second Banana
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fists
Stock
Fists
Killicon fists.png 0.8 seconds 65 88 195
Apoco-Fists
Promotional
Apoco-Fists
Killicon apoco-fists.png
Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png 0.96 seconds 65 88 195
Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png 0.8 seconds 65 88 195
Bread Bite
Uncrate
Bread Bite
Killicon bread bite.png
Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png 0.8 seconds 85 114 254
Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png 0.8 seconds 65 88 195
Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png 0.48 seconds 26 35 78
Holiday Punch
Craft
Holiday Punch
Killicon holiday punch.png 0.8 seconds 65 88 0

Attack taunt

Kill icon Weapon Damage Duration Details
High Noon
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
500 4.3 seconds
(Kill time) 1.8 seconds
The Heavy mimics a quick-draw Showdown and slays any foe in his sight.

Leaderboard class engineer.png Engineer

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 86-90 24-67 3-10 81-121 180 (Buff crit only)
Widowmaker
Promotional
Widowmaker
Killicon widowmaker.png 1 per 30 Metal† 200 Metal† 86-90 24-67 3-10 81-121 180
Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 68-72 44-60 32-34 57-81 180
Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 57-60 26-40 21-23 54-81 120
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

†Ammo for this weapon comes from the Engineer's reserve of metal.

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A
Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional
Short Circuit
Killicon short circuit.png 1 per 5 Metal† 200 Metal† 10 N/A 14 N/A

†Ammo for this weapon comes from the Engineer's reserve of metal.

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 88 195
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png
Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon gunslinger triple punch.png (Triple Punch) N/A 195 on third hit (without missing)
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 50 damage over 5 seconds N/A
Jag
Craft
Jag
Killicon jag.png 0.68 seconds 49 66 146
Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png 0.8 seconds 65 88 195

PDA

Item Details
Item icon PDA Build.png
Stock
PDA 1

Construction PDA
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Stock
PDA 2

Destruction PDA
Enables the Engineer to destroy his own Buildings.

Attack taunt

Kill icon Weapon Damage Duration Details
Guitar Smash
Guitar Smash
Killicon guitar smash.png Frontier Justice
(ammo needed)
500 4.2 seconds
(Kill time) 3.6 seconds
The Engineer strums his guitar, then smashes it over an enemy's head.
Arm Blender
Arm Blender
Killicon arm blender.png Gunslinger 1 (x14) + 500 4.5 seconds
(Kill time) 4 seconds
(Stun time) 3.2 seconds
The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
Eureka Effect Taunt
Eureka Effect Taunt
N/A Eureka Effect Teleports player to their Teleporter Exit or back to spawn. 2 seconds The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.

Leaderboard class medic.png Medic

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-12 6-10 5-6 14-16 30
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-12 6-10 5-6 14-16 30
Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Damage 38, 75 57, 113 75, 150 N/A N/A
Mini-crits 51, 75 76, 113 101, 150
Critical 113, 75 169, 113 225, 150
Overdose
Craft
Overdose
Killicon overdose.png 40 150 9-10 5-9 4-5 11-14 26

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury ÜberCharge effect
Medi Gun
Stock
Medi Gun
N/A N/A 24/hps 48/hps 72/hps Invulnerability
Kritzkrieg
Unlock
Kritzkrieg
N/A N/A 24/hps 48/hps 72/hps 100% Critical Hits
Quick-Fix
Craft
Quick-Fix
N/A N/A 33/hps 67/hps 100/hps 300% heal rate & stun/knock back immunity
Vaccinator
Craft
Vaccinator
N/A N/A 24/hps 48/hps 72/hps 75% damage resistance and 100% critical hit resistance to selected damage type

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 88 195
Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png 0.96 seconds 65 88 195
Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png 0.8 seconds 65 88 195
Amputator
Craft
Amputator
Killicon amputator.png 0.8 seconds 52 70 156
Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png 0.88 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Spinal Tap
Uberslice
Killicon uberslice.png Ubersaw 1 + 500 4.3 seconds
(Kill time) 3 seconds
(Stun time) 2.2 seconds
The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge.
Oktoberfest
Oktoberfest
N/A Kritzkrieg Heals the player by 11 health 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
Medicating Melody
Medicating Melody
N/A Amputator Heals nearby teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.

