Difference between revisions of "Ludmila"

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{{Targeted}}
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{{beta}}
{{Featured article tag}}
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{{Item infobox
{{Weapon infobox
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| type          = weapon
| weapon-slot=[[Unused content#Primary Weapons|Primary]]
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| unused        = yes
| used-by = [[Heavy]]
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| image          = Natascha.png
| weapon-image = Natascha.png
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| 3d-image-1    = Natascha
| ammo-loaded = 200
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| hide-kill-icon = yes
| ammo-carried = N/A
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| used-by       = {{used by|Heavy}}
| level-and-type = Level 5 Minigun
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| slot          = primary
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| numbered      = no
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| ammo-loaded   = 200
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| ammo-carried   = {{common string|N/A}}
 
}}
 
}}
  
'''Ludmila''' was to be the primary unlockable weapon for the [[Heavy]]. It was designed as [[Minigun]] that featured two firing modes: Primary fire worked like the regular Minigun, whereas secondary fire caused you to do 25% less damage, but drain health from enemies hit (a similar effect to the [[Blutsauger]] weapon). The downside would have been the inability to spin the weapon prematurely. Valve modelers worked on a visualization for it that ultimately ended up being used for [[Natascha]] instead. The Natascha model is still named 'Ludmila' in game files. In addition, leftover weapon code for Ludmila has allowed players to demonstrate an in-game version of the weapon, along with its intended abilities.[http://www.youtube.com/watch?v=_VojpMJxun8]. It was likely scrapped due to the idea that most players probably would have stuck with the secondary fire method to keep healing himself as they pressed onward. Because of how fast the Minigun fires, the Heavy could have healed off any damage taken using the secondary method of fire, without the need of a Medic.
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{{Quotation|'''The Heavy''' on unfair, scrapped weaponry|New gun is unfair to tiny baby enemies.|sound=Heavy_specialweapon06.wav}}
  
== Damage ==
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'''Ludmila''' is a [[Unused content|scrapped]] [[Achievement items|unlockable]] [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. It takes on the appearance of what would later become that of [[Natascha]].
=== Primary fire ===
 
{| class="wikitable grid"
 
! class="header" | Range
 
! class="header" | Damage per 1 ammo
 
! class="header" | [[Critical hit|Critical damage]]
 
! class="header" | Damage per second
 
|-
 
| Point blank || 50-54 || 108 || 500-540 ([[Crit]]: 1080/sec)
 
|-
 
| Medium || 5-30 || 27/54/81/108 || 50-100 ([[Crit]]: 540/sec)
 
|-
 
| Long || 5-10 || 27/54 || 50-100 ([[Crit]]: 270/sec)
 
|}
 
* Base: 9 per bullet
 
* Max Ramp Up: 150% (13.5 damage per bullet)
 
* Max Fall Off: 50% (4.5 damage per bullet)
 
* Bullet Count: 4 per ammo
 
* [[Mini-Crit]]: 12 per bullet
 
* [[Critical hit]]: 27 per bullet
 
  
Base damage is subject to distance-based [[damage]] falloff.
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== Trivia ==
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* As the model was later transferred to Natascha, the Natascha model is still named <code>c_ludmila</code> in the game files.
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* [[w:Ludmila_(given_name)|Ludmila]] is a female given name of Slavic origin, fitting thematically with Sasha, the name given to the Heavy's [[Minigun]].
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** The more typical spelling in Russian is ''Lyudmila'' (Людми́ла).
  
=== Secondary fire ===
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{{Unused Content Nav}}
{| class="wikitable grid"
 
! class="header" | Range
 
! class="header" | Damage per 1 ammo
 
! class="header" | [[Critical hit|Critical damage]]
 
! class="header" | Damage per second
 
|-
 
| Point blank || 32-36 || 72 || 320-360 ([[Crit]]: 720/sec)
 
|-
 
| Medium || 3-20 || 18/36/54/72 || 30-200 ([[Crit]]: 360/sec)
 
|-
 
| Long || 3-6 || 18-36 || 30-60 ([[Crit]]: 180/sec)
 
|}
 
* Health gain: 3 (30/sec)
 
* Base: 6.75 per bullet
 
* Max Ramp Up: 150% (10.125 damage per bullet)
 
* Max Fall Off: 50% (3.375 damage per bullet)
 
* Bullet Count: 4 per ammo
 
* [[Mini-Crit]]: 9.1125 per bullet
 
* [[Critical hit]]: 20.25 per bullet
 
  
''Note:'' The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
 
 
== Function times ==
 
For both primary and secondary fire:
 
* Attack Interval: 0.1
 
* Windup Time: 1.16
 
 
All times are in seconds. Times are approximate and determined by community testing.
 
 
==Trivia==
 
* Just like the Heavy's other primary weapons. Ludmila is a female given name of Slavic Origin
 
 
==Demonstration==
 
[[File:<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_VojpMJxun8?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_VojpMJxun8?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>]]
 
{{Scrappedweapons Nav}}
 
 
 
[[Category:Primary weapons]]
 
 
[[Category:Heavy]]
 
[[Category:Heavy]]

Latest revision as of 22:23, 4 January 2024

New gun is unfair to tiny baby enemies.
The Heavy on unfair, scrapped weaponry

Ludmila is a scrapped unlockable primary weapon for the Heavy. It takes on the appearance of what would later become that of Natascha.

Trivia

  • As the model was later transferred to Natascha, the Natascha model is still named c_ludmila in the game files.
  • Ludmila is a female given name of Slavic origin, fitting thematically with Sasha, the name given to the Heavy's Minigun.
    • The more typical spelling in Russian is Lyudmila (Людми́ла).