Difference between revisions of "TF2 x10"

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'''TF2 x10''', also known as '''Team Fortress 20''', is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The plugin/server mod was created by [https://steamcommunity.com/profiles/76561197999208617 UltiMario] and [https://steamcommunity.com/profiles/76561197995068607 Mr. Blue], with additional coding by [https://steamcommunity.com/profiles/76561198027549857 Isatis] and [https://steamcommunity.com/profiles/76561198001443962 InvisGhost].
'''TF2 x10''', also known as '''Team Fortress 20''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The plugin/server mod was created by [http://steamcommunity.com/id/utilt UltiMario] and [http://steamcommunity.com/id/what_the_hell Mr. Blue], with additional coding by [http://steamcommunity.com/id/isatism Isatis] and [http://steamcommunity.com/id/invisghost InvisGhost].
 
  
 
Please use the servers found on the [http://steamcommunity.com/groups/tf2x10 Official TF2 servers found here]
 
Please use the servers found on the [http://steamcommunity.com/groups/tf2x10 Official TF2 servers found here]
  
 
== Gameplay ==
 
== Gameplay ==
{{youtube|width=400|0d4J0OJl68I|align=right}}
+
The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities.
The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon, and often results in incredibly powerful or ridiculous weapon and player abilities.
 
  
For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health, however achieving a [[backstab]] will boost their health to a temporary 1800 and slowly drain like the [[Medi Gun]]'s overheal. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one.
+
For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health (the minimum playable); however, achieving a [[backstab]] will boost their health to a temporary 1800 which slowly drains like the [[Medi Gun]]'s overheal. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one.
  
In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads the magazine similarly to a [[Beggar's Bazooka]] and accumulated grenades being fired extremely quickly.
+
In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a [[Beggar's Bazooka]] and accumulating grenades to be fired in rapid succession.
 +
 
 +
Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies.
  
 
== Weapon changes ==
 
== Weapon changes ==
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|50% faster reload speed}}
+
{{buff|50% faster reload time}}
 
|-
 
|-
 
! {{Table icon|Bat}}
 
! {{Table icon|Bat}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10% faster firing speed}}
 
 
{{buff|+10% damage bonus}}
 
{{buff|+10% damage bonus}}
 +
{{buff|+10% faster firing speed}}
 
|-
 
|-
 
! rowspan=2 | {{Class link|Soldier}}
 
! rowspan=2 | {{Class link|Soldier}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10% faster reload speed}}
+
{{buff|+900% max primary ammo on wearer}}
{{buff|-50% self damage while rocket jumping}}
+
{{buff|-50% blast damage from rocket jumps}}
 
|-
 
|-
 
! {{Table icon|Shovel}}
 
! {{Table icon|Shovel}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|Slams targets into the ground}}
+
{{buff|On Hit: Slams targets into the ground}}
 
|-
 
|-
 
! rowspan=2 | {{Class link|Pyro}}
 
! rowspan=2 | {{Class link|Pyro}}
 
! {{Table icon|Flame Thrower}}
 
! {{Table icon|Flame Thrower}}
 
|
 
|
{{grey|Airblast costs 20 ammo}}
+
{{grey|Extinguishing teammates restores 20 health}}
 
|
 
|
{{buff|Airblast costs 2 ammo}}
+
{{buff|-90% airblast cost}}
 
{{buff|10x airblast speed}}
 
{{buff|10x airblast speed}}
 
|-
 
|-
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|On-hit: [[Bleeding|Bleed]] for 10 seconds}}
+
{{buff|On Hit: [[Bleeding|Bleed]] for 10 seconds}}
 
|-
 
|-
 
! rowspan=3 | {{Class link|Demoman}}
 
! rowspan=3 | {{Class link|Demoman}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{note|Loads and fires like the [[Beggar's Bazooka]]}}
+
{{buff|Hold Fire to load up to 10 grenades}}
{{buff|70% faster reload speed}}
+
{{buff|Release Fire to unleash the barrage}}
{{buff|10x firing speed}}
+
{{buff|+90% faster firing speed}}
{{buff|+250% clip size}}
+
{{buff|+212.5% max primary ammo on wearer}}
{{buff|+312% max primary ammo on wearer}}
+
{{buff|70% faster reload time}}
 
{{nerf|+10 degrees random projectile deviation}}
 
{{nerf|+10 degrees random projectile deviation}}
{{nerf|Cannot collect ammo from dispensers}}
+
{{nerf|No ammo from dispensers when active}}
 +
{{note|Automatically unleashes barrage when clip overloads}}
 
|-
 
|-
 
! {{Table icon|Stickybomb Launcher}}
 
! {{Table icon|Stickybomb Launcher}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10x max secondary ammo on wearer}}
+
{{buff|900% max secondary ammo on wearer}}
 
|-
 
|-
 
! {{Table icon|Bottle}}
 
! {{Table icon|Bottle}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|Deals critical hits while sticky jumping}}
+
{{buff|Deals crits while the wielder is sticky jumping}}
 
|-
 
|-
 
! rowspan=2 | {{Class link|Heavy}}
 
! rowspan=2 | {{Class link|Heavy}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|+50% movement speed while spun up}}
+
{{buff|+50% faster move speed while deployed}}
 
|-
 
|-
 
! {{Table icon|Fists}}
 
! {{Table icon|Fists}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|20% faster firing speed}}
+
{{buff|+20% faster firing speed}}
 
|-
 
|-
 
! [[Image:Lvl3sentry.png|80px|link=Building]]<br>'''[[Building]]'''
 
! [[Image:Lvl3sentry.png|80px|link=Building]]<br>'''[[Building]]'''
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10x [[Dispenser]] range}}
+
{{buff|√(10)x max building health}}
{{buff|š√(10)x building health}}
+
{{buff|+900% [[Dispenser]] range}}
 
|-
 
|-
 
! rowspan=3 | {{Class link|Medic}}
 
! rowspan=3 | {{Class link|Medic}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10x firing speed}}
+
{{buff|+90% faster firing speed}}
 
|-
 
|-
 
! {{Table icon|Medi Gun}}
 
! {{Table icon|Medi Gun}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10x slower overheal decay rate}}
+
{{buff|+900% longer overheal time}}
 
|-
 
|-
 
! {{Table icon|Bonesaw}}
 
! {{Table icon|Bonesaw}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|On-hit: Bleed for 10 seconds}}
+
{{buff|On Hit: Bleed for 10 seconds}}
 
|-
 
|-
 
! rowspan=3 | {{Class link|Sniper}}
 
! rowspan=3 | {{Class link|Sniper}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10% faster reload speed}}
+
{{buff|+10% faster firing speed}}
{{buff|10x max primary ammo on wearer}}
+
{{buff|+900% max primary ammo on wearer}}
{{buff|10% faster firing speed}}
+
{{buff|10% faster reload time}}
 
|-
 
|-
 
! {{Table icon|SMG}}
 
! {{Table icon|SMG}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10% faster reload speed}}
+
{{buff|+10% damage bonus}}
 +
{{buff|+10% faster firing speed}}
 +
{{buff|+900% max secondary ammo on wearer}}
 +
{{buff|10% faster reload time}}
 
{{buff|10% more accurate}}
 
{{buff|10% more accurate}}
{{buff|+10% damage bonus}}
 
{{buff|10% faster firing speed}}
 
{{buff|10x max secondary ammo on wearer}}
 
 
|-
 
|-
 
! {{Table icon|Kukri}}
 
! {{Table icon|Kukri}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|On-hit: Reveals cloaked or disguised Spies}}
+
{{buff|On Hit: Reveals cloaked or disguised Spies}}
 
|-
 
|-
! rowspan=3 | {{Class link|Spy}}
+
! rowspan=4 | {{Class link|Spy}}
 
! {{Table icon|Revolver}}
 
! {{Table icon|Revolver}}
 
|
 
|
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10x clip size}}
+
{{buff|+900% clip size}}
{{buff|10x max primary ammo on wearer}}
+
{{buff|+900% max secondary ammo on wearer}}
 +
|-
 +
! {{Table icon|Sapper}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|√(10)x sapper damage bonus}}
 
|-
 
|-
 
! {{Table icon|Knife}}
 
! {{Table icon|Knife}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|90% faster firing speed}}
+
{{buff|+90% faster firing speed}}
 
{{nerf|-80% damage penalty}}
 
{{nerf|-80% damage penalty}}
 
{{note|[[Backstab|Backstabs]] still inflict normal damage}}
 
{{note|[[Backstab|Backstabs]] still inflict normal damage}}
Line 186: Line 193:
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|10x faster reload speed}}
+
{{buff|90% faster reload time}}
 
|-
 
|-
 
! {{Class link|Soldier}}<br>{{Class link|Pyro}}<br>{{Class link|Heavy}}<br>{{Class link|Engineer}}
 
! {{Class link|Soldier}}<br>{{Class link|Pyro}}<br>{{Class link|Heavy}}<br>{{Class link|Engineer}}
Line 193: Line 200:
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
 +
{{buff|+10% damage bonus}}
 +
{{buff|+10% faster firing speed}}
 +
{{buff|+900% max ammo on wearer}}
 +
{{buff|10% faster reload time}}
 
{{buff|10% more accurate}}
 
{{buff|10% more accurate}}
{{buff|+10% damage bonus}}
 
{{buff|10x max ammo on wearer}}
 
{{buff|10% faster reload speed}}
 
{{buff|10% faster firing speed}}
 
 
|}
 
|}
  
Line 207: Line 214:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Primary
+
! rowspan=5 | Primary
! {{Table icon|Force-a-nature}}
+
! {{Table icon|Force-A-Nature}}
 
|
 
|
{{grey|50% faster firing speed}}
+
{{grey|+50% faster firing speed}}
 +
{{grey|Knockback on the target and shooter}}
 
{{grey|+20% bullets per shot}}
 
{{grey|+20% bullets per shot}}
 
{{grey|-10% damage penalty}}
 
{{grey|-10% damage penalty}}
 
{{grey|-66% clip size}}
 
{{grey|-66% clip size}}
 
|
 
|
{{buff|100% faster firing speed}}
+
{{buff|+100% faster firing speed}}
{{buff|Bonus knockback}}
+
{{buff|Slightly more knockback on the target and shooter}}
 
{{buff|+200% bullets per shot}}
 
{{buff|+200% bullets per shot}}
 
{{nerf|-50% damage penalty}}
 
{{nerf|-50% damage penalty}}
{{nerf|-83% clip size}}
+
{{nerf|-80% clip size}}
{{note|The bonus firing speed is useless because the clip size of 1}}
+
{{note|The bonus firing speed is useless because of the clip size of 1.}}
 
|-
 
|-
 
! {{Table icon|Shortstop}}
 
! {{Table icon|Shortstop}}
 
|
 
|
{{grey|No max health on wearer}}
+
{{grey|When weapon is active:}}
{{grey|+40% push force on wearer}}
+
{{grey|50% slower reload time}}
 +
{{grey|20% increase in push force taken from damage and airblast}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 
{{buff|+250 max health on wearer}}
 
{{buff|+250 max health on wearer}}
{{buff|+20% bonus healing while deployed}}
+
{{buff|Leave a Calling Card on your victims.}}
{{buff|Leave a calling card on your victims}}
+
{{nerf|+200% increase in push force taken from damage and airblast}}
{{nerf|+400% push force taken on wearer}}
 
 
{{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}}
 
{{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}}
 
|-
 
|-
 
! {{Table icon|Soda Popper}}
 
! {{Table icon|Soda Popper}}
 
|
 
|
{{grey|+25% faster reloading speed}}
+
{{grey|+50% faster firing speed}}
{{grey|+50% firing speed}}
+
{{grey|25% faster reload time}}
 +
{{grey|On Hit: Builds Hype}}
 
{{grey|-66% clip size}}
 
{{grey|-66% clip size}}
 
|
 
|
{{buff|+50% faster reloading speed}}
+
{{buff|+100% faster firing speed}}
{{buff|+100% firing speed}}
+
{{buff|50% faster reload time}}
{{nerf|-83% clip size}}
+
{{buff|On Hit: Builds Hype}}
{{note|The bonus firing speed is useless because the clip size of 1}}
+
{{nerf|-80% clip size}}
 +
{{note|The bonus firing speed is useless because the clip size of 1.}}
 
|-
 
|-
 
! {{Table icon|Baby Face's Blaster}}
 
! {{Table icon|Baby Face's Blaster}}
 
|
 
|
{{grey|40% more accurate}}
+
{{grey|On Hit: Builds Boost}}
{{grey|-30% damage penalty}}
+
{{grey|Run speed increased with Boost}}
{{grey|-35% slower move speed on wearer}}
+
{{grey|-34% clip size}}
{{grey|Boost resets on jump}}
+
{{grey|10% slower move speed on wearer}}
 +
{{grey|Boost reduced by 75% on air jumps}}
 +
{{grey|Boost reduced by 4% per 1 point of damage}}
 
|
 
|
{{buff|80% more accurate}}
+
{{buff|On Hit: Builds Boost}}
{{nerf|-60% damage penalty}}
+
{{buff|Run speed increased with Boost}}
{{nerf|-30% slower move speed on wearer}}
+
{{nerf|-34% clip size}}
{{buff|Boost does not reset on jump}}
+
{{nerf|20% slower move speed on wearer}}
 +
{{nerf|Boost reduced by 7% on air jumps}}
 +
{{nerf|Boost reduced by 0.4% per 1 point of damage}}
 
|-
 
|-
! rowspan=6 | Secondary
+
! {{Table icon|Back Scatter}}
 +
|
 +
{{grey|Mini-crits targets when fired at their back from close range}}
 +
{{grey|-34% clip size}}
 +
{{grey|No random critical hits}}
 +
{{grey|20% less accurate}}
 +
|
 +
{{buff|Crits whenever it would normally mini-crit}}
 +
{{buff|Mini-crits targets when fired at their back from close range}}
 +
{{nerf|-10% clip size}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|200% less accurate}}
 +
|-
 +
! rowspan=7 | Secondary
 
! {{Table icon|Bonk! Atomic Punch}}
 
! {{Table icon|Bonk! Atomic Punch}}
 
|
 
|
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|-62% recharge rate}}
+
{{buff|62% increase in recharge rate}}
 
|-
 
|-
 
! {{Table icon|Crit-a-Cola}}
 
! {{Table icon|Crit-a-Cola}}
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{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|62% faster recharge speed}}
+
{{buff|62% increase in recharge rate}}
 
|-
 
|-
 
! {{Table icon|Mad Milk}}
 
! {{Table icon|Mad Milk}}
|
+
| rowspan=2 |
{{grey|~}}
+
{{grey|Extinguishing teammates reduces cooldown by -20%}}
|
+
| rowspan=2 |
{{buff|62% faster recharge speed}}
+
{{buff|90% increase in recharge rate}}
 +
{{buff|Extinguishing teammates reduces cooldown by -20%}}
 +
|-
 +
! {{Table icon|Mutated Milk}}
 
|-
 
|-
 
! {{Table icon|Winger}}
 
! {{Table icon|Winger}}
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{{buff|+150% damage bonus}}
 
{{buff|+150% damage bonus}}
 
{{buff|+250% greater jump height when active}}
 
{{buff|+250% greater jump height when active}}
{{nerf|-83% clip size}}
+
{{nerf|-82% clip size}}
{{note|This item has 1 shot before reloading upon (re)spawn. Two shots after reloading}}
+
{{note|This item has 1 shot before reloading upon spawn. Two shots after reloading}}
 
|-
 
|-
 
! {{Table icon|Pretty Boy's Pocket Pistol}}
 
! {{Table icon|Pretty Boy's Pocket Pistol}}
 
|
 
|
{{grey|+15 max health on wearer}}
+
{{grey|When weapon is active:}}
{{grey|25% slower firing speed}}
+
{{grey|+15% faster firing speed}}
{{grey|50% fire damage vulnerability on wearer}}
+
{{grey|On Hit: Gain up to +3 health}}
 +
{{grey|-25% clip size}}
 
|
 
|
{{buff|+150 max health on wearer}}
+
{{grey|When weapon is active:}}
{{nerf|250% slower firing speed}}
+
{{buff|+250% faster firing speed}}
{{nerf|500% fire damage vulnerability on wearer}}
+
{{buff|On Hit: Gain up to +70 health}}
 +
{{nerf|-90% clip size}}
 
|-
 
|-
 
! {{Table icon|Flying Guillotine}}
 
! {{Table icon|Flying Guillotine}}
 
|
 
|
{{grey|~}}
+
{{grey|Throw at your enemies to make them bleed! Long distance hits reduce recharge time}}
 +
{{grey|No random critical hits}}
 
|
 
|
{{buff|90% faster recharge speed}}
+
{{buff|+90% increase in recharge rate}}
 +
{{buff|Throw at your enemies to make them bleed! Long distance hits reduce recharge time}}
 +
{{nerf|No random critical hits}}
 
|-
 
|-
! rowspan=10 | Melee
+
! rowspan=11 | Melee
 
! {{Table icon|Holy Mackerel}}
 
! {{Table icon|Holy Mackerel}}
| rowspan=2 |
+
| rowspan=3 |
 
{{grey|~}}
 
{{grey|~}}
| rowspan=2 |
+
| rowspan=3 |
{{buff|On hit: Disorient enemy}}
+
{{buff|+10% damage bonus}}
 +
{{buff|+10% faster firing speed}}
 
|-
 
|-
 
! {{Table icon|Unarmed Combat}}
 
! {{Table icon|Unarmed Combat}}
 +
|-
 +
! {{Table icon|Batsaber}}
 
|-
 
|-
 
! {{Table icon|Sandman}}
 
! {{Table icon|Sandman}}
 
|
 
|
 +
{{grey|Alt-Fire: Launches a ball that slows opponents}}
 
{{grey|-15 max health on wearer}}
 
{{grey|-15 max health on wearer}}
 
|
 
|
{{buff|+900% Max misc ammo on wearer}}
+
{{buff|Alt-Fire: Launches a ball that slows opponents}}
 +
{{buff|+900% max misc ammo on wearer}}
 
{{nerf|-150 max health on wearer}}
 
{{nerf|-150 max health on wearer}}
 
{{note|The player will always have at least 1 maximum health}}
 
{{note|The player will always have at least 1 maximum health}}
 +
{{note|If the player's maximum health is 1, he is immune to most fall damage}}
 
|-
 
|-
 
! {{Table icon|Candy Cane}}
 
! {{Table icon|Candy Cane}}
 
|
 
|
 +
{{grey|On kill: A small health pack is dropped}}
 
{{grey|25% explosive damage vulnerability on wearer}}
 
{{grey|25% explosive damage vulnerability on wearer}}
{{grey|drops a small health kit on kill}}
 
 
|
 
|
 +
{{buff|On kill: A large health pack is dropped}}
 
{{nerf|250% explosive damage vulnerability on wearer}}
 
{{nerf|250% explosive damage vulnerability on wearer}}
{{buff|Drops a large health pack on kill}}
 
 
|-
 
|-
 
! {{Table icon|Boston Basher}}
 
! {{Table icon|Boston Basher}}
 
| rowspan=2 |
 
| rowspan=2 |
{{grey|On hit: Bleed for 5 seconds}}
+
{{grey|On Hit: Bleed for 5 seconds}}
 +
{{grey|On Miss: Hit yourself. Idiot.}}
 
| rowspan=2 |
 
| rowspan=2 |
{{buff|On hit: Bleed for 50 seconds}}
+
{{buff|On Hit: Bleed for 50 seconds}}
{{note|No self damage is taken from bleed}}
+
{{nerf|On Miss: Hit yourself. Idiot.}}
 
|-
 
|-
 
! {{Table icon|Three-Rune Blade}}
 
! {{Table icon|Three-Rune Blade}}
Line 338: Line 381:
 