Leaderboard class sniper.png Sniper

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
AWPer Hand
Promotional
AWPer Hand
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Machina
Promotional
Machina
Killicon machina.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Classic
Craft
Classic
Killicon classic.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 450 (Headshot)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
SMG
Stock
SMG
Killicon SMG.png 25 75 8-12 5-8 4-5 11-16 24
Cleaner's Carbine
Craft
Cleaner's Carbine
Killicon cleaner's carbine.png 20 75 8-12 5-8 4-5 11-16 24
Jarate
Unlock
Jarate
N/A 1 N/A
Self-Aware Beauty Mark
Uncrate
Self-Aware Beauty Mark
Razorback
Unlock
Razorback
N/A 1 N/A
Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A
Cozy Camper
Craft
Cozy Camper
N/A N/A N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 88 195
Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 44 98
Killicon bleed.png (Bleeding) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Bushwacka
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 N/A 195
Shahanshah
Craft
Shahanshah
Killicon shahanshah.png 0.8 seconds 49 / 81 66 / 110 146 / 244

Attack taunt

Kill icon Weapon Damage Duration Details
Arrow Stab
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
(ammo needed)
500 3.3 seconds
(Kill time) 2.2 seconds
(Stun time) 1 seconds
The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.

Leaderboard class spy.png Spy

[↑ to top]

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-40 20-25 54-81 120
Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 46-51 31-34 18-19 24-69 54-102 (Headshot or buff crit only)
Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 44-48 28-32 17-20 43-65 96
Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 55-60 35-40 20-25 54-81 120 (Buff crit only)
Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 46-51 31-34 18-19 46-69 102 (Buff crit only)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png 0.8 seconds 40 54 120
Killicon sharp dresser backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Black Rose
Promotional
Black Rose
Killicon black rose.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Big Earner
Craft
Big Earner
Killicon big earner.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

PDA

Item Details
Disguise Kit
Stock
PDA 1

Disguise Kit

Enables the Spy to disguise himself.

PDA 2

Watch Cloak type Duration Details
Invis Watch
Stock
PDA 2

Invis Watch
Timed 10 seconds Enables the Spy to cloak. Can be replenished by collecting ammo or using a Dispenser, even while cloaked.
Enthusiast's Timepiece
Promotional
PDA 2

Enthusiast's Timepiece
Quäckenbirdt
Promotional
PDA 2

Quäckenbirdt
Cloak and Dagger
Unlock
PDA 2

Cloak and Dagger
Motion sensitive 6.6 seconds Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting ammo or using a Dispenser if the wearer is visible.
Dead Ringer
Unlock
PDA 2

Dead Ringer
Feign Death 7 seconds If damage is taken, provides 75% damage reduction against initial attack, cloaks the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting Ammo or using a Dispenser if the wearer is visible. Uses a loud and distinctive decloaking sound.

Building

Weapon Kill icon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building
Sapper
Stock
Building

Sapper
Killicon electro sapper.png 1 150HP = 6 sec. 180HP = 7.2 sec. 216HP = 8.64 sec.
Ap-Sap
Promotional
Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Red-Tape Recorder
Killicon red-tape recorder.png 1 N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Big Earner
Saxxy
Wanga Prick
Black Rose
Golden Frying Pan
Prinny Machete
50 (Swings))
500 (Thrust))
5.2 seconds
(Kill time) 4 seconds
The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.

TF2 crosshair orange.png All classes

[↑ to top]

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Saxxy
Distributed
Saxxy
Killicon saxxy.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Bat Outta Hell
Craft
Bat Outta Hell
Killicon bat outta hell.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Golden Frying Pan
Mann Up
Golden Frying Pan
Killicon golden frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Usable by all classes except Engineer and Spy.
Usable by all classes except Spy.

Documentation for Weapon list

This template is a list to be used in the Weapons article and its translated variants.

If you wish to translate this, see also:

  • Template:Dictionary - Contains other strings that are used throughout the Wiki, as well as here:
    • /items - Holds info specifically about items.
    • /common strings - Specifies strings used over several templates.
See also