Difference between revisions of "February 7, 2014 Patch"
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+ | {{Update info|Strongbox Pack}} | ||
{{Patch layout | {{Patch layout | ||
| before = {{Patch name|1|23|2014}} | | before = {{Patch name|1|23|2014}} | ||
Line 4: | Line 5: | ||
| month = february | | month = february | ||
| year = 2014 | | year = 2014 | ||
− | | after = | + | | after = {{Patch name|2|11|2014}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/12360/ | | source = http://store.steampowered.com/news/12360/ | ||
− | | notes = === Weapon Updates === | + | | source2-title = Team Fortress 2 Update Released |
+ | | source2 = http://store.steampowered.com/news/12372/ | ||
+ | | notes = | ||
+ | === Patch 1 === | ||
+ | ==== Weapon Updates ==== | ||
* The [[Shortstop]] | * The [[Shortstop]] | ||
− | ** Reduced extra knockback penalty from 80% to 40% | + | ** Reduced extra [[knockback]] penalty from 80% to 40% |
* The [[Short Circuit]] | * The [[Short Circuit]] | ||
− | ** Added Penalty - No longer gain metal from | + | ** Added Penalty - No longer gain metal from [[dispenser]]s when active |
* The [[Cleaner's Carbine]] | * The [[Cleaner's Carbine]] | ||
− | ** Changed | + | ** Changed OnKill{{sic}} effect from gain [[Critical hits|crits]] for 3 seconds to gain mini-crits for 8 seconds |
* [[Natascha]] | * [[Natascha]] | ||
** Added Positive Attribute +50% extra ammo | ** Added Positive Attribute +50% extra ammo | ||
Line 22: | Line 27: | ||
** Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active | ** Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active | ||
* The [[Quick Fix]] | * The [[Quick Fix]] | ||
− | ** Fixed the Medic not gaining the proper speed boost when a Demoman uses the [[Chargin' Targe]] or [[Splendid Screen]] | + | ** Fixed the [[Medic]] not gaining the proper speed boost when a [[Demoman]] uses the [[Chargin' Targe]] or [[Splendid Screen]] |
− | === Weapon Fixes === | + | ==== Weapon Fixes ==== |
− | * Fixed deflected projectiles not affecting [[Strange]] and [[Killstreak]] counts | + | * Fixed [[Compression blast|deflected projectiles]] not affecting [[Strange]] and [[Killstreak]] counts |
− | * Fixed the [[Mini-Sentry]] range-sphere not accurately displaying the range for the sentry when it is being placed | + | * Fixed the [[Sentry Gun#Combat_Mini-Sentry_Gun|Mini-Sentry]] range-sphere not accurately displaying the range for the [[sentry]] when it is being placed |
* Fixed the [[Spy]]'s revolver using the incorrect reload sound | * Fixed the [[Spy]]'s revolver using the incorrect reload sound | ||
− | * Fixed | + | * Fixed third-person [[Medi Gun]] beams appearing jittery |
* Fixed the [[Heavy]] not playing his response rules lines after eating a [[Sandvich]], [[Buffalo Steak Sandvich]], etc. | * Fixed the [[Heavy]] not playing his response rules lines after eating a [[Sandvich]], [[Buffalo Steak Sandvich]], etc. | ||
− | * Fixed The [[Half-Zatoichi]] using the wrong animations for the [[Loadout]] screen and the [[HUD]] 3D Character | + | * Fixed The [[Half-Zatoichi]] using the wrong animations for the [[Customize items#Loadout|Loadout]] screen and the [[Heads-up display|HUD]] 3D Character |
− | === Community Updates === | + | ==== Community Updates ==== |
− | * Added the [[Strongbox Key]] to the Mann Co. Store | + | * Added the [[Mann Co. Supply Crate Key#Mann Co. Strongbox Key|Strongbox Key]] to the [[Mann Co. Store]] |
− | * Added 43 community-contributed items to the [[Strongbox Crate]]<ref>[[Antarctic Researcher]], [[ | + | * Added 43 community-contributed items to the [[Strongbox Crate]]<ref>[[Antarctic Researcher]], [[Archer's Groundings]], [[Backstabber's Boomslang]], [[Bullet Buzz]], [[Bushi-Dou]], [[Colonel's Coat]], [[Combat Slacks]], [[Cute Suit]], [[Dark Falkirk Helm]], [[Deep Cover Operator]], [[Dough Puncher]], [[Ein]], [[Eliminator's Safeguard]], [[Fashionable Megalomaniac]], [[Gaiter Guards]], [[Gone Commando]], [[Ground Control]], [[Heat of Winter]], [[Heavy Lifter]], [[Heer's Helmet]], [[Huntsman's Essentials]], [[Juggernaut Jacket]], [[Killer's Kit]], [[Law]], [[Leftover Trap]], [[Mustachioed Mann]], [[Napolean Complex]], [[Rat Stompers]], [[Sammy Cap]], [[Sangu Sleeves]], [[Scotch Saver]], [[Smock Surgeon]], [[Sole Mate]], [[Sole Saviors]], [[Stylish DeGroot]], [[Teutonic Toque]], [[Ticket Boy]], [[Toowoomba Tunic]], [[Trash Man]], [[Trencher's Topper]], [[Trencher's Tunic]], [[War Goggles]], [[Warmth Preserver]]</ref> |
