Difference between revisions of "Template:Weapon list"

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(Completely rewritten Polish translations.)
({{anchor|spypdasecondary}} PDA 2: Item name instead of PDA 2)
 
(567 intermediate revisions by more than 100 users not shown)
Line 4: Line 4:
 
=={{anchor|Scout}}{{Class link|Scout}}==
 
=={{anchor|Scout}}{{Class link|Scout}}==
  
=== {{anchor|scoutprimary}} {{item name|Primary}}===
+
==={{anchor|scoutprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 20: Line 20:
 
|-
 
|-
 
! {{Table icon|Scattergun|{{common string|Stock}}}}
 
! {{Table icon|Scattergun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Scattergun}}
+
| {{Icon killicon|weapon=Scattergun}}
| 6
+
| 6
 
| 32
 
| 32
 
| 85-105
 
| 85-105
 
| 10-40
 
| 10-40
 
| 3-10
 
| 3-10
| 80-140
+
| 81-142
 
| 180
 
| 180
 
|-
 
|-
 
! {{Table icon|Force-A-Nature|{{common string|Unlock}}}}
 
! {{Table icon|Force-A-Nature|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Force-A-Nature}}
+
| {{Icon killicon|weapon=Force-A-Nature}}
 
| 2
 
| 2
 
| 32
 
| 32
Line 40: Line 40:
 
|-
 
|-
 
! {{Table icon|Shortstop|{{common string|Craft}}}}
 
! {{Table icon|Shortstop|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Shortstop}}
+
| {{Icon killicon|weapon=Shortstop}}
 
| 4
 
| 4
 
| 36
 
| 36
Line 50: Line 50:
 
|-
 
|-
 
! {{Table icon|Soda Popper|{{common string|Craft}}}}
 
! {{Table icon|Soda Popper|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Soda Popper}}
+
| {{Icon killicon|weapon=Soda Popper}}
 
| 2
 
| 2
 
| 32  
 
| 32  
Line 60: Line 60:
 
|-
 
|-
 
! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}}
 
! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Baby Face's Blaster}}
+
| {{Icon killicon|weapon=Baby Face's Blaster}}
| 6
+
| 4
 
| 32
 
| 32
| 63-73{{dec}}5
+
| 85-105
| 7-28
+
| 10-40
| 2{{dec}}1-7
+
| 3-10
| 56-99
+
| 81-142
| 126
+
| 180
 
|-
 
|-
 +
! {{Table icon|Back Scatter|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Back Scatter}}
 +
| 4
 +
| 32
 +
| 85-105
 +
| 10-40
 +
| 3-10
 +
| 81-142
 +
| 180
 
|}
 
|}
  
=== {{anchor|scoutsecondary}} {{item name|Secondary}}===
+
==={{anchor|scoutsecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 87: Line 96:
 
|-
 
|-
 
! {{Table icon|Pistol|{{common string|Stock}}}}
 
! {{Table icon|Pistol|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Pistol}}
+
| {{Icon killicon|weapon=Pistol}}
| rowspan="2" | 12
+
| rowspan="3" | 12
| rowspan="2" | 36
+
| rowspan="3" | 36
| rowspan="2" | 20-22
+
| rowspan="3" | 20-22
| rowspan="2" | 10-15
+
| rowspan="3" | 10-15
| rowspan="2" | 8-9
+
| rowspan="3" | 8-9
| rowspan="2" | 20-30
+
| rowspan="3" | 20-30
| rowspan="2" | 45
+
| rowspan="3" | 45
 
|-
 
|-
 
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
 
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Lugermorph}}
+
| {{Icon killicon|weapon=Lugermorph}}
 +
|-
 +
! {{Table icon|C.A.P.P.E.R|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=C.A.P.P.E.R}}
 
|-
 
|-
 
! {{Table icon|Winger|{{common string|Craft}}}}
 
! {{Table icon|Winger|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Winger}}
+
| {{Icon killicon|weapon=Winger}}
 
| 5
 
| 5
 
| 36
 
| 36
| 23-25
+
| 23-26
 
| 12-17
 
| 12-17
 
| 9-11
 
| 9-11
Line 110: Line 122:
 
|-
 
|-
 
! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}}
 
! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}}
+
| {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}}
| 12
+
| 9
 
| 36
 
| 36
 
| 20-22
 
| 20-22
Line 120: Line 132:
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Flying Guillotine|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Flying Guillotine|{{common string|Promotional}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Flying Guillotine}}
+
| style="height: 55px" | {{Icon killicon|weapon=Flying Guillotine}}
 
| 1
 
| 1
 
| ∞
 
| ∞
| 44-57
+
| colspan=3 | 50
| 44-57
+
| 68
| 44-57
 
| 58-77
 
 
| 150
 
| 150
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 55px" colspan=1 | {{Icon killicon|weapon=Bleed}}
|{{common string|N/A}}
+
| style="height: 55px" colspan=2 | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
|{{common string|N/A}}
+
| colspan=3 | {{common string|bleed-damage|40|5}}
|{{common string|bleed-damage|40|5}}  
 
|{{common string|bleed-damage|40|5}}
 
|{{common string|bleed-damage|40|5}}  
 
 
|{{common string|bleed-damage|54|5}}
 
|{{common string|bleed-damage|54|5}}
 
|{{common string|N/A}}
 
|{{common string|N/A}}
Line 142: Line 149:
 
| 1
 
| 1
 
| ∞
 
| ∞
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Crit-a-Cola|{{common string|Craft}}}}
 
! {{Table icon|Crit-a-Cola|{{common string|Craft}}}}
Line 152: Line 155:
 
| 1
 
| 1
 
| ∞
 
| ∞
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Mad Milk|{{common string|Craft}}}}
 
! {{Table icon|Mad Milk|{{common string|Craft}}}}
| {{Common string|n/a}}
+
| rowspan="2" | {{Common string|n/a}}
| 1
+
| rowspan="2" | 1
| ∞
+
| rowspan="2" | ∞
| {{Common string|n/a}}
+
| rowspan="2" colspan="5" | {{Common string|n/a}}
| {{Common string|n/a}}
+
|-
| {{Common string|n/a}}
+
! {{Table icon|Mutated Milk|{{common string|Uncrate}}}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|}
 
|}
  
=== {{anchor|scoutmelee}}{{item name|Melee}}===
+
==={{anchor|scoutmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
Line 181: Line 178:
 
|-
 
|-
 
! {{Table icon|Bat|{{common string|Stock}}}}
 
! {{Table icon|Bat|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Bat}}
+
| {{Icon killicon|weapon=Bat}}
| rowspan="3" | {{common string|seconds|0{{dec}}5}}
+
| rowspan="4" | {{common string|seconds|0{{dec}}5}}
| rowspan="3" | 35
+
| rowspan="4" | 35
| rowspan="3" | 40-54
+
| rowspan="4" | 47
| rowspan="3" | 105
+
| rowspan="4" | 105
 
|-
 
|-
 
! {{Table icon|Holy Mackerel|{{common string|Craft}}}}
 
! {{Table icon|Holy Mackerel|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
+
| {{Icon killicon|weapon=Holy Mackerel}}
 
|-
 
|-
 
! {{Table icon|Unarmed Combat|{{common string|Craft}}}}
 
! {{Table icon|Unarmed Combat|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Unarmed Combat}}
+
| {{Icon killicon|weapon=Unarmed Combat}}
 +
|-
 +
! {{Table icon|Batsaber|{{common string|Uncrate}}}}
 +
| {{Icon killicon|weapon=Batsaber}}
 
|-
 
|-
 
! rowspan="2" | {{Table icon|Sandman|{{common string|Unlock}}}}
 
! rowspan="2" | {{Table icon|Sandman|{{common string|Unlock}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sandman}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sandman}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sandman Ball}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sandman Ball}}
| {{common string|seconds|0{{dec}}25 - 15}}
+
| {{common string|seconds|0{{dec}}25 - 10}}
| 15
+
| {{tooltip|15|23 at long range}}
| 17-23
+
| {{tooltip|20|30 at long range}}
| 45
+
| {{tooltip|45|68 at long range}}
 
|-
 
|-
 
! {{Table icon|Candy Cane|{{common string|Craft}}}}
 
! {{Table icon|Candy Cane|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Candy Cane}}
+
| {{Icon killicon|weapon=Candy Cane}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
Line 217: Line 217:
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
| align="center" | {{Icon killicon|weapon=Bleed}}
+
| {{Icon killicon|weapon=Bleed}}
 
| style="height: 55px" | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| style="height: 55px" | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|40|5}}
 
| {{common string|bleed-damage|40|5}}
Line 227: Line 227:
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Three-Rune Blade|{{common string|Promotional}}}}
 
! rowspan=2 | {{Table icon|Three-Rune Blade|{{common string|Promotional}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Three-Rune Blade}}
+
| style="height: 55px" | {{Icon killicon|weapon=Three-Rune Blade}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 35
 
| 35
| 40-54
+
| 47
 
| 105
 
| 105
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|40|5}}
 
| {{common string|bleed-damage|40|5}}
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|-
 
|-
 
! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}}}
 
! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Sun-on-a-Stick}}
+
| {{Icon killicon|weapon=Sun-on-a-Stick}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
 
| 26
 
| 26
| 30-41
+
| 35
 
| 79
 
| 79
 
|-
 
|-
 
! {{Table icon|Fan O'War|{{common string|Promotional}}}}
 
! {{Table icon|Fan O'War|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Fan O'War}}
+
| {{Icon killicon|weapon=Fan O'War}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
| 4
+
| 9
| 5
+
| {{common string|N/A}}
| 11
+
| 26
 
|-
 
|-
 
! {{Table icon|Atomizer|{{common string|Craft}}}}
 
! {{Table icon|Atomizer|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Atomizer}}
+
| {{Icon killicon|weapon=Atomizer}}
| {{common string|seconds|0{{dec}}65}}
+
| {{common string|seconds|0{{dec}}5}}
| 28
+
| 30
| 32-43
+
| 40
| 84
+
| 89
 
|-
 
|-
 
! rowspan="3" | {{Table icon|Wrap Assassin|{{common string|Craft}}}}
 
! rowspan="3" | {{Table icon|Wrap Assassin|{{common string|Craft}}}}
| style="height: 35px" align="center" | {{Icon killicon|weapon=Wrap Assassin}}
+
| style="height: 35px" | {{Icon killicon|weapon=Wrap Assassin}}
 
| {{common string|seconds|0{{dec}}5}}
 
| {{common string|seconds|0{{dec}}5}}
| 11
+
| 12
| 12-16
+
| 17
| 32
+
| 37
 
|-
 
|-
| style="height: 35px" align="center" | {{Icon killicon|weapon=Wrap Assassin Ball}}
+
| style="height: 35px" | {{Icon killicon|weapon=Sandman Ball}}
| {{common string|seconds|0{{dec}}25 - 15}}
+
| {{common string|seconds|0{{dec}}25 - 7{{dec}}5}}
 
| 15
 
| 15
| 17-23
+
| 20
 
| 45
 
| 45
 
|-
 
|-
| style="height: 35px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 35px" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|40|5}}
 
| {{common string|bleed-damage|40|5}}
Line 280: Line 280:
 
|}
 
|}
  
=== {{anchor|scouttaunt}}{{item name|Attack taunt}}===
+
==={{anchor|scouttaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|- style="height: 110px;"
 
|- style="height: 110px;"
| {{Table icon|Home Run}}
+
| {{Table icon|Grand Slam}}
| align="center" | {{Icon killicon|weapon=Home Run}}
+
| {{Icon killicon|weapon=Grand Slam}}
 
| {{item link|Sandman}}<br/>{{item link|Atomizer}}
 
| {{item link|Sandman}}<br/>{{item link|Atomizer}}
| 500
+
| {{item name|Sandman}}: 500<br>{{item name|Atomizer}}: 425
| {{common string|seconds|5}}
+
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 +
  | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 +
}}}}
 
| {{lang
 
| {{lang
 
   | en = The Scout points to the sky, winds up, and swings a deadly blow.
 
   | en = The Scout points to the sky, winds up, and swings a deadly blow.
Line 306: Line 313:
 
   | it = L'Esploratore indica il cielo, impugna la mazza e sferra un colpo mortale.  
 
   | it = L'Esploratore indica il cielo, impugna la mazza e sferra un colpo mortale.  
 
   | ja = スカウトが空を指差してホームランの予告をした後、バットを振る。ヒットさせると予告どおり吹き飛んでいく。  
 
   | ja = スカウトが空を指差してホームランの予告をした後、バットを振る。ヒットさせると予告どおり吹き飛んでいく。  
   | ko = 스카웃이 방망이를 휘둘러 적을 하늘 높이 날려버립니다.  
+
   | ko = 스카웃이 방망이를 휘둘러 적을 함성소리와 함께 날려버립니다.
   | nl = De Scout wijst naar de lucht, gaat klaar staan, en zwaait met een dodelijke slag.  
+
   | nl = De Scout wijst naar de lucht, gaat klaar staan en zwaait met een dodelijke slag.  
 
   | no = Scout peker opp i luften, tar balltreeet bak hodet og slår. Spilleren som blir truffet blir sendt på en flygetur.
 
   | no = Scout peker opp i luften, tar balltreeet bak hodet og slår. Spilleren som blir truffet blir sendt på en flygetur.
 
   | pl = Skaut wskazuje na niebo, zamachuje się i uderza z zabójczą siłą.
 
   | pl = Skaut wskazuje na niebo, zamachuje się i uderza z zabójczą siłą.
 
   | pt = O Scout aponta para o céu, prepara-se, e inflige um golpe mortal.  
 
   | pt = O Scout aponta para o céu, prepara-se, e inflige um golpe mortal.  
   | pt-br = O Scout aponta para o céu, se prepara e rebate num golpe mortal.
+
   | pt-br = O Scout aponta para o céu, se prepara e rebate o inimigo em um golpe mortal.
 
   | ro = Scout arată spre cer, își ia avânt și își leagănă bâta.  
 
   | ro = Scout arată spre cer, își ia avânt și își leagănă bâta.  
 
   | ru = Наносит смертельный удар с размаху, отправляя труп врага в полёт.  
 
   | ru = Наносит смертельный удар с размаху, отправляя труп врага в полёт.  
 
   | sv = Spanaren pekar upp i himlen, varvar upp, och slår ett dödligt slag.  
 
   | sv = Spanaren pekar upp i himlen, varvar upp, och slår ett dödligt slag.  
 
   | tr = Scout gökyüzünü gösterir, gerilir ve sopasını savurarak ölümcül bir vuruş yapar.  
 
   | tr = Scout gökyüzünü gösterir, gerilir ve sopasını savurarak ölümcül bir vuruş yapar.  
   | zh-hans = Scout指向空中,手臂后摆并挥出致命的一击。
+
   | zh-hans = 侦察兵指向天空,然后弯腰抡棒并向前挥出致命的一击。
 
   | zh-hant = 偵察兵會拿起球棒指向天空,擺起揮擊架式,然後擊出一支致命全壘打。  
 
   | zh-hant = 偵察兵會拿起球棒指向天空,擺起揮擊架式,然後擊出一支致命全壘打。  
 
}}
 
}}
Line 324: Line 331:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|soldierprimary}} {{item name|Primary}} ===
+
==={{anchor|soldierprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 336: Line 343:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
! class="header" width="20%" | {{common string|hazard-mini-crits}}
+
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Rocket Launcher|{{common string|Stock}}}}
 
! {{Table icon|Rocket Launcher|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
+
| {{Icon killicon|weapon=Rocket Launcher}}
 
| rowspan="2" | 4
 
| rowspan="2" | 4
 
| rowspan="2" | 20
 
| rowspan="2" | 20
 
| rowspan="2" | 105-112
 
| rowspan="2" | 105-112
 
| rowspan="2" | 50-90
 
| rowspan="2" | 50-90
| rowspan="2" | 45-60
+
| rowspan="2" | 24-48
 
| rowspan="2" | 122-151
 
| rowspan="2" | 122-151
| rowspan="2" | 270, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| rowspan="2" | 135-{{tooltip|270|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! {{Table icon|Original|{{common string|Promotional}}}}
 
! {{Table icon|Original|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Original}}
+
| {{Icon killicon|weapon=Original}}
 
|-
 
|-
 
! {{Table icon|Direct Hit|{{common string|Unlock}}}}
 
! {{Table icon|Direct Hit|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Direct Hit}}
+
| {{Icon killicon|weapon=Direct Hit}}
 
| 4
 
| 4
 
| 20
 
| 20
| 140
+
| 133-140
| 74-107
+
| 74-112
| 55-58
+
| 30-59
 
| 152-189
 
| 152-189
| 338, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 169-{{tooltip|338|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! {{Table icon|Black Box|{{common string|Craft}}}}
 
! {{Table icon|Black Box|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Black Box}}
+
| {{Icon killicon|weapon=Black Box}}
 
| 3
 
| 3
 
| 20
 
| 20
 
| 105-112
 
| 105-112
 
| 50-90
 
| 50-90
| 45-60
+
| 24-48
 
| 122-151
 
| 122-151
| 270, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 135-{{tooltip|270|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! {{Table icon|Rocket Jumper|{{common string|Craft}}}}
 
! {{Table icon|Rocket Jumper|{{common string|Craft}}}}
Line 376: Line 404:
 
| 4
 
| 4
 
| 60
 
| 60
| {{common string|N/A}}
+
| colspan=5 | 0
| {{common string|N/A}}
+
|-
| {{common string|N/A}}
+
! {{Table icon|Liberty Launcher|{{common string|Craft}}}}
| {{common string|N/A}}
+
| {{Icon killicon|weapon=Liberty Launcher}}
| {{common string|N/A}}
+
| 5
|-
 
! {{Table icon|Liberty Launcher|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Liberty Launcher}}
 
| 4
 
 
| 20  
 
| 20  
 
| 79-84
 
| 79-84
| 38-67
+
| 38-68
| 34-45
+
| 18-36
| 92-113
+
| 91-114
| 207, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 101-{{tooltip|203|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Cow Mangler 5000|{{common string|Craft}}}}
 
! rowspan=2 | {{Table icon|Cow Mangler 5000|{{common string|Craft}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=cow mangler 5000}}
+
| style="height: 55px" | {{Icon killicon|weapon=cow mangler 5000}}
| rowspan=2 | 4
+
| 4
| rowspan=2 |
+
| ∞
| rowspan=2 | 105-112
+
| {{tooltip|105-112|{{lang
| rowspan=2 | 50-90
+
  | en = 18 to buildings
| rowspan=2 | 45-60
+
  | es = 18 a construcciones
| rowspan=2 | 122-151
+
  | pt-br = 18 contra construções
| rowspan=2 | {{tooltip|270|{{lang
+
  | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 +
  | zh-hans = 对建筑为 18
 +
}}}}
 +
| {{tooltip|50-90|{{lang
 +
  | en = 18 to buildings
 +
  | es = 18 a construcciones
 +
  | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 +
  | zh-hans = 对建筑为 18
 +
}}}}
 +
| {{tooltip|24-48|{{lang
 +
  | en = 18 to buildings
 +
  | es = 18 a construcciones
 +
  | pt-br = 18 contra construções
 +
  | ru = 18 по постройкам
 +
  | sv = 18 till byggnader
 +
  | zh-hans = 对建筑为 18
 +
}}}}
 +
| 122-151
 +
| {{tooltip|135-270|{{lang
 
   | en = Only crits when reflected
 
   | en = Only crits when reflected
 +
  | es = Solo críticos al ser devuelto
 +
  | nl = Alleen een voltreffer wanneer gereflecteerd
 
   | pt-br = Só causa dano crítico ao ser refletido
 
   | pt-br = Só causa dano crítico ao ser refletido
 +
  | ru = Крит только если снаряд отражен поджигателем
 +
  | sv = Bara kritiska när de reflekteras
 +
  | zh-hans = 仅在被反弹时带有爆击
 
}}}} {{common string|direct-hit}}
 
}}}} {{common string|direct-hit}}
 
|-
 
|-
 
| style="height: 55px" align="center" | {{Icon killicon|weapon=fire}}
 
| style="height: 55px" align="center" | {{Icon killicon|weapon=fire}}
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 48 damage over 6 seconds
 +
  | es = 48 de daño en 6 segundos
 +
  | pt-br = 48 de dano em 6 segundos
 +
  | ru = 48 урона за 6 секунд
 +
  | sv = 48 skada över 6 sekunder
 +
  | zh-hans = 6 秒内造成 48 点伤害
 +
}}
 +
| {{lang
 +
  | en = 60 damage over 6 seconds
 +
  | es = 60 de daño en 6 segundos
 +
  | pt-br = 60 de dano em 6 segundos
 +
  | ru = 60 урона за 6 секунд
 +
  | sv = 60 skada över 6 sekunder
 +
  | zh-hans = 6 秒内造成 60 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
 
! {{Table icon|Beggar's Bazooka|{{common string|Craft}}}}
 
! {{Table icon|Beggar's Bazooka|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Beggar's Bazooka}}
+
| {{Icon killicon|weapon=Beggar's Bazooka}}
| 0
+
| 0-3
 
| 20
 
| 20
 
| 105-112
 
| 105-112
 
| 50-90
 
| 50-90
| 45-60
+
| 24-48
 
| 122-151
 
| 122-151
| 270, {{common string|range-does-not-affect-damage}}. {{common string|direct-hit}}
+
| 135-{{tooltip|270|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 +
|-
 +
! {{Table icon|Air Strike|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Air Strike}}
 +
| 4-8
 +
| 20
 +
| 90-95
 +
| 42-76
 +
| 20-40
 +
| 103-129
 +
| 115-{{tooltip|230|{{lang
 +
  | en = D/H
 +
  | es = Impacto directo
 +
  | pt-br = Impacto direto
 +
  | ru = Прямое попадание
 +
  | sv = Direkt träff
 +
  | zh-hans = 直接命中
 +
}}}}
 
|}
 
|}
  
=== {{anchor|soldiersecondary}} {{item name|Secondary}}===
+
==={{anchor|soldiersecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 430: Line 528:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
! class="header" width="20%" | {{common string|hazard-mini-crits}}
+
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Shotgun|{{common string|Stock}}}}
 
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
 
| 32
 
| 32
 
| 86-90
 
| 86-90
 
| 24-67
 
| 24-67
| 3-26
+
| 3-10
 
| 81-121
 
| 81-121
 
| 180
 
| 180
 
|-
 
|-
 
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
 
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Reserve Shooter}}
+
| {{Icon killicon|weapon=Reserve Shooter}}
| 3
+
| 4
 
| 32
 
| 32
 
| 86-90
 
| 86-90
 
| 24-67
 
| 24-67
| 3-26
+
| 3-10
 
| 81-121
 
| 81-121
 
| 180
 
| 180
Line 455: Line 553:
 
! {{Table icon|Buff Banner|{{common string|Unlock}}}}
 
! {{Table icon|Buff Banner|{{common string|Unlock}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
+
|-
| {{Common string|n/a}}
+
! {{Table icon|Gunboats|{{common string|Craft}}}}
| {{Common string|n/a}}
+
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
|-
 
! {{Table icon|Gunboats|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Battalion's Backup|{{common string|Craft}}}}
 
! {{Table icon|Battalion's Backup|{{common string|Craft}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Concheror|{{common string|Promotional}}}}
 
! {{Table icon|Concheror|{{common string|Promotional}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{Common string|n/a}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
+
| colspan=5 | {{Common string|n/a}}
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Mantreads|{{common string|Craft}}}}
 
! {{Table icon|Mantreads|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Mantreads}}
 
| align="center" | {{Icon killicon|weapon=Mantreads}}
| {{common string|N/A}}
+
| colspan=2 | {{Common string|n/a}}
| {{common string|N/A}}
 
 
| colspan="3" | {{lang
 
| colspan="3" | {{lang
   | en = 3x Fall Damage
+
   | en = 10 + 3x Fall Damage
   | cs = 3x Poškození pádem
+
   | cs = 10 + 3x Poškození pádem
   | de = 3x Fallschaden
+
   | de = 10 + 3x Fallschaden
   | es = 3x Daño de caída
+
   | es = 10 + daño de caída x3
   | fr = 3x les dégâts de chute
+
   | fr = 10 + 3x les dégâts de chute
 
   | ja = 自身が受ける落下ダメージの3倍  
 
   | ja = 自身が受ける落下ダメージの3倍  
   | ko = 자신이 입는 낙하 데미지의 3배  
+
   | ko = 자신이 입는 낙하 피해량의 3배  
   | nl = 3x Val schade
+
   | nl = 10 + 3x Valschade
   | pl = 3x obrażenia od upadku
+
   | pl = 10 + 3x obrażenia od upadku
   | pt-br = 3 vezes o dano de queda
+
   | pt-br = 10 + 3x o dano de queda
   | ru = Утроенный урон при падении  
+
   | ru = 10 + Тройной урон при падении  
 +
  | sv = 10 + 3x Fall Skada
 
   | tr = Düşme Hasarının 3 katı
 
   | tr = Düşme Hasarının 3 katı
   | zh-hans = 3倍于掉落伤害
+
   | zh-hans = 3 倍掉落伤害
 
   | zh-hant = 掉落傷害的 3 倍
 
   | zh-hant = 掉落傷害的 3 倍
 
}}
 
}}
| {{common string|N/A}}
+
| colspan=2 | {{Common string|n/a}}
| {{Common string|n/a}}
 
 
|-
 
|-
 
! {{Table icon|Righteous Bison|{{common string|Promotional}}}}
 
! {{Table icon|Righteous Bison|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Righteous Bison}}
+
| {{Icon killicon|weapon=Righteous Bison}}
 
| 4
 
| 4
 
| ∞
 
| ∞
| 17-63
+
| {{lang
| 11-42
+
  | en = {{tooltip|22-24|4 to buildings}} (per tick)
| 11-42
+
  | es = {{tooltip|22 a 24|4 a construcciones}} (por tic)
| 16-30
+
  | pt-br = {{tooltip|22-24|4 contra construções}} (por tique)
| 36-60
+
  | ru = {{tooltip|22-24|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 +
  | zh-hans = {{tooltip|22-24|对建筑为 4}}(每 tick)
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|18-20|4 to buildings}} (per tick)
 +
  | es = {{tooltip|18 a 20|4 a construcciones}} (por tic)
 +
  | pt-br = {{tooltip|18-20|4 contra construções}} (por tique)
 +
  | ru = {{tooltip|18-20|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 +
  | zh-hans = {{tooltip|18-20|对建筑为 4}}(每 tick)
 +
 
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|11-12|4 to buildings}} (per tick)
 +
  | es = {{tooltip|11 a 12|4 a construcciones}} (por tic)
 +
  | pt-br = {{tooltip|11-12|4 contra construções}} (por tique)
 +
  | ru = {{tooltip|11-12|4 по постройкам}} (за попадание)
 +
  | sv = {{tooltip|22-24|4 till byggnader}} (per tick)
 +
  | zh-hans = {{tooltip|11-12|对建筑为 4}}(每 tick)
 +
 
 +
}}
 +
| 27-32 {{lang
 +
  | en = (per tick)
 +
  | es = (por tic)
 +
  | pt-br = (por tique)
 +
  | ru = (за попадание)
 +
  | sv = (per tick)
 +
  | zh-hans = (每 tick)
 +
}}
 +
| 60 {{lang
 +
  | en = (per tick)
 +
  | es = (por tic)
 +
  | pt-br = (por tique)
 +
  | ru = (за попадание)
 +
  | sv = (per tick)
 +
  | zh-hans = (每 tick)
 +
}}
 +
|-
 +
! {{Table icon|B.A.S.E. Jumper|{{common string|Craft}}}}
 +
|{{common string|N/A}}
 +
| colspan=2 | {{Common string|n/a}}
 +
| colspan=5 | {{Common string|n/a}}
 +
|-
 +
! {{Table icon|Panic Attack|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Panic Attack}}
 +
| 6
 +
| 32
 +
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 
|}
 
|}
  
=== {{anchor|soldiermelee}} {{item name|Melee}}===
+
==={{anchor|soldiermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
 
! {{Table icon|Shovel|{{common string|Stock}}}}
 
! {{Table icon|Shovel|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Shovel}}
+
| {{Icon killicon|weapon=Shovel}}
 
| rowspan="1" | {{common string|seconds|0{{dec}}8}}
 
| rowspan="1" | {{common string|seconds|0{{dec}}8}}
 
| rowspan="1" | 65
 
| rowspan="1" | 65
 +
| rowspan="1" | 88
 
| rowspan="1" | 195
 
| rowspan="1" | 195
 
|-
 
|-
 
! {{Table icon|Equalizer|{{common string|Unlock}}}}
 
! {{Table icon|Equalizer|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Equalizer}}
+
| {{Icon killicon|weapon=Equalizer}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 33~107<br/>{{common string|health-dependent}}
 
| 33~107<br/>{{common string|health-dependent}}
 +
| 45~145<br/>{{common string|health-dependent}}
 
| 98~321<br/>{{common string|health-dependent}}
 
| 98~321<br/>{{common string|health-dependent}}
 
|-
 
|-
 
! {{Table icon|Pain Train|{{common string|Craft}}}}
 
! {{Table icon|Pain Train|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Pain Train}}
+
| {{Icon killicon|weapon=Pain Train}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
 
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Half-Zatoichi}}
+
| {{Icon killicon|weapon=Half-Zatoichi}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 65
+
| 65/{{common string|instant}}
 +
| 88/{{common string|instant}}
 
| 195/{{common string|instant}}
 
| 195/{{common string|instant}}
 
|-
 
|-
 
! {{Table icon|Disciplinary Action|{{common string|Craft}}}}
 
! {{Table icon|Disciplinary Action|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Disciplinary Action}}
+
| {{Icon killicon|weapon=Disciplinary Action}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 49
 
| 49
| 147
+
| 66
 +
| 146
 
|-
 
|-
 
! {{Table icon|Market Gardener|{{common string|Craft}}}}
 
! {{Table icon|Market Gardener|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Market Gardener}}
+
| {{Icon killicon|weapon=Market Gardener}}
| {{common string|seconds|0{{dec}}8}}
+
| {{common string|seconds|0{{dec}}96}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|-
 
|-
 
! {{Table icon|Escape Plan|{{common string|Craft}}}}
 
! {{Table icon|Escape Plan|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Escape Plan}}
+
| {{Icon killicon|weapon=Escape Plan}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 65
 +
| 88
 
| 195
 
| 195
 
|}
 
|}
  
=== {{anchor|soldiertaunt}}{{item name|Attack taunt}}===
+
==={{anchor|soldiertaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="10%" | {{common string|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Table icon|Kamikaze}}
+
| {{Table icon|Grenade (taunt)}}
| align="center" | {{Icon killicon|weapon=Kamikaze}}
+
| {{Icon killicon|weapon=Grenade (taunt)}}
 
| {{item link|Equalizer}}<br/>{{item link|Escape Plan}}
 
| {{item link|Equalizer}}<br/>{{item link|Escape Plan}}
| 480
+
| 500
| {{common string|seconds|4}}
+
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 0.5
 +
  | es = (Tiempo hasta matar) 0,5
 +
  | pt-br = (Tempo até matar) 0,5
 +
  | ru = (Время убийства) 0,5
 +
  | zh-hans = (杀敌时间)0.5
 +
}}}}
 
| {{lang
 
| {{lang
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
+
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
 
   | ar = يرمي الصولدجير سلاحه ، ويفرقع قبضته ، يسحب قنبلة يدوية من حزامه ويسحب المفتاح ، الإنفجار يقتله وأي عدو على بعد 6 أقدام منه .  
 
   | ar = يرمي الصولدجير سلاحه ، ويفرقع قبضته ، يسحب قنبلة يدوية من حزامه ويسحب المفتاح ، الإنفجار يقتله وأي عدو على بعد 6 أقدام منه .  
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop.
 
   | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden.
 
   | da = Soldieren kaster hans våben, knækker hans fingre, river en granat fra hans bælte og trækker splitten. Eksplosionen dræber ham og hvilken som helst fjende i nærheden.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß.
   | es = El Soldier tira su arma, se cruje los nudillos, coje una granada de su cinturón y se inmola. La onda expansiva mata a todo enemigo a 6 pies de distancia.
+
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia.
 
   | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä.
 
   | fi = Soldier heittää aseensa, naksuttaa rystysiä, ottaa kranaatin vyöstä ja vetää sokan irti. Hän räjäyttää itsensä ja kenet vain vihollisen 6 jalan säteellä.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres.  
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres.  
Line 606: Line 749:
 
   | it = Il Soldato getta via la sua arma, si schiocca le nocche, sgancia una Granata dalla sua bandoliera e rimuove la sicura. L'esplosione seguente farà a pezzi il Soldato e qualunque nemico nell'area di circa due metri.  
 
   | it = Il Soldato getta via la sua arma, si schiocca le nocche, sgancia una Granata dalla sua bandoliera e rimuove la sicura. L'esplosione seguente farà a pezzi il Soldato e qualunque nemico nell'area di circa due metri.  
 
   | ja = ソルジャーが手に持っていた{{Item name|Equalizer}}を投げて指を2回鳴らし、胸のグレネードを手にとってピンを抜き、自爆する。爆発の際に6フィート以内の敵を道連れに出来る。  
 
   | ja = ソルジャーが手に持っていた{{Item name|Equalizer}}を投げて指を2回鳴らし、胸のグレネードを手にとってピンを抜き、自爆する。爆発の際に6フィート以内の敵を道連れに出来る。  
   | ko = 수류탄을 사용해 사용자를 포함해서 6 피트 내 모든 적들을 죽입니다. (로켓 점퍼를 착용한 경우를 제외)
+
   | ko = 수류탄을 사용해 사용자를 포함해서 6피트 내 모든 적들을 죽입니다.
   | nl = De Soldier gooit zijn wapen weg, kraakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter.  
+
   | nl = De Soldier gooit zijn wapen weg, knakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter.  
   | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa Święty Granat Ręczny ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów.
+
   | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa granat ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów.
   | pt = O Soldier atira a sua arma, estala os dedos, arranca uma Granada da sua cartucheira e remove a cavilha de segurança. A explosão mata-o e a qualquer inimigo num raio de 6 pés.  
+
   | pt = O Soldier atira a sua arma, estala os dedos, arranca uma granada da sua cartucheira e remove a cavilha de segurança. A explosão mata-o e a qualquer inimigo num raio de 6 pés.  
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma granada do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância.
+
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma granada do peito e puxa o pino. A explosão mata ele e quaisquer inimigos a até 2 metros de distância.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri.  
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri.  
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров.  
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров.  
 
   | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter.  
 
   | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter.  
 
   | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir el bombası alır ve pimi çeker. Patlama onu ve 2 m civarındaki bütün düşmanlarını öldürür.  
 
   | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir el bombası alır ve pimi çeker. Patlama onu ve 2 m civarındaki bütün düşmanlarını öldürür.  
   | zh-hans = Soldier扔掉他的武器,将指关节捏得咯咯作响,从弹药带中拿出一颗手雷并拉出拉环。爆炸将杀死本人以及6英尺内的敌人。
+
   | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人。
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。  
+
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。
 
}}
 
}}
 
|-  
 
|-  
 
| {{Table icon|Lumbricus Lid}}
 
| {{Table icon|Lumbricus Lid}}
| {{Icon killicon|weapon=Holy Hand Grenade}} <br/>  
+
| {{Icon killicon|weapon=Holy Hand Grenade}}<br/>  
 
| {{lang
 
| {{lang
 
   | en = [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped
 
   | en = [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped
 
   | cs = {{item link|Equalizer}} s nasazeným {{item link|Lumbricus Lid}}em
 
   | cs = {{item link|Equalizer}} s nasazeným {{item link|Lumbricus Lid}}em
 
   | de = {{item link|Equalizer}} mit {{item link|Lumbricus Lid}} ausgerüstet
 
   | de = {{item link|Equalizer}} mit {{item link|Lumbricus Lid}} ausgerüstet
   | es = {{item link|Equalizer}} llevando el {{item link|Lumbricus Lid}}
+
   | es = {{item link|Equalizer}} o {{item link|Escape Plan}} llevando el {{item link|Lumbricus Lid}}
 
   | fr = {{Item link|Equalizer}} ou {{item link|Escape Plan}} avec le {{Item link|Lumbricus Lid}} équipé
 
   | fr = {{Item link|Equalizer}} ou {{item link|Escape Plan}} avec le {{Item link|Lumbricus Lid}} équipé
 
   | hu = {{item link|Equalizer}} a {{item link|Lumbricus Lid}} viselve
 
   | hu = {{item link|Equalizer}} a {{item link|Lumbricus Lid}} viselve
 
   | ja ={{ Item link|Equalizer}} + {{Item link|Lumbricus Lid}}
 
   | ja ={{ Item link|Equalizer}} + {{Item link|Lumbricus Lid}}
   | ko = {{item link|Equalizer}} 와 {{item link|Lumbricus Lid}} 를 착용한 상태.
+
   | ko = {{item link|Equalizer}}와 {{item link|Lumbricus Lid}} 를 착용한 상태
   | nl = {{item link|Equalizer}} met de {{item link|Lumbricus Lid}} gedragen
+
   | nl = {{item link|Equalizer}} met de {{item link|Lumbricus Lid}} aan
 
   | pl = [[Lumbricus Lid/pl|Robaczy Zestaw]] wraz z [[Equalizer/pl|Wyrównywaczem]] lub [[Escape Plan/pl|Planem Ucieczki]]
 
   | pl = [[Lumbricus Lid/pl|Robaczy Zestaw]] wraz z [[Equalizer/pl|Wyrównywaczem]] lub [[Escape Plan/pl|Planem Ucieczki]]
   | pt-br = {{item link|Equalizer}} com o {{item link|Lumbricus Lid}} equipado
+
   | pt-br = {{item link|Equalizer}} ou {{item link|Escape Plan}} com o {{item link|Lumbricus Lid}} equipado
 
   | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat
 
   | ro = {{item link|Equalizer}} cu {{item link|Lumbricus Lid}} echipat
   | ru = {{item link|Equalizer}} c экипированым {{item link|Lumbricus Lid}}
+
   | ru = {{item link|Equalizer}} или {{item link|Escape Plan}} c экипированным {{item link|Lumbricus Lid}}
   | zh-hans = {{item link|Equalizer}},需要装备{{item link|Lumbricus Lid}}
+
  | sv = {{item link|Equalizer}} eller {{item link|Escape Plan}} med {{item link|Lumbricus Lid}} utrustad
 +
  | tr = {{item link|Lumbricus Lid}} kuşanılmış iken sadece {{item link|Equalizer}} veya {{item link|Escape Plan}} ile yapılabilir
 +
   | zh-hans = {{item link|Equalizer}}或{{item link|Escape Plan}},同时装备有{{item link|Lumbricus Lid}}
 
   | zh-hant = 裝備{{item link|Equalizer}}和{{item link|Lumbricus Lid}}
 
   | zh-hant = 裝備{{item link|Equalizer}}和{{item link|Lumbricus Lid}}
  
 
}}
 
}}
| 480
+
| 500
| {{common string|seconds|4}}
+
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 0.5
 +
  | es = (Tiempo hasta matar) 0,5
 +
  | pt-br = (Tempo até matar) 0,5
 +
  | sv = (Tid att döda) 0.5
 +
  | ru = (Время убийства) 0,5
 +
  | zh-hans = (杀敌时间)0.5
 +
}}}}
 
| {{lang
 
| {{lang
 
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "[[Media:Taunt wormsHHG.wav|angellic choir]]" sings. Only appears with Lumbricus Lid equipped.
 
   | en = The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "[[Media:Taunt wormsHHG.wav|angellic choir]]" sings. Only appears with Lumbricus Lid equipped.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem.
 