! {{Table icon|Sun-on-a-Stick}}
 
! {{Table icon|Sun-on-a-Stick}}
 
|
 
|
 +
{{grey|100% critcal hit vs burning players}}
 +
{{grey|+25% fire damage resistance while deployed}}
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
 
|
 
|
 
{{buff|+1000% damage bonus}}
 
{{buff|+1000% damage bonus}}
{{nerf|0% damage vs non-burning players}}
+
{{buff|100% critcal hit vs burning players}}
 +
{{buff|+100% fire damage resistance while deployed}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 +
{{nerf|-100% damage vs non-burning players}}
 +
{{nerf|-90% damage penalty vs buildings}}
 
|-
 
|-
 
! {{Table icon|Fan O'War}}
 
! {{Table icon|Fan O'War}}
 
|
 
|
{{grey|-90% damage penalty}}
+
{{grey|Crits whenever it would normally mini-crit}}
 +
{{grey|On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits}}
 +
{{grey|-75% damage penalty}}
 
|
 
|
{{nerf|-96% damage penalty}}
 
 
{{buff|+30% faster weapon switch}}
 
{{buff|+30% faster weapon switch}}
 +
{{buff|Crits whenever it would normally mini-crit}}
 +
{{buff|On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits}}
 +
{{nerf|-94% damage penalty}}
 
|-
 
|-
 
! {{Table icon|Atomizer}}
 
! {{Table icon|Atomizer}}
 
|
 
|
{{grey|2 mid-air jumps}}
+
{{grey|Grants 1 more jump while deployed.}}
{{grey|30% slower firing speed}}
+
{{grey|Melee attacks mini-crit while airborne.}}
{{grey|-20% damage vs players}}
+
{{grey|-15% damage vs players}}
 +
{{grey|This weapon deploys 50% slower}}
 
|
 
|
{{buff|10 mid-air jumps}}
+
{{buff|Grants 10 more jumps while deployed.}}
{{nerf|300% slower firing rate}}
+
{{buff|Melee attacks mini-crit while airborne.}}
{{nerf|-96% damage vs players}}
+
{{nerf|-95% damage vs players}}
 +
{{nerf|This weapon deploys 500% slower}}
 
|-
 
|-
 
! {{Table icon|Wrap Assassin}}
 
! {{Table icon|Wrap Assassin}}
 
|
 
|
{{grey|-70% damage penalty}}
+
{{grey|+25% increase in recharge rate}}
 +
{{grey|Alt-Fire: Launches a festive ornament that shatters causing bleed}}
 +
{{grey|-65% damage penalty}}
 
|
 
|
 +
{{buff|+1000% explosion radius}}
 +
{{buff|+25% increase in recharge rate}}
 
{{buff|+900% max misc ammo on wearer}}
 
{{buff|+900% max misc ammo on wearer}}
 +
{{buff|Alt-Fire: Launches a festive ornament that shatters causing bleed}}
 
{{nerf|-100% damage penalty}}
 
{{nerf|-100% damage penalty}}
{{note|Bleed still deals damage}}
+
{{note|Damage penalty only applies to the bat}}
 
|}
 
|}
  
Line 377: Line 436:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=6 | Primary
+
! rowspan=8 | Primary
 +
! {{Table icon|Original}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|+900% max primary ammo on wearer}}
 +
{{buff|-50% blast damage from rocket jumps}}
 +
|-
 
! {{Table icon|Direct Hit}}
 
! {{Table icon|Direct Hit}}
 
|
 
|
 
{{grey|+25% damage bonus}}
 
{{grey|+25% damage bonus}}
 
{{grey|+80% projectile speed}}
 
{{grey|+80% projectile speed}}
 +
{{grey|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}}
 
{{grey|-70% explosion radius}}
 
{{grey|-70% explosion radius}}
 
|
 
|
 
{{buff|+250% damage bonus}}
 
{{buff|+250% damage bonus}}
 
{{buff|+160% projectile speed}}
 
{{buff|+160% projectile speed}}
 +
{{buff|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}}
 
{{nerf|-99% explosion radius}}
 
{{nerf|-99% explosion radius}}
 
|-
 
|-
 
! {{Table icon|Black Box}}
 
! {{Table icon|Black Box}}
 
|
 
|
{{grey|On-hit: +15 health}}
+
{{grey|On Hit: Gain up to +20 health per attack}}
{{grey|-25% Clip Size}}
+
{{grey|-25% clip size}}
 
|
 
|
{{buff|On-hit: +150 health}}
+
{{buff|On Hit: Gain up to +200 health per attack}}
{{nerf|-75% Clip Size}}
+
{{buff|+200% sentry damage resistance on wearer}}
{{buff|Damage from [[Sentry Gun]]s is returned as health}}
+
{{buff|Leave a Calling Card on your victims.}}
{{buff|Leave a calling card on your victims}}
+
{{nerf|-75% clip size}}
 
{{note|This simulates the [[Tank Buster]] item set}}
 
{{note|This simulates the [[Tank Buster]] item set}}
 
|-
 
|-
Line 402: Line 470:
 
|
 
|
 
{{grey|+200% max primary ammo on wearer}}
 
{{grey|+200% max primary ammo on wearer}}
 +
{{grey|No self inflicted blast damage taken}}
 +
{{grey|-100% damage penalty}}
 +
{{grey|No random critical hits}}
 +
{{grey|Wearer cannot carry the intelligence briefcase or PASS time JACK}}
 
|
 
|
{{buff|+900% max primary ammo on wearer}}
 
 
{{buff|+900% clip size}}
 
{{buff|+900% clip size}}
{{buff|+90% faster reload time}}
+
{{buff|+2000% max primary ammo on wearer}}
 +
{{buff|No self inflicted blast damage taken}}
 +
{{nerf|-100% damage penalty}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Wearer cannot carry the intelligence briefcase or PASS time JACK}}
 
|-
 
|-
 
! {{Table icon|Liberty Launcher}}
 
! {{Table icon|Liberty Launcher}}
 
|
 
|
 +
{{grey|+25% clip size}}
 
{{grey|+40% projectile speed}}
 
{{grey|+40% projectile speed}}
 +
{{grey|-25% blast damage from rocket jumps}}
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
{{grey|-25% clip size}}
 
 
|
 
|
{{buff|+350% projectile speed}}
+
{{buff|+250% clip size}}
{{buff|+25% clip size}}
+
{{buff|+300% projectile speed}}
{{note|This weapon may not fire where you aim}}
+
{{buff|No self inflicted blast damage taken}}
 +
{{nerf|-25% damage penalty}}
 +
{{note|Projectile comes out of the center of the screen}}
 
|-
 
|-
 
! {{Table icon|Cow Mangler 5000}}
 
! {{Table icon|Cow Mangler 5000}}
 
|
 
|
{{grey|~}}
+
{{grey|Does not require ammo}}
 +
{{grey|Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec}}
 +
{{grey|No random critical hits}}
 +
{{grey|Deals only 20% damage to buildings}}
 +
{{grey|Minicrits whenever it would normally crit}}
 
|
 
|
{{buff|Critical afterburn damage}}
+
{{buff|+200% afterburn damage bonus}}
{{nerf|-20% damage penalty}}
+
{{buff|Does not require ammo}}
{{note|This weapon's stats may change in the future}}
+
{{buff|Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Deals only 20% damage to buildings}}
 +
{{nerf|Minicrits whenever it would normally crit}}
 
|-
 
|-
 
! {{Table icon|Beggar's Bazooka}}
 
! {{Table icon|Beggar's Bazooka}}
 
|
 
|
{{grey|Can load up to 3 ammo in clip}}
+
{{grey|Hold Fire to load up to 3 rockets}}
 +
{{grey|Release Fire to unleash the barrage}}
 +
{{grey|+70% faster firing speed}}
 +
{{grey|30% slower reload time}}
 +
{{grey|-20% explosion radius}}
 
{{grey|+3 degrees random projectile deviation}}
 
{{grey|+3 degrees random projectile deviation}}
 +
{{grey|Overloading the chamber will cause a misfire}}
 +
{{grey|No ammo from dispensers when active}}
 
|
 
|
{{buff|Can load up to 30 ammo in clip}}
+
{{buff|Hold Fire to load up to 30 rockets}}
 +
{{buff|Release Fire to unleash the barrage}}
 +
{{buff|+97% faster firing speed}}
 +
{{buff|+900% max primary ammo on wearer}}
 +
{{buff|+70% faster reload time}}
 +
{{nerf|-99% explosion radius}}
 
{{nerf|+30 degrees random projectile deviation}}
 
{{nerf|+30 degrees random projectile deviation}}
{{buff|+900% max primary ammo}}
+
{{nerf|Overloading the chamber will cause a misfire}}
{{nerf|Cannot collect ammo from dispensers}}
+
{{nerf|No ammo from dispensers when active}}
 +
|-
 +
! {{Table icon|Air Strike}}
 +
|
 +
{{grey|-15% blast damage from rocket jumps}}
 +
{{grey|+65% attack speed and -20% blast radius while blast jumping}}
 +
{{grey|Clip size increased on kill up to +4}}
 +
{{grey|-15% damage penalty}}
 +
{{grey|-10% explosion radius}}
 +
|
 +
{{buff|+900% max primary ammo on wearer}}
 +
{{buff|No self inflicted blast damage taken}}
 +
{{buff|+99.85% attack speed and -20% blast radius while blast jumping}}
 +
{{buff|Clip size increased on kill up to +79}}
 +
{{nerf|-15% damage penalty}}
 +
{{nerf|-99% explosion radius}}
 
|-
 
|-
! rowspan=7 | Secondary
+
! rowspan=6 | Secondary
 
! {{Table icon|Buff Banner}}
 
! {{Table icon|Buff Banner}}
 
|
 
|
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|900% buff duration}}
+
{{buff|+900% buff duration}}
 
|-
 
|-
 
! {{Table icon|Gunboats}}
 
! {{Table icon|Gunboats}}
 
|
 
|
{{grey|-60% blast damage taken from rocket jumps}}
+
{{grey|-60% blast damage from rocket jumps}}
 
|
 
|
{{buff|-100% blast damage taken from rocket jumps}}
+
{{buff|-100% blast damage from rocket jumps}}
 
|-
 
|-
 
! {{Table icon|Battalion's Backup}}
 
! {{Table icon|Battalion's Backup}}
 
|
 
|
{{grey|~}}
+
{{grey|+20 max health on wearer}}
 
|
 
|
{{buff|900% buff duration}}
+
{{buff|+200 max health on wearer}}
 +
{{buff|+900% buff duration}}
 
|-
 
|-
 
! {{Table icon|Concheror}}
 
! {{Table icon|Concheror}}
 
|
 
|
{{grey|~}}
+
{{grey|+4 health regenerated per second on wearer}}
 
|
 
|
{{buff|900% buff duration}}
+
{{buff|+40 health regenerated per second on wearer}}
 +
{{buff|+900% buff duration}}
 
|-
 
|-
! {{Table icon|Reserve Shooter}}
+
! {{Table icon|Righteous Bison}}
 
|
 
|
{{grey|+15% faster weapon switch}}
+
{{grey|Does not require ammo}}
{{grey|Mini-crits airborne targets for 3 seconds after switch}}
+
{{grey|Projectile penetrates enemy targets}}
{{grey|-50% clip size}}
+
{{grey|Projectile cannot be deflected}}
 +
{{grey|Deals only 20% damage to buildings}}
 
|
 
|
{{buff|+100% faster weapon switch}}
+
{{buff|+200% afterburn damage bonus}}
{{buff|Mini-crits airborne targets for 30 seconds after switch}}
+
{{buff|Does not require ammo}}
{{nerf|-83% clip size}}
+
{{buff|Projectile penetrates enemy targets}}
{{buff|Crits whenever it would normally mini-crit}}
+
{{buff|Projectile cannot be deflected}}
 +
{{nerf|Deals only 20% damage to buildings}}
 
|-
 
|-
 
! {{Table icon|Mantreads}}
 
! {{Table icon|Mantreads}}
Line 475: Line 590:
 
{{grey|-75% reduction in push force taken from damage}}
 
{{grey|-75% reduction in push force taken from damage}}
 
{{grey|Deals 3x falling damage to the player you land on}}
 
{{grey|Deals 3x falling damage to the player you land on}}
 +
{{grey|-75% reduction in airblast vulnerability}}
 +
{{grey|200% increased air control when blast jumping}}
 
|
 
|
 +
{{buff|+75% explosive damage resistance on wearer}}
 
{{buff|-100% reduction in push force taken from damage}}
 
{{buff|-100% reduction in push force taken from damage}}
{{buff|Deals 30x falling damage to the player you land on}}
+
{{buff|Deals 3x falling damage to the player you land on}}
 +
{{buff|-75% reduction in airblast vulnerability}}
 +
{{buff|2900% increased air control when blast jumping}}
 
|-
 
|-
! {{Table icon|Righteous Bison}}
+
! rowspan=4 | Melee
|
 
{{grey|Deals only 20% damage to buildings}}
 
|
 
{{nerf|Deals 0% damage to buildings}}
 
{{note|This weapon's stats may change in the future}}
 
|-
 
! rowspan=6 | Melee
 
 
! {{Table icon|Equalizer}}
 
! {{Table icon|Equalizer}}
 
|
 
|
{{grey|~}}
+
{{grey|When weapon is active:}}
 +
{{grey|Damage increases as the user becomes injured}}
 +
{{grey|-90% less healing from Medic sources}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 
{{buff|+50% damage bonus}}
 
{{buff|+50% damage bonus}}
 +
{{buff|Damage increases as the user becomes injured}}
 +
{{nerf|-100% less healing from Medic sources while active}}
 +
{{note|Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.}}
 
|-
 
|-
! {{Table icon|Pain Train}}
+
! {{Table icon|Market Gardener}}
 
|
 
|
{{grey|+1 capture rate on wearer}}
+
{{grey|Deals crits while the wielder is rocket jumping}}
{{grey|-10% bullet damage vulnerability on wearer}}
+
{{grey|20% slower firing speed}}
 +
{{grey|No random critical hits}}
 
|
 
|
{{buff|+10 capture rate on wearer}}
+
{{buff|+100% increased melee attack range}}
{{nerf|-100% bullet damage vulnerability on wearer}}
+
{{buff|Deals crits while the wielder is rocket jumping}}
|-
+
{{nerf|200% slower firing speed}}
! {{Table icon|Half-Zatoichi}}
+
{{nerf|No random critical hits}}
|
 
{{grey|On kill: Restores you to 100% health.}}
 
|
 
{{buff|On kill: Restores +500 health.}}
 
 
|-
 
|-
 
! {{Table icon|Disciplinary Action}}
 
! {{Table icon|Disciplinary Action}}
 
|
 
|
 +
{{grey|On Hit Teammate: Boosts both players' speed for several seconds}}
 +
{{grey|+70% increased melee attack range}}
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
 
|
 
|
{{buff|+700% range bonus}}
+
{{buff|On Hit Teammate: Boosts both players' speed for several seconds}}
 +
{{buff|+700% increased melee attack range}}
 
{{nerf|-100% damage penalty}}
 
{{nerf|-100% damage penalty}}
|-
 
! {{Table icon|Market Gardener}}
 
|
 
{{grey|~}}
 
|
 
{{buff|+100% range bonus}}
 
 
|-
 
|-
 
! {{Table icon|Escape Plan}}
 
! {{Table icon|Escape Plan}}
 
|
 
|
{{grey|~}}
+
{{grey|When weapon is active:}}
 +
{{grey|Move speed increases as the user becomes injured}}
 +
{{grey|You are marked for death while active, and for short period after switching weapons}}
 +
{{grey|-90% less healing from Medic sources}}
 
|
 
|
{{buff|+10% movement speed on wearer}}
+
{{grey|When weapon is active:}}
 +
{{buff|+10% faster move speed on wearer}}
 +
{{buff|Move speed increases as the user becomes injured}}
 +
{{nerf|You are marked for death while active, and for short period after switching weapons}}
 +
{{nerf|-100% less healing from Medic sources}}
 +
{{note|Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.}}
 
|-
 
|-
 
|}
 
|}
Line 535: Line 656:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Primary
+
! rowspan=6 | Primary
 +
! {{Table icon|Nostromo Napalmer}}
 +
|
 +
{{grey|Extinguishing teammates restores 20 health}}
 +
|
 +
{{buff|-90% airblast cost}}
 +
{{buff|10x airblast speed}}
 +
{{buff|Extinguishing teammates restores 20 health}}
 +
|-
 
! {{Table icon|Backburner}}
 
! {{Table icon|Backburner}}
 
|
 
|
{{grey|Normal [[Compression blast|airblast]] push force}}
+
{{grey|100% critical hits from behind}}
 +
{{grey|Extinguishing teammates restores 20 health}}
 
{{grey|+150% airblast cost}}
 
{{grey|+150% airblast cost}}
 
|
 
|
{{buff|10x airblast push force}}
+
{{buff|100% critical hits from behind}}
 +
{{buff|+900% airblast push force}}
 +
{{buff|Extinguishing teammates restores 20 health}}
 
{{nerf|+900% airblast cost}}
 
{{nerf|+900% airblast cost}}
 +
{{note|Flames travels slower}}
 
|-
 
|-
 
! {{Table icon|Degreaser}}
 
! {{Table icon|Degreaser}}
 
|
 
|
{{grey|65% faster weapon switch}}
+
{{grey|This weapon holsters 30% faster}}
{{grey|-25% afterburn damage penalty}}
+
{{grey|This weapon deploys 60% faster}}
{{grey|-10% damage penalty}}
+
{{grey|Extinguishing teammates restores 20 health}}
 +
{{grey|-66% afterburn damage penalty}}
 +
{{grey|+25% airblast cost}}
 
|
 
|
{{buff|+50% bullet damage resistance on wearer}}
+
{{buff|100% faster weapon switch}}
{{buff|95% faster weapon switch}}
+
{{buff|Extinguishing teammates restores 20 health}}
{{nerf|-25% afterburn damage penalty}}
+
{{nerf|-10% afterburn damage penalty}}
{{nerf|-10% damage penalty}}
+
{{nerf|+150% airblast cost}}
 
|-
 
|-
! {{Table icon|Rainblower}}
+
! {{Table icon|Phlogistinator}}
 
|
 
|
{{grey|Airblast costs 20 ammo}}
+
{{grey|Build 'Mmmph' by dealing damage.}}
 +
{{grey|Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.}}
 +
{{grey|Invulnerable while 'Mmmph' taunting.}}
 +
{{grey|No random critical hits}}
 +
{{grey|No airblast}}
 
|
 
|
{{buff|Airblast costs 2 ammo}}
+
{{buff|+100% buff duration}}
{{buff|+900% airblast firing speed}}
+
{{buff|Build 'Mmmph' by dealing damage.}}
 +
{{buff|Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.}}
 +
{{buff|Invulnerable while 'Mmmph' taunting.}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|No airblast}}
 
|-
 
|-
! {{Table icon|Phlogistinator}}
+
! {{Table icon|Rainblower}}
 
|
 
|
{{grey|-10% damage penalty}}
+
{{grey|On Equip: Visit Pyroland}}
 +
{{grey|Extinguishing teammates restores 20 health}}
 +
{{grey|Only visible in Pyroland}}
 
|
 
|
{{buff|+100% buff duration}}
+
{{buff|-90% airblast cost}}
{{nerf|-20% damage penalty}}
+
{{buff|10x airblast speed}}
 +
{{buff|On Equip: Visit Pyroland}}
 +
{{buff|Extinguishing teammates restores 20 health}}
 +
{{nerf|Only visible in Pyroland}}
 
|-
 
|-
! rowspan=5 | Secondary
+
! {{Table icon|Dragon's Fury}}
! {{Table icon|Flare gun}}
 
 
|
 
|
{{grey|~}}
+
{{grey|Extinguishing teammates restores 20 health}}
 +
{{grey|Deals +300% damage to burning targets}}
 +
{{grey|+50% repressurization rate on hit}}
 +
{{grey|-50% repressurization rate on Alt-Fire}}
 
|
 
|
{{buff|+100% damage}}
+
{{buff|Extinguishing teammates restores 20 health}}
{{nerf|-50% damage vs non-burning targets}}
+
{{buff|Deals +300% damage to burning targets}}
 +
{{buff|+50% faster firing speed}}
 +
{{buff|+50% repressurization rate on hit}}
 +
{{nerf|-50% repressurization rate on Alt-Fire}}
 
|-
 
|-
! {{Table icon|Detonator}}
+
! rowspan=6 | Secondary
 +
! {{Table icon|Flare Gun}}
 
|
 
|
{{grey|+25% damage to self}}
+
{{grey|100% critical hit vs burning players}}
 
|
 
|
{{buff|No additional self damage}}
+
{{buff|+100% damage bonus}}
{{buff|+100% bonus push force from self damage}}
+
{{buff|100% critical hit vs burning players}}
 +
{{nerf|-50% damage vs non-burning players}}
 
|-
 
|-
! {{Table icon|Reserve Shooter}}
+
! {{Table icon|Detonator}}
 
|
 
|
{{grey|+15% faster weapon switch}}
+
{{grey|100% mini-crits vs burning players}}
{{grey|Mini-crits airborne targets for 3 seconds after switch}}
+
{{grey|-25% damage penalty}}
{{grey|-50% clip size}}
+
{{grey|+50% damage to self}}
 