− | * Added the [[Tumblr Vs Reddit Participation Medal]] | + | * Added the [[Tumblr Vs Reddit Participant|Tumblr Vs Reddit Participation Medal]] |
− | === Mann vs. Machine === | + | ==== Mann vs. Machine ==== |
− | * Added Killstreak Fabricators for the following weapons to the [[Two Cities Tour]] reward list: | + | * Added [[Killstreak Kit|Killstreak Fabricators]] for the following weapons to the [[Operation Two Cities Badge|Two Cities Tour]] reward list: |
** The [[Lugermorph]], The [[Big Kill]], The [[Iron Curtain]], The [[Frying Pan]], The [[Black Rose]], The [[AWPer Hand]], [[Chargin' Targe]], [[Splendid Screen]], and The [[Mantreads]] | ** The [[Lugermorph]], The [[Big Kill]], The [[Iron Curtain]], The [[Frying Pan]], The [[Black Rose]], The [[AWPer Hand]], [[Chargin' Targe]], [[Splendid Screen]], and The [[Mantreads]] | ||
− | * Fixed an | + | * Fixed an exploit that allowed players to purchase/sell the Canteen Specialist [[Upgrades|upgrade]] to get more money than they originally spent |
* Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill | * Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill | ||
− | * Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed | + | * Fixed players not being able to earn the [[Mann vs. Machievements|Frags to Riches achievement]] if there is money in the world when the mission is completed |
− | * Fixed a bug that caused players to not receive an | + | * Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have |
* Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended | * Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended | ||
− | === Quickplay === | + | ==== Quickplay ==== |
* Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times | * Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times | ||
− | * Added "Show Servers" button to [[quickplay]]. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick. | + | * Added "Show Servers" button to [[Dedicated server configuration#Quickplay|quickplay]]. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick. |
− | === Other Changes === | + | ==== Other Changes ==== |
− | * Improved loading of item information panels to prevent hitches when cycling through backpack pages. | + | * Improved loading of item information panels to prevent hitches when cycling through [[Backpack|backpack]] pages. |
** Use the convar {{cvar|tf_time_loading_item_panels}} to control how much time is spent per frame loading item panel data. | ** Use the convar {{cvar|tf_time_loading_item_panels}} to control how much time is spent per frame loading item panel data. | ||
− | * Fixed Australium items not using the correct images in the Steam Community Market | + | * Fixed [[Australium weapons|Australium items]] not using the correct images in the [[Steam Community Market]] |
− | * Added missing payload audio for the Medic, Soldier, Demoman, and Spy | + | * Added missing payload audio for the [[Medic]], [[Soldier]], [[Demoman]], and [[Spy]] |
* Added the server command "<code>sv_setsteamaccount</code>" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the <code>IGameServersService</code>/<code>CreateAccount</code> web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. | * Added the server command "<code>sv_setsteamaccount</code>" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the <code>IGameServersService</code>/<code>CreateAccount</code> web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. | ||
* Added the game server's SteamID to the output of the status command | * Added the game server's SteamID to the output of the status command | ||
− | * Fixed the Killstreak counts not being accurately portrayed in the scoreboard | + | * Fixed the Killstreak counts not being accurately portrayed in the [[Scoreboard|scoreboard]] |
− | * Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop | + | * Fixed seeing the incorrect [[Model optimization#LOD|LOD]] settings for models when they are being previewed during submission to the [[Steam Workshop]] |
* Fixed a [[W:UV mapping|UV]]/skinning problem on the level 1 sentry | * Fixed a [[W:UV mapping|UV]]/skinning problem on the level 1 sentry | ||
* Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset | * Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset | ||
* Fixed a client crash caused by trying to load an invalid URL | * Fixed a client crash caused by trying to load an invalid URL | ||