   | cs = Soldier zahodí zbraň, zakřupe klouby a odjistí si z pásu Svatý ruční granát. Výbuch zabije jeho a nepřátele ve vzdálenosti do 6ti stop, zatímco je slyšet "[[Media:Taunt wormsHHG.wav|andělský sbor]]", funguje pouze s nasazeným Lumbricus Lidem.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}.
 
   | de = Der Soldier wirft seine Waffe weg, knackt mit seinen Fingerknöcheln, nimmt eine Granate von seinem Gürtel, und zieht den Stift heraus. Der Explosionsradius tötet Gegner in einem Umkreis von 6 Fuß, während dieser Verspottung singt ein "[[Media:Taunt wormsHHG.wav|Engelschor]]". Erscheint nur mit ausgerüstetem {{item name|Lumbricus Lid}}.
   | es = El Soldier tira su arma, se cruje los nudillos, coje una granada de su cinturón y se inmola. La onda expansiva mata a todo enemigo a 6 pies de distancia mientras canta el "[[Media:Taunt wormsHHG.wav|coro de los ángeles]]". Sólo efectivo con el Yelmo Lumbrícido equipado.
+
   | es = El Soldier tira su arma, se cruje los nudillos, coge una granada de su pechera y se inmola. La onda expansiva mata a todo enemigo a 2 metros de distancia, mientras suena el «[[Media:Taunt wormsHHG.wav|coro angelica]]». Solo con el Yelmo Lumbrícido equipado.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé.
 
   | fr = Le Soldier jette son arme, se fait craquer les jointures, prend une Sainte Grenade de sa cartouchière et la dégoupille. L'explosion le tue ainsi tous les ennemis se trouvant dans un rayon d'environ 2 mètres, alors qu'un "[[Media:Taunt wormsHHG.wav|choeur angélique]]" chante. Ne peut être exécutée que si le {{Item name|Lumbricus Lid}} est équipé.
 
   | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel
 
   | hu = A Soldier elhajítja fegyverét, megropogtatja az ökleit, levesz egy Szent Kézigránátot az övéről és kihúzza a biztosító tűt. A robbanás megöli a Katonát és az összes ellenséget 6 láb távolságban miközben "[[Media:Taunt wormsHHG.wav|angyali kórus]]" énekel
 
   | ja = {{item link|Lumbricus Lid}}を装備しているときはパイナップル爆弾の代わりにホーリーハンドグレネードで自爆します。この際、[[Media:Taunt wormsHHG.wav|ハレルヤの音楽]]がいっしょに流れます。
 
   | ja = {{item link|Lumbricus Lid}}を装備しているときはパイナップル爆弾の代わりにホーリーハンドグレネードで自爆します。この際、[[Media:Taunt wormsHHG.wav|ハレルヤの音楽]]がいっしょに流れます。
   | ko = 솔져가 무기를 던지고, 손가락 관절을 꺾은 후 , 모자에 있는 탄띠에서 수류탄을 떼어내 핀을 뽑습니다. 솔져는 "[[Media:Taunt wormsHHG.wav|angellic choir]]"를 부르면서 6피트 안에 있는 모든 적들을 죽입니다. 이것은 지렁이 모자를 착용 했을 경우에만 일어납니다.
+
   | ko = 솔저가 무기를 던지고, 손가락 관절을 꺾은 후 , 모자에 있는 탄띠에서 수류탄을 떼어내 핀을 뽑습니다. 솔저는 "[[Media:Taunt wormsHHG.wav|'천사같은 합창단']]"를 부르면서 6피트 안에 있는 모든 적들을 죽입니다. 이것은 지렁이 모자를 착용했을 경우에만 일어납니다.
   | nl = De Soldier gooit zijn wapen weg, kraakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter, terwijl een "[[Media:Taunt wormsHHG.wav|engelenkoor]]" zingt. Verschijnt alleen wanneer de {{item name|Lumbricus Lid}} is gedragen.
+
   | nl = De Soldier gooit zijn wapen weg, knakt zijn knokkels, pakt een granaat van zijn borst en trekt de pin eruit. De explosie vermoord hem en iedere vijand binnen 2 meter, terwijl een "[[Media:Taunt wormsHHG.wav|engelenkoor]]" zingt. Verschijnt alleen wanneer de {{item name|Lumbricus Lid}} is gedragen.
 
   | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa Święty Granat Ręczny ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów przy śpiewie "[[Media:Taunt wormsHHG.wav|anielskiego chóru]]". Pojawia się tylko w wypadku założenia Robaczego Zestawu.
 
   | pl = Żołnierz odrzuca swoją broń, strzela kłykciami, zrywa Święty Granat Ręczny ze swojego paska i wyciąga zawleczkę. Wybuch zabija jego i każdego przeciwnika w zasięgu niemal dwóch metrów przy śpiewie "[[Media:Taunt wormsHHG.wav|anielskiego chóru]]". Pojawia się tylko w wypadku założenia Robaczego Zestawu.
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma Santa Granada de Mão do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância, enquanto um "[[Media:Taunt wormsHHG.wav|coro angelical]]" canta. Isto só ocorre quando o {{item name|Lumbricus Lid}} está equipado.
+
   | pt-br = O Soldier joga sua arma para longe, estala os dedos, arranca uma Santa Granada de Mão do peito e puxa o pino. A explosão mata ele, junto com quaisquer inimigos a 2 metros de distância, enquanto um "[[Media:Taunt wormsHHG.wav|coro angelical]]" canta. ocorre quando o {{item name|Lumbricus Lid}} está equipado.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat.
 
   | ro = Soldier își aruncă armele, își scrântește degetele, smulge o Grenadă de pe bandulieră și trage acul. Explozia îl omoară pe Soldier și pe oricare inamic până în 1,82 metri,in timp ce un "[[Media:Taunt wormsHHG.wav|cor angelic]]" cântă. Efectul este valabil doar atunci când {{item name|Lumbricus Lid}} este echipat.
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка.
 
   | ru = Солдат выбрасывает оружие, разминает кулаки, снимает с патронташа святую гранату и срывает с неё чеку. Взрыв убивает его и любого противника в радиусе двух метров. В это время звучит специальная мелодия «[[Media:Taunt wormsHHG.wav|Аллилуйя]]», если экипирован Комплект червячка.
   | zh-hans = Soldier扔掉他的武器,将指关节捏得咯咯作响,从弹药带中拿出一颗手雷并拉出拉环。爆炸将杀死本人以及6英尺内的敌人,同时有“[[Media:Taunt wormsHHG.wav|天使般的合唱]]”音乐。只有装备蠕虫战盔时可用。
+
  | sv = Soldaten slänger iväg sig sitt vapen, knäcker sina knogar, sliter en granat från sin bröstkorg och sliter ur sprinten. Explosionen dödar honom och dödar alla motståndare som är inom 1,82 meter, medans en "[[Media:Taunt wormsHHG.wav|helig kör]]" sjunger. Händer bara med {{item name|Lumbricus Lid}} utrustad.
 +
  | tr = Soldier silahını bir kenara atar, parmaklarını kütürdetir, palaskasından bir Kutsal El Bombası alır ve pimi çeker. "[[Media:Taunt wormsHHG.wav|Melek korosu]]" çalarken patlama kendisini ve 2 m civarındaki bütün düşmanları öldürür. Sadece Solucan Kaşları kuşanıldığında bu şekilde bir intihar yapılabilir.
 +
   | zh-hans = 士兵扔掉他的武器,将指关节捏得咯咯作响,从弹药带中取下一枚手雷并拉开拉环。爆炸将杀死本人以及 6 英尺范围内的所有敌人,同时伴有“[[Media:Taunt wormsHHG.wav|哈利路亚]]”的音乐。仅在装备有{{item link|Lumbricus Lid}}时有效。
 
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。<BR/>在自爆之前會播放特殊的「[[Media:Taunt wormsHHG.wav|哈雷路亞]]」音效。
 
   | zh-hant = 火箭兵會丟掉他的武器,將指關節捏得喀喀作響,再從胸前的彈藥帶拿起一顆手榴彈並拔開插銷自爆。爆炸會有 6 呎的爆炸範圍和 320 單位的自我傷害,因此發動後玩家會死亡。<BR/>在自爆之前會播放特殊的「[[Media:Taunt wormsHHG.wav|哈雷路亞]]」音效。
 
}}
 
}}
Line 663: Line 817:
  
 
{{to top}}
 
{{to top}}
=== {{anchor|pyroprimary}} {{item name|Primary}}===
+
==={{anchor|pyroprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
Line 678: Line 832:
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Flamethrower|{{common string|Stock}}}}
+
! rowspan=2 | {{Table icon|Flame_Thrower|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Flamethrower}}
+
| rowspan=2 | {{Icon killicon|weapon=Flamethrower}}
| rowspan="2" | 200
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 6{{dec}}82 {{common string|per-particle}}
 
| rowspan="2" | 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 6-9 {{common string|per-particle}}
 
| rowspan="2" | {{common string|3-base-damage-particle|12-20}}
 
|-
 
! {{Table icon|Rainblower|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Rainblower}}
 
|-
 
! {{Table icon|Backburner|{{common string|Unlock}}}}
 
| align="center" | {{Icon killicon|weapon=Backburner}}
 
 
| 200
 
| 200
 
| {{common string|N/A}}
 
| {{common string|N/A}}
Line 698: Line 839:
 
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 5-9 {{common string|per-particle}}
+
| 6-9 {{common string|per-particle}}
 
| {{common string|3-base-damage-particle|12-20}}
 
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Degreaser|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Degreaser}}
+
| colspan=3 | {{lang
 +
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
 +
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
 +
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
 +
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 +
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 +
| {{common string|N/A}}
 +
|-
 +
! rowspan=2 | {{Table icon|Rainblower|{{common string|Craft}}}}
 +
| rowspan=2 | {{Icon killicon|weapon=Rainblower}}
 
| 200
 
| 200
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 6{{dec}}14 {{common string|per-particle}}
+
| 6{{dec}}82 {{common string|per-particle}}
| 3{{dec}}68 {{common string|per-particle}} {{common string|medium-range}}
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 +
| {{common string|N/A}}
 +
| 6-9 {{common string|per-particle}}
 +
| {{common string|3-base-damage-particle|12-20}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
 +
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
 +
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
 +
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 +
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 5-9 {{common string|per-particle}}
 
| {{common string|3-base-damage-particle|11-18}}
 
 
|-
 
|-
! {{Table icon|Phlogistinator|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Nostromo Napalmer|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Phlogistinator}}
+
| rowspan=2 | {{Icon killicon|weapon=Nostromo Napalmer}}
 
| 200
 
| 200
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 6{{dec}}14 {{common string|per-particle}}
+
| 6{{dec}}82 {{common string|per-particle}}
| 3{{dec}}68 {{common string|per-particle}} {{common string|medium-range}}
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
 +
| {{common string|N/A}}
 +
| 6-9 {{common string|per-particle}}
 +
| {{common string|3-base-damage-particle|12-20}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
 +
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
 +
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
 +
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
 +
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
 +
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 5-9 {{common string|per-particle}}
 
| {{common string|3-base-damage-particle|11-18}}
 
|}
 
 
=== {{anchor|pyrosecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! rowspan=2 | {{Table icon|Backburner|{{common string|Unlock}}}}
! class="header" | {{common string|carried}}
+
| rowspan=2 | {{Icon killicon|weapon=Backburner}}
! class="header" | {{common string|point blank}}
+
| 200
! class="header" | {{common string|medium range}}
+
| {{common string|N/A}}
! class="header" | {{common string|long range}}
+
| 6{{dec}}82 {{common string|per-particle}}
! class="header" | {{common string|hazard-mini-crits}}
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
! class="header" | {{common string|critical}}
+
| {{common string|N/A}}
 +
| 6-9 {{common string|per-particle}}
 +
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Shotgun|{{common string|Stock}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| colspan=3 | {{lang
| 6
+
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
| 32
+
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
| 86-90
+
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
| 24-67
+
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
| 3-26
+
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
| 81-122
+
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
| 180
+
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Degreaser|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Reserve Shooter}}
+
| rowspan=2 | {{Icon killicon|weapon=Degreaser}}
| 3
+
| 200
| 32
+
| {{common string|N/A}}
| 86-90
+
| 6{{dec}}82 {{common string|per-particle}}
| 24-67
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
| 3-26
+
| {{common string|N/A}}
| 81-122
+
| 6-9 {{common string|per-particle}}
| 180
+
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Flare Gun|{{common string|Unlock}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Flare Gun}}
+
| colspan=3 | {{lang
| 1
+
  | en = 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
| 16
+
  | es = 6 de daño en 3 segundos (mínimo), 20 de daño en 10 segundos (máximo)
| 27-33
+
  | ko = 3초 동안 6 (최소), 10초 동안 20 (최대)
| 27-33
+
  | pt-br = 6 de dano por 3 seg (mínimo), 20 de dano por 10 seg (máximo)
| 27-33
+
  | ru = 6 урона за 3 сек (минимум), 20 урона  за 10 секунд (максимум)
| 41
+
  | zh-hans = 3 秒内造成 6 点伤害(最低),10 秒内造成 20 点伤害(最高)
| 90
+
  | sv = 6 skada över 3 sekunder (minst), 20 skada över 10 sekunder (maximal)
 +
  | zh-hant = 最少在 3 秒内造成 6 點傷害,最多在 10 秒内造成 20 點傷害
 +
}}
 +
| {{lang
 +
  | en = 40 damage over 10 seconds
 +
  | es = 40 de daño en 10 segundos
 +
  | ko = 10초 동안 40
 +
  | pt-br = 40 de dano por 10 segundos
 +
  | ru = 40 урона за 10 секунд
 +
  | sv = 40 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 40 点伤害
 +
  | zh-hant = 在10 秒内造成 40 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Detonator|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Phlogistinator|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Detonator}}
+
| rowspan=2 | {{Icon killicon|weapon=Phlogistinator}}
| 1
+
| 200
| 16
+
| {{common string|N/A}}
| 27-33
+
| 6{{dec}}82 {{common string|per-particle}}
| 27-33
+
| 4{{dec}}09 {{common string|per-particle}} {{common string|medium-range}}
| 27-33
+
| {{common string|N/A}}
| 41
+
| 6-9 {{common string|per-particle}}
| 90
+
| {{common string|3-base-damage-particle|12-20}}
 
|-
 
|-
! {{Table icon|Manmelter|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Manmelter}}
+
| colspan=3 | {{lang
| 1
+
  | en = 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
|
+
  | es = 24 de daño en 3 segundos (mínimo), 80 de daño en 10 segundos (máximo)
| 27-33
+
  | ko = 3초 동안 24 (최소), 10초 동안 80 (최대)
| 27-33
+
  | pt-br = 24 de dano por 3 seg (mínimo), 80 de dano por 10 seg (máximo)
| 27-33
+
  | ru = 24 урона за 3 сек (минимум), 80 урона  за 10 секунд (максимум)
| 41
+
  | sv = 24 skada över 3 sekunder (minst), 80 skada över 10 sekunder (maximal)
| 90
+
  | zh-hans = 3 秒内造成 24 点伤害(最低),10 秒内造成 80 点伤害(最高)
 +
  | zh-hant = 最少在 3 秒内造成 24 點傷害,最多在 10 秒内造成 80 點傷害
 +
}}
 +
| {{lang
 +
  | en = 100 damage over 10 seconds
 +
  | es = 100 de daño en 10 segundos
 +
  | ko = 10초 동안 100
 +
  | pt-br = 100 de dano por 10 segundos
 +
  | ru = 100 урона за 10 секунд
 +
  | sv = 100 skada över 10 sekunder
 +
  | zh-hans = 10 秒内造成 100 点伤害
 +
  | zh-hant = 在 10 秒内造成 100 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Scorch Shot|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Dragon's Fury|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Scorch Shot}}
+
| rowspan=2 | {{Icon killicon|weapon=Dragon's Fury}}
| 1
+
| 40
| 16
+
| {{common string|N/A}}
| 15
+
| 25 {{lang
| 15
+
  | en = (75 to burning enemies and buildings)
| 15
+
  | es = (75 a enemigos en llamas y construcciones)
| 16
+
  | ko = (불 붙은 상대와 구조물한테는 75)
| 45
+
  | pt-br = (75 em inimigos incendiados e construções)
 +
  | ru =  (75 по горящим противникам и постройкам)
 +
  | sv = (75 till fiender som brinner och byggnader)
 +
  | zh-hans = (燃烧敌人或建筑物时为 75)
 +
  | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
 +
}}
 +
| 25 {{lang
 +
  | en = (75 to burning enemies and buildings)
 +
  | es = (75 a enemigos en llamas y construcciones)
 +
  | ko = (불 붙은 상대와 구조물한테는 75)
 +
  | pr-br = (75 em inimigos incendiados e construções)
 +
  | ru =  (75 по горящим противникам и постройкам)
 +
  | sv = (75 till fiender som brinner och byggnader)
 +
  | zh-hans = (燃烧敌人或建筑物时为 75)
 +
  | zh-hant = (對燃燒中的敵人以及建築物造成 75 點傷害)
 +
}} {{common string|medium-range}}
 +
| {{common string|N/A}}
 +
| 34 {{lang
 +
  | en = (102 to burning enemies)
 +
  | es = (102 a enemigos en llamas)
 +
  | ko = (불 붙은 상대한테는 102)
 +
  | pt-br = (102 em inimigos incendiados)
 +
  | ru = (102 по горящим противникам)
 +
  | sv = (102 till fiender som brinner)
 +
  | zh-hans = (燃烧敌人时为 102)
 +
  | zh-hant = (對燃燒中的敵人造成 102 點傷害)
 +
}}
 +
| 75 {{lang
 +
  | en = (225 to burning enemies)
 +
  | es = (225 a enemigos en llamas)
 +
  | ko = (불 붙은 상대한테는 225)
 +
  | pt-br = (225 em inimigos incendiados)
 +
  | ru = (225  по горящим противникам)
 +
  | sv = (255 till fiender som brinner)
 +
  | zh-hans = (燃烧敌人时为 225)
 +
  | zh-hant = (對燃燒中的敵人造成 225 點傷害)
 +
}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 16 damage over 2 seconds
 +
  | es = 16 de daño en 2 segundos
 +
  | ko = 2초 동안 16
 +
  | pt-br = 16 de dano por 2 segundos
 +
  | ru = 16 урона за 2 секунды
 +
  | sv = 16 skada över 2 sekunder)
 +
  | zh-hans = 2 秒内造成 16 点伤害
 +
  | zh-hant = 在 2 秒内造成 16 點傷害
 +
}}
 +
| {{lang
 +
  | en = 20 damage over 2 seconds
 +
  | es = 20 de daño en 2 segundos
 +
  | ko = 2초 동안 20
 +
  | pt-br = 20 de dano em 2 segundos
 +
  | ru = 20 урона за 2 секунды
 +
  | sv = 20 skada över 2 sekunder)
 +
  | zh-hans = 2 秒内造成 20 点伤害
 +
  | zh-hant = 在 2 秒内造成 20 點傷害
 +
}}
 +
| {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|pyromelee}}{{item name|Melee}}===
+
==={{anchor|pyrosecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="40%" colspan=3 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" | {{common string|loaded}}
! class="header" width="20%" | {{common string|hazard-mini-crits}}
+
! class="header" | {{common string|carried}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Fire Axe|{{common string|Stock}}}}
+
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Fire Axe}}
+
| {{Icon killicon|weapon=Shotgun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 6
| rowspan="2" | 65
+
| 32
| rowspan="2" | 75-101
+
| 86-90
| rowspan="2" | 195
+
| 24-67
 +
| 3-10
 +
| 81-122
 +
| 180
 
|-
 
|-
! {{Table icon|Lollichop|{{common string|Craft}}}}
+
! {{Table icon|Reserve Shooter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Lollichop}}
+
| {{Icon killicon|weapon=Reserve Shooter}}
 +
| 4
 +
| 32
 +
| 86-90
 +
| 24-67
 +
| 3-10
 +
| 81-122
 +
| 180
 
|-
 
|-
! {{Table icon|Axtinguisher|{{common string|Unlock}}}}
+
! rowspan=2 | {{Table icon|Flare Gun|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Axtinguisher}}
+
| rowspan=2 | {{Icon killicon|weapon=Flare Gun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 1
| rowspan="2" | 33
+
| 16
| rowspan="2" | 38-50
+
| colspan=3 | 30
| rowspan="2" | 195
+
| 41
 +
| 90
 
|-
 
|-
! {{Table icon|Postal Pummeler|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Postal Pummeler}}
+
| colspan=3 | {{lang
 +
  | en = 60 damage over 7.5 seconds
 +
  | es = 60 de daño en 7,5 segundos
 +
  | pt-br = 60 de dano em 7,5 segundos
 +
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder)
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Homewrecker|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Detonator|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Homewrecker}}
+
| rowspan=2 | {{Icon killicon|weapon=Detonator}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 1
| rowspan="2" | 49
+
| 16
| rowspan="2" | 55-76
+
| colspan=3 | 23 {{common string|direct-hit}}<br>{{lang
| rowspan="2" | 146
+
  | en = 11-21 (splash)
 +
  | es = 11 a 21 (explosión)
 +
  | pt-br = 11-21 (explosão)
 +
  | ru = 11-21 (взрыв)
 +
  | sv = 11-21 (explosionsskada)
 +
  | zh-hans = 11-21(溅射)
 +
}}
 +
| 30 {{common string|direct-hit}}<br>{{lang
 +
  | en = 15-29 (splash)
 +
  | es = 15 a 29 (explosión)
 +
  | pt-br = 15-29 (explosão)
 +
  | ru = 15-29 (взрыв)
 +
  | sv = 15-29 (explosionsskada)
 +
  | zh-hans = 15-29(溅射)
 +
}}
 +
| 68 {{common string|direct-hit}}<br>{{lang
 +
  | en = 34-63 (splash)
 +
  | es = 34 a 63 (explosión)
 +
  | pt-br = 34-63 (explosão)
 +
  | ru = 34-63 (взрыв)
 +
  | sv = 34-63 (explosionsskada)
 +
  | zh-hans = 34-63(溅射)
 +
}}
 
|-
 
|-
! {{Table icon|Maul|{{common string|Promotional}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Maul}}
+
| colspan=3 | {{lang
 +
  | en = 60 damage over 7.5 seconds
 +
  | es = 60 de daño en 7,5 segundos
 +
  | pt-br = 60 de dano em 7,5 segundos
 +
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Powerjack|{{common string|Craft}}}}
+
! rowspan=2 | {{Table icon|Manmelter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Powerjack}}
+
| rowspan=2 | {{Icon killicon|weapon=Manmelter}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 65
+
|
| 75-101
+
| colspan=3 | 30
| 195
+
| 41
 +
| 90
 
|-
 
|-
! {{Table icon|Back Scratcher|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Back Scratcher}}
+
| colspan=3 | {{lang
| {{common string|seconds|0{{dec}}8}}
+
  | en = 60 damage over 7.5 seconds
| 82
+
  | es = 60 de daño en 7,5 segundos
| 93-126
+
  | pt-br = 60 de dano em 7,5 segundos
| 244
+
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Sharpened Volcano Fragment|{{common string|Promotional}}}}
+
! rowspan=2 | {{Table icon|Scorch Shot|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Sharpened Volcano Fragment}}
+
| rowspan=2 | {{Icon killicon|weapon=Scorch Shot}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 52
+
| 16
| 60-81
+
| colspan=3 | 20
| 156
+
| 26
 +
| 59
 
|-
 
|-
! {{Table icon|Third Degree|{{common string|Craft}}}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| align="center" | {{Icon killicon|weapon=Third Degree}}
+
| colspan=3 | {{lang
| {{common string|seconds|0{{dec}}8}}
+
  | en = 60 damage over 7.5 seconds
| 65
+
  | es = 60 de daño en 7,5 segundos
| 75-101
+
  | pt-br = 60 de dano em 7,5 segundos
| 195
+
  | ru = 60 урона за 7,5 секунд
 +
  | sv = 60 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 75 damage over 7.5 seconds
 +
  | es = 75 de daño en 7,5 segundos
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 +
|-
 +
! {{Table icon|Panic Attack|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Panic Attack}}
 +
| 6
 +
| 32
 +
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 +
|-
 +
! {{Table icon|Thermal Thruster|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
 +
| align="center" | {{Icon killicon|weapon=Mantreads}}
 +
| 2
 +
| ∞
 +
| colspan="6" | {{lang
 +
  | en = 10 + 3x Fall Damage
 +
  | cs = 10 + 3x Poškození pádem
 +
  | de = 10 + 3x Fallschaden
 +
  | es = 10 + daño de caída x3
 +
  | fr = 10 + 3x les dégâts de chute
 +
  | ja = 自身が受ける落下ダメージの3倍
 +
  | ko = 자신이 입는 낙하 피해량의 3배
 +
  | nl = 10 + 3x Valschade
 +
  | pl = 10 + 3x obrażenia od upadku
 +
  | pt-br = 10 + 3x o dano de queda
 +
  | ru = 10 + Тройной урон при падении
 +
  | sv = 10 + 3x Fallskada
 +
  | tr = Düşme Hasarının 3 katı
 +
  | zh-hans = 3 倍掉落伤害
 +
  | zh-hant = 掉落傷害的 3 倍
 +
}}
 
|-
 
|-
! {{Table icon|Neon Annihilator|{{common string|Promotional}}}}
+
! {{Table icon|Gas Passer|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Neon Annihilator}}
+
| {{Common string|n/a}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 52
+
| ∞
| 60-81
+
| colspan="6" | {{Common string|n/a}}
| 156
 
 
|}
 
|}
  
=== {{anchor|pyrotaunt}}{{item name|Attack taunt}}===
+
==={{anchor|pyromelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
 
|-
 
|-
| {{Table icon|Hadouken}}
+
! class="header" width="14%" | {{common string|point blank}}
| align="center" | {{Icon killicon|weapon=Hadouken}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
| {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{common string|ammo-req}}
+
! class="header" width="14%" | {{common string|critical}}
| 500
 
| {{common string|seconds|3}}
 
| {{lang
 
  | en = The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
 
  | ar = يجمع البايرو قوة التشي ثم يطلق كرة كونج فو نارية بإمكانها قتل أكثر من خصم واحد .
 
  | cs = Pyro vypustí z rukou ohnivou kouli, která může zabít několik nepřátel.
 
  | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender.
 
  | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten.
 
  | es = El Pyro se pone en posición de kung-fú formando una bola de fuego que puede matar a múltiples personas.
 
  | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia.
 
  | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis.
 
  | hu = A Pyro feltöltődik és egy Hadouken szerű tűzlabdát lő ki amely több ellenséget is megölhet.
 
  | it = Il Piro avvicina le proprie mani portandole indietro, concentrando il proprio fuoco interiore tra di esse per poi spingere le palme in avanti e rilasciarlo sottoforma di Hadouken, uccidendo più di un bersaglio.
 
  | ja = パイロ自身のみなぎるパワーをポーズを取って実体化させた後、それを前方に突き出す。ほんの少し判定が持続し、複数の敵を倒せる。
 
  | ko = 기를 모아서 치명적인 불 효과로 적을 죽입니다.
 
  | nl = De Pyro verzamelt zijn chi, en vuurt een kung fu vuurbal die meerdere vijanden kan vermoorden.
 
  | pl = Pyro koncentruje swoje chi i wyzwala kulę ognia w stylu Hadoukena, która może zabić wielu przeciwników.
 
  | pt = O Pyro junta o seu ch'i e liberta uma bola de fogo de kung fu capaz de matar vários inimigos.
 
  | pt-br = O Pyro coleta chi e solta uma bola de fogo, semelhante a um Hadouken, que pode matar vários inimigos ao mesmo tempo.
 
  | ro = Pyro-ul își adună ch'i-ul și produce o minge de foc kung fu ce poate ucide inamici multipli.
 
  | ru = Поджигатель собирает энергию чи и выпускает огненный шар, который может убить несколько врагов сразу.
 
  | sv = Pyron samlar ihop sin chi och levererar ett eldklot som kan döda flera motståndare på en gång.
 
  | tr = Pyro içindeki chi gücünü toplar ve birden fazla kişiyi öldürebilecek ateş topunu ortaya çıkarır.
 
  | zh-hans = Pyro聚气后放出类似于波动拳(Hadoken)的火球,可以杀死多个敌人。
 
  | zh-hant = 火焰兵兩手會集出一團類似波動拳的火球射出,可以一次燒死好幾個敵人。
 
}}
 
 
|-
 
|-
| {{Table icon|Mmmph}}
+
! {{Table icon|Fire Axe|{{common string|Stock}}}}
| {{common string|N/A}}
+
| align="center" | {{Icon killicon|weapon=Fire Axe}}
| {{item link|Phlogistinator}}<br/>{{common string|ammo-req}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| {{lang
+
| rowspan="2" | 65
  | en = Fills all health, enables a crit boost and gives you 75% damage resistance for the duration of the taunt, once the '''Mmmph''' bar is full
+
| rowspan="2" | 88
  | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy.
+
| rowspan="2" | 195
  | es = Regenera la vida, otorga un subidón de críticos y da un 75% de resistencia al daño cuando ejecutas la burla una vez esté llena la barra '''Mmmf'''.
+
|-
  | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine.
+
! {{Table icon|Lollichop|{{common string|Craft}}}}
   | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可
+
| {{Icon killicon|weapon=Lollichop}}
  | ko = 무앙 동력이 채워지고 도발시, 모든체력을 회복하고 치명타가 발동됩니다, 도발중 75%의 대미지 방어력이 있습니다.
+
|-
   | nl = Vult alle gezondheid, geeft een voltreffer boost en geeft je 75% weerstand voor de duratie van de taunt zodra de '''Mmmph''' meter vol is.
+
! {{Table icon|Axtinguisher|{{common string|Unlock}}}}
  | pl = Odnawia całe zdrowie, włącza krytyczne obrażenia i zapewnia 75% odporności na obrażenia w czasie trwania drwiny, gdy wskaźnik ''Mmmph'' jest pełny
+
| {{Icon killicon|weapon=Axtinguisher}}
   | pt-br = Preenche toda a vida, força críticos e concede uma resistência de 90% de todo o dano enquanto o Pyro provoca, assim que a barra de '''Mmmph''' estiver cheia
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
   | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, получает 75% сопротивления ко всему урону и весь наносимый им урон становится на время критическим.
+
| rowspan="2" | 44
   | zh-hans = 当'''Mmmph'''槽集满时可以发动,完全回复生命值,获得暴击加成,并在嘲讽期间免疫75%的伤害。
+
| rowspan="2" | {{lang
  | zh-hant = 在「Mmmph」量表集滿之時發動,可完全回復生命值,嘲諷期間受到的傷害值減少 75%,完成動作之後會獲得暫時的爆擊加成。
+
   | en = Non-burning: 59<br>Burning: {{tooltip|86|Less than 0.5 s of afterburn left}} - {{tooltip|167|10 s of afterburn left}}
 +
   | es = Sin estar en llamas: 59<br>En llamas: {{tooltip|86|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|167|10 seg. de quemaduras restante}}
 +
   | pt-br = Não incendiado: 59<br>Incendiado: {{tooltip|86|Menos de 0,5 s de queimação restante}} - {{tooltip|167|10 s de queimação restante}}
 +
   | ru = По не горящим: 59<br>По горящим: {{tooltip|86|Менее, чем 0,5 с горения осталось}} - {{tooltip|167|10 с горения осталось}}
 +
  | sv = Inte tända med eld: 59<br>Tända med eld: {{tooltip|86|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|167|10 s av efterbrand kvar}}
 +
   | zh-hans = 非燃烧:59<br>燃烧:{{tooltip|86|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|167|后续燃烧剩余时间为 10 秒}}
 
}}
 
}}
| {{common string|seconds|2}}
+
| rowspan="2" | {{lang
| {{lang
+
   | en = Non-burning: 131<br>Burning: {{tooltip|191|Less than 0.5 s of afterburn left}} - {{tooltip|371|10 s of afterburn left}}
   | en = The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, its health is refilled, it receives 75% resistance of all damage and the Pyro is crit-boosted for 10 seconds.
+
   | es = Sin estar en llamas: 131<br>En llamas: {{tooltip|86|Menos de 0,5 seg. de quemaduras restante}} a {{tooltip|371|10 seg. de quemaduras restante}}
  | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy.
+
   | pt-br = Não incendiado: 131<br>Incendiado: {{tooltip|191|Menos de 0,5 s de queimação restante}} - {{tooltip|371|10 s de queimação restante}}
   | es = El Pyro levanta su arma en el aire mientras habla en tono burlón; a su manera. Su vida se regenera, recibe un 75% de resistencia al daño de cualquier tipo y recibe un subidón de críticos durante 10 segundos.
+
   | ru = По не горящим: 131<br>По горящим: {{tooltip|191|Менее, чем 0,5 с горения осталось}} - {{tooltip|371|10 с горения осталось}}
   | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis.
+
   | sv = Inte tända med eld: 131<br>Tända med eld: {{tooltip|191|Mindre än 0.5 s av efterbrand kvar}} - {{tooltip|371|10 s av efterbrand kvar}}
   | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。
+
   | zh-hans = 非燃烧:131<br>燃烧:{{tooltip|191|后续燃烧剩余时间少于 0.5 秒}} - {{tooltip|371|后续燃烧剩余时间为 10 秒}}
  | ko = 무앙 동력이 채워지고 소리를 지르면서 도발시, 모든 체력을 회복하고 치명타가 발동됩니다, 도발중 90%의 대미지 방어력이 있습니다. 치명타 부스트는 10초간 지속되고 , 75% 데미지 방어력은 도발중에만 효과가 있습니다.
 
  | nl = De Pyro steekt zijn wapen in de lucht terwijl hij triomfantelijk scheeuwt. Terwijl hij dit doet wordt zijn gezondheid hervult en krijgt hij 75% weerstand tegen alle toegedane schade, en is de Pyro voltreffer boosted voor een duratie van 10 seconden.
 
   | pl = Pyro wznosi swoją broń w powietrze, śmiejąc się tryumfalnie lub wrzeszcząc; gdy kończy, jego życie zostaje odnowione, otrzymuje 75% odporności na wszelkie obrażenia oraz obrażenia krytyczne na 10 sekund.
 
  | pt-br = O Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, sua vida é recuperada, ele recebe 75% de resistência de todo o dano e é forçado a dar críticos por 10 segundos.
 
  | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он получает 75% сопротивление ко всем видам повреждений и весь наносимый урон становится критическим на 10 секунд.
 
   | zh-hans = 火焰兵把它的武器举向空中并发出类似嘶嘶或呐喊的声音;在此期间,它的生命值会回满,对所有伤害的免疫75%,并且获得10秒的暴击加成。
 
  | zh-hant = 火焰兵會高舉他的噴射器並發出類似吶喊的聲音;當他正在做此動作的時候,生命值會完全回復,期間受到的傷害值會減少 90%,完成之後火焰兵會獲得 10 秒的爆擊加成。
 
 
}}
 
}}
 
|-
 
|-
| {{Table icon|Armageddon}}
+
! {{Table icon|Postal Pummeler|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Armageddon}}
+
| {{Icon killicon|weapon=Postal Pummeler}}
| {{item link|Rainblower}}<br/>{{common string|ammo-req}}
 
| 400 ({{lang
 
  | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
 
  | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.)
 
  | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少
 
  | pl = Zadaje podstawowe obrażenia pierwszemu celowi, a każdy następny cel otrzymuje obrażenia zmniejszone o połowę od ostatnich (czyli 400, 200, 100 itd.)
 
  | pt-br = 400 (dano de base para a meta em primeiro lugar, então cada próximo alvo recebe metade do dano do último (assim 400, 200, 100 etc)
 
<!--  | pt-br = Metade do último dano causado se vários inimigos forem atingidos ao mesmo tempo -->
 
  | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.)
 
  | zh-hans = 对第一个目标造成基础伤害,下一个目标造成上一个目标的一半伤害(第一个400,第二个200,第三个100,等等)
 
  | zh-hant = 對範圍內的第一個敵人造成400傷害,從第二個開始的傷害是上一個的一半。(第一個400、第二個200、第三個100...如此類推)
 
}})
 
| {{common string|seconds|5}}
 
| {{lang
 
  | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
 
  | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou.
 
  | es = Un ardiente Armagedón erupciona del Pyro, infligiendo fatal daño de fuego a algún enemigo lento, desprevenido, o simplemente desafortunado para estar dentro del alcance. Su amplio alcance de fuego es capaz de quemar múltiples blancos a la vez.
 
  | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément.
 
  | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。
 
  | nl = Een vurige massieve vuuruitbarsting barst vanuit de Pyro, welke mogelijk fatale schade toedoet aan elke vijand die te langzaam, onoplettend, of simpelweg ongelukkig genoeg is om binnen het bereik te staan. Met zijn wijde reikwijdte van vuur is het mogelijk om meerdere doelwitten in een keer te raken.
 
  | pl = Pyro roztacza wokół siebie ognisty Armageddon, zadając przypuszczalnie ogromne obrażenia każdemu powolnemu, nieuważnemu lub po prostu nieszczęśliwemu przeciwnikowi w zasięgu. Szeroki zasięg tej drwiny pozwala na trafienie wielu przeciwników jednocześnie.
 
  | pt-br = Um Armageddon de chamas emerge do Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo.
 
  | ru =  От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу
 
  | zh-hans = 火焰兵身上爆发出末日之火,对太慢,未注意到,或者只是不幸呆在范围内敌军造成致命火焰伤害。它的范围让它能够同时攻击到好几个目标。
 
  | zh-hant = 從火焰兵身上噴出毀滅之火,對旁邊的敵人造成致命的傷害。此嘲諷的大範圍火焰可以攻擊到多名敵人。
 
}}
 
 
|-
 
|-
| {{Table icon|Execution}}
+
! {{Table icon|Homewrecker|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Execution}}
+
| {{Icon killicon|weapon=Homewrecker}}
| {{item link|Scorch Shot}}<br/>{{common string|ammo-req}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| 15-400
+
| rowspan="2" | {{tooltip|49|{{lang
| {{common string|seconds|4}}
+
  | en = 130 to buildings
 +
  | es = 130 a construcciones
 +
  | pt-br = 130 contra construções
 +
  | ru = 130 по постройкам
 +
  | sv = 130 på byggnader
 +
  | zh-hans = 对建筑为 130
 +
}}}}
 +
| rowspan="2" | 66
 +
| rowspan="2" | 146
 +
|-
 +
! {{Table icon|Maul|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Maul}}
 +
|-
 +
! {{Table icon|Powerjack|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Powerjack}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 +
|-
 +
! {{Table icon|Back Scratcher|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Back Scratcher}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 81
 +
| 110
 +
| 244
 +
|-
 +
! rowspan=2 | {{Table icon|Sharpened Volcano Fragment|{{common string|Promotional}}}}
 +
| rowspan=2 | {{Icon killicon|weapon=Sharpened Volcano Fragment}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 52
 +
| 70
 +
| 156
 +
|-
 +
| '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 
| {{lang
 
| {{lang
   | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
+
   | en = 60 damage over 7.5 seconds
  | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození.
+
   | es = 60 de daño en 7,5 segundos
   | es = El Pyro dispara una bengala del Chamuscador, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia, y 400 puntos de daño a corta distancia.
+
   | pt-br = 60 de dano em 7,5 segundos
  | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant.
+
   | ru = 60 урона за 7,5 секунд
  | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。
+
   | sv = 60 skada över 7,5 sekunder
  | nl = De Pyro vuurt een lichtkogel uit het Schroeiende Schot, wat het wapen zijn normale basisschade van 15 punten toedoet op lange en gemiddelde afstand, en 400 schade van dichtbij.
+
   | zh-hans = 7.5 秒内造成 60 点伤害
  | pl = Pyro wystrzeliwuje flarę z Doskwierczacza, która zadaje standardowe 15 bazowych pkt. obrażeń na długim i średnim
 
dystansie oraz 400 obrażeń na krótkim dystansie.
 