|
 
|
{{buff|+100% faster weapon switch}}
+
{{buff|+900% self damage force}}
{{buff|Mini-crits airborne targets for 30 seconds after switch}}
+
{{buff|100% mini-crits vs burning players}}
{{nerf|-83% clip size}}
+
{{nerf|-25% damage penalty}}
{{buff|Crits whenever it would normally mini-crit}}
+
{{nerf|+100% damage to self}}
 
|-
 
|-
 
! {{Table icon|Manmelter}}
 
! {{Table icon|Manmelter}}
 
|
 
|
 
{{grey|+50% projectile speed}}
 
{{grey|+50% projectile speed}}
 +
{{grey|Does not require ammo}}
 +
{{grey|Alt-Fire: Extinguish teammates to gain guaranteed critical hits}}
 +
{{grey|Extinguishing teammates restores 20 health}}
 +
{{grey|No random critical hits}}
 
|
 
|
 
{{buff|+100% projectile speed}}
 
{{buff|+100% projectile speed}}
 +
{{buff|Does not require ammo}}
 +
{{buff|Projectile cannot be deflected}}
 +
{{buff|Alt-Fire: Extinguish teammates to gain guaranteed critical hits}}
 +
{{buff|Extinguishing teammates restores 20 health}}
 +
{{nerf|No random critical hits}}
 
|-
 
|-
 
! {{Table icon|Scorch Shot}}
 
! {{Table icon|Scorch Shot}}
 
|
 
|
{{grey|-50% damage penalty}}
+
{{grey|100% mini-crits vs burning players}}
 +
{{grey|Flare knocks back target on hit and explodes when it hits the ground.}}
 +
{{grey|Increased knock back on burning players}}
 +
{{grey|-35% damage penalty}}
 +
{{grey|-35% self damage force}}
 
|
 
|
 
{{buff|+900% explosion radius}}
 
{{buff|+900% explosion radius}}
{{nerf|-90% damage penalty}}
+
{{buff|100% mini-crits vs burning players}}
 +
{{buff|Flare knocks back target on hit and explodes when it hits the ground.}}
 +
{{buff|Increased knock back on burning players}}
 +
{{nerf|-95% damage penalty}}
 +
{{nerf|-350% self damage force}}
 +
{{note|This weapon pulls you back down to the ground instead when attempting to do a flarejump.}}
 +
|-
 +
! {{Table icon|Thermal Thruster}}
 +
|
 +
{{grey|Push enemies back when you land (force and radius based on velocity)}}
 +
{{grey|Recharges in 30 seconds}}
 +
|
 +
{{buff|+1000% damage bonus}}
 +
{{buff|Push enemies back when you land (force and radius based on velocity)}}
 +
{{buff|Recharges in 3 seconds}}
 +
|-
 +
! {{Table icon|Gas Passer}}
 +
|
 +
{{grey|Gas meter fills at 750 damage and/or 60 seconds}}
 +
{{grey|Spawning and resupply do not affect the Gas meter}}
 +
{{grey|Gas meter starts empty}}
 +
|
 +
{{buff|Gas meter fills at 750 damage and/or 6 seconds}}
 +
{{nerf|Spawning and resupply do not affect the Gas meter}}
 +
{{nerf|Gas meter starts empty}}
 
|-
 
|-
! rowspan=10 | Melee
+
! rowspan=11 | Melee
 
! {{Table icon|Axtinguisher}}
 
! {{Table icon|Axtinguisher}}
 
| rowspan=2 |
 
| rowspan=2 |
{{grey|-50% damage vs non-burning players}}
+
{{grey|Mini-crits burning targets and extinguishes them.}}
| rowspan=2 |  
+
{{grey|Damage increases based on remaining duration of afterburn}}
{{buff|+100% critical damage}}
+
{{grey|Killing blows on burning players grant a speed boost.}}
{{nerf|-100% damage vs non-burning players}}
+
{{grey|-33% damage penalty}}
 +
{{grey|No random critical hits}}
 +
{{grey|This weapon holsters 35% slower}}
 +
|
 +
{{buff|+101% damage bonus}}
 +
{{buff|Mini-crits burning targets and extinguishes them.}}
 +
{{buff|Damage increases based on remaining duration of afterburn}}
 +
{{buff|Killing blows on burning players grant a speed boost.}}
 +
{{nerf|200% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|100% damage vs non-burning players}}
 +
{{nerf|No critical hits vs non-burning players}}
 +
{{nerf|This weapon holsters 35% slower}}
 +
{{nerf|This weapon deploys 100% slower}}
 
|-
 
|-
 
! {{Table icon|Postal Pummeler}}
 
! {{Table icon|Postal Pummeler}}
 +
|
 +
{{buff|+34% damage bonus}}
 +
{{buff|Mini-crits burning targets and extinguishes them.}}
 +
{{buff|Damage increases based on remaining duration of afterburn}}
 +
{{buff|Killing blows on burning players grant a speed boost.}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|100% damage vs non-burning players}}
 +
{{nerf|This weapon holsters 35% slower}}
 
|-
 
|-
 
! {{Table icon|Homewrecker}}
 
! {{Table icon|Homewrecker}}
 
| rowspan=2 |
 
| rowspan=2 |
 
{{grey|+100% damage vs buildings}}
 
{{grey|+100% damage vs buildings}}
 +
{{grey|Damage removes Sappers}}
 
{{grey|-25% damage vs players}}
 
{{grey|-25% damage vs players}}
 
| rowspan=2 |
 
| rowspan=2 |
 +
{{grey|When weapon is active:}}
 
{{buff|+1000% damage vs buildings}}
 
{{buff|+1000% damage vs buildings}}
 +
{{buff|Damage removes Sappers}}
 +
{{buff|+100% sentry damage resistance on wearer}}
 
{{nerf|-100% damage vs players}}
 
{{nerf|-100% damage vs players}}
{{buff|While active: +100% sentry damage resistance}}
 
 
|-
 
|-
 
! {{Table icon|Maul}}
 
! {{Table icon|Maul}}
Line 633: Line 849:
 
{{grey|When weapon is active:}}
 
{{grey|When weapon is active:}}
 
{{grey|+15% faster move speed on wearer}}
 
{{grey|+15% faster move speed on wearer}}
{{grey|+75 health restored on kill}}
+
{{grey|+25 health restored on kill}}
 
{{grey|20% damage vulnerability on wearer}}
 
{{grey|20% damage vulnerability on wearer}}
 
|
 
|
When weapon is active:<br>
+
{{buff|+100% faster move speed on wearer}}
{{buff|+100% movement speed on wearer}}
 
 
{{buff|+150 health restored on kill}}
 
{{buff|+150 health restored on kill}}
{{nerf|+40% damage from melee sources on wearer}}
+
{{buff|Leave a Calling Card on your victims.}}
{{nerf|+100% bullet damage vulnerability on wearer}}
+
{{nerf|100% bullet damage vulnerability on wearer}}
{{buff|Leave a calling card on your victims}}
+
{{nerf|+40% damage from melee sources while active}}
 
{{note|This simulates the [[Gas Jockey's Gear]] item set}}
 
{{note|This simulates the [[Gas Jockey's Gear]] item set}}
 
|-
 
|-
Line 652: Line 867:
 
{{buff|+250% damage bonus}}
 
{{buff|+250% damage bonus}}
 
{{buff|+500% health from packs on wearer}}
 
{{buff|+500% health from packs on wearer}}
{{nerf|-100% health from healers on wearer}}
+
{{nerf|-750% health from healers on wearer}}
 +
{{note|Health from healers doesn't go pass -100%}}
 
|-
 
|-
 
! {{Table icon|Sharpened Volcano Fragment}}
 
! {{Table icon|Sharpened Volcano Fragment}}
 
|
 
|
 +
{{grey|On Hit: target is engulfed in flames}}
 
{{grey|-20% damage penalty}}
 
{{grey|-20% damage penalty}}
 
|
 
|
{{buff|+900% afterburn damage}}
+
{{buff|+900% afterburn damage bonus}}
 +
{{buff|On Hit: target is engulfed in flames}}
 +
{{buff|Ignited enemies explode}}
 
{{nerf|-98% damage penalty}}
 
{{nerf|-98% damage penalty}}
 +
|-
 +
! {{Table icon|Third Degree}}
 +
|
 +
{{grey|All players connected via Medigun beams are hit}}
 +
{{grey|Ragdolls become ash}}
 +
|
 +
{{buff|All players connected via Medigun beams are hit}}
 +
{{buff|Crits against overhealed players}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|No compression blast}}
 +
{{note|Ragdolls do not become ash}}
 +
{{note|Does not actually affect any flamethrower's compression blast ability}}
 +
{{note|Does not actually crit vs overhealed players (Bug)}}
 
|-
 
|-
 
! {{Table icon|Lollichop}}
 
! {{Table icon|Lollichop}}
 
|
 
|
{{grey|~}}
+
{{grey|On Equip: Visit Pyroland}}
 +
{{grey|Only visible in Pyroland}}
 
|
 
|
{{note|This weapon's stats may change in the future}}
+
{{buff|On Hit: Bleed for 10 seconds}}
 +
{{buff|On Equip: Visit Pyroland}}
 +
{{nerf|Only visible in Pyroland}}
 
|-
 
|-
! {{Table icon|Third Degree}}
+
! {{Table icon|Neon Annihilator}}
 
|
 
|
{{grey|~}}
+
{{grey|Damage removes Sappers}}
 +
{{grey|100% critical hit vs wet players}}
 +
{{grey|No random critical hits}}
 +
{{grey|-20% damage vs players}}
 
|
 
|
{{buff|Crits vs overhealed players}}
+
{{buff|Damage removes Sappers}}
{{buff|Knockback on hit}}
+
{{buff|100% critical hit vs wet players}}
{{nerf|No random critcial hits}}
+
{{nerf|No random critical hits}}
 +
{{nerf|-25% damage vs non-burning players}}
 +
{{nerf|-100% damage vs non-burning players (Genuine)}}
 +
{{nerf|-20% damage vs players}}
 
|-
 
|-
! {{Table icon|Neon Annihilator}}
+
! {{Table icon|Hot Hand}}
 
|
 
|
{{grey|-20% damage penalty vs players}}
+
{{grey|On Hit: Gain a 1 second speed boost}}
 +
{{grey|-20% damage penalty}}
 
|
 
|
{{buff|-25% damage penalty vs non-wet players}}
+
{{grey|When weapon is active:}}
 +
{{buff|+75% faster firing speed}}
 +
{{buff|On Hit: Gain a 100 second speed boost}}
 +
{{nerf|-90% damage penalty}}
 +
{{note|Pyro's hand is 200% bigger}}
 
|}
 
|}
  
Line 689: Line 935:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Primary
+
! rowspan=5 | Primary
 
! {{Table icon|Loch-n-Load}}
 
! {{Table icon|Loch-n-Load}}
 
|
 
|
{{grey|+20% damage bonus}}
 
 
{{grey|+25% projectile speed}}
 
{{grey|+25% projectile speed}}
{{grey|-50% clip size}}
+
{{grey|+20% damage vs buildings}}
{{grey|+25% damage to self}}
+
{{grey|-25% clip size}}
 +
{{grey|-25% explosion radius}}
 +
{{grey|Launched bombs shatter on surfaces}}
 
|
 
|
{{buff|+200% damage bonus}}
 
 
{{buff|+250% projectile speed}}
 
{{buff|+250% projectile speed}}
 +
{{buff|+200% damage vs buildings}}
 
{{nerf|-80% clip size}}
 
{{nerf|-80% clip size}}
{{nerf|+250% damage to self}}
+
{{nerf|-99% explosion radius}}
 +
{{nerf|Launched bombs shatter on surfaces}}
 +
|-
 +
! {{Table icon|Ali Baba's Wee Booties}}
 +
| rowspan=2 |
 +
{{grey|+25 max health on wearer}}
 +
{{grey|+200% increase in turning control while charging}}
 +
{{grey|+10% faster move speed on wearer (shield required)}}
 +
{{grey|Melee kills refill 25% of your charge meter}}
 +
| rowspan=2 |
 +
{{buff|+250 max health on wearer}}
 +
{{buff|+100% faster move speed on wearer}}
 +
{{buff|+1000% increase in turning control while charging}}
 +
{{buff|Melee kills refill 100% of your charge meter}}
 +
|-
 +
! {{Table icon|Bootlegger}}
 
|-
 
|-
 
! {{Table icon|Loose Cannon}}
 
! {{Table icon|Loose Cannon}}
 
|
 
|
 +
{{grey|+20% projectile speed}}
 
{{grey|Cannonballs push players back on impact}}
 
{{grey|Cannonballs push players back on impact}}
 
{{grey|Cannonballs do not explode on impact}}
 
{{grey|Cannonballs do not explode on impact}}
{{grey|-50% damage on contact with surfaces}}
 
 
|
 
|
 +
{{buff|+1400% projectile speed}}
 
{{buff|Cannonballs push players back on impact}}
 
{{buff|Cannonballs push players back on impact}}
{{nerf|No random critical hits}}
 
 
{{nerf|Cannonballs do not explode on impact}}
 
{{nerf|Cannonballs do not explode on impact}}
{{nerf|-100% damage on contact with surfaces}}
+
{{note|Cannonball have significantly more knockback}}
{{note|This weapons stats may change in the future}}
 
 
|-
 
|-
! {{Table icon|Ali Baba's Wee Booties}}
+
! {{Table icon|Iron Bomber}}
| rowspan=2 |
 
{{grey|+25 max health on wearer}}
 
{{grey|+100% increase in turning control while charging}}
 
| rowspan=2 |
 
{{buff|+250 max health on wearer}}
 
{{buff|+900% increase in turning control while charging}}
 
|-
 
! {{Table icon|Bootlegger}}
 
|-
 
! rowspan=4 | Secondary
 
! {{Table icon|Chargin' Targe}}
 
 
|
 
|
{{grey|+50% fire damage resistance on wearer}}
+
{{grey|Grenades have very little bounce and roll}}
{{grey|+40% explosive damage resistance on wearer}}
+
{{grey|-30% fuse time on grenades}}
 +
{{grey|-15% explosion radius}}
 
|
 
|
{{buff|+100% fire damage resistance on wearer}}
+
{{buff|+100% faster firing speed}}
{{buff|+100% explosive damage resistance on wearer}}
+
{{buff|Grenades have very little bounce and roll}}
{{note|Cannot grenade jump due to total resistance to explosives}}
+
{{buff|-30% fuse time on grenades}}
 +
{{nerf|-99% explosion radius}}
 +
{{nerf|+1 degree random projectile deviation}}
 
|-
 
|-
 +
! rowspan=6 | Secondary
 
! {{Table icon|Scottish Resistance}}
 
! {{Table icon|Scottish Resistance}}
 
|
 
|
Line 749: Line 1,003:
 
{{buff|Able to destroy enemy stickybombs}}
 
{{buff|Able to destroy enemy stickybombs}}
 
{{nerf|8 sec slower bomb arm time}}
 
{{nerf|8 sec slower bomb arm time}}
 +
|-
 +
! {{Table icon|Chargin' Targe}}
 +
|
 +
{{grey|+50% fire damage resistance on wearer}}
 +
{{grey|+30% explosive damage resistance on wearer}}
 +
|
 +
{{buff|+50% fire damage resistance on wearer}}
 +
{{buff|+100% explosive damage resistance on wearer}}
 +
{{note|This weapon doesn't negate damage from critical hits.}}
 +
{{note|The explosion resistance doesn't negate self-damage.}}
 
|-
 
|-
 
! {{Table icon|Sticky Jumper}}
 
! {{Table icon|Sticky Jumper}}
 
|
 
|
 
{{grey|+200% max secondary ammo on wearer}}
 
{{grey|+200% max secondary ammo on wearer}}
 +
{{grey|No self inflicted blast damage taken}}
 +
{{grey|-100% damage penalty}}
 +
{{grey|No random critical hits}}
 
{{grey|-6 max pipebombs out}}
 
{{grey|-6 max pipebombs out}}
 +
{{grey|Wearer cannot carry the intelligence briefcase or PASS time JACK}}
 
|
 
|
 +
{{buff|+900% clip size}}
 
{{buff|+2000% max secondary ammo on wearer}}
 
{{buff|+2000% max secondary ammo on wearer}}
{{buff|10x loaded ammo}}
+
{{buff|+78 max pipebombs out}}
{{buff|+72 max pipebombs out}}
+
{{buff|No self inflicted blast damage taken}}
 +
{{nerf|-100% damage penalty}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Wearer cannot carry the intelligence briefcase or PASS time JACK}}
 
|-
 
|-
 
! {{Table icon|Splendid Screen}}
 
! {{Table icon|Splendid Screen}}
 
|
 
|
 
{{grey|+20% fire damage resistance on wearer}}
 
{{grey|+20% fire damage resistance on wearer}}
{{grey|+15% explosive damage resistance on wearer}}
+
{{grey|+20% explosive damage resistance on wearer}}
 
{{grey|+70% increase in charge impact damage}}
 
{{grey|+70% increase in charge impact damage}}
 +
{{grey|+50% increase in charge recharge rate}}
 
|
 
|
{{buff|+40% fire damage resistance on wearer}}
+
{{buff|+30% fire damage resistance on wearer}}
{{buff|+30% explosive damage resistance on wearer}}
+
{{buff|+40% explosive damage resistance on wearer}}
 
{{buff|+700% increase in charge impact damage}}
 
{{buff|+700% increase in charge impact damage}}
 +
{{buff|+100% increase in charge recharge rate}}
 +
|-
 +
! {{Table icon|Tide Turner}}
 +
|
 +
{{grey|+15% fire damage resistance on wearer}}
 +
{{grey|+15% explosive damage resistance on wearer}}
 +
{{grey|Full turning control while charging}}
 +
{{grey|Melee kills refill 75% of your charge meter}}
 +
{{grey|Taking damage while shield charging reduces charge by 1 point per damage}}
 +
|
 +
{{buff|+50% fire damage resistance on wearer}}
 +
{{buff|+50% explosive damage resistance on wearer}}
 +
{{buff|Full turning control while charging}}
 +
{{buff|Melee kills refill 75000% of your charge meter}}
 +
{{nerf|Taking damage while shield charging reduces charge by 10 points per damage}}
 +
|-
 +
! {{Table icon|Quickiebomb Launcher}}
 +
|
 +
{{grey|Able to destroy enemy stickybombs}}
 +
{{grey|-0.2 sec faster bomb arm time}}
 +
{{grey|Max charge time decreased by 70%}}
 +
{{grey|Up to +35% damage based on charge}}
 +
{{grey|-15% damage penalty}}
 +
{{grey|-50% clip size}}
 +
|
 +
{{buff|Able to destroy enemy stickybombs}}
 +
{{buff|-0.8 sec faster bomb arm time}}
 +
{{buff|Max charge time decreased by 99%}}
 +
{{buff|Up to +350% damage based on charge}}
 +
{{nerf|-150% damage penalty}}
 +
{{nerf|-90% clip size}}
 +
|-
 +
! rowspan=8 | Melee
 +
! {{Table icon|Scottish Handshake}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|+300% self damage force}}
 +
{{buff|-99.67% reduction in push force taken from damage}}
 
|-
 
|-
! rowspan=9 | Melee
 
 
! {{Table icon|Eyelander}}
 
! {{Table icon|Eyelander}}
 
| rowspan=3 |
 
| rowspan=3 |
 +
{{grey|This Weapon has a large melee range and deploys and holsters slower}}
 
{{grey|+37% longer melee range}}
 
{{grey|+37% longer melee range}}
 +
{{grey|No random critical hits}}
 
{{grey|-25 max health on wearer}}
 
{{grey|-25 max health on wearer}}
| rowspan=3 |
+
| rowspan=2 |
{{buff|+370% longer melee range}}
+
{{info|Effect: Misty Skull}}
{{nerf|+50 max health on wearer}}
+
 
 +
{{info|This Weapon has a large melee range and deploys and holsters slower}}
 +
 