− | * Fixed achievements getting stuck in a completed state and not being awarded to the player | + | * Fixed [[Achievements|achievements]] getting stuck in a completed state and not being awarded to the player |
* Fixed not hearing hit sounds after a level change when using {{cvar|tf_dingalingaling_repeat_delay}} | * Fixed not hearing hit sounds after a level change when using {{cvar|tf_dingalingaling_repeat_delay}} | ||
* Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items | * Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items | ||
* Fixed the upper-left backpack panel always being highlighted when equipping items | * Fixed the upper-left backpack panel always being highlighted when equipping items | ||
− | * Fixed player names being clipped by item images in the [[Freeze Cam]] and Inspect panels | + | * Fixed player names being clipped by item images in the [[Deathcam|Freeze Cam]] and Inspect panels |
− | * Updated the <code>equip_region</code> for The Extra Layer | + | * Updated the <code>equip_region</code> for The [[Extra Layer]] |
− | * Updated the Blue team material for the Ambassador to be less red | + | * Updated the [[BLU|Blue team]] material for the [[Ambassador]] to be less red |
− | * Updated <code>[[ | + | * Updated <code>[[2Fort|ctf_2fort]]</code> |
** Fixed a rendering bug on a silo prop in the skybox area for the Blue base | ** Fixed a rendering bug on a silo prop in the skybox area for the Blue base | ||
+ | |||
+ | ==== Undocumented changes ==== | ||
+ | * Added new [[Promotional items|promo items]]. <ref>[[Big Daddy]], [[First American]], [[Mister Bubbles]]</ref> | ||
+ | * [[Soda Popper]] | ||
+ | ** Removed no random critical hits as a negative attribute. | ||
+ | |||
+ | === Patch 2 === | ||
+ | *Fixed a client crash related to the Quickplay menu | ||
+ | *Fixed the Crafting menu not showing the inputs/outputs correctly | ||
+ | *Fixed the Backpack not drawing paint splotches for items that have been painted | ||
+ | *Fixed the Engineer’s belt and pocket <code>equip_regions</code> conflicting for some items | ||
+ | *Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated | ||
+ | |||
+ | Note missed from the previous update: | ||
+ | *Fixed the MvM upgrade menu closing when a Strange item has its counter increment | ||
== Notes == | == Notes == | ||
<references/> | <references/> | ||
}} | }} |
Latest revision as of 22:13, 4 May 2024
This article is specific to the patch released. For information on the update, see Strongbox Pack.
|
Contents
Patch notes
Patch 1
Weapon Updates
- The Shortstop
- Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
- Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
- Changed OnKill(sic) effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
- Natascha
- Added Positive Attribute +50% extra ammo
- The Reserve Shooter
- Increased clip size from 3 to 4
- Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka
- Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
- The Quick Fix
- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate[1]
- Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
- The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
- Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
- Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
- Improved loading of item information panels to prevent hitches when cycling through backpack pages.
- Use the convar
tf_time_loading_item_panels
to control how much time is spent per frame loading item panel data.
- Use the convar
- Fixed Australium items not using the correct images in the Steam Community Market
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command "
sv_setsteamaccount
" for logging in with a persistent game server account using a login token. Login tokens may be acquired via theIGameServersService
/CreateAccount
web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. - Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being awarded to the player
- Fixed not hearing hit sounds after a level change when using
tf_dingalingaling_repeat_delay
- Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
- Fixed the upper-left backpack panel always being highlighted when equipping items
- Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
- Updated the
equip_region
for The Extra Layer - Updated the Blue team material for the Ambassador to be less red
- Updated
ctf_2fort
- Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Undocumented changes
- Added new promo items. [2]
- Soda Popper
- Removed no random critical hits as a negative attribute.