   | pt-br = O Pyro atira um sinalizador do {{item name|Scorch Shot}} que causa o dano normal da arma de 15 à longa ou média distância e 400 à curta distância.
 
   | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции.
 
   | zh-hans = 火焰兵从焦化枪中射出一发信号弹,在中远距离造成武器的15点基本伤害,并在近距离造成400点伤害。
 
   | zh-hant = 火焰兵會從灼熱信號槍發射出一發信號彈,在中遠距離造成15點傷害,在近距離則造成400點傷害。
 
 
}}
 
}}
|}
+
| {{lang
 
+
  | en = 75 damage over 7.5 seconds
=={{anchor|Demoman}}{{Class link|Demoman}}==
+
  | es = 75 de daño en 7,5 segundos
 +
  | pt-br = 75 de dano em 7,5 segundos
 +
  | ru = 75 урона за 7,5 секунд
 +
  | sv = 75 skada över 7,5 sekunder
 +
  | zh-hans = 7.5 秒内造成 75 点伤害
 +
}}
 +
| {{common string|N/A}}
 +
|-
 +
! {{Table icon|Third Degree|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Third Degree}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 +
|-
 +
! {{Table icon|Neon Annihilator|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Neon Annihilator}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| {{tooltip|52|{{lang
 +
  | en = 65 to buildings
 +
  | es = 65 a construcciones
 +
  | pt-br = 65 contra construções
 +
  | ru = 65 по постройкам
 +
  | sv = 65 på byggnader
 +
  | zh-hans = 对建筑为 65
 +
}}}}
 +
| 70
 +
| 156
 +
|-
 +
! {{Table icon|Hot Hand|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
 +
| {{Icon killicon|weapon=Hot Hand}}
 +
| {{common string|seconds|1{{dec}}0}}
 +
| 28
 +
| 38
 +
| 84
 +
|}
  
{{to top}}
+
==={{anchor|pyrotaunt}}{{item name|Attack taunt}}===
=== {{anchor|demomanprimary}}{{item name|Primary}}===
 
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" |  
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="10%" | {{common string|Weapon}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="10%" | {{common string|damage}}
|-
+
! class="header" width="10%" | {{common string|duration}}
! class="header" | {{common string|loaded}}
+
! class="header" width="37%" | {{common string|details}}
! class="header" | {{common string|carried}}
 
! class="header" | {{common string|point blank}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Grenade Launcher|{{common string|Stock}}}}
+
| {{Table icon|Hadouken}}
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
+
| {{Icon killicon|weapon=Hadouken}}
| 4
+
| {{item link|Shotgun}}<br/>{{item link|Flare Gun}}<br/>{{item link|Detonator}}<br/>{{item link|Reserve Shooter}}<br/>{{item link|Manmelter}}<br/>{{item link|Gas Passer}}<br/>{{item link|Hot Hand}}<br/>{{item link|Panic Attack}}<br />{{tooltip|{{common string|ammo-req}}|No ammo needed for the Manmelter or the Hot Hand.}}
| 16
+
| 500
| 94-110 {{common string|direct-hit}}
+
| {{common string|seconds|3{{dec}}7}}<br/>{{common string|seconds|{{lang
| 94-110 {{common string|direct-hit}}
+
  | en = (Kill time) 2
| 94-110 {{common string|direct-hit}}
+
  | es = (Tiempo hasta matar) 2
| 280-300 {{common string|direct-hit}}
+
  | pt-br = (Tempo até matar) 2
 +
  | ru = (Время убийства) 2
 +
  | sv = (Tid att döda) 2
 +
  | zh-hans = (杀敌时间)2
 +
}}}}
 +
| {{lang
 +
  | en = The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
 +
  | ar = يجمع البايرو قوة التشي ثم يطلق كرة كونج فو نارية بإمكانها قتل أكثر من خصم واحد .
 +
  | cs = Pyro vypustí z rukou ohnivou kouli, která může zabít několik nepřátel.
 +
  | da = Pyroen samler hans/hendes chi og laver en kung-fu ildkugle der kan dræbe op til flere fjender.
 +
  | de = Der Pyro sammelt sein Chi, und feuert einen kleinen Feuerball aus seinen Händen, diese Verspottung kann mehrere Gegner gleichzeitig töten.
 +
  | es = El Pyro se pone en posición de kungfú formando una bola de fuego que puede matar a múltiples enemigos.
 +
  | fi = Pyro kerää sisäisen energiansa ja tekee kung fu tulipallon, joka voi tappaa useita vihollisia.
 +
  | fr = Le Pyro concentre son chi et libère une boule de feu de Hadouken qui peut tuer plusieurs ennemis.
 +
  | hu = A Pyro feltöltődik és egy Hadouken szerű tűzlabdát lő ki amely több ellenséget is megölhet.
 +
  | it = Il Piro avvicina le proprie mani portandole indietro, concentrando il proprio fuoco interiore tra di esse per poi spingere le palme in avanti e rilasciarlo sottoforma di Hadouken, uccidendo più di un bersaglio.
 +
  | ja = パイロ自身のみなぎるパワーをポーズを取って実体化させた後、それを前方に突き出す。ほんの少し判定が持続し、複数の敵を倒せる。
 +
  | ko = 기를 모아서 치명적인 불 효과로 적을 죽입니다.
 +
  | nl = De Pyro verzamelt zijn chi en vuurt een kung fu vuurbal die meerdere vijanden kan vermoorden.
 +
  | pl = Pyro koncentruje swoje chi i wyzwala kulę ognia w stylu Hadoukena, która może zabić wielu przeciwników.
 +
  | pt = O Pyro junta o seu ch'i e liberta uma bola de fogo de kung fu capaz de matar vários inimigos.
 +
  | pt-br = Pyro coleta chi e solta uma bola de fogo semelhante a um Hadouken que pode matar vários inimigos ao mesmo tempo.
 +
  | ro = Pyro-ul își adună ch'i-ul și produce o minge de foc kung fu ce poate ucide inamici multipli.
 +
  | ru = Поджигатель собирает энергию чи и выпускает огненный шар, который может убить несколько врагов сразу.
 +
  | sv = Pyron samlar ihop sin chi och levererar ett eldklot som kan döda flera motståndare på en gång.
 +
  | tr = Pyro içindeki chi gücünü toplar ve birden fazla kişiyi öldürebilecek ateş topunu ortaya çıkarır.
 +
  | zh-hans = 火焰兵聚气后放出一个类似波动拳的火球,可以同时击杀多个敌人。
 +
  | zh-hant = 火焰兵兩手會集出一團類似波動拳的火球射出,可以一次燒死好幾個敵人。
 +
}}
 
|-
 
|-
! {{Table icon|Loch-n-Load|{{common string|Craft}}}}
+
| {{Table icon|Mmmph|link=Phlogistinator}}
| align="center" | {{Icon killicon|weapon=Loch-n-Load}}
+
| {{common string|N/A}}
| 2
+
| {{item link|Phlogistinator}}<br/>{{common string|ammo-req}}
| 16
+
| {{lang
| 103-147 {{common string|direct-hit}}
+
  | en = Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
| 103-147 {{common string|direct-hit}}
+
  | cs = Doplní Pyrovi veškeré zdraví, během tauntu sníží utržené poškození o 75% a po dobu deseti sekund má Pyro zaručené kritické zásahy
| 103-147 {{common string|direct-hit}}
+
  | de = Füllt die Gesundheit komplett auf, löst einen Krit-Boost aus und gibt Ihnen eine 75% Resistenz gegen jeglichen Schaden für die Dauer der Verspottung, sobald die '''Mmmph'''-leiste voll ist
| 342-388 {{common string|direct-hit}}
+
  | es = Activa un subidón de críticos y le da al jugador invulnerabilidad al ejecutar la burla, una vez esté llena la barra '''Mmmf'''.
|-
+
  | fr = Redonne toute la santé, active un boost de critiques et donne 75% de résistance aux dégâts pendant la durée de la raillerie, si la jauge de '''Mmmph''' est pleine
! {{Table icon|Ali Baba's Wee Booties|{{common string|Craft}}}}
+
  | ja = ヘルス全回復<br>クリティカルブースト効果<br>罵倒ポーズ中は被ダメージ-75%<br>「Mmmph」ゲージ満タンの時に一度だけ発動可
| rowspan="2" | {{common string|N/A}}
+
  | ko = 무앙 동력이 채워지고 도발시, 도발이 지속 되는 동안 무적 상태가 됩니다
| rowspan="2" | {{common string|N/A}}
+
  | nl = Geeft een voltrefferversterking en geeft je onkwetsbaarheid voor de duratie van de taunt zodra de '''Mmmph''' meter vol is
| rowspan="2" | {{common string|N/A}}
+
  | pl = Odnawia całe zdrowie, włącza krytyczne obrażenia i zapewnia niezniszczalność w czasie trwania drwiny, gdy wskaźnik ''Mmmph'' jest pełny
| rowspan="2" | {{common string|N/A}}
+
  | pt-br = Fornece um impulso crítico e deixa o jogador invulnerável durante a provocação uma vez que a barra de '''Mmmph''' estiver cheia
| rowspan="2" | {{common string|N/A}}
+
  | ru = Когда полоска '''МММФХ''' заполнена, поджигатель восстанавливает своё здоровье, он становится неуязвим к любому виду урона и весь наносимый им урон становится на время критическим
| rowspan="2" | {{common string|N/A}}
+
  | sv = Ger spelaren kritiska träffar och gör spelaren osårbar under hånet när '''Mmmph''' mätaren är fylld
| rowspan="2" | {{common string|N/A}}
+
  | tr = '''Mmmph''' çubuğu dolduktan sonra kullanıldığında bir kritik desteği sağlanır ve '''Mmmph''' çubuğu sıfırlanana kadar bu kritik destek devam eder. Ayrıca alay yapılırken hasar alınmaz.
 +
  | zh-hans = 当'''呜唔'''值积满时即可激活,于一段附带无敌效果的嘲讽后获得短时间的爆击加成
 +
  | zh-hant = 在「Mmmph」量表集滿之時發動,可完全回復生命值,嘲諷期間受到的傷害值減少 75%,完成動作之後會獲得暫時的爆擊加成
 +
}}
 +
| {{common string|seconds|2}}
 +
| {{lang
 +
  | en = The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
 +
  | cs = Pyro zvedne svoji zbraň do vzduchu za vítězného mumlání či křiku, zatím co je jeho zdraví zcela doplněno a poškození, které utrží je sníženo o 75%. Následně má po dobu deseti sekund garantované kritické zásahy.
 +
  | de = Der Pyro hält triumphierend seine Waffe in die Höhe and schreit; wenn er dieses tut, wird die Gesundheit komplett aufgefüllt, er erhält eine 75% Resistenz gegen jeglichen Schaden und einen Krit-Boost für 10 Sekunden.
 +
  | es = El Pyro levanta su arma al aire mientras lo celebra en tono burlón, a su manera; a su vez, recibe invulnerabilidad durante la burla y posteriormente recibe un subidón de críticos durante 10 segundos.
 +
  | fr = Le Pyro lève triomphalement son arme dans les airs en riant, et récupère sa santé, reçoit 75% de résistance aux dégâts et obtient 10 secondes de coups critiques garantis.
 +
  | ja = パイロが手持ちの武器を上に掲げ、勝ち誇ったような笑い声や雄叫びを上げます。この間はヘルスが満タンになり、受けるダメージが75%ダウン、さらに10秒間クリティカル攻撃が撃ち放題になります。
 +
  | ko = 파이로가 공중에 무기를 들어 올리며 의기양양하게 소리를 지를 시에, 도발이 지속 되는 동안 무적 상태가 되며 10초간 치명타 증진을 얻습니다.
 +
  | nl = De Pyro steekt zijn wapen in de lucht terwijl hij triomfantelijk scheeuwt. Terwijl hij dit doet wordt krijgt hij onverwoestbaarheid en is de Pyro voltrefferversterkt voor een duratie van 10 seconden.
 +
  | pl = Pyro wznosi swoją broń w powietrze, śmiejąc się tryumfalnie lub wrzeszcząc; gdy kończy, jego życie zostaje odnowione, otrzymuje niezniszczalność na czas trwania drwiny oraz obrażenia krytyczne na 10 sekund.
 +
  | pt-br = Pyro ergue sua arma no ar enquanto ri triunfantemente ou grita; ao fazer isso, torna-se invulnerável durante a provocação e ganha um impulso crítico por 10 segundos.
 +
  | ru = Поджигатель поднимает своё оружие вверх и начинает кудахтать или кричать или, что он там делает, при этом его здоровье восполняется, он становится неуязвим к любому виду урона и весь наносимый урон становится критическим на 10 секунд.
 +
  | sv = Pyron lyfter sitt vapen i luften medans det skriker; medans Pyron gör det, det får osårbarhet under hånet och Pyron får kritiska träffar i 10 sekunder.
 +
  | tr = Pyro sanki bir savaş kazanmışcasına sevinçli bir şekilde bağırarak silahını havaya kaldırır; bunları yaptıktan sonra yani alay bittikten sonra harekete geçer ve 10 saniyelik bir kritik destek kazanır.
 +
  | zh-hans = 火焰兵把武器举向空中并大笑或叫喊,随后于一段附带无敌效果的嘲讽后获得 10 秒的爆击加成。
 +
  | zh-hant = 火焰兵會高舉他的噴射器並發出類似吶喊的聲音;當他正在做此動作的時候,生命值會完全回復,期間受到的傷害值會減少 90%,完成之後火焰兵會獲得 10 秒的爆擊加成。
 +
}}
 
|-
 
|-
! {{Table icon|Bootlegger|{{common string|Craft}}}}
+
| {{Table icon|Armageddon}}
|-
+
| {{Icon killicon|weapon=Armageddon}}
! rowspan="2" | {{Table icon|Loose Cannon|{{common string|Craft}}}}
+
| {{item link|Rainblower}}<br/>{{common string|ammo-req}}
| align="center" | {{Icon killicon|weapon=loose cannon}}
+
| 400 ({{lang
| rowspan="2" |4
+
  | en = Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
| rowspan="2" |16
+
  | de = Basisschaden für den ersten getroffenen Gegner, der nächst erhält jeweils die Hälfte des vorangegangenen Schadens (zuerst 400, dann 200, 100, etc.)
| 22-64 (mid-air)<br>11-32 (after bounce)
+
  | es = Inflige daño base al primer objetivo, luego cada objetivo siguiente recibe la mitad de daño del anterior (siendo 400, 200, 100, etc.)
| 22-64 (mid-air)<br>11-32 (after bounce)
+
  | fr = Inflige les dégâts de base à la première cible, puis chaque nouvelle cible touchée subit la moitié des dégâts subis par la pprécédente (soit 400, puis 200, 100, etc.)
| 22-64 (mid-air)<br>11-32 (after bounce)
+
  | ja =範囲内の2人目以降の敵には順に半分ずつダメージが減少
| 101-192 (mid-air)<br>50-96 (after bounce)
+
  | ko = 첫 번째 목표물에게는 기본 피해량을 입히고, 모든 다음 목표물에게는 마지막으로 입힌 피해량의 절반을 입힙니다. (예를 들어 마지막으로 입힌 피해량이 400이면 200, 100...)
|-
+
  | nl = Doet basisschade aan het eerste doelwit, elk doelwit daarna heeft de helft van de vorige schade (dus 400, 200, 100, etc.).
| align="center" | {{Icon killicon|weapon=loose cannon pushed}}
+
  | pl = Zadaje podstawowe obrażenia pierwszemu celowi, a każdy następny cel otrzymuje obrażenia zmniejszone o połowę od ostatnich (czyli 400, 200, 100 itd.)
| 57-77 (D/H)
+
  | pt-br = Dano base para o primeiro alvo e então cada alvo seguinte recebe metade do dano do último (logo 400, 200, 100 etc)
| 57-77 (D/H)
+
  | ru = Первой цели наносится полный урон, а каждой следующей — половина от предыдущего(т.е. 400, 200, 100 и т.д.)
| 57-77 (D/H)
+
  | sv = Utdelar basskada till det första offret, och utdelar halva skadan till andra offer som träffas av hånet (så 400, 200, 100 osv)
| 202 (D/H)
+
  | tr = Hedefe ilk temas halinde temel hasar verilir, her bir sonraki hareket içerisinde olan temas için hedef belirli bir hasar alır (400'e tamamlanacak şekildedir yani verilen hasarlar 400, 200, 100 vb. gibi sayılar olabilir
|}
+
  | zh-hans = 对第一个目标造成基础伤害,对下一个目标造成的伤害将为上一个目标的一半(如400,200,100,以此类推)。
 
+
  | zh-hant = 對範圍內的第一個敵人造成400傷害,從第二個開始的傷害是上一個的一半。(第一個400、第二個200、第三個100...如此類推)
=== {{anchor|demomansecondary}}{{item name|Secondary}}===
+
}})
{| class="wikitable grid" width="100%" style="text-align: center;"
+
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
  | en = (Kill time) 3
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
  | es = (Tiempo hasta matar) 3
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
  | pt-br = (Tempo até matar) 3
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
  | ru = (Время убийства) 3
 +
  | sv = (Tid att döda)
 +
  | zh-hans = (杀敌时间)3
 +
}}}}
 +
| {{lang
 +
  | en = A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
 +
  | cs = Ohnivé peklo se rozpoutá kolem Pyra a způsobí smrtící poškození jakémukoli nepříteli, který je dost pomalý, neopatrný, či má dost velkou smůlu na to, aby se ocitl v dosahu. Široký okruh efektu dovoluje zasáhnout několik nepřátel najednou.
 +
  | de = Ein gigantischer Feuerring wirft sich um den Pyro, welcher jedem langsamem, unachtsamen, oder einfach nur unglücklichen massiven Schaden zufügt. Seine weite Reichweite kann mehrere Spieler auf einmal treffen.
 +
  | es = Un ardiente Armagedón erupciona del Pyro, infligiendo un daño de fuego letal a enemigos ralentizados, desprevenidos o simplemente desafortunados que estén a su alcance. Su amplio alcance de fuego es capaz de quemar a varios objetivos a la vez.
 +
  | fr = Un dôme de feu jaillit du Pyro et inflige des dégâts de feu aux ennemis présents dans le rayon d'action de la raillerie. LPeut toucher plusieurs ennemis simultanément.
 +
  | ja = パイロの周囲に破滅の炎を噴出させます。範囲内の敵にまとめて致命的ダメージを与えられます。
 +
  | ko = 파이로 주위에 파멸의 불꽃을 분출시킵니다, 범위 내의 적에게 치명타를 입힙니다.
 +
  | nl = Een massief vurige vuuruitbarsting barst vanuit de Pyro, welke mogelijk fatale schade toedoet aan elke vijand die te langzaam, onoplettend, of simpelweg ongelukkig genoeg is om binnen het bereik te staan. Met zijn wijde reikwijdte van vuur is het mogelijk om meerdere doelwitten in een keer te raken.
 +
  | pl = Pyro roztacza wokół siebie ognisty Armagedon, zadając przypuszczalnie ogromne obrażenia każdemu powolnemu, nieuważnemu lub po prostu nieszczęśliwemu przeciwnikowi w zasięgu. Szeroki zasięg tej drwiny pozwala na trafienie wielu przeciwników jednocześnie.
 +
  | pt-br = Um Armagedon de chamas emerge de Pyro, causando dano de fogo fatal a qualquer inimigo lento, distraído ou simplesmente azarado por estar próximo o bastante. Seu grande alcance de fogo é capaz de atingir vários inimigos ao mesmo tempo.
 +
  | ru =  От поджигателя исходит огненный Армагеддон, причиняя смертельные увечья от огня каждому медленному, невнимательному или просто невезучему игроку, оказавшемуся в области поражения. Радиус насмешки достаточно большой для того, чтобы поразить несколько врагов сразу
 +
  | sv = En ring av eld skapas runt Pyron som utdelar möjligtvis livshotande skada till långsamma, omedvetna eller de olykliga som är inuti dess räckvid. Dess stora räckvid kan träffa flera fiender på en gång.
 +
  | tr = Pyro'nun kafasının üstünde bir gökkuşağı oluşur ve Pyro dönerek baloncuk yapma oyuncağıyla etrafa baloncuklar saçar. Aniden eğilerek gökkuşağı ve çevrelediği alan bir anda ateşe dönüşür. Menzilinde ki oyuncuya yavaş ve fark ettirmeden talihsiz bir ölüm yaşatır. Ayrıca geniş ateş menzili sayesinde aynı anda birden çok hedef öldürülebilir.
 +
  | zh-hans = 火焰兵身上爆发出末日之火,每个动作太慢,未察觉,或只是不幸待在范围内的敌人造成可能致命的火焰伤害。它的范围很广,能够同时击中多个目标。
 +
  | zh-hant = 從火焰兵身上噴出毀滅之火,對旁邊的敵人造成致命的傷害。此嘲諷的大範圍火焰可以攻擊到多名敵人。
 +
}}
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
| {{Table icon|Execution}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Execution}}
! class="header" | {{common string|point blank}}
+
| {{item link|Scorch Shot}}<br/>{{common string|ammo-req}}
! class="header" | {{common string|medium range}}
+
| {{tooltip|420|20 at long range}}
! class="header" | {{common string|long range}}
+
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
! class="header" | {{common string|critical}}
+
  | en = (Kill time) 2
 +
  | es = (Tiempo hasta matar) 2
 +
  | pt-br = (Tempo até matar) 2
 +
  | ru = (Время убийства) 2
 +
  | sv = (Tid att döda) 2
 +
  | zh-hans = (杀敌时间)2
 +
}}}}
 +
| {{lang
 +
  | en = The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
 +
  | cs = Pyro vystřelí ze zbraně Scorch Shot světlici, která na dlouhou a střední vzdálenost způsobí normální základní poškození 15 bodů, na krátkou vzdálenost způsobí 400 bodů poškození.
 +
  | de = Der Pyro schießt eine Kugel aus dem Schmorschuss, welches bei der normalen Reichweite die normalen 15 Schaden zufügt, und in der direkten Nähe 400.
 +
  | es = El Pyro dispara una bengala del {{item name|Scorch Shot}}, que inflige el daño normal de esta arma de 15 puntos a media o larga distancia y 400 puntos de daño a corta distancia.
 +
  | fr = Le Pyro brandit la Torche Rousse et procède à un tir ressemblant à une exécution. Cette raillerie inflige 15 points de dégâts à moyenne et longue portée, 400 à bout portant.
 +
  | ja = パイロが直立し片手で武器を構えて発射します。遠距離や中距離では基本ダメージと同じく15ポイントのダメージですが、近距離の場合400ポイントものダメージを与えます。
 +
  | ko = 파이로는 그슬린 한 방으로 중장거리의 적에게는 기본 15 피해량을, 근거리의 적에게는 400 피해량을 가하는 조명탄을 발사합니다.
 +
  | nl = De Pyro vuurt een lichtkogel uit het Schroeiende Schot, wat het wapen zijn normale basisschade van 15 punten toedoet op lange en gemiddelde afstand en 400 schade van dichtbij.
 +
  | pl = Pyro wystrzeliwuje flarę z Piekącej Palby, która zadaje standardowe 15 bazowych pkt. obrażeń na długim i średnim
 +
dystansie oraz 400 obrażeń na krótkim dystansie.
 +
  | pt-br = Pyro atira um sinalizador da {{item name|Scorch Shot}}, o qual causa o dano normal da arma (15) à longa ou média distância e 400 à curta distância.
 +
  | ru = Поджигатель выстреливает снарядом Обжигающего выстрела который наносит 15 единиц урона на средних и больших дистанциях и 400 урона на ближней дистанции.
 +
  | sv = Pyron avfyrar ett skott från {{item name|Scorch Shot}}, som utdelar vapnet normala skada av 15 på mellanlångt och långt håll, och 400 skada på nära håll.
 +
  | tr = Pyro Kavurucu Atış'ı doğrultarak bir işaret fişeği ateşler. Fişek orta ve uzun mesafeler için 15 temel hasar verir, ancak yakın mesafeden yapılırsa atış sayı 400'e çıkar.
 +
  | zh-hans = 火焰兵从焦化枪中发射出一发信号弹,在中远距离造成 15 点基础伤害,而在近距离造成 400 点伤害。
 +
  | zh-hant = 火焰兵會從灼熱信號槍發射出一發信號彈,在中遠距離造成15點傷害,在近距離則造成400點傷害。
 +
}}
 
|-
 
|-
! {{Table icon|Stickybomb Launcher|{{common string|Stock}}}}
+
| {{Table icon|Gas Blast}}
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
+
| {{Icon killicon|weapon=Gas Blast}}
| 8
+
| {{item link|Thermal Thruster}}
| 24
+
| 500
| 74-153
+
| {{common string|seconds|6{{dec}}6}}<br/>{{common string|seconds|{{lang
| 74-153
+
  | en = (Kill time) 4.8
| 74-153
+
  | es = (Tiempo hasta matar) 4,8
| 353 ({{common string|point blank}})
+
  | pt-br = (Tempo até matar) 4,8
 +
  | ru = (Время убийства) 4,8
 +
  | sv = (Tid att döda) 4,8
 +
  | zh-hans = (杀敌时间)4.8
 +
}}}}
 +
| {{lang
 +
  | en = The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
 +
  | de = Der Pyro zündet ein Streichholz an, dreht sich um, platziert es vor seinen Hintern, wodurch ein großer Feuerstoß aus dem {{item name|Thermal Thruster}} schießt.
 +
  | es = El Pyro enciende una cerilla, se gira y se lo pone en el trasero, liberando inmediatamente un letal fogonazo del {{item name|Thermal Thruster}} a modo de ventosidad.
 +
  | fr = Le Pyro embrase une allumette, se tourne et la place devant son arrière-train qui est immédiatement suivi par une énorme charge de feu léthale venant du Propulseur Thermique.
 +
  | ko = 파이로는 성냥을 켜서 뒤돌아보고, 엉덩이 쪽에 대면서 빠르게 불꽃을 내뿜습니다.
 +
  | nl = De Pyro steekt een lucifer aan, draait om en plaatst het bij zijn achterkant gevolgd door een dodelijkgrote vlammenuitbarsting uit de {{item name|Thermal Thruster}}.
 +
  | pl = Pyro zapala zapałkę, odwraca się, i umieszcza ją z tyłu, natychmiast po tym następuje uwolnienie śmiertelnie dużej serii ognia z Cieplnego Ciągu.
 +
  | pt-br = Pyro acende um palito de fósforo, vira-se e o coloca em frente às nádegas, liberando imediatamente em seguida uma explosão de chamas letamente grande do {{item name|Thermal Thruster}}.
 +
  | ru = Поджигатель освещает спичку, поворачивается и помещает ее сзади, сразу же после чего отпускает смертельно большой взрыв огня из Термической тяги.
 +
  | sv = Pyron tänder en tändsticka, vänder sig, håller den på baksidan, och släpper ett utbrott av eld omedelbart från {{item name|Thermal Thruster}}.
 +
  | tr = Pyro bir kibrit yakar, döner ve yaktığı kibriti arka tarafına doğru tutar, hemen ardından Termal İtici harekete geçer ve iki ateş birleşerek büyük bir ateş patlaması ortaya çıkarır.
 +
  | zh-hans = 火焰兵点燃了一根火柴,然后转过身,把火柴放在他的屁股旁边,紧接着从{{Item link|Thermal Thruster}}里喷射出一团致命的巨大火焰。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Demoman}}{{Class link|Demoman}}==
 +
 
 +
{{to top}}
 +
==={{anchor|demomanprimary|demoprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Scottish Resistance|{{common string|Unlock}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
+
! class="header" | {{common string|carried}}
| 8
+
! class="header" | {{common string|point blank}}
| 36
+
! class="header" | {{common string|medium range}}
| 74-153
+
! class="header" | {{common string|long range}}
| 74-153
+
! class="header" | {{common string|hazard-mini-crits}}
| 74-153
+
! class="header" | {{common string|critical}}
| 353 ({{common string|point blank}})
 
 
|-
 
|-
! {{Table icon|Chargin' Targe|{{common string|Unlock}}}}
+
! {{Table icon|Grenade Launcher|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
+
| {{Icon killicon|weapon=Grenade Launcher}}
| {{common string|N/A}}
+
| 4
| {{common string|N/A}}
+
| 16
| {{common string|head|50|10}}
+
| colspan="3" | 100 {{common string|direct-hit}}<br>{{lang
| {{common string|N/A}}
+
  | en = 30-60 (splash)
| {{common string|N/A}}
+
  | es = 30 a 60 (explosión)
| {{common string|N/A}}
+
  | pt-br = 30-60 (explosão)
 +
  | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 +
  | zh-hans = 30-60(溅射)
 +
}}
 +
| 135 {{common string|direct-hit}}<br>{{lang
 +
  | en = 41-81 (splash)
 +
  | es = 41 a 81 (explosión)
 +
  | pt-br = 41-81 (explosão)
 +
  | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 +
  | zh-hans = 41-81(溅射)
 +
}}
 +
| 300 {{common string|direct-hit}}<br>{{lang
 +
  | en = 90-180 (splash)
 +
  | es = 90 a 180 (explosión)
 +
  | pt-br = 90-180 (explosão)
 +
  | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 +
  | zh-hans = 90-180(溅射)
 +
}}
 
|-
 
|-
! {{Table icon|Sticky Jumper|{{common string|craft}}}}
+
! {{Table icon|Loch-n-Load|{{common string|Craft}}}}
| {{common string|N/A}}
+
| {{Icon killicon|weapon=Loch-n-Load}}
| 8
+
| 3
| 72
+
| 16
| {{common string|N/A}}
+
| colspan="3" | {{tooltip|100|{{lang
| {{common string|N/A}}
+
  | en = 120 to buildings
| {{common string|N/A}}
+
  | es = 120 a construcciones
| {{common string|N/A}}
+
  | pt-br = 120 contra construções
 +
  | ru = 120 по постройкам
 +
  | sv = 120 på byggnader
 +
  | zh-hans = 对建筑为 120
 +
}}}} {{common string|direct-hit}}
 +
| 135 {{common string|direct-hit}}
 +
| 300 {{common string|direct-hit}}
 
|-
 
|-
! {{Table icon|Splendid Screen|{{common string|craft}}}}
+
! {{Table icon|Ali Baba's Wee Booties|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Splendid Screen}}
+
| rowspan="2" colspan="1" | {{common string|N/A}}
| {{common string|N/A}}
+
| rowspan="2" colspan="2" | {{common string|N/A}}
| {{common string|N/A}}
+
| rowspan="2" colspan="5" | {{common string|N/A}}
| {{common string|head|85|17}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
|}
 
 
 
=== {{anchor|demomanmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="40%" colspan=2 | {{common string|damage}}
 
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! {{Table icon|Bootlegger|{{common string|Craft}}}}
! class="header" width="20%" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Bottle|{{common string|Stock}}}}
+
! rowspan="2" | {{Table icon|Loose Cannon|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Bottle}}
+
| {{Icon killicon|weapon=loose cannon}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| rowspan="2" | 4
| rowspan="2" | 65
+
| rowspan="2" | 16
| rowspan="2" | 195
+
| colspan="3" | {{lang
 +
  | en = 30-60 (splash)
 +
  | es = 30 a 60 (explosión)
 +
  | pt-br = 30-60 (explosão)
 +
  | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 +
  | zh-hans = 30-60(溅射)
 +
}}
 +
| {{lang
 +
  | en = 41-81 (splash)
 +
  | es = 41 a 81 (explosión)
 +
  | pt-br = 41-81 (explosão)
 +
  | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 +
  | zh-hans = 41-81(溅射)
 +
}}
 +
| {{lang
 +
  | en = 90-180 (splash)
 +
  | es = 90 a 180 (explosión)
 +
  | pt-br = 90-180 (explosão)
 +
  | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 +
  | zh-hans = 90-180(溅射)
 +
}}
 
|-
 
|-
! {{Table icon|Scottish Handshake|{{common string|Craft}}}}
+
| {{Icon killicon|weapon=loose cannon pushed}}
| align="center" | {{Icon killicon|weapon=Scottish Handshake}}
+
| 50
 +
| 38
 +
| 25
 +
| 34-68 {{common string|direct-hit}}
 +
| 75-150 {{common string|direct-hit}}
 
|-
 
|-
! {{Table icon|Eyelander|{{common string|Unlock}}}}
+
! {{Table icon|B.A.S.E. Jumper|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Eyelander}}
+
|{{common string|N/A}}
| rowspan="3" | {{common string|seconds|0{{dec}}8}}
+
| colspan="2" | {{common string|N/A}}
| rowspan="3" | 65
+
| colspan="5" | {{common string|N/A}}
| rowspan="3" | 195
 
 
|-
 
|-
! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}}
+
! {{Table icon|Iron Bomber|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
+
| {{Icon killicon|weapon=Iron Bomber}}
 +
| 4
 +
| 16
 +
| colspan="3" | 100 {{common string|direct-hit}}<br>{{lang
 +
  | en = 30-60 (splash)
 +
  | es = 30 a 60 (explosión)
 +
  | pt-br = 30-60 (explosão)
 +
  | ru = 30-60 (взрыв)
 +
  | sv = 30-60 (explosion)
 +
  | zh-hans = 30-60(溅射)
 +
}}
 +
| 135 {{common string|direct-hit}}<br>{{lang
 +
  | en = 41-81 (splash)
 +
  | es = 41 a 81 (explosión)
 +
  | pt-br = 41-81 (explosão)
 +
  | ru = 41-81 (взрыв)
 +
  | sv = 41-81 (explosion)
 +
  | zh-hans = 41-81(溅射)
 +
}}
 +
| 300 {{common string|direct-hit}}<br>{{lang
 +
  | en = 90-180 (splash)
 +
  | es = 90 a 180 (explosión)
 +
  | pt-br = 90-180 (explosão)
 +
  | ru = 90-180 (взрыв)
 +
  | sv = 90-180 (explosion)
 +
  | zh-hans = 90-180(溅射)
 +
}}
 +
|}
 +
 
 +
==={{anchor|demomansecondary|demosecondary}}{{item name|Secondary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Nessie's Nine Iron}}
+
! class="header" | {{common string|carried}}
 +
! class="header" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Scotsman's Skullcutter|{{common string|Craft}}}}
+
! {{Table icon|Stickybomb Launcher|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
+
| {{Icon killicon|weapon=Stickybomb Launcher}}
| {{common string|seconds|0{{dec}}8}}
+
| 8
| 78
+
| 24
| 234
+
| colspan=3 | 60-138
 +
| 81-162
 +
| 353 ({{common string|point blank}})
 
|-
 
|-
! {{Table icon|Pain Train|{{common string|Craft}}}}
+
! {{Table icon|Scottish Resistance|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Pain Train}}
+
| {{Icon killicon|weapon=Scottish Resistance}}
| {{common string|seconds|0{{dec}}8}}
+
| 8
| 65
+
| 36
| 195
+
| colspan=3 | 60-138
 +
| 81-162
 +
| 353 ({{common string|point blank}})
 
|-
 
|-
! rowspan=2 | {{Table icon|Ullapool Caber|{{common string|Craft}}}}
+
! {{Table icon|Chargin' Targe|{{common string|Unlock}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Ullapool Caber explode}}
+
| {{Icon killicon|weapon=Chargin' Targe}}
| {{common string|seconds|0{{dec}}8}}
+
| colspan=2 | {{common string|N/A}}
| 35
+
| colspan=1 | {{common string|head|50|5}}
| 105
+
| colspan=2 | {{common string|N/A}}
 +
| {{common string|head|68|7}}
 +
| {{common string|N/A}}
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Ullapool Caber}}
+
! {{Table icon|Sticky Jumper|{{common string|craft}}}}
| '''({{lang
+
| {{common string|N/A}}
  | en = Detonation
+
| 8
  | cs = Exploze
+
| 72
  | es = Detonación
+
| colspan=5 | 0
  | fi = Räjähtäneenä
 
  | fr = Détonation
 
  | hu = Detonáció
 
  | ja = 爆発
 
  | ko = 폭발
 
  | nl = Explosie
 
  | pl = wybuch
 
  | pt = Explosão
 
  | pt-br = Explosão
 
  | ro = Explozie
 
  | ru = Взрыв
 
  | tr = Patlama
 
  | zh-hans = 爆炸
 
  | zh-hant = 爆炸
 
}})'''
 
| 149
 
| 300
 
 
|-
 
|-
! {{Table icon|Claidheamh Mòr|{{common string|Craft}}}}
+
! {{Table icon|Splendid Screen|{{common string|craft}}}}
| align="center" | {{Icon killicon|weapon=Claidheamohmor}}
+
| {{Icon killicon|weapon=Splendid Screen}}
| {{common string|seconds|0{{dec}}8}}
+
| colspan=2 | {{common string|N/A}}
| 65
+
| colspan=1 | {{common string|head|85|8{{dec}}5}}
| 195
+
| colspan=2 | {{common string|N/A}}
 +
| {{common string|head|115|11{{dec}}5}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
+
! {{Table icon|Tide Turner|{{common string|craft}}}}
| align="center" | {{Icon killicon|weapon=Half-Zatoichi}}
+
| align="center" | {{Icon killicon|weapon=Tide Turner}}
| {{common string|seconds|0{{dec}}8}}
+
| colspan=2 | {{common string|N/A}}
| 65
+
| colspan=1 | {{common string|head|50|5}}
| 195/{{common string|instant}}
+
| colspan=2 | {{common string|N/A}}
 +
| {{common string|head|68|7}}
 +
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Persian Persuader|{{common string|Craft}}}}
+
! {{Table icon|Quickiebomb Launcher|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Persian Persuader}}
+
| {{Icon killicon|weapon=Quickiebomb Launcher}}
| {{common string|seconds|0{{dec}}8}}
+
| 4
| 65
+
| 24
| 195
+
| colspan=3 | 51-117
 +
| 69-138
 +
| 300 ({{common string|point blank}})
 
|}
 
|}
  
=== {{anchor|demomantaunt}}{{item name|Attack taunt}}===
+
==={{anchor|demomanmelee|demomelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |  
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
+
|-
! class="header" width="37%" | {{common string|details}}
+
! class="header" width="14%" | {{common string|point blank}}
 +
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
| {{Table icon|Decapitation}}
+
! {{Table icon|Bottle|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Decapitation}}
+
| {{Icon killicon|weapon=Bottle}}
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| 500
+
| rowspan="2" | 65
| {{common string|seconds|5}}
+
| rowspan="2" | 88
| {{lang
+
| rowspan="2" | 195
  | en = The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
 
  | ar = يلوح الديمومان سلاحه ثم يقطع رؤوس من يقترب منه ، يأخذ الرؤوسا على حسب سلاحه .
 
  | cs = Demoman se rozmáchne a usekne hlavu nepříteli v dosahu, přidá hlavu k počítadlu hlav.
 
  | da = Demomanden svinger sværdet og hugger hovedet af fjender inde for sværdets rækkevidde. Hvis man hugger hovedet af nogen med dette håne angreb bliver hovedet tilføjet til sværdets tæller.
 
  | de = Der Demoman schwringt sein Schwert und köpft jeden Spieler in Reichweite.Fügt einen Kopf zum Kopfzähler hinzu.
 
  | es = El Demoman mueve la espada, da un golpe seco y pasa el dedo por la hoja. Si decapitas a alguien subirá uno al contador de cabezas.
 
  | fi = Demoman heilauttaa miekkaansa ja irrottaa pään kaikilta etäisyydellä olevilta vihollisilta , ansaiten päitä aseeseensa.
 
  | fr = Le Demoman prend son élan et décapite tout ennemi à portée. Décapiter quelqu'un avec cette raillerie ajoute une tête au compteur de têtes de l'arme, si elle en possède un.
 
  | hu = A Robbantós megforgatja a kardot és lefejez mindenkit maga előtt. Valakinek a lefejezése ezzel a gúnnyal hozzáad egy fejet a fej számlálóhoz.
 
  | it = Il Demolitore fa roteare l'arma sopra la sua testa e decapita qualunque nemico entro il suo raggio d'azione, guadagnando tese in base alle vittime.
 
  | ja = デモマンが剣を振りかざして前方に突き出す。当たった敵は首が飛び、カウントされる。
 
  | ko = 칼을 휘둘러서 사정거리 내의 적을 참수합니다. 적을 죽일 때 사용자에게 머릿수가 추가됩니다.
 
  | nl = De Demoman zwaait een beetje rond met zijn zwaard, en zwaait vervolgens zijn zwaard horizontaal naar voren. Deze aanval onthoofd een vijand binnen de aanvalsafstand, en verdient er zo een hoofd mee.
 
  | pl = Demoman zamachuje się i ścina głowę przeciwnika. Dekapitacja z użyciem tej drwiny dodaje kolejną głowę do licznika głów tej broni (jeśli taki posiada).
 
  | pt = O Demoman prepara-se e decapita qualquer oponente dentro do seu alcance, ganhando cabeças para a arma.
 
  | pt-br = O Demoman gira sua arma e decapita qualquer inimigo à sua frente. Decapitar alguém com esta provocação adiciona uma cabeça ao número de cabeças.
 
  | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă.
 
  | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов.
 
  | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir.
 
  | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数。
 
  | zh-hant = 爆破兵會舞弄他的刀劍,並斬死範圍內的任何敵人。用這個嘲諷斬首敵人,刀子的獵頭數會增加。
 
}}
 
|}
 
 
 
=={{anchor|Heavy}}{{Class link|Heavy}}==
 
 
 
{{to top}}
 
=== {{anchor|heavyprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Table icon|Scottish Handshake|{{common string|Craft}}}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Scottish Handshake}}
! class="header" | {{common string|point blank}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Minigun|{{common string|Stock}}}}
+
! {{Table icon|Eyelander|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Minigun}}
+
| {{Icon killicon|weapon=Eyelander}}
| rowspan="2" | 200
+
| rowspan="3" | {{common string|seconds|0{{dec}}8}}
| rowspan="2" | {{common string|N/A}}
+
| rowspan="3" | 65
| rowspan="2" | 50-54
+
| rowspan="3" | 88
| rowspan="2" | 5-30
+
| rowspan="3" | 195
| rowspan="2" | 5-10
 
| rowspan="2" | 108 {{common string|per-bullet|27}}
 
 
|-
 
|-
! {{Table icon|Iron Curtain|{{common string|Promotional}}}}
+
! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Iron Curtain}}
+
| {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
|-
 
|-
! {{Table icon|Natascha|{{common string|Unlock}}}}
+
! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Natascha}}
+
| {{Icon killicon|weapon=Nessie's Nine Iron}}
| 200
 
| {{common string|N/A}}
 
| 37-40
 
| 3-22
 
| 3-7
 
| 81 {{common string|per-bullet|20{{dec}}25}}
 
 
|-
 
|-
! {{Table icon|Brass Beast|{{common string|Craft}}}}
+
! {{Table icon|Scotsman's Skullcutter|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Brass Beast}}
+
| {{Icon killicon|weapon=Scotsman's Skullcutter}}
| 200
+
| {{common string|seconds|0{{dec}}8}}
| {{common string|N/A}}
+
| 78
| 60-65
+
| 105
| 6-36
+
| 234
| 6-12
 
| 129{{dec}}6 {{common string|per-bullet|32{{dec}}4}}
 
 
|-
 
|-
! {{Table icon|Tomislav|{{common string|Craft}}}}
+
! {{Table icon|Pain Train|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Tomislav}}
+
| {{Icon killicon|weapon=Pain Train}}
| 200
+
| {{common string|seconds|0{{dec}}8}}
| {{common string|N/A}}
+
| 65
| 52-54
+
| 88
| 9-34
+
| 195
| 5-10
+
|-
| 108 {{common string|per-bullet|27}}
+
! rowspan=2 | {{Table icon|Ullapool Caber|{{common string|Craft}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Ullapool Caber explode}}
 +
| {{common string|seconds|0{{dec}}96}}
 +
| 55
 +
| 74
 +
| 165
 +
|-
 +
| style="height: 55px" | {{Icon killicon|weapon=Ullapool Caber}}
 +
| '''{{lang
 +
  | en = (Detonation)
 +
  | cs = (Exploze)
 +
  | es = (Detonación)
 +
  | fi = (Räjähtäneenä)
 +
  | fr = (Détonation)
 +
  | hu = (Detonáció)
 +
  | ja = (爆発)
 +
  | ko = (폭발)
 +
  | nl = (Explosie)
 +
  | pl = (wybuch)
 +
  | pt = (Explosão)
 +
  | pt-br = (Explosão)
 +
  | ro = (Explozie)
 +
  | ru = (Взрыв)
 +
  | sv = (Detonering)
 +
  | tr = (Patlama)
 +
  | zh-hans = (爆炸)
 +
  | zh-hant = (爆炸)
 +
}}'''
 +
| 66-83
 +
| 89-112
 +
| 225
 +
|-
 +
! {{Table icon|Claidheamh Mòr|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Claidheamohmor}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65
 +
| 88
 +
| 195
 +
|-
 +
! {{Table icon|Half-Zatoichi|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Half-Zatoichi}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 65/{{common string|instant}}
 +
| 88/{{common string|instant}}
 +
| 195/{{common string|instant}}
 
|-
 
|-
! {{Table icon|Huo-Long Heater|{{common string|Promotional}}}}
+
! {{Table icon|Persian Persuader|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Huo-Long Heater}}
+
| {{Icon killicon|weapon=Persian Persuader}}
| 200
+
| {{common string|seconds|0{{dec}}8}}
| {{common string|N/A}}
+
| 65
| 50-54
+
| 88
| 5-30
+
| 195
| 5-10
 
| 108 {{common string|per-bullet|27}}
 
 
|}
 
|}
  
=== {{anchor|heavysecondary}}{{item name|Secondary}}===
+
==={{anchor|demomantaunt|demotaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="10%" | {{common string|Weapon}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
| {{Table icon|Barbarian Swing}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Barbarian Swing}}
! class="header" | {{common string|point blank}}
+
| {{item link|Eyelander}}<br>{{item link|Half-Zatoichi}}<br>{{item link|Horseless Headless Horsemann's Headtaker}}<br>{{item link|Claidheamh Mòr}}<br>{{item link|Persian Persuader}}<br>{{item link|Nessie's Nine Iron}}
! class="header" | {{common string|medium range}}
+
| 500
! class="header" | {{common string|long range}}
+
| {{common string|seconds|5}}<br/>{{common string|seconds|{{lang
! class="header" | {{common string|critical}}
+
  | en = (Kill time) 2.5
|-
+
  | es = (Tiempo hasta matar) 2,5
! {{Table icon|Shotgun|{{common string|Stock}}}}
+
  | pt-br = (Tempo até matar) 2,5
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
  | ru = (Время убийства) 2,5
| 6
+
  | sv = (Tid att döda) 2,5
| 32
+
  | zh-hans = (杀敌时间)2.5
| 86-90
+
}}}}
| 24-67
+
| {{lang
| 3-26
+
  | en = The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
| 180
+
  | ar = يلوح الديمومان سلاحه ثم يقطع رؤوس من يقترب منه ، يأخذ الرؤوسا على حسب سلاحه .
 +
  | cs = Demoman se rozmáchne a usekne hlavu nepříteli v dosahu, přidá hlavu k počítadlu hlav.
 +
  | da = Demomanden svinger sværdet og hugger hovedet af fjender inde for sværdets rækkevidde. Hvis man hugger hovedet af nogen med dette håne angreb bliver hovedet tilføjet til sværdets tæller.
 +
  | de = Der Demoman schwringt sein Schwert und köpft jeden Spieler in Reichweite.Fügt einen Kopf zum Kopfzähler hinzu.
 +
  | es = El Demoman mueve la espada, da un golpe seco y pasa el dedo por la hoja. Si decapitas a alguien subirá uno al contador de cabezas.
 +
  | fi = Demoman heilauttaa miekkaansa ja irrottaa pään kaikilta etäisyydellä olevilta vihollisilta , ansaiten päitä aseeseensa.
 +
  | fr = Le Demoman prend son élan et décapite tout ennemi à portée. Décapiter quelqu'un avec cette raillerie ajoute une tête au compteur de têtes de l'arme, si elle en possède un.
 +
  | hu = A Robbantós megforgatja a kardot és lefejez mindenkit maga előtt. Valakinek a lefejezése ezzel a gúnnyal hozzáad egy fejet a fej számlálóhoz.
 +
  | it = Il Demolitore fa roteare l'arma sopra la sua testa e decapita qualunque nemico entro il suo raggio d'azione, guadagnando tese in base alle vittime.
 +
  | ja = デモマンが剣を振りかざして前方に突き出す。当たった敵は首が飛び、カウントされる。
 +
  | ko = 칼을 휘둘러서 사정거리 내의 적을 참수합니다. 참수할 때마다 무기의 수집한 머릿수가 증가합니다.
 +
  | nl = De Demoman zwaait een beetje rond met zijn zwaard en zwaait vervolgens zijn zwaard horizontaal naar voren. Deze aanval onthoofd een vijand binnen de aanvalsafstand en verdient er zo een hoofd mee.
 +
  | pl = Demoman zamachuje się i ścina głowę przeciwnika. Dekapitacja z użyciem tej drwiny dodaje kolejną głowę do licznika głów tej broni, jeśli taki posiada.
 +
  | pt = O Demoman prepara-se e decapita qualquer oponente dentro do seu alcance, ganhando cabeças para a arma. Decapitar alguém com esta provocação adiciona uma cabeça ao contador da arma se esta tiver um.
 +
  | pt-br = O Demoman gira sua arma e decapita qualquer inimigo à sua frente. Decapitar alguém com esta provocação adiciona uma cabeça ao contador de cabeças caso a arma tenha um.
 +
  | ro = Demoman-ul își ia avânt și decapitează orice inamic în raza de acțiune, câștigând capete pe armă.
 +
  | ru = Подрывник замахивается и срубает голову врагу в радиусе поражения. Обезглавливание с помощью этой насмешки засчитывается в счетчик голов.
 +
  | sv = Demomanen förbereder sitt svärd till att halshugga någon inom räckvidd. Halshugg lägger till ett huvud till antalet. om det har ett.
 +
  | tr = Demoman kılıcını savurur ve menzilindeki tüm düşmanları öldürür. Bu saldırı ile alınan kafalar kafa sayacına eklenir.
 +
  | zh-hans = 爆破手舞起刀剑并砍下攻击距离内敌人的头颅。用此嘲讽击杀敌人可以增加猎头数(如果武器有的话)。
 +
  | zh-hant = 爆破兵會舞弄他的刀劍,並斬死範圍內的任何敵人。用這個嘲諷斬首敵人,刀子的獵頭數會增加。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Heavy}}{{Class link|Heavy}}==
 +
 
 +
{{to top}}
 +
==={{anchor|heavyprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Family Business|{{common string|Craft}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Family Business}}
+
! class="header" | {{common string|carried}}
| 8
+
! class="header" | {{common string|point blank}}
| 32
+
! class="header" | {{common string|medium range}}
| 74-76
+
! class="header" | {{common string|long range}}
| 20-52
+
! class="header" | {{common string|hazard-mini-crits}}
| 3-22
+
! class="header" | {{common string|critical}}
| 153
 
 
|-
 
|-
! {{Table icon|Sandvich|{{common string|Unlock}}}}
+
! {{Table icon|Minigun|{{common string|Stock}}}}
| rowspan="2" | {{common string|N/A}}
+
| {{Icon killicon|weapon=Minigun}}
| rowspan="2" | 1
+
| rowspan="2" | 200
| rowspan="2" | ∞
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
 
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
 +
| rowspan="2" | 50-54
 +
| rowspan="2" | 5-30
 +
| rowspan="2" | 5-10
 +
| rowspan="2" | 48-72 {{common string|per-bullet|12-18}}
 +
| rowspan="2" | 108 {{common string|per-bullet|27}}
 
|-
 
|-
! {{Table icon|Robo-Sandvich|{{common string|Promotional}}}}
+
! {{Table icon|Iron Curtain|{{common string|Promotional}}}}
|-
+
| {{Icon killicon|weapon=Iron Curtain}}
! {{Table icon|Dalokohs Bar|{{common string|Craft}}}}
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 1
 
| rowspan="2" | ∞
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Fishcake|{{common string|Promotional}}}}
+
! {{Table icon|Natascha|{{common string|Unlock}}}}
 +
| {{Icon killicon|weapon=Natascha}}
 +
| 200
 +
| {{common string|N/A}}
 +
| 37-40
 +
| 4-22
 +
| 4-7
 +
| 36-56 {{common string|per-bullet|9-14}}
 +
| 81 {{common string|per-bullet|20{{dec}}25}}
 
|-
 
|-
! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}}
+
! {{Table icon|Brass Beast|{{common string|Craft}}}}
| {{Common string|n/a}}
+
| {{Icon killicon|weapon=Brass Beast}}
| 1
+
| 200
|
+
| {{common string|N/A}}
| {{Common string|n/a}}
+
| 60-65
| {{Common string|n/a}}
+
| 6-36
| {{Common string|n/a}}
+
| 6-11
| {{Common string|n/a}}
+
| 60-88 {{common string|per-bullet|15-22}}
 +
| 130 {{common string|per-bullet|32{{dec}}4}}
 +
|-
 +
! {{Table icon|Tomislav|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Tomislav}}
 +
| 200
 +
| {{common string|N/A}}
 +
| 52-54
 +
| 9-34
 +
| 5-10
 +
| 48-72 {{common string|per-bullet|12-18}}
 +
| 108 {{common string|per-bullet|27}}
 +
|-
 +
! rowspan=2 | {{Table icon|Huo-Long Heater|{{common string|Promotional}}}}
 +
| rowspan=2 | {{Icon killicon|weapon=Huo-Long Heater}}
 +
| 200
 +
| {{common string|N/A}}
 +
| 41-48
 +
| 5-27
 +
| 4-9
 +
| {{lang
 +
  | en = {{tooltip|44-66|48-73 on already burning enemies}} {{common string|per-bullet|{{tooltip|11-16|12-18 on already burning enemies}}}}
 +
  | es = {{tooltip|44 a 66|48 a 73 a jugadores en llamas}} {{common string|per-bullet|{{tooltip|11 a 16|12 a 18 en jugadores en llamas}}}}
 +
  | pt-br = {{tooltip|44-66|48-73 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|11-16|12-18 em alvos já incendiados}}}}
 +
  | ru = {{tooltip|44-66|48-73 по горящим врагам}} {{common string|per-bullet|{{tooltip|11-16|12-18 по горящим врагам}}}}
 +
  | sv = {{tooltip|44-66|48-73 på brinnande fiender}} {{common string|per-bullet|{{tooltip|11-16|12-18 på brinnande fiender}}}}
 +
  | zh-hans = {{tooltip|44-66|对已燃烧的敌人为 48-73}} {{common string|per-bullet|{{tooltip|11-16|对已燃烧的敌人为 12-18}}}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|97|105 on already burning enemies}} {{common string|per-bullet|{{tooltip|24.3|26.325 on already burning enemies}}}}
 +
  | es = {{tooltip|97|105 a jugadores en llamas}} {{common string|per-bullet|{{tooltip|24,3|26,325 en jugadores en llamas}}}}
 +
  | pt-br = {{tooltip|97|105 em alvos já incendiados}} {{common string|per-bullet|{{tooltip|24.3|26,325 em alvos já incendiados}}}}
 +
  | ru = {{tooltip|97|105 по горящим врагам}} {{common string|per-bullet|{{tooltip|24,3|26,325 по горящим врагам}}}}
 +
  | sv = {{tooltip|97|105 på brinnande fiender}} {{common string|per-bullet|{{tooltip|24.3|26.325 på brinnande fiender}}}}
 +
  | zh-hans = {{tooltip|97|对已燃烧的敌人为 105}} {{common string|per-bullet|{{tooltip|24.3|对已燃烧的敌人为 26.325}}}}
 +
}}
 +
|-
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 64 damage over 8 seconds
 +
  | es = 64 de daño en 8 segundos
 +
  | pt-br = 64 de dano em 8 segundos
 +
  | ru = 64 урона за 8 секунд
 +
  | sv = 64 skada över 8 sekunder
 +
  | zh-hans = 8 秒内造成 64 点伤害
 +
}}
 +
| {{lang
 +
  | en = 80 damage over 8 seconds
 +
  | es = 80 de daño en 8 segundos
 +
  | pt-br = 80 de dano em 8 segundos
 +
  | ru = 80 урона за 8 секунд
 +
  | sv = 80 skada över 8 sekunder
 +
  | zh-hans = 8 秒内造成 80 点伤害
 +
}}
 +
| {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|heavymelee}}{{item name|Melee}}===
+
==={{anchor|heavysecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" | {{common string|loaded}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" | {{common string|carried}}
 +
! class="header" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Fists|{{common string|Stock}}}}
+
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Fists}}
+
| {{Icon killicon|weapon=Shotgun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 6
| rowspan="2" | 65
+
| 32
| rowspan="2" | 195
+
| 86-90
 +
| 24-67
 +
| 3-10
 +
| 81-121
 +
| 180
 
|-
 
|-
! {{Table icon|Apoco-Fists|{{common string|Promotional}}}}
+
! {{Table icon|Family Business|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Apoco-Fists}}
+
| {{Icon killicon|weapon=Family Business}}
 +
| 8
 +
| 32
 +
| 74-76
 +
| 20-52
 +
| 3-10
 +
| 70-100
 +
| 153
 
|-
 
|-
! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}}
+
! {{Table icon|Sandvich|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=K.G.B.}}
+
| rowspan="2" | {{common string|N/A}}
| {{common string|seconds|0{{dec}}96}}
+
| rowspan="2" | 1
| 65
+
| rowspan="2" | ∞
| 195
+
| rowspan="2" colspan=5 |  {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Gloves of Running Urgently|{{common string|Craft}}}}
+
! {{Table icon|Robo-Sandvich|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=GRU}}
+
|-
| {{common string|seconds|0{{dec}}8}}
+
! {{Table icon|Dalokohs Bar|{{common string|Craft}}}}
| 49
+
| rowspan="2" | {{common string|N/A}}
| 147
+
| rowspan="2" | 1
 +
| rowspan="2" | ∞
 +
| rowspan="2" colspan=5 |  {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Warrior's Spirit|{{common string|Craft}}}}
+
! {{Table icon|Fishcake|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Warrior's Spirit}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 85
 
| 254
 
 
|-
 
|-
! {{Table icon|Fists of Steel|{{common string|Craft}}}}
+
! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Fists of Steel}}
+
| {{Common string|n/a}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 65
+
| ∞
| 195
+
| colspan=5 | {{Common string|n/a}}
 
|-
 
|-
! {{Table icon|Eviction Notice|{{common string|Craft}}}}
+
! {{Table icon|Panic Attack|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Eviction Notice}}
+
| {{Icon killicon|weapon=Panic Attack}}
| {{common string|seconds|0{{dec}}4}}
+
| 6
| 26
+
| 32
| 78
+
| 104-108
 +
| 29-72
 +
| 3-10
 +
| 97-146
 +
| 216
 
|-
 
|-
! {{Table icon|Holiday Punch|{{common string|Craft}}}}
+
! {{Table icon|Second Banana|[[Pyroland Contracts{{if lang}}|{{common string|Contract}}]]}}
| align="center" | {{Icon killicon|weapon=Holiday Punch}}
+
| {{common string|N/A}}
| {{common string|seconds|0{{dec}}8}}
+
| 1
| 65
+
| ∞
| 0
+
| colspan=5 |  {{common string|N/A}}
 
|}
 
|}
  
=== {{anchor|heavytaunt}}{{item name|Attack taunt}}===
+
==={{anchor|heavymelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |  
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
+
|-
! class="header" width="37%" | {{common string|details}}
+
! class="header" width="14%" | {{common string|point blank}}
 +
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 +
|-
 +
! {{Table icon|Fists|{{common string|Stock}}}}
 +
| {{Icon killicon|weapon=Fists}}
 +
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
 +
| rowspan="2" | 65
 +
| rowspan="2" | 88
 +
| rowspan="2" | 195
 +
|-
 +
! {{Table icon|Apoco-Fists|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Apoco-Fists}}
 
|-
 
|-
| {{Table icon|Showdown}}
+
! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Showdown}}
+
| {{Icon killicon|weapon=Killing Gloves of Boxing}}
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}}
+
| {{common string|seconds|0{{dec}}96}}
| 500
+
| 65
| {{common string|seconds|3}}
+
| 88
| {{lang
+
| 195
  | en = The Heavy mimics a quick-draw Showdown and slays any foe in his sights.
+
|-
  | ar = يمثل الهيفي تمويها معروفا كأنه يستخدم مسدسا وقتل أي خصم يعترض طريقه .
+
! {{Table icon|Gloves of Running Urgently|{{common string|Craft}}}}
  | cs = Heavy napodobí pistolnický souboj a zabije nepřítele před ním.
+
| {{Icon killicon|weapon=GRU}}
  | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på.
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
  | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist.
+
| rowspan="2" | 65
  | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo de cerca e incluso de lejos.
+
| rowspan="2" | 88
  | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään.
+
| rowspan="2" | 195
  | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire.
 
  | it = Il Grosso mima un duello fingendo che il suo dito sia una pistola e uccide tutti i nemici dinanzi a lui.
 
  | ja = ヘビーが早撃ちの真似をして、有効範囲に居る敵を全て倒す。
 
  | ko = 손가락이 가리킨 적을 죽입니다. 사정 거리가 깁니다.
 
  | nl = De Heavy imiteert een cowboy duel, en slacht vijanden af in zijn pad.
 
  | pl = Gruby udaje szybkie wyjęcie pistoletu z kabury i oddaje strzał, zabijając każdego wroga w zasięgu.
 
  | pt = O Heavy faz uma pistola com os dedos e "dispara-a", matando qualquer adversário dentro do seu campo de visão.
 
  | pt-br = O Heavy age como se estivesse num duelo mexicano com as mãos, assassinando qualquer inimigo à sua frente.
 
  | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui.
 
  | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки.
 
  | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür.
 
  | zh-hans = Heavy模仿牛仔决斗时快速拔枪的动作,并击杀范围内的敌人。
 
  | zh-hant = 重裝兵會模仿快速拔槍的動作,然後用手指射殺在他直線範圍內的敵人。
 
}}
 
|}
 
 
 
=={{anchor|Engineer}}{{Class link|Engineer}}==
 
 
 
{{to top}}
 
=== {{anchor|engieprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Table icon|Bread Bite|{{common string|Uncrate}}}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=Bread Bite}}
! class="header" | {{common string|point blank}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Shotgun|{{common string|Stock}}}}
+
! {{Table icon|Warrior's Spirit|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Warrior's Spirit}}
| 6
+
| {{common string|seconds|0{{dec}}8}}
| 32
+
| 85
| 86-90
+
| 114
| 24-67
+
| 254
| 3-26
 
| 180
 
 
|-
 
|-
! {{Table icon|Frontier Justice|{{common string|Unlock}}}}
+
! {{Table icon|Fists of Steel|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Frontier Justice}}
+
| {{Icon killicon|weapon=Fists of Steel}}
| 3
+
| {{common string|seconds|0{{dec}}8}}
| 32
+
| 65
| 86-90
+
| 88
| 24-67
+
| 195
| 3-26
 
| 180 {{common string|buff-crit}}
 
 
|-
 
|-
! {{Table icon|Widowmaker|{{common string|Promotional}}}}
+
! {{Table icon|Eviction Notice|{{common string|Craft}}}}
| align-"center" | {{Icon killicon|weapon=widowmaker}}
+
| {{Icon killicon|weapon=Eviction Notice}}
| {{common string|per-metal|30}}
+
| {{common string|seconds|0{{dec}}48}}
| {{common string|200-metal}}
+
| 26
| 86-90
+
| 35
| 24-67
+
| 78
| 3-26
 
| 180
 
 
|-
 
|-
! {{Table icon|Pomson 6000|{{common string|Craft}}}}
+
! {{Table icon|Holiday Punch|{{common string|Craft}}}}
| align-"center" | {{Icon killicon|weapon=pomson 6000}}
+
| {{Icon killicon|weapon=Holiday Punch}}
| 4
+
| {{common string|seconds|0{{dec}}8}}
| ∞
+
| 65
| 17-63
+
| 88
| 11-42
+
| 0
| 11-42
 
| 36-60
 
|-
 
! {{Table icon|Rescue Ranger|{{common string|Craft}}}}
 
| align-"center" | {{Icon killicon|weapon=rescue ranger}}
 
| 4
 
| 16
 
| 50-53
 
| 23-49
 
| 18-22
 
| 120
 
 
|}
 
|}
{{common string|ammo-metal}}
 
  
=== {{anchor|engiesecondary}}{{item name|Secondary}}===
+
==={{anchor|heavytaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" |
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="10%" | {{common string|Weapon}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
| {{Table icon|High Noon}}
! class="header" | {{common string|carried}}
+
| {{Icon killicon|weapon=High Noon}}
! class="header" | {{common string|point blank}}
+
| {{item link|Fists}}<br>{{item link|Saxxy}}<br>{{item link|Apoco-Fists}}<br>{{item link|Holiday Punch}}
! class="header" | {{common string|medium range}}
+
| 500
! class="header" | {{common string|long range}}
+
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
! class="header" | {{common string|critical}}
+
  | en = (Kill time) 1.8
|-
+
  | es = (Tiempo hasta matar) 1,8
! {{Table icon|Pistol|{{common string|Stock}}}}
+
  | pt-br = (Tempo até matar) 1,8
| align="center" | {{Icon killicon|weapon=Pistol}}
+
  | ru = (Время убийства) 1,8
| rowspan="2" | 12
+
  | zh-hans = (杀敌时间)1.8
| rowspan="2" | 200
+
}}}}
| rowspan="2" | 20-22
+
| {{lang
| rowspan="2" | 10-15
+
  | en = The Heavy mimics a quick-draw Showdown and slays any foe in his sight.
| rowspan="2" | 8-9
+
  | ar = يمثل الهيفي تمويها معروفا كأنه يستخدم مسدسا وقتل أي خصم يعترض طريقه .
| rowspan="2" | 45
+
  | cs = Heavy napodobí pistolnický souboj a zabije nepřítele před ním.
|-
+
  | da = Heavyen efterligner en Revolver duel, og dræber fjenden som han sigter på.
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
+
  | de = Der Heavy macht einen Showdown wie in einem Western nach, und tötet jeden Gegner der am Ende der Verspottung im Fadenkreuz ist.
| align="center" | {{Icon killicon|weapon=Lugermorph}}
+
  | es = El Heavy hace como si desenfundase un arma y dispara al aire con los dedos. Puede matar a un enemigo que se encuentre frente a él en una línea recta.
|-
+
  | fi = Heavy tekee Showdown:in nopeasti ja tappaa vihollisen näköpiiristään.
! {{Table icon|Wrangler|{{common string|Unlock}}}}
+
  | fr = Le Heavy imite un duel au pistolet et tue tout ennemi se trouvant dans sa ligne de mire.
| align="center" | {{Icon killicon|weapon=Wrangler}}
+
  | it = Il Grosso mima un duello fingendo che il suo dito sia una pistola e uccide tutti i nemici dinanzi a lui.
| {{common string|N/A}}
+
  | ja = ヘビーが早撃ちの真似をして、有効範囲に居る敵を全て倒す。
| {{common string|N/A}}
+
  | ko = 헤비의 손가락이 가리킨 적을 죽입니다.
| {{common string|N/A}}
+
  | nl = De Heavy imiteert een cowboy duel en slacht vijanden af in zijn pad.
| {{common string|N/A}}
+
  | pl = Gruby udaje szybkie wyjęcie pistoletu z kabury i oddaje strzał, zabijając każdego wroga w zasięgu.
| {{common string|N/A}}
+
  | pt = O Heavy imita uma pistola com os dedos e dispara-a, matando qualquer adversário dentro do seu campo de visão.
| {{common string|N/A}}
+
  | pt-br = O Heavy age como se estivesse em um duelo mexicano com as mãos, assassinando qualquer inimigo à sua frente.
|-
+
  | ro = Heavy-ul imită o remiză rapidă Showdown și ucide orice inamic în calea lui.
! {{Table icon|Short Circuit|{{common string|Promotional}}}}
+
  | ru = Резким движением руки пулеметчик делает вид, что достает пистолет, и производит показательный процесс, убивая любого врага в направлении руки.
| align-"center" | {{Icon killicon|weapon=Short Circuit}}
+
  | sv = Artillesristen härmar en revolver duel och dödar sitt offer i sitt sikte.
| {{common string|per-metal|35}}
+
  | tr = Heavy hızlı silah çekme hareketi yapar ve menzilindeki herkesi öldürür.
| {{common string|200-metal}}
+
  | zh-hans = 机枪手模仿牛仔决斗时快速拔枪的动作,并击杀所瞄准的敌人。
| 4-6
+
  | zh-hant = 重裝兵會模仿快速拔槍的動作,然後用手指射殺在他直線範圍內的敵人。
| 4-6
+
}}
| {{common string|N/A}}
 
| {{common string|N/A}}
 
 
|}
 
|}
{{common string|ammo-metal}}
 
  
=== {{anchor|engiemelee}}{{item name|Melee}}===
+
=={{anchor|Engineer}}{{Class link|Engineer}}==
 +
 
 +
{{to top}}
 +
==={{anchor|engineerprimary|engieprimary}}{{item name|Primary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" | {{common string|loaded}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" | {{common string|carried}}
 +
! class="header" | {{common string|point blank}}
 +
! class="header" | {{common string|medium range}}
 +
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Wrench|{{common string|Stock}}}}
+
! {{Table icon|Shotgun|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Wrench}}
+
| {{Icon killicon|weapon=Shotgun}}
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
+
| 6
| rowspan="2" | 65
+
| 32
| rowspan="2" | 195
+
| 86-90
 +
| 24-67
 +
| 3-10
 +
| 81-121
 +
| 180
 
|-
 
|-
! {{Table icon|Golden Wrench|{{common string|Distributed}}}}
+
! {{Table icon|Frontier Justice|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
+
| {{Icon killicon|weapon=Frontier Justice}}
|-
+
| 3
! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}}
+
| 32
| style="height: 55px" align="center" | {{Icon killicon|weapon=Gunslinger}}
+
| 86-90
| {{common string|seconds|0{{dec}}8}}
+
| 24-67
| 65
+
| 3-10
| 195
+
| 81-121
 +
| 180 {{common string|buff-crit}}
 +
|-
 +
! {{Table icon|Widowmaker|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=widowmaker}}
 +
| {{common string|per-metal|30}}
 +
| {{common string|200-metal}}
 +
| {{tooltip|86-90|95-99 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|24-67|26-74 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|3-10|3-11 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|81-121|89-134 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
| {{tooltip|180|198 {{lang
 +
  | en = at sentry's target
 +
  | es = al objetivo del arma centinela
 +
  | pt-br = no alvo da Sentinela
 +
  | ru = по целям, которых атакует турель
 +
  | sv = på vaktgevärets mål
 +
  | zh-hans = 于步哨瞄准的目标
 +
}}}}
 +
|-
 +
! {{Table icon|Pomson 6000|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=pomson 6000}}
 +
| 4
 +
| ∞
 +
| {{tooltip|68-72|{{lang
 +
  | en = 12 to buildings
 +
  | es = 12 a construcciones
 +
  | pt-br = 12 contra construções
 +
  | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 +
  | zh-hans = 对建筑为 12
 +
}}}}
 +
| {{tooltip|44-60|{{lang
 +
  | en = 12 to buildings
 +
  | es = 12 a construcciones
 +
  | pt-br = 12 contra construções
 +
  | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 +
  | zh-hans = 对建筑为 12
 +
}}}}
 +
| {{tooltip|32-34|{{lang
 +
  | en = 12 to buildings
 +
  | es = 12 a construcciones
 +
  | pt-br = 12 contra construções
 +
  | ru = 12 по постройкам
 +
  | sv = 12 på byggnader
 +
  | zh-hans = 对建筑为 12
 +
}}}}
 +
| 57-81
 +
| 180
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Gunslinger triple punch}}
+
! {{Table icon|Rescue Ranger|{{common string|Craft}}}}
| '''([[Gunslinger{{if lang}}|{{lang
+
| {{Icon killicon|weapon=rescue ranger}}
  | en = Triple Punch
+
| 4
  | cs = Trojitý úder
+
| 16
  | da = Tredobbelt Slag
+
| 57-60
  | de = Dreifachschlag
+
| 26-40
  | es = Triple Puñetazo
+
| 21-23
  | fi = Kolmoislyönti
+
| 54-81
  | fr = Triple Coup
+
| 120
  | hu = Hármas Ütés
 
  | it = Triplo Pugno
 
  | ja = 三連パンチ
 
  | ko = 3번 공격시
 
  | nl = Driedubbele Slag
 
  | pl = Potrójny cios
 
  | pt-br = Soco Triplo
 
  | ro = Pumn Triplu
 
  | ru = Тройной удар
 
  | zh-hans = 三连击
 
  | zh-hant = 連續三拳
 
}}]])'''
 
| {{lang
 
  | en = 65 for first two hits (without missing)
 
  | ar = 65 لأول ضربتان الأولى (بدون تضييع واحدة)
 
  | cs = 65 první dvě rány (bez minutí)
 
  | da = 65 for de første to slag (uden at ramme ved siden af)
 
  | de = 65 für die ersten beiden Treffer (ohne Schlag daneben)
 
  | es = 65 los 2 primeros (sin fallar)
 
  | fi = 65 kaksi ensimmäistä lyöntiä (ilman ohi lyöntejä)
 
  | fr = 65 pour les deux premiers coups (sans manquer)
 
  | hu = 65 az első kettő ütés (elhibázás nélkül)
 
  | it = 65 per i primi due colpi (senza sbagliare)
 
  | ja = 65 1~2回目連続のヒット (ノーミスで)
 
  | ko = 첫번째, 두번째 공격은 65 대미지
 
  | nl = 65 voor de eerste twee slagen (zonder te missen)
 
  | pl = 65 za pierwsze dwa trafienia (bez chybienia)
 
  | pt = 65 nos primeiros dois golpes (se não falhar)
 
  | pt-br = 65 nos dois primeiros golpes (sem errar)
 
  | ro = 65 pentru primele două lovituri (fără ratare)
 
  | ru = 65 за два первых попадания (без промахов)
 
  | tr = İlk iki vuruşta 65 (ıskalamadan)
 
  | zh-hans = 初始2击为65(全部击中)
 
  | zh-hant = 前兩拳:65(沒有失誤)
 
}}
 
| {{lang
 
  | en = 195 on third hit (without missing)
 
  | ar = 195 في الضربة الثالثة (بدون تضييع واحدة)
 
  | cs = 195 při třetí ráně (bez minutí)
 
  | da = 195 på det tredje slag (uden at ramme ved siden af)
 
  | de = 195 beim dritten Treffer (ohne vorherigen Schlag daneben)
 
  | es = 195 el tercero (sin fallar)
 
  | fi = 195 kolmannella osumalla (ilman ohi lyöntejä)
 
  | fr = 195 pour le troisième coup (sans manquer)
 
  | hu = 195 a harmadik ütés (elhibázás nélkül)
 
  | it = 195 sul terzo colpo (senza sbagliare)
 
  | ja = 195 3回目連続のヒット (ノーミスで)
 
  | ko = 3번째 공격시 195 대미지
 
  | nl = 195 bij de derde slag (zonder te missen)
 
  | pl = 195 po trzecim ciosie (bez chybienia)
 
  | pt = 195 no terceiro golpe (se não falhar)
 
  | pt-br = 195 no terceiro golpe (sem errar)
 
  | ro = 195 pentru a treia lovitură (fără ratare)
 
  | ru = 195 за третье попадание (без промахов)
 
  | tr = Üçüncü vuruşta 195 (ıskalamadan)
 
  | zh-hans = 第3击为195(全部击中)
 
  | zh-hant = 第三拳:195(沒有失誤)
 
}}
 
 
|-
 
|-
! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}}
+
! {{Table icon|Panic Attack|{{common string|Craft}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Southern Hospitality}}
+
| {{Icon killicon|weapon=Panic Attack}}
| {{common string|seconds|0{{dec}}8}}
+
| 6
| 65
+
| 32
| 195 {{common string|crit-boost}}
+
| 104-108
|-
+
| 29-72
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| 3-10
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
+
| 97-146
| {{common string|bleed-damage|40|5}}
+
| 216
| {{common string|N/A}}
 
|-
 
! {{Table icon|Jag|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Jag}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 49
 
| 146
 
|-
 
! {{Table icon|Eureka Effect|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Eureka Effect}}
 
| {{common string|seconds|0{{dec}}8}}
 
| 65
 
| 195
 
 
|}
 
|}
 +
{{common string|ammo-metal}}
  
=== {{anchor|engiepda}}{{item name|PDA}}===
+
==={{anchor|engineersecondary|engiesecondary}}{{item name|Secondary}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="25%" | {{item name|item}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
! class="header" width="75%" | {{common string|details}}
+
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}'''
+
! class="header" | {{common string|loaded}}
| {{lang
+
! class="header" | {{common string|carried}}
  | en = Enables the Engineer to build [[Buildings]].
+
! class="header" | {{common string|point blank}}
  | ar = يجعل الإنجينير يبني [[البيلدينجس]].
+
! class="header" | {{common string|medium range}}
  | cs = Dovoluje postavit [[Buildings/cs|stavby]].
+
! class="header" | {{common string|long range}}
  | da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]].
+
! class="header" | {{common string|hazard-mini-crits}}
  | de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen.
+
! class="header" | {{common string|critical}}
  | es = Permite plantar [[Buildings/es|construcciones]].
+
|-
  | fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]].
+
! {{Table icon|Pistol|{{common string|Stock}}}}
  | fr = Permet à l'Engineer de déployer des [[Buildings/fr|constructions]].
+
| {{Icon killicon|weapon=Pistol}}
  | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni.
+
| rowspan="3" | 12
  | it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]].
+
| rowspan="3" | 200
  | ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。
+
| rowspan="3" | 20-22
  | ko = [[Buildings/ko|구조물]] 제작용 PDA.
+
| rowspan="3" | 10-15
  | nl = Laat de Engineer [[Buildings/nl|Gebouwen]] bouwen.
+
| rowspan="3" | 8-9
  | no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]]
+
| rowspan="3" | 20-30
  | pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]].
+
| rowspan="3" | 45
  | pt = Permite ao Engineer edificar [[Buildings/pt|Construções]].
+
|-
  | pt-br = Permite que o Engineer construa [[Buildings/pt-br|construções]].
+
! {{Table icon|Lugermorph|{{common string|Promotional}}}}
  | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
+
| {{Icon killicon|weapon=Lugermorph}}
  | ru = Позволяет строить [[Buildings/ru|постройки]].
+
|-
  | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
+
! {{Table icon|C.A.P.P.E.R|{{common string|Uncrate}}}}
  | zh-hans = 允许工程师建造[[Buildings/zh-hans|建筑物]]。
+
| {{Icon killicon|weapon=C.A.P.P.E.R}}
  | zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。
+
|-
}}
+
! {{Table icon|Wrangler|{{common string|Unlock}}}}
 +
| {{Icon killicon|weapon=Wrangler}}
 +
| colspan=2 rowspan="2" | {{common string|N/A}}
 +
| colspan=5 rowspan="2" | {{common string|N/A}}
 
|-
 
|-
! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> <br/>'''{{item link|Demolish Tool}}'''
+
! {{Table icon|Giger Counter|{{common string|Uncrate}}}}
| {{lang
+
| {{Icon killicon|weapon=Giger Counter}}
   | en = Enables the Engineer to destroy his own [[Buildings]].
+
|-
   | ar = تمن الإنجينير من تدمير[[البيلدينجس|أجهزته]].
+
! {{Table icon|Short Circuit|{{common string|Promotional}}}}
   | cs = Dovoluje ničení vlastních [[Buildings/cs|staveb]].
+
| {{Icon killicon|weapon=Short Circuit}}
   | da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]].
+
| {{common string|per-metal|{{tooltip|5|65 {{lang
   | de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören.
+
   | en = on alt-fire
   | es = Permite demoler tus [[Buildings/es|construcciones]].
+
   | es = en disparo secundario
  | fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]].
+
   | pt-br = com o disparo-alt
   | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr|constructions]].
+
   | ru = альтернативная атака
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni.
+
   | sv = med alternativattack
   | it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]].
+
   | zh-hans = 于辅助开火
   | ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。
+
}}}}}}
   | ko = [[Buildings/ko|구조물]] 파괴용 PDA
+
| {{common string|200-metal}}
   | nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen.
+
| colspan=2 | {{tooltip|10|15 {{lang
  | no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]].
+
   | en = on alt-fire
   | pl = Pozwala Inżynierowi na zniszczenie swoich [[Buildings/pl|konstrukcji]].
+
   | es = en disparo secundario
   | pt = Permite ao Engineer destruir as próprias [[Buildings/pt|Construções]].
+
   | pt-br = com o disparo-alt
   | pt-br = Permite que o Engineer destrua suas próprias [[Buildings/pt-br|construções]].
+
   | ru = альтернативная атака
  | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
+
   | sv = med alternativattack
   | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
+
   | zh-hans = 于辅助开火
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
+
}}}}
   | zh-hans = 允许工程师摧毁自己的[[Buildings/zh-hans|建筑物]]。
+
| {{common string|N/A}}
  | zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。
+
| {{tooltip|14|20 {{lang
}}
+
   | en = on alt-fire
 +
   | es = en disparo secundario
 +
   | pt-br = com o disparo-alt
 +
   | ru = альтернативная атака
 +
   | sv = med alternativattack
 +
   | zh-hans = 于辅助开火
 +
}}}}
 +
| {{common string|N/A}}
 
|}
 
|}
 +
{{common string|ammo-metal}}
  
=== {{anchor|engietaunt}}{{item name|Attack taunt}}===
+
==={{anchor|engineermelee|engiemelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" |  
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="10%" | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="10%" | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
! class="header" width="10%" | {{common string|duration}}
+
|-
! class="header" width="37%" | {{common string|details}}
+
! class="header" width="14%" | {{common string|point blank}}
 +
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
| {{Table icon|Dischord}}
+
! {{Table icon|Wrench|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Dischord}}
+
| {{Icon killicon|weapon=Wrench}}
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
+
| rowspan="2" | {{common string|seconds|0{{dec}}8}}
| 500
+
| rowspan="2" | 65
| {{common string|seconds|4}}
+
| rowspan="2" | 88
| {{lang
+
| rowspan="2" | 195
  | en = The Engineer strums his guitar, then smashes it over an enemy's head.
+
|-
  | ar = يسحب الإنجينير جيتاره ، ثم يكسرها فوق رأس العدو .
+
! {{Table icon|Golden Wrench|{{common string|Distributed}}}}
  | cs = Engineer zahraje a rozbije kytaru o nepřítele (nebo vzduch).
+
| {{Icon killicon|weapon=Golden Wrench}}
  | da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved.
 
  | de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners.
 
  | es = El Engineer toca unos acordes en su guitarra, y después la impacta contra el suelo (o en su defecto la cabeza del enemigo).
 
  | fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän.
 
  | fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi.
 
  | hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé.
 
  | it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico.
 
  | ja = エンジニアがギターをかき鳴らした後、敵めがけて
 
  | ko = 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 채 적의 머리를 가격합니다
 
  | nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand.
 
  | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika.
 
  | pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo.
 
  | pt-br = O Engineer toca um acorde no seu violão, o quebrando logo em seguida na cabeça do inimigo.
 
  | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
 
  | ru = Инженер вынимает гитару, играет аккорд и разбивает её.
 
  | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.
 
  | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。
 
  | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。
 
}}
 
 
|-
 
|-
| {{Table icon|Organ Grinder}}
+
! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Organ Grinder}}
+
| style="height: 55px" | {{Icon killicon|weapon=Gunslinger}}
| {{item link|Gunslinger}}
+
| {{common string|seconds|0{{dec}}8}}
| 500
+
| 65
| {{common string|seconds|4}}
+
| 88
| {{lang
+
| 195 {{common string|crit-boost}}
  | en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
 
  | ar = يسحب الإنجينير حبل المحرك ، تدور يده ، ومن ثم يضربها على جسد العدو ، يتجمد العدو ثم يموت بسبب الضرر الكبير .
 
  | cs = Engineer nastartuje svou robotickou ruku, ta se roztočí a Inženýr ji vrazí do nepřítele.
 
  | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
 
  | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
 
  | es = El Engineer tira de una cuerda, y su protesis comienza a girar, entonces él la introduce en el enemigo haciendolo picadillo.
 
  | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
 
  | fr = L'Engineer tire sur la corde du starter, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant.
 
  | hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt.
 
  | it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi.
 
  | ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。
 
  | ko = 적의 복부를 갈아서 폭파시킵니다.
 
  | nl = De Engineer trekt aan het start touwtje, zijn hand draait, en hij maakt een vijand beweegeloos en geeft hem een dodelijke portie schade.
 
  | pl = Inżynier pociąga za linkę, przez co ręka wiruje, a wtedy wbija ją w przeciwnika, ogłuszając i zabijając go.
 
  | pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais.
 
  | pt-br = O Engineer puxa uma corda para dar corda à sua mão, que começa a girar quando ele a enfia no inimigo para atordoá-lo e causar uma explosão de dano fatal.
 
  | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.
 
  | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.
 
  | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.
 
  | zh-hans = 工程师拉动启动绳,机械手开始旋转,随后他将手臂插入敌人的身体爆发出致命的伤害。
 
  | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。
 
}}
 
 
|-
 
|-
| {{Table icon|Eureka Effect Taunt}}
+
| style="height: 55px" | {{Icon killicon|weapon=Gunslinger triple punch}}
| {{common string|N/A}}
+
| '''([[Gunslinger{{if lang}}|{{lang
| {{item link|Eureka Effect}}
+
   | en = Triple Punch
| {{lang
+
   | cs = Trojitý úder
   | en = Teleports player back to spawn and replenishes all health, metal and ammo
+
  | da = Tredobbelt Slag
   | cs = Teleportuje hráče zpět na spawn a doplní veškeré zdraví i munici
+
  | de = Dreifachschlag
   | es = Teletransporta al jugador de vuelta al punto de reaparición y reabastece completamente la salud, munición y metal.
+
   | es = Triple puñetazo
   | fi = Teleporttaa pelaajan takaisin uudelleensyntymisalueelle ja täyttää terveyspisteet, metallin ja ammukset
+
   | fi = Kolmoislyönti
   | fr = Téléporte le joueur à la zone de réapparition, lui redonnant santé, métal et munitions
+
   | fr = Triple Coup
   | ko = 0 ( 리스폰기지로 텔레포트하여 탄약과 체력을 채웁니다.)
+
   | hu = Hármas Ütés
   | it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo
+
   | it = Triplo Pugno
   | ja = リスポーン場所へテレポートし、ヘルス、メタル、弾薬を全回復&補充
+
   | ja = 三連パンチ
   | pl = Teleportuje gracza na miejsce odrodzenia i odnawaia punkty zdrowia, amunicję i metal
+
  | ko = 삼단 타격
   | pt-br = Teleporta o jogador de volta à sala de renascimento e restaura toda a vida, metal e munição
+
  | nl = Driedubbele Slag
   | ru = Телепортирует игрока на зону возрождения восстанавливая все жизни, весь метал и патроны.
+
   | pl = Potrójny cios
   | zh-hans = 将穿戴者传送到基地,而且补充满弹药,生命值以及金属
+
   | pt-br = Soco Triplo
   | zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值
+
  | ro = Pumn Triplu
}}
+
   | ru = Тройной удар
| {{common string|seconds|2}}
+
  | sv = Trippelslag
 +
   | zh-hans = 三连击
 +
   | zh-hant = 連續三拳
 +
}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 
| {{lang
 
| {{lang
   | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn with full ammo, metal and health.
+
   | en = 195 on third hit (without missing)
   | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn s doplněním zdravím a municí
+
  | ar = 195 في الضربة الثالثة (بدون تضييع واحدة)
   | es = El Engineer levanta la llave y un rayo cae en él, teletransportándolo al punto de reaparición y reabasteciendo toda su vida y munición.
+
   | cs = 195 při třetí ráně (bez minutí)
   | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet
+
  | da = 195 på det tredje slag (uden at ramme ved siden af)
   | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions.
+
  | de = 195 beim dritten Treffer (ohne vorherigen Schlag daneben)
   | it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo.
+
   | es = 195 el tercero (sin fallar)
   | ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。
+
   | fi = 195 kolmannella osumalla (ilman ohi lyöntejä)
   | ko = 엔지니어가 렌치를 듬과 동시에 빛이 나면서 , 탄약과 체력이 모두 채워져있는 상태로 리스폰지점으로 텔레포트 합니다.
+
   | fr = 195 pour le troisième coup (sans manquer)
   | pl = Inżynier wznosi ku niebu swój klcuz, z którego wychodzi błyskawica, teleportując go do miejsca odrodzenia z pełną amunicją, metalem i zdrowiem.
+
  | hu = 195 a harmadik ütés (elhibázás nélkül)
   | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teleporta de volta à sala de renascimento, com sua vida e munição cheios.
+
   | it = 195 sul terzo colpo (senza sbagliare)
   | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения и восстанавливая полностью боеприпасы и жизни.
+
   | ja = 195 3回目連続のヒット (ノーミスで)
   | zh-hans = 工程师举起扳手,接下来会有一道闪电打下来,将使用者传送回当前正在使用的基地,并补满弹药,生命值以及金属。
+
   | ko = 3번 적중 시 195 피해
   | zh-hant = 工程師會高舉扳手,接著會有一道雷電打下來,將工程師傳送回當前正在使用的重生室,並補滿他的彈藥、金屬和生命值。
+
  | nl = 195 bij de derde slag (zonder te missen)
}}
+
   | pl = 195 po trzecim ciosie (bez chybienia)
|}
+
   | pt = 195 no terceiro golpe (se não falhar)
 
+
   | pt-br = 195 no terceiro golpe (sem errar)
=={{anchor|Medic}}{{Class link|Medic}}==
+
   | ro = 195 pentru a treia lovitură (fără ratare)
 
+
   | ru = 195 за третье попадание (без промахов)
{{to top}}
+
  | sv = 195 på tredje slaget (utan att missa)
=== {{anchor|medicprimary}}{{item name|Primary}}===
+
  | tr = Üçüncü vuruşta 195 (ıskalamadan)
{| class="wikitable grid" width="100%" style="text-align: center;"
+
  | zh-hans = 第 3 击为195(没有失误)
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
  | zh-hant = 第三拳:195(沒有失誤)
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}}
! class="header" | {{common string|carried}}
+
| style="height: 55px" | {{Icon killicon|weapon=Southern Hospitality}}
! class="header" colspan="2" | {{common string|point blank}}
+
| {{common string|seconds|0{{dec}}8}}
! class="header" | {{common string|medium range}}
+
| 65
! class="header" | {{common string|long range}}
+
| 88
! class="header" | {{common string|critical}}
+
| 195 {{common string|crit-boost}}
 
|-
 
|-
! {{Table icon|Syringe Gun|{{common string|Stock}}}}
+
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
+
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
| 40
+
| {{common string|bleed-damage|40|5}}
| 150
+
| {{common string|bleed-damage|50|5}}
| colspan="2" | 10-12
+
| {{common string|N/A}}
| 5-10
 
| 5-6
 
| 30
 
 
|-
 
|-
! {{Table icon|Blutsauger|{{common string|Unlock}}}}
+
! {{Table icon|Jag|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Blutsauger}}
+
| {{Icon killicon|weapon=Jag}}
| 40
+
| {{common string|seconds|0{{dec}}68}}
| 150
+
| 49
| colspan="2" | 10-12
+
| 66
| 5-10
+
| 146
| 5-6
 
| 30
 
 
|-
 
|-
! rowspan="2" | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}}
+
! {{Table icon|Eureka Effect|{{common string|Craft}}}}
| align="center" rowspan="2" | {{Icon killicon|weapon=Crusader's Crossbow}}
+
| {{Icon killicon|weapon=Eureka Effect}}
| rowspan="2" | 1
+
| {{common string|seconds|0{{dec}}8}}
| rowspan="2" | 38
+
| 65
| class="header" style="height: 55px;" | {{common string|damage}}
+
| 88
| 38, {{tooltip|75|{{common string|healing}}}}
+
| 195
| 56, {{tooltip|112|{{common string|healing}}}}
 
| 75, {{tooltip|150|{{common string|healing}}}}
 
| rowspan="2" | {{common string|N/A}}
 
|-
 
| class="header" style="height: 55px;" | {{common string|critical}}
 
| 113, {{tooltip|226|{{common string|healing}}}}
 
| 168, {{tooltip|336|{{common string|healing}}}}
 
| 225, {{tooltip|450|{{common string|healing}}}}
 
|-
 
! {{Table icon|Overdose|{{common string|Craft}}}}
 
| align="center" | {{Icon killicon|weapon=Overdose}}
 
| 40
 
| 150
 
| colspan="2" | 9-11
 
| 5-9
 
| 5-6
 
| 27
 
 
|}
 
|}
  
=== {{anchor|medicsecondary}}{{item name|Secondary}}===
+
==={{anchor|engineerpda|engiepda}}{{item name|PDA}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="25%" | {{item name|item}}
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="75%" | {{common string|details}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}'''
! class="header" | {{common string|carried}}
+
| {{lang
! class="header" | {{lang
+
   | en = Enables the Engineer to build [[Buildings]].
   | en = <10 sec after injury
+
   | ar = يجعل الإنجينير يبني [[Buildings/ar|البيلدينجس]].
   | ar = <10 ثوان بعد الجراحة
+
   | cs = Dovoluje postavit [[Buildings/cs|stavby]].
   | cs = <10 sekund po zranění
+
   | da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]].
   | da = <10 sek efter at være skadet
+
   | de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen.
   | de = <10 Sek. nach Verletzung
+
   | es = Permite al Engineer crear [[Buildings/es|construcciones]].
   | es = <10 segundos después del ataque
+
  | fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]].
   | fr = <10 sec après blessure
+
   | fr = Permet à l'Engineer de déployer des [[Buildings/fr|constructions]].
   | hu = <10 mp sérülés után
+
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni.
   | it = <10 sec dopo una ferita
+
   | it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]].
   | ja = 被ダメージから10秒未満
+
   | ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。
   | ko = <10 sec 데미지 받은 후
+
   | ko = 엔지니어가 [[Buildings/ko|구조물]]을 건설할 수 있도록 해줍니다.
   | nl = <10 sec na verwonding
+
   | nl = Laat de Engineer [[Buildings/nl|constructies]] bouwen.
   | no = <10 sek etter skade
+
   | no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]]
   | pl = <10 sek. po zranieniu
+
   | pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]].
   | pt = <10 segundos após ferimento
+
   | pt = Permite ao Engineer edificar [[Buildings/pt|Construções]].
   | pt-br = <10 segs. depois de sofrer dano
+
   | pt-br = Permite que o Engineer erga [[Buildings/pt-br|construções]].
   | ro = <10 sec după rănire
+
   | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
   | tr = yaralandıktan en fazla 10 saniye sonra
+
  | ru = Позволяет строить [[Buildings/ru|постройки]].
   | zh-hans = 受伤后10秒内
+
  | sv = Tillåter Teknikern att bygga [[Buildings/sv|Byggnader]].
   | zh-hant = 受傷後 10 秒內
+
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
 +
   | zh-hans = 可让工程师能够建造[[Buildings/zh-hans|建筑]]。
 +
   | zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。
 
}}
 
}}
! class="header" | {{lang
+
|-
   | en = >12.5 sec after injury
+
! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> <br/>'''{{item link|Demolish Tool}}'''
   | ar = >12.5 ثوان بعد الجراحة
+
| {{lang
   | cs = >12.5 sekund po zranění
+
   | en = Enables the Engineer to destroy his own [[Buildings]].
   | da = >12.5 sek efter at være skadet
+
   | ar = تمن الإنجينير من تدمير[[البيلدينجس|أجهزته]].
   | de = >12,5 Sek. nach Verletzung
+
   | cs = Dovoluje ničení vlastních [[Buildings/cs|staveb]].
   | es = >12.5 segundos después del ataque
+
   | da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]].
   | fr = >12,5 sec après blessure
+
   | de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören.
   | hu = >12.5 mp sérülés után
+
   | es = Permite al Engineer demoler sus propias [[Buildings/es|construcciones]].
   | it = >12.5 sec dopo una ferita
+
  | fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]].
   | ja = 被ダメージから12.5秒後
+
   | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr|constructions]].
   | ko = >12.5 sec 데미지 받은 후
+
   | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni.  
   | nl = >12.5 sec na verwonding
+
   | it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]].
   | no = >12.5 sek etter skade
+
   | ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。
   | pl = >12,5 sek po zranieniu
+
   | ko = 엔지니어가 [[Buildings/ko|구조물]]을 파괴할 수 있도록 해줍니다.
   | pt = >12,5 segundos após ferimento
+
   | nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen.
   | pt-br = >12,5 segs. depois de sofrer dano
+
   | no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]].
   | ro = >12.5 sec după rănire
+
   | pl = Pozwala Inżynierowi na zniszczenie swoich [[Buildings/pl|konstrukcji]].
   | tr = yaralandıktan en az 12.5 saniye sonra
+
   | pt = Permite ao Engineer destruir as próprias [[Buildings/pt|Construções]].
   | zh-hans = 受伤12.5秒后
+
   | pt-br = Permite que o Engineer destrua suas próprias [[Buildings/pt-br|construções]].
   | zh-hant = 受傷 12.5 秒後
+
   | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
 +
  | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
 +
  | sv = Tillåter Teknikern att förstöra sina [[Buildings/sv|Byggnader]]
 +
   | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
 +
   | zh-hans = 可让工程师能够摧毁自己的[[Buildings/zh-hans|建筑]]。
 +
   | zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。
 
}}
 
}}
! class="header" | {{lang
+
|}
  | en = >15 sec after injury
+
 
  | ar = >15 ثوان بعد الجراحة
+
==={{anchor|engineertaunt|engietaunt}}{{item name|Attack taunt}}===
  | cs = >15 sekund po zranění
+
{| class="wikitable grid" width="100%" style="text-align: center;"
  | da = >15 sek efter at være skadet
+
! class="header" width="17%" |
   | de = >15 Sek. nach Verletzung
+
! class="header" width="16%" | {{common string|Kill icon}}
   | es = >15 segundos después del ataque
+
! class="header" width="10%" | {{common string|Weapon}}
   | fr = >15 sec après blessure
+
! class="header" width="10%" | {{common string|damage}}
   | hu = >15 mp sérülés után
+
! class="header" width="10%" | {{common string|duration}}
   | it = >15 sec dopo una ferita
+
! class="header" width="37%" | {{common string|details}}
   | ja = 被ダメージから15秒後
+
|-
   | ko = >15 sec 데미지 받은 후
+
| {{Table icon|Guitar Smash}}
   | nl = >15 sec na verwonding
+
| {{Icon killicon|weapon=Guitar Smash}}
   | no = >15 sek etter skade
+
| {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
   | pl = >15 sek. po zranieniu
+
| 500
   | pt = >15 segundos após ferimento
+
| {{common string|seconds|4{{dec}}2}}<br/>{{common string|seconds|{{lang
   | pt-br = >15 segs. depois de sofrer dano
+
   | en = (Kill time) 3.6
   | ro = >15 sec după rănire
+
   | es = (Tiempo hasta matar) 3,6
   | tr = yaralandıktan en az 15 saniye sonra
+
   | pt-br = (Tempo até matar) 3,6
   | zh-hans = 受伤15秒后
+
   | ru = (Время убийства) 4
   | zh-hant = 受傷 15 秒後
+
   | sv = (Tid att döda) 3,6
}}
+
   | zh-hans = (杀敌时间)3.6
! class="header" | {{lang
+
}}}}
   | en = ÜberCharge effect
+
| {{lang
   | es = Efecto de la Supercarga
+
   | en = The Engineer strums his guitar, then smashes it over an enemy's head.
   | de = Überladungseffekt
+
   | ar = يسحب الإنجينير جيتاره ، ثم يكسرها فوق رأس العدو .
   | fr = Effet de l'Übercharge
+
   | cs = Engineer zahraje a rozbije kytaru o nepřítele (nebo vzduch).
   | hu = ÜberCharge hatás
+
   | da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved.
   | ja = ユーバーチャージ効果
+
   | de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners.
   | ko = 우버차지 효과
+
   | es = El Engineer toca unos acordes en su guitarra y después la destroza contra el suelo (o en su defecto la cabeza del enemigo).
   | pl = Efekt ÜberCharge'a
+
   | fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän.
   | pt-br = Efeito de ÜberCarga
+
   | fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi.
   | ru = Эффект убер-заряда
+
   | hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé.
   | zh-hans = ÜberCharge效果
+
   | it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico.
   | zh-hant = ÜberCharge 醫療槍效果
+
   | ja = エンジニアがギターをかき鳴らした後、敵めがけて振り下ろす。
 +
   | ko = 엔지니어가 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 뒤 적의 머리를 가격합니다.
 +
   | nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand.
 +
   | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika.
 +
   | pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo.
 +
   | pt-br = O Engineer toca um acorde no seu violão, quebrando-o logo em seguida na cabeça de um inimigo.
 +
   | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
 +
   | ru = Инженер вынимает гитару, играет аккорд и разбивает её.
 +
   | sv = Teknikern spelar på sin gitarr, och sedan slår den på fiendens huvud.
 +
   | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.
 +
   | zh-hans = 工程师拨动吉他,然后砸向一个敌人的脑袋。
 +
   | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。
 
}}
 
}}
 
|-
 
|-
! {{Table icon|Medi Gun|{{common string|Stock}}}}
+
| {{Table icon|Arm Blender}}
| {{common string|N/A}}
+
| {{Icon killicon|weapon=Arm Blender}}
| {{common string|N/A}}
+
| {{item link|Gunslinger}}
| {{common string|N/A}}
 
| {{common string|hps|24}}
 
| {{common string|hps|48}}
 
| {{common string|hps|72}}
 
 
| {{lang
 
| {{lang
   | en = Invulnerability
+
   | en = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|500|Final hit}}
   | ar = ل ايقهر
+
  | es = {{tooltip|1 (x14)|Efecto del aturdimiento}} + {{tooltip|500|golpe final}}
   | cs = Nezranitelnost
+
  | pt-br = {{tooltip|1 (x14)|Efeito de atordoamento}} + {{tooltip|500|Acerto final}}
   | da = Udødelighed
+
  | ru = {{tooltip|1 (x14)|Оглушение}} + {{tooltip|500|Последний удар}}
   | es = Invulnerabilidad
+
  | sv = {{tooltip|1 (x14)|Bedövningseffekt}} + {{tooltip|500|Sista slag}}
   | fi = Haavoittumattomuus
+
  | zh-hans = {{tooltip|1(14次)|击晕效果}} + {{tooltip|500|最后一击}}
   | fr = Invulnérabilité
+
}}
   | hu = Halhatatlanság
+
| {{common string|seconds|4{{dec}}5}}<br/>{{common string|seconds|{{lang
   | it = Invulnerabilità
+
  | en = (Kill time) 4
   | ja = 自分とヒールの対象が無敵になる
+
  | es = (Tiempo hasta matar) 4
   | ko = 무적 (자연사살가능)
+
  | pt-br = (Tempo até matar) 4
   | nl = Onkwetsbaarheid
+
  | ru = (Время убийства) 4
  | no = Udødelig
+
  | sv = (Tid att döda) 4
   | pl = Nieśmiertelność
+
  | zh-hans = (杀敌时间)4
   | pt = Sobrecarga de Invulnerabilidade
+
}}}}<br/>{{common string|seconds|{{lang
   | pt-br = Invulnerabilidade
+
  | en = (Stun time) 3.2
   | ro = Invulnerabilitate
+
  | es = (Tiempo hasta matar) 3,2
   | ru = Неуязвимость
+
  | pt-br = (Tempo de atordoamento) 3,2
   | tr = Ölümsüzlük
+
  | ru = (Время оглушения) 3,2
   | zh-hans = 无敌
+
  | sv = (Tid att döda) 3,2
   | zh-hant = 無敵效果
+
  | zh-hans = (杀敌时间)3.2
 +
}}}}
 +
| {{lang
 +
  | en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
 +
   | ar = يسحب الإنجينير حبل المحرك ، تدور يده ، ومن ثم يضربها على جسد العدو ، يتجمد العدو ثم يموت بسبب الضرر الكبير .
 +
   | cs = Engineer nastartuje svou robotickou ruku, ta se roztočí a Inženýr ji vrazí do nepřítele.
 +
   | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
 +
  | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
 +
   | es = El Engineer tira de una cuerda y su prótesis comienza a girar, entonces la introduce en el enemigo, aturdiéndolo e infligiendo daño letal.
 +
   | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
 +
   | fr = L'Engineer tire sur la corde du démarreur, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et le mettre en pièces en la retirant.
 +
   | hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt.
 +
   | it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi.
 +
   | ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。
 +
   | ko = 엔지니어가 작동 끈을 당긴 후, 적의 복부를 갈아 적을 기절 상태에 빠뜨리고 엄청난 양의 피해를 입힙니다.
 +
   | nl = De Engineer trekt aan het start touwtje, zijn hand draait en hij maakt een vijand beweegeloos en geeft hem een dodelijke portie schade.
 +
   | pl = Inżynier pociąga za linkę, przez co ręka wiruje, a wtedy wbija ją w przeciwnika, ogłuszając i zabijając go.
 +
   | pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais.
 +
   | pt-br = O Engineer puxa a corda de "ignição" da sua mão, que começa a girar, e a enfia no inimigo para atordoá-lo e causar uma explosão de dano fatal.
 +
   | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.
 +
   | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.
 +
  | sv = Teknikern drar ett startrep, hans hand snurrar, och tryker den i fienden för en bedövningseffekt och en stor mängd skada.
 +
   | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.
 +
   | zh-hans = 工程师拉开起动机绳,使机械手开始旋转,随后他将手臂捅进敌人体内,造成短暂的击晕效果和致命的爆裂伤害。
 +
   | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。
 
}}
 
}}
 
|-
 
|-
! {{Table icon|Kritzkrieg|{{common string|Unlock}}}}
+
| {{Table icon|Eureka Effect Taunt}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|N/A}}
+
| {{item link|Eureka Effect}}
| {{common string|N/A}}
+
| {{lang
| {{common string|hps|24}}
+
  | en = Teleports player to their Teleporter Exit or back to spawn.
| {{common string|hps|48}}
+
  | cs = Teleportuje hráče zpět na spawn a doplní veškeré zdraví i munici
| {{common string|hps|72}}
+
  | de = Teleportiert den Spieler in den Spawn und füllt Gesundheit, Munition und Metallvorrat komplett wieder auf
 +
  | es = Teletransporta al jugador de vuelta al punto de reaparición o a la salida del teleportador.
 +
  | fi = Teleporttaa pelaajan takaisin uudelleensyntymisalueelle ja täyttää terveyspisteet, metallin ja ammukset
 +
  | fr = Téléporte le joueur soit à la zone de réapparition, lui redonnant santé, métal et munitions, soit à la sortie de son téléporteur
 +
  | hu = Elteleportálja a játékost az éledő szobába vagy A Teleportáló kijárathoz ami feltölti a játékos fém, lövedék és életerő mérőjét.
 +
  | ko = 플레이어를 부활 지점으로 텔레포트시켜 탄약과 체력을 채웁니다.
 +
  | it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo
 +
  | ja = リスポーン場所またはテレポーター出口へテレポートし、ヘルス、メタル、弾薬を全回復&補充
 +
  | nl = Teleporteert de speler naar zijn Teleporter-uitgang of naar de spawn.
 +
  | pl = Teleportuje gracza na miejsce odrodzenia i odnawia punkty zdrowia, amunicję i metal.
 +
  | pt-br = Teletransporta o jogador para sua Saída do Teletransportador ou de volta à sala de renascimento.
 +
  | ru = Телепортирует игрока в зону возрождения или к выходу телепорта.
 +
  | sv = Teleporterar spelaren till deras Teleportörsutgång eller till återskapningsrummet.
 +
  | tr = Oyuncuyu üsse (canlanma bölgesine) veya ışınlayıcı çıkışına ışınlar.
 +
  | zh-hans = 将使用者传送到他们的传送器出口或者重生点。
 +
  | zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值
 +
}}
 +
| {{common string|seconds|2}}
 
| {{lang
 
| {{lang
   | en = 100% Critical Hits
+
   | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
   | cs = 100% Kritické zásahy
+
   | cs = Engineer zvedne svůj hasák do vzduchu, z klíče vyšlehne blesk, který Engineera teleportuje na spawn.
  | da = 100% Crit
+
   | de = Der Engineer hebt seinen Arm in die Luft und ein Blitz fährt in ihn ein, welcher ihn zurück zum Spawn teleportiert und Gesundheit, Munition und den Metallvorrat auffüllt.
   | de = 100% kritische Treffer
+
   | es = El Engineer levanta la llave y un rayo cae sobre él, teletransportándolo al punto de reaparición o a la salida de su teleportador.
   | es = 100% de críticos
+
   | fi = Engineer nostaa jakoavaimensa ilmaan ja siitä tulee salamoita, teleportaten hänet uudelleensyntymisalueelle samalla täyttäen ammukset, metallin ja terveyspisteet
   | fi = 100% Kriittinen
+
   | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec le plein de santé, de métal et de munitions.
   | fr = 100% de coups critiques
+
   | hu = A Mérnök az égbe mutat fegyverével majd a fegyver begerjed és elteleportálja a Mérnököt az éldeő szobába vagy a Teleportáló kijárathoz.
   | hu = 100% Kritikus Találat
+
   | it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo.
   | it = 100% Critico
+
   | ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。
   | ja = ヒールの対象の攻撃が100%クリティカルヒット
+
   | ko = 엔지니어가 렌치를 듬과 동시에 빛이 나면서, 탄약과 체력이 모두 채워져 있는 상태로 부활 지점으로 텔레포트합니다.
   | ko = 100% 크리티컬
+
   | nl = De Engineer houd zijn moersleutel in de lucht en bliksem komt eruit, waardoor hij naar spawn of Teleporter-uitgang teleporteert.
   | nl = 100% Crit
+
   | pl = Inżynier wznosi ku niebu swój klucz, z którego wychodzi błyskawica, teleportując go do miejsca odrodzenia lub wyjścia Teleportu.
  | no = 100% Krit
+
   | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teletransporta para sua Saída do Teletransportador ou para a sala de renascimento.
   | pl = 100% szans na trafienie krytyczne
+
   | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения или к выходу телепорта.
  | pt = Sobrecarga de 100% de danos Críticos
+
   | sv = Teknikern lyfter sin skyftnyckel i luften och blixtar kommer från den som teleporterar honom till återskapningsrummet eller till sin Teleportörsutgång.
   | pt-br = 100% golpes críticos
+
   | tr = Engineer Eureka Etkisini gökyüzüne yükselterek, kendisine yıldırım çarpmasına yol açar ve canlanma bölgesine veya ışınlayıcı çıkışından hangisi seçilmişse ona ışınlanır.
   | ro = 100% Crit
+
   | zh-hans = 工程师将扳手举向天空,一道闪电从空中劈下来,将使用者传送回当前的重生点或是他的传送器出口。
   | ru = Криты
+
   | zh-hant = 工程師會高舉扳手,接著會有一道雷電打下來,將工程師傳送回當前正在使用的重生室,並補滿他的彈藥、金屬和生命值。
   | tr = %100 Kritik
 
   | zh-hans = 100%暴击
 
   | zh-hant = 100% 爆擊效果
 
 
}}
 
}}
 +
|}
 +
 +
=={{anchor|Medic}}{{Class link|Medic}}==
 +
 +
{{to top}}
 +
==={{anchor|medicprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=6 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Quick-Fix|{{common string|Craft}}}}
+
! class="header" | {{common string|loaded}}
| {{common string|N/A}}
+
! class="header" | {{common string|carried}}
| {{common string|N/A}}
+
! class="header" colspan="2" | {{common string|point blank}}
| {{common string|N/A}}
+
! class="header" | {{common string|medium range}}
| {{common string|hps|33}}
+
! class="header" | {{common string|long range}}
| {{common string|hps|67}}
+
! class="header" | {{common string|hazard-mini-crits}}
| {{common string|hps|100}}
+
! class="header" | {{common string|critical}}
| {{lang
+
|-
  | en = 300% heal rate & stun/knock back immunity
+
! {{Table icon|Syringe Gun|{{common string|Stock}}}}
  | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení
+
| {{Icon killicon|weapon=Syringe Gun}}
  | es = +300% de vel. de cura e inmunidad al retroceso
+
| 40
  | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
+
| 150
  | fr = Taux de soin à 300%, immunité contre les effets altérant le déplacement
+
| colspan=2 | 10-12
  | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás
+
| 6-10
  | ja = 回復量3倍&スタンとノックバック無効
+
| 5-6
  | ko = 300% 힐속도 증가 & 스턴/넉백 없음
+
| 14-16
  | pl = 300% tempa leczenia oraz niewrażliwość na ogłuszenie i odrzut
+
| 30
  | pt-br = Taxa de cura de 300% & imunidade a empurrões/ser atordoado
 
  | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık
 
  | zh-hans = 300%治疗速度并免疫击晕或击退效果
 
  | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果
 
  | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию
 
}}
 
 
|-
 
|-
! {{Table icon|Vaccinator|{{common string|Craft}}}}
+
! {{Table icon|Blutsauger|{{common string|Unlock}}}}
| {{common string|N/A}}
+
| {{Icon killicon|weapon=Blutsauger}}
| {{common string|N/A}}
+
| 40
| {{common string|N/A}}
+
| 150
| {{common string|hps|24}}
+
| colspan=2 | 10-12
| {{common string|hps|48}}
+
| 6-10
| {{common string|hps|72}}
+
| 5-6
| {{lang
+
| 14-16
  | en = 75% resistance to selected damage type
+
| 30
  | fr = 75% de résistance au type de dégâts choisi (balles, feu, ou explosions)
 
  | pl = 75% odporności na wybrany rodzaj obrażeń
 
  | pt-br = 75% de resistência ao tipo de dano selecionado
 
  | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上
 
  | ru = 75% защиты от выбранного типа урона
 
}}
 
|}
 
 
 
=== {{anchor|medicmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="40%" colspan=2 | {{common string|damage}}
 
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! rowspan="3" | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}}
! class="header" width="20%" | {{common string|critical}}
+
| rowspan="3" | {{Icon killicon|weapon=Crusader's Crossbow}}
 +
| rowspan="3" | 1
 +
| rowspan="3" | 38
 +
| class="header" style="height: 37px;" | {{common string|damage}}
 +
| 38, {{tooltip|75|{{common string|healing}}}}
 +
| 57, {{tooltip|113|{{common string|healing}}}}
 +
| 75, {{tooltip|150|{{common string|healing}}}}
 +
| rowspan="3" | {{common string|N/A}}
 +
| rowspan="3" | {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Bonesaw|{{common string|Stock}}}}
+
| class="header" style="height: 37px;" | {{common string|hazard-mini-crits}}
| align="center" | {{Icon killicon|weapon=Bonesaw}}
+
| 51, {{tooltip|75|{{common string|healing}}}}
| {{common string|seconds|0{{dec}}8}}
+
| 76, {{tooltip|113|{{common string|healing}}}}
| 65
+
| 101, {{tooltip|150|{{common string|healing}}}}
| 195
 
 
|-
 
|-
! {{Table icon|Übersaw|{{common string|Unlock}}}}
+
| class="header" style="height: 37px;" | {{common string|critical}}
| align="center" | {{Icon killicon|weapon=Ubersaw}}
+
| 113, {{tooltip|75|{{common string|healing}}}}
| {{common string|seconds|0{{dec}}96}}
+
| 169, {{tooltip|113|{{common string|healing}}}}
| 65
+
| 225, {{tooltip|150|{{common string|healing}}}}
| 195
 
 
|-
 
|-
! {{Table icon|Vita-Saw|{{common string|Craft}}}}
+
! {{Table icon|Overdose|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Vita-Saw}}
+
| {{Icon killicon|weapon=Overdose}}
| {{common string|seconds|0{{dec}}8}}
+
| 40
| 65
+
| 150
| 195
+
| colspan="2" | 9-10
 +
| 5-9
 +
| 4-5
 +
| 11-14
 +
| 26
 +
|}
 +
 
 +
==={{anchor|medicsecondary}}{{item name|Secondary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Amputator|{{common string|Craft}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Amputator}}
+
! class="header" | {{common string|carried}}
| {{common string|seconds|0{{dec}}8}}
+
! class="header" | {{lang
| 65
+
   | en = <10 sec after injury
| 195
+
   | ar = <10 ثوان بعد الجراحة
|-
+
   | cs = <10 sekund po zranění
! {{Table icon|Solemn Vow|{{common string|Craft}}}}
+
   | da = <10 sek efter at være skadet
| align="center" | {{Icon killicon|weapon=Solemn Vow}}
+
   | de = <10 Sek. nach Verletzung
| {{common string|seconds|0{{dec}}8}}
+
   | es = <10 segundos después del ataque
| 65
+
   | fr = <10 sec après blessure
| 195
+
   | hu = <10 mp sérülés után
|}
+
   | it = <10 sec dopo una ferita
 
+
   | ja = 被ダメージから10秒未満
=== {{anchor|medictaunt}}{{item name|Attack taunt}}===
+
   | ko = <부상 후 10초
{| class="wikitable grid" width="100%" style="text-align: center;"
+
   | nl = <10 sec na verwonding
! class="header" width="17%" |
+
   | no = <10 sek etter skade
! class="header" width="16%" | {{common string|Kill icon}}
+
   | pl = <10 sek po zranieniu
! class="header" width="10%" | {{item name|Weapon}}
+
   | pt = <10 segundos após ferimento
! class="header" width="10%" | {{common string|damage}}
+
   | pt-br = <10 s depois de sofrer dano
! class="header" width="10%" | {{common string|duration}}
+
   | ro = <10 sec după rănire
! class="header" width="37%" | {{common string|details}}
+
   | ru = <10 сек после получения урона
|-
+
  | sv = <10 sek efter man har blivit skadad
| {{Table icon|Spinal Tap}}
+
   | tr = yaralandıktan en fazla 10 saniye sonra
| align="center" | {{Icon killicon|weapon=Spinal Tap}}
+
   | zh-hans = 受伤后 10 秒内
| {{item link|Übersaw}}
+
   | zh-hant = 受傷後 10 秒內
| 500
 
| {{common string|seconds|4}}
 
| {{lang
 
   | en = The Medic stabs an enemy and stuns them, yanks the weapon out, and they die. He earns 100% ÜberCharge.
 
   | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج .
 
   | cs = Medic probodne nepřítele, čímž jej omráčí, poté svoji zbraň vytáhne, čímž nepřítele zabije. Přidá 100% k ÜberChargi.
 
   | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør.
 
   | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu.
 
   | es = El Médic le clava la sierra y lo aturde, al extraer el arma el enemigo muere. Carga la Supercarga al 100%.
 
  | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta.
 
   | fr = Le Medic lance son arme en avant et étourdit un ennemi, puis la retire, le tuant sur le coup. Il gagne 100% d'ÜberCharge si les deux parties de la raillerie touchent.
 
   | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberCharge-ot nyer ezzel.
 
   | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica.
 
   | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。
 
   | ko = 찌르기로 스턴 효과를 주고, 우버쏘우를 빼서 적을 죽입니다. 우버차지 게이지에 100%포인트가 추가됩니다.
 
   | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij.
 
   | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Übersawen. Adderer 100% til ÜberCharge måleren
 
   | pl = Medyk dźga przeciwnika i go ogłusza, a następnie wyciąga swoją broń, zabijając wroga. Dodaje 100% do wskaźnika ÜberCharge'a.
 
   | pt = O Medic trespassa o inimigo, paralisando-o, e retira depois a serra, matando-o. A barra de Sobrecarga sobe 100%.
 
   | pt-br = O Medic perfura o inimigo, o atordoando, arranca a arma de dentro dele e ele morre. O Medic ganha uma ÜberCarga completa.
 
   | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.
 
   | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.
 
   | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.
 
   | zh-hans = Medic刺向一个敌人并将其击晕,拔出武器并杀死敌人,同时获得100% ÜberCharge。
 
   | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。
 
 
}}
 
}}
|-
+
! class="header" | {{lang
| {{Table icon|Oktoberfest}}
+
   | en = >12.5 sec after injury
| {{common string|N/A}}
+
   | ar = >12.5 ثوان بعد الجراحة
| {{item link|Kritzkrieg}}
+
   | cs = >12.5 sekund po zranění
| {{lang
+
   | da = >12.5 sek efter at være skadet
   | en = Heals yourself by 11 health
+
   | de = >12,5 Sek. nach Verletzung
   | ar = 11 نقاط حياة
+
   | es = >12,5 segundos después del ataque
   | cs = 11 léčení
+
   | fr = >12,5 sec après blessure
   | da = 11 Helet
+
   | hu = >12.5 mp sérülés után
   | de = Heilt 11 ihrer Lebenspunkte
+
   | it = >12.5 sec dopo una ferita
   | es = Cura 11 de vida
+
   | ja = 被ダメージから12.5秒後
  | fi = Parantaa 11 pisteellä
+
   | ko = >부상 후 12.5초
   | fr = 11 points de santé récupérés
+
   | nl = >12.5 sec na verwonding
   | hu = 11 életet töltesz vissza magadnak
+
  | no = >12.5 sek etter skade
   | it = 11 HP curati
+
   | pl = >12.5 sek po zranieniu
   | ja = ヘルスを11回復
+
   | pt = >12,5 segundos após ferimento
   | ko = 11 (회복)
+
   | pt-br = >12,5 s depois de sofrer dano
   | nl = 11 (Geneest zichzelf)
+
   | ro = >12.5 sec după rănire
   | pl = Leczy Medykowi 11 punktów zdrowia
+
   | ru = >12,5 сек после получения урона
   | pt = 11 de Vida recuperada 4
+
  | sv = >12.5 sek efter man har blivit skadad
   | pt-br = Cura você mesmo em 11 pontos de vida
+
   | tr = yaralandıktan en az 12.5 saniye sonra
   | ro = 11 Vindecare
+
   | zh-hans = 受伤 12.5 秒后
   | ru = Восстанавливает 11 единиц здоровья
+
   | zh-hant = 受傷 12.5 秒後
   | tr = 11 İyileştirme
 
   | zh-hans = 为自己治疗11点生命值
 
   | zh-hant = 為自身回復 11 單位生命值
 
 
}}
 
}}
| {{common string|seconds|4}}
+
! class="header" | {{lang
| {{lang
+
   | en = >15 sec after injury
   | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
+
   | ar = >15 ثوان بعد الجراحة
   | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة .
+
   | cs = >15 sekund po zranění
   | cs = Medic dá ústa k hlavni a hluboce se nadechne.
+
   | da = >15 sek efter at være skadet
   | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer.
+
   | de = >15 Sek. nach Verletzung
   | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein.
+
   | es = >15 segundos después del ataque
   | es = El Médic pone su cara junto al barril de la Kritzkrieg e inhala el aire.
+
   | fr = >15 sec après blessure
  | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään.
+
   | hu = >15 mp sérülés után
   | fr = Le Medic approche son visage du canon de son {{Item name|Kritzkrieg}} et inhale profondément.
+
   | it = >15 sec dopo una ferita
   | hu = A Szanitéc az arcát a Kritzkrieg csövéhez teszi és mélyen belélegez.
+
   | ja = 被ダメージから15秒後
   | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente.
+
   | ko = >부상 후 15초
   | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。
+
   | nl = >15 sec na verwonding
   | ko = 메딕이 크리츠크리그에 머리를 대고 깊게 들이 마쉽니다.
+
  | no = >15 sek etter skade
   | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep.
+
   | pl = >15 sek po zranieniu
   | pl = Medyk przykłada twarz do Kritzkriegu i bierze głęboki oddech.
+
   | pt = >15 segundos após ferimento
   | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando a si mesmo.
+
   | pt-br = >15 s depois de sofrer dano
   | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo.
+
  | ro = >15 sec după rănire
   | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.
+
  | ru =  >15 сек после получения урона
   | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.
+
  | sv = >15 sek efter man har blivit skadad
   | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.
+
  | tr = yaralandıktan en az 15 saniye sonra
   | zh-hans = Medic将脸凑在医疗枪口上,深吸一口。
+
  | zh-hans = 受伤 15 秒后
   | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。
+
  | zh-hant = 受傷 15 秒後
 +
}}
 +
  ! class="header" | {{lang
 +
  | en = ÜberCharge effect
 +
  | de = Überladungseffekt
 +
   | es = Efecto de la Supercarga
 +
  | fr = Effet de l'Übercharge
 +
  | hu = ÜberCharge hatás
 +
  | ja = ユーバーチャージ効果
 +
  | ko = 우버차지 효과
 +
  | pl = Efekt ÜberCharge
 +
  | pt = Efeito de ÜberCarga
 +
  | pt-br = Efeito de ÜberCarga
 +
   | ru = Эффект убер-заряда
 +
   | sv = ÜberLaddningseffekt
 +
   | zh-hans = ÜberCharge 效果
 +
   | zh-hant = ÜberCharge 醫療槍效果
 
}}
 
}}
 
|-
 
|-
| {{Table icon|Medicating Melody}}
+
! {{Table icon|Medi Gun|{{common string|Stock}}}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{item link|Amputator}}
+
| colspan=2 | {{common string|N/A}}
 +
| {{common string|hps|24}}
 +
| {{common string|hps|48}}
 +
| {{common string|hps|72}}
 
| {{lang
 
| {{lang
   | en = Heals nearby teammates
+
   | en = Invulnerability
   | ar = يعطي نقاط الحياة لأعضاء الفريق الذين هم على مقربة منه
+
   | ar = ل ايقهر
   | cs = Léčí spoluhráče okolo
+
   | cs = Nezranitelnost
   | da = Heler allierede som er tæt på medicen
+
   | da = Udødelighed
  | de = Heilt Teammitglieder in der Nähe
+
   | es = Invulnerabilidad
   | es = Cura a los aliados cercanos
+
   | fi = Haavoittumattomuus
   | fi = Parantaa lähellä olevia pelaajia
+
   | fr = Invulnérabilité
   | fr = Soigne les coéquipiers à proximité
+
   | hu = Halhatatlanság
   | hu = Közeli csapattársakat felgyógyítja
+
   | it = Invulnerabilità
   | it = Cura gli alleati vicini
+
   | ja = 自分とヒールの対象が無敵になる
   | ja = 近くのチームメイトを回復
+
   | ko = 무적
   | ko = 주변 팀 동료 치료
+
   | nl = Onkwetsbaarheid
   | nl = Geneest nabije Teamgenoten
+
  | no = Udødelig
   | pl = Leczy pobliskich członków drużyny
+
   | pl = Nieśmiertelność
   | pt = Cura os companheiros de equipa nas vizinhanças
+
   | pt = Invulnerabilidade
   | pt-br = Cura companheiros de equipe próximos
+
   | pt-br = Invulnerabilidade
   | ro = Vindecă coechipieri în apropriere
+
   | ro = Invulnerabilitate
   | ru = Лечит союзников поблизости
+
   | ru = Неуязвимость
   | tr = Yakındaki takım arkadaşlarını iyileştirir
+
  | sv = Osårbarhet
   | zh-hans = 治疗附近单位
+
   | tr = Ölümsüzlük
   | zh-hant = 治療附近的隊友
+
   | zh-hans = 无敌
 +
   | zh-hant = 無敵效果
 
}}
 
}}
| {{common string|seconds|4{{dec}}2}}
+
|-
 +
! {{Table icon|Kritzkrieg|{{common string|Unlock}}}}
 +
| {{common string|N/A}}
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|hps|24}}
 +
| {{common string|hps|48}}
 +
| {{common string|hps|72}}
 
| {{lang
 
| {{lang
   | en = The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.
+
   | en = 100% Critical Hits
  | ar = يضع الميديك الإمباتاتور الذي لديه على كتفه ويمثل زكأنه يعزف على الكمان .
+
   | cs = 100% Kritické zásahy
   | cs = Medic zahraje na Amputator jako na housle.
+
   | da = 100% Crit
   | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin.
+
   | de = 100% kritische Treffer
   | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt.
+
   | es = 100 % de golpes críticos
   | es = El Médic pone el arma sobre su hombro y la usa como un violín.
+
   | fi = 100% Kriittinen
   | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu.
+
   | fr = 100% de coups critiques
   | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon, soignant ainsi les coéquipiers à proximité.
+
   | hu = 100% Kritikus Találat
   | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne.
+
   | it = 100% Critico
   | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini.
+
   | ja = ヒールの対象の攻撃が100%クリティカルヒット
   | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。
+
   | ko = 100% 치명타
   | ko = 메딕이 어깨에 의료톱을 걸쳐두고 그것으로 바이올린을 연주하는 척 합니다.
+
   | nl = 100% Crit
   | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is.
+
  | no = 100% Krit
   | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, lecząc pobliskich towarzyszy.
+
   | pl = 100% szans na trafienie krytyczne
   | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino.
+
   | pt = 100% de danos críticos
   | pt-br = O Medic coloca a {{item name|Amputator}} no seu ombro e finge tocá-la como se fosse um violino.
+
   | pt-br = 100% de golpes críticos
   | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.
+
   | ro = 100% Crit
   | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.
+
   | ru = 100% Криты
   | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.
+
  | sv = 100% Kritiska Träffar
   | zh-hans = Medic将器官切割器放在肩膀上,并假装演奏小提琴。
+
   | tr = %100 Kritik
   | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。
+
   | zh-hans = 100% 爆击效果
 +
   | zh-hant = 100% 爆擊效果
 
}}
 
}}
|}
+
|-
 
+
! {{Table icon|Quick-Fix|{{common string|Craft}}}}
=={{anchor|Sniper}}{{Class link|Sniper}}==
+
| {{common string|N/A}}
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|hps|33}}
 +
| {{common string|hps|67}}
 +
| {{common string|hps|100}}
 +
| {{lang
 +
  | en = 300% heal rate & stun/knock back immunity
 +
  | cs = 300% rychlost léčení a imunita proti omráčení a odražení/odstrčení/odpálení
 +
  | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
 +
  | es = 300 % de velocidad de curación e inmunidad al retroceso/aturdimiento
 +
  | fr = Taux de soin à 300%, immunité contre les effets altérant le déplacement
 +
  | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás
 +
  | ja = 回復量3倍&スタンとノックバック無効
 +
  | ko = 300% 치료 속도 증가 & 기절/밀려나지 않음
 +
  | pl = 300% tempa leczenia oraz niewrażliwość na ogłuszenie i odrzut
 +
  | pt-br = Taxa de cura de 300% e imunidade a empurrões e atordoamento
 +
  | ru = 300% к скорости восстановления, иммунитет к оглушению/отталкиванию
 +
  | sv = 300% helningshastighet & bedövning och knuff immunitet
 +
  | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık
 +
  | zh-hans = 300% 治疗速度并免疫击晕或击退效果
 +
  | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果
 +
}}
 +
|-
 +
! {{Table icon|Vaccinator|{{common string|Craft}}}}
 +
| {{common string|N/A}}
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|hps|24}}
 +
| {{common string|hps|48}}
 +
| {{common string|hps|72}}
 +
| {{lang
 +
  | en = 75% damage resistance and 100% critical hit resistance to selected damage type
 +
  | es = 75 % de resistencia al daño y 100 % de inmunidad a críticos del daño seleccionado
 +
  | fr = 75% de résistance au type de dégâts choisi (balles, feu, ou explosions)
 +
  | ja = 選択した属性のダメージを75%軽減
 +
  | ko = 선택한 피해 유형에 따라 75%의 저항이 생깁니다
 +
  | pl = 75% odporności na wybrany rodzaj obrażeń
 +
  | pt-br = 75% de resistência e 100% de imunidade a críticos do tipo de dano selecionado
 +
  | ru = 75% защиты от выбранного типа урона а также полная невосприимчивость к критам
 +
  | sv = 75% skademotstånd och 100% motstånd mot kritiska träffar mot vald skadetyp
 +
  | zh-hans = 对所选择的伤害类型有 75% 伤害抗性和 100% 爆击抗性
 +
  | zh-hant = 對醫護兵所選擇的傷害種類有75%的抗性,醫護兵的治療目標所造成傷害的25%會回復到醫護兵身上
 +
}}
 +
|}
  
{{to top}}
+
==={{anchor|medicmelee}}{{item name|Melee}}===
=== {{anchor|sniperprimary}}{{item name|Primary}}===
 
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" | {{common string|carried}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
! class="header" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|critical}}
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}}
+
! {{Table icon|Bonesaw|{{common string|Stock}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
| {{Icon killicon|weapon=Bonesaw}}
| rowspan="2" | 25
+
| {{common string|seconds|0{{dec}}8}}
| rowspan="2" | {{common string|N/A}}
+
| 65
| colspan="3" | 43-172
+
| 88
| 150-450 {{common string|crit-boost}}
+
| 195
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
! {{Table icon|Ubersaw|{{common string|Unlock}}}}
| colspan="3" | {{common string|N/A}}
+
| {{Icon killicon|weapon=Ubersaw}}
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| {{common string|seconds|0{{dec}}96}}
 +
| 65
 +
| 88
 +
| 195
 
|-
 
|-
! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}}
+
! {{Table icon|Vita-Saw|{{common string|Craft}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
| {{Icon killicon|weapon=Vita-Saw}}
| rowspan="2" | 25
+
| {{common string|seconds|0{{dec}}8}}
| rowspan="2" | {{common string|N/A}}
+
| 65
| colspan="3" | 43-172
+
| 88
| 150-450 {{common string|crit-boost}}
+
| 195
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
! {{Table icon|Amputator|{{common string|Craft}}}}
| colspan="3" | {{common string|N/A}}
+
| {{Icon killicon|weapon=Amputator}}
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| {{common string|seconds|0{{dec}}8}}
|-
+
| 52
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}}
+
| 70
| style="height: 25px" align="center" | {{Icon killicon|weapon=Huntsman}}
+
| 156
| rowspan="4" | 1
 
| rowspan="4" | 12
 
| colspan="3" | 44-137
 
| 150-360 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 25px" align="center" | {{Icon killicon|weapon=HuntsmanHS}}
+
! {{Table icon|Solemn Vow|{{common string|Craft}}}}
| colspan="3" | {{common string|N/A}}
+
| {{Icon killicon|weapon=Solemn Vow}}
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| {{common string|seconds|0{{dec}}88}}
 +
| 65
 +
| 88
 +
| 195
 +
|}
 +
 
 +
==={{anchor|medictaunt}}{{item name|Attack taunt}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" |
 +
! class="header" width="16%" | {{common string|Kill icon}}
 +
! class="header" width="10%" | {{common string|Weapon}}
 +
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| {{Icon killicon|weapon=flaming huntsman}}
+
| {{Table icon|Spinal Tap}}
| colspan=3 | 44-137
+
| {{Icon killicon|weapon=Spinal Tap}}
| 150-360 {{common string|crit-boost}}
+
| {{item link|Ubersaw}}
|-
+
| {{tooltip|1|{{lang
| {{Icon killicon|weapon=flaming huntsman afterburn}}
+
  | en = Stun effect
| colspan=3 | 30 ({{common string|cwt afterburn}})
+
  | es = Efecto de aturdimiento
| {{common string|N/A}}
+
  | pt-br = Atordoamento
|-
+
  | ru = Оглушение
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}}
+
  | sv = Bedövningseffekt
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
+
  | zh-hans = 击晕效果
| 25
+
}}}} + 500
 +
| {{common string|seconds|4{{dec}}3}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 3
 +
  | es = (Tiempo hasta matar) 3
 +
  | pt-br = (Tempo até matar) 3
 +
  | ru = (Время убийства) 3
 +
  | sv = (Tid att döda) 3
 +
  | zh-hans = (杀敌时间)3
 +
}}}}<br/>{{common string|seconds|{{lang
 +
  | en = (Stun time) 2.2
 +
  | es = (Tiempo de aturdimiento) 2,2
 +
  | pt-br = (Tempo de atordoamento) 2,2
 +
  | ru = (Время оглушения) 2,2
 +
  | sv = (Bedövningstid) 2,2
 +
  | zh-hans = (击晕时间)2.2
 +
}}}}
 +
| {{lang
 +
  | en = The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge.
 +
  | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج .
 +
  | cs = Medic probodne nepřítele, čímž jej omráčí, poté svoji zbraň vytáhne, čímž nepřítele zabije. Přidá 100% k ÜberChargi.
 +
  | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør.
 +
  | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu.
 +
  | es = El Medic clava la sierra al objetivo y lo aturde, al extraer el arma el enemigo sufre 500 de daño. Carga la Supercarga al 100 %.
 +
  | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta.
 +
  | fr = Le Medic lance son arme en avant et étourdit un ennemi, puis la retire, le tuant sur le coup. Il gagne 100% d'ÜberCharge si les deux parties de la raillerie touchent.
 +
  | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberTöltést nyer ezzel.
 +
  | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica.
 +
  | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。
 +
  | ko = 메딕이 적을 찔러 기절시키고, 우버톱을 빼서 적을 죽입니다. 우버차지가 100% 충전됩니다.
 +
  | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij.
 +
  | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Ubersawen. Adderer 100% til ÜberCharge måleren
 +
  | pl = Medyk dźga przeciwnika i go ogłusza, a następnie wyciąga swoją broń, zabijając wroga. Dodaje 100% do wskaźnika ÜberCharge.
 +
  | pt = O Medic trespassa o inimigo e o atordoa, retirando a arma em seguida, causando 500 de dano e obtendo 100% de ÜberCarga.
 +
  | pt-br = O Medic perfura o inimigo e o atordoa, puxando a arma de volta em seguida e causando 500 de dano. O Medic ganha uma ÜberCarga completa.
 +
  | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.
 +
  | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.
 +
  | sv = Sjukvårdaren hugger sitt mål och bedöver målet, sedan drar ut vapnet, som gör 500 skada och ger 100% Überladdning.
 +
  | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.
 +
  | zh-hans = 医生刺向一个敌人并将其击晕,随后拔出武器并造成 500 点伤害,同时获得 100% ÜberCharge 能量。
 +
  | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。
 +
}}
 +
|-
 +
| {{Table icon|Oktoberfest}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| colspan="3" | 43-172
+
| {{item link|Kritzkrieg}}
| 150-450 {{common string|crit-boost}}
+
| {{lang
|-
+
  | en = Heals the player by 11 health
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}}
+
  | ar = 11 نقاط حياة
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bazaar Bargain}}
+
  | cs = 11 léčení
| rowspan="2" | 25
+
  | da = 11 Helet
| rowspan="2" | {{common string|N/A}}
+
  | de = Heilt 11 ihrer Lebenspunkte
| colspan="3" | 43-172
+
  | es = Cura al jugador 11 de vida
| 150-450 {{common string|crit-boost}}
+
  | fi = Parantaa 11 pisteellä
|-
+
  | fr = 11 points de santé récupérés
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
  | hu = 11 életet töltesz vissza magadnak
| colspan="3" | {{common string|N/A}}
+
  | it = 11 HP curati
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
  | ja = ヘルスを11回復
|-
+
  | ko = 11 (회복)
! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}}
+
  | nl = 11 (Geneest zichzelf)
| style="height: 25px" align="center" | {{Icon killicon|weapon=Machina}}
+
  | pl = Leczy samemu sobie 11 punktów zdrowia
| rowspan="4" | 25
+
  | pt = Cura-te até 11 pontos de vida
| rowspan="4" | {{common string|N/A}}
+
  | pt-br = Cura 11 de vida no jogador
| colspan="3" rowspan="2" | 43-185
+
  | ro = 11 Vindecare
| rowspan="2" | 150-517{{dec}}5 {{common string|crit-boost}}
+
  | ru = Восстанавливает 11 единиц здоровья
 +
  | sv = Läker spelaren med 11 hälsa
 +
  | tr = 11 İyileştirme
 +
  | zh-hans = 为自己治疗 11 点生命值
 +
  | zh-hant = 為自身回復 11 單位生命值
 +
}}
 +
| {{common string|seconds|4}}
 +
| {{lang
 +
  | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
 +
  | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة .
 +
  | cs = Medic dá ústa k hlavni a hluboce se nadechne.
 +
  | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer.
 +
  | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein.
 +
  | es = El Medic pone su cara junto al barril de la Kritzkrieg e inhala el aire, restaurando 11 de salud a sí mismo.
 +
  | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään.
 +
  | fr = Le Medic approche son visage du canon de son {{Item name|Kritzkrieg}} et inhale profondément.
 +
  | hu = A Szanitéc az arcát a Kritzkrieg csövéhez teszi és mélyen belélegez.
 +
  | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente.
 +
  | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。
 +
  | ko = 메딕이 크리츠크리크의 구멍에 얼굴을 대고 숨을 깊게 들이쉽니다.
 +
  | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep.
 +
  | pl = Medyk przykłada twarz do Kritzkriega i bierze głęboki oddech, odnawiając sobie 11 punktów życia.
 +
  | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando 11 de vida de si mesmo.
 +
  | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo, restaurando 11 de sua própria vida.
 +
  | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.
 +
  | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.
 +
  | sv = Sjukvårdaren håller röret nära sitt ansikte och andras in djupt, återställer 11 hälsa åt sig själv. 
 +
  | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.
 +
  | zh-hans = 医生将脸凑在医疗枪口上,深吸了一口气,同时治疗 11 点生命值。
 +
  | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。
 +
}}
 
|-
 
|-
| style="height: 25px" align="center" | {{Icon killicon|weapon=Machina Penetrate}}
+
| {{Table icon|Medicating Melody}}
|-
+
| {{common string|N/A}}
| style="height: 25px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
| {{item link|Amputator}}
| colspan="3" rowspan="2" | {{common string|N/A}}
+
| {{lang
| rowspan="2" | 150-517{{dec}}5 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
  | en = Heals nearby teammates
|-
+
  | ar = يعطي نقاط الحياة لأعضاء الفريق الذين هم على مقربة منه
| style="height: 25px" align="center" | {{Icon killicon|weapon=Machina PenetrateHS}}
+
  | cs = Léčí spoluhráče okolo
|-
+
  | da = Heler allierede som er tæt på medicen
! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}}
+
  | de = Heilt Teammitglieder in der Nähe
| style="height: 55px" align="center" | {{Icon killicon|weapon=Hitman's Heatmaker}}
+
  | es = Cura a los aliados cercanos
| rowspan="2" | 25
+
  | fi = Parantaa lähellä olevia pelaajia
| rowspan="2" | {{common string|N/A}}
+
  | fr = Soigne les coéquipiers à proximité
| colspan="3" | 34-138
+
  | hu = Közeli csapattársakat felgyógyítja
| 120-360 {{common string|crit-boost}}
+
  | it = Cura gli alleati vicini
|-
+
  | ja = 近くのチームメイトを回復
| style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Headshot}}
+
  | ko = 주변에 있는 아군을 치료
| colspan="3" | {{common string|N/A}}
+
  | nl = Geneest nabije Teamgenoten
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
  | pl = Leczy pobliskich członków drużyny
|}
+
  | pt = Cura os companheiros de equipa próximos
 
+
  | pt-br = Cura companheiros de equipe próximos
=== {{anchor|snipersecondary}}{{item name|Secondary}}===
+
  | ro = Vindecă coechipieri în apropriere
{| class="wikitable grid" width="100%" style="text-align: center;"
+
  | ru = Лечит союзников поблизости
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
  | sv = Läker lagkamrater som är nära Sjukvårdaren
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
  | tr = Yakındaki takım arkadaşlarını iyileştirir
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
  | zh-hans = 治疗附近的队友
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
  | zh-hant = 治療附近的隊友
|-
+
}}
! class="header" | {{common string|loaded}}
+
| {{common string|seconds|4{{dec}}2}}
! class="header" | {{common string|carried}}
+
| {{lang
! class="header" | {{common string|point blank}}
+
  | en = The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.
! class="header" | {{common string|medium range}}
+
  | ar = يضع الميديك الإمباتاتور الذي لديه على كتفه ويمثل زكأنه يعزف على الكمان .
! class="header" | {{common string|long range}}
+
  | cs = Medic zahraje na Amputator jako na housle.
! class="header" | {{common string|critical}}
+
  | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin.
 +
  | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt.
 +
  | es = El Medic pone el arma sobre su hombro y la usa como un violín, curando a aliados cercanos.
 +
  | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu.
 +
  | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon, soignant ainsi les coéquipiers à proximité.
 +
  | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne,életet adva közeli csapat társainak.
 +
  | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini.
 +
  | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。
 +
  | ko = 메딕이 어깨에 절단기를 걸쳐두고 바이올린을 연주하는 척 하며, 근처에 있는 아군을 치료합니다.
 +
  | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is.
 +
  | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, lecząc pobliskich towarzyszy.
 +
  | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino, curando os companheiros próximos.
 +
  | pt-br = O Medic coloca a {{item name|Amputator}} no seu ombro e finge tocá-la como se fosse um violino, curando companheiros próximos.
 +
  | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.
 +
  | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.
 +
  | sv = Sjukvårdaren håller {{item name|Amputator}} under sin haka och låtsas att spela fijol på den som läker lagkamrater som är nära.
 +
  | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.
 +
  | zh-hans = 医生将器官切割器放在肩膀上,假装是在演奏小提琴,同时治疗附近的队友。
 +
  | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Sniper}}{{Class link|Sniper}}==
 +
 
 +
{{to top}}
 +
==={{anchor|sniperprimary}}{{item name|Primary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|SMG|{{common string|Stock}}}}
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=SMG}}
+
! class="header" | {{common string|carried}}
| 25
+
! class="header" | {{common string|point blank}}
| 75
+
! class="header" | {{common string|medium range}}
| 8-12
+
! class="header" | {{common string|long range}}
| 4-6
+
! class="header" | {{common string|hazard-mini-crits}}
| 4-5
+
! class="header" | {{common string|critical}}
| 24
 
 
|-
 
|-
! {{Table icon|Cleaner's Carbine|{{common string|Craft}}}}
+
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Cleaner's Carbine}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
| 20
+
| rowspan="2" | 25
| 75
+
| rowspan="2" | {{common string|N/A}}
| 8-12
+
| colspan="3" | 50-150
| 4-6
+
| 68-203
| 4-5
+
| 150-450 {{common string|crit-boost}}
| 24
 
 
|-
 
|-
! {{Table icon|Jarate|{{common string|Unlock}}}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
| {{common string|N/A}}
+
| colspan="4" | {{common string|N/A}}
| 1
+
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| ∞
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Razorback|{{common string|Unlock}}}}
+
! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}}
| {{common string|N/A}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
| 1
+
| rowspan="2" | 25
| 0
+
| rowspan="2" | {{common string|N/A}}
| {{common string|N/A}}
+
| colspan="3" | 50-150
| {{common string|N/A}}
+
| 68-203
| {{common string|N/A}}
+
| 150-450 {{common string|crit-boost}}
| {{common string|N/A}}
+
|-
 +
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 +
| colspan="4" | {{common string|N/A}}
 +
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}}
 +
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
 +
| rowspan="3" | 1
 +
| rowspan="3" | 12
 +
| colspan="3" | 50-120
 +
| 68-162
 +
| 150-360 {{common string|crit-boost}}
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
 +
| colspan="4" | {{common string|N/A}}
 +
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
| {{Icon killicon|weapon=flaming huntsman}}
 +
| colspan=3 | 50-120
 +
| 68-162
 +
| 150-360 {{common string|crit-boost}}
 
|-
 
|-
! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}}
+
| {{Icon killicon|weapon=flaming huntsman afterburn}}
| {{common string|N/A}}
+
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
| 1
+
| colspan=3 | {{lang
| {{common string|N/A}}
+
  | en = 60 damage over 10 seconds
| {{common string|N/A}}
+
  | es = 60 de daño durante 10 segundos
| {{common string|N/A}}
+
  | pt-br = 60 de dano em 10 segundos
| {{common string|N/A}}
+
  | ru = 60 урона за 10 секунд
 +
  | sv = 60 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 80 damage over 10 seconds
 +
  | es = 80 de daño durante 10 segundos
 +
  | pt-br = 80 de dano em 10 segundos
 +
  | ru = 80 урона за 10 секунд
 +
  | sv = 80 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 80 点伤害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Cozy Camper|{{common string|Craft}}}}
+
! rowspan="4" | {{Table icon|Fortified Compound|{{common string|Promotional}}}}
 +
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
 +
| rowspan="3" | 1
 +
| rowspan="3" | 12
 +
| colspan="3" | 50-120
 +
| 68-162
 +
| 150-360 {{common string|crit-boost}}
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
 +
| colspan="4" | {{common string|N/A}}
 +
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
| {{Icon killicon|weapon=flaming huntsman}}
 +
| colspan=3 | 50-120
 +
| 68-162
 +
| 150-360 {{common string|crit-boost}}
 +
|-
 +
| {{Icon killicon|weapon=flaming huntsman afterburn}}
 +
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 +
| colspan=3 | {{lang
 +
  | en = 60 damage over 10 seconds
 +
  | es = 60 de daño durante 10 segundos
 +
  | pt-br = 60 de dano em 10 segundos
 +
  | ru = 60 урона за 10 секунд
 +
  | sv = 60 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 60 点伤害
 +
}}
 +
| {{lang
 +
  | en = 80 damage over 10 seconds
 +
  | es = 80 de daño durante 10 segundos
 +
  | pt-br = 80 de dano em 10 segundos
 +
  | ru = 80 урона за 10 секунд
 +
  | sv = 80 skada över 10 sekunder
 +
  | zh-hans = 在 10 秒内造成 80 点伤害
 +
}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| 1
+
|-
 +
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}}
 +
| {{Icon killicon|weapon=Sydney Sleeper}}
 +
| 25
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|N/A}}
+
| colspan="3" | 50-150
| {{common string|N/A}}
+
| 68-203
| {{common string|N/A}}
+
| 150-450 {{common string|crit-boost}}
| {{common string|N/A}}
 
|}
 
 
 
=== {{anchor|snipermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="40%" colspan=2 | {{common string|damage}}
 
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}}
! class="header" width="20%" | {{common string|critical}}
+
| style="height: 55px" | {{Icon killicon|weapon=Bazaar Bargain}}
 +
| rowspan="2" | 25
 +
| rowspan="2" | {{common string|N/A}}
 +
| colspan="3" | 50-150
 +
| 68-203
 +
| 150-450 {{common string|crit-boost}}
 
|-
 
|-
! {{Table icon|Kukri|{{common string|Stock}}}}
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
| align="center" | {{Icon killicon|weapon=Kukri}}
+
| colspan="4" | {{common string|N/A}}
| {{common string|seconds|0{{dec}}8}}
+
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| 65
 
| 195
 
 
|-
 
|-
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}}
+
! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}}
| style="height: 55px" align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
+
| style="height: 25px" | {{Icon killicon|weapon=Machina}}
| {{common string|seconds|0{{dec}}8}}
+
| rowspan="4" | 25
| 33
+
| rowspan="4" | {{common string|N/A}}
| 98
+
| colspan="3" rowspan="2" | 50-173
 +
| rowspan="2" | 68-234
 +
| rowspan="2" | 150-518 {{common string|crit-boost}}
 
|-
 
|-
| style="height: 55px" align="center" | {{Icon killicon|weapon=Bleed}}
+
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|48|6}}
 
| {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Bushwacka|{{common string|Craft}}}}
+
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
| align="center" | {{Icon killicon|weapon=Bushwacka}}
+
| colspan="4" rowspan="2" | {{common string|N/A}}
| {{common string|seconds|0{{dec}}8}}
+
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| 65
 
| 195
 
 
|-
 
|-
! {{Table icon|Shahanshah|{{common string|Craft}}}}
+
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
| align="center" | {{Icon killicon|weapon=Shahanshah}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{tooltip|42-56|{{common string|health-more-50}}}} / {{tooltip|69-93|{{common string|health-less-50}}}}
 
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
|}
 
 
 
=== {{anchor|snipertaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="10%" | {{item name|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
 
|-
 
|-
| {{Table icon|Skewer}}
+
! rowspan="4" | {{Table icon|Shooting Star|{{common string|Uncrate}}}}
| align="center" | {{Icon killicon|weapon=Skewer}}
+
| style="height: 25px" | {{Icon killicon|weapon=Shooting Star}}
| {{item link|Huntsman}}<br/>{{common string|ammo-req}}
+
| rowspan="4" | 25
| 500
+
| rowspan="4" | {{common string|N/A}}
| {{common string|seconds|4}}
+
| colspan="3" rowspan="2" | 50-173
 +
| rowspan="2" | 68-234
 +
| rowspan="2" | 150-518 {{common string|crit-boost}}
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
 +
| colspan="4" rowspan="2" | {{common string|N/A}}
 +
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
 +
|-
 +
! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Hitman's Heatmaker}}
 +
| rowspan="2" | 25
 +
| rowspan="2" | {{common string|N/A}}
 +
| colspan="3" | {{lang
 +
  | en = {{tooltip|50|40 on bodyshot}}-{{tooltip|150|120 on bodyshot}}
 +
  | es = {{tooltip|50|40 en disparos al cuerpo}} a {{tooltip|150|120 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}}
 +
  | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}}
 +
  | sv = {{tooltip|50|40 på kroppskott}}-{{tooltip|150|120 på kroppskott}}
 +
  | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|68|54 on bodyshot}}-{{tooltip|203|162 on bodyshot}}
 +
  | es = {{tooltip|68|54 en disparos al cuerpo}} a {{tooltip|203|162 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}}
 +
  | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}}
 +
  | sv = {{tooltip|68|54 på kroppskott}}-{{tooltip|203|162 på kroppskott}}
 +
  | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}}
 +
}}
 
| {{lang
 
| {{lang
   | en = The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.
+
   | en = {{tooltip|150|120 on bodyshot}}-{{tooltip|450|360 on bodyshot}} {{common string|crit-boost}}
  | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله .
+
   | es = {{tooltip|150|120 en disparos al cuerpo}} a {{tooltip|450|360 en disparos al cuerpo}} {{common string|crit-boost}}
  | cs = Sniper zabodne šíp do nepřítele, čímž jej omráčí, poté jej zabije vytažením šípu.
+
   | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}}
  | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden.
+
   | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}}
  | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet.
+
   | sv = {{tooltip|150|120 på kroppskott}}-{{tooltip|450|360 på kroppskott}} {{common string|crit-boost}}
   | es = El Sniper coje una flecha y se la clava al enemigo aturdiéndolo, luego la extrae para matarlo.
+
   | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}}
  | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen.
 
  | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer.
 
  | hu = A Mesterlövész megragadja a bekészített nyilat és előredöf vele, megbénítva ezzel az eltalált ellenfelet. Ezután visszarántja a nyilat, megölve ezzel áldozatát.
 
  | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte.
 
  | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。
 
  | ko = 화살로 찔러 기절시키고, 그 다음 화살을 빼서 적을 죽입니다. 화살을 빼는 동작을 할때 적이 그 범위 내에만 있으면 처음 화살에 찔리지 않았다 하더라도 죽습니다.
 
  | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden.
 
  | pl = Snajper wbija strzałę w swojego przeciwnika i go ogłusza, a następnie wyciąga strzałę, aby go zabić.
 
  | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o.
 
   | pt-br = O Sniper enfia sua flecha no inimigo, o atordoando, para depois puxá-la e assim, matá-lo.
 
   | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.
 
   | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.
 
  | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.
 
   | zh-hans = Sniper将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
 
  | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。
 
 
}}
 
}}
|}
+
|-
 
+
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
=={{anchor|Spy}}{{Class link|Spy}}==
+
| colspan="4" | {{common string|N/A}}
 +
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|-
 +
! rowspan="2"  |{{Table icon|Classic|{{common string|craft}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Classic}}
 +
| rowspan="2" | 25
 +
| rowspan="2" | {{common string|N/A}}
 +
| colspan="3" | {{lang
 +
  | en = {{tooltip|50|45 on bodyshot}}-{{tooltip|150|135 on bodyshot}}
 +
  | es = {{tooltip|50|45 en disparos al cuerpo}} a {{tooltip|150|135 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}}
 +
  | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}}
 +
  | sv = {{tooltip|50|45 på kroppskott}}-{{tooltip|150|135 på kroppskott}}
 +
  | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|68|61 on bodyshot}}-{{tooltip|203|182 on bodyshot}}
 +
  | es = {{tooltip|68|61 en disparos al cuerpo}} a {{tooltip|203|182 en disparos al cuerpo}}
 +
  | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}}
 +
  | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}}
 +
  | sv = {{tooltip|68|61 på kroppskott}}-{{tooltip|203|182 på kroppskott}}
 +
  | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}}
 +
}}
 +
| {{lang
 +
  | en = {{tooltip|150|135 on bodyshot}}-{{tooltip|450|405 on bodyshot}} {{common string|crit-boost}}
 +
  | es = {{tooltip|150|135 en disparos al cuerpo}} a {{tooltip|450|405 en disparos al cuerpo}} {{common string|crit-boost}}
 +
  | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}}
 +
  | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}}
 +
  | sv = {{tooltip|150|135 på kroppskott}}-{{tooltip|450|405 på kroppskott}} {{common string|crit-boost}}
 +
  | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}}
 +
}}
 +
|-
 +
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 +
| colspan="4" | {{common string|N/A}}
 +
| 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 +
|}
  
{{to top}}
+
==={{anchor|snipersecondary}}{{item name|Secondary}}===
=== {{anchor|spyprimary}}{{anchor|spysecondary}}{{item name|Secondary}}===
 
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
! class="header" width="50%" colspan=4 | {{common string|damage}}
+
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
 
! class="header" | {{common string|loaded}}
 
! class="header" | {{common string|loaded}}
Line 2,563: Line 3,521:
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
! class="header" | {{common string|critical}}
 
|-
 
|-
! {{Table icon|Revolver|{{common string|Stock}}}}
+
! {{Table icon|SMG|{{common string|Stock}}}}
| align="center" | {{Icon killicon|weapon=Revolver}}
+
| {{Icon killicon|weapon=SMG}}
| rowspan="2" | 6
+
| 25
| rowspan="2" | 24
+
| 75
| rowspan="2" | 55-60
+
| 8-12
| rowspan="2" | 35-45
+
| 5-8
| rowspan="2" | 20-25
+
| 4-5
| rowspan="2" | 120
+
| 11-16
 +
| 24
 
|-
 
|-
! {{Table icon|Big Kill|{{common string|Promotional}}}}
+
! {{Table icon|Cleaner's Carbine|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Big Kill}}
+
| {{Icon killicon|weapon=Cleaner's Carbine}}
|-
+
| 20
! rowspan="2" | {{Table icon|Ambassador|{{common string|Unlock}}}}
+
| 75
| style="height:55px" align="center" | {{Icon killicon|weapon=Ambassador}}
+
| 8-12
| rowspan="2" | 6
+
| 5-8
| rowspan="2" | 24
+
| 4-5
| rowspan="2" | 46-56
+
| 11-16
| rowspan="2" | 31-37
+
| 24
| rowspan="2" | 15-19
 
| rowspan="2" | 102 {{lang
 
  | en = ([[Headshot]] or buff crit only)
 
  | ar = ([[الهيدشوت]] أو جرعة الكرت)
 
  | cs = (pouze [[Headshot/cs|headshot]] nebo podpora)
 
  | da = ([[Headshot/da|Hoved Skud]] eller buff critical)
 
  | de = (Nur durch [[Headshot/de|Kopfschuss]] oder Krit-Boost)
 
  | es = ([[Headshot/es|En la cabeza]] o crítico)
 
  | fr = ([[Headshot/fr|Tir en plein tête]] ou bonus de critique seulement)
 
  | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel)
 
  | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici)
 
  | ko = ([[헤드샷/ko|헤드샷]] 또는 크리티컬효과시)
 
  | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]])
 
  | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersboost)
 
  | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznej premii)
 
  | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos)
 
  | pt-br = (Somente com [[Headshot/pt-br|headshot]] ou críticos bônus)
 
  | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
 
  | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
 
  | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
 
  | zh-hans = ([[Headshot/zh-hans|爆头]]或强制暴击)
 
  | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成)
 
}}
 
 
|-
 
|-
| style="height:55px" | {{Icon killicon|Ambassador headshot}}
+
! {{Table icon|Jarate|{{common string|Unlock}}}}
 +
| rowspan="2" | {{common string|N/A}}
 +
| rowspan="2" | 1
 +
| rowspan="2" |
 +
| rowspan="2" colspan="5" | {{common string|N/A}}
 
|-
 
|-
! {{Table icon|L'Etranger|{{common string|Craft}}}}
+
! {{Table icon|Self-Aware Beauty Mark|{{common string|Uncrate}}}}
| align="center" | {{Icon killicon|weapon=L'Etranger}}
 
| 6
 
| 24
 
| 44-48
 
| 28-36
 
| 16-20
 
| 96
 
 
|-
 
|-
! {{Table icon|Enforcer|{{common string|Craft}}}}
+
! {{Table icon|Razorback|{{common string|Unlock}}}}
| align="center" | {{Icon killicon|weapon=Enforcer}}
+
| {{common string|N/A}}
| 6
+
| 1
| 24
+
| ∞
| 70-72
+
| colspan=5 | {{common string|N/A}}
| 41-55
+
|-
| 24-26
+
! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}}
| 144 {{common string|buff-crit}}
+
| {{common string|N/A}}
 +
| colspan=2 | {{common string|N/A}}
 +
| colspan=5 | {{common string|N/A}}
 
|-
 
|-
! {{Table icon|Diamondback|{{common string|Promotional}}}}
+
! {{Table icon|Cozy Camper|{{common string|Craft}}}}
| align="center" | {{Icon killicon|weapon=Diamondback}}
+
| {{common string|N/A}}
| 6
+
| colspan=2 | {{common string|N/A}}
| 24
+
| colspan=5 | {{common string|N/A}}
| 46-56
 
| 31-37
 
| 15-19
 
| 102 {{common string|buff-crit}}
 
 
|}
 
|}
  
=== {{anchor|spymelee}}{{item name|Melee}}===
+
==={{anchor|snipermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
! class="header" width="40%" colspan=2 | {{common string|damage}}
+
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! class="header" width="14%" | {{common string|point blank}}
! class="header" width="20%" | {{common string|critical}}
+
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 
|-
 
|-
! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}}
+
! {{Table icon|Kukri|{{common string|Stock}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Knife}}
+
| {{Icon killicon|weapon=Kukri}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 40
+
| 65
| 120
+
| 88
 +
| 195
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}}
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
| style="height: 55px" | {{Icon killicon|weapon=Tribalman's Shiv}}
| {{common string|N/A}}
 
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}}}
 
| style="height:55px" align="center" | {{Icon killicon|weapon=Sharp Dresser}}
 
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 40
+
| 33
| 120
+
| 44
 +
| 98
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Sharp Dresser Backstab}}
+
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 +
| {{common string|bleed-damage|48|6}}
 +
| {{common string|bleed-damage|60|6}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
 
|-
 
|-
! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}}
+
! {{Table icon|Bushwacka|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Black Rose}}
+
| {{Icon killicon|weapon=Bushwacka}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 40
+
| 65
| 120
 
|-
 
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 
 
| {{common string|N/A}}
 
| {{common string|N/A}}
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
| 195
 
|-
 
|-
! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}}
+
! {{Table icon|Shahanshah|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
+
| {{Icon killicon|weapon=Shahanshah}}
 
| {{common string|seconds|0{{dec}}8}}
 
| {{common string|seconds|0{{dec}}8}}
| 40
+
| {{tooltip|49|{{common string|health-more-50}}}} / {{tooltip|81|{{common string|health-less-50}}}}
| 120
+
| {{tooltip|66|{{common string|health-more-50}}}} / {{tooltip|110|{{common string|health-less-50}}}}
 +
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 +
|}
 +
 
 +
==={{anchor|snipertaunt}}{{item name|Attack taunt}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" |
 +
! class="header" width="16%" | {{common string|Kill icon}}
 +
! class="header" width="10%" | {{common string|Weapon}}
 +
! class="header" width="10%" | {{common string|damage}}
 +
! class="header" width="10%" | {{common string|duration}}
 +
! class="header" width="37%" | {{common string|details}}
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| {{Table icon|Arrow Stab}}
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
| {{Icon killicon|weapon=Arrow Stab}}
| {{common string|N/A}}
+
| {{item link|Huntsman}}<br/>{{item link|Fortified Compound}}<br/>{{common string|ammo-req}}
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
| 500
 +
| {{common string|seconds|3{{dec}}3}}<br/>{{common string|seconds|{{lang
 +
  | en = (Kill time) 2.2
 +
  | es = (Tiempo hasta matar) 2,2
 +
  | pt-br = (Tempo até matar) 2,2
 +
  | ru = (Время убийства) 2,2
 +
  | sv = (Tid att döda) 2.2
 +
  | zh-hans = (杀敌时间)2.2
 +
}}}}<br/>{{common string|seconds|{{lang
 +
  | en = (Stun time) 1
 +
  | es = (Tiempo de aturdimiento) 1
 +
  | pt-br = (Tempo de atordoamento) 1
 +
  | ru = (Время оглушения) 1
 +
  | sv = (Bedövningstid) 1
 +
  | zh-hans = (击晕时间)1
 +
}}}}
 +
| {{lang
 +
  | en = The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.
 +
  | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله .
 +
  | cs = Sniper zabodne šíp do nepřítele, čímž jej omráčí, poté jej zabije vytažením šípu.
 +
  | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden.
 +
  | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet.
 +
  | es = El Sniper clava una flecha al enemigo, aturdiéndolo, luego la extrae para matarlo.
 +
  | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen.
 +
  | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer.
 +
  | hu = A Mesterlövész megragadja a bekészített nyilat és előredöf vele, megbénítva ezzel az eltalált ellenfelet. Ezután visszarántja a nyilat, megölve ezzel áldozatát.
 +
  | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte.
 +
  | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。
 +
  | ko = 스나이퍼가 화살로 찔러 적을 기절시킨 다음, 화살을 빼서 적을 죽입니다.
 +
  | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden.
 +
  | pl = Snajper wbija strzałę w swojego przeciwnika i go ogłusza, a następnie wyciąga strzałę, aby go zabić.
 +
  | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o.
 +
  | pt-br = O Sniper enfia sua flecha no inimigo e o atordoa, puxando-a em seguida e matando-o.
 +
  | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.
 +
  | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.
 +
  | sv = Krypskytten trycker en pil i sin fiende och bedöver de, sedan drar ut pilen för att döda de.
 +
  | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.
 +
  | zh-hans = 狙击手将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
 +
  | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。
 +
}}
 +
|}
 +
 
 +
=={{anchor|Spy}}{{Class link|Spy}}==
 +
 
 +
{{to top}}
 +
==={{anchor|spyprimary|spysecondary}}{{item name|Secondary}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
|-
 
|-
! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}}
+
! class="header" | {{common string|loaded}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Wanga Prick}}
+
! class="header" | {{common string|carried}}
| {{common string|seconds|0{{dec}}8}}
+
! class="header" | {{common string|point blank}}
| 40
+
! class="header" | {{common string|medium range}}
| 120
+
! class="header" | {{common string|long range}}
 +
! class="header" | {{common string|hazard-mini-crits}}
 +
! class="header" | {{common string|critical}}
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
! {{Table icon|Revolver|{{common string|Stock}}}}
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
| {{Icon killicon|weapon=Revolver}}
| {{common string|N/A}}
+
| rowspan="2" | 6
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
| rowspan="2" | 24
 +
| rowspan="2" | 55-60
 +
| rowspan="2" | 35-40
 +
| rowspan="2" | 20-25
 +
| rowspan="2" | 54-81
 +
| rowspan="2" | 120
 
|-
 
|-
! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}}}
+
! {{Table icon|Big Kill|{{common string|Promotional}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Conniver's Kunai}}
+
| {{Icon killicon|weapon=Big Kill}}
| {{common string|seconds|0{{dec}}8}}
 
| 40
 
| 120
 
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
! rowspan="2" | {{Table icon|Ambassador|{{common string|Unlock}}}}
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
| style="height:55px" | {{Icon killicon|weapon=Ambassador}}
| {{common string|N/A}}
+
| rowspan="2" | 6
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
| rowspan="2" | 24
|-
+
| rowspan="2" | 46-51
! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}}
+
| rowspan="2" | 31-34
| style="height:55px" align="center" | {{Icon killicon|weapon=Big Earner}}
+
| rowspan="2" | 18-19
| {{common string|seconds|0{{dec}}8}}
+
| rowspan="2" | 24-69
| 40
+
| rowspan="2" | 54-102 {{lang
| 120
+
  | en = ([[Headshot]] or buff crit only)
 +
  | ar = ([[Headshot/ar|الهيدشوت]] أو جرعة الكرت)
 +
  | cs = (pouze [[Headshot/cs|headshot]] nebo podpora)
 +
  | da = ([[Headshot/da|Hoved Skud]] eller buff critical)
 +
  | de = (Nur durch [[Headshot/de|Kopfschuss]] oder Krit-Boost)
 +
  | es = ([[Headshot/es|En la cabeza]] o crítico)
 +
  | fr = ([[Headshot/fr|Tir en plein tête]] ou bonus de critique seulement)
 +
  | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel)
 +
  | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici)
 +
  | ko = ([[Headshot/ko|헤드샷]] 또는 치명타 증진 시에만)
 +
  | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]])
 +
  | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersversterking)
 +
  | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznego wzmocnienia)
 +
  | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos)
 +
  | pt-br = (Somente com [[Headshot/pt-br|tiro na cabeça]] ou impulso crítico)
 +
  | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
 +
  | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
 +
  | sv = (Endast [[Headshot/sv|Huvudskott]] eller kritiskt buff)
 +
  | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
 +
  | zh-hans = ([[Headshot/zh-hans|爆头]]或爆击加成)
 +
  | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成)
 +
}}
 
|-
 
|-
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
| style="height:55px" | {{Icon killicon|Ambassador headshot}}
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
|-*
| {{common string|N/A}}
+
! {{Table icon|L'Etranger|{{common string|Craft}}}}
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
| {{Icon killicon|weapon=L'Etranger}}
 +
| 6
 +
| 24
 +
| 44-48
 +
| 28-32
 +
| 17-20
 +
| 43-65
 +
| 96
 
|-
 
|-
! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}}
+
! {{Table icon|Enforcer|{{common string|Craft}}}}
| style="height:55px" align="center" | {{Icon killicon|weapon=Spy-cicle}}
+
| {{Icon killicon|weapon=Enforcer}}
| {{common string|seconds|0{{dec}}8}}
+
| 6
| 40
+
| 24
| 120
+
| {{tooltip|55-60|70-72 {{lang
|-
+
  | en = while disguised
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
  | es = al ir disfrazado
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
  | pt-br = enquanto disfarçado
| {{common string|N/A}}
+
  | ru = в маскировке
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|35-40|41-48 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|20-25|24-26 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|54-81|65-97 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}}
 +
| {{tooltip|120|144 {{lang
 +
  | en = while disguised
 +
  | es = al ir disfrazado
 +
  | pt-br = enquanto disfarçado
 +
  | ru = в маскировке
 +
  | sv = endast när man är förklädd
 +
  | zh-hans = 在伪装时
 +
  | zh-hant = 偽裝狀態下
 +
}}}} {{common string|buff-crit}}
 
|-
 
|-
 +
! {{Table icon|Diamondback|{{common string|Promotional}}}}
 +
| {{Icon killicon|weapon=Diamondback}}
 +
| 6
 +
| 24
 +
| 46-51
 +
| 31-34
 +
| 18-19
 +
| 46-69
 +
| 102 {{common string|buff-crit}}
 
|}
 
|}
  
=== {{anchor|spypdaprimary}}{{item name|PDA}}===
+
==={{anchor|spymelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="25%" | {{item name|item}}
+
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
! class="header" width="75%" | {{common string|details}}
+
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 +
! class="header" width="40%" colspan=3 | {{common string|damage}}
 +
|-
 +
! class="header" width="10%" | {{common string|point blank}}
 +
! class="header" width="10%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="20%" | {{common string|critical}}
 +
|-
 +
! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}}
 +
| style="height:55px" | {{Icon killicon|weapon=Knife}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 40
 +
| 54
 +
| 120
 +
|-
 +
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}}
+
! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}}}
|
+
| style="height:55px" | {{Icon killicon|weapon=Sharp Dresser}}
{{lang
+
| {{common string|seconds|0{{dec}}8}}
  | en = Enables the Spy to [[Disguise]] himself.
+
| 40
  | cs = Dovoluje Spyovi [[Disguise/cs|Přestrojení]].
+
| 54
  | de = Damit kann sich der Spy [[Disguise/de|verkleiden]].
+
| 120
  | es = Permite al Spy [[Disguise/es|disfrazarse]].
+
|-
  | fr = Permet au Spy de se [[Disguise/fr|déguiser]].
+
| style="height:55px" | {{Icon killicon|weapon=Sharp Dresser Backstab}}
  | hu = Segítségével a Kém [[Disguise/hu|álcázhatja]] magát.
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | it = Permette alla Spia di [[Disguise/it|travestirsi]].
+
| colspan=2 | {{common string|N/A}}
  | ja = スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
  | ko = 스파이가 적 또는 아군의 어떤 클래스로 변장할수있게합니다.
+
|-
  | nl = Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]].
+
! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}}
  | pl = Umożliwia Szpiegowi [[Przebranie|przebranie]] się.
+
| style="height:55px" | {{Icon killicon|weapon=Black Rose}}
  | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]].
+
| {{common string|seconds|0{{dec}}8}}
  | ru = Используется шпионами, чтобы замаскировать себя.
+
| 40
  | zh-hans = 允许Spy进行[[Disguise/zh-hans|伪装]]。
+
| 54
  | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
+
| 120
}}
+
|-
{{lang
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
  | en = Taken away when the [[Your Eternal Reward]] or [[Wanga Prick]] is equipped.
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | cs = Odstraněn, pokud Spy nese [[Your Eternal Reward/cs|Your Eternal Reward]] nebo [[Wanga Prick/cs|Wanga Prick]]
+
| colspan=2 | {{common string|N/A}}
  | de = Wird entfernt wenn der {{item link|Your Eternal Reward}} oder {{item link|Wanga Prick}} ausgerüstet ist.
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
  | es = Cuando llevas [[Your Eternal Reward/es|Tu Eterna Recompensa]] o  el {{item link|Wanga Prick}} se desactiva este objeto.
+
|-
  | fr = Désactivé lorsqu'équipé de {{Item link|Your Eternal Reward}} ou de l'{{Item link|Wanga Prick}}
+
! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}}
  | hu = Nem elérhető az [[Your Eternal Reward/hu|Örökké Tartó Jutalmad]] használatával.
+
| style="height:55px" | {{Icon killicon|weapon=Your Eternal Reward}}
  | it = Rimosso quando si utilizza l' [[Your Eternal Reward/it|Eterna Ricompensa]] o lo [[Wanga Prick/it|Spillo Wanga]].
+
| {{common string|seconds|0{{dec}}8}}
  | ja = {{item link|Your Eternal Reward}}、{{item link|Wanga Prick}}を装備中の時は使用できない。
+
| 40
  | ko = [[Your Eternal Reward/ko|영원한 안식]]이나 [[Wanga Prick/ko|왕가 부족의 바늘]]을 착용하였을때 사라집니다.
+
| 54
  | nl = De PDA word verwijderd als je de [[Your Eternal Reward/nl|Je Eeuwige Beloning]] of de [[Wanga Prick/nl|Wanga-Steek]] draagt.
+
| 120
  | pl = Nieaktywny, gdy jest założona {{item link|Your Eternal Reward}} lub {{item link|Wanga Prick}}.
+
|-
  | pt-br = Removido quando a {{item link|Your Eternal Reward}} ou o {{item link|Wanga Prick}} é equipado.
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
  | ru = Не может быть использован с экипированным [[Your Eternal Reward/ru|Вечным покоем]] или [[Wanga Prick/ru|Иголкой вуду]].
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | zh-hans = 装备[[Your Eternal Reward/zh-hans|永生的回报]]或者[[Wanga Prick/zh-hans|巫毒刺钉]]时被移除。
+
| colspan=2 | {{common string|N/A}}
  | zh-hant = 當裝備[[Your Eternal Reward/zh-hant|您的永恆獎賞]]或[[Wanga Prick/zh-hant|巫毒咒錐]]時會無法使用。
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
}}
 
|}
 
 
 
==={{anchor|spypdasecondary}} PDA 2 ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width = "25%" | {{item name|Watch}}
 
! class="header" width = "16%" | {{lang
 
  | en = Cloak type
 
  | ar = نوع الشفافية
 
  | cs = Typ neviditelnosti
 
  | da = Forsvindings type
 
  | de = Art der Tarnung
 
  | es = Tipo de Invisibilidad
 
  | fi = Näkymättömyystyyppi
 
  | fr = Type d'invisibilité
 
  | hu = Álcázás fajtája
 
  | it = Tipo d'Invisibilità
 
  | ja = ゲージ消費
 
  | ko = 은신 타입
 
  | nl = Verhul Type
 
  | pl = Rodzaj niewidzialności
 
  | pt = Tipo de Camuflagem
 
  | pt-br = Tipo de camuflagem
 
  | ro = Tip de invizibilitate
 
  | ru = Тип маскировки
 
  | tr = Pelerin Tipi
 
  | zh-hans = 隐身类型
 
  | zh-hant = 隱形類型
 
}}
 
! class="header" "17%" | {{common string|duration}}
 
! class="header" "42%" | {{common string|details}}
 
 
|-
 
|-
! {{Table icon|Invis Watch|{{common string|Stock}}<br/>{{item name|pda2}}}}
+
! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}}
| rowspan=3 | {{lang
+
| style="height:55px" | {{Icon killicon|weapon=Wanga Prick}}
  | en = Timed
+
| {{common string|seconds|0{{dec}}8}}
  | ar = التوقيت
+
| 40
  | cs = Časově omezená
+
| 54
  | da = Tidsstyret
+
| 120
  | de = Zeitlich befristet
+
|-
  | es = Por tiempo
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
  | fi = Ajastettu
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | fr = Chronométrée
+
| colspan=2 | {{common string|N/A}}
  | hu = Időzített
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
  | it = A tempo
+
|-
  | ja = 時間
+
! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}}}
  | ko = 타이머
+
| style="height:55px" | {{Icon killicon|weapon=Conniver's Kunai}}
  | nl = Tijd-gebaseerd
+
| {{common string|seconds|0{{dec}}8}}
  | pl = Tymczasowa
+
| 40
  | pt = Temporizado
+
| 54
  | pt-br = Cronometrada
+
| 120
  | ro = Temporizat
+
|-
  | ru = Временное
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
  | tr = Süreli
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | zh-hans = 计时
+
| colspan=2 | {{common string|N/A}}
  | zh-hant = 隨時間消耗
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
}}
+
|-
| rowspan=3 | {{common string|seconds|9}}
+
! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}}
| rowspan=3 | {{lang
+
| style="height:55px" | {{Icon killicon|weapon=Big Earner}}
  | en = Enables the Spy to [[Cloak]]. Can be replenished by collecting [[Metal]] or fallen Weapons, even while cloaked.
+
| {{common string|seconds|0{{dec}}8}}
  | ar = تمكن السباي أن [[Cloak|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة .
+
| 40
  | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný.
+
| 54
  | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig.
+
| 120
  | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist.
+
|-
  | es = Te hace [[Cloak/es|invisible]]. Puedes recargarlo cogiendo metal o armas, incluso mientras estás invisible.
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
  | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut.
+
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
  | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être rechargée par le ramassage de [[metal/fr|métal]], même en étant invisible.
+
| colspan=2 | {{common string|N/A}}
  | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. [[Metal/hu|Fémmel]] újratölthető még álcázás közben is.
+
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
  | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile.
 
  | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。
 
  | ko = [[Cloak/ko|은신]] 가능. [[Metal/ko|금속]]을 모아 재충전 가능.
 
  | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is.
 
  | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]].
 
  | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Niewidzialność może być odnawiana za pomocą [[Metal/pl|metalu]] lub porzuconej broni nawet podczas ukrycia.
 
  | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto se está disfarçado.
 
  | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]], mesmo se ainda estiver camuflado.
 
  | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
 
  | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
 
  | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
 
  | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。不论当前是否隐身都可以通过拾取[[Metal/zh-hans|金属]]补充能量。
 
  | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。
 
}}
 
 
|-
 
|-
! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}}
+
! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}}
 +
| style="height:55px" | {{Icon killicon|weapon=Spy-cicle}}
 +
| {{common string|seconds|0{{dec}}8}}
 +
| 40
 +
| 54
 +
| 120
 
|-
 
|-
! {{Table icon|Quackenbirdt|{{common string|Promotional}}<br/>{{item name|pda2}}}}
+
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 
|-
 
|-
! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}}
+
|}
| {{lang
+
 
   | en = Motion sensitive
+
==={{anchor|spypdaprimary}}{{item name|PDA}}===
   | ar = حساسة للحركة
+
{| class="wikitable grid" width="100%" style="text-align: center;"
  | cs = Citlivá na pohyb
+
! class="header" width="25%" | {{item name|item}}
  | da = Bevægelses følsom
+
! class="header" width="75%" | {{common string|details}}
   | de = Bewegungsempfindlich
+
|-
   | es = Sensor de movimiento
+
! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}}
  | fi = Liikkumisherkkä
+
|
   | fr = Sensible au mouvement
+
{{lang
   | hu = Mozgásérzékeny
+
   | en = Enables the Spy to [[disguise]] himself.
   | it = Sensibile al movimento
+
   | cs = Dovoluje Spyovi [[Disguise/cs|Přestrojení]].
   | ja = 動き
+
   | de = Damit kann sich der Spy [[Disguise/de|verkleiden]].
   | ko = 모션 감시
+
   | es = Permite al Spy [[Disguise/es|disfrazarse]].
   | nl = Bewegings Gevoelig
+
   | fr = Permet au Spy de se [[Disguise/fr|déguiser]].
   | pl = Czujnik ruchu
+
   | hu = Segítségével a Kém [[Disguise/hu|álcázhatja]] magát.
   | pt = Sensível ao movimento
+
   | it = Permette alla Spia di [[Disguise/it|travestirsi]].
   | pt-br = Sensível ao movimento
+
   | ja = スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。
  | ro = Sensibil la mișcare
+
   | ko = 스파이를 [[Disguise/ko|변장]]할 수 있게 해줍니다.
   | ru = Реагирует на движение
+
   | nl = Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]].
   | tr = Harekete Duyarlı
+
   | pl = Umożliwia Szpiegowi [[Disguise/pl|przebranie]] się.
   | zh-hans = 移动敏感型
+
   | pt = Permite que o Spy se [[Disguise/pt|disfarça]]
   | zh-hant = 動作偵測
+
   | pt-br = Permite que o Spy se [[Disguise/pt-br|disfarce]].
 +
   | ru = Используется шпионами, чтобы [[Disguise/ru|замаскировать]] себя.
 +
   | sv = Tillåter Spionen att [[disguise/sv|förklä]] sig själv.
 +
   | zh-hans = 可让间谍进行[[Disguise/zh-hans|伪装]]。
 +
   | zh-hant = 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
 
}}
 
}}
| {{common string|seconds|6{{dec}}2}}
+
|}
| {{lang
+
 
   | en = Enables the Spy to [[Cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Cannot be replenished by collecting metal or fallen Weapons.
+
==={{anchor|spypdasecondary}} {{item name|PDA 2}} ===
   | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه .
+
{| class="wikitable grid" width="100%" style="text-align: center;"
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí, nelze doplnit sebráním kovu.
+
! class="header" width = "25%" | {{item name|Watch}}
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille.
+
! class="header" width = "16%" | {{lang
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt.
+
   | en = Cloak type
   | es = Te hace [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera cuando estás quieto.
+
   | ar = نوع الشفافية
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton.
+
   | cs = Typ neviditelnosti
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se recharge lorsque le Spy ne bouge plus. Ne peut être rechargée en ramassant du métal
+
   | da = Forsvindings type
   | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. Töltődik, ha egy helyben állsz.
+
   | de = Art der Tarnung
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi.
+
   | es = Tipo de invisibilidad
   | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。
+
   | fi = Näkymättömyystyyppi
   | ko = [[Cloak/ko|은신]] 가능. 모션 감지, 가만히 서 있으면 무제한으로 재충전 가능. 금속으로 재충전 불가능
+
   | fr = Type d'invisibilité
   | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Bewegings Gevoelig, en wordt bijgevuld als de Spy stil staat.
+
   | hu = Álcázás fajtája
  | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille.
+
   | it = Tipo d'Invisibilità
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu. Niewidzialność nie może być odnowiona przez zbieranie metalu lub porzuconej broni.
+
   | ja = ゲージ消費
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado.
+
   | ko = 은폐 유형
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado.
+
   | nl = Verhultype
   | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
+
   | pl = Rodzaj niewidzialności
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Не пополняет заряд от металла.
+
   | pt = Tipo de Camuflagem
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
+
   | pt-br = Tipo de camuflagem
   | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。移动敏感,只要Spy站定不动即可恢复能量。
+
   | ro = Tip de invizibilitate
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。
+
   | ru = Тип маскировки
 +
  | sv = Dölj typ
 +
   | tr = Pelerin Tipi
 +
   | zh-hans = 隐身类型
 +
   | zh-hant = 隱形類型
 
}}
 
}}
 +
! class="header" "17%" | {{common string|duration}}
 +
! class="header" "42%" | {{common string|details}}
 
|-
 
|-
! {{Table icon|Dead Ringer|{{common string|Unlock}}<br/>{{item name|pda2}}}}
+
! {{Table icon|Invis Watch|{{common string|Stock}}<br/>{{item name|pda2}}}}
| {{lang
+
| rowspan=3 | {{lang
   | en = Feign Death
+
   | en = Timed
   | ar = تزييف الموت
+
   | ar = التوقيت
   | cs = Falešná smrt
+
   | cs = Časově omezená
   | da = Falsk Død
+
   | da = Tidsstyret
   | de = Tod vortäuschen
+
   | de = Zeitlich befristet
   | es = Muerte Falsa
+
   | es = Por tiempo
   | fi = Valekuolema
+
   | fi = Ajastettu
   | fr = Mort Feinte
+
   | fr = Chronométrée
   | hu = Halottnak tettetés
+
   | hu = Időzített
   | it = Finta morte
+
   | it = A tempo
   | ja = 死んだ振り
+
   | ja = 時間
   | ko = 가짜 시체
+
   | ko = 시간
   | nl = Nep Dood
+
   | nl = Tijd-gebaseerd
   | pl = Pozorowana śmierć
+
   | pl = Tymczasowa
   | pt = Finge a morte
+
   | pt = Temporizado
   | pt-br = Fingir morte
+
   | pt-br = Cronometrada
   | ro = Înscenarea morții
+
   | ro = Temporizat
   | ru = Имитация смерти
+
   | ru = Временное
   | tr = Sahte Ölüm
+
   | tr = Süreli
   | zh-hans = 假死型
+
   | zh-hans = 计时
   | zh-hant = 假死
+
   | zh-hant = 隨時間消耗
 
}}
 
}}
| {{common string|seconds|6{{dec}}5}}
+
| rowspan=3 | {{common string|seconds|10}}
| {{lang
+
| rowspan=3 | {{lang
   | en = If damage is taken, [[Cloak]]s the Spy  for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting [[Metal]] or fallen Weapons. Regular Cloak behavior after 6.5 seconds.
+
   | en = Enables the Spy to [[cloak]]. Can be replenished by collecting [[ammo]] or using a [[Dispenser]], even while cloaked.
   | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي.
+
   | ar = تمكن السباي أن [[Cloak/ar|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة .
   | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu.
+
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný.
   | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder.
+
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig.
   | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden.
+
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist.
   | es = Si recibes daño, te harás [[Cloak/es|invisible]] durante 6.5 segundos y caerá un cadáver falso. Puedes coger metal y armas para conseguir más invisibilidad. Siendo invisible tendras más invulnerabilidad a los daños tomados.
+
   | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Se puede recargar cogiendo metal o usando un [[Dispenser/es|dispensador]], incluso al estar invisible.
   | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen.
+
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut.
   | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaître un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite durant 6,5 secondes. Peut être alimentée par le ramassage de [[metal/fr|métal]], même en étant invisible. Invisibilité normale après 6,5 secondes.
+
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être rechargée par le ramassage de [[metal/fr|métal]], même en étant invisible.
   | hu = [[Cloak/hu|Láthatatlanná teszi]] használóját 6.5 másodpercre, amennyiben az bármilyen módon megsebesül. Eldob egy hamis holttestet, és használat közben 90%-kal csökkenti a sebződést. Újra lehet tölteni [[Metal/hu|fém]] gyűjtésével, de a sebzéscsökkenés elmúlik a 6.5 másodperc leteltével.
+
   | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. [[Metal/hu|Fémmel]] újratölthető még álcázás közben is.
   | it = Se si riceve del Danno, la  Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo.
+
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile.
   | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある
+
   | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。
   | ko = 조금의 데미지라도 받으면 가짜 시체를 떨어뜨리고 6.5초동안 [[Cloak/ko|은신]]. 이 동안 스파이는 대미지를 1/10만 받음. 은신해제 할시에 큰소리가 울린다. [[Metal/ko|금속]]을 모아 재충전 가능, 하지만 6.5초 이후에는 대미지 감소효과 없음.(데드링어를 들고있어도 플레이어의 체력이 받는 데미지의 1/10 보다 적으면 데드링어는 발동하지않고 죽게된다.)
+
   | ko = 스파이가 [[Cloak/ko|은폐]]가 가능해집니다. 은폐 치수는 은폐 중이여도 [[Metal/ko|금속]]이나 떨어진 무기를 주워 재충전이 가능합니다.
   | nl = Als je schaden oploopt, [[Cloak/nl|Verhult]] de Spy zich voor 6.5 seconden en komt een nep lijk op de plaats waar hij dood ging.  90% schade vermindering en perfecte ontzichtbaarheid voor 6.5 seconden. Kan worden bijgevuld door [[metal/nl|metaal]] te verzamelen. Gedraagt zich als het normale Onzichtbaarheidshorloge na 6.5 seconden.
+
   | nl = Laat de Spy zich [[Cloak/nl|verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is.
   | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund.
+
   | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]].
   | pl = [[Cloak/pl|Ukrywa]] Szpiega na 6,5 sekundy po otrzymaniu niezabijającego trafienia i zrzuca fałszywe zwłoki, redukując w znacznym stopniu otrzymane obrażenia. Może być odnawiany za pomocą [[Metal/pl|metalu]] lub porzuconej broni. Redukcja obrażeń kończy się standardowo po 6,5 sekundach.  
+
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Niewidzialność może być odnawiana za pomocą [[Ammo/pl|amunicji]] lub [[Dispenser/pl|Zasobnika]] nawet podczas ukrycia.
   | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos.  Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos.
+
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto está disfarçado.
   | pt-br = Se sofrer dano, o Spy se [[Cloak/pt-br|camufla]] por 6.5 segundos e deixa um corpo falso para trás. Redução de dano de 90% e invisibilidade perfeita por 6.5 segundos. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]]. Tem comportamento de camuflagem normal a partir de 6.5 segundos de camuflagem.
+
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]], mesmo se ainda estiver camuflado.
   | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
+
   | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
   | ru = Получив урон шпион станет [[Cloak/ru|невидимым]] и оставит позади поддельный труп. В первые 6.5 секунд невидимости получаемые повреждения снижаются на 90% и шпион невидим полностью. Пополняет заряд от [[metal/ru|металла]]. После 6.5 секунд невидимость становится обычной.
+
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
   | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
+
  | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]], även om man är dold.
   | zh-hans = 受到伤害时使Spy[[Cloak/zh-hans|隐身]]6.5秒并留下一具假尸体。6.5秒内获得90%伤害减免以及完美隐身效果。拾取[[Metal/zh-hans|金属]]可以补充能量。6.5秒后变为普通隐身效果。
+
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
   | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。
+
   | zh-hans = 可让间谍进行[[Cloak/zh-hans|隐形]]。能够在隐形时通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
 +
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。
 
}}
 
}}
|}
 
 
=== {{anchor|spybuilding}}{{item name|Building}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 
! class="header" width="50%" colspan=4 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}}
! class="header" | {{common string|carried}}
+
|-
! class="header" | {{common string|point blank}}
+
! {{Table icon|Quäckenbirdt|{{common string|Promotional}}<br/>{{item name|pda2}}}}
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}}
+
! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}}
| align="center" | {{Icon killicon|weapon=Sapper}}
 
| rowspan="2" | 1
 
| rowspan="2" | ∞
 
| rowspan="2" | {{common string|sapper-hp-sec|150|7}}
 
| rowspan="2" | {{common string|sapper-hp-sec|180|8}}
 
| rowspan="2" | {{common string|sapper-hp-sec|216|~10}}
 
| rowspan="2" | {{common string|N/A}}
 
|-
 
! {{table icon|Ap-Sap|{{common string|Promotional}}}}
 
| align="center" | {{Icon killicon|weapon=Ap-Sap}}
 
|-
 
! {{table icon|Red-Tape Recorder|{{common string|Promotional}}}}
 
| align="center" | {{Icon killicon|weapon=Red-Tape Recorder}}
 
| 1
 
| ∞
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
| {{common string|N/A}}
 
|}
 
 
 
=== {{anchor|spytaunt}}{{item name|Attack taunt}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |
 
! class="header" width="16%" | {{common string|Kill icon}}
 
! class="header" width="10%" | {{item name|Weapon}}
 
! class="header" width="10%" | {{common string|damage}}
 
! class="header" width="10%" | {{common string|duration}}
 
! class="header" width="37%" | {{common string|details}}
 
|-
 
| {{Table icon|Fencing}}
 
| align="center" | {{Icon killicon|weapon=Fencing}}
 
| {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}
 
| 50 ({{lang
 
  | en = Swings
 
  | ar = تأرجح
 
  | da = Sving
 
  | de = Schwünge
 
  | es = Cuchilladas
 
  | fi = Heilautukset
 
  | fr = Coups de taille
 
  | hu = Vágás
 
  | it = Tagli
 
  | ja = 斬り付け1回
 
  | ko = 휘두르기
 
  | nl = Zwaai
 
  | no = sving
 
  | pl = zamachy
 
  | pt = Cortar
 
  | pt-br = Facadas
 
  | ro = Legănări
 
  | ru = Взмах
 
  | tr = Savurma
 
  | zh-hans = 挥舞时
 
  | zh-hant = 揮擊
 
}})<br/>500 ({{lang
 
  | en = Thrust
 
  | ar = عند طعن
 
  | da = Stik
 
  | de = Stoß
 
  | es = Estocada
 
  | fi = Tökkäys
 
  | fr = Estocade
 
  | hu = Döfés
 
  | it = Affondo
 
  | ja = トドメ
 
  | ko = 찌르기
 
  | nl = Steek
 
  | no = Øyeblikkelig drap
 
  | pl = pchnięcie
 
  | pt = Espetar
 
  | pt-br = Golpe Final
 
  | ro = Înfigere
 
  | ru = Вонзание
 
  | tr = Saplama
 
  | zh-hans = 刺出时
 
  | zh-hant = 刺擊
 
}})
 
| {{common string|seconds|5}}
 
 
| {{lang
 
| {{lang
   | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
+
   | en = Motion sensitive
   | ar = يمثل السباي وكانه في مبارزة ملوحا بسكينه مرتين ومن ثم يطعن الخصم ويقتله بضربة واحدة قاتلة .
+
  | ar = حساسة للحركة
   | cs = Dva rychlé seky následovány smrtícím výpadem, vše v šermířském postavení.
+
  | cs = Citlivá na pohyb
   | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik.
+
  | da = Bevægelses følsom
   | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß.
+
  | de = Bewegungsempfindlich
   | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y mortal.
+
  | es = Sensor de movimiento
   | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun.
+
  | fi = Liikkumisherkkä
   | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce.  
+
  | fr = Sensible au mouvement
   | hu = A Kém vívó testtartást vesz fel, majd két gyors vágást és egy halálos döfést végez.  
+
  | hu = Mozgásérzékeny
   | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale.  
+
  | it = Sensibile al movimento
   | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。
+
  | ja = 動き
   | ko = 두번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다.  
+
  | ko = 동작 감지
   | nl = De Spy neemt een Scherm positie aan, en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek.  
+
  | nl = Bewegingsgevoelig
   | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy, a po tym ostateczne pchnięcie, zabijając wroga.  
+
  | pl = Czujnik ruchu
   | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca.
+
  | pt = Sensível ao movimento
   | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas, com um golpe fatal no final.
+
  | pt-br = Sensível ao movimento
   | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.  
+
  | ro = Sensibil la mișcare
   | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.  
+
  | ru = Реагирует на движение
   | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.  
+
  | sv = Rörelsekänslig
   | zh-hans = Spy进入击剑姿势,挥舞两次刀子并刺出致命一击。
+
  | tr = Harekete Duyarlı
   | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。
+
  | zh-hans = 移动敏感型
 +
  | zh-hant = 動作偵測
 +
}}
 +
| {{common string|seconds|6{{dec}}6}}
 +
| {{lang
 +
  | en = Enables the Spy to [[cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting [[ammo]] or using a [[Dispenser]] if the wearer is visible.
 +
   | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه .
 +
   | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí, nelze doplnit sebráním kovu.
 +
   | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille.
 +
   | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt.
 +
   | es = Permite al Spy hacerse [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera indefinidamente al estar quieto. Se puede recargar cogiendo metal o usando un [[Dispenser/es|dispensador]] si el usuario es visible.
 +
   | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton.
 +
   | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se recharge lorsque le Spy ne bouge plus. Ne peut être rechargée en ramassant du métal
 +
   | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. Töltődik, ha egy helyben állsz.
 +
   | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi.
 +
   | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。
 +
   | ko = 스파이가 [[Cloak/ko|은폐]]가 가능해집니다. 움직임을 감지하며, 스파이가 가만히 서 있으면 무제한으로 재충전이 가능합니다. 은폐 게이지는 은폐하지 않았을 때 금속을 줍거나 디스펜서에서 충전할 수 있습니다.
 +
   | nl = Laat de Spy zich [[Cloak/nl|verhullen]]. Bewegingsgevoelig en wordt bijgevuld als de Spy stil staat.
 +
  | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille.
 +
   | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu. Niewidzialność nie może być odnowiona przez zbieranie amunicji lub przez korzystanie z Zasobnika, jeśli Szpieg jest widzialny.
 +
   | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado.
 +
   | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado. Pode ser aumentada ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]] se o usuário estiver visível.
 +
   | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
 +
   | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Пополнение заряда невидимости от [[Ammo/ru|боеприпасов]] снижено на 35% и невозможно во время видимости.
 +
  | sv = Tillåter Spionen att [[cloak/sv|dölja]] sig själv. Rörelsekänslig, återställs hur länge som helst när Spionen står still.Kan fyllas genom att samla [[ammo/sv|ammunition]] eller att använda en [[Dispenser/sv|Utmatare]] medans Spionen är synlig.
 +
   | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
 +
   | zh-hans = 可让间谍[[Cloak/zh-hans|隐形]]。仅在移动时消耗能量,当间谍静止不动时即可无限隐形并恢复能量。仅在非隐形状态才能通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充隐形能量。
 +
   | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。
 
}}
 
}}
|}
 
 
== {{Class link|All classes}} ==
 
 
{{to top}}
 
=== {{anchor|allmelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="40%" colspan=2 | {{common string|damage}}
 
 
|-
 
|-
! class="header" width="20%" | {{common string|point blank}}
+
! {{Table icon|Dead Ringer|{{common string|Unlock}}<br/>{{item name|pda2}}}}
! class="header" width="20%" | {{common string|critical}}
+
| {{lang
|-
+
  | en = Feign Death
! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}}
+
  | ar = تزييف الموت
| style="height: 55px" align="center" | {{Icon killicon|weapon=Saxxy}}
+
  | cs = Falešná smrt
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
  | da = Falsk Død
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
+
  | de = Tod vortäuschen
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
+
  | es = Fingir muerte
|-
+
  | fi = Valekuolema
| style="height:55px" align="center" | {{Icon killicon|weapon=Backstab}}
+
  | fr = Mort Feinte
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
+
  | hu = Halottnak tettetés
| {{common string|N/A}}
+
  | it = Finta morte
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
+
  | ja = 死んだ振り
|-
+
  | ko = 가짜 시체
! {{Table icon|Conscientious Objector|{{common string|Drop}}}}<sup>†</sup>
+
  | nl = Nep Dood
| align="center" | {{Icon killicon|weapon=Conscientious Objector}}
+
  | pl = Pozorowana śmierć
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
  | pt = Finge a morte
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
  | pt-br = Fingir morte
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
  | ro = Înscenarea morții
 +
  | ru = Имитация смерти
 +
  | sv = Falsk död
 +
  | tr = Sahte Ölüm
 +
  | zh-hans = 假死型
 +
  | zh-hant = 假死
 +
}}
 +
| {{common string|seconds|7}}
 +
| {{lang
 +
  | en = If damage is taken, provides 75% damage reduction against initial attack, [[cloak]]s the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting [[Ammo]] or using a [[Dispenser]] if the wearer is visible. Uses a loud and distinctive decloaking sound.
 +
  | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak/ar|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي.
 +
  | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu.
 +
  | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder.
 +
  | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden.
 +
  | es = Al recibir daño, provee 75 % de reducción de daño contra el ataque inicial, hace [[Cloak/es|invisible]] al Spy durante 7 segundos y dejará caer un cadáver falso. Durante 3 segundos, el Spy tendrá perfecta invisibilidad, un aumento de velocidad y 65 % de resistencia al daño, el cual se reduce en 20 % con el tiempo. A los 3 segundos el reloj se comportará con normalidad. No se puede recargar cogiendo metal ni usando un [[Dispenser/es|dispensador]]. Usa un sonido de fin de invisibilidad fuerte y característico.
 +
  | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen.
 +
  | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaître un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite durant 6,5 secondes. Peut être alimentée par le ramassage de [[metal/fr|métal]], même en étant invisible. Invisibilité normale après 6,5 secondes.
 +
  | hu = [[Cloak/hu|Láthatatlanná teszi]] használóját 6.5 másodpercre, amennyiben az bármilyen módon megsebesül. Eldob egy hamis holttestet, és használat közben 90%-kal csökkenti a sebződést. Újra lehet tölteni [[Metal/hu|fém]] gyűjtésével, de a sebzéscsökkenés elmúlik a 6.5 másodperc leteltével.
 +
  | it = Se si riceve del Danno, la  Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo.
 +
  | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある
 +
  | ko = 피해를 입게 되면, 처음으로 입은 피해량이 50%로 줄어들며 스파이를 6.5초 동안 은폐 상태로 만드는 동시에 가짜 시체를 떨어뜨리며 6.5초 동안에는 완전히 투명한 상태가 되며 피해량의 90%만을 받습니다. 은폐 치수는 [[Metal/ko|금속]]이나 떨어진 무기를 주워 재충전이 가능합니다. 6.5초 후에는 일반 시계 상태가 됩니다.
 +
  | nl = Als je schaden oploopt, [[Cloak/nl|verhult]] de Spy zich voor 7 seconden en komt een nep lijk op de plaats waar hij dood ging. 65% schadevermindering, een snelheidsversterking en perfecte ontzichtbaarheid voor de eerste 3 seconden. De schadevermindering gaat langzaam omlaag naar 20%. Gedraagt zich als het normale Onzichtbaarheidshorloge na 3 seconden. Kan niet worden hervult door [[Ammo/nl|munitie]] op te pakken of naast een [[Dispenser/nl|dispenser]] te gaan staan. Heeft een luid en duidelijk onthullingsgeluid
 +
  | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund.
 +
  | pl = Podczas otrzymania obrażeń, zapewnia 75% odporności na obrażenia na atak, [[Cloak/pl|niewidzialność]] dla Szpiega na 7 sekund i upuszcza fałszywe truchło. Przez 3 sekundy, Szpieg ma doskonałą niewidzialność, przyspieszenie prędkości i 65% odporności na obrażenia, które zmniejsza się do 20% wraz z czasem. Zachowanie normalnego zegarka po 3 sekundach. Nie można odnowić niewidzialności za pomocą [[Ammo/pl|amunicji]] lub używania [[Dispenser/pl|Zasobnika]] gdy gracz jest widoczny. Głośny i charakterystyczny odgłos wyłączania niewidzialności.
 +
  | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos.
 +
  | pt-br = Se sofrer dano, fornece +75% de resistência a dano contra o ataque inicial, [[Cloak/pt-br|camufla]] o Spy por 7 segundos e deixa um corpo falso para trás. Por 3 segundos o Spy tem invisibilidade perfeita, velocidade de movimento maior e +65% de resistência a dano, a qual diminui com o tempo para 20%. Comportamento de camuflagem normal após segundos. Não pode ser reabastecida ao coletar [[Ammo/pt-br|munição]] ou usando um [[Dispenser/pt-br|Fornecedor]] se o usuário estiver visível. Gera um som alto e distinto ao se descamuflar.
 +
  | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
 +
  | ru = При получении прямого урона, он снижается на 75%, а шпион станет [[Cloak/ru|невидимым]] на 7 секунд и оставит позади поддельный труп. На первые 3 секунды шпион получит прибавку к скорости бега, абсолютную невидимость и 65%-ую защиту от урона, которая снижается на 20% ежесекундно. Невозможно пополнять заряд от [[metal/ru|металла]] и [[Dispenser/ru|раздатчика]]. При выходе из невидимости издает громкий отличительный звук.
 +
| sv = Om man tar skada, ges en 75% skademotstånd mot den attaken, Spionen [[cloak/sv|döljs]] i 7 sekunder, och ett fejk lik skapas. I 3 sekunder, Spionen har perfekt osynligthet, en fartökning, och 65% skademotstånd, som sänks till 20% över tiden. Dold som vanligt efter 3 sekunder. Kan inte fyllas med [[Ammo/sv|ammunition]] eller en [[Dispenser/sv|Utmatare]] om Spionen är synlig. Spelar ett högt ljud när man blir synlig.
 +
  | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
 +
  | zh-hans = 如果受到伤害,则对初始伤害提供 75% 的伤害抗性,持续 7 秒,并掉落一具假尸体。前在 3 秒内,间谍拥有完全隐形状态、加速和 65% 的伤害抗性效果,随着时间的推移,抗性会逐渐减弱到 20%。3 秒后的常规隐形状态。玩法通过拾取[[Ammo/zh-hans|弹药]]或使用[[Dispenser/zh-hans|补给器]]补充能量。解除隐身时会有专属的响声。
 +
  | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。
 +
}}
 +
|}
 +
 
 +
==={{anchor|spybuilding}}{{item name|Building}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
 +
! class="header" width="50%" colspan=3 | {{common string|damage}}
 
|-
 
|-
! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup>
+
! class="header" | {{common string|loaded}}
| align="center" | {{Icon killicon|weapon=Frying Pan}}
+
! class="header" | {{common string|carried}}
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
! class="header" | {{lang
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
  | en = Level 1 Building
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
  | es = Construcción de nivel 1
 +
  | pt-br = Construção de nível 1
 +
  | ru = Постройка 1 уровня
 +
  | sv = Nivå 1 Byggnad
 +
  | zh-hans = 等级 1 建筑
 +
  | zh-hant = 等级 1 建築
 +
}}
 +
! class="header" | {{lang
 +
  | en = Level 2 Building
 +
  | es = Construcción de nivel 2
 +
  | pt-br = Construção de nível 2
 +
  | ru = Постройка 2 уровня
 +
  | sv = Nivå 2 Byggnad
 +
  | zh-hans = 等级 2 建筑
 +
  | zh-hant = 等级 2 建築
 +
}}
 +
! class="header" | {{lang
 +
  | en = Level 3 Building
 +
  | es = Construcción de nivel 3
 +
  | pt-br = Construção de nível 3
 +
  | ru = Постройка 3 уровня
 +
  | sv = Nivå 3 Byggnad
 +
  | zh-hans = 等级 3 建筑
 +
  | zh-hant = 等级 3 建築
 +
}}
 
|-
 
|-
! {{Table icon|Freedom Staff|{{common string|Promotional}}}}<sup>†</sup>
+
! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}}
| align="center" | {{Icon killicon|weapon=Freedom Staff}}
+
| {{Icon killicon|weapon=Sapper}}
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
| rowspan="3" | 1
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
| rowspan="3" | ∞
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
| rowspan="3" | {{common string|sapper-hp-sec|150|{{tooltip|6|25HP / s}}}}
 +
| rowspan="3" | {{common string|sapper-hp-sec|180|{{tooltip|7{{dec}}2|25HP / s}}}}
 +
| rowspan="3" | {{common string|sapper-hp-sec|216|{{tooltip|8{{dec}}64|25HP / s}}}}
 
|-
 
|-
! {{Table icon|Bat Outta Hell|{{common string|Drop}}}}<sup>†</sup>
+
! {{table icon|Ap-Sap|{{common string|Promotional}}}}
| align="center" | {{Icon killicon|weapon=Bat Outta Hell}}
+
| {{Icon killicon|weapon=Ap-Sap}}
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
|-
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
|-
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
! {{table icon|Snack Attack|{{common string|Uncrate}}}}
|-
+
| {{Icon killicon|weapon=Snack Attack}}
! {{Table icon|Memory Maker|{{common string|Distributed}}}}<sup>†</sup>
+
|-
| align="center" | {{Icon killicon|weapon=Memory Maker}}
+
! {{table icon|Red-Tape Recorder|{{common string|Promotional}}}}
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
| {{Icon killicon|weapon=Red-Tape Recorder}}
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
| 1
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
| ∞
|-
+
| colspan=3 | {{common string|N/A}}
! {{Table icon|Ham Shank|{{common string|Promotional}}}}<sup>†</sup>
+
|}
| align="center" | {{Icon killicon|weapon=Ham Shank}}
+
 
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
+
==={{anchor|spytaunt}}{{item name|Attack taunt}}===
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
+
! class="header" width="17%" |
|-
+
! class="header" width="16%" | {{common string|Kill icon}}
 
+
! class="header" width="10%" | {{common string|Weapon}}
|}
+
! class="header" width="10%" | {{common string|damage}}
<sup>†</sup>{{lang
+
! class="header" width="10%" | {{common string|duration}}
   | en = Usable by all classes except [[Engineer]] and [[Spy]].
+
! class="header" width="37%" | {{common string|details}}
   | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]].
+
|-
   | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]].
+
| {{Table icon|Fencing}}
   | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
+
| {{Icon killicon|weapon=Fencing}}
   | ko = [[Engineer/ko|엔지니어]]와 [[Spy/ko|스파이]]는 사용할 수 없습니다.
+
| {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}<br/>{{item link|Golden Frying Pan}}<br/>{{item link|Prinny Machete}}
   | pl = Używane przez wszystkie klasy poza [[Engineer/pl|Inżynierem]] i [[Spy/pl|Szpiegiem]].
+
| 50 {{lang
  | pt-br = Pode ser usado/a por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]].
+
  | en = (Swings)
   | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]].
+
  | ar = (تأرجح)
}}
+
  | da = (Sving)
<noinclude>
+
  | de = (Schwünge)
{{translation switching|all languages}}
+
  | es = (Cuchilladas)
 
+
  | fi = (Heilautukset)
{{doc begin}}
+
  | fr = (Coups de taille)
This template is a list to be used in the [[Weapons]] article and its translated variants.
+
  | hu = (Vágás)
 +
  | it = (Tagli)
 +
  | ja = (斬り付け1回)
 +
  | ko = (휘두르기)
 +
  | nl = (Zwaai)
 +
  | no = (sving)
 +
  | pl = (Zamachy)
 +
  | pt = (Cortar)
 +
  | pt-br = (Facadas)
 +
  | ro = (Legănări)
 +
  | ru = (Взмах)
 +
  | sv = (Sving)
 +
  | tr = (Savurma)
 +
  | zh-hans = (挥舞时)
 +
  | zh-hant = (揮擊)
 +
}})<br/>500 {{lang
 +
  | en = (Thrust)
 +
  | ar = (عند طعن)
 +
  | da = (Stik)
 +
  | de = (Stoß)
 +
  | es = (Estocada)
 +
  | fi = (Tökkäys)
 +
  | fr = (Estocade)
 +
  | hu = (Döfés)
 +
  | it = (Affondo)
 +
   | ja = (トドメ)
 +
   | ko = (찌르기)
 +
  | nl = (Steek)
 +
  | no = (Øyeblikkelig drap)
 +
   | pl = (Pchnięcie)
 +
  | pt = (Espetar)
 +
   | pt-br = (Golpe Final)
 +
  | ro = (Înfigere)
 +
  | ru = (Вонзание)
 +
   | sv = (Stick)
 +
  | tr = (Saplama)
 +
  | zh-hans = (刺出时)
 +
   | zh-hant = (刺擊)
 +
}})
 +
| {{common string|seconds|5{{dec}}2}}<br/>{{common string|seconds|{{lang
 +
   | en = (Kill time) 4
 +
  | es = (Tiempo hasta matar) 4
 +
  | pt-br = (Tempo até matar) 4
 +
  | ru = (Время убийства) 4
 +
  | sv = (Tid att döda) 4
 +
  | zh-hans = (杀敌时间)4
 +
}}}}
 +
| {{lang
 +
  | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
 +
  | ar = يمثل السباي وكانه في مبارزة ملوحا بسكينه مرتين ومن ثم يطعن الخصم ويقتله بضربة واحدة قاتلة .
 +
  | cs = Dva rychlé seky následovány smrtícím výpadem, vše v šermířském postavení.
 +
  | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik.
 +
  | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß.
 +
  | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y letal.
 +
  | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun.
 +
  | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce.
 +
  | hu = A Kém vívó testtartást vesz fel, majd két gyors vágást és egy halálos döfést végez.
 +
  | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale.
 +
  | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。
 +
  | ko = 두 번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다.
 +
  | nl = De Spy neemt een Scherm positie aan en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek.
 +
  | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy, a po tym ostateczne pchnięcie, zabijając wroga.
 +
  | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca.
 +
  | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas com um golpe fatal no final.
 +
  | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.
 +
  | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.
 +
  | sv = Spionen härmar en fäktningsposition och skär sin fiende två gånger och sedan trycker i sin kniv i fienden.
 +
  | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.
 +
  | zh-hans = 间谍摆出击剑姿势,挥舞两次刀子并刺出致命一击。
 +
  | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。
 +
}}
 +
|}
 +
 
 +
== {{Class link|All classes}} ==
 +
 
 +
{{to top}}
 +
==={{anchor|allmelee}}{{item name|Melee}}===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | {{common string|Weapon}}
 +
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 +
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 +
! class="header" width="40%" colspan=3 | {{common string|damage}}
 +
|-
 +
! class="header" width="14%" | {{common string|point blank}}
 +
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 +
! class="header" width="14%" | {{common string|critical}}
 +
|-
 +
! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Saxxy}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
 +
|-
 +
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 +
|-
 +
! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Frying Pan}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Conscientious Objector|{{common string|Craft}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Conscientious Objector}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Freedom Staff|{{common string|Promotional}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Freedom Staff}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Bat Outta Hell|{{common string|Craft}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Bat Outta Hell}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Memory Maker|{{common string|Distributed}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Memory Maker}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Ham Shank|{{common string|Promotional}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Ham Shank}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Golden Frying Pan|{{common string|Mann Up}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Golden Frying Pan}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
 +
|-
 +
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 +
|-
 +
! {{Table icon|Necro Smasher|{{common string|Unlock}}}}<sup>‡</sup>
 +
| {{Icon killicon|weapon=Necro Smasher}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! {{Table icon|Crossing Guard|{{common string|uncrate}}}}<sup>†</sup>
 +
| {{Icon killicon|weapon=Crossing Guard}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
 +
|-
 +
! rowspan=2 | {{Table icon|Prinny Machete|{{common string|Promotional}}}}
 +
| style="height: 55px" | {{Icon killicon|weapon=Prinny Machete}}
 +
| {{common string|seconds|0{{dec}}8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0{{dec}}5}}|{{common string|equipped-by|Scout}}}})</small>
 +
| 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
 +
| 88 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|47|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|54|{{common string|equipped-by|Spy}}}})</small>
 +
| 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
 +
|-
 +
| style="height:55px" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
 +
| colspan=2 | {{common string|N/A}}
 +
| {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
 +
|-
 +
|}
 +
<sup>†</sup>{{lang
 +
  | en = Usable by all classes except [[Engineer]] and [[Spy]].
 +
  | cs = Používají všechny třídy kromě [[Engineer/cs|Engineera]] a [[Spy/cs|Spye]].
 +
  | da = Kan bruges af alle klasser undtagen [[Engineer/da|Engineer]] og [[Spy/da|Spy]].
 +
  | de = Verwendbar für alle Klassen außer [[Engineer/de|Engineer]] und [[Spy/de|Spy]].
 +
  | es = Utilizable por todas las clases excepto [[Engineer/es|Engineer]] y [[Spy/es|Spy]].
 +
  | fr = Utilisable par toutes les classes sauf l'[[Engineer/fr|Engineer]] et le [[Spy/fr|Spy]].
 +
  | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
 +
  | ko = [[Engineer/ko|엔지니어]]와 [[Spy/ko|스파이]]는 사용할 수 없습니다.
 +
  | nl = Bruikbaar door alle klassen behalve de [[Engineer/nl|Engineer]] en de [[Spy/nl|Spy]].
 +
  | pl = Używane przez wszystkie klasy poza [[Engineer/pl|Inżynierem]] i [[Spy/pl|Szpiegiem]].
 +
  | pt = Utilizável por todas as classes, exceto por o [[Engineer/pt|Engineer]] e o [[Spy/pt|Spy]].
 +
  | pt-br = Usável por todas as classes, exceto o [[Engineer/pt-br|Engineer]] e o [[Spy/pt-br|Spy]].
 +
  | ru = Используется всеми классами кроме [[Engineer/ru|инженера]] и [[Spy/ru|шпиона]].
 +
  | sv = Kan användas av alla klasser förutom [[Engineer/sv|Teknikern]] och [[Spy/sv|Spionen]].
 +
  | zh-hans = 除[[Engineer/zh-hans|工程师]]和[[Spy/zh-hans|间谍]]外全兵种可用
 +
  | zh-hant = 除了[[Engineer/zh-hant|工程師]]和[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。
 +
}}<br>
 +
<sup>‡</sup>{{lang
 +
  | en = Usable by all classes except [[Spy]].
 +
  | cs = Používají všechny třídy kromě [[Spy/cs|Spye]].
 +
  | da = Kan bruges af alle klasser undtagen [[Spy/da|Spy]].
 +
  | es = Utilizable por todas las clases excepto [[Spy/es|Spy]].
 +
  | ja = [[Spy/ja|スパイ]]を除く全クラスが装備できます。
 +
  | ko = [[Spy/ko|스파이]]는 사용할 수 없습니다.
 +
  | nl = Bruikbaar door alle klassen behalve de [[Spy/nl|Spy]].
 +
  | pl = Używane przez wszystkie klasy poza [[Spy/pl|Szpiegiem]].
 +
  | pt = Utilizável por todas as classes exceto por o [[Spy/pt|Spy]].
 +
  | pt-br = Usável por todas as classes, exceto o [[Spy/pt-br|Spy]].
 +
  | ru = Используется всеми классами кроме [[Spy/ru|шпиона]].
 +
  | sv = Kan användas av alla klasser förutom [[Spy/sv|Spionen]].
 +
  | zh-hans = 能被所有的兵种用,除了[[Spy/zh-hans|间谍]]。
 +
  | fr = Utilisable par toutes les classes sauf le [[Spy/fr|Spy]].
 +
  | zh-hans = 除[[Spy/zh-hans|间谍]]外全兵种可用
 +
  | zh-hant = 除了[[Spy/zh-hant|間諜]]之外其餘兵種皆可使用。
 +
}}
 +
<noinclude>
 +
{{translation switching|en, es, pt-br, zh-hans}}
 +
 
 +
{{doc begin}}
 +
This template is a list to be used in the [[Weapons]] article and its translated variants.
 +
 
 +
If you wish to translate this, see also:
 +
* [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here:
 +
** [[Template:Dictionary/items|/items]] - Holds info specifically about items.
 +
** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.
  
If you wish to translate this, see also:
+
; See also
* [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here:
+
* {{tl|Weapon list (Classic)}}
** [[Template:Dictionary/items|/items]] - Holds info specifically about items.
+
</noinclude>
** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.</noinclude>
 

Latest revision as of 17:43, 16 September 2024

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 81-142 180
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 92-113 11-43 3-11 87-153 194
Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 69-72 24-48 6-12 65-97 144
Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 85-105 10-40 3-10 81-142 180
Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 85-105 10-40 3-10 81-142 180
Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 85-105 10-40 3-10 81-142 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Winger
Craft
Winger
Killicon winger.png 5 36 23-26 12-17 9-11 23-35 52
Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 20-22 10-15 8-9 20-30 45
Flying Guillotine
Promotional
Flying Guillotine
Killicon flying guillotine.png 1 50 68 150
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A
Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A
Mad Milk
Craft
Mad Milk
N/A 1 N/A
Mutated Milk
Uncrate
Mutated Milk

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bat
Stock
Bat
Killicon bat.png 0.5 seconds 35 47 105
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png
Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png
Sandman
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 47 105
Killicon sandman ball.png 0.25 - 10 seconds 15 20 45
Candy Cane
Craft
Candy Cane
Killicon candy cane.png 0.5 seconds 35 47 105
Boston Basher
Craft
Boston Basher
Killicon boston basher.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Three-Rune Blade
Promotional
Three-Rune Blade
Killicon three-rune blade.png 0.5 seconds 35 47 105
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A
Sun-on-a-Stick
Promotional
Sun-on-a-Stick
Killicon sun-on-a-stick.png 0.5 seconds 26 35 79
Fan O'War
Promotional
Fan O'War
Killicon fan o'war.png 0.5 seconds 9 N/A 26
Atomizer
Craft
Atomizer
Killicon atomizer.png 0.5 seconds 30 40 89
Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png 0.5 seconds 12 17 37
Killicon sandman ball.png 0.25 - 7.5 seconds 15 20 45
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 54 damage over 5 seconds N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Grand Slam
Grand Slam
Killicon grand slam.png Sandman
Atomizer
Sandman: 500
Atomizer: 425
5 seconds
(Kill time) 4 seconds
The Scout points to the sky, winds up, and swings a deadly blow.

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 24-48 122-151 135-270
Original
Promotional
Original
Killicon original.png
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 133-140 74-112 30-59 152-189 169-338
Black Box
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 24-48 122-151 135-270
Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 0
Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 79-84 38-68 18-36 91-114 101-203
Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 105-112 50-90 24-48 122-151 135-270 (D/H)
Killicon fire.png (Afterburn) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 0-3 20 105-112 50-90 24-48 122-151 135-270
Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 20 90-95 42-76 20-40 103-129 115-230

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-121 180
Buff Banner
Unlock
Buff Banner
N/A N/A N/A
Gunboats
Craft
Gunboats
N/A N/A N/A
Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A
Concheror
Promotional
Concheror
N/A N/A N/A
Mantreads
Craft
Mantreads
Killicon mantreads.png N/A 10 + 3x Fall Damage N/A
Righteous Bison
Promotional
Righteous Bison
Killicon righteous bison.png 4 22-24 (per tick) 18-20 (per tick) 11-12 (per tick) 27-32 (per tick) 60 (per tick)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 88 195
Equalizer
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds 33~107
(Health-dependent)
45~145
(Health-dependent)
98~321
(Health-dependent)
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png 0.8 seconds 49 66 146
Market Gardener
Craft
Market Gardener
Killicon market gardener.png 0.96 seconds 65 88 195
Escape Plan
Craft
Escape Plan
Killicon escape plan.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Grenade (taunt)
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
Lumbricus Lid
Lumbricus Lid
Killicon hhg.png
Equalizer or Escape Plan with Lumbricus Lid equipped 500 3.7 seconds
(Kill time) 0.5 seconds
The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "angellic choir" sings. Only appears with Lumbricus Lid equipped.

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) 40 damage over 10 seconds N/A
Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D)
(Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A
Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A 25 (75 to burning enemies and buildings) 25 (75 to burning enemies and buildings) (M/R) N/A 34 (102 to burning enemies) 75 (225 to burning enemies)
(Afterburn) 16 damage over 2 seconds 20 damage over 2 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-122 180
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 86-90 24-67 3-10 81-122 180
Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Detonator
Craft
Detonator
Killicon detonator.png 1 16 23 (D/H)
11-21 (splash)
30 (D/H)
15-29 (splash)
68 (D/H)
34-63 (splash)
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Manmelter
Craft
Manmelter
Killicon manmelter.png 1 30 41 90
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 20 26 59
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 10 + 3x Fall Damage
Gas Passer
Contract
Gas Passer
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fire Axe
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 88 195
Lollichop
Craft
Lollichop
Killicon lollichop.png
Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png 0.8 seconds 44 Non-burning: 59
Burning: 86 - 167
Non-burning: 131
Burning: 191 - 371
Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png 0.8 seconds 49 66 146
Maul
Promotional
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png 0.8 seconds 65 88 195
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png 0.8 seconds 81 110 244
Sharpened Volcano Fragment
Promotional
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png 0.8 seconds 52 70 156
(Afterburn) 60 damage over 7.5 seconds 75 damage over 7.5 seconds N/A
Third Degree
Craft
Third Degree
Killicon third degree.png 0.8 seconds 65 88 195
Neon Annihilator
Promotional
Neon Annihilator
Killicon neon annihilator.png 0.8 seconds 52 70 156
Hot Hand
Contract
Hot Hand
Killicon hot hand.png 1.0 second 28 38 84

Attack taunt

Kill icon Weapon Damage Duration Details
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
Gas Passer
Hot Hand
Panic Attack
(ammo needed)
500 3.7 seconds
(Kill time) 2 seconds
The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
Mmmph
Mmmph
N/A Phlogistinator
(ammo needed)
Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full 2 seconds The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
Armageddon
Armageddon
Killicon armageddon.png Rainblower
(ammo needed)
400 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)) 5.2 seconds
(Kill time) 3 seconds
A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
Execution
Execution
Killicon execution.png Scorch Shot
(ammo needed)
420 3.3 seconds
(Kill time) 2 seconds
The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
Gas Blast
Gas Blast
Killicon gas blast.png Thermal Thruster 500 6.6 seconds
(Kill time) 4.8 seconds
The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.

Leaderboard class demoman.png Demoman

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 100 (D/H) 135 (D/H) 300 (D/H)
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A
Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 30-60 (splash) 41-81 (splash) 90-180 (splash)
Killicon loose cannon pushed.png 50 38 25 34-68 (D/H) 75-150 (D/H)
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 100 (D/H)
30-60 (splash)
135 (D/H)
41-81 (splash)
300 (D/H)
90-180 (splash)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 60-138 81-162 353 (Point blank)
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 60-138 81-162 353 (Point blank)
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 0
Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A 85 + 8.5 per head (up to 5 heads) N/A 115 + 11.5 per head (up to 5 heads) N/A
Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A 50 + 5 per head (up to 5 heads) N/A 68 + 7 per head (up to 5 heads) N/A
Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 51-117 69-138 300 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 88 195
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Eyelander
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 88 195
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 105 234
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 88 195
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber explode.png 0.96 seconds 55 74 165
Killicon ullapool caber.png (Detonation) 66-83 89-112 225
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png 0.8 seconds 65 88 195
Half-Zatoichi
Promotional
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65/Instant 88/Instant 195/Instant
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png 0.8 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Barbarian Swing
Barbarian Swing
Killicon barbarian swing.png Eyelander
Half-Zatoichi
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Persian Persuader
Nessie's Nine Iron
500 5 seconds
(Kill time) 2.5 seconds
The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.

Leaderboard class heavy.png Heavy

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 4-22 4-7 36-56 (9-14 per bullet) 81 (20.25 per bullet)
Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A 60-65 6-36 6-11 60-88 (15-22 per bullet) 130 (32.4 per bullet)
Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A 52-54 9-34 5-10 48-72 (12-18 per bullet) 108 (27 per bullet)
Huo-Long Heater
Promotional
Huo-Long Heater
Killicon huo-long heater.png 200 N/A 41-48 5-27 4-9 44-66 (11-16 per bullet) 97 (24.3 per bullet)
(Afterburn) 64 damage over 8 seconds 80 damage over 8 seconds N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Family Business
Craft
Family Business
Killicon family business.png 8 32 74-76 20-52 3-10 70-100 153
Sandvich
Unlock
Sandvich
N/A 1 N/A
Robo-Sandvich
Promotional
Robo-Sandvich
Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A
Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216
Second Banana
Contract
Second Banana
N/A 1 N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Fists
Stock
Fists
Killicon fists.png 0.8 seconds 65 88 195
Apoco-Fists
Promotional
Apoco-Fists
Killicon apoco-fists.png
Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png 0.96 seconds 65 88 195
Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png 0.8 seconds 65 88 195
Bread Bite
Uncrate
Bread Bite
Killicon bread bite.png
Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png 0.8 seconds 85 114 254
Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png 0.8 seconds 65 88 195
Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png 0.48 seconds 26 35 78
Holiday Punch
Craft
Holiday Punch
Killicon holiday punch.png 0.8 seconds 65 88 0

Attack taunt

Kill icon Weapon Damage Duration Details
High Noon
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
500 4.3 seconds
(Kill time) 1.8 seconds
The Heavy mimics a quick-draw Showdown and slays any foe in his sight.

Leaderboard class engineer.png Engineer

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-10 81-121 180
Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 86-90 24-67 3-10 81-121 180 (Buff crit only)
Widowmaker
Promotional
Widowmaker
Killicon widowmaker.png 1 per 30 Metal† 200 Metal† 86-90 24-67 3-10 81-121 180
Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 68-72 44-60 32-34 57-81 180
Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 57-60 26-40 21-23 54-81 120
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 104-108 29-72 3-10 97-146 216

†Ammo for this weapon comes from the Engineer's reserve of metal.

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 20-30 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A
Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional
Short Circuit
Killicon short circuit.png 1 per 5 Metal† 200 Metal† 10 N/A 14 N/A

†Ammo for this weapon comes from the Engineer's reserve of metal.

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 88 195
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png
Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon gunslinger triple punch.png (Triple Punch) N/A 195 on third hit (without missing)
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 88 195 (Crit boost only)
Killicon bleed.png (Bleeding) 40 damage over 5 seconds 50 damage over 5 seconds N/A
Jag
Craft
Jag
Killicon jag.png 0.68 seconds 49 66 146
Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png 0.8 seconds 65 88 195

PDA

Item Details
Item icon PDA Build.png
Stock
PDA 1

Construction PDA
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Stock
PDA 2

Destruction PDA
Enables the Engineer to destroy his own Buildings.

Attack taunt

Kill icon Weapon Damage Duration Details
Guitar Smash
Guitar Smash
Killicon guitar smash.png Frontier Justice
(ammo needed)
500 4.2 seconds
(Kill time) 3.6 seconds
The Engineer strums his guitar, then smashes it over an enemy's head.
Arm Blender
Arm Blender
Killicon arm blender.png Gunslinger 1 (x14) + 500 4.5 seconds
(Kill time) 4 seconds
(Stun time) 3.2 seconds
The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
Eureka Effect Taunt
Eureka Effect Taunt
N/A Eureka Effect Teleports player to their Teleporter Exit or back to spawn. 2 seconds The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.

Leaderboard class medic.png Medic

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-12 6-10 5-6 14-16 30
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-12 6-10 5-6 14-16 30
Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Damage 38, 75 57, 113 75, 150 N/A N/A
Mini-crits 51, 75 76, 113 101, 150
Critical 113, 75 169, 113 225, 150
Overdose
Craft
Overdose
Killicon overdose.png 40 150 9-10 5-9 4-5 11-14 26

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury ÜberCharge effect
Medi Gun
Stock
Medi Gun
N/A N/A 24/hps 48/hps 72/hps Invulnerability
Kritzkrieg
Unlock
Kritzkrieg
N/A N/A 24/hps 48/hps 72/hps 100% Critical Hits
Quick-Fix
Craft
Quick-Fix
N/A N/A 33/hps 67/hps 100/hps 300% heal rate & stun/knock back immunity
Vaccinator
Craft
Vaccinator
N/A N/A 24/hps 48/hps 72/hps 75% damage resistance and 100% critical hit resistance to selected damage type

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 88 195
Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png 0.96 seconds 65 88 195
Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png 0.8 seconds 65 88 195
Amputator
Craft
Amputator
Killicon amputator.png 0.8 seconds 52 70 156
Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png 0.88 seconds 65 88 195

Attack taunt

Kill icon Weapon Damage Duration Details
Spinal Tap
Uberslice
Killicon uberslice.png Ubersaw 1 + 500 4.3 seconds
(Kill time) 3 seconds
(Stun time) 2.2 seconds
The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage and earning 100% ÜberCharge.
Oktoberfest
Oktoberfest
N/A Kritzkrieg Heals the player by 11 health 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
Medicating Melody
Medicating Melody
N/A Amputator Heals nearby teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.

Leaderboard class sniper.png Sniper

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
AWPer Hand
Promotional
AWPer Hand
Killicon sniper rifle.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png 1 12 50-120 68-162 150-360 (Crit boost only)
Killicon huntsmanhs.png N/A 150-360 (Headshot)
Killicon flaming huntsman.png 50-120 68-162 150-360 (Crit boost only)
Killicon flaming huntsman afterburn.png (Afterburn) 60 damage over 10 seconds 80 damage over 10 seconds N/A
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Machina
Promotional
Machina
Killicon machina.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png 25 N/A 50-173 68-234 150-518 (Crit boost only)
Killicon machina penetrate.png
Killicon sniperriflehs.png N/A 150-518 (Headshot)
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 150-450 (Headshot)
Classic
Craft
Classic
Killicon classic.png 25 N/A 50-150 68-203 150-450 (Crit boost only)
Killicon sniperriflehs.png N/A 450 (Headshot)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
SMG
Stock
SMG
Killicon SMG.png 25 75 8-12 5-8 4-5 11-16 24
Cleaner's Carbine
Craft
Cleaner's Carbine
Killicon cleaner's carbine.png 20 75 8-12 5-8 4-5 11-16 24
Jarate
Unlock
Jarate
N/A 1 N/A
Self-Aware Beauty Mark
Uncrate
Self-Aware Beauty Mark
Razorback
Unlock
Razorback
N/A 1 N/A
Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A
Cozy Camper
Craft
Cozy Camper
N/A N/A N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 88 195
Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 44 98
Killicon bleed.png (Bleeding) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Bushwacka
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 N/A 195
Shahanshah
Craft
Shahanshah
Killicon shahanshah.png 0.8 seconds 49 / 81 66 / 110 146 / 244

Attack taunt

Kill icon Weapon Damage Duration Details
Arrow Stab
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
(ammo needed)
500 3.3 seconds
(Kill time) 2.2 seconds
(Stun time) 1 seconds
The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.

Leaderboard class spy.png Spy

[↑ to top]

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-40 20-25 54-81 120
Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 46-51 31-34 18-19 24-69 54-102 (Headshot or buff crit only)
Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 44-48 28-32 17-20 43-65 96
Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 55-60 35-40 20-25 54-81 120 (Buff crit only)
Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 46-51 31-34 18-19 46-69 102 (Buff crit only)

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png 0.8 seconds 40 54 120
Killicon sharp dresser backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Black Rose
Promotional
Black Rose
Killicon black rose.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Big Earner
Craft
Big Earner
Killicon big earner.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png 0.8 seconds 40 54 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

PDA

Item Details
Disguise Kit
Stock
PDA 1

Disguise Kit

Enables the Spy to disguise himself.

PDA 2

Watch Cloak type Duration Details
Invis Watch
Stock
PDA 2

Invis Watch
Timed 10 seconds Enables the Spy to cloak. Can be replenished by collecting ammo or using a Dispenser, even while cloaked.
Enthusiast's Timepiece
Promotional
PDA 2

Enthusiast's Timepiece
Quäckenbirdt
Promotional
PDA 2

Quäckenbirdt
Cloak and Dagger
Unlock
PDA 2

Cloak and Dagger
Motion sensitive 6.6 seconds Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting ammo or using a Dispenser if the wearer is visible.
Dead Ringer
Unlock
PDA 2

Dead Ringer
Feign Death 7 seconds If damage is taken, provides 75% damage reduction against initial attack, cloaks the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting Ammo or using a Dispenser if the wearer is visible. Uses a loud and distinctive decloaking sound.

Building

Weapon Kill icon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building
Sapper
Stock
Building

Sapper
Killicon electro sapper.png 1 150HP = 6 sec. 180HP = 7.2 sec. 216HP = 8.64 sec.
Ap-Sap
Promotional
Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Red-Tape Recorder
Killicon red-tape recorder.png 1 N/A

Attack taunt

Kill icon Weapon Damage Duration Details
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Big Earner
Saxxy
Wanga Prick
Black Rose
Golden Frying Pan
Prinny Machete
50 (Swings))
500 (Thrust))
5.2 seconds
(Kill time) 4 seconds
The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.

TF2 crosshair orange.png All classes

[↑ to top]

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Saxxy
Distributed
Saxxy
Killicon saxxy.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Bat Outta Hell
Craft
Bat Outta Hell
Killicon bat outta hell.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Golden Frying Pan
Mann Up
Golden Frying Pan
Killicon golden frying pan.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35) 88 (Leaderboard class scout.png47) 195 (Leaderboard class scout.png105)
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png 0.8 seconds (Leaderboard class scout.png0.5 seconds) 65 (Leaderboard class scout.png35Leaderboard class spy.png40) 88 (Leaderboard class scout.png47Leaderboard class spy.png54) 195 (Leaderboard class scout.png105Leaderboard class spy.png120)
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Usable by all classes except Engineer and Spy.
Usable by all classes except Spy.

Documentation for Weapon list

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If you wish to translate this, see also:

  • Template:Dictionary - Contains other strings that are used throughout the Wiki, as well as here:
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See also