 +
{{buff|+187% longer melee range}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|-50 max health on wearer}}
 +
{{note|The effect only applies on the Headtaker.}}
 
|-
 
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker}}
 
! {{Table icon|Horseless Headless Horsemann's Headtaker}}
 
|-
 
|-
 
! {{Table icon|Nessie's Nine Iron}}
 
! {{Table icon|Nessie's Nine Iron}}
|-
 
! {{Table icon|Pain Train}}
 
 
|
 
|
{{grey|+1 capture rate on wearer}}
+
{{info|This Weapon has a large melee range and deploys and holsters slower}}
{{grey|-10% bullet damage vulnerability on wearer}}
+
 
|
+
{{buff|+20% damage bonus}}
{{buff|+10 capture rate on wearer}}
+
{{buff|Knockback on hit}}
{{nerf|-100% bullet damage vulnerability on wearer}}
+
{{nerf|80% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Does not collect heads}}
 
|-
 
|-
 
! {{Table icon|Scotsman's Skullcutter}}
 
! {{Table icon|Scotsman's Skullcutter}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 +
{{grey|This Weapon has a large melee range and deploys and holsters slower}}
 
{{grey|+20% damage bonus}}
 
{{grey|+20% damage bonus}}
 
{{grey|15% slower move speed on wearer}}
 
{{grey|15% slower move speed on wearer}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 +
{{info|This Weapon has a large melee range and deploys and holsters slower}}
 +
 
{{buff|+200% damage bonus}}
 
{{buff|+200% damage bonus}}
 
{{nerf|99% slower move speed on wearer}}
 
{{nerf|99% slower move speed on wearer}}
{{buff|On kill: receive a Small healthpack (20% health)}}
 
{{buff|Effects only active when weapon is active}}
 
 
 
|-
 
|-
 
! {{Table icon|Ullapool Caber}}
 
! {{Table icon|Ullapool Caber}}
 
|
 
|
{{grey|~}}
+
{{grey|20% slower firing speed}}
 +
{{grey|No random critical hits}}
 +
{{grey|This weapon deploys 100% slower}}
 
|
 
|
{{buff|100% fire damage vulnerability on wearer}}
+
{{buff|+100% fire damage resistance on wearer}}
 +
{{nerf|+200% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|This weapon deploys 100% slower}}
 
{{note|This simulates the The [[Expert's Ordnance]] item set}}
 
{{note|This simulates the The [[Expert's Ordnance]] item set}}
{{note|Explosive may be used up to 10 times}}
 
 
|-  
 
|-  
 
! {{Table icon|Claidheamh Mòr}}
 
! {{Table icon|Claidheamh Mòr}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 +
{{grey|This Weapon has a large melee range and deploys and holsters slower}}
 
{{grey|0.5 sec increase in charge duration}}
 
{{grey|0.5 sec increase in charge duration}}
{{grey|-15 max health on wearer}}
+
{{grey|Melee kills refill 25% of your charge meter}}
 +
{{grey|No random critical hits}}
 +
{{grey|15% damage vulnerability on wearer}}
 
|
 
|
{{buff|10 sec increase in charge duration}}
+
{{grey|When weapon is active:}}
{{nerf|-25 max health on wearer}}
+
{{info|This Weapon has a large melee range and deploys and holsters slower}}
|-
+
 
! {{Table icon|Half-Zatoichi}}
+
{{buff|5 sec increase in charge duration}}
|
+
{{buff|Melee kills refill 100% of your charge meter}}
{{grey|On kill: Restores you to 100% health.}}
+
{{nerf|No random critical hits}}
|
 
{{buff|On kill: Restores you to 200% health.}}
 
 
|-
 
|-
 
! {{Table icon|Persian Persuader}}
 
! {{Table icon|Persian Persuader}}
 
|
 
|
{{grey|+100% increase in charge recharge rate}}
+
{{grey|This Weapon has a large melee range and deploys and holsters slower}}
 +
{{grey|Melee hits refill 20% of your charge meter}}
 +
{{grey|Ammo boxes collected also refill your charge meter}}
 +
{{grey|No random critical hits}}
 +
{{grey|-80% max ammo on wearer}}
 
|
 
|
{{buff|+200% increase in charge recharge rate}}
+
{{info|This Weapon has a large melee range and deploys and holsters slower}}
{{buff|All ammo collected becomes health}}
+
 
 +
{{buff|+100% increase in charge recharge rate}}
 +
{{buff|Melee hits refill 100% of your charge meter}}
 +
{{buff|Ammo boxes collected also refill your charge meter}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 +
{{nerf|-50% max ammo on wearer}}
 
|-
 
|-
 
|}
 
|}
Line 840: Line 1,175:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Primary
+
! rowspan=5 | Primary
 +
! {{Table icon|Iron Curtain}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|+50% faster move speed while deployed}}
 +
|-
 
! {{Table icon|Natascha}}
 
! {{Table icon|Natascha}}
 
|
 
|
 +
{{grey|On Hit: 100% chance to slows target}}
 +
{{grey|-20% damage resistance when below 50% health and spun up}}
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
 
{{grey|30% slower spin up time}}
 
{{grey|30% slower spin up time}}
 
|
 
|
 +
{{buff|On Hit: Gain up to +30 health}}
 +
{{buff|On Hit: 100% chance to slows target}}
 +
{{buff|+500% max primary ammo on wearer}}
 +
{{buff|-20% damage resistance when below 50% health and spun up}}
 
{{nerf|-50% damage penalty}}
 
{{nerf|-50% damage penalty}}
 +
{{nerf|50% slower firing speed}}
 
{{nerf|60% slower spin up time}}
 
{{nerf|60% slower spin up time}}
{{buff|On-hit: +30 health}}
 
{{nerf|25% slower firing speed}}
 
 
|-
 
|-
 
! {{Table icon|Brass Beast}}
 
! {{Table icon|Brass Beast}}
 
|
 
|
 
{{grey|+20% damage bonus}}
 
{{grey|+20% damage bonus}}
 +
{{grey|-20% damage resistance when below 50% health and spun up}}
 
{{grey|50% slower spin up time}}
 
{{grey|50% slower spin up time}}
 
{{grey|-60% slower move speed while deployed}}
 
{{grey|-60% slower move speed while deployed}}
 
|
 
|
 
{{buff|+200% damage bonus}}
 
{{buff|+200% damage bonus}}
 +
{{buff|-20% damage resistance when below 50% health and spun up}}
 
{{nerf|500% slower spin up time}}
 
{{nerf|500% slower spin up time}}
 
{{nerf|-99% slower move speed while deployed}}
 
{{nerf|-99% slower move speed while deployed}}
Line 863: Line 1,211:
 
! {{Table icon|Tomislav}}
 
! {{Table icon|Tomislav}}
 
|
 
|
{{grey|+10% faster spin up time}}
+
{{grey|20% faster spin up time}}
 +
{{grey|20% more accurate}}
 +
{{grey|Silent Killer: No barrel spin sound}}
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
 
|
 
|
{{buff|+90% faster spin up time}}
+
{{buff|100% faster spin up time}}
{{buff|+113% faster move speed when deployed}}
+
{{buff|100% more accurate}}
{{nerf|20% slower firing speed}}
+
{{buff|Silent Killer: No barrel spin sound}}
{{nerf|-40% damage}}
+
{{nerf|200% slower firing speed}}
 
|-
 
|-
 
! {{Table icon|Huo-Long Heater}}
 
! {{Table icon|Huo-Long Heater}}
 
|
 
|
{{grey|6 ammo consumed per second while deployed}}
+
{{grey|Creates a ring of flames that deal 12 damage while spun up}}
 +
{{grey|25% damage bonus vs burning players}}
 +
{{grey|-10% damage penalty}}
 +
{{grey|Consumes an additional 4 ammo per second while spun up}}
 
|
 
|
{{nerf|60 ammo consumed per second while deployed}}
+
{{buff|+900% afterburn damage bonus}}
{{buff|10x afterburn damage bonus}}
+
{{buff|Creates a ring of flames that deal 120 damage while spun up}}
 +
{{buff|250% damage bonus vs burning players}}
 +
{{nerf|-10% damage penalty}}
 +
{{nerf|Consumes an additional 40 ammo per second while spun up}}
 
|-
 
|-
! rowspan=5 | Secondary
+
! rowspan=7 | Secondary
 
! {{Table icon|Sandvich}}
 
! {{Table icon|Sandvich}}
 
| rowspan=2 |
 
| rowspan=2 |
 
{{grey|~}}
 
{{grey|~}}
 
| rowspan=2 |
 
| rowspan=2 |
{{buff|10 max secondary ammo on wearer}}
+
{{buff|+900% max misc ammo on wearer}}
 
|-
 
|-
 
! {{Table icon|Robo-Sandvich}}
 
! {{Table icon|Robo-Sandvich}}
Line 890: Line 1,246:
 
| rowspan=2 |
 
| rowspan=2 |
 
{{grey|Restores 100 health points per consumption}}
 
{{grey|Restores 100 health points per consumption}}
 +
{{grey|Raises max health to 350 health points for 30 seconds}}
 
| rowspan=2 |
 
| rowspan=2 |
{{buff|Restores by 400 health points per consumption if at 400 health points or less}}
+
{{buff|Restores 500 health points per consumption}}
{{buff|Overheals to 800 health points at full health}}
+
{{buff|Raises max health to 800 health points for 30 seconds}}
{{buff|+50 health points on wearer}}
 
 
|-
 
|-
 
! {{Table icon|Fishcake}}
 
! {{Table icon|Fishcake}}
 +
|-
 +
! {{Table icon|Buffalo Steak Sandvich}}
 +
|
 +
{{grey|After eating:}}
 +
{{grey|30% faster move speed}}
 +
{{grey|Deal mini-crits}}
 +
{{grey|Restricts to melee only}}
 +
{{grey|20% damage vulnerability}}
 +
|
 +
{{buff|35% faster move speed on wearer}}
 +
{{grey|After eating:}}
 +
{{buff|Deal mini-crits}}
 +
{{nerf|Restricts to melee only}}
 +
{{nerf|250% damage vulnerability}}
 
|-
 
|-
 
! {{Table icon|Family Business}}
 
! {{Table icon|Family Business}}
 
|
 
|
 
{{grey|+33% clip size}}
 
{{grey|+33% clip size}}
 +
{{grey|+15% faster firing speed}}
 
{{grey|-15% damage penalty}}
 
{{grey|-15% damage penalty}}
 
|
 
|
{{buff|+230% clip size}}
+
{{buff|+80% clip size}}
{{buff|+50% firing speed}}
+
{{buff|+150% faster firing speed}}
{{nerf|-15% damage penalty}}
+
{{nerf|-30% damage penalty}}
 +
|-
 +
! {{Table icon|Second Banana}}
 +
|
 +
{{grey|+66% increase in recharge rate}}
 +
{{grey|-33% healing effect}}
 +
|
 +
{{buff|+98% increase in recharge rate}}
 +
{{buff|+300% consumption time}}
 +
{{nerf|-20% healing effect}}
 +
|-
 +
! rowspan=8 | Melee
 +
! {{Table icon|Apoco-Fists}}
 +
|
 +
{{grey|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 +
|
 +
{{buff|Knockback on hit}}
 +
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 
|-
 
|-
! rowspan=6 | Melee
 
 
! {{Table icon|Killing Gloves of Boxing}}
 
! {{Table icon|Killing Gloves of Boxing}}
 
|
 
|
Line 916: Line 1,303:
 
|-
 
|-
 
! {{Table icon|Gloves of Running Urgently}}
 
! {{Table icon|Gloves of Running Urgently}}
 +
| rowspan=2 |
 +
{{grey|+30% faster move speed while active}}
 +
{{grey|This weapon holsters 50% slower}}
 +
{{grey|-10 Maximum health is drained while item is active}}
 
|
 
|
{{grey|When weapon is active:}}
+
{{info|Effect: Flaming Bits}}
{{grey|+30% faster move speed on wearer}}
+
 
{{grey|-25% damage penalty}}
+
{{buff|+300% faster move speed while active}}
 +
{{nerf|This weapon holsters 500% slower}}
 +
{{nerf|-100 Maximum health is drained while item is active}}
 +
|-
 +
! {{Table icon|Bread Bite}}
 
|
 
|
When weapon is active:<br>
 
 
{{buff|+300% faster move speed on wearer}}
 
{{buff|+300% faster move speed on wearer}}
 
{{nerf|-100% damage penalty}}
 
{{nerf|-100% damage penalty}}
 +
{{nerf|This weapon holsters 50% slower}}
 +
{{nerf|-10 Maximum health is drained while item is active}}
 
|-
 
|-
 
! {{Table icon|Warrior's Spirit}}
 
! {{Table icon|Warrior's Spirit}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 
{{grey|+30% damage bonus}}
 
{{grey|+30% damage bonus}}
{{grey|-20 max health on wearer}}
+
{{grey|+50 health restored on kill}}
 +
{{grey|30% damage vulnerability on wearer}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 
{{buff|+300% damage bonus}}
 
{{buff|+300% damage bonus}}
{{nerf|-200 max health on wearer}}
+
{{buff|+50% critical hit damage resistance on wearer}}
 +
{{buff|+500 health restored on kill}}
 +
{{nerf|300% damage vulnerability on wearer}}
 +
{{note|This item simulates the [[Hibernating Bear]] item set}}
 
|-
 
|-
 
! {{Table icon|Fists of Steel}}
 
! {{Table icon|Fists of Steel}}
 
|
 
|
 
{{grey|-40% damage from ranged sources while active}}
 
{{grey|-40% damage from ranged sources while active}}
{{grey|20% longer weapon switch}}
 
 
{{grey|+100% damage from melee sources while active}}
 
{{grey|+100% damage from melee sources while active}}
 +
{{grey|This weapon holsters 100% slower}}
 +
{{grey|-40% maximum overheal while active}}
 +
{{grey|-40% health from healers while active}}
 
|
 
|
 
{{buff|-100% damage from ranged sources while active}}
 
{{buff|-100% damage from ranged sources while active}}
{{buff|+150% damage}}
+
{{nerf|+1000% damage from melee sources while active}}
{{buff|+30% faster move speed on wearer}}
+
{{nerf|This weapon holsters 1000% slower}}
{{nerf|20% longer weapon switch}}
+
{{nerf|-100% maximum overheal while active}}
{{nerf|+400% damage from melee sources while active}}
+
{{nerf|-100% health from healers while active}}
 
|-
 
|-
 
! {{Table icon|Eviction Notice}}
 
! {{Table icon|Eviction Notice}}
 
|
 
|
{{grey|+50% faster firing speed}}
+
{{grey|+40% faster firing speed}}
 +
{{grey|On Hit: Gain a 3 second speed boost}}
 +
{{grey|+15% faster move speed while active}}
 
{{grey|-60% damage penalty}}
 
{{grey|-60% damage penalty}}
 +
{{grey|-5 Maximum health is drained while item is active}}
 
|
 
|
{{buff|+80% faster firing speed}}
+
{{buff|+75% faster firing speed}}
{{nerf|-80% damage penalty}}
+
{{buff|On Hit: Gain a 30 second speed boost}}
 +
{{buff|+150% faster move speed on wearer}}
 +
{{nerf|-75% damage penalty}}
 +
{{nerf|-50 Maximum health is drained while item is active}}
 
|-
 
|-
 
! {{Table icon|Holiday Punch}}
 
! {{Table icon|Holiday Punch}}
 
|
 
|
{{grey|~}}
+
{{grey|Critical hit forces victim to laugh}}
 +
{{grey|Always critical hit from behind}}
 +
{{grey|On Hit: Force enemies to laugh who are also wearing this item}}
 +
{{grey|Critical hits do no damage}}
 
|
 
|
{{buff|100% critical hit chance}}
+
{{buff|Critical hit forces victim to laugh}}
 +
{{buff|Always critical hit from behind}}
 +
{{buff|On Hit: Force enemies to laugh who are also wearing this item}}
 +
{{nerf|Critical hits do no damage}}
 +
{{note|This weapon always deals critical hits}}
 
|-
 
|-
 
|}
 
|}
Line 968: Line 1,385:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=2 | Melee
+
! rowspan=4 | Primary
 +
! {{Table icon|Frontier Justice}}
 +
|
 +
{{grey|Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed}}
 +
{{grey|-50% clip size}}
 +
{{grey|No random critical hits}}
 +
{{grey|Revenge crits are lost on death}}
 +
|
 +
{{buff|Gain 10 revenge crits for each sentry kill and 5 for each sentry assist when your sentry is destroyed}}
 +
{{buff|+250% max primary ammo on wearer}}
 +
{{nerf|-75% clip size}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Revenge crits are lost on death}}
 +
{{note|This weapon will spawn with one shot. Reloading will increase this to two.}}
 +
|-
 +
! {{Table icon|Widowmaker}}
 +
|
 +
{{grey|On Hit: damage dealt is returned as ammo}}
 +
{{grey|No reload necessary}}
 +
{{grey|10% increased damage to your sentry's target}}
 +
{{grey|Per Shot: -30 metal}}
 +
{{grey|Uses metal for ammo}}
 +
|
 +
{{buff|On Hit: damage dealt is returned as ammo}}
 +
{{buff|No reload necessary}}
 +
{{buff|100% increased damage to your sentry's target}}
 +
{{nerf|Per Shot: -3 ammo}}
 +
{{nerf|Uses metal for ammo}}
 +
|-
 +
! {{Table icon|Pomson 6000}}
 +
|
 +
{{grey|Does not require ammo}}
 +
{{grey|Projectile cannot be deflected}}
 +
{{grey|On Hit: Victim loses up to 10% Medigun charge}}
 +
{{grey|On Hit: Victim loses up to 20% cloak}}
 +
{{grey|Deals only 20% damage to buildings}}
 +
|
 +
{{buff|Does not require ammo}}
 +
{{buff|Projectile cannot be deflected}}
 +
{{buff|On Hit: Victim loses up to 100% Medigun charge}}
 +
{{buff|On Hit: Victim loses up to 100% cloak}}
 +
{{nerf|Deals only 20% damage to buildings}}
 +
|-
 +
! {{Table icon|Rescue Ranger}}
 +
|
 +
{{grey|Alt-Fire: Use 100 metal to pick up your targeted building from long range}}
 +
{{grey|Fires a special bolt that can heal 60 health to friendly buildings}}
 +
{{grey|-34% clip size}}
 +
{{grey|-50% max primary ammo on wearer}}
 +
{{grey|Self mark for death when hauling buildings}}
 +
|
 +
{{buff|Alt-Fire: Use 13 metal to pick up your targeted building from long range}}
 +
{{buff|Fires a special bolt that can heal 237 health to friendly buildings}}
 +
{{nerf|-67% clip size}}
 +
{{nerf|-25% max primary ammo on wearer}}
 +
{{nerf|Self mark for death when hauling buildings}}
 +
{{note|This weapon will spawn with two shots. After firing both, it will only hold one.}}
 +
|-
 +
! Secondary
 +
! {{Table icon|Short Circuit}}
 +
|
 +
{{grey|Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.}}
 +
{{grey|No reload necessary}}
 +
{{grey|No random critical hits}}
 +
{{grey|Per Shot: -5 metal}}
 +
{{grey|Uses metal for ammo}}
 +
|
 +
{{buff|Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.}}
 +
{{buff|No reload necessary}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Per Shot: -3 ammo}}
 +
{{nerf|Uses metal for ammo}}
 +
|-
 +
! rowspan=5 | Melee
 +
! {{Table icon|Golden Wrench}}
 +
|
 +
{{grey|Imbued with an ancient power}}
 +
|
 +
{{buff|+20% faster firing speed}}
 +
{{buff|Imbued with an ancient power}}
 +
|-
 
! {{Table icon|Gunslinger}}
 
! {{Table icon|Gunslinger}}
 
|
 
|
 
{{grey|+25 max health on wearer}}
 
{{grey|+25 max health on wearer}}
 +
{{grey|Sentry build speed increased by 150%}}
 +
{{grey|Third successful punch in a row always crits}}
 +
{{grey|No random critical hits}}
 +
{{grey|Replaces the Sentry with a Mini-Sentry}}
 
|
 
|
 
{{buff|+250 max health on wearer}}
 
{{buff|+250 max health on wearer}}
 +
{{buff|Sentry build speed increased by 150%}}
 +
{{buff|Third successful punch in a row always crits}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Replaces the Sentry with a Mini-Sentry}}
 +
|-
 +
! {{Table icon|Southern Hospitality}}
 +
|
 +
{{grey|On Hit: Bleed for 5 seconds}}
 +
{{grey|No random critical hits}}
 +
{{grey|20% fire damage vulnerability on wearer}}
 +
|
 +
{{buff|On Hit: Bleed for 50 seconds}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|200% fire damage vulnerability on wearer}}
 
|-
 
|-
 
! {{Table icon|Jag}}
 
! {{Table icon|Jag}}
 
|
 
|
{{grey|30% faster construction rate}}
+
{{grey|+15% faster firing speed}}
 +
{{grey|Construction hit speed boost increased by 30%}}
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
 +
{{grey|20% slower repair rate}}
 +
{{grey|-33% damage penalty vs buildings}}
 
|
 
|
{{buff|300% faster construction rate}}
+
{{buff|+75% faster firing speed}}
 +
{{buff|Construction hit speed boost increased by 300%}}
 
{{nerf|-100% damage penalty}}
 
{{nerf|-100% damage penalty}}
 +
{{nerf|100% slower repair rate}}
 +
{{nerf|-100% damage penalty vs buildings}}
 +
|-
 +
! {{Table icon|Eureka Effect}}
 +
|
 +
{{grey|Press your reload key to choose to teleport to spawn or your exit teleporter}}
 +
{{grey|-50% metal cost when constructing or upgrading teleporters}}
 +
{{grey|Construction hit speed boost decreased by 50%}}
 +
{{grey|20% less metal from pickups and dispensers}}
 +
|
 +
{{buff|Press your reload key to choose to teleport to spawn or your exit teleporter}}
 +
{{buff|-700% metal cost when constructing or upgrading teleporters}}
 +
{{nerf|Construction hit speed boost decreased by 70%}}
 +
{{nerf|50% less metal from pickups and dispensers}}
 +
|-
 
|}
 
|}
 +
 
=== {{Class link|Medic}} ===
 
=== {{Class link|Medic}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
Line 990: Line 1,525:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! Primary
+
! rowspan=3 | Primary
 +
! {{Table icon|Blutsauger}}
 +
|
 +
{{grey|On Hit: Gain up to +3 health}}
 +
{{grey|-2 health drained per second on wearer}}
 +
|
 +
{{buff|On Hit: Gain up to +30 health}}
 +
{{nerf|-20 health drained per second on wearer}}
 +
|-
 
! {{Table icon|Crusader's Crossbow}}
 
! {{Table icon|Crusader's Crossbow}}
 
|
 
|
{{grey|~}}
+
{{grey|No headshots}}
 +
{{grey|-75% max primary ammo on wearer}}
 +
|
 +
{{buff|50% faster reload time}}
 +
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 +
{{nerf|No headshots}}
 +
{{nerf|-75% max primary ammo on wearer}}
 +
{{note|This weapon's stats may change in the future}}
 +
|-
 +
! {{Table icon|Overdose}}
 +
|
 +
{{grey|-15% damage penalty}}
 +
{{grey|While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%}}
 
|
 
|
{{buff|100% faster firing speed}}
+
{{grey|When weapon is active:}}
{{buff|100% faster reload speed}}
+
{{buff|+200% faster move speed on wearer}}
 +
{{nerf|-150% damage penalty}}
 
|-
 
|-
! Secondary
+
! rowspan=3 | Secondary
 
! {{Table icon|Kritzkrieg}}
 
! {{Table icon|Kritzkrieg}}
 
|
 
|
{{grey|+25% ÜberCharge Rate}}
+
{{grey|+25% ÜberCharge rate}}
 
|
 
|
 
{{buff|+250% ÜberCharge rate}}
 
{{buff|+250% ÜberCharge rate}}
 
|-
 
|-
! rowspan=1 | Melee
+
! {{Table icon|Quick-Fix}}
 +
|
 +
{{grey|+40% heal rate}}
 +
{{grey|+10% ÜberCharge rate}}
 +
{{grey|50% max overheal}}
 +
|
 +
{{buff|+400% heal rate}}
 +
{{buff|+150% ÜberCharge rate}}
 +
{{nerf|5% max overheal}}
 +
{{note|Description of the nerfed max overheal is incorrect in-game, as it states as 95%}}
 +
|-
 +
! {{Table icon|Vaccinator}}
 +
|
 +
{{grey|+67% ÜberCharge rate}}
 +
{{grey|Press your reload key to cycle through resist types.}}
 +
{{grey|While healing, provides you and your target with a constant 10% resistance to the selected damage type.}}
 +
{{grey|-66% Overheal build rate}}
 +
{{grey|-33% ÜberCharge rate on Overhealed patients}}
 +
{{grey|ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient}}
 +
|
 +
{{buff|+670% ÜberCharge rate}}
 +
{{buff|Press your reload key to cycle through resist types.}}
 +
{{buff|While healing, provides you and your target with a constant 100% resistance (850% resistance to fire) to the selected damage type.}}
 +
{{nerf|-99% Overheal build rate}}
 +
{{info|ÜberCharge provides a 2.5 second resistance bubble that blocks 850% base damage (100% resistance to fire) and 100% crit damage of the selected type to the Medic and Patient}}
 +
|-
 +
! rowspan=4 | Melee
 
! {{Table icon|Ubersaw}}
 
! {{Table icon|Ubersaw}}
 
|
 
|
Line 1,011: Line 1,593:
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
 
|
 
|
{{buff|On Hit: 100% ÜberCharge added}}
+
{{buff|On Hit: 2500% ÜberCharge added}}
 
{{nerf|200% slower firing speed}}
 
{{nerf|200% slower firing speed}}
 +
{{note|The ÜberCharge caps at 100%}}
 +
|-
 +
! {{Table icon|Vita-Saw}}
 +
|
 +
{{grey|Collect the organs of people you hit}}
 +
{{grey|Up to 60% ÜberCharge saved on death}}
 +
{{grey|-10 max health on wearer}}
 +
|
 +
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 +
{{buff|Collect the organs of people you hit}}
 +
{{buff|Up to 600% ÜberCharge saved on death}}
 +
{{nerf|-100 max health on wearer}}
 +
{{note|This weapon's stats may change in the future}}
 +
|-
 +
! {{Table icon|Amputator}}
 +
|
 +
{{grey|When weapon is active:}}
 +
{{grey|+3 health regenerated per second on wearer}}
 +
{{grey|Alt-Fire: Applies a healing effect to all nearby teammates}}
 +
{{grey|-20% damage penalty}}
 +
|
 +
{{grey|When weapon is active:}}
 +
{{buff|+30 health regenerated per second on wearer}}
 +
{{buff|Alt-Fire: Applies a healing effect to all nearby teammates}}
 +
{{nerf|-100% damage penalty}}
 +
|-
 +
! {{Table icon|Solemn Vow}}
 +
|
 +
{{grey|Allows you to see enemy health}}
 +
{{grey|10% slower firing speed}}
 +
|
 +
{{buff|Allows you to see enemy health}}
 +
{{buff|On Hit: If enemy's belt is at or above eye level, stun them for 10 seconds}}
 +
{{nerf|100% slower firing speed}}
 
|}
 
|}
  
Line 1,022: Line 1,638:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Primary  
+
! rowspan=8 | Primary
! {{Table icon|Huntsman}}
+
! {{Table icon|AWPer Hand}}
 
|
 
|
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|200% max primary ammo on wearer}}
+
{{buff|+10% faster firing speed}}
{{buff|+50% Reload Speed}}
+
{{buff|+900% max primary ammo on wearer}}
{{nerf|-20% Damage penalty}}
+
{{buff|10% faster reload time}}
 +
|-
 +
! {{Table icon|Huntsman}}
 +
| rowspan=2 |
 +
{{grey|-50% max primary ammo on wearer}}
 +
| rowspan=2 |
 +
{{buff|+400% max primary ammo on wearer}}
 +
{{buff|20% faster reload time}}
 +
|-
 +
! {{Table icon|Fortified Compound}}
 
|-
 
|-
 
! {{Table icon|Sydney Sleeper}}
 
! {{Table icon|Sydney Sleeper}}
 
|
 
|
 
{{grey|+25% charge rate}}
 
{{grey|+25% charge rate}}
{{grey|On Hit: Jarate applied to target for 8 seconds}}
+
{{grey|On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.}}
 +
{{grey|Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.}}
 +
{{grey|No random critical hits}}
 +
{{grey|No headshots}}
 
|
 
|
{{buff|+100% charge rate}}
+
{{buff|+250% charge rate}}
{{buff|On Hit: Jarate applied to target for 15 seconds}}
+
{{buff|+1000% explosion radius}}
 +
{{buff|On Scoped Hit: Apply Jarate for 2 to 80 seconds based on charge level.}}
 +
{{buff|Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 +
{{nerf|No headshots}}
 +
{{note|After Blue Moon, the explosion radius stat has no purpose}}
 
|-
 
|-
 
! {{Table icon|Machina}}
 
! {{Table icon|Machina}}
|
+
| rowspan = 2 |
{{grey|At Full Charge: +15% Damage}}
+
{{grey|On Full Charge: +15% damage per shot}}
|
+
{{grey|On Full Charge: Projectiles penetrate players}}
{{buff|At Full Charge +9900% Damage}}
+
{{grey|Cannot fire unless zoomed}}
{{buff|On hit: bleed for 20 seconds}}
+
{{grey|Fires tracer rounds}}
{{nerf|-90% damage(while scoped)}}
+
| rowspan = 2 |
 +
{{buff|On Full Charge +150% damage per shot}}
 +
{{buff|On Full Charge: Projectiles penetrate players}}
 +
{{nerf|Cannot fire unless zoomed}}
 +
{{nerf|Fires tracer rounds}}
 +
|-
 +
! {{Table icon|Shooting Star}}
 
|-
 
|-
 +
 
! {{Table icon|Hitman's Heatmaker}}
 
! {{Table icon|Hitman's Heatmaker}}
 
|
 
|
{{grey|In Focus: +25% faster charge rate and no unscoping}}
+
{{grey|+35 focus on kill}}
{{grey|-20% damage penalty on body shot}}
+
{{grey|+15 focus on assist}}
{{grey|+33 focus on kill}}
+
{{grey|Press 'Reload' to activate focus}}
{{grey|+11 focus on assist}}
+
{{grey|In Focus: +25% faster charge and no unscoping}}
 +
{{grey|-20% damage on body shot}}
 
|
 
|
{{buff|In Focus: +250% faster charge rate and no unscoping}}
+
{{buff|+900% buff duration}}
{{nerf|-40% damage penalty on body shot}}
 
{{buff|10x Buff duration}
 
 
{{buff|+70 focus on kill}}
 
{{buff|+70 focus on kill}}
 
{{buff|+30 focus on assist}}
 
{{buff|+30 focus on assist}}
 +
{{buff|Press 'Reload' to activate focus}}
 +
{{buff|In Focus: +25% faster charge and no unscoping}}
 +
{{nerf|-40% damage on body shot}}
 
|-
 
|-
! rowspan=4 | Secondary
+
! {{Table icon|Classic}}
! {{Table icon|Jarate}}
 
 
|
 
|
{{grey|~}}
+
{{grey|Charge and fire shots independent of zoom}}
 +
{{grey|No headshots when not fully charged}}
 +
{{grey|-10% damage on body shot}}
 
|
 
|
{{buff|10 max secondary ammo on wearer}}
+
{{buff|+900% charge rate}}
 +
{{buff|Charge and fire shots independent of zoom}}
 +
{{nerf|No headshots when not fully charged}}
 +
{{nerf|-100% damage on body shot}}
 +
|-
 +
! rowspan=5 | Secondary
 +
! {{Table icon|Jarate}}
 +
| rowspan=2 |
 +
{{grey|Extinguishing teammates reduces cooldown by -20%}}
 +
| rowspan=2 |
 +
{{buff|+900% max misc ammo on wearer}}
 +
{{buff|Extinguishing teammates reduces cooldown by -20%}}
 +
|-
 +
! {{Table icon|Self-Aware Beauty Mark}}
 
|-
 
|-
 
! {{Table icon|Darwin's Danger Shield}}
 
! {{Table icon|Darwin's Danger Shield}}
 
|
 
|
{{grey|+25 max health on wearer}}
+
{{grey|+50% fire damage resistance on wearer}}
{{grey|+15% bullet damage resistance on wearer}}
+
{{grey|Immune to the effects of afterburn}}
{{grey|20% explosive damage vulnerability on wearer}}
 
 
|
 
|
 
{{buff|+250 max health on wearer}}
 
{{buff|+250 max health on wearer}}
{{buff|Damage from bullets is returned as health}}
+
{{buff|+500% fire damage resistance on wearer}}
{{nerf|200% explosive damage vulnerability on wearer}}
+
{{buff|Immune to the effects of afterburn}}
{{buff|Leave a calling card on your victims}}
+
{{buff|Leave a Calling Card on your victims.}}
 
{{note|This simulates the [[The Croc-o-Style Kit]] item set}}
 
{{note|This simulates the [[The Croc-o-Style Kit]] item set}}
 
|-
 
|-
 
! {{Table icon|Cozy Camper}}
 
! {{Table icon|Cozy Camper}}
 
|
 
|
{{grey|+1 health regenerated per second on wearer}}
+
{{grey|+4 health regenerated per second on wearer}}
 +
{{grey|No flinching when aiming and fully charged}}
 
{{grey|Knockback reduced by 20% when aiming}}
 
{{grey|Knockback reduced by 20% when aiming}}
 
|
 
|
{{buff|+10 health regenerated per second on wearer}}
+
{{buff|+40 health regenerated per second on wearer}}
{{buff|-99% knockback when aiming}}
+
{{buff|No flinching when aiming and fully charged}}
{{nerf|-99% speed when aiming}}
+
{{buff|Knockback reduced by 99% when aiming}}
 
|-
 
|-
 
! {{Table icon|Cleaner's Carbine}}
 
! {{Table icon|Cleaner's Carbine}}
 
|
 
|
{{grey|On Kill: gain 8 seconds of mini-crits for all weapons}}
+
{{grey|Secondary fire when charged grants mini-crits for 8 seconds}}
 +
{{grey|Dealing damage fills charge meter}}
 
{{grey|-20% clip size}}
 
{{grey|-20% clip size}}
{{grey|35% slower firing speed}}
+
{{grey|25% slower firing speed}}
 +
{{grey|No random critical hits}}
 
|
 
|
{{buff|On Kill: gain 80 seconds of mini-crits for all weapons}}
+
{{buff|Secondary fire when charged grants mini-crits for 8 seconds}}
 +
{{buff|Dealing damage fills charge meter}}
 
{{nerf|-40% clip size}}
 
{{nerf|-40% clip size}}
{{nerf|70% slower firing speed}}
+
{{nerf|200% slower firing speed}}
 +
{{nerf|No random critical hits}}
 
|-
 
|-
 
! rowspan=3 | Melee
 
! rowspan=3 | Melee
Line 1,110: Line 1,769:
 
! {{Table icon|Bushwacka}}
 
! {{Table icon|Bushwacka}}
 
|
 
|
{{grey|20% fire damage vulnerability on wearer}}
+
{{grey|When weapon is active:}}
 +
{{grey|Crits whenever it would normally mini-crit}}
 +
{{grey|No random critical hits}}
 +
{{grey|20% damage vulnerability on wearer}}
 
|
 
|
{{buff|+35% damage}}
+
{{grey|When weapon is active:}}
{{nerf|200% fire damage vulnerability on wearer}}
+
{{buff|+35% damage bonus}}
 +
{{buff|Crits whenever it would normally mini-crit}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 +
{{nerf|200% damage vulnerability on wearer}}
 
|-
 
|-
 
! {{Table icon|Shahanshah}}
 
! {{Table icon|Shahanshah}}
 
|
 
|
{{grey|+25% increase in damage when health <50% of max}}
+
{{grey|25% increase in damage when health <50% of max}}
 
{{grey|-25% decrease in damage when health >50% of max}}
 
{{grey|-25% decrease in damage when health >50% of max}}
 
|
 
|
{{buff|+250% increase in damage when health <50% of max}}
+
{{buff|250% increase in damage when health <50% of max}}
{{nerf|-250% decrease in damage when health >50% of max}}
+
{{nerf|-100% decrease in damage when health >50% of max}}
 
|-
 
|-
 
|}
 
|}
Line 1,133: Line 1,797:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Secondary
+
! rowspan=5 | Secondary
 +
! {{Table icon|Big Kill}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|+900% clip size}}
 +
{{buff|+900% max secondary ammo on wearer}}
 +
|-
 
! {{Table icon|Ambassador}}
 
! {{Table icon|Ambassador}}
 
|
 
|
Line 1,139: Line 1,810:
 
{{grey|-15% damage penalty}}
 
{{grey|-15% damage penalty}}
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
 +
{{grey|No random critical hits}}
 +
{{grey|Critical damage is affected by range}}
 
|
 
|
{{buff|+200% damage bonus}}
+
{{buff|+100% damage bonus}}
{{nerf|-65% damage on bodyshot}}
+
{{buff|Crits on headshot}}
 
{{nerf|40% slower firing speed}}
 
{{nerf|40% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|-65% damage on body shot}}
 +
{{nerf|Critical damage is affected by range}}
 
|-
 
|-
 
! {{Table icon|L'Etranger}}
 
! {{Table icon|L'Etranger}}
 
|
 
|
 
{{grey|+40% cloak duration}}
 
{{grey|+40% cloak duration}}
{{grey|+15 cloak on hit}}
+
{{grey|+15% cloak on hit}}
 
{{grey|-20% damage penalty}}
 
{{grey|-20% damage penalty}}
 
|
 
|
{{buff|+400 max secondary ammo on wearer}}
+
{{buff|+99% cloak duration}}
{{buff|+70% firing speed}}
+
{{buff|+100% cloak on hit}}
{{buff|+150 cloak on hit}}
+
{{nerf|-99% damage penalty}}
{{buff|+40% cloak duration}}
 
{{nerf|-85% damage penalty}}
 
 
|-
 
|-
 
! {{Table icon|Enforcer}}
 
! {{Table icon|Enforcer}}
 
|
 
|
{{grey|+20% damage bonus while undisguised}}
+
{{grey|+20% damage bonus while disguised}}
 +
{{grey|Attacks pierce damage resistance effects and bonuses}}
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
 +
{{grey|No random critical hits}}
 
|
 
|
{{buff|+500% damage bonus}}
+
{{buff|+200% damage bonus while disguised}}
{{buff|+100% faster reload time}}
+
{{buff|Attacks pierce damage resistance effects and bonuses}}
{{buff|+20% damage bonus while undisguised}}
+
{{nerf|200% slower firing speed}}
{{nerf|20% slower firing speed}}
 
{{nerf|- 84% clip size}}
 
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
|-
 
|-
Line 1,172: Line 1,846:
 
{{grey|Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill}}
 
{{grey|Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill}}
 
{{grey|-15% damage penalty}}
 
{{grey|-15% damage penalty}}
 +
{{grey|No random critical hits}}
 
|
 
|
{{buff|Gives ten guaranteed critical hit for each building destroyed with your sapper attached or backstab kill}}
+
{{buff|+30% sentry damage resistance on wearer}}
{{buff|+30% sentry damage resistance}}
+
{{buff|Gives 10 guaranteed critical hits for each building destroyed with your sapper attached or backstab kill}}
 
{{nerf|-30% damage penalty}}
 
{{nerf|-30% damage penalty}}
 +
{{nerf|No random critical hits}}
 +
|-
 +
! rowspan=2 | Sapper
 +
! {{Table icon|Ap-Sap}}
 +
| rowspan=2 |
 +
{{grey|~}}
 +
| rowspan=2 |
 +
{{buff|√(10)x sapper damage bonus}}
 +
|-
 +
! {{Table icon|Snack Attack}}
 +
|-
 +
! rowspan=7 | Melee
 +
! {{Table icon|Sharp Dresser}}
 +
| rowspan=2 |
 +
{{grey|~}}
 +
| rowspan=2 |
 +
{{buff|+90% faster firing speed}}
 +
{{nerf|-80% damage penalty}}
 +
{{note|Backstabs still inflict normal damage}}
 +
|-
 +
! {{Table icon|Black Rose}}
 +
|-
 +
! {{Table icon|Your Eternal Reward}}
 +
| rowspan=2 |
 +
{{grey|Upon a successful backstab against a human target, you rapidly disguise as your victim}}
 +
{{grey|Silent Killer: No attack noise from backstabs}}
 +
{{grey|+33% cloak drain rate}}
 +
{{grey|Normal disguises require (and consume) a full cloak meter}}
 +
| rowspan=2 |
 +
{{buff|Upon a successful backstab against a human target, you rapidly disguise as your victim}}
 +
{{buff|Silent Killer: No attack noise from backstabs}}
 +
{{buff|Reduced decloak sound volume}}
 +
{{buff|Extra effects when taunting.}}
 +
{{nerf|+333% cloak drain rate (YER)}}
 +
{{nerf|+500% cloak drain rate (Wanga Prick)}}
 +
{{nerf|0.5 sec longer cloak blink time}}
 +
{{nerf|Normal disguises require (and consume) a full cloak meter}}
 +
{{info|This simulates the [[Saharan Spy]] item set.}}
 +
|-
 +
! {{Table icon|Wanga Prick}}
 
|-
 
|-
! rowspan=3 | Melee
 
 
! {{Table icon|Conniver's Kunai}}
 
! {{Table icon|Conniver's Kunai}}
 
|
 
|
 
{{grey|On Backstab: Absorbs the health from your victim}}
 
{{grey|On Backstab: Absorbs the health from your victim}}
{{grey|-65 max health on wearer}}
+
{{grey|-55 max health on wearer}}
 
|
 
|
{{buff|On backstab: Health restored to 1800}}
+
{{buff|On backstab: Health restored to 2100}}
{{nerf|-124 max health on wearer}}
+
{{nerf|-1799 max health on wearer}}
 +
{{note|The player will always have at least 1 maximum health}}
 +
{{note|If the player's maximum health is 1, he is immune to fall damage}}
 
|-
 
|-
 
! {{Table icon|Big Earner}}
 
! {{Table icon|Big Earner}}
 
|
 
|
 
{{grey|+30% cloak on kill}}
 
{{grey|+30% cloak on kill}}
 +
{{grey|Gain a 3 second speed boost on kill}}
 
{{grey|-25 max health on wearer}}
 
{{grey|-25 max health on wearer}}
 
|
 
|
{{buff|+100% Cloak on Kill}}
+
{{buff|+100% cloak on kill}}
 +
{{buff|Gain a 30 second speed boost on kill}}
 
{{nerf|-50 max health on wearer}}
 
{{nerf|-50 max health on wearer}}
 
|-
 
|-
 
! {{Table icon|Spy-cicle}}
 
! {{Table icon|Spy-cicle}}
 
|
 
|
{{grey|On Hit by Fire: Become fireproof for 2 seconds}}
+
{{grey|On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 10 seconds}}
{{grey|Melts in fire, regenerates after 15 seconds}}
+
{{grey|Backstabs turns victim to ice}}
 +
{{grey|Melts in fire, regenerates in 15 seconds and by picking up ammo}}
 
|
 
|
{{buff|On Hit by Fire: Become fireproof for 20 seconds}}
+
{{buff|On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 20 seconds}}
{{nerf|Melts in fire, regenerates after 150 seconds}}
+
{{nerf|Backstabs turns victim to ice}}
 +
{{nerf|Melts in fire, regenerates in 150 seconds and by picking up ammo}}
 
|-
 
|-
! rowspan=2 | PDA2
+
! rowspan=4 | PDA2
! {{Table icon|Cloak and Dagger}}
+
! {{Table icon|Enthusiast's Timepiece}}
 +
| rowspan=2 |
 +
{{grey|~}}
 +
| rowspan=2 |
 +
{{buff|10x faster {{botignore|cloak}} speed}}
 +
{{buff|10x faster decloak speed}}
 +
|-
 +
! {{Table icon|Quackenbirdt}}
 +
|-
 +
! {{Table icon|Dead Ringer}}
 
|
 
|
{{grey|+100% cloak regen rate}}
+
{{grey|+50% cloak regen rate}}
 +
{{grey|+40% cloak duration}}
 +
{{grey|-50% cloak meter when Feign Death is activated}}
 
|
 
|
{{buff|+400% cloak regen rate}}
+
{{buff|+700% cloak regen rate}}
 +
{{buff|+10% cloak duration}}
 +
{{nerf|-50% cloak meter when Feign Death is activated}}
 
|-
 
|-
! {{Table icon|Dead Ringer}}
+
! {{Table icon|Cloak and Dagger}}
 
|
 
|
{{grey|+80% cloak regen rate}}
+
{{grey|+100% cloak regen rate}}
{{grey|+60% cloak drain rate}}
+
{{grey|No cloak meter from ammo boxes when invisible}}
 +
{{grey|-35% cloak meter from ammo boxes}}
 
|
 
|
{{buff|+800% cloak regen rate}}
+
{{buff|+1000% cloak regen rate}}
{{nerf|+600% cloak drain rate}}
+
{{nerf|No cloak meter from ammo boxes when invisible}}
 +
{{nerf|-75% cloak meter from ammo boxes}}
 
|-
 
|-
 
|}
 
|}
Line 1,226: Line 1,961:
 
! class="header" style="text-align: center;" width=400px | New
 
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Melee
+
! {{tooltip|Primary|Engineer only}} / Secondary
 +
! {{Table icon|Panic Attack}}
 +
|
 +
{{grey|+50% bullets per shot}}
 +
{{grey|This weapon deploys 50% faster}}
 +
{{grey|Fires a fixed shot pattern}}
 +
{{grey|-20% damage penalty}}
 +
{{grey|Successive shots become less accurate}}
 +
|
 +
{{buff|+500% bullets per shot}}
 +
{{buff|This weapon deploys 500% faster}}
 +
{{buff|Fires a fixed shot pattern}}
 +
{{nerf|-90% damage penalty}}
 +
{{nerf|Successive shots become less accurate}}
 +
|-
 +
! rowspan=3 | Secondary
 +
! {{Table icon|Reserve Shooter}}
 +
|
 +
{{grey|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}}
 +
{{grey|This weapon deploys 20% faster}}
 +
{{grey|-34% clip size}}
 +
|
 +
{{buff|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}}
 +
{{buff|100% faster weapon switch}}
 +
{{buff|Crits whenever it would normally mini-crit}}
 +
{{nerf|-80% clip size}}
 +
|-
 +
! {{Table icon|Lugermorph}}
 +
| rowspan=2 |
 +
{{grey|~}}
 +
| rowspan=2 |
 +
{{buff|90% faster reload time}}
 +
|-
 +
! {{Table icon|C.A.P.P.E.R}}
 +
|-
 +
! rowspan=13 | Melee
 +
! {{Table icon|Pain Train}}
 +
|
 +
{{grey|+1 capture rate on wearer}}
 +
{{grey|10% bullet damage vulnerability on wearer}}
 +
|
 +
{{buff|+10 capture rate on wearer}}
 +
{{nerf|100% bullet damage vulnerability on wearer}}
 +
|-
 
|-
 
|-
 
! {{Table icon|Frying Pan}}
 
! {{Table icon|Frying Pan}}
Line 1,232: Line 2,010:
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
{{buff|+50% Faster firing speed}}
+
{{info|Effect: Something Burning This Way Comes}}
{{buff|On hit: Target is engulfed in flames}}
+
 
{{nerf|-50% Damage penalty}}
+
{{buff|Wearer never takes falling damage}}
 +
{{buff|Killing an enemy with a [[Critical Hit]] will dismember your victim. Painfully.}}
 +
|-
 +
! {{Table icon|Half-Zatoichi}}
 +
|
 +
{{grey|This Weapon has a large melee range and deploys and holsters slower}}
 +
{{grey|Gain 50% of base health on kill}}
 +
{{grey|No random critical hits}}
 +
{{grey|Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills}}
 +
|
 +
{{info|This Weapon has a large melee range and deploys and holsters slower}}
 +
 
 +
{{buff|Gain 200% of base health on kill}}
 +
{{nerf|No random critical hits}}
 +
{{nerf|Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills}}
 +
|-
 +
! {{Table icon|Saxxy}}
 +
|
 +
{{grey|Imbued with an ancient power}}
 +
|
 +
{{buff|+20% faster firing speed}}
 +
{{buff|Imbued with an ancient power}}
 +
{{buff|Wearer never takes falling damage}}
 +
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 +
|-
 +
! {{Table icon|Conscientious Objector}}
 +
| rowspan=6 |
 +
{{grey|~}}
 +
| rowspan=6 |
 +
{{info|Effect: Bonzo The All Gnawing (Necro Smasher)}}
 +
 
 +
{{info|Effect: Ancient Codex (Prinny Machete)}}
 +
 
 +
{{buff|+20% faster firing speed}}
 +
{{buff|Wearer never takes falling damage}}
 +
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 +
|-
 +
! {{Table icon|Freedom Staff}}
 +
|-
 +
! {{Table icon|Memory Maker}}
 +
|-
 +
! {{Table icon|Necro Smasher}}
 +
|-
 +
! {{Table icon|Crossing Guard}}
 +
|-
 +
! {{Table icon|Prinny Machete}}
 +
|-
 +
! {{Table icon|Bat Outta Hell}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|+10% damage bonus}}
 +
{{buff|+10% faster firing speed}}
 +
{{buff|Wearer never takes falling damage}}
 +
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 
|-
 
|-
 
! {{Table icon|Ham Shank}}
 
! {{Table icon|Ham Shank}}
Line 1,240: Line 2,072:
 
{{grey|~}}
 
{{grey|~}}
 
|
 
|
 +
{{info|Effect: Chiroptera Venenata}}
 +
 +
{{buff|+20% faster firing speed}}
 
{{buff|Wearer never takes falling damage}}
 
{{buff|Wearer never takes falling damage}}
{{buff|Killing a player with a [[Critical Hit]] will dismember them. Painfully}}
+
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
{{buff|10000% chance of removing hunger}}
+
{{buff|1000% chance of removing hunger}}
 
|-
 
|-
 
! {{Table icon|Golden Frying Pan}}
 
! {{Table icon|Golden Frying Pan}}
 
|
 
|
{{grey|~}}
+
{{grey|Imbued with an ancient power}}
 
|
 
|
 +
{{info|Effect: Sunbeams}}
 +
 +
{{buff|+20% faster firing speed}}
 +
{{buff|Imbued with an ancient power}}
 
{{buff|Wearer never takes falling damage}}
 
{{buff|Wearer never takes falling damage}}
{{buff|Killing an enemy with a [[Critical Hit]] will dismember them. Painfully}}
+
{{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 
|-
 
|-
 
|}
 
|}

Latest revision as of 17:16, 25 September 2022

TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.

Please use the servers found on the Official TF2 servers found here

Gameplay

The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities.

For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health (the minimum playable); however, achieving a backstab will boost their health to a temporary 1800 which slowly drains like the Medi Gun's overheal. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one.

In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a Beggar's Bazooka and accumulating grenades to be fired in rapid succession.

Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies.

Weapon changes

Changes to stock weapons

Class Item Old New
Leaderboard class scout.png Scout Scattergun
Scattergun

~

Pictogram plus.png 50% faster reload time

Bat
Bat

~

Pictogram plus.png +10% damage bonus
Pictogram plus.png +10% faster firing speed

Leaderboard class soldier.png Soldier Rocket Launcher
Rocket Launcher

~

Pictogram plus.png +900% max primary ammo on wearer
Pictogram plus.png -50% blast damage from rocket jumps

Shovel
Shovel

~

Pictogram plus.png On Hit: Slams targets into the ground

Leaderboard class pyro.png Pyro Flame Thrower
Flame Thrower

Extinguishing teammates restores 20 health

Pictogram plus.png -90% airblast cost
Pictogram plus.png 10x airblast speed

Fire Axe
Fire Axe

~

Pictogram plus.png On Hit: Bleed for 10 seconds

Leaderboard class demoman.png Demoman Grenade Launcher
Grenade Launcher

~

Pictogram plus.png Hold Fire to load up to 10 grenades
Pictogram plus.png Release Fire to unleash the barrage
Pictogram plus.png +90% faster firing speed
Pictogram plus.png +212.5% max primary ammo on wearer
Pictogram plus.png 70% faster reload time
Pictogram minus.png +10 degrees random projectile deviation
Pictogram minus.png No ammo from dispensers when active
Pictogram comment.png Automatically unleashes barrage when clip overloads

Stickybomb Launcher
Stickybomb Launcher

~

Pictogram plus.png 900% max secondary ammo on wearer

Bottle
Bottle

~

Pictogram plus.png Deals crits while the wielder is sticky jumping

Leaderboard class heavy.png Heavy Minigun
Minigun

~

Pictogram plus.png +50% faster move speed while deployed

Fists
Fists

~

Pictogram plus.png Knockback on hit

Leaderboard class engineer.png Engineer Wrench
Wrench

~

Pictogram plus.png +20% faster firing speed

RED Level 3 Sentry Gun.png
Building

~

Pictogram plus.png √(10)x max building health
Pictogram plus.png +900% Dispenser range

Leaderboard class medic.png Medic Syringe Gun
Syringe Gun

~

Pictogram plus.png +90% faster firing speed

Medi Gun
Medi Gun

~

Pictogram plus.png +900% longer overheal time

Bonesaw
Bonesaw

~

Pictogram plus.png On Hit: Bleed for 10 seconds

Leaderboard class sniper.png Sniper Sniper Rifle
Sniper Rifle

~

Pictogram plus.png +10% faster firing speed
Pictogram plus.png +900% max primary ammo on wearer
Pictogram plus.png 10% faster reload time

SMG
SMG

~

Pictogram plus.png +10% damage bonus
Pictogram plus.png +10% faster firing speed
Pictogram plus.png +900% max secondary ammo on wearer
Pictogram plus.png 10% faster reload time
Pictogram plus.png 10% more accurate

Kukri
Kukri

~

Pictogram plus.png On Hit: Reveals cloaked or disguised Spies

Leaderboard class spy.png Spy Revolver
Revolver

~

Pictogram plus.png +900% clip size
Pictogram plus.png +900% max secondary ammo on wearer

Sapper
Sapper

~

Pictogram plus.png √(10)x sapper damage bonus

Knife
Knife

~

Pictogram plus.png +90% faster firing speed
Pictogram minus.png -80% damage penalty
Pictogram comment.png Backstabs still inflict normal damage

Invisibility Watch
Invis Watch

~

Pictogram plus.png 10x faster cloak speed
Pictogram plus.png 10x faster decloak speed

Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Pistol
Pistol

~

Pictogram plus.png 90% faster reload time

Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Shotgun
Shotgun

~

Pictogram plus.png +10% damage bonus
Pictogram plus.png +10% faster firing speed
Pictogram plus.png +900% max ammo on wearer
Pictogram plus.png 10% faster reload time
Pictogram plus.png 10% more accurate

Leaderboard class scout.png Scout

Slot Item Old New
Primary Force-A-Nature
Force-A-Nature

+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
-10% damage penalty
-66% clip size

Pictogram plus.png +100% faster firing speed
Pictogram plus.png Slightly more knockback on the target and shooter
Pictogram plus.png +200% bullets per shot
Pictogram minus.png -50% damage penalty
Pictogram minus.png -80% clip size
Pictogram comment.png The bonus firing speed is useless because of the clip size of 1.

Shortstop
Shortstop

When weapon is active:
50% slower reload time
20% increase in push force taken from damage and airblast

When weapon is active:
Pictogram plus.png +250 max health on wearer
Pictogram plus.png Leave a Calling Card on your victims.
Pictogram minus.png +200% increase in push force taken from damage and airblast
Pictogram comment.png This simulates the Special Delivery item set

Soda Popper
Soda Popper

+50% faster firing speed
25% faster reload time
On Hit: Builds Hype
-66% clip size

Pictogram plus.png +100% faster firing speed
Pictogram plus.png 50% faster reload time
Pictogram plus.png On Hit: Builds Hype
Pictogram minus.png -80% clip size
Pictogram comment.png The bonus firing speed is useless because the clip size of 1.

Baby Face's Blaster
Baby Face's Blaster

On Hit: Builds Boost
Run speed increased with Boost
-34% clip size
10% slower move speed on wearer
Boost reduced by 75% on air jumps
Boost reduced by 4% per 1 point of damage

Pictogram plus.png On Hit: Builds Boost
Pictogram plus.png Run speed increased with Boost
Pictogram minus.png -34% clip size
Pictogram minus.png 20% slower move speed on wearer
Pictogram minus.png Boost reduced by 7% on air jumps
Pictogram minus.png Boost reduced by 0.4% per 1 point of damage

Back Scatter
Back Scatter

Mini-crits targets when fired at their back from close range
-34% clip size
No random critical hits
20% less accurate

Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram plus.png Mini-crits targets when fired at their back from close range
Pictogram minus.png -10% clip size
Pictogram minus.png No random critical hits
Pictogram minus.png 200% less accurate

Secondary Bonk! Atomic Punch
Bonk! Atomic Punch

~

Pictogram plus.png 62% increase in recharge rate

Crit-a-Cola
Crit-a-Cola

~

Pictogram plus.png 62% increase in recharge rate

Mad Milk
Mad Milk

Extinguishing teammates reduces cooldown by -20%

Pictogram plus.png 90% increase in recharge rate
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Mutated Milk
Mutated Milk
Winger
Winger

+15% damage bonus
+25% greater jump height when active
-60% clip size

Pictogram plus.png +150% damage bonus
Pictogram plus.png +250% greater jump height when active
Pictogram minus.png -82% clip size
Pictogram comment.png This item has 1 shot before reloading upon spawn. Two shots after reloading

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol

When weapon is active:
+15% faster firing speed
On Hit: Gain up to +3 health
-25% clip size

When weapon is active:
Pictogram plus.png +250% faster firing speed
Pictogram plus.png On Hit: Gain up to +70 health
Pictogram minus.png -90% clip size

Flying Guillotine
Flying Guillotine

Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits

Pictogram plus.png +90% increase in recharge rate
Pictogram plus.png Throw at your enemies to make them bleed! Long distance hits reduce recharge time
Pictogram minus.png No random critical hits

Melee Holy Mackerel
Holy Mackerel

~

Pictogram plus.png +10% damage bonus
Pictogram plus.png +10% faster firing speed

Unarmed Combat
Unarmed Combat
Batsaber
Batsaber
Sandman
Sandman

Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

Pictogram plus.png Alt-Fire: Launches a ball that slows opponents
Pictogram plus.png +900% max misc ammo on wearer
Pictogram minus.png -150 max health on wearer
Pictogram comment.png The player will always have at least 1 maximum health
Pictogram comment.png If the player's maximum health is 1, he is immune to most fall damage

Candy Cane
Candy Cane

On kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Pictogram plus.png On kill: A large health pack is dropped
Pictogram minus.png 250% explosive damage vulnerability on wearer

Boston Basher
Boston Basher

On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Pictogram plus.png On Hit: Bleed for 50 seconds
Pictogram minus.png On Miss: Hit yourself. Idiot.

Three-Rune Blade
Three-Rune Blade
Sun-on-a-Stick
Sun-on-a-Stick

100% critcal hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty

Pictogram plus.png +1000% damage bonus
Pictogram plus.png 100% critcal hit vs burning players
Pictogram plus.png +100% fire damage resistance while deployed
Pictogram minus.png No random critical hits
Pictogram minus.png -100% damage vs non-burning players
Pictogram minus.png -90% damage penalty vs buildings

Fan O'War
Fan O'War

Crits whenever it would normally mini-crit
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
-75% damage penalty

Pictogram plus.png +30% faster weapon switch
Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Pictogram minus.png -94% damage penalty

Atomizer
Atomizer

Grants 1 more jump while deployed.
Melee attacks mini-crit while airborne.
-15% damage vs players
This weapon deploys 50% slower

Pictogram plus.png Grants 10 more jumps while deployed.
Pictogram plus.png Melee attacks mini-crit while airborne.
Pictogram minus.png -95% damage vs players
Pictogram minus.png This weapon deploys 500% slower

Wrap Assassin
Wrap Assassin

+25% increase in recharge rate
Alt-Fire: Launches a festive ornament that shatters causing bleed
-65% damage penalty

Pictogram plus.png +1000% explosion radius
Pictogram plus.png +25% increase in recharge rate
Pictogram plus.png +900% max misc ammo on wearer
Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed
Pictogram minus.png -100% damage penalty
Pictogram comment.png Damage penalty only applies to the bat

Leaderboard class soldier.png Soldier

Slot Item Old New
Primary Original
Original

~

Pictogram plus.png +900% max primary ammo on wearer
Pictogram plus.png -50% blast damage from rocket jumps

Direct Hit
Direct Hit

+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

Pictogram plus.png +250% damage bonus
Pictogram plus.png +160% projectile speed
Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram minus.png -99% explosion radius

Black Box
Black Box

On Hit: Gain up to +20 health per attack
-25% clip size

Pictogram plus.png On Hit: Gain up to +200 health per attack
Pictogram plus.png +200% sentry damage resistance on wearer
Pictogram plus.png Leave a Calling Card on your victims.
Pictogram minus.png -75% clip size
Pictogram comment.png This simulates the Tank Buster item set

Rocket Jumper
Rocket Jumper

+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS time JACK

Pictogram plus.png +900% clip size
Pictogram plus.png +2000% max primary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png No random critical hits
Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS time JACK

Liberty Launcher
Liberty Launcher

+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty

Pictogram plus.png +250% clip size
Pictogram plus.png +300% projectile speed
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -25% damage penalty
Pictogram comment.png Projectile comes out of the center of the screen

Cow Mangler 5000
Cow Mangler 5000

Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
No random critical hits
Deals only 20% damage to buildings
Minicrits whenever it would normally crit

Pictogram plus.png +200% afterburn damage bonus
Pictogram plus.png Does not require ammo
Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
Pictogram minus.png No random critical hits
Pictogram minus.png Deals only 20% damage to buildings
Pictogram minus.png Minicrits whenever it would normally crit

Beggar's Bazooka
Beggar's Bazooka

Hold Fire to load up to 3 rockets
Release Fire to unleash the barrage
+70% faster firing speed
30% slower reload time
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active

Pictogram plus.png Hold Fire to load up to 30 rockets
Pictogram plus.png Release Fire to unleash the barrage
Pictogram plus.png +97% faster firing speed
Pictogram plus.png +900% max primary ammo on wearer
Pictogram plus.png +70% faster reload time
Pictogram minus.png -99% explosion radius
Pictogram minus.png +30 degrees random projectile deviation
Pictogram minus.png Overloading the chamber will cause a misfire
Pictogram minus.png No ammo from dispensers when active

Air Strike
Air Strike

-15% blast damage from rocket jumps
+65% attack speed and -20% blast radius while blast jumping
Clip size increased on kill up to +4
-15% damage penalty
-10% explosion radius

Pictogram plus.png +900% max primary ammo on wearer
Pictogram plus.png No self inflicted blast damage taken
Pictogram plus.png +99.85% attack speed and -20% blast radius while blast jumping
Pictogram plus.png Clip size increased on kill up to +79
Pictogram minus.png -15% damage penalty
Pictogram minus.png -99% explosion radius

Secondary Buff Banner
Buff Banner

~

Pictogram plus.png +900% buff duration

Gunboats
Gunboats

-60% blast damage from rocket jumps

Pictogram plus.png -100% blast damage from rocket jumps

Battalion's Backup
Battalion's Backup

+20 max health on wearer

Pictogram plus.png +200 max health on wearer
Pictogram plus.png +900% buff duration

Concheror
Concheror

+4 health regenerated per second on wearer

Pictogram plus.png +40 health regenerated per second on wearer
Pictogram plus.png +900% buff duration

Righteous Bison
Righteous Bison

Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings

Pictogram plus.png +200% afterburn damage bonus
Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile penetrates enemy targets
Pictogram plus.png Projectile cannot be deflected
Pictogram minus.png Deals only 20% damage to buildings

Mantreads
Mantreads

-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
-75% reduction in airblast vulnerability
200% increased air control when blast jumping

Pictogram plus.png +75% explosive damage resistance on wearer
Pictogram plus.png -100% reduction in push force taken from damage
Pictogram plus.png Deals 3x falling damage to the player you land on
Pictogram plus.png -75% reduction in airblast vulnerability
Pictogram plus.png 2900% increased air control when blast jumping

Melee Equalizer
Equalizer

When weapon is active:
Damage increases as the user becomes injured
-90% less healing from Medic sources

When weapon is active:
Pictogram plus.png +50% damage bonus
Pictogram plus.png Damage increases as the user becomes injured
Pictogram minus.png -100% less healing from Medic sources while active
Pictogram comment.png Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.

Market Gardener
Market Gardener

Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits

Pictogram plus.png +100% increased melee attack range
Pictogram plus.png Deals crits while the wielder is rocket jumping
Pictogram minus.png 200% slower firing speed
Pictogram minus.png No random critical hits

Disciplinary Action
Disciplinary Action

On Hit Teammate: Boosts both players' speed for several seconds
+70% increased melee attack range
-25% damage penalty

Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds
Pictogram plus.png +700% increased melee attack range
Pictogram minus.png -100% damage penalty

Escape Plan
Escape Plan

When weapon is active:
Move speed increases as the user becomes injured
You are marked for death while active, and for short period after switching weapons
-90% less healing from Medic sources

When weapon is active:
Pictogram plus.png +10% faster move speed on wearer
Pictogram plus.png Move speed increases as the user becomes injured
Pictogram minus.png You are marked for death while active, and for short period after switching weapons
Pictogram minus.png -100% less healing from Medic sources
Pictogram comment.png Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.

Leaderboard class pyro.png Pyro

Slot Item Old New
Primary Nostromo Napalmer
Nostromo Napalmer

Extinguishing teammates restores 20 health

Pictogram plus.png -90% airblast cost
Pictogram plus.png 10x airblast speed
Pictogram plus.png Extinguishing teammates restores 20 health

Backburner
Backburner

100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost

Pictogram plus.png 100% critical hits from behind
Pictogram plus.png +900% airblast push force
Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram minus.png +900% airblast cost
Pictogram comment.png Flames travels slower

Degreaser
Degreaser

This weapon holsters 30% faster
This weapon deploys 60% faster
Extinguishing teammates restores 20 health
-66% afterburn damage penalty
+25% airblast cost

Pictogram plus.png 100% faster weapon switch
Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram minus.png -10% afterburn damage penalty
Pictogram minus.png +150% airblast cost

Phlogistinator
Phlogistinator

Build 'Mmmph' by dealing damage.
Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
Invulnerable while 'Mmmph' taunting.
No random critical hits
No airblast

Pictogram plus.png +100% buff duration
Pictogram plus.png Build 'Mmmph' by dealing damage.
Pictogram plus.png Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
Pictogram plus.png Invulnerable while 'Mmmph' taunting.
Pictogram minus.png No random critical hits
Pictogram minus.png No airblast

Rainblower
Rainblower

On Equip: Visit Pyroland
Extinguishing teammates restores 20 health
Only visible in Pyroland

Pictogram plus.png -90% airblast cost
Pictogram plus.png 10x airblast speed
Pictogram plus.png On Equip: Visit Pyroland
Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram minus.png Only visible in Pyroland

Dragon's Fury
Dragon's Fury

Extinguishing teammates restores 20 health
Deals +300% damage to burning targets
+50% repressurization rate on hit
-50% repressurization rate on Alt-Fire

Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram plus.png Deals +300% damage to burning targets
Pictogram plus.png +50% faster firing speed
Pictogram plus.png +50% repressurization rate on hit
Pictogram minus.png -50% repressurization rate on Alt-Fire

Secondary Flare Gun
Flare Gun

100% critical hit vs burning players

Pictogram plus.png +100% damage bonus
Pictogram plus.png 100% critical hit vs burning players
Pictogram minus.png -50% damage vs non-burning players

Detonator
Detonator

100% mini-crits vs burning players
-25% damage penalty
+50% damage to self

Pictogram plus.png +900% self damage force
Pictogram plus.png 100% mini-crits vs burning players
Pictogram minus.png -25% damage penalty
Pictogram minus.png +100% damage to self

Manmelter
Manmelter

+50% projectile speed
Does not require ammo
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits

Pictogram plus.png +100% projectile speed
Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected
Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Pictogram plus.png Extinguishing teammates restores 20 health
Pictogram minus.png No random critical hits

Scorch Shot
Scorch Shot

100% mini-crits vs burning players
Flare knocks back target on hit and explodes when it hits the ground.
Increased knock back on burning players
-35% damage penalty
-35% self damage force

Pictogram plus.png +900% explosion radius
Pictogram plus.png 100% mini-crits vs burning players
Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground.
Pictogram plus.png Increased knock back on burning players
Pictogram minus.png -95% damage penalty
Pictogram minus.png -350% self damage force
Pictogram comment.png This weapon pulls you back down to the ground instead when attempting to do a flarejump.

Thermal Thruster
Thermal Thruster

Push enemies back when you land (force and radius based on velocity)
Recharges in 30 seconds

Pictogram plus.png +1000% damage bonus
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)
Pictogram plus.png Recharges in 3 seconds

Gas Passer
Gas Passer

Gas meter fills at 750 damage and/or 60 seconds
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

Pictogram plus.png Gas meter fills at 750 damage and/or 6 seconds
Pictogram minus.png Spawning and resupply do not affect the Gas meter
Pictogram minus.png Gas meter starts empty

Melee Axtinguisher
Axtinguisher

Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.
-33% damage penalty
No random critical hits
This weapon holsters 35% slower

Pictogram plus.png +101% damage bonus
Pictogram plus.png Mini-crits burning targets and extinguishes them.
Pictogram plus.png Damage increases based on remaining duration of afterburn
Pictogram plus.png Killing blows on burning players grant a speed boost.
Pictogram minus.png 200% slower firing speed
Pictogram minus.png No random critical hits
Pictogram minus.png 100% damage vs non-burning players
Pictogram minus.png No critical hits vs non-burning players
Pictogram minus.png This weapon holsters 35% slower
Pictogram minus.png This weapon deploys 100% slower

Postal Pummeler
Postal Pummeler

Pictogram plus.png +34% damage bonus
Pictogram plus.png Mini-crits burning targets and extinguishes them.
Pictogram plus.png Damage increases based on remaining duration of afterburn
Pictogram plus.png Killing blows on burning players grant a speed boost.
Pictogram minus.png No random critical hits
Pictogram minus.png 100% damage vs non-burning players
Pictogram minus.png This weapon holsters 35% slower

Homewrecker
Homewrecker

+100% damage vs buildings
Damage removes Sappers
-25% damage vs players

When weapon is active:
Pictogram plus.png +1000% damage vs buildings
Pictogram plus.png Damage removes Sappers
Pictogram plus.png +100% sentry damage resistance on wearer
Pictogram minus.png -100% damage vs players

Maul
Maul
Powerjack
Powerjack

When weapon is active:
+15% faster move speed on wearer
+25 health restored on kill
20% damage vulnerability on wearer

Pictogram plus.png +100% faster move speed on wearer
Pictogram plus.png +150 health restored on kill
Pictogram plus.png Leave a Calling Card on your victims.
Pictogram minus.png 100% bullet damage vulnerability on wearer
Pictogram minus.png +40% damage from melee sources while active
Pictogram comment.png This simulates the Gas Jockey's Gear item set

Back Scratcher
Back Scratcher

+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer

Pictogram plus.png +250% damage bonus
Pictogram plus.png +500% health from packs on wearer
Pictogram minus.png -750% health from healers on wearer
Pictogram comment.png Health from healers doesn't go pass -100%

Sharpened Volcano Fragment
Sharpened Volcano Fragment

On Hit: target is engulfed in flames
-20% damage penalty

Pictogram plus.png +900% afterburn damage bonus
Pictogram plus.png On Hit: target is engulfed in flames
Pictogram plus.png Ignited enemies explode
Pictogram minus.png -98% damage penalty

Third Degree
Third Degree

All players connected via Medigun beams are hit
Ragdolls become ash

Pictogram plus.png All players connected via Medigun beams are hit
Pictogram plus.png Crits against overhealed players
Pictogram minus.png No random critical hits
Pictogram minus.png No compression blast
Pictogram comment.png Ragdolls do not become ash
Pictogram comment.png Does not actually affect any flamethrower's compression blast ability
Pictogram comment.png Does not actually crit vs overhealed players (Bug)

Lollichop
Lollichop

On Equip: Visit Pyroland
Only visible in Pyroland

Pictogram plus.png On Hit: Bleed for 10 seconds
Pictogram plus.png On Equip: Visit Pyroland
Pictogram minus.png Only visible in Pyroland

Neon Annihilator
Neon Annihilator

Damage removes Sappers
100% critical hit vs wet players
No random critical hits
-20% damage vs players

Pictogram plus.png Damage removes Sappers
Pictogram plus.png 100% critical hit vs wet players
Pictogram minus.png No random critical hits
Pictogram minus.png -25% damage vs non-burning players
Pictogram minus.png -100% damage vs non-burning players (Genuine)
Pictogram minus.png -20% damage vs players

Hot Hand
Hot Hand

On Hit: Gain a 1 second speed boost
-20% damage penalty

When weapon is active:
Pictogram plus.png +75% faster firing speed
Pictogram plus.png On Hit: Gain a 100 second speed boost
Pictogram minus.png -90% damage penalty
Pictogram comment.png Pyro's hand is 200% bigger

Leaderboard class demoman.png Demoman

Slot Item Old New
Primary Loch-n-Load
Loch-n-Load

+25% projectile speed
+20% damage vs buildings
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces

Pictogram plus.png +250% projectile speed
Pictogram plus.png +200% damage vs buildings
Pictogram minus.png -80% clip size
Pictogram minus.png -99% explosion radius
Pictogram minus.png Launched bombs shatter on surfaces

Ali Baba's Wee Booties
Ali Baba's Wee Booties

+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter

Pictogram plus.png +250 max health on wearer
Pictogram plus.png +100% faster move speed on wearer
Pictogram plus.png +1000% increase in turning control while charging
Pictogram plus.png Melee kills refill 100% of your charge meter

Bootlegger
Bootlegger
Loose Cannon
Loose Cannon

+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact

Pictogram plus.png +1400% projectile speed
Pictogram plus.png Cannonballs push players back on impact
Pictogram minus.png Cannonballs do not explode on impact
Pictogram comment.png Cannonball have significantly more knockback

Iron Bomber
Iron Bomber

Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

Pictogram plus.png +100% faster firing speed
Pictogram plus.png Grenades have very little bounce and roll
Pictogram plus.png -30% fuse time on grenades
Pictogram minus.png -99% explosion radius
Pictogram minus.png +1 degree random projectile deviation

Secondary Scottish Resistance
Scottish Resistance

+25% faster firing speed
+50% max secondary ammo on wearer
+6 max pipebombs out
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time

Pictogram plus.png +95% faster firing speed
Pictogram plus.png +500% max secondary ammo on wearer
Pictogram plus.png +60 max pipebombs out
Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png Able to destroy enemy stickybombs
Pictogram minus.png 8 sec slower bomb arm time

Chargin' Targe
Chargin' Targe

+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

Pictogram plus.png +50% fire damage resistance on wearer
Pictogram plus.png +100% explosive damage resistance on wearer
Pictogram comment.png This weapon doesn't negate damage from critical hits.
Pictogram comment.png The explosion resistance doesn't negate self-damage.

Sticky Jumper
Sticky Jumper

+200% max secondary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
-6 max pipebombs out
Wearer cannot carry the intelligence briefcase or PASS time JACK

Pictogram plus.png +900% clip size
Pictogram plus.png +2000% max secondary ammo on wearer
Pictogram plus.png +78 max pipebombs out
Pictogram plus.png No self inflicted blast damage taken
Pictogram minus.png -100% damage penalty
Pictogram minus.png No random critical hits
Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS time JACK

Splendid Screen
Splendid Screen

+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer
+70% increase in charge impact damage
+50% increase in charge recharge rate

Pictogram plus.png +30% fire damage resistance on wearer
Pictogram plus.png +40% explosive damage resistance on wearer
Pictogram plus.png +700% increase in charge impact damage
Pictogram plus.png +100% increase in charge recharge rate

Tide Turner
Tide Turner

+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces charge by 1 point per damage

Pictogram plus.png +50% fire damage resistance on wearer
Pictogram plus.png +50% explosive damage resistance on wearer
Pictogram plus.png Full turning control while charging
Pictogram plus.png Melee kills refill 75000% of your charge meter
Pictogram minus.png Taking damage while shield charging reduces charge by 10 points per damage

Quickiebomb Launcher
Quickiebomb Launcher

Able to destroy enemy stickybombs
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
-15% damage penalty
-50% clip size

Pictogram plus.png Able to destroy enemy stickybombs
Pictogram plus.png -0.8 sec faster bomb arm time
Pictogram plus.png Max charge time decreased by 99%
Pictogram plus.png Up to +350% damage based on charge
Pictogram minus.png -150% damage penalty
Pictogram minus.png -90% clip size

Melee Scottish Handshake
Scottish Handshake

~

Pictogram plus.png +300% self damage force
Pictogram plus.png -99.67% reduction in push force taken from damage

Eyelander
Eyelander

This Weapon has a large melee range and deploys and holsters slower
+37% longer melee range
No random critical hits
-25 max health on wearer

Pictogram info.png Effect: Misty Skull

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

Pictogram plus.png +187% longer melee range
Pictogram minus.png No random critical hits
Pictogram minus.png -50 max health on wearer
Pictogram comment.png The effect only applies on the Headtaker.

Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

Pictogram plus.png +20% damage bonus
Pictogram plus.png Knockback on hit
Pictogram minus.png 80% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Does not collect heads

Scotsman's Skullcutter
Scotsman's Skullcutter

When weapon is active:
This Weapon has a large melee range and deploys and holsters slower
+20% damage bonus
15% slower move speed on wearer

When weapon is active:
Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

Pictogram plus.png +200% damage bonus
Pictogram minus.png 99% slower move speed on wearer

Ullapool Caber
Ullapool Caber

20% slower firing speed
No random critical hits
This weapon deploys 100% slower

Pictogram plus.png +100% fire damage resistance on wearer
Pictogram minus.png +200% slower firing speed
Pictogram minus.png No random critical hits
Pictogram minus.png This weapon deploys 100% slower
Pictogram comment.png This simulates the The Expert's Ordnance item set

Claidheamh Mòr
Claidheamh Mòr

When weapon is active:
This Weapon has a large melee range and deploys and holsters slower
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
No random critical hits
15% damage vulnerability on wearer

When weapon is active:
Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

Pictogram plus.png 5 sec increase in charge duration
Pictogram plus.png Melee kills refill 100% of your charge meter
Pictogram minus.png No random critical hits

Persian Persuader
Persian Persuader

This Weapon has a large melee range and deploys and holsters slower
Melee hits refill 20% of your charge meter
Ammo boxes collected also refill your charge meter
No random critical hits
-80% max ammo on wearer

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

Pictogram plus.png +100% increase in charge recharge rate
Pictogram plus.png Melee hits refill 100% of your charge meter
Pictogram plus.png Ammo boxes collected also refill your charge meter
Pictogram minus.png No random critical hits
Pictogram minus.png -50% max ammo on wearer

Leaderboard class heavy.png Heavy

Slot Item Old New
Primary Iron Curtain
Iron Curtain

~

Pictogram plus.png +50% faster move speed while deployed

Natascha
Natascha

On Hit: 100% chance to slows target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

Pictogram plus.png On Hit: Gain up to +30 health
Pictogram plus.png On Hit: 100% chance to slows target
Pictogram plus.png +500% max primary ammo on wearer
Pictogram plus.png -20% damage resistance when below 50% health and spun up
Pictogram minus.png -50% damage penalty
Pictogram minus.png 50% slower firing speed
Pictogram minus.png 60% slower spin up time

Brass Beast
Brass Beast

+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed

Pictogram plus.png +200% damage bonus
Pictogram plus.png -20% damage resistance when below 50% health and spun up
Pictogram minus.png 500% slower spin up time
Pictogram minus.png -99% slower move speed while deployed

Tomislav
Tomislav

20% faster spin up time
20% more accurate
Silent Killer: No barrel spin sound
20% slower firing speed

Pictogram plus.png 100% faster spin up time
Pictogram plus.png 100% more accurate
Pictogram plus.png Silent Killer: No barrel spin sound
Pictogram minus.png 200% slower firing speed

Huo-Long Heater
Huo-Long Heater

Creates a ring of flames that deal 12 damage while spun up
25% damage bonus vs burning players
-10% damage penalty
Consumes an additional 4 ammo per second while spun up

Pictogram plus.png +900% afterburn damage bonus
Pictogram plus.png Creates a ring of flames that deal 120 damage while spun up
Pictogram plus.png 250% damage bonus vs burning players
Pictogram minus.png -10% damage penalty
Pictogram minus.png Consumes an additional 40 ammo per second while spun up

Secondary Sandvich
Sandvich

~

Pictogram plus.png +900% max misc ammo on wearer

Robo-Sandvich
Robo-Sandvich
Dalokohs Bar
Dalokohs Bar

Restores 100 health points per consumption
Raises max health to 350 health points for 30 seconds

Pictogram plus.png Restores 500 health points per consumption
Pictogram plus.png Raises max health to 800 health points for 30 seconds

Fishcake
Fishcake
Buffalo Steak Sandvich
Buffalo Steak Sandvich

After eating:
30% faster move speed
Deal mini-crits
Restricts to melee only
20% damage vulnerability

Pictogram plus.png 35% faster move speed on wearer
After eating:
Pictogram plus.png Deal mini-crits
Pictogram minus.png Restricts to melee only
Pictogram minus.png 250% damage vulnerability

Family Business
Family Business

+33% clip size
+15% faster firing speed
-15% damage penalty

Pictogram plus.png +80% clip size
Pictogram plus.png +150% faster firing speed
Pictogram minus.png -30% damage penalty

Second Banana
Second Banana

+66% increase in recharge rate
-33% healing effect

Pictogram plus.png +98% increase in recharge rate
Pictogram plus.png +300% consumption time
Pictogram minus.png -20% healing effect

Melee Apoco-Fists
Apoco-Fists

Killing an enemy with a critical hit will dismember your victim. Painfully.

Pictogram plus.png Knockback on hit
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.

Killing Gloves of Boxing
Killing Gloves of Boxing

On Kill: 5 seconds of 100% critical chance
20% slower firing speed

Pictogram plus.png On Kill: 50 seconds of 100% critical chance
Pictogram minus.png 200% slower firing speed

Gloves of Running Urgently
Gloves of Running Urgently

+30% faster move speed while active
This weapon holsters 50% slower
-10 Maximum health is drained while item is active

Pictogram info.png Effect: Flaming Bits

Pictogram plus.png +300% faster move speed while active
Pictogram minus.png This weapon holsters 500% slower
Pictogram minus.png -100 Maximum health is drained while item is active

Bread Bite
Bread Bite

Pictogram plus.png +300% faster move speed on wearer
Pictogram minus.png -100% damage penalty
Pictogram minus.png This weapon holsters 50% slower
Pictogram minus.png -10 Maximum health is drained while item is active

Warrior's Spirit
Warrior's Spirit

When weapon is active:
+30% damage bonus
+50 health restored on kill
30% damage vulnerability on wearer

When weapon is active:
Pictogram plus.png +300% damage bonus
Pictogram plus.png +50% critical hit damage resistance on wearer
Pictogram plus.png +500 health restored on kill
Pictogram minus.png 300% damage vulnerability on wearer
Pictogram comment.png This item simulates the Hibernating Bear item set

Fists of Steel
Fists of Steel

-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
-40% maximum overheal while active
-40% health from healers while active

Pictogram plus.png -100% damage from ranged sources while active
Pictogram minus.png +1000% damage from melee sources while active
Pictogram minus.png This weapon holsters 1000% slower
Pictogram minus.png -100% maximum overheal while active
Pictogram minus.png -100% health from healers while active

Eviction Notice
Eviction Notice

+40% faster firing speed
On Hit: Gain a 3 second speed boost
+15% faster move speed while active
-60% damage penalty
-5 Maximum health is drained while item is active

Pictogram plus.png +75% faster firing speed
Pictogram plus.png On Hit: Gain a 30 second speed boost
Pictogram plus.png +150% faster move speed on wearer
Pictogram minus.png -75% damage penalty
Pictogram minus.png -50 Maximum health is drained while item is active

Holiday Punch
Holiday Punch

Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage

Pictogram plus.png Critical hit forces victim to laugh
Pictogram plus.png Always critical hit from behind
Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item
Pictogram minus.png Critical hits do no damage
Pictogram comment.png This weapon always deals critical hits

Leaderboard class engineer.png Engineer

Slot Item Old New
Primary Frontier Justice
Frontier Justice

Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
-50% clip size
No random critical hits
Revenge crits are lost on death

Pictogram plus.png Gain 10 revenge crits for each sentry kill and 5 for each sentry assist when your sentry is destroyed
Pictogram plus.png +250% max primary ammo on wearer
Pictogram minus.png -75% clip size
Pictogram minus.png No random critical hits
Pictogram minus.png Revenge crits are lost on death
Pictogram comment.png This weapon will spawn with one shot. Reloading will increase this to two.

Widowmaker
Widowmaker

On Hit: damage dealt is returned as ammo
No reload necessary
10% increased damage to your sentry's target
Per Shot: -30 metal
Uses metal for ammo

Pictogram plus.png On Hit: damage dealt is returned as ammo
Pictogram plus.png No reload necessary
Pictogram plus.png 100% increased damage to your sentry's target
Pictogram minus.png Per Shot: -3 ammo
Pictogram minus.png Uses metal for ammo

Pomson 6000
Pomson 6000

Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings

Pictogram plus.png Does not require ammo
Pictogram plus.png Projectile cannot be deflected
Pictogram plus.png On Hit: Victim loses up to 100% Medigun charge
Pictogram plus.png On Hit: Victim loses up to 100% cloak
Pictogram minus.png Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger

Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can heal 60 health to friendly buildings
-34% clip size
-50% max primary ammo on wearer
Self mark for death when hauling buildings

Pictogram plus.png Alt-Fire: Use 13 metal to pick up your targeted building from long range
Pictogram plus.png Fires a special bolt that can heal 237 health to friendly buildings
Pictogram minus.png -67% clip size
Pictogram minus.png -25% max primary ammo on wearer
Pictogram minus.png Self mark for death when hauling buildings
Pictogram comment.png This weapon will spawn with two shots. After firing both, it will only hold one.

Secondary Short Circuit
Short Circuit

Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
No random critical hits
Per Shot: -5 metal
Uses metal for ammo

Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
Pictogram plus.png No reload necessary
Pictogram minus.png No random critical hits
Pictogram minus.png Per Shot: -3 ammo
Pictogram minus.png Uses metal for ammo

Melee Golden Wrench
Golden Wrench

Imbued with an ancient power

Pictogram plus.png +20% faster firing speed
Pictogram plus.png Imbued with an ancient power

Gunslinger
Gunslinger

+25 max health on wearer
Sentry build speed increased by 150%
Third successful punch in a row always crits
No random critical hits
Replaces the Sentry with a Mini-Sentry

Pictogram plus.png +250 max health on wearer
Pictogram plus.png Sentry build speed increased by 150%
Pictogram plus.png Third successful punch in a row always crits
Pictogram minus.png No random critical hits
Pictogram minus.png Replaces the Sentry with a Mini-Sentry

Southern Hospitality
Southern Hospitality

On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer

Pictogram plus.png On Hit: Bleed for 50 seconds
Pictogram minus.png No random critical hits
Pictogram minus.png 200% fire damage vulnerability on wearer

Jag
Jag

+15% faster firing speed
Construction hit speed boost increased by 30%
-25% damage penalty
20% slower repair rate
-33% damage penalty vs buildings

Pictogram plus.png +75% faster firing speed
Pictogram plus.png Construction hit speed boost increased by 300%
Pictogram minus.png -100% damage penalty
Pictogram minus.png 100% slower repair rate
Pictogram minus.png -100% damage penalty vs buildings

Eureka Effect
Eureka Effect

Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers

Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter
Pictogram plus.png -700% metal cost when constructing or upgrading teleporters
Pictogram minus.png Construction hit speed boost decreased by 70%
Pictogram minus.png 50% less metal from pickups and dispensers

Leaderboard class medic.png Medic

Slot Item Old New
Primary Blutsauger
Blutsauger

On Hit: Gain up to +3 health
-2 health drained per second on wearer

Pictogram plus.png On Hit: Gain up to +30 health
Pictogram minus.png -20 health drained per second on wearer

Crusader's Crossbow
Crusader's Crossbow

No headshots
-75% max primary ammo on wearer

Pictogram plus.png 50% faster reload time
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.
Pictogram minus.png No headshots
Pictogram minus.png -75% max primary ammo on wearer
Pictogram comment.png This weapon's stats may change in the future

Overdose
Overdose

-15% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

When weapon is active:
Pictogram plus.png +200% faster move speed on wearer
Pictogram minus.png -150% damage penalty

Secondary Kritzkrieg
Kritzkrieg

+25% ÜberCharge rate

Pictogram plus.png +250% ÜberCharge rate

Quick-Fix
Quick-Fix

+40% heal rate
+10% ÜberCharge rate
50% max overheal

Pictogram plus.png +400% heal rate
Pictogram plus.png +150% ÜberCharge rate
Pictogram minus.png 5% max overheal
Pictogram comment.png Description of the nerfed max overheal is incorrect in-game, as it states as 95%

Vaccinator
Vaccinator

+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient

Pictogram plus.png +670% ÜberCharge rate
Pictogram plus.png Press your reload key to cycle through resist types.
Pictogram plus.png While healing, provides you and your target with a constant 100% resistance (850% resistance to fire) to the selected damage type.
Pictogram minus.png -99% Overheal build rate
Pictogram info.png ÜberCharge provides a 2.5 second resistance bubble that blocks 850% base damage (100% resistance to fire) and 100% crit damage of the selected type to the Medic and Patient

Melee Ubersaw
Ubersaw

On Hit: 25% ÜberCharge added
20% slower firing speed

Pictogram plus.png On Hit: 2500% ÜberCharge added
Pictogram minus.png 200% slower firing speed
Pictogram comment.png The ÜberCharge caps at 100%

Vita-Saw
Vita-Saw

Collect the organs of people you hit
Up to 60% ÜberCharge saved on death
-10 max health on wearer

Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.
Pictogram plus.png Collect the organs of people you hit
Pictogram plus.png Up to 600% ÜberCharge saved on death
Pictogram minus.png -100 max health on wearer
Pictogram comment.png This weapon's stats may change in the future

Amputator
Amputator

When weapon is active:
+3 health regenerated per second on wearer
Alt-Fire: Applies a healing effect to all nearby teammates
-20% damage penalty

When weapon is active:
Pictogram plus.png +30 health regenerated per second on wearer
Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates
Pictogram minus.png -100% damage penalty

Solemn Vow
Solemn Vow

Allows you to see enemy health
10% slower firing speed

Pictogram plus.png Allows you to see enemy health
Pictogram plus.png On Hit: If enemy's belt is at or above eye level, stun them for 10 seconds
Pictogram minus.png 100% slower firing speed

Leaderboard class sniper.png Sniper

Slot Item Old New
Primary AWPer Hand
AWPer Hand

~

Pictogram plus.png +10% faster firing speed
Pictogram plus.png +900% max primary ammo on wearer
Pictogram plus.png 10% faster reload time

Huntsman
Huntsman

-50% max primary ammo on wearer

Pictogram plus.png +400% max primary ammo on wearer
Pictogram plus.png 20% faster reload time

Fortified Compound
Fortified Compound
Sydney Sleeper
Sydney Sleeper

+25% charge rate
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
No random critical hits
No headshots

Pictogram plus.png +250% charge rate
Pictogram plus.png +1000% explosion radius
Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 80 seconds based on charge level.
Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram minus.png No random critical hits
Pictogram minus.png No headshots
Pictogram comment.png After Blue Moon, the explosion radius stat has no purpose

Machina
Machina

On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players
Cannot fire unless zoomed
Fires tracer rounds

Pictogram plus.png On Full Charge +150% damage per shot
Pictogram plus.png On Full Charge: Projectiles penetrate players
Pictogram minus.png Cannot fire unless zoomed
Pictogram minus.png Fires tracer rounds

Shooting Star
Shooting Star
Hitman's Heatmaker
Hitman's Heatmaker

+35 focus on kill
+15 focus on assist
Press 'Reload' to activate focus
In Focus: +25% faster charge and no unscoping
-20% damage on body shot

Pictogram plus.png +900% buff duration
Pictogram plus.png +70 focus on kill
Pictogram plus.png +30 focus on assist
Pictogram plus.png Press 'Reload' to activate focus
Pictogram plus.png In Focus: +25% faster charge and no unscoping
Pictogram minus.png -40% damage on body shot

Classic
Classic

Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot

Pictogram plus.png +900% charge rate
Pictogram plus.png Charge and fire shots independent of zoom
Pictogram minus.png No headshots when not fully charged
Pictogram minus.png -100% damage on body shot

Secondary Jarate
Jarate

Extinguishing teammates reduces cooldown by -20%

Pictogram plus.png +900% max misc ammo on wearer
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Self-Aware Beauty Mark
Self-Aware Beauty Mark
Darwin's Danger Shield
Darwin's Danger Shield

+50% fire damage resistance on wearer
Immune to the effects of afterburn

Pictogram plus.png +250 max health on wearer
Pictogram plus.png +500% fire damage resistance on wearer
Pictogram plus.png Immune to the effects of afterburn
Pictogram plus.png Leave a Calling Card on your victims.
Pictogram comment.png This simulates the The Croc-o-Style Kit item set

Cozy Camper
Cozy Camper

+4 health regenerated per second on wearer
No flinching when aiming and fully charged
Knockback reduced by 20% when aiming

Pictogram plus.png +40 health regenerated per second on wearer
Pictogram plus.png No flinching when aiming and fully charged
Pictogram plus.png Knockback reduced by 99% when aiming

Cleaner's Carbine
Cleaner's Carbine

Secondary fire when charged grants mini-crits for 8 seconds
Dealing damage fills charge meter
-20% clip size
25% slower firing speed
No random critical hits

Pictogram plus.png Secondary fire when charged grants mini-crits for 8 seconds
Pictogram plus.png Dealing damage fills charge meter
Pictogram minus.png -40% clip size
Pictogram minus.png 200% slower firing speed
Pictogram minus.png No random critical hits

Melee Tribalman's Shiv
Tribalman's Shiv

On Hit: Bleed for 6 seconds
-50% damage penalty

Pictogram plus.png On Hit: Bleed for 60 seconds
Pictogram minus.png -95% damage penalty

Bushwacka
Bushwacka

When weapon is active:
Crits whenever it would normally mini-crit
No random critical hits
20% damage vulnerability on wearer

When weapon is active:
Pictogram plus.png +35% damage bonus
Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram minus.png No random critical hits
Pictogram minus.png 200% damage vulnerability on wearer

Shahanshah
Shahanshah

25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

Pictogram plus.png 250% increase in damage when health <50% of max
Pictogram minus.png -100% decrease in damage when health >50% of max

Leaderboard class spy.png Spy

Slot Item Old New
Secondary Big Kill
Big Kill

~

Pictogram plus.png +900% clip size
Pictogram plus.png +900% max secondary ammo on wearer

Ambassador
Ambassador

Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range

Pictogram plus.png +100% damage bonus
Pictogram plus.png Crits on headshot
Pictogram minus.png 40% slower firing speed
Pictogram minus.png No random critical hits
Pictogram minus.png -65% damage on body shot
Pictogram minus.png Critical damage is affected by range

L'Etranger
L'Etranger

+40% cloak duration
+15% cloak on hit
-20% damage penalty

Pictogram plus.png +99% cloak duration
Pictogram plus.png +100% cloak on hit
Pictogram minus.png -99% damage penalty

Enforcer
Enforcer

+20% damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
20% slower firing speed
No random critical hits

Pictogram plus.png +200% damage bonus while disguised
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram minus.png 200% slower firing speed
Pictogram minus.png No random critical hits

Diamondback
Diamondback

Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
-15% damage penalty
No random critical hits

Pictogram plus.png +30% sentry damage resistance on wearer
Pictogram plus.png Gives 10 guaranteed critical hits for each building destroyed with your sapper attached or backstab kill
Pictogram minus.png -30% damage penalty
Pictogram minus.png No random critical hits

Sapper Ap-Sap
Ap-Sap

~

Pictogram plus.png √(10)x sapper damage bonus

Snack Attack
Snack Attack
Melee Sharp Dresser
Sharp Dresser

~

Pictogram plus.png +90% faster firing speed
Pictogram minus.png -80% damage penalty
Pictogram comment.png Backstabs still inflict normal damage

Black Rose
Black Rose
Your Eternal Reward
Your Eternal Reward

Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter

Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim
Pictogram plus.png Silent Killer: No attack noise from backstabs
Pictogram plus.png Reduced decloak sound volume
Pictogram plus.png Extra effects when taunting.
Pictogram minus.png +333% cloak drain rate (YER)
Pictogram minus.png +500% cloak drain rate (Wanga Prick)
Pictogram minus.png 0.5 sec longer cloak blink time
Pictogram minus.png Normal disguises require (and consume) a full cloak meter
Pictogram info.png This simulates the Saharan Spy item set.

Wanga Prick
Wanga Prick
Conniver's Kunai
Conniver's Kunai

On Backstab: Absorbs the health from your victim
-55 max health on wearer

Pictogram plus.png On backstab: Health restored to 2100
Pictogram minus.png -1799 max health on wearer
Pictogram comment.png The player will always have at least 1 maximum health
Pictogram comment.png If the player's maximum health is 1, he is immune to fall damage

Big Earner
Big Earner

+30% cloak on kill
Gain a 3 second speed boost on kill
-25 max health on wearer

Pictogram plus.png +100% cloak on kill
Pictogram plus.png Gain a 30 second speed boost on kill
Pictogram minus.png -50 max health on wearer

Spy-cicle
Spy-cicle

On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 10 seconds
Backstabs turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo

Pictogram plus.png On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 20 seconds
Pictogram minus.png Backstabs turns victim to ice
Pictogram minus.png Melts in fire, regenerates in 150 seconds and by picking up ammo

PDA2 Enthusiast's Timepiece
Enthusiast's Timepiece

~

Pictogram plus.png 10x faster cloak speed
Pictogram plus.png 10x faster decloak speed

Quackenbirdt
Quäckenbirdt
Dead Ringer
Dead Ringer

+50% cloak regen rate
+40% cloak duration
-50% cloak meter when Feign Death is activated

Pictogram plus.png +700% cloak regen rate
Pictogram plus.png +10% cloak duration
Pictogram minus.png -50% cloak meter when Feign Death is activated

Cloak and Dagger
Cloak and Dagger

+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

Pictogram plus.png +1000% cloak regen rate
Pictogram minus.png No cloak meter from ammo boxes when invisible
Pictogram minus.png -75% cloak meter from ammo boxes

TF2 crosshair orange.png Multiple Class

Slot Item Old New
Primary / Secondary Panic Attack
Panic Attack

+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
-20% damage penalty
Successive shots become less accurate

Pictogram plus.png +500% bullets per shot
Pictogram plus.png This weapon deploys 500% faster
Pictogram plus.png Fires a fixed shot pattern
Pictogram minus.png -90% damage penalty
Pictogram minus.png Successive shots become less accurate

Secondary Reserve Shooter
Reserve Shooter

Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png 100% faster weapon switch
Pictogram plus.png Crits whenever it would normally mini-crit
Pictogram minus.png -80% clip size

Lugermorph
Lugermorph

~

Pictogram plus.png 90% faster reload time

C.A.P.P.E.R
C.A.P.P.E.R
Melee Pain Train
Pain Train

+1 capture rate on wearer
10% bullet damage vulnerability on wearer

Pictogram plus.png +10 capture rate on wearer
Pictogram minus.png 100% bullet damage vulnerability on wearer

Frying Pan
Frying Pan

~

Pictogram info.png Effect: Something Burning This Way Comes

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a Critical Hit will dismember your victim. Painfully.

Half-Zatoichi
Half-Zatoichi

This Weapon has a large melee range and deploys and holsters slower
Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

Pictogram plus.png Gain 200% of base health on kill
Pictogram minus.png No random critical hits
Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills

Saxxy
Saxxy

Imbued with an ancient power

Pictogram plus.png +20% faster firing speed
Pictogram plus.png Imbued with an ancient power
Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.

Conscientious Objector
Conscientious Objector

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Pictogram info.png Effect: Bonzo The All Gnawing (Necro Smasher)

Pictogram info.png Effect: Ancient Codex (Prinny Machete)

Pictogram plus.png +20% faster firing speed
Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.

Freedom Staff
Freedom Staff
Memory Maker
Memory Maker
Necro Smasher
Necro Smasher
Crossing Guard
Crossing Guard
Prinny Machete
Prinny Machete
Bat Outta Hell
Bat Outta Hell

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Pictogram plus.png +10% damage bonus
Pictogram plus.png +10% faster firing speed
Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.

Ham Shank
Ham Shank

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Pictogram info.png Effect: Chiroptera Venenata

Pictogram plus.png +20% faster firing speed
Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.
Pictogram plus.png 1000% chance of removing hunger

Golden Frying Pan
Golden Frying Pan

Imbued with an ancient power

Pictogram info.png Effect: Sunbeams

Pictogram plus.png +20% faster firing speed
Pictogram plus.png Imbued with an ancient power
Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a critical hit will dismember your victim. Painfully.

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