Patch 2
- Fixed a client crash related to the Quickplay menu
- Fixed the Crafting menu not showing the inputs/outputs correctly
- Fixed the Backpack not drawing paint splotches for items that have been painted
- Fixed the Engineer’s belt and pocket
equip_regions
conflicting for some items - Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
- Fixed the MvM upgrade menu closing when a Strange item has its counter increment
Notes
- ↑ Antarctic Researcher, Archer's Groundings, Backstabber's Boomslang, Bullet Buzz, Bushi-Dou, Colonel's Coat, Combat Slacks, Cute Suit, Dark Falkirk Helm, Deep Cover Operator, Dough Puncher, Ein, Eliminator's Safeguard, Fashionable Megalomaniac, Gaiter Guards, Gone Commando, Ground Control, Heat of Winter, Heavy Lifter, Heer's Helmet, Huntsman's Essentials, Juggernaut Jacket, Killer's Kit, Law, Leftover Trap, Mustachioed Mann, Napolean Complex, Rat Stompers, Sammy Cap, Sangu Sleeves, Scotch Saver, Smock Surgeon, Sole Mate, Sole Saviors, Stylish DeGroot, Teutonic Toque, Ticket Boy, Toowoomba Tunic, Trash Man, Trencher's Topper, Trencher's Tunic, War Goggles, Warmth Preserver
- ↑ Big Daddy, First American, Mister Bubbles
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: hl2/resource/gameui_english.txt
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/steam_api.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.phy
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1.vvd
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_blueprint.vvd
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sentry1_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador_xmas.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_camo_headband/sbox2014_camo_headband_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_engineer.dx90.vtx
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_demo_samurai_armour/sbox2014_demo_samurai_armour_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_demo_samurai_sleeves/sbox2014_demo_samurai_sleeves_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_demo_samurai_sleeves/sbox2014_demo_samurai_sleeves_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_demo_samurai_sleeves/sbox2014_demo_samurai_sleeves_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_juggernaut_jacket/sbox2014_juggernaut_jacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_juggernaut_jacket/sbox2014_juggernaut_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_juggernaut_jacket/sbox2014_juggernaut_jacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_stylish_degroot/sbox2014_stylish_degroot_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sbox2014_stylish_degroot/sbox2014_stylish_degroot_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bi_big_daddy_doll/bi_big_daddy_doll.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_antarctic_researcher/sbox2014_antarctic_researcher_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_antarctic_researcher/sbox2014_antarctic_researcher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_antarctic_researcher/sbox2014_antarctic_researcher_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_einstein/sbox2014_einstein_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_einstein/sbox2014_einstein_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_scotch_saver/sbox2014_scotch_saver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_scotch_saver/sbox2014_scotch_saver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_topper/sbox2014_trenchers_topper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_topper/sbox2014_trenchers_topper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_topper/sbox2014_trenchers_topper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sbox2014_trenchers_tunic/sbox2014_trenchers_tunic_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_buzzcut/sbox2014_heavy_buzzcut_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_buzzcut/sbox2014_heavy_buzzcut_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_heavy_gunshow/sbox2014_heavy_gunshow_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_leftover_trap/sbox2014_leftover_trap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_leftover_trap/sbox2014_leftover_trap_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_rat_stompers/sbox2014_rat_stompers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_sammy_cap/sbox2014_sammy_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_trash_man/sbox2014_trash_man_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_goggles/sbox2014_war_goggles_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_helmet/sbox2014_war_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_helmet/sbox2014_war_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_war_pants/sbox2014_war_pants_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sbox2014_warmth_preserver/sbox2014_warmth_preserver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_chefs_coat/sbox2014_chefs_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_fashionable_megalomaniac/sbox2014_fashionable_megalomaniac_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_fashionable_megalomaniac/sbox2014_fashionable_megalomaniac_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_apron/sbox2014_medic_apron_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_colonel_coat/sbox2014_medic_colonel_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_gaiter/sbox2014_medic_wintergarb_gaiter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_medic_wintergarb_helmet/sbox2014_medic_wintergarb_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_mustachioed_mann/sbox2014_mustachioed_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbox2014_teutonic_toque/sbox2014_teutonic_toque_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sbxo2014_medic_wintergarb_coat/sbxo2014_medic_wintergarb_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_pyro_zipper_suit/sbox2014_pyro_zipper_suit_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sbox2014_sole_mate/sbox2014_sole_mate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sbox2014_ticket_boy/sbox2014_ticket_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_archers_groundings/sbox2014_archers_groundings_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_archers_groundings/sbox2014_archers_groundings_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_sniper_quiver/sbox2014_sniper_quiver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_sniper_quiver/sbox2014_sniper_quiver_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sbox2014_toowoomba_tunic/sbox2014_toowoomba_tunic_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/bi_franklin_mask/bi_franklin_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/bi_washington_mask/bi_washington_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_killers_kit/sbox2014_killers_kit_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sbox2014_soldier_major/sbox2014_soldier_major_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_napolean_complex/sbox2014_napolean_complex_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_napolean_complex/sbox2014_napolean_complex_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sbox2014_spy_snake/sbox2014_spy_snake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/animated/tf2_logo_hourglass.vtf
Patch 2
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/sourcevr.